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https://github.com/JulianGro/overte.git
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merge with upstream master
This commit is contained in:
commit
f308d8e004
14 changed files with 488 additions and 225 deletions
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@ -6,84 +6,97 @@
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||||||
// Copyright (c) 2012 High Fidelity, Inc. All rights reserved.
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// Copyright (c) 2012 High Fidelity, Inc. All rights reserved.
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//
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//
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#include "VoxelSystem.h"
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#include <AgentList.h>
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#include <cstring>
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#include <cstring>
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#include <cmath>
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#include <SharedUtil.h>
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#include <OctalCode.h>
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#include <AgentList.h>
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#include "VoxelSystem.h"
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const int MAX_VOXELS_PER_SYSTEM = 500000;
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const int MAX_VOXELS_PER_SYSTEM = 250000;
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const int VERTICES_PER_VOXEL = 8;
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const int VERTICES_PER_VOXEL = 8;
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const int VERTEX_POINTS_PER_VOXEL = 3 * VERTICES_PER_VOXEL;
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const int VERTEX_POINTS_PER_VOXEL = 3 * VERTICES_PER_VOXEL;
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const int COLOR_VALUES_PER_VOXEL = 3 * VERTICES_PER_VOXEL;
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const int INDICES_PER_VOXEL = 3 * 12;
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const int INDICES_PER_VOXEL = 3 * 12;
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const float CUBE_WIDTH = 0.025f;
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float identityVertices[] = { 0, 0, 0,
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1, 0, 0,
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float identityVertices[] = { -1, -1, 1,
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1, 1, 0,
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1, -1, 1,
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0, 1, 0,
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1, -1, -1,
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0, 0, 1,
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-1, -1, -1,
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1, 0, 1,
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1, 1, 1,
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1, 1, 1,
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-1, 1, 1,
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0, 1, 1 };
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-1, 1, -1,
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1, 1, -1 };
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GLubyte identityIndices[] = { 0,1,2, 0,2,3,
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GLubyte identityIndices[] = { 0,1,2, 0,2,3,
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0,4,1, 0,4,5,
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0,1,5, 0,4,5,
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0,3,6, 0,5,6,
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0,3,7, 0,4,7,
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1,2,4, 2,4,7,
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1,2,6, 1,5,6,
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2,3,6, 2,6,7,
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2,3,7, 2,6,7,
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4,5,6, 4,6,7 };
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4,5,6, 4,6,7 };
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VoxelSystem::VoxelSystem() {
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VoxelSystem::VoxelSystem() {
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voxelsRendered = 0;
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voxelsRendered = 0;
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tree = new VoxelTree();
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}
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}
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VoxelSystem::~VoxelSystem() {
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VoxelSystem::~VoxelSystem() {
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delete[] verticesArray;
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delete[] verticesArray;
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delete[] colorsArray;
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delete[] colorsArray;
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delete tree;
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}
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}
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void VoxelSystem::parseData(void *data, int size) {
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void VoxelSystem::parseData(void *data, int size) {
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// ignore the first char, it's a V to tell us that this is voxel data
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// output the bits received from the voxel server
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char *voxelDataPtr = (char *) data + 1;
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unsigned char *voxelData = (unsigned char *) data + 1;
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GLfloat *position = new GLfloat[3];
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GLubyte *color = new GLubyte[3];
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// get pointers to position of last append of data
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GLfloat *parseVerticesPtr = lastAddPointer;
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GLubyte *parseColorsPtr = colorsArray + (lastAddPointer - verticesArray);
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int voxelsInData = 0;
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printf("Received a packet of %d bytes from VS\n", size);
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// pull voxels out of the received data and put them into our internal memory structure
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// ask the VoxelTree to read the bitstream into the tree
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while ((voxelDataPtr - (char *) data) < size) {
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tree->readBitstreamToTree(voxelData, size - 1);
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memcpy(position, voxelDataPtr, 3 * sizeof(float));
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// reset the verticesEndPointer so we're writing to the beginning of the array
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voxelDataPtr += 3 * sizeof(float);
