Fix for Oculus reset view issue

This commit is contained in:
Brad Davis 2018-12-12 15:01:51 -08:00
parent 21ec4e0c53
commit c985eb3e80
2 changed files with 2 additions and 1 deletions

View file

@ -6687,6 +6687,7 @@ void Application::resetSensors(bool andReload) {
DependencyManager::get<DdeFaceTracker>()->reset();
DependencyManager::get<EyeTracker>()->reset();
_overlayConductor.centerUI();
getActiveDisplayPlugin()->resetSensors();
getMyAvatar()->reset(true, andReload);
QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(), "reset", Qt::QueuedConnection);
}

View file

@ -120,7 +120,7 @@ class Application : public QApplication,
public:
// virtual functions required for PluginContainer
virtual ui::Menu* getPrimaryMenu() override;
virtual void requestReset() override { resetSensors(true); }
virtual void requestReset() override { resetSensors(false); }
virtual void showDisplayPluginsTools(bool show) override;
virtual GLWidget* getPrimaryWidget() override;
virtual MainWindow* getPrimaryWindow() override;