samcake
1ec9ef560e
Fixing the srgb color format conversion for web entities
2016-05-11 10:46:54 -07:00
samcake
88f816fab4
Adding reflection of the ambient map for translucent
2016-04-28 18:18:18 -07:00
samcake
9d0803e6b8
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-02-23 09:33:54 -08:00
Zach Pomerantz
fd6aa9a78b
Add layering to renderGrid, draw edit grid not layered
2016-02-19 13:57:32 -08:00
Zach Pomerantz
9daefbdb94
Fix grid antialiasing
2016-02-19 11:39:11 -08:00
Zach Pomerantz
07a5c7bd16
Update grid shader for major/minor lines
2016-02-19 11:22:01 -08:00
Zach Pomerantz
2bfbf1b5fd
Reimplement renderGrid to use frag shader
2016-02-18 11:30:03 -08:00
samcake
71863a1550
Fixing the material names
2016-02-16 09:33:24 -08:00
samcake
0ad7bacf02
Changing diffuse to albedo and breaking everything...
2016-02-15 21:50:10 -08:00
Zach Pomerantz
d9132f3973
Clean up geometry instanced calls
2016-02-05 11:22:45 -08:00
Zach Pomerantz
44d297e7e2
Differentiate named calls by pipeline
2016-02-04 15:32:47 -08:00
Zach Pomerantz
f0797d8ea0
Move instanced pipeline setup to lambda from batch
2016-02-04 15:32:28 -08:00
Zach Pomerantz
cb06d4a9e4
Fix -Wunused-variable for geometry solid stream formats
2016-02-04 10:13:35 -08:00
Zach Pomerantz
a790b09892
Supply normals to GeometryCache draw calls
2016-02-03 19:18:56 -08:00
Zach Pomerantz
d14ce8a9fe
Pass an explicit pipeline to render.*Instance calls
2016-02-03 19:18:56 -08:00
Atlante45
a5603140de
Fix for mac
2016-02-01 18:50:01 +01:00
Atlante45
7e8ea4dc77
Update primitive instance rendering calls
2016-02-01 18:50:01 +01:00
Atlante45
ccb183e518
Unify Named/Normal calls
2016-02-01 18:50:01 +01:00
Atlante45
741c22c0ac
Move SimpleProgramKey to cpp
2016-01-13 11:47:43 -08:00
Atlante45
1789878be1
Remove dead code
2016-01-13 11:47:43 -08:00
Atlante45
c30569cd55
Naming coding standard
2016-01-13 11:47:43 -08:00
Atlante45
205c14eb43
Remove unused headers
2016-01-13 11:47:43 -08:00
Atlante45
11dc3cd261
Move primitive rendering out of DeferredLightingEffect
2016-01-13 11:47:43 -08:00
Atlante45
ce51350b65
Fix warnings on windows 64bit
2015-12-11 15:42:15 -08:00
Bradley Austin Davis
011a43d5f2
Add sphere and cube triangle counts to displayed stats
2015-12-08 11:08:22 -08:00
Atlante45
3da80f5861
gpu::Shader::create* return shared_ptr
2015-12-03 14:56:07 -08:00
Brad Davis
5cbb2562cd
Move GL utilities out to their own library
2015-10-27 15:53:42 -07:00
samcake
c75c31ddc8
Fixing the index Offset issue with instanced shapes from Geometry cache
2015-10-06 18:04:08 -07:00
samcake
8735aa8003
Merging Austin pr that adds the multi draw indirect and also fix the seprate vertex format feature for windows and linux
2015-09-23 12:19:17 -07:00
Brad Hefta-Gaub
17a3fd159a
apparently unix doesn't like the generic type version of sqrt()
2015-09-22 21:43:09 -07:00
Brad Hefta-Gaub
cd9aad4f41
more warnings fixes
2015-09-22 21:28:45 -07:00
Brad Hefta-Gaub
5b00783f18
more warnings fixes
2015-09-22 20:54:36 -07:00
Brad Hefta-Gaub
6f7e13b3c1
more warning fixes
2015-09-22 17:26:45 -07:00
Brad Hefta-Gaub
