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https://github.com/JulianGro/overte.git
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Merge pull request #11533 from SamGondelman/modelMaster
Fix model loading for real this time
This commit is contained in:
commit
c92588685b
10 changed files with 112 additions and 172 deletions
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@ -222,16 +222,6 @@ void EntityTreeRenderer::updateChangedEntities(const render::ScenePointer& scene
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_renderablesToUpdate.insert({ entityId, renderable });
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}
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// NOTE: Looping over all the entity renderers is likely to be a bottleneck in the future
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// Currently, this is necessary because the model entity loading logic requires constant polling
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// This was working fine because the entity server used to send repeated updates as your view changed,
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// but with the improved entity server logic (PR 11141), updateInScene (below) would not be triggered enough
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for (const auto& entry : _entitiesInScene) {
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const auto& renderable = entry.second;
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if (renderable) {
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renderable->update(scene, transaction);
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}
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}
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if (!_renderablesToUpdate.empty()) {
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for (const auto& entry : _renderablesToUpdate) {
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const auto& renderable = entry.second;
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@ -291,18 +291,6 @@ void EntityRenderer::updateInScene(const ScenePointer& scene, Transaction& trans
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});
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}
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void EntityRenderer::update(const ScenePointer& scene, Transaction& transaction) {
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if (!isValidRenderItem()) {
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return;
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}
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if (!needsUpdate()) {
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return;
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}
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doUpdate(scene, transaction, _entity);
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}
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//
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// Internal methods
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//
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@ -316,11 +304,6 @@ bool EntityRenderer::needsRenderUpdate() const {
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return needsRenderUpdateFromEntity(_entity);
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}
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// Returns true if the item needs to have update called
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bool EntityRenderer::needsUpdate() const {
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return needsUpdateFromEntity(_entity);
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}
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// Returns true if the item in question needs to have updateInScene called because of changes in the entity
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bool EntityRenderer::needsRenderUpdateFromEntity(const EntityItemPointer& entity) const {
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bool success = false;
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@ -346,25 +329,27 @@ bool EntityRenderer::needsRenderUpdateFromEntity(const EntityItemPointer& entity
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return false;
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}
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void EntityRenderer::doRenderUpdateAsynchronous(const EntityItemPointer& entity) {
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auto transparent = isTransparent();
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if (_prevIsTransparent && !transparent) {
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_isFading = false;
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}
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_prevIsTransparent = transparent;
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void EntityRenderer::doRenderUpdateSynchronous(const ScenePointer& scene, Transaction& transaction, const EntityItemPointer& entity) {
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withWriteLock([&] {
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auto transparent = isTransparent();
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if (_prevIsTransparent && !transparent) {
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_isFading = false;
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}
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_prevIsTransparent = transparent;
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bool success = false;
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auto bound = entity->getAABox(success);
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if (success) {
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_bound = bound;
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}
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auto newModelTransform = entity->getTransformToCenter(success);
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if (success) {
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_modelTransform = newModelTransform;
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}
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bool success = false;
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auto bound = entity->getAABox(success);
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if (success) {
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_bound = bound;
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}
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auto newModelTransform = entity->getTransformToCenter(success);
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if (success) {
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_modelTransform = newModelTransform;
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}
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_moving = entity->isMovingRelativeToParent();
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_visible = entity->getVisible();
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_moving = entity->isMovingRelativeToParent();
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_visible = entity->getVisible();
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});
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}
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void EntityRenderer::onAddToScene(const EntityItemPointer& entity) {
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@ -49,8 +49,6 @@ public:
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virtual bool addToScene(const ScenePointer& scene, Transaction& transaction) final;
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virtual void removeFromScene(const ScenePointer& scene, Transaction& transaction);
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virtual void update(const ScenePointer& scene, Transaction& transaction);
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protected:
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virtual bool needsRenderUpdateFromEntity() const final { return needsRenderUpdateFromEntity(_entity); }
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virtual void onAddToScene(const EntityItemPointer& entity);
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@ -73,22 +71,14 @@ protected:
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// Returns true if the item in question needs to have updateInScene called because of changes in the entity
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virtual bool needsRenderUpdateFromEntity(const EntityItemPointer& entity) const;
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// Returns true if the item in question needs to have update called
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virtual bool needsUpdate() const;
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// Returns true if the item in question needs to have update called because of changes in the entity
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virtual bool needsUpdateFromEntity(const EntityItemPointer& entity) const { return false; }
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// Will be called on the main thread from updateInScene. This can be used to fetch things like
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// network textures or model geometry from resource caches
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virtual void doRenderUpdateSynchronous(const ScenePointer& scene, Transaction& transaction, const EntityItemPointer& entity) { }
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virtual void doRenderUpdateSynchronous(const ScenePointer& scene, Transaction& transaction, const EntityItemPointer& entity);
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// Will be called by the lambda posted to the scene in updateInScene.
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// This function will execute on the rendering thread, so you cannot use network caches to fetch
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// data in this method if using multi-threaded rendering
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virtual void doRenderUpdateAsynchronous(const EntityItemPointer& entity);
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virtual void doUpdate(const ScenePointer& scene, Transaction& transaction, const EntityItemPointer& entity) { }
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virtual void doRenderUpdateAsynchronous(const EntityItemPointer& entity) { }
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// Called by the `render` method after `needsRenderUpdate`
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virtual void doRender(RenderArgs* args) = 0;
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@ -158,15 +148,6 @@ protected:
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onRemoveFromSceneTyped(_typedEntity);
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}
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using Parent::needsUpdateFromEntity;
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// Returns true if the item in question needs to have update called because of changes in the entity
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virtual bool needsUpdateFromEntity(const EntityItemPointer& entity) const override final {
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if (Parent::needsUpdateFromEntity(entity)) {
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return true;
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}
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return needsUpdateFromTypedEntity(_typedEntity);
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}
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using Parent::needsRenderUpdateFromEntity;
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// Returns true if the item in question needs to have updateInScene called because of changes in the entity
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virtual bool needsRenderUpdateFromEntity(const EntityItemPointer& entity) const override final {
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@ -181,11 +162,6 @@ protected:
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doRenderUpdateSynchronousTyped(scene, transaction, _typedEntity);
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}
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virtual void doUpdate(const ScenePointer& scene, Transaction& transaction, const EntityItemPointer& entity) override final {
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Parent::doUpdate(scene, transaction, entity);
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doUpdateTyped(scene, transaction, _typedEntity);
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}
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virtual void doRenderUpdateAsynchronous(const EntityItemPointer& entity) override final {
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Parent::doRenderUpdateAsynchronous(entity);
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doRenderUpdateAsynchronousTyped(_typedEntity);
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@ -194,8 +170,6 @@ protected:
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virtual bool needsRenderUpdateFromTypedEntity(const TypedEntityPointer& entity) const { return false; }
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virtual void doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) { }
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virtual void doRenderUpdateAsynchronousTyped(const TypedEntityPointer& entity) { }
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virtual bool needsUpdateFromTypedEntity(const TypedEntityPointer& entity) const { return false; }
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virtual void doUpdateTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) { }
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virtual void onAddToSceneTyped(const TypedEntityPointer& entity) { }
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virtual void onRemoveFromSceneTyped(const TypedEntityPointer& entity) { }
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@ -1026,16 +1026,12 @@ void ModelEntityRenderer::animate(const TypedEntityPointer& entity) {
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entity->copyAnimationJointDataToModel();
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}
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bool ModelEntityRenderer::needsUpdate() const {
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bool ModelEntityRenderer::needsRenderUpdate() const {
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ModelPointer model;
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withReadLock([&] {
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model = _model;
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});
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if (_modelJustLoaded) {
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return true;
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}
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if (model) {
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if (_needsJointSimulation || _moving || _animating) {
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return true;
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@ -1061,10 +1057,10 @@ bool ModelEntityRenderer::needsUpdate() const {
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return true;
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}
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}
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return Parent::needsUpdate();
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return Parent::needsRenderUpdate();
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}
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bool ModelEntityRenderer::needsUpdateFromTypedEntity(const TypedEntityPointer& entity) const {
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bool ModelEntityRenderer::needsRenderUpdateFromTypedEntity(const TypedEntityPointer& entity) const {
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if (resultWithReadLock<bool>([&] {
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if (entity->hasModel() != _hasModel) {
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return true;
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@ -1126,7 +1122,7 @@ bool ModelEntityRenderer::needsUpdateFromTypedEntity(const TypedEntityPointer& e
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return false;
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}
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void ModelEntityRenderer::doUpdateTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) {
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void ModelEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) {
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if (_hasModel != entity->hasModel()) {
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_hasModel = entity->hasModel();
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}
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@ -1152,11 +1148,11 @@ void ModelEntityRenderer::doUpdateTyped(const ScenePointer& scene, Transaction&
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return;
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}
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_modelJustLoaded = false;
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// Check for addition
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if (_hasModel && !(bool)_model) {
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model = std::make_shared<Model>(nullptr, entity.get());
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connect(model.get(), &Model::setURLFinished, this, &ModelEntityRenderer::handleModelLoaded);
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connect(model.get(), &Model::setURLFinished, this, &ModelEntityRenderer::requestRenderUpdate);
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connect(model.get(), &Model::requestRenderUpdate, this, &ModelEntityRenderer::requestRenderUpdate);
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model->setLoadingPriority(EntityTreeRenderer::getEntityLoadingPriority(*entity));
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model->init();
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entity->setModel(model);
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@ -1247,12 +1243,6 @@ void ModelEntityRenderer::doUpdateTyped(const ScenePointer& scene, Transaction&
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}
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}
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void ModelEntityRenderer::handleModelLoaded(bool success) {
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if (success) {
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_modelJustLoaded = true;
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}
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}
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// NOTE: this only renders the "meta" portion of the Model, namely it renders debugging items
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void ModelEntityRenderer::doRender(RenderArgs* args) {
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PROFILE_RANGE(render_detail, "MetaModelRender");
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@ -138,10 +138,10 @@ protected:
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virtual ItemKey getKey() override;
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virtual uint32_t metaFetchMetaSubItems(ItemIDs& subItems) override;
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virtual bool needsUpdateFromTypedEntity(const TypedEntityPointer& entity) const override;
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virtual bool needsUpdate() const override;
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virtual bool needsRenderUpdateFromