mirror of
https://github.com/JulianGro/overte.git
synced 2025-04-29 20:42:56 +02:00
Merge pull request #12493 from sethalves/fix-shadows-on-osx-1
fix osx shadows
This commit is contained in:
commit
d1d6adf447
1 changed files with 3 additions and 1 deletions
|
@ -89,7 +89,9 @@ float evalShadowCascadeAttenuation(int cascadeIndex, ShadowSampleOffsets offsets
|
||||||
|
|
||||||
float evalShadowAttenuation(vec3 worldLightDir, vec4 worldPosition, float viewDepth, vec3 worldNormal) {
|
float evalShadowAttenuation(vec3 worldLightDir, vec4 worldPosition, float viewDepth, vec3 worldNormal) {
|
||||||
ShadowSampleOffsets offsets = evalShadowFilterOffsets(worldPosition);
|
ShadowSampleOffsets offsets = evalShadowFilterOffsets(worldPosition);
|
||||||
vec4 cascadeShadowCoords[2] = { vec4(0), vec4(0) };
|
vec4 cascadeShadowCoords[2];
|
||||||
|
cascadeShadowCoords[0] = vec4(0);
|
||||||
|
cascadeShadowCoords[1] = vec4(0);
|
||||||
ivec2 cascadeIndices;
|
ivec2 cascadeIndices;
|
||||||
float cascadeMix = determineShadowCascadesOnPixel(worldPosition, viewDepth, cascadeShadowCoords, cascadeIndices);
|
float cascadeMix = determineShadowCascadesOnPixel(worldPosition, viewDepth, cascadeShadowCoords, cascadeIndices);
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue