HifiExperiments
ae26416c59
Merge branch 'master' into billboard
2021-02-09 22:57:10 -08:00
HifiExperiments
56fa143ee6
Merge remote-tracking branch 'upstream/master' into pivot
2021-02-02 22:27:49 -08:00
HifiExperiments
19cd0fa6ad
CR
2021-01-29 22:31:17 -08:00
HifiExperiments
7030798d41
cleanup
2021-01-17 22:47:26 -08:00
HifiExperiments
92ea14a059
proper render bounds for models (need to pass RenderArgs to getBound everywhere)
2021-01-17 22:08:06 -08:00
HifiExperiments
1f71a23082
optimize picking
2021-01-17 13:09:09 -08:00
HifiExperiments
2a27fc4de2
billboarding for model entities
2021-01-13 22:31:21 -08:00
Phil Palmer
1cdc3610c3
Disable z-write for transparent fonts, grid entities and teleport beams
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as suggested in the review here: https://github.com/vircadia/vircadia/pull/953#pullrequestreview-560779456
2021-01-05 06:47:33 -05:00
HifiExperiments
030524c3ee
CR and actually send property over wire
2021-01-03 21:03:43 -08:00
Phil Palmer
4f71cb5945
Disable z-write when drawing web entities with alpha < 1.
2021-01-03 22:59:31 -05:00
Phil Palmer
90799e10da
Fix z-write enabled for transparent draws.
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Fix z-write being enabled for transparencies in GeometryCache::getSimplePipeline and Procedural::Procedural (fixes https://github.com/vircadia/vircadia/issues/224 ).
Z-write is controlled by the 'writeMask' parameter of gpu::State::setDepthTest.
2021-01-03 16:31:51 -05:00
HifiExperiments
20e0c24163
cleanup + create
2021-01-02 00:04:24 -08:00
HifiExperiments
002271a4cc
finishing touches
2021-01-01 21:52:16 -08:00
HifiExperiments
1475cae504
wip
2020-12-23 21:29:59 -08:00
HifiExperiments
f33c7de67a
Merge remote-tracking branch 'upstream/master' into pivot
2020-12-18 17:33:24 -08:00
HifiExperiments
7069e48073
working on pivot
2020-12-16 21:01:56 -08:00
HifiExperiments
9a5b956968
Apply suggestions from code review
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Co-authored-by: David Rowe <david@ctrlaltstudio.com>
2020-11-27 15:11:18 -08:00
HifiExperiments
7bfbf3c99c
Merge remote-tracking branch 'upstream/master' into update
2020-11-09 19:33:38 -08:00
HifiExperiments
ccd5ef80b3
remove isActive, fix contains, maybe fix green box issue
2020-11-09 19:14:30 -08:00
HifiExperiments
c8532a1ac5
another unused variable
2020-11-04 22:21:24 -08:00
Dale Glass
3284313399
Mark font textures as something that shouldn't be downscaled
2020-10-27 18:24:08 +01:00
HifiExperiments
c664991f6f
models seem to be working!
2020-10-20 15:06:21 -07:00
HifiExperiments
9142b7123d
collisions and dimensions seem to be working
2020-10-13 16:27:48 -07:00
HifiExperiments
5a8c1a0374
starting improve entity updates pt 2
2020-10-12 18:50:46 -07:00
kasenvr
dd3152a2e4
Merge pull request #349 from daleglass/fix_warnings
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Fix warnings emitted by GCC
2020-09-24 17:06:16 -04:00
HifiExperiments
ae944fd985
merge with master
2020-09-01 09:34:54 -07:00
Dale Glass
e6bd75d497
Fix incorrect fall-through in RenderPipelines
2020-08-27 19:27:11 +02:00
HifiExperiments
e78ece7fc5
CR
2020-08-17 14:16:41 -07:00
HifiExperiments
87fd039f99
fix merge issue
2020-08-04 08:54:44 -07:00
HifiExperiments
0d62798860
Merge remote-tracking branch 'upstream/master' into parenting
2020-08-04 08:52:13 -07:00
kasenvr
80d3e3c455
Merge pull request #520 from kasenvr/fix/move-user-agent
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Fix/move user agent
2020-07-23 17:13:18 -04:00
HifiExperiments
aa6eedf0fe
make sure render with zones works on models on restart/reload
2020-07-21 12:06:38 -07:00
Kasen IO
4b1e82fc0b
Move user agent to networking constants.
2020-07-08 14:18:24 -04:00
HifiExperiments
56d359f2ba
Merge remote-tracking branch 'upstream/master' into parenting
2020-06-14 17:30:26 -07:00
Kasen IO
21fd10d154
Revert commit 359248829c
using -m 1 to temporarily fix issue 383.
2020-06-03 16:08:18 -04:00
kasenvr
1a46b28b71
Merge pull request #62 from HifiExperiments/blendshapes
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Support blendshapes on model entities
2020-05-31 18:34:42 -04:00
Kasen IO
6c6a405020
Add periods and remove double copyright in tabletaboutdialog.qml
2020-05-25 16:41:16 -04:00
Kasen IO
a4bf1c4d82
Update copyright headers.
2020-05-25 15:59:43 -04:00
kasenvr
c5fdacf975
Merge pull request #301 from HifiExperiments/modelBackface
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Models support flipped normals on double sided geometry
2020-05-13 16:06:26 -04:00
HifiExperiments
8f9c180243
Merge remote-tracking branch 'origin/parenting' into modelShader
2020-05-07 13:43:20 -07:00
HifiExperiments
405d557725
Merge branch 'master' into blendshapes
2020-05-07 13:38:59 -07:00
HifiExperiments
ebc9dae78d
Merge branch 'master' into parenting
2020-05-07 13:35:32 -07:00
HifiExperiments
8017e30ab9
Merge branch 'master' into blendshapes
2020-05-07 13:27:22 -07:00
HifiExperiments
91e177f68b
add spaces after fors
2020-05-07 13:23:22 -07:00
HifiExperiments
3bf690571c
Merge branch 'master' into zoneOcclusion
2020-05-07 13:13:20 -07:00
HifiExperiments
b6cb1fcfe7
fix procedural applying to other things
2020-04-22 16:36:51 -07:00
HifiExperiments
420af95131
models support flipped normals on double sided geometry
2020-04-16 16:18:39 -07:00
David Rowe
ffeb37e7aa
Merge remote-tracking branch 'hifi/master' into merge-hifi-master
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# Conflicts:
# CMakeLists.txt
# README.md
# cmake/externals/glad32es/CMakeLists.txt
# cmake/externals/glad41/CMakeLists.txt
# cmake/externals/glad45/CMakeLists.txt
# cmake/externals/polyvox/CMakeLists.txt
# cmake/externals/quazip/CMakeLists.txt
# cmake/externals/vhacd/CMakeLists.txt
# cmake/init.cmake
# cmake/ports/hifi-deps/CONTROL
# cmake/ports/sdl2/CONTROL
# cmake/ports/sdl2/disable-hidapi-for-uwp.patch
# cmake/ports/sdl2/enable-winrt-cmake.patch
# cmake/ports/sdl2/fix-arm64-headers.patch
# cmake/ports/sdl2/fix-x86-windows.patch
# cmake/ports/sdl2/portfile.cmake
# cmake/ports/sdl2/vcpkg-cmake-wrapper.cmake
# cmake/ports/tbb/portfile.cmake
# hifi_vcpkg.py
# interface/src/avatar/MyAvatar.h
# libraries/avatars-renderer/src/avatars-renderer/Avatar.h
# libraries/avatars/src/AvatarData.h
# libraries/entities-renderer/src/RenderableEntityItem.h
# libraries/entities/src/EntityItem.cpp
# libraries/entities/src/EntityItem.h
# libraries/fbx/src/GLTFSerializer.cpp
# libraries/graphics-scripting/src/graphics-scripting/Forward.h
# libraries/networking/src/AddressManager.cpp
# libraries/networking/src/DomainHandler.h
# libraries/procedural/src/procedural/ProceduralMaterialCache.cpp
# libraries/render-utils/src/HighlightEffect.cpp
# libraries/render-utils/src/MeshPartPayload.cpp
# libraries/render-utils/src/Model.cpp
# libraries/render-utils/src/RenderShadowTask.cpp
# libraries/script-engine/src/WebSocketClass.cpp
2020-04-09 16:46:27 +12:00
HifiExperiments
eb26d9b4e3
working on parenting fixes
2020-04-06 13:41:01 -07:00
HifiExperiments
bc319cb340
zone occlusion
2020-01-11 22:29:07 -08:00
HifiExperiments
ef8f085b47
support blendshapes on model entities
2020-01-05 02:37:44 -08:00
Brad Hefta-Gaub
fb70569fc2
Merge pull request #16548 from HifiExperiments/visible
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Case 17368: Fix wearables not disappearing with avatar
2019-12-13 13:20:15 -08:00
Brad Hefta-Gaub
1609e59c42
Merge pull request #16546 from HifiExperiments/cullFace
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Material Entities can specify face culling method, support GLTF doubleSided property
2019-12-13 13:16:01 -08:00
Brad Hefta-Gaub
f8a9789f86
Merge pull request #16499 from HifiExperiments/proceduralMesh
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Procedural vertex shaders
2019-12-13 13:00:01 -08:00
Kasen IO
9839b23061
Made Sam's graphics patches work with 86 K2.
2019-12-13 02:38:14 -05:00
HifiExperiments
204c7a7391
fix shadows!!
2019-12-12 23:04:55 -05:00
HifiExperiments
6156495345
stupid, shadows still broken
2019-12-12 23:04:47 -05:00
SamGondelman
1736252f0d
trying and failing to fix models
2019-12-12 23:04:47 -05:00
HifiExperiments
e0a29d9367
material entities support cullFaceMode and support gltf doubleSided
2019-12-12 23:01:57 -05:00
HifiExperiments
59c67e5590
put back stepping in translucent case
2019-12-12 23:01:57 -05:00
HifiExperiments
3fe395ca32
properly implement alphaModes
2019-12-12 23:01:57 -05:00
HifiExperiments
b66fa1d57a
put back stepping in translucent case
2019-12-12 22:58:36 -05:00
HifiExperiments
d54ca43554
properly implement alphaModes
2019-12-12 22:58:36 -05:00
HifiExperiments
6e961b9f2f
procedural vertex shaders
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Signed-off-by: Kasen IO <kasenvr@gmail.com>
2019-12-12 22:49:48 -05:00
af4c0ea0d1
Removes the environment variable requirement for procedural material shaders.
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Signed-off-by: Marcus Llewellyn <marcus.llewellyn@gmail.com>
2019-12-10 16:52:19 -06:00
HifiExperiments
400b771a1a
fix shadows!!
