diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index a38f4d022d..ae84491097 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -5534,6 +5534,9 @@ void Application::update(float deltaTime) { _myCamera.loadViewFrustum(_viewFrustum); + // TODO: Fix this by modeling the way the secondary camera works on how the main camera works + // ie. Use a camera object stored in the game logic and informs the Engine on where the secondary + // camera should be. auto renderConfig = _renderEngine->getConfiguration(); assert(renderConfig); auto secondaryCamera = dynamic_cast(renderConfig->getConfig("SecondaryCamera"));