efda121619
fix a bunch of warnings on windows
2015-09-22 16:40:17 -07:00
Brad Davis
deaa4a747b
Batch side implementation of multi-draw indirect
2015-09-22 15:56:58 -07:00
samcake
910038cf82
Merging
2015-09-21 17:47:23 -07:00
Bradley Austin Davis
b3aeaba5f4
CR feedback
2015-09-21 15:44:47 -07:00
Bradley Austin Davis
e12e4ece34
Fixing lighting and atmosphere
2015-09-21 13:51:08 -07:00
Bradley Austin Davis
e024d23366
Instancing work, second pass
2015-09-21 13:27:02 -07:00
samcake
d3b1bcb86d
Redistributing the files to create the model-networking lib and separate that from the redner-utils
2015-09-21 13:21:35 -07:00
samcake
6a714f405c
Integrate the PR from ALessandro through a different Texture Type and a different TextureLoader to transform a bump map into a normal map
2015-09-21 00:53:48 -07:00
samcake
3614812681
MOving the actual creation of the texture and the pixel manipulation required from TextureCache to TextureSOurce
2015-09-20 23:31:59 -07:00
samcake
c9cb768945
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2015-09-19 09:00:19 -07:00
samcake
9a8dc6ca5d
Fix compilation issues on mac
2015-09-19 08:59:47 -07:00
samcake
8941741508
Migrating the rendering code to the Material Maps and adding the simplae variables to the the TextutreMap
2015-09-18 18:47:18 -07:00
Brad Davis
8a703d0363
Instanced rendering, first pass
2015-09-18 16:29:29 -07:00
Sam Gateau
9074d0d6e1
very first version of the TextureStorage working
2015-09-14 09:29:46 -07:00
Sam Gateau
c37cdce750
Merging back with master
2015-09-10 17:53:50 -07:00
Stephen Birarda
b8bf9a1104
fix OBJReader loading with URL
2015-09-08 14:51:51 -07:00
Sam Gateau
4e944645fe
more cleaning for showing a cleaner pr
2015-08-28 16:58:36 -07:00
Sam Gateau
b845fcaff9
Cleanup
2015-08-28 16:38:07 -07:00
Sam Gateau
85f230bf17
Getting rid of the NetworkMEshPart and simplifying the thinking around the MOdel regarding its RenderItems
2015-08-28 08:12:50 -07:00
Sam Gateau
f6953f8e02
REfining th eTextureMap design but still with the issue of the lightmapped model
2015-08-27 09:52:07 -07:00
Ryan Huffman
269d5bb6da
Resolve bugs with *Cache changes
2015-08-26 14:04:55 -07:00
Sam Gateau
1e9fce2a61
Drafting the materials for FBXReader
2015-08-25 22:12:51 -07:00
Thijs Wenker
0f8cf80d45
Merge branch 'master' of https://github.com/worklist/hifi into 20660
2015-08-23 19:53:50 +02:00
Nex Pro
ad315cf68a
Merge branch '20660' of github.com:thoys/hifi into 20660
...
Conflicts:
interface/src/Util.cpp
2015-08-23 16:30:46 +01:00
Nex Pro
1f08444369
Modified the world box to render axes in negative space
...
Also Modified renderDashedLine to accept params for dash len and gap len so we can display negative axes as dashed lines with 500mm dashes and gaps.
2015-08-23 16:21:20 +01:00
Anthony J. Thibault
04e7084743
Resource fix for textures in FBX files.
...
The baseTexturePath url for textures in FBXGeometry
should default to the same base url as the fbx file itself.
This error was introduced in my recent refactoring.
Textures embedded in FBXGeometries should be un-affected
by this change.