2019-12-05 01:41:56 -08:00
HifiExperiments
413bf10f79
stupid, shadows still broken
2019-11-26 22:28:06 -08:00
HifiExperiments
3dfd63d46b
merge with master
2019-11-26 20:42:44 -08:00
HifiExperiments
69714a89ca
material entities support cullFaceMode and support gltf doubleSided
2019-11-26 14:48:48 -08:00
HifiExperiments
b4c9a3e73d
Merge remote-tracking branch 'origin/alphaModes' into cullFace
2019-11-25 14:23:50 -08:00
HifiExperiments
f55c4b8b12
put back stepping in translucent case
2019-11-24 12:44:42 -08:00
HifiExperiments
5371fd613a
properly implement alphaModes
2019-11-22 00:41:32 -08:00
sabrina-shanman
79d470c70e
Call updateGeometry before Model::createRenderItemSet to ensure well-defined state
2019-11-21 16:12:49 -08:00
Sabrina Shanman
518d6a530a
Merge pull request #16507 from highfidelity/master
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Merge master into instancing
2019-11-18 13:54:33 -08:00
HifiExperiments
b73a608094
procedural vertex shaders
2019-11-15 00:22:40 -08:00
sabrina-shanman
516debdcb2
Fix code style / remove cruft
2019-11-13 12:50:13 -08:00
sabrina-shanman
b7da5d0d72
Update Model::calculateTriangleSets to use hfm::Shapes
2019-11-08 13:56:49 -08:00
Sam Gateau
8175b9486f
Fix crash when highlighting custom pipeline shapes
2019-11-08 11:18:02 -08:00
Sabrina Shanman
eebb9ad51f
Merge pull request #16475 from highfidelity/master
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Merge master into instancing
2019-11-08 10:10:50 -08:00
Sam Gateau
269289412e
Same fix for highlight effects
2019-11-08 09:11:58 -08:00
Sam Gateau
5682e8ee2f
Fixing bug with custom pipeline and deformed shape renderItems in shadow pass
2019-11-07 15:16:11 -08:00
Sam Gateau
86b62f921d
Now that avatars can potentially have their own custom pipeline, shadow pass needs to support it
2019-11-07 14:01:50 -08:00
sabrina-shanman
da5f80c139
Use std::vector types in ShapeInfo
2019-11-05 10:57:55 -08:00
sabrina-shanman
67e05a70d4
Fix build error with _drawTransform
2019-11-05 10:56:29 -08:00
sabrina-shanman
7b14c00540
Merge branch 'master' into instancing
2019-11-05 10:22:24 -08:00
Sam Gateau
a4696992e8
Renaming the env variable to enable Material Proecural Shaders
2019-11-04 11:15:37 -08:00
HifiExperiments
bae2ba7bae
merge with master
2019-11-02 01:08:56 -07:00
HifiExperiments
6e5217b80d
fix build error, add environment variable
2019-11-02 01:03:34 -07:00
Sabrina Shanman
05ac16536e
Merge pull request #16436 from highfidelity/master
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Merge master into instancing
2019-10-31 17:39:15 -07:00
sabrina-shanman
4e0db5d641
Fix build warnings
2019-10-24 15:49:03 -07:00
HifiExperiments
1e100a672e
merge with master and try to fix opacity mode stuff
2019-10-23 22:21:45 -07:00
Anthony J. Thibault
92f1b59cc8
Full legacy API and FST support
2019-10-18 16:30:32 -07:00
Sam Gateau
a95a4b5aa2
Address warnings and comments from review
2019-10-18 11:43:25 -07:00
Sam Gateau
695b9cdba6
Clening up left over comments and typos, simplify the code to update Matrices in the model classes and removed renderITemsIdMap because not needed, chasing the problem of the physics objects transform
2019-10-18 03:31:06 -07:00
Sam Gateau
9159258b50
clean ups
2019-10-16 17:42:36 -07:00
Sam Gateau
0a9c389641
last issue
2019-10-16 08:06:35 -07:00
Sam Gateau
eecaeb1155
FOund the issue why the skinning was incorrect, removed unecessary data structures in the newly added objects and renamed Deformer to SkinCluster and DYnamicTransform to SkinDeformer
2019-10-16 04:02:05 -07:00
Sam Gateau
f049ab7887
Understanding that CLuster can be just one for a mesh and we need the bindingMatrix to be applied correctly, differenciating intentionnally the transform for bound evaluation and the one used for render in the case of SKinned mesh because the clusterMatrices contain the extra offset from rig to model
2019-10-15 18:12:09 -07:00
Sam Gateau
108d331d86
more
2019-10-14 17:45:07 -07:00
Sam Gateau
05ac9aefa8
the clusterMatrices should be working, but n skin index and weights are assigned yet
2019-10-14 02:21:01 -07:00