make shadow-related shader compile on osx

This commit is contained in:
Seth Alves 2018-02-23 09:21:13 -08:00
parent 730dce31e3
commit 59bd05aa55

View file

@ -89,7 +89,9 @@ float evalShadowCascadeAttenuation(int cascadeIndex, ShadowSampleOffsets offsets
float evalShadowAttenuation(vec3 worldLightDir, vec4 worldPosition, float viewDepth, vec3 worldNormal) {
ShadowSampleOffsets offsets = evalShadowFilterOffsets(worldPosition);
vec4 cascadeShadowCoords[2] = { vec4(0), vec4(0) };
vec4 cascadeShadowCoords[2];
cascadeShadowCoords[0] = vec4(0);
cascadeShadowCoords[1] = vec4(0);
ivec2 cascadeIndices;
float cascadeMix = determineShadowCascadesOnPixel(worldPosition, viewDepth, cascadeShadowCoords, cascadeIndices);