2015-08-21 21:44:15 -07:00
Anthony J. Thibault
1b3d7fabc8
ResourceCache, NetworkGeometry and Model refactoring and optimizations.
...
* Removed validation logic from Resource class, Qt does this internally and is more
standards compliant. This should result in more accurate caching and faster resource
fetching when cache is stale and validation fails.
* Added loaded and failed slots to Resource class, so it does not have to be polled.
* NetworkGeometry now uses multiple Resource objects to download
the fst/mapping file and the fbx/obj models.
* NetworkGeometry is no longer a subclass of Resource
* NetworkGeometry now has signals for success and failure, you no longer
have to poll it to determine when loading is complete (except for textures *sigh*)
Some functionality was removed
* NetworkGeometry no longer has a fallback
* NetworkGeometry no longer loads LODs or has lod logic.
* The number of FBXGeometry copies is greatly reduced.
* Model::setURL no supports fallback URL, delayLoad or retainCurrent option.
This can result in a pop when switching avatars, and there's no longer a default
if avatar loading fails.
2015-08-20 18:59:51 -07:00
Sam Gateau
f0f141a2b4
SImple fix to the case of multiple material in a mesh with different opacity
2015-08-06 18:51:44 -07:00
Atlante45
3dc8bd47ae
Fix warning and remove unused headers
2015-08-05 16:46:44 -07:00
Bradley Austin Davis
89aa596717
Fix white rendering of many primitives
2015-08-04 14:05:05 -07:00
Andrew Meadows
acfc907704
Merge pull request #5438 from howard-stearns/rig
...
Rig: Bottleneck animation management through a Rig class
2015-08-03 11:14:21 -07:00
ZappoMan
b02f751830
diff redux
2015-08-01 16:53:35 -07:00
ZappoMan
b138c16c7f
use Austins QUAD to TRIANGLE_STRIP approach
2015-08-01 16:50:36 -07:00
ZappoMan
1dd6c1117d
change GeometryCache::renderQuad() to use TRIANGLES as lower level render primitive
2015-08-01 11:29:28 -07:00
Howard Stearns
b685378ab0
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-31 10:08:30 -07:00
Sam Gateau
d84e2d31ea
Merge with master
2015-07-30 11:20:00 -07:00
Howard Stearns
06aa107762
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-30 09:57:02 -07:00
Brad Hefta-Gaub
b95e4e1e93
Merge pull request #5323 from MarcelEdward/20605
...
Removed the line where the directory is stripped off the RelativeFile
2015-07-30 07:30:01 -07:00
Andrew Meadows
77a12eb50e
compile on linux with GLEW
2015-07-28 17:53:01 -07:00
Howard Stearns
1663d095a1
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-24 14:08:51 -07:00
Andrew Meadows
1bf49d72f1
Merge branch 'rig' of github.com:howard-stearns/hifi into bromine
...
Conflicts:
interface/src/avatar/SkeletonModel.cpp
2015-07-24 10:06:02 -07:00
samcake
52ac5b3ef6
On mac cannot get ther erendering to properly display the overlay if the rear view mirror is active on resize
2015-07-24 03:38:21 -07:00
Sam Gateau
66cd17ec66
REmove the crappy solution for drawing transparent texture into overlay by a proper shader
2015-07-23 23:09:40 -07:00
Sam Gateau
dc10f30d3d
Merged
2015-07-23 15:10:42 -07:00
Sam Gateau
a561874ce3
Render the rear view mirror in a separate target and then display it during overlay pass
2015-07-23 14:56:14 -07:00
Andrew Meadows
6657026a12
remove cruft: legacy shapes for skeleton bones
2015-07-23 08:34:44 -07:00
ZappoMan
c2113ea96b
remove non-batch versions of GeometryCache renderXYZ() methods
2015-07-23 07:42:58 -07:00
Marcel Verhagen
8f0893ba21
Added fileOnUrl to check if a texture exist at the location. It return the correct filename of where the texture lives.
...
Added the url of the fix file to extractFBXGeometry and readFBX and updated the calls to readFBX to include the url of the fix file.
So it now does not break existing content.
Found a second place in the FBXReader.cpp where the RelativeFileName stripped out the dir location.
2015-07-22 22:34:45 +02:00
Brad Davis
9016f437a8
Merge pull request #5371 from Atlante45/smart_pointers
...
Smart pointers fixes
2015-07-21 08:52:29 -07:00
ZappoMan
d41d86c33c
Merge branch 'master' of https://github.com/highfidelity/hifi
2015-07-20 14:31:58 -07:00
Atlante45
59acfc9f47
Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
2015-07-20 13:51:51 -07:00
Brad Davis
d68618e206
Removing GL headers from most files, and some naked GL from application.cpp
2015-07-18 00:46:09 -07:00
Atlante45
256c786e28
Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
2015-07-17 17:59:19 -07:00
ZappoMan
816fd41624
Merge branch 'master' of https://github.com/highfidelity/hifi
2015-07-17 17:10:52 -07:00
Brad Hefta-Gaub
2423d25839
Merge pull request #5355 from ctrlaltdavid/20620
...
QA for #20620 - Make renderGrid handle changing position and dimensions
2015-07-17 17:10:43 -07:00
David Rowe
c46533d9a6
Make renderGrid handle changing position and dimensions
...
So that audio scope grid moves when Interface window is resized.
2015-07-16 21:05:14 -07:00
ZappoMan
398075e45a
hacking on more naked GL
2015-07-16 16:26:28 -07:00
ZappoMan
2ad2c4d554
remove some dead code
2015-07-15 15:33:28 -07:00
ZappoMan
293ccc1713
remove some dead code
2015-07-15 15:32:02 -07:00
ZappoMan
d19c7125da
remove naked gl calls
2015-07-14 16:49:43 -07:00
Atlante45
80fe090a94
Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
2015-07-10 20:20:03 -07:00
Atlante45
a3848f08d2
Conditionnal fixes.
2015-07-10 15:36:17 -07:00
Atlante45
5cfa1605df
Made Texture safe with resource refresh
2015-07-10 12:28:06 -07:00
Brad Davis
6c5d7b8789
Performance optimizations in transform buffers and geometry cache
2015-07-09 17:53:26 -07:00
samcake
84b70fbaca
Mergin yellow with the Status bar rendering into Daft cwith the switch to batch for deferred pass
2015-07-03 11:36:19 -07:00
Atlante45
7b5a5a339a
Use make_shared/create to make shared pointers
2015-07-01 19:46:06 -07:00
Sam Gateau
c41ebcae78
Covering all the case for rendering the light passes
2015-06-26 15:40:08 -07:00
Seth Alves
f75506bf1b
Merge branch 'master' of github.com:highfidelity/hifi into actions-over-wire
2015-06-22 15:37:10 -07:00
Brad Davis
1b44c220a7
Prep work for procedural stars & stuff
2015-06-22 09:43:12 -07:00
Seth Alves
f284e9d070
quiet compiler
2015-06-22 07:18:30 -07:00
Seth Alves
5381e6e9bb
entity server has its own version of actions which simply remember the encoded arguments. Entities with actions don't experience simulateKinematicMotion
2015-06-19 16:20:07 -07:00
Brad Davis
48b27acc79
Merge remote-tracking branch 'upstream/master' into overlay
...
Conflicts:
interface/src/Application.cpp
interface/src/ui/ApplicationOverlay.cpp
2015-06-18 18:17:59 -07:00
Atlante45
26e8c490c3
constexpr not handled on windows
2015-06-18 15:23:54 +02:00
Atlante45
5166d833a7
Make array size a constexpr
2015-06-18 15:23:53 +02:00
Atlante45
8a3a7e5b7f
Reorder triangle strip
2015-06-18 15:23:50 +02:00
Atlante45
70a020c7e3
BevelRect use triangle strips
2015-06-18 15:23:49 +02:00
Atlante45
bdaf8a8a32
Fix bevel quads
2015-06-18 15:22:48 +02:00
Bradley Austin Davis
1705eb8f80
Reverting some changes, putting overlay rendering in its own state manager
2015-06-17 16:08:19 -07:00
Brad Davis
00d8fe75ab
Breaking up overlay into rendering and compositing classes
2015-06-13 17:36:08 -07:00
Brad Davis
737e418878
Revert "Revert "Merge pull request #5106 from jherico/render_cursor""
...
This reverts commit 0cdc2b53fe
.
2015-06-13 10:02:54 -07:00
ZappoMan
0cdc2b53fe
Revert "Merge pull request #5106 from jherico/render_cursor"
...
This reverts commit 4d18bd7cec
, reversing
changes made to 24fda9a733
.
2015-06-12 12:57:24 -07:00
Brad Davis
94c414e4e8
Add unit quad, commonly used in compositing the overlays
2015-06-10 08:12:58 -07:00
ZappoMan
7c40b666e8
Merge branch 'master' of https://github.com/highfidelity/hifi into team-teaching-scene-api
2015-06-03 09:52:40 -07:00
Eric Levin
533148f26d
line being sent as array
2015-05-28 15:48:31 -07:00
Atlante45
c0725813b6
typo
2015-05-25 12:11:24 +02:00
Atlante45
4bbc5de39d
Remove "raw" gl calls
...
Removed calls to batch._gl*
Added init/killInput in glBackend ctor/dtor
This will disable client states and set buffers to 0
2015-05-17 11:58:39 +02:00
Atlante45
b11525debf
Add missing batch args
2015-05-16 04:03:46 +02:00
Atlante45
c220435364
Restore gl* calls but record them with batch
2015-05-16 04:01:08 +02:00
Ryan Huffman
776955b040
Move GeometryCache gl* calls to non-batch methods
2015-05-15 15:21:02 -07:00
Ryan Huffman
5abd4bb08e
Update GeometryCache to accept gpu::Batch
2015-05-15 15:20:50 -07:00
Anthony J. Thibault
ede42285b1
Improvements to particle entity.
...
* Changed particle geometry to billboarded quads
* Added texture support
* Added ajt-test.js particle test script.
* GeometryCache support for batched quads with texCoords.
* Bug fix for infinite loop if _lifetime was very large.
* Don't reset the simulation on animation loop.
* stop emitting particles on animation stop, but keep simulating until there are no more living particles.
* Removed some trailing whitespace
2015-05-10 17:13:46 -07:00
Brad Hefta-Gaub
5551997cdc
Merge pull request #4780 from samcake/blue
...
Add support for Skybox and rendering path of background according to Zones
2015-05-06 14:41:06 -07:00
samcake
06e1330e42
Clean up the includes in gpu, make the skybox shader works
2015-05-06 12:12:54 -07:00
Howard Stearns
4090f892b2
Merge remote-tracking branch 'upstream/master' into objReader
2015-05-05 14:58:18 -07:00
Sam Gateau
73177cd81d
Merge branch 'master' of https://github.com/highfidelity/hifi into blue
2015-05-04 14:07:59 -07:00
Sam Gateau
ade404a74d
getting rid of QSHaredPointer in favor of std::shared_ptr
2015-05-04 13:43:30 -07:00
Howard Stearns
e1d47413cc
Material library handling.
...
This is now functionally complete, but it needs testing, and the some tidying up.
2015-05-01 20:54:25 -07:00
Stephen Birarda
94739cf8d3
move number constants out of SharedUtil to NumericalConstants
2015-05-01 10:26:53 -07:00
Howard Stearns
2da8e1ab30
Pick up an upstream/master change that didn't get picked up in a merge of my fork/branch.
2015-04-30 08:53:19 -07:00
Howard Stearns
1255d46140
coding standard: type formatting and variable names
2015-04-29 15:19:40 -07:00
Howard Stearns
59ed63027b
coding standard: magic numbers
2015-04-29 14:22:31 -07:00
Howard Stearns
bd5272d677
Textures for .obj reader:
...
Refactor so that uv coordinates can be associated with vertices that might otherwise be on different materials.
Defer the assignment vertex/normal/uv assignment until later so that it could potentially be moved directly to model geometry instead of fbx geometry.
Handle the actual uv coordinates.
This version does not handle explicit .mtl files, but it does handle those .obj files that follow the convention that there is a .jpg with the same name as the .obj file.
2015-04-29 13:35:21 -07:00
Seth Alves
0fb1a83e3b
quiet compiler, remove some trailing control-Ms
2015-04-25 09:20:00 -07:00
Seth Alves
cd5245d0d6
logging group for render-utils
2015-04-06 18:16:01 -07:00
Seth Alves
ea2c5ff622
formatting
2015-03-31 14:04:33 -07:00
Philip Rosedale
5325478940
Merge pull request #4528 from ZappoMan/avatarUI
...
Support for Auto-detecting FST type, and adding type hint to FST files when packaged
2015-03-30 21:31:22 -07:00
ZappoMan
baa2f947e5
classifying FSTReader and moving ModelType into that class
2015-03-27 16:30:00 -07:00
Seth Alves
fd69a54f10
Merge branch 'master' of github.com:highfidelity/hifi into multi-hull-collisions
2015-03-27 15:55:20 -07:00
Seth Alves
7da87d6e15
set up a way to request ResourceCache downloads from a non-networking thread.
2015-03-26 18:37:55 -07:00
Atlante45
716e9bfe4f
Hint order for FST files
2015-03-26 15:40:48 +01:00
Seth Alves
069c358aa3
Work around a deadlock:
...
thread 15 locks Octree
thread 1 blocks waiting for Octree lock
thread 15 tries to pass a message to thread 1 with QMetaObject::invokeMethod, and hangs
thread 15 is blocked on qt message passing to thread 1
ResourceCache::getResource libraries/networking/src/ResourceCache.cpp:57
GeometryCache::getGeometry libraries/render-utils/src/GeometryCache.cpp:1774
ModelEntityItem::isReadyToComputeShape libraries/entities/src/ModelEntityItem.cpp:431
PhysicsEngine::addEntityInternal libraries/physics/src/PhysicsEngine.cpp:67
EntitySimulation::addEntity libraries/entities/src/EntitySimulation.cpp:129
EntityTree::postAddEntity libraries/entities/src/EntityTree.cpp:91
^ locks simulation
EntityTreeElement::readElementDataFromBuffer libraries/entities/src/EntityTreeElement.cpp:773
Octree::readElementData libraries/octree/src/Octree.cpp:301
Octree::readElementData libraries/octree/src/Octree.cpp:354
...
Octree::readBitstreamToTree libraries/octree/src/Octree.cpp:439
OctreeRenderer::processDatagram libraries/octree/src/OctreeRenderer.cpp:136
^ lockForWrite Octree::_lock
OctreePacketProcessor::processPacket interface/src/octree/OctreePacketProcessor.cpp:91
ReceivedPacketProcessor::process libraries/networking/src/ReceivedPacketProcessor.cpp:51
thread 1 is blocked on lockForWrite of Octree::_lock
Octree::lockForWrite libraries/octree/src/Octree.h:292
EntityTree::update libraries/entities/src/EntityTree.cpp:668
^ lockForWrite on Octree:_lock
EntityTreeRenderer::update libraries/entities-renderer/src/EntityTreeRenderer.cpp:258
Application::update interface/src/Application.cpp:2189
^ calls _physicsEngine.stepSimulation() before this
Application::idle interface/src/Application.cpp:1535
timer
2015-03-17 11:38:42 -07:00
Seth Alves
4a7dd2b3e6
allow downloading of obj files
2015-03-07 07:53:25 -08:00
Seth Alves
858d15d0ba
obj reader sort-of works
2015-03-06 13:15:53 -08:00
David Rowe
4c959e8d82
More parentheses to address Xcode compiler warnings
2015-03-04 09:17:19 -08:00
David Rowe
21f12c1d6c
Use cache ID when rendering talk bubble sphere
2015-02-26 13:50:43 -08:00
Brad Hefta-Gaub
1827d9f3cd
Merge pull request #4256 from samcake/temp1
...
