Sam Gateau
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ddec8fd26f
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Trying to find a good solution for update message & data
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2015-05-30 13:57:05 -07:00 |
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samcake
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f8a90684ce
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Merge pull request #5000 from huffman/scene-overlay
Team Teaching - Move overlay rendering to Scene pipeline
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2015-05-29 15:31:46 -07:00 |
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Sam Gateau
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81396ae5aa
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TRying again a better compare function signature for ubunutu
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2015-05-29 13:48:19 -07:00 |
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Ryan Huffman
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667dccbb87
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Add Item::INVALID_ITEM_ID and use in overlays
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2015-05-29 13:43:49 -07:00 |
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Sam Gateau
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98160c8d60
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Reorganize the sorting classes for maybe compiling on linux gcc 4.8 ?
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2015-05-29 13:31:17 -07:00 |
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Ryan Huffman
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b2c503af0e
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Add NO_DEPTH_SORT ItemKey flag
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2015-05-29 08:52:37 -07:00 |
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Sam Gateau
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3f8bdc14c4
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reinserting culling, lod and depth sort to the rendering
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2015-05-28 18:01:31 -07:00 |
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ZappoMan
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2fba5a0928
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more work on simple renderable
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2015-05-28 12:19:43 -07:00 |
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Sam Gateau
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2cbd049e4e
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adding the concept of job
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2015-05-28 12:02:57 -07:00 |
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ZappoMan
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b0cc536f53
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debug cleanup
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2015-05-27 16:55:02 -07:00 |
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ZappoMan
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37a291275d
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more work on rendering in engine
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2015-05-27 16:46:44 -07:00 |
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ZappoMan
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61712a6ac3
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add some debugging streamers for some scene classes
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2015-05-27 15:29:35 -07:00 |
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ZappoMan
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8c9cf480f3
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more hacking
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2015-05-27 13:23:59 -07:00 |
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ZappoMan
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4654ed95ac
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Merge branch 'team-teaching' of https://github.com/highfidelity/hifi into team-teaching-scene-api
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2015-05-27 10:40:24 -07:00 |
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Sam Gateau
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a5c5cc9b70
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First Item really rendering , for the WorldBox, desigining more of the RenderContext and task interface
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2015-05-27 01:15:14 -07:00 |
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ZappoMan
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2f6a3a61d7
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reorder headers to match coding standard
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2015-05-26 16:31:15 -07:00 |
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ZappoMan
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25823bedd1
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Merge branch 'team-teaching' of https://github.com/highfidelity/hifi into team-teaching-scene-api
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2015-05-26 15:51:46 -07:00 |
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samcake
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dd9d758da1
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Fixing the compilation issue for real
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2015-05-26 10:53:23 -07:00 |
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Sam Gateau
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35b8d45bee
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Insert a first scene and the engine in the Application and render a first Item
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2015-05-24 17:03:43 -07:00 |
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ZappoMan
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4bdeef7610
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checkpoint
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2015-05-22 14:54:30 -07:00 |
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samcake
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c6b20da8b5
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fix typos
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2015-05-22 13:12:03 -07:00 |
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Sam Gateau
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e7e3eb2b7c
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FIrst version of the design for the Engine, the Tasks and a DrawTask. Introduced the ItemFilter
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2015-05-22 12:58:18 -07:00 |
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Sam Gateau
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bec8d1838c
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Adding th etask class
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2015-05-21 17:12:01 -07:00 |
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ZappoMan
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0d9f0f609b
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first cut at RenderableEnitityItem payload
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2015-05-21 16:22:23 -07:00 |
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Sam Gateau
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a87d2927f1
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FIxing typos and refining naming again, getting ready to use a Payload
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2015-05-21 15:27:55 -07:00 |
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Sam Gateau
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f0daa3ebcb
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Refining the namings, creating the bucketing system, making a first example
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2015-05-21 12:06:47 -07:00 |
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Sam Gateau
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8f9a1d1074
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THursday morning commit before merging with teaching team
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2015-05-21 09:45:48 -07:00 |
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samcake
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22c99d02b9
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FIxing the Render::Item compilation on mac
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2015-05-20 18:07:17 -07:00 |
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Sam Gateau
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1a59f4a97c
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fix typo
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2015-05-20 17:08:19 -07:00 |
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Sam Gateau
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3893dff94f
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Renaming the PendingChanges
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2015-05-20 16:59:10 -07:00 |
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Sam Gateau
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c6bd1ee671
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drafting the render engine
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2015-03-05 16:57:10 -08:00 |
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Sam Gateau
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0c9c60dd65
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adding the render engine
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2015-03-04 09:54:07 -08:00 |
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Sam Gateau
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66894a8fda
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Adding the render library that will provide the base rendering engine and scene description
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2015-03-03 14:55:26 -08:00 |
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