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verticesEndPointer = verticesArray;
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memcpy(color, voxelDataPtr, 3);
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voxelDataPtr += 3;
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// call recursive function to populate in memory arrays
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// it will return the number of voxels added
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for (int v = 0; v < VERTEX_POINTS_PER_VOXEL; v++) {
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voxelsRendered = treeToArrays(tree->rootNode);
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parseVerticesPtr[v] = position[v % 3] + (identityVertices[v] * CUBE_WIDTH);
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// set the boolean if there are any voxels to be rendered so we re-fill the VBOs
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voxelsToRender = (voxelsRendered > 0);
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}
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int VoxelSystem::treeToArrays(VoxelNode *currentNode) {
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int voxelsAdded = 0;
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for (int i = 0; i < 8; i++) {
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// check if there is a child here
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if (currentNode->children[i] != NULL) {
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voxelsAdded += treeToArrays(currentNode->children[i]);
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}
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}
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parseVerticesPtr += VERTEX_POINTS_PER_VOXEL;
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for (int c = 0; c < COLOR_VALUES_PER_VOXEL; c++) {
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parseColorsPtr[c] = color[c % 3];
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}
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parseColorsPtr += COLOR_VALUES_PER_VOXEL;
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voxelsInData++;
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}
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}
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// increase the lastAddPointer to the new spot, increase the number of rendered voxels
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// if we didn't get any voxels added then we're a leaf
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lastAddPointer = parseVerticesPtr;
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// add our vertex and color information to the interleaved array
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voxelsRendered += voxelsInData;
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if (voxelsAdded == 0 && currentNode->color[3] == 1) {
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float * startVertex = firstVertexForCode(currentNode->octalCode);
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float voxelScale = 1 / powf(2, *currentNode->octalCode);
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// populate the array with points for the 8 vertices
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// and RGB color for each added vertex
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for (int j = 0; j < VERTEX_POINTS_PER_VOXEL; j++ ) {
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*verticesEndPointer = startVertex[j % 3] + (identityVertices[j] * voxelScale);
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*(colorsArray + (verticesEndPointer - verticesArray)) = currentNode->color[j % 3];
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verticesEndPointer++;
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}
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voxelsAdded++;
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delete [] startVertex;
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}
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return voxelsAdded;
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}
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}
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VoxelSystem* VoxelSystem::clone() const {
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VoxelSystem* VoxelSystem::clone() const {
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@ -93,8 +106,8 @@ VoxelSystem* VoxelSystem::clone() const {
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void VoxelSystem::init() {
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void VoxelSystem::init() {
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// prep the data structures for incoming voxel data
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// prep the data structures for incoming voxel data
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lastDrawPointer = lastAddPointer = verticesArray = new GLfloat[VERTEX_POINTS_PER_VOXEL * MAX_VOXELS_PER_SYSTEM];
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verticesArray = new GLfloat[VERTEX_POINTS_PER_VOXEL * MAX_VOXELS_PER_SYSTEM];
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colorsArray = new GLubyte[COLOR_VALUES_PER_VOXEL * MAX_VOXELS_PER_SYSTEM];
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colorsArray = new GLubyte[VERTEX_POINTS_PER_VOXEL * MAX_VOXELS_PER_SYSTEM];
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GLuint *indicesArray = new GLuint[INDICES_PER_VOXEL * MAX_VOXELS_PER_SYSTEM];
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GLuint *indicesArray = new GLuint[INDICES_PER_VOXEL * MAX_VOXELS_PER_SYSTEM];
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@ -120,7 +133,7 @@ void VoxelSystem::init() {
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// VBO for colorsArray
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// VBO for colorsArray
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glGenBuffers(1, &vboColorsID);
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glGenBuffers(1, &vboColorsID);
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glBindBuffer(GL_ARRAY_BUFFER, vboColorsID);
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glBindBuffer(GL_ARRAY_BUFFER, vboColorsID);
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glBufferData(GL_ARRAY_BUFFER, COLOR_VALUES_PER_VOXEL * sizeof(GLubyte) * MAX_VOXELS_PER_SYSTEM, NULL, GL_DYNAMIC_DRAW);
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glBufferData(GL_ARRAY_BUFFER, VERTEX_POINTS_PER_VOXEL * sizeof(GLubyte) * MAX_VOXELS_PER_SYSTEM, NULL, GL_DYNAMIC_DRAW);
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// VBO for the indicesArray
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// VBO for the indicesArray
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glGenBuffers(1, &vboIndicesID);
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glGenBuffers(1, &vboIndicesID);
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@ -132,23 +145,17 @@ void VoxelSystem::init() {
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}
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}
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void VoxelSystem::render() {
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void VoxelSystem::render() {
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// check if there are new voxels to draw
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int vertexValuesToDraw = lastAddPointer - lastDrawPointer;
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if (vertexValuesToDraw > 0) {
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if (voxelsToRender) {
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// calculate the offset into each VBO, in vertex point values
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int vertexBufferOffset = lastDrawPointer - verticesArray;
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// bind the vertices VBO, copy in new data
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glBindBuffer(GL_ARRAY_BUFFER, vboVerticesID);
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glBindBuffer(GL_ARRAY_BUFFER, vboVerticesID);
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glBufferSubData(GL_ARRAY_BUFFER, vertexBufferOffset * sizeof(GLfloat), vertexValuesToDraw * sizeof(GLfloat), lastDrawPointer);
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glBufferData(GL_ARRAY_BUFFER, VERTEX_POINTS_PER_VOXEL * sizeof(GLfloat) * MAX_VOXELS_PER_SYSTEM, NULL, GL_DYNAMIC_DRAW);
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glBufferSubData(GL_ARRAY_BUFFER, 0, (verticesEndPointer - verticesArray) * sizeof(GLfloat), verticesArray);
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// bind the colors VBO, copy in new data
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glBindBuffer(GL_ARRAY_BUFFER, vboColorsID);
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glBindBuffer(GL_ARRAY_BUFFER, vboColorsID);
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glBufferSubData(GL_ARRAY_BUFFER, vertexBufferOffset * sizeof(GLubyte), vertexValuesToDraw * sizeof(GLubyte), (colorsArray + (lastDrawPointer - verticesArray)));
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glBufferData(GL_ARRAY_BUFFER, VERTEX_POINTS_PER_VOXEL * sizeof(GLubyte) * MAX_VOXELS_PER_SYSTEM, NULL, GL_DYNAMIC_DRAW);
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glBufferSubData(GL_ARRAY_BUFFER, 0, (verticesEndPointer - verticesArray) * sizeof(GLubyte), colorsArray);
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// increment the lastDrawPointer to the lastAddPointer value used for this draw
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voxelsToRender = false;
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lastDrawPointer += vertexValuesToDraw;
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}
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}
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// tell OpenGL where to find vertex and color information
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// tell OpenGL where to find vertex and color information
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@ -163,6 +170,7 @@ void VoxelSystem::render() {
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// draw the number of voxels we have
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// draw the number of voxels we have
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vboIndicesID);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vboIndicesID);
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glScalef(10, 10, 10);
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glDrawElements(GL_TRIANGLES, 36 * voxelsRendered, GL_UNSIGNED_INT, 0);
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glDrawElements(GL_TRIANGLES, 36 * voxelsRendered, GL_UNSIGNED_INT, 0);
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// deactivate vertex and color arrays after drawing
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// deactivate vertex and color arrays after drawing
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@ -14,6 +14,7 @@
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#include <iostream>
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#include <iostream>
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#include <UDPSocket.h>
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#include <UDPSocket.h>
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#include <AgentData.h>
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#include <AgentData.h>
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#include <VoxelTree.h>
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#include "Util.h"
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#include "Util.h"
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#include "world.h"
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#include "world.h"
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@ -34,13 +35,16 @@ public:
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int getVoxelsRendered() {return voxelsRendered;};
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int getVoxelsRendered() {return voxelsRendered;};
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private:
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private:
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int voxelsRendered;
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int voxelsRendered;
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VoxelTree *tree;
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bool voxelsToRender;
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GLfloat *verticesArray;
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GLfloat *verticesArray;
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GLubyte *colorsArray;
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GLubyte *colorsArray;
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GLfloat *lastAddPointer;
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GLfloat *verticesEndPointer;
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GLfloat *lastDrawPointer;
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GLuint vboVerticesID;
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GLuint vboVerticesID;
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GLuint vboColorsID;
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GLuint vboColorsID;
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GLuint vboIndicesID;
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GLuint vboIndicesID;
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int treeToArrays(VoxelNode *currentNode);
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};
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};
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#endif
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#endif
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@ -841,7 +841,7 @@ void reshape(int width, int height)
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gluPerspective(45, //view angle
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gluPerspective(45, //view angle
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1.0, //aspect ratio
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1.0, //aspect ratio
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0.1, //near clip
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0.1, //near clip
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50.0);//far clip
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500.0);//far clip
|
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glMatrixMode(GL_MODELVIEW);
