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Call updateGeometry before Model::createRenderItemSet to ensure well-defined state
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@ -981,7 +981,9 @@ bool Model::addToScene(const render::ScenePointer& scene,
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render::Transaction& transaction,
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render::Item::Status::Getters& statusGetters,
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BlendShapeOperator modelBlendshapeOperator) {
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if (!_addedToScene && isLoaded()) {
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updateGeometry();
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updateClusterMatrices();
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if (_modelMeshRenderItems.empty()) {
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createRenderItemSet();
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