Add comment for future work

This commit is contained in:
Clement 2018-04-17 18:15:47 -07:00
parent 69a7f2d4aa
commit fea49744ed

View file

@ -5534,6 +5534,9 @@ void Application::update(float deltaTime) {
_myCamera.loadViewFrustum(_viewFrustum);
// TODO: Fix this by modeling the way the secondary camera works on how the main camera works
// ie. Use a camera object stored in the game logic and informs the Engine on where the secondary
// camera should be.
auto renderConfig = _renderEngine->getConfiguration();
assert(renderConfig);
auto secondaryCamera = dynamic_cast<SecondaryCameraJobConfig*>(renderConfig->getConfig("SecondaryCamera"));