|
glMatrixMode(GL_MODELVIEW);
|
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glLoadIdentity();
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glLoadIdentity();
|
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|
||||||
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|
|
@ -244,8 +244,8 @@ void *reportAliveToDS(void *args) {
|
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gettimeofday(&lastSend, NULL);
|
gettimeofday(&lastSend, NULL);
|
||||||
|
|
||||||
*output = 'M';
|
*output = 'M';
|
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// packSocket(output + 1, 895283510, htons(MIXER_LISTEN_PORT));
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packSocket(output + 1, 895283510, htons(MIXER_LISTEN_PORT));
|
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packSocket(output + 1, 788637888, htons(MIXER_LISTEN_PORT));
|
// packSocket(output + 1, 788637888, htons(MIXER_LISTEN_PORT));
|
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agentList.getAgentSocket().send(DOMAIN_IP, DOMAINSERVER_PORT, output, 7);
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agentList.getAgentSocket().send(DOMAIN_IP, DOMAINSERVER_PORT, output, 7);
|
||||||
|
|
||||||
double usecToSleep = 1000000 - (usecTimestampNow() - usecTimestamp(&lastSend));
|
double usecToSleep = 1000000 - (usecTimestampNow() - usecTimestamp(&lastSend));
|
||||||
|
@ -356,4 +356,4 @@ int main(int argc, const char * argv[])
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
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||||||
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|
||||||
#endif _WIN32
|
#endif _WIN32
|
||||||
|
|
|
@ -233,7 +233,7 @@ void *removeSilentAgents(void *args) {
|
||||||
checkTimeUSecs = usecTimestampNow();
|
checkTimeUSecs = usecTimestampNow();
|
||||||
|
|
||||||
for(std::vector<Agent>::iterator agent = agents->begin(); agent != agents->end();) {
|
for(std::vector<Agent>::iterator agent = agents->begin(); agent != agents->end();) {
|
||||||
if ((checkTimeUSecs - agent->getLastRecvTimeUsecs()) > AGENT_SILENCE_THRESHOLD_USECS) {
|
if ((checkTimeUSecs - agent->getLastRecvTimeUsecs()) > AGENT_SILENCE_THRESHOLD_USECS && agent->getType() != 'V') {
|
||||||
std::cout << "Killing agent " << &(*agent) << "\n";
|
std::cout << "Killing agent " << &(*agent) << "\n";
|
||||||
pthread_mutex_lock(&vectorChangeMutex);
|
pthread_mutex_lock(&vectorChangeMutex);
|
||||||
agent = agents->erase(agent);
|
agent = agents->erase(agent);
|
||||||
|
|
|
@ -7,6 +7,7 @@
|
||||||
//
|
//
|
||||||
|
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
|
#include <cstring>
|
||||||
#include "SharedUtil.h"
|
#include "SharedUtil.h"
|
||||||
#include "OctalCode.h"
|
#include "OctalCode.h"
|
||||||
|
|
||||||
|
@ -19,7 +20,7 @@ int numberOfThreeBitSectionsInCode(unsigned char * octalCode) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void printOctalCode(unsigned char * octalCode) {
|
void printOctalCode(unsigned char * octalCode) {
|
||||||
for (int i = 1; i < bytesRequiredForCodeLength(*octalCode); i++) {
|
for (int i = 0; i < bytesRequiredForCodeLength(*octalCode); i++) {
|
||||||
outputBits(octalCode[i]);
|
outputBits(octalCode[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -28,7 +29,7 @@ char sectionValue(unsigned char * startByte, char startIndexInByte) {
|
||||||
char rightShift = 8 - startIndexInByte - 3;
|
char rightShift = 8 - startIndexInByte - 3;
|
||||||
|
|
||||||
if (rightShift < 0) {
|
if (rightShift < 0) {
|
||||||
return ((startByte[0] << -rightShift) & 7) + (startByte[1] >> 7);
|
return ((startByte[0] << -rightShift) & 7) + (startByte[1] >> (8 + rightShift));
|
||||||
} else {
|
} else {
|
||||||
return (startByte[0] >> rightShift) & 7;
|
return (startByte[0] >> rightShift) & 7;
|
||||||
}
|
}
|
||||||
|
@ -102,3 +103,22 @@ unsigned char * childOctalCode(unsigned char * parentOctalCode, char childNumber
|
||||||
|
|
||||||
return newCode;
|
return newCode;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float * firstVertexForCode(unsigned char * octalCode) {
|
||||||
|
float * firstVertex = new float[3];
|
||||||
|
memset(firstVertex, 0, 3 * sizeof(float));
|
||||||
|
|
||||||
|
float currentScale = 0.5;
|
||||||
|
|
||||||
|
for (int i = 0; i < numberOfThreeBitSectionsInCode(octalCode); i++) {
|
||||||
|
int sectionIndex = sectionValue(octalCode + 1 + (3 * i / 8), (3 * i) % 8);
|
||||||
|
|
||||||
|
for (int j = 0; j < 3; j++) {
|
||||||
|
firstVertex[j] += currentScale * (int)oneAtBit(sectionIndex, 5 + j);
|
||||||
|
}
|
||||||
|
|
||||||
|
currentScale *= 0.5;
|
||||||
|
}
|
||||||
|
|
||||||
|
return firstVertex;
|
||||||
|
}
|
||||||
|
|
|
@ -16,5 +16,6 @@ int bytesRequiredForCodeLength(unsigned char threeBitCodes);
|
||||||
bool isDirectParentOfChild(unsigned char *parentOctalCode, unsigned char * childOctalCode);
|
bool isDirectParentOfChild(unsigned char *parentOctalCode, unsigned char * childOctalCode);
|
||||||
char branchIndexWithDescendant(unsigned char * ancestorOctalCode, unsigned char * descendantOctalCode);
|
char branchIndexWithDescendant(unsigned char * ancestorOctalCode, unsigned char * descendantOctalCode);
|
||||||
unsigned char * childOctalCode(unsigned char * parentOctalCode, char childNumber);
|
unsigned char * childOctalCode(unsigned char * parentOctalCode, char childNumber);
|
||||||
|
float * firstVertexForCode(unsigned char * octalCode);
|
||||||
|
|
||||||
#endif /* defined(__hifi__OctalCode__) */
|
#endif /* defined(__hifi__OctalCode__) */
|
||||||
|
|
|
@ -6,9 +6,9 @@
|
||||||
//
|
//
|
||||||
//
|
//
|
||||||
|
|
||||||
#include "SharedUtil.h"
|
|
||||||
#include <cstdlib>
|
#include <cstdlib>
|
||||||
#include <bitset>
|
#include <cstdio>
|
||||||
|
#include "SharedUtil.h"
|
||||||
|
|
||||||
double usecTimestamp(timeval *time) {
|
double usecTimestamp(timeval *time) {
|
||||||
return (time->tv_sec * 1000000.0 + time->tv_usec);
|
return (time->tv_sec * 1000000.0 + time->tv_usec);
|
||||||
|
@ -24,7 +24,15 @@ float randFloat () {
|
||||||
return (rand() % 10000)/10000.f;
|
return (rand() % 10000)/10000.f;
|
||||||
}
|
}
|
||||||
|
|
||||||
void outputBits(char byte) {
|
unsigned char randomColorValue(int miniumum) {
|
||||||
|
return miniumum + (rand() % (255 - miniumum));
|
||||||
|
}
|
||||||
|
|
||||||
|
bool randomBoolean() {
|
||||||
|
return rand() % 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
void outputBits(unsigned char byte) {
|
||||||
printf("%d: ", byte);
|
printf("%d: ", byte);
|
||||||
|
|
||||||
for (int i = 0; i < 8; i++) {
|
for (int i = 0; i < 8; i++) {
|
||||||
|
@ -32,4 +40,19 @@ void outputBits(char byte) {
|
||||||
}
|
}
|
||||||
|
|
||||||
printf("\n");
|
printf("\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int numberOfOnes(unsigned char byte) {
|
||||||
|
return (byte >> 7)
|
||||||
|
+ ((byte >> 6) & 1)
|
||||||
|
+ ((byte >> 5) & 1)
|
||||||
|
+ ((byte >> 4) & 1)
|
||||||
|
+ ((byte >> 3) & 1)
|
||||||
|
+ ((byte >> 2) & 1)
|
||||||
|
+ ((byte >> 1) & 1)
|
||||||
|
+ (byte & 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool oneAtBit(unsigned char byte, int bitIndex) {
|
||||||
|
return (byte >> (7 - bitIndex) & 1);
|
||||||
|
}
|
||||||
|
|
|
@ -10,6 +10,7 @@
|
||||||
#define __hifi__SharedUtil__
|
#define __hifi__SharedUtil__
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
#include <cstdio>
|
||||||
|
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
#include "Systime.h"
|
#include "Systime.h"
|
||||||
|
@ -19,7 +20,13 @@
|
||||||
|
|
||||||
double usecTimestamp(timeval *time);
|
double usecTimestamp(timeval *time);
|
||||||
double usecTimestampNow();
|
double usecTimestampNow();
|
||||||
|
|
||||||
float randFloat();
|
float randFloat();
|
||||||
void outputBits(char);
|
unsigned char randomColorValue(int minimum);
|
||||||
|
bool randomBoolean();
|
||||||
|
|
||||||
|
void outputBits(unsigned char byte);
|
||||||
|
int numberOfOnes(unsigned char byte);
|
||||||
|
bool oneAtBit(unsigned char byte, int bitIndex);
|
||||||
|
|
||||||
#endif /* defined(__hifi__SharedUtil__) */
|
#endif /* defined(__hifi__SharedUtil__) */
|
||||||
|
|
|
@ -6,7 +6,10 @@
|
||||||
//
|
//
|
||||||
//
|
//
|
||||||
|
|
||||||
|
#include <cstring>
|
||||||
|
#include "SharedUtil.h"
|
||||||
#include "VoxelNode.h"
|
#include "VoxelNode.h"
|
||||||
|
#include "OctalCode.h"
|
||||||
|
|
||||||
VoxelNode::VoxelNode() {
|
VoxelNode::VoxelNode() {
|
||||||
|
|
||||||
|
@ -17,4 +20,62 @@ VoxelNode::VoxelNode() {
|
||||||
for (int i = 0; i < 8; i++) {
|
for (int i = 0; i < 8; i++) {
|
||||||
children[i] = NULL;
|
children[i] = NULL;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
VoxelNode::~VoxelNode() {
|
||||||
|
delete[] octalCode;
|
||||||
|
|
||||||
|
// delete all of this node's children
|
||||||
|
for (int i = 0; i < 8; i++) {
|
||||||
|
delete children[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void VoxelNode::addChildAtIndex(int childIndex) {
|
||||||
|
children[childIndex] = new VoxelNode();
|
||||||
|
|
||||||
|
// give this child its octal code
|
||||||
|
children[childIndex]->octalCode = childOctalCode(octalCode, childIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
void VoxelNode::setColorFromAverageOfChildren(int * colorArray) {
|
||||||
|
if (colorArray == NULL) {
|
||||||
|
colorArray = new int[4];
|
||||||
|
memset(colorArray, 0, 4);
|
||||||
|
|
||||||
|
for (int i = 0; i < 8; i++) {
|
||||||
|
if (children[i] != NULL && children[i]->color[3] == 1) {
|
||||||
|
for (int j = 0; j < 3; j++) {
|
||||||
|
colorArray[j] += children[i]->color[j];
|
||||||
|
}
|
||||||
|
|
||||||
|
colorArray[3]++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (colorArray[3] > 4) {
|
||||||
|
// we need at least 4 colored children to have an average color value
|
||||||
|
// or if we have none we generate random values
|
||||||
|
|
||||||
|
for (int c = 0; c < 3; c++) {
|
||||||
|
// set the average color value
|
||||||
|
color[c] = colorArray[c] / colorArray[3];
|
||||||
|
}
|
||||||
|
|
||||||
|
// set the alpha to 1 to indicate that this isn't transparent
|
||||||
|
color[3] = 1;
|
||||||
|
} else {
|
||||||
|
// some children, but not enough
|
||||||
|
// set this node's alpha to 0
|
||||||
|
color[3] = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void VoxelNode::setRandomColor(int minimumBrightness) {
|
||||||
|
for (int c = 0; c < 3; c++) {
|
||||||
|
color[c] = randomColorValue(minimumBrightness);
|
||||||
|
}
|
||||||
|
|
||||||
|
color[3] = 1;
|
||||||
}
|
}
|
|
@ -14,6 +14,11 @@
|
||||||
class VoxelNode {
|
class VoxelNode {
|
||||||
public:
|
public:
|
||||||
VoxelNode();
|
VoxelNode();
|
||||||
|
~VoxelNode();
|
||||||
|
|
||||||
|
void addChildAtIndex(int childIndex);
|
||||||
|
void setColorFromAverageOfChildren(int * colorArray = NULL);
|
||||||
|
void setRandomColor(int minimumBrightness);
|
||||||
|
|
||||||
unsigned char *octalCode;
|
unsigned char *octalCode;
|
||||||
unsigned char color[4];
|
unsigned char color[4];
|
||||||
|
|
|
@ -6,6 +6,8 @@
|
||||||
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
|
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
|
||||||
//
|
//
|
||||||
|
|
||||||
|
#include <cstring>
|
||||||
|
#include "SharedUtil.h"
|
||||||
#include "OctalCode.h"
|
#include "OctalCode.h"
|
||||||
#include "VoxelTree.h"
|
#include "VoxelTree.h"
|
||||||
|
|
||||||
|
@ -17,69 +19,176 @@ VoxelTree::VoxelTree() {
|
||||||
*rootNode->octalCode = (char)0;
|
*rootNode->octalCode = (char)0;
|
||||||
}
|
}
|
||||||
|
|
||||||
unsigned char * VoxelTree::loadBitstreamBuffer(char *& bitstreamBuffer,
|
VoxelTree::~VoxelTree() {
|
||||||
|
// delete the children of the root node
|
||||||
|
// this recursively deletes the tree
|
||||||
|
for (int i = 0; i < 8; i++) {
|
||||||
|
delete rootNode->children[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
VoxelNode * VoxelTree::nodeForOctalCode(VoxelNode *ancestorNode, unsigned char * needleCode) {
|
||||||
|
// find the appropriate branch index based on this ancestorNode
|
||||||
|
if (*needleCode == 0) {
|
||||||
|
return ancestorNode;
|
||||||
|
} else {
|
||||||
|
int branchForNeedle = branchIndexWithDescendant(ancestorNode->octalCode, needleCode);
|
||||||
|
VoxelNode *childNode = ancestorNode->children[branchForNeedle];
|
||||||
|
|
||||||
|
if (childNode != NULL) {
|
||||||
|
if (*childNode->octalCode == *needleCode) {
|
||||||
|
// the fact that the number of sections is equivalent does not always guarantee
|
||||||
|
// that this is the same node, however due to the recursive traversal
|
||||||
|
// we know that this is our node
|
||||||
|
return childNode;
|
||||||
|
} else {
|
||||||
|
// we need to go deeper
|
||||||
|
return nodeForOctalCode(childNode, needleCode);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// we've been given a code we don't have a node for
|
||||||
|
// return this node as the last created parent
|
||||||
|
return ancestorNode;
|
||||||
|
}
|
||||||
|
|
||||||
|
VoxelNode * VoxelTree::createMissingNode(VoxelNode *lastParentNode, unsigned char *codeToReach) {
|
||||||
|
int indexOfNewChild = branchIndexWithDescendant(lastParentNode->octalCode, codeToReach);
|
||||||
|
lastParentNode->addChildAtIndex(indexOfNewChild);
|
||||||
|
|
||||||
|
if (*lastParentNode->children[indexOfNewChild]->octalCode == *codeToReach) {
|
||||||
|
return lastParentNode;
|
||||||
|
} else {
|
||||||
|
return createMissingNode(lastParentNode->children[indexOfNewChild], codeToReach);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int VoxelTree::readNodeData(VoxelNode *destinationNode, unsigned char * nodeData, int bytesLeftToRead) {
|
||||||
|
|
||||||
|
// instantiate variable for bytes already read
|
||||||
|
int bytesRead = 1;
|
||||||
|
int colorArray[4] = {};
|
||||||
|
|
||||||
|
for (int i = 0; i < 8; i++) {
|
||||||
|
// check the colors mask to see if we have a child to color in
|
||||||
|
if (oneAtBit(*nodeData, i)) {
|
||||||
|
|
||||||
|
// create the child if it doesn't exist
|
||||||
|
if (destinationNode->children[i] == NULL) {
|
||||||
|
destinationNode->addChildAtIndex(i);
|
||||||
|
}
|
||||||
|
|
||||||
|
// pull the color for this child
|
||||||
|
memcpy(destinationNode->children[i]->color, nodeData + bytesRead, 3);
|
||||||
|
destinationNode->children[i]->color[3] = 1;
|
||||||
|
|
||||||
|
for (int j = 0; j < 3; j++) {
|
||||||
|
colorArray[j] += destinationNode->children[i]->color[j];
|
||||||
|
}
|
||||||
|
|
||||||
|
bytesRead += 3;
|
||||||
|
colorArray[3]++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// average node's color based on color of children
|
||||||
|
destinationNode->setColorFromAverageOfChildren(colorArray);
|
||||||
|
|
||||||
|
// give this destination node the child mask from the packet
|
||||||
|
destinationNode->childMask = *(nodeData + bytesRead);
|
||||||
|
|
||||||
|
int childIndex = 0;
|
||||||
|
bytesRead++;
|
||||||
|
|
||||||
|
while (bytesLeftToRead - bytesRead > 0 && childIndex < 8) {
|
||||||
|
// check the exists mask to see if we have a child to traverse into
|
||||||
|
|
||||||
|
if (oneAtBit(destinationNode->childMask, childIndex)) {
|
||||||
|
if (destinationNode->children[childIndex] == NULL) {
|
||||||
|
// add a child at that index, if it doesn't exist
|
||||||
|
destinationNode->addChildAtIndex(childIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
// tell the child to read the subsequent data
|
||||||
|
bytesRead += readNodeData(destinationNode->children[childIndex], nodeData + bytesRead, bytesLeftToRead - bytesRead);
|
||||||
|
}
|
||||||
|
|
||||||
|
childIndex++;
|
||||||
|
}
|
||||||
|
|
||||||
|
return bytesRead;
|
||||||
|
}
|
||||||
|
|
||||||
|
void VoxelTree::readBitstreamToTree(unsigned char * bitstream, int bufferSizeBytes) {
|
||||||
|
VoxelNode *bitstreamRootNode = nodeForOctalCode(rootNode, (unsigned char *)bitstream);
|
||||||
|
|
||||||
|
if (*bitstream != *bitstreamRootNode->octalCode) {
|
||||||
|
// if the octal code returned is not on the same level as
|
||||||
|
// the code being searched for, we have VoxelNodes to create
|
||||||
|
bitstreamRootNode = createMissingNode(bitstreamRootNode, (unsigned char *)bitstream);
|
||||||
|
}
|
||||||
|
|
||||||
|
int octalCodeBytes = bytesRequiredForCodeLength(*bitstream);
|
||||||
|
readNodeData(bitstreamRootNode, bitstream + octalCodeBytes, bufferSizeBytes - octalCodeBytes);
|
||||||
|
}
|
||||||
|
|
||||||
|
unsigned char * VoxelTree::loadBitstreamBuffer(unsigned char *& bitstreamBuffer,
|
||||||
unsigned char * stopOctalCode,
|
unsigned char * stopOctalCode,
|
||||||
VoxelNode *currentVoxelNode)
|
VoxelNode *currentVoxelNode)
|
||||||
{
|
{
|
||||||
static char *initialBitstreamPos = bitstreamBuffer;
|
static unsigned char *initialBitstreamPos = bitstreamBuffer;
|
||||||
|
|
||||||
char firstIndexToCheck = 0;
|
int firstIndexToCheck = 0;
|
||||||
|
|
||||||
// we'll only be writing data if we're lower than
|
// we'll only be writing data if we're lower than
|
||||||
// or at the same level as the stopOctalCode
|
// or at the same level as the stopOctalCode
|
||||||
if (*currentVoxelNode->octalCode >= *stopOctalCode) {
|
if (*currentVoxelNode->octalCode >= *stopOctalCode) {
|
||||||
if (currentVoxelNode->childMask != 0) {
|
if ((bitstreamBuffer - initialBitstreamPos) + MAX_TREE_SLICE_BYTES > MAX_VOXEL_PACKET_SIZE) {
|
||||||
if ((bitstreamBuffer - initialBitstreamPos) + MAX_TREE_SLICE_BYTES > MAX_VOXEL_PACKET_SIZE) {
|
// we can't send this packet, not enough room
|
||||||
// we can't send this packet, not enough room
|
// return our octal code as the stop
|
||||||
// return our octal code as the stop
|
return currentVoxelNode->octalCode;
|
||||||
return currentVoxelNode->octalCode;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (strcmp((char *)stopOctalCode, (char *)currentVoxelNode->octalCode) == 0) {
|
|
||||||
// this is is the root node for this packet
|
|
||||||
// add the leading V
|
|
||||||
*(bitstreamBuffer++) = 'V';
|
|
||||||
|
|
||||||
// add its octal code to the packet
|
|
||||||
int octalCodeBytes = bytesRequiredForCodeLength(*currentVoxelNode->octalCode);
|
|
||||||
|
|
||||||
memcpy(bitstreamBuffer, currentVoxelNode->octalCode, octalCodeBytes);
|
|
||||||
bitstreamBuffer += octalCodeBytes;
|
|
||||||
}
|
|
||||||
|
|
||||||
// default color mask is 0, increment pointer for colors
|
|
||||||
*bitstreamBuffer = 0;
|
|
||||||
|
|
||||||
// keep a colorPointer so we can check how many colors were added
|
|
||||||
char *colorPointer = bitstreamBuffer + 1;
|
|
||||||
|
|
||||||
for (int i = 0; i < 8; i++) {
|
|
||||||
|
|
||||||
// check if the child exists and is not transparent
|
|
||||||
if (currentVoxelNode->children[i] != NULL
|
|
||||||
&& currentVoxelNode->children[i]->color[3] != 0) {
|
|
||||||
|
|
||||||
// copy in the childs color to bitstreamBuffer
|
|
||||||
memcpy(colorPointer, currentVoxelNode->children[i]->color, 3);
|
|
||||||
colorPointer += 3;
|
|
||||||
|
|
||||||
// set the colorMask by bitshifting the value of childExists
|
|
||||||
*bitstreamBuffer += (1 << (7 - i));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// push the bitstreamBuffer forwards for the number of added colors
|
|
||||||
bitstreamBuffer += (colorPointer - bitstreamBuffer);
|
|
||||||
|
|
||||||
// copy the childMask to the current position of the bitstreamBuffer
|
|
||||||
// and push the buffer pointer forwards
|
|
||||||
|
|
||||||
*(bitstreamBuffer++) = currentVoxelNode->childMask;
|
|
||||||
} else {
|
|
||||||
// if this node is a leaf, return a NULL stop code
|
|
||||||
// it has been visited
|
|
||||||
return NULL;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (strcmp((char *)stopOctalCode, (char *)currentVoxelNode->octalCode) == 0) {
|
||||||
|
// this is is the root node for this packet
|
||||||
|
// add the leading V
|
||||||
|
*(bitstreamBuffer++) = 'V';
|
||||||
|
|
||||||
|
// add its octal code to the packet
|
||||||
|
int octalCodeBytes = bytesRequiredForCodeLength(*currentVoxelNode->octalCode);
|
||||||
|
|
||||||
|
memcpy(bitstreamBuffer, currentVoxelNode->octalCode, octalCodeBytes);
|
||||||
|
bitstreamBuffer += octalCodeBytes;
|
||||||
|
}
|
||||||
|
|
||||||
|
// default color mask is 0, increment pointer for colors
|
||||||
|
*bitstreamBuffer = 0;
|
||||||
|
|
||||||
|
// keep a colorPointer so we can check how many colors were added
|
||||||
|
unsigned char *colorPointer = bitstreamBuffer + 1;
|
||||||
|
|
||||||
|
for (int i = 0; i < 8; i++) {
|
||||||
|
|
||||||
|
// check if the child exists and is not transparent
|
||||||
|
if (currentVoxelNode->children[i] != NULL
|
||||||
|
&& currentVoxelNode->children[i]->color[3] != 0) {
|
||||||
|
|
||||||
|
// copy in the childs color to bitstreamBuffer
|
||||||
|
memcpy(colorPointer, currentVoxelNode->children[i]->color, 3);
|
||||||
|
colorPointer += 3;
|
||||||
|
|
||||||
|
// set the colorMask by bitshifting the value of childExists
|
||||||
|
*bitstreamBuffer += (1 << (7 - i));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// push the bitstreamBuffer forwards for the number of added colors
|
||||||
|
bitstreamBuffer += (colorPointer - bitstreamBuffer);
|
||||||
|
|
||||||
|
// copy the childMask to the current position of the bitstreamBuffer
|
||||||
|
// and push the buffer pointer forwards
|
||||||
|
*(bitstreamBuffer++) = currentVoxelNode->childMask;
|
||||||
} else {
|
} else {
|
||||||
firstIndexToCheck = *stopOctalCode > 0
|
firstIndexToCheck = *stopOctalCode > 0
|
||||||
? branchIndexWithDescendant(currentVoxelNode->octalCode, stopOctalCode)
|
? branchIndexWithDescendant(currentVoxelNode->octalCode, stopOctalCode)
|
||||||
|
@ -98,7 +207,11 @@ unsigned char * VoxelTree::loadBitstreamBuffer(char *& bitstreamBuffer,
|
||||||
&& childStopOctalCode == NULL) {
|
&& childStopOctalCode == NULL) {
|
||||||
return currentVoxelNode->children[i]->octalCode;
|
return currentVoxelNode->children[i]->octalCode;
|
||||||
} else {
|
} else {
|
||||||
childStopOctalCode = loadBitstreamBuffer(bitstreamBuffer, stopOctalCode, currentVoxelNode->children[i]);
|
if (oneAtBit(currentVoxelNode->childMask, i)) {
|
||||||
|
childStopOctalCode = loadBitstreamBuffer(bitstreamBuffer, stopOctalCode, currentVoxelNode->children[i]);
|
||||||
|
} else {
|
||||||
|
childStopOctalCode = NULL;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -107,5 +220,37 @@ unsigned char * VoxelTree::loadBitstreamBuffer(char *& bitstreamBuffer,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return childStopOctalCode;
|
return childStopOctalCode;
|
||||||
|
}
|
||||||
|
|
||||||
|
void VoxelTree::printTreeForDebugging(VoxelNode *startNode) {
|
||||||
|
int colorMask = 0;
|
||||||
|
|
||||||
|
// create the color mask
|
||||||
|
for (int i = 0; i < 8; i++) {
|
||||||
|
if (startNode->children[i] != NULL && startNode->children[i]->color[3] != 0) {
|
||||||
|
colorMask += (1 << (7 - i));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
outputBits(colorMask);
|
||||||
|
|
||||||
|
// output the colors we have
|
||||||
|
for (int j = 0; j < 8; j++) {
|
||||||
|
if (startNode->children[j] != NULL && startNode->children[j]->color[3] != 0) {
|
||||||
|
for (int c = 0; c < 3; c++) {
|
||||||
|
outputBits(startNode->children[j]->color[c]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
outputBits(startNode->childMask);
|
||||||
|
|
||||||
|
// ask children to recursively output their trees
|
||||||
|
// if they aren't a leaf
|
||||||
|
for (int k = 0; k < 8; k++) {
|
||||||
|
if (startNode->children[k] != NULL && oneAtBit(startNode->childMask, k)) {
|
||||||
|
printTreeForDebugging(startNode->children[k]);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
|
@ -15,14 +15,20 @@
|
||||||
const int MAX_VOXEL_PACKET_SIZE = 1492;
|
const int MAX_VOXEL_PACKET_SIZE = 1492;
|
||||||
|
|
||||||
class VoxelTree {
|
class VoxelTree {
|
||||||
|
VoxelNode * nodeForOctalCode(VoxelNode *ancestorNode, unsigned char * needleCode);
|
||||||
|
VoxelNode * createMissingNode(VoxelNode *lastParentNode, unsigned char *deepestCodeToCreate);
|
||||||
|
int readNodeData(VoxelNode *destinationNode, unsigned char * nodeData, int bufferSizeBytes);
|
||||||
public:
|
public:
|
||||||
VoxelTree();
|
VoxelTree();
|
||||||
|
~VoxelTree();
|
||||||
|
|
||||||
VoxelNode *rootNode;
|
VoxelNode *rootNode;
|
||||||
|
|
||||||
unsigned char * loadBitstreamBuffer(char *& bitstreamBuffer,
|
void readBitstreamToTree(unsigned char * bitstream, int bufferSizeBytes);
|
||||||
|
unsigned char * loadBitstreamBuffer(unsigned char *& bitstreamBuffer,
|
||||||
unsigned char * octalCode,
|
unsigned char * octalCode,
|
||||||
VoxelNode *currentVoxelNode);
|
VoxelNode *currentVoxelNode);
|
||||||
|
void printTreeForDebugging(VoxelNode *startNode);
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -22,15 +22,10 @@
|
||||||
#include <sys/time.h>
|
#include <sys/time.h>
|
||||||
#include <arpa/inet.h>
|
#include <arpa/inet.h>
|
||||||
#include <ifaddrs.h>
|
#include <ifaddrs.h>
|
||||||
#endif _WIN32
|
#endif
|
||||||
#include <SharedUtil.h>
|
|
||||||
|
|
||||||
const int VOXEL_LISTEN_PORT = 40106;
|
const int VOXEL_LISTEN_PORT = 40106;
|
||||||
|
|
||||||
const int NUMBER_OF_VOXELS = 250000;
|
|
||||||
|
|
||||||
const float MAX_UNIT_ANY_AXIS = 20.0f;
|
|
||||||
|
|
||||||
const int VERTICES_PER_VOXEL = 8;
|
const int VERTICES_PER_VOXEL = 8;
|
||||||
const int VERTEX_POINTS_PER_VOXEL = 3 * VERTICES_PER_VOXEL;
|
const int VERTEX_POINTS_PER_VOXEL = 3 * VERTICES_PER_VOXEL;
|
||||||
const int COLOR_VALUES_PER_VOXEL = 3 * VERTICES_PER_VOXEL;
|
const int COLOR_VALUES_PER_VOXEL = 3 * VERTICES_PER_VOXEL;
|
||||||
|
@ -46,34 +41,26 @@ char DOMAIN_HOSTNAME[] = "highfidelity.below92.com";
|
||||||
char DOMAIN_IP[100] = ""; // IP Address will be re-set by lookup on startup
|
char DOMAIN_IP[100] = ""; // IP Address will be re-set by lookup on startup
|
||||||
const int DOMAINSERVER_PORT = 40102;
|
const int DOMAINSERVER_PORT = 40102;
|
||||||
|
|
||||||
const int MAX_VOXEL_TREE_DEPTH_LEVELS = 5;
|
const int MAX_VOXEL_TREE_DEPTH_LEVELS = 4;
|
||||||
|
|
||||||
AgentList agentList(VOXEL_LISTEN_PORT);
|
AgentList agentList(VOXEL_LISTEN_PORT);
|
||||||
in_addr_t localAddress;
|
in_addr_t localAddress;
|
||||||
|
|
||||||
unsigned char randomColorValue() {
|
|
||||||
return MIN_BRIGHTNESS + (rand() % (255 - MIN_BRIGHTNESS));
|
|
||||||
}
|
|
||||||
|
|
||||||
bool randomBoolean() {
|
|
||||||
return rand() % 2 != 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
void *reportAliveToDS(void *args) {
|
void *reportAliveToDS(void *args) {
|
||||||
|
|
||||||
timeval lastSend;
|
timeval lastSend;
|
||||||
unsigned char output[7];
|
unsigned char output[7];
|
||||||
|
|
||||||
while (true) {
|
while (true) {
|
||||||
gettimeofday(&lastSend, NULL);
|
gettimeofday(&lastSend, NULL);
|
||||||
|
|
||||||
*output = 'V';
|
*output = 'V';
|
||||||
// packSocket(output + 1, 895283510, htons(VOXEL_LISTEN_PORT));
|
packSocket(output + 1, 895283510, htons(VOXEL_LISTEN_PORT));
|
||||||
packSocket(output + 1, 788637888, htons(VOXEL_LISTEN_PORT));
|
// packSocket(output + 1, 788637888, htons(VOXEL_LISTEN_PORT));
|
||||||
agentList.getAgentSocket().send(DOMAIN_IP, DOMAINSERVER_PORT, output, 7);
|
agentList.getAgentSocket().send(DOMAIN_IP, DOMAINSERVER_PORT, output, 7);
|
||||||
|
|
||||||
double usecToSleep = 1000000 - (usecTimestampNow() - usecTimestamp(&lastSend));
|
double usecToSleep = 1000000 - (usecTimestampNow() - usecTimestamp(&lastSend));
|
||||||
|
|
||||||
if (usecToSleep > 0) {
|
if (usecToSleep > 0) {
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
Sleep( static_cast<int>(1000.0f*usecToSleep) );
|
Sleep( static_cast<int>(1000.0f*usecToSleep) );
|
||||||
|
@ -86,71 +73,59 @@ void *reportAliveToDS(void *args) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void randomlyFillVoxelTree(int levelsToGo, VoxelNode *currentRootNode) {
|
int randomlyFillVoxelTree(int levelsToGo, VoxelNode *currentRootNode) {
|
||||||
// randomly generate children for this node
|
// randomly generate children for this node
|
||||||
// the first level of the tree (where levelsToGo = MAX_VOXEL_TREE_DEPTH_LEVELS) has all 8
|
// the first level of the tree (where levelsToGo = MAX_VOXEL_TREE_DEPTH_LEVELS) has all 8
|
||||||
if (levelsToGo > 0) {
|
if (levelsToGo > 0) {
|
||||||
|
|
||||||
int coloredChildren = 0;
|
int grandChildrenFromNode = 0;
|
||||||
bool createdChildren = false;
|
bool createdChildren = false;
|
||||||
unsigned char sumColor[3] = {};
|
int colorArray[4] = {};
|
||||||
|
|
||||||
createdChildren = false;
|
createdChildren = false;
|
||||||
|
|
||||||
for (int i = 0; i < 8; i++) {
|
for (int i = 0; i < 8; i++) {
|
||||||
if (randomBoolean() || levelsToGo == MAX_VOXEL_TREE_DEPTH_LEVELS) {
|
if (randomBoolean() || levelsToGo == MAX_VOXEL_TREE_DEPTH_LEVELS) {
|
||||||
// create a new VoxelNode to put here
|
// create a new VoxelNode to put here
|
||||||
currentRootNode->children[i] = new VoxelNode();
|
currentRootNode->children[i] = new VoxelNode();
|
||||||
|
|
||||||
// give this child it's octal code
|
// give this child it's octal code
|
||||||
currentRootNode->children[i]->octalCode = childOctalCode(currentRootNode->octalCode, i);
|
currentRootNode->children[i]->octalCode = childOctalCode(currentRootNode->octalCode, i);
|
||||||
|
|
||||||
// fill out the lower levels of the tree using that node as the root node
|
// fill out the lower levels of the tree using that node as the root node
|
||||||
randomlyFillVoxelTree(levelsToGo - 1, currentRootNode->children[i]);
|
grandChildrenFromNode = randomlyFillVoxelTree(levelsToGo - 1, currentRootNode->children[i]);
|
||||||
|
|
||||||
if (currentRootNode->children[i]) {
|
if (currentRootNode->children[i]->color[3] == 1) {
|
||||||
for (int c = 0; c < 3; c++) {
|
for (int c = 0; c < 3; c++) {
|
||||||
sumColor[c] += currentRootNode->children[i]->color[c];
|
colorArray[c] += currentRootNode->children[i]->color[c];
|
||||||
}
|
}
|
||||||
|
|
||||||
coloredChildren++;
|
colorArray[3]++;
|
||||||
}
|
}
|
||||||
|
|
||||||
currentRootNode->childMask += (1 << (7 - i));
|
if (grandChildrenFromNode > 0) {
|
||||||
|
currentRootNode->childMask += (1 << (7 - i));
|
||||||
|
}
|
||||||
|
|
||||||
createdChildren = true;
|
createdChildren = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// figure out the color value for this node
|
if (!createdChildren) {
|
||||||
|
// we didn't create any children for this node, making it a leaf
|
||||||
if (coloredChildren > 4 || !createdChildren) {
|
// give it a random color
|
||||||
// we need at least 4 colored children to have an average color value
|
currentRootNode->setRandomColor(MIN_BRIGHTNESS);
|
||||||
// or if we have none we generate random values
|
|
||||||
|
|
||||||
for (int c = 0; c < 3; c++) {
|
|
||||||
if (coloredChildren > 4) {
|
|
||||||
// set the average color value
|
|
||||||
currentRootNode->color[c] = sumColor[c] / coloredChildren;
|
|
||||||
} else {
|
|
||||||
// we have no children, we're a leaf
|
|
||||||
// generate a random color value
|
|
||||||
currentRootNode->color[c] = randomColorValue();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// set the alpha to 1 to indicate that this isn't transparent
|
|
||||||
currentRootNode->color[3] = 1;
|
|
||||||
} else {
|
} else {
|
||||||
// some children, but not enough
|
// set the color value for this node
|
||||||
// set this node's alpha to 0
|
currentRootNode->setColorFromAverageOfChildren(colorArray);
|
||||||
currentRootNode->color[3] = 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return createdChildren;
|
||||||
} else {
|
} else {
|
||||||
// this is a leaf node, just give it a color
|
// this is a leaf node, just give it a color
|
||||||
currentRootNode->color[0] = randomColorValue();
|
currentRootNode->setRandomColor(MIN_BRIGHTNESS);
|
||||||
currentRootNode->color[1] = randomColorValue();
|
|
||||||
currentRootNode->color[2] = randomColorValue();
|
return 0;
|
||||||
currentRootNode->color[3] = 1;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -158,13 +133,13 @@ int main(int argc, const char * argv[])
|
||||||
{
|
{
|
||||||
setvbuf(stdout, NULL, _IOLBF, 0);
|
setvbuf(stdout, NULL, _IOLBF, 0);
|
||||||
|
|
||||||
#ifndef _WIN32
|
#ifndef _WIN32
|
||||||
// get the local address of the voxel server
|
// get the local address of the voxel server
|
||||||
struct ifaddrs * ifAddrStruct=NULL;
|
struct ifaddrs * ifAddrStruct=NULL;
|
||||||
struct ifaddrs * ifa=NULL;
|
struct ifaddrs * ifa=NULL;
|
||||||
|
|
||||||
getifaddrs(&ifAddrStruct);
|
getifaddrs(&ifAddrStruct);
|
||||||
|
|
||||||
for (ifa = ifAddrStruct; ifa != NULL; ifa = ifa->ifa_next) {
|
for (ifa = ifAddrStruct; ifa != NULL; ifa = ifa->ifa_next) {
|
||||||
if (ifa ->ifa_addr->sa_family==AF_INET) { // check it is IP4
|
if (ifa ->ifa_addr->sa_family==AF_INET) { // check it is IP4
|
||||||
// is a valid IP4 Address
|
// is a valid IP4 Address
|
||||||
|
@ -172,7 +147,7 @@ int main(int argc, const char * argv[])
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Lookup the IP address of things we have hostnames
|
// Lookup the IP address of things we have hostnames
|
||||||
if (atoi(DOMAIN_IP) == 0) {
|
if (atoi(DOMAIN_IP) == 0) {
|
||||||
struct hostent* pHostInfo;
|
struct hostent* pHostInfo;
|
||||||
|
@ -181,59 +156,67 @@ int main(int argc, const char * argv[])
|
||||||
memcpy(&tempAddress.sin_addr, pHostInfo->h_addr_list[0], pHostInfo->h_length);
|
memcpy(&tempAddress.sin_addr, pHostInfo->h_addr_list[0], pHostInfo->h_length);
|
||||||
strcpy(DOMAIN_IP, inet_ntoa(tempAddress.sin_addr));
|
strcpy(DOMAIN_IP, inet_ntoa(tempAddress.sin_addr));
|
||||||
printf("Domain server %s: %s\n", DOMAIN_HOSTNAME, DOMAIN_IP);
|
printf("Domain server %s: %s\n", DOMAIN_HOSTNAME, DOMAIN_IP);
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
printf("Failed lookup domainserver\n");
|
printf("Failed lookup domainserver\n");
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
printf("Using static domainserver IP: %s\n", DOMAIN_IP);
|
printf("Using static domainserver IP: %s\n", DOMAIN_IP);
|
||||||
}
|
}
|
||||||
|
|
||||||
// setup the agentSocket to report to domain server
|
// setup the agentSocket to report to domain server
|
||||||
pthread_t reportAliveThread;
|
pthread_t reportAliveThread;
|
||||||
pthread_create(&reportAliveThread, NULL, reportAliveToDS, NULL);
|
pthread_create(&reportAliveThread, NULL, reportAliveToDS, NULL);
|
||||||
|
|
||||||
srand((unsigned)time(0));
|
srand((unsigned)time(0));
|
||||||
|
|
||||||
// use our method to create a random voxel tree
|
// use our method to create a random voxel tree
|
||||||
VoxelTree randomTree;
|
VoxelTree randomTree;
|
||||||
|
|
||||||
// create an octal code buffer and load it with 0 so that the recursive tree fill can give
|
// create an octal code buffer and load it with 0 so that the recursive tree fill can give
|
||||||
// octal codes to the tree nodes that it is creating
|
// octal codes to the tree nodes that it is creating
|
||||||
randomlyFillVoxelTree(MAX_VOXEL_TREE_DEPTH_LEVELS, randomTree.rootNode);
|
randomlyFillVoxelTree(MAX_VOXEL_TREE_DEPTH_LEVELS, randomTree.rootNode);
|
||||||
|
|
||||||
char *voxelPacket = new char[MAX_VOXEL_PACKET_SIZE];
|
unsigned char *voxelPacket = new unsigned char[MAX_VOXEL_PACKET_SIZE];
|
||||||
char *voxelPacketEnd;
|
unsigned char *voxelPacketEnd;
|
||||||
|
|
||||||
unsigned char *stopOctal;
|
unsigned char *stopOctal;
|
||||||
int packetCount;
|
int packetCount;
|
||||||
|
int totalBytesSent;
|
||||||
|
|
||||||
sockaddr_in agentPublicAddress;
|
sockaddr_in agentPublicAddress;
|
||||||
|
|
||||||
char *packetData = new char[MAX_PACKET_SIZE];
|
char *packetData = new char[MAX_PACKET_SIZE];
|
||||||
ssize_t receivedBytes;
|
ssize_t receivedBytes;
|
||||||
|
|
||||||
// loop to send to agents requesting data
|
// loop to send to agents requesting data
|
||||||
while (true) {
|
while (true) {
|
||||||
if (agentList.getAgentSocket().receive((sockaddr *)&agentPublicAddress, packetData, &receivedBytes)) {
|
if (agentList.getAgentSocket().receive((sockaddr *)&agentPublicAddress, packetData, &receivedBytes)) {
|
||||||
if (packetData[0] == 'I') {
|
if (packetData[0] == 'I') {
|
||||||
stopOctal = randomTree.rootNode->octalCode;
|
stopOctal = randomTree.rootNode->octalCode;
|
||||||
packetCount = 0;
|
packetCount = 0;
|
||||||
|
|
||||||
while (stopOctal != NULL) {
|
while (stopOctal != NULL) {
|
||||||
voxelPacketEnd = voxelPacket;
|
voxelPacketEnd = voxelPacket;
|
||||||
stopOctal = randomTree.loadBitstreamBuffer(voxelPacketEnd, stopOctal, randomTree.rootNode);
|
stopOctal = randomTree.loadBitstreamBuffer(voxelPacketEnd, stopOctal, randomTree.rootNode);
|
||||||
|
|
||||||
printf("Packet %d sent to agent at address %s is %ld bytes\n",
|
agentList.getAgentSocket().send((sockaddr *)&agentPublicAddress,
|
||||||
++packetCount,
|
voxelPacket,
|
||||||
inet_ntoa(agentPublicAddress.sin_addr),
|
voxelPacketEnd - voxelPacket);
|
||||||
voxelPacketEnd - voxelPacket);
|
|
||||||
|
packetCount++;
|
||||||
|
totalBytesSent += voxelPacketEnd - voxelPacket;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
printf("%d packets sent to agent %s totalling %d bytes\n",
|
||||||
|
packetCount,
|
||||||
|
inet_ntoa(agentPublicAddress.sin_addr),
|
||||||
|
totalBytesSent);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pthread_join(reportAliveThread, NULL);
|
pthread_join(reportAliveThread, NULL);
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
Loading…
Reference in a new issue