use glm::clamp() instead of std::min() and max()

This commit is contained in:
Andrew Meadows 2015-12-15 15:34:16 -08:00
parent 9b0c199ed7
commit 7baee8c391

View file

@ -129,7 +129,7 @@ float AvatarData::getTargetScale() const {
}
void AvatarData::setTargetScale(float targetScale) {
_targetScale = std::max(MIN_AVATAR_SCALE, std::min(MAX_AVATAR_SCALE, targetScale));
_targetScale = glm::clamp(targetScale, MIN_AVATAR_SCALE, MAX_AVATAR_SCALE);
}
void AvatarData::setTargetScaleVerbose(float targetScale) {