Getting rid of glLIghts and replacing by the model::Light
2015-02-13 10:49:53 -08:00
Brad Hefta-Gaub
9a7ed8055f
Merge pull request #4267 from samcake/master
...
Fix performance bug for NetworkGeometry::isLoadedWithTextures() and glTransform removal
2015-02-11 09:45:29 -08:00
Sam Gateau
b9fd116dbf
Introduce a cache bit in networkGemometry to capture the status of texture LOaded and avoid requiring everything once everything is loaded and get rid of the Transform stack calls on gl from gpu
2015-02-10 18:38:48 -08:00
ZappoMan
8016fb5e0d
fix color issues with quads
2015-02-10 17:35:27 -08:00
Sam Gateau
5719e277dd
FIx the lightmap not displaying when using the texcoord0
2015-02-03 16:10:31 -08:00
Sam Gateau
d8d0a28d0f
FInd a solution for lightmap without 2nd uvset
2015-02-03 14:34:11 -08:00
Sam Gateau
c3e1311ed1
avoid recreating lights every frame, just have a pool of lights edited each frames
2015-01-30 17:03:28 -08:00
ZappoMan
66567fd89d
CR feedback
2015-01-29 17:24:56 -08:00
ZappoMan
c1bb03e9a8
CR feedback
2015-01-29 17:23:48 -08:00
ZappoMan
534575fd10
fix a couple bugs in 3d textured version of renderQuad
2015-01-29 13:16:14 -08:00
ZappoMan
418b97a648
attempt to get color working for 3d textured quads
2015-01-29 12:04:34 -08:00
ZappoMan
87e91a5a94
Revert "attempt to get color working for 3d textured quads"
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This reverts commit 0f390a98b8
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2015-01-29 11:44:36 -08:00
ZappoMan
0f390a98b8
attempt to get color working for 3d textured quads
2015-01-29 10:50:13 -08:00
ZappoMan
4abb2481d6
removed old comment
2015-01-29 10:10:53 -08:00
ZappoMan
5d2df7b03f
implement color for dashed lines
2015-01-28 18:51:23 -08:00
ZappoMan
efb044ea5e
change renderDashedLine() to take a color paramter
2015-01-28 15:08:59 -08:00
ZappoMan
7bd45ba0ca
change removing more glColor calls
2015-01-28 14:52:33 -08:00
ZappoMan
6821f31f14
Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing
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Conflicts:
libraries/gpu/src/gpu/GLBackend.cpp
2015-01-28 10:46:30 -08:00
ZappoMan
30f985a6fe
some cleanup
2015-01-28 10:30:05 -08:00
ZappoMan
9631761f70
get sphere normals correct
2015-01-27 21:39:59 -08:00
ZappoMan
e7742351b7
get sizing for spheres to work properly
2015-01-27 20:30:58 -08:00
Sam Gateau
49dde269a6
experimenting with linear space vs srgb space
2015-01-22 16:27:17 -08:00
ZappoMan
9152865116
first cut at supporting streamized spheres
2015-01-21 16:56:41 -08:00
ZappoMan
44b48bab5e
remove some dead code we don't use
2015-01-19 18:15:47 -08:00
ZappoMan
2b2bd3cb47
more work on renderGrid with color
2015-01-19 18:08:34 -08:00
ZappoMan
0ae695ecf3
first cut at renderGrid with color
2015-01-19 16:54:43 -08:00
ZappoMan
27268a6489
fix updateVertices to correctly copy all data
2015-01-19 15:43:20 -08:00
ZappoMan
ef82aac7a5
removed some debug, fixed a type mismatch for vec2 vs vec3
2015-01-19 14:48:19 -08:00
ZappoMan
bddb7856af
more work
2015-01-19 13:34:09 -08:00
ZappoMan
439a1c0495
solid cube now streamizing
2015-01-15 18:46:44 -08:00
ZappoMan
daafa20ec6
first cut at moving wire cube to support gpu streams
2015-01-15 17:00:08 -08:00
ZappoMan
149f365410
fix colors for renderBevelCornersRect()
2015-01-15 11:55:45 -08:00
ZappoMan
72f2e6f3aa
work on colored quads
2015-01-15 11:37:53 -08:00
ZappoMan
db94949649
Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing
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Conflicts:
interface/src/avatar/SkeletonModel.cpp
2015-01-14 17:55:03 -08:00
ZappoMan
e6388a65b9
rough pass at adding color to geometry cache
2015-01-13 20:53:05 -08:00
Atlante45
f77fab2fe0
Merge branch 'master' of https://github.com/highfidelity/hifi into applications_diet_cpp11
2015-01-13 20:38:52 -08:00
ZappoMan
1b0a5c881b
Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing
2015-01-13 16:14:29 -08:00
Atlante45
2a82ff9768
Merge branch 'master' of https://github.com/highfidelity/hifi into applications_diet_cpp11
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Conflicts:
assignment-client/src/voxels/VoxelServer.cpp
interface/src/Application.cpp
interface/src/Audio.cpp
interface/src/DatagramProcessor.cpp
interface/src/Menu.cpp
interface/src/Util.cpp
interface/src/avatar/MyAvatar.cpp
interface/src/ui/ApplicationOverlay.cpp
interface/src/ui/PreferencesDialog.cpp
libraries/networking/src/NodeList.cpp
libraries/shared/src/DependencyManager.h
2015-01-13 11:03:14 -08:00
Atlante45
74d819fe25
Merge branch 'master' of https://github.com/highfidelity/hifi into body_not_rotating
2015-01-12 16:42:35 -08:00
Atlante45
8415098fc2
Set different caches size depending on cache type
2015-01-12 15:36:36 -08:00
chris
8bb69d0a90
Update std::string instances to QString
2015-01-09 16:22:52 -08:00
ZappoMan
17e48554d8
implement support for proper cleanup in BatchItemDetails
2015-01-09 15:06:11 -08:00
ZappoMan
a03c2b79fa
first cut at adding colors to GeometryCache and supporting batch internally
2015-01-08 15:52:33 -08:00
ZappoMan
1bfce7d876
more removal of immediate mode
2015-01-06 14:14:13 -08:00
ZappoMan
ac1f7c9a84
multi-mode renderVertices
2015-01-06 09:52:27 -08:00
ZappoMan
570607c044
renderLines
2015-01-06 08:58:41 -08:00
ZappoMan
0606861b66
dashed lines in GeometryCache
2015-01-05 21:45:17 -08:00
ZappoMan
a9b7367fa9
more work on eliminating immediate mode calls
2015-01-05 20:51:05 -08:00
ZappoMan
9545bd1907
add alternate renderGrid for audio scope
2015-01-05 19:34:37 -08:00
ZappoMan
bd1612f6a4
Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing
2015-01-05 16:51:31 -08:00
ZappoMan
a20fa1242d
first cut are removing immediate mode GL_LINES
2015-01-05 15:46:48 -08:00
ZappoMan
c2d45df541
add renderBevelCornersRect to GeometryCache
2015-01-05 14:39:14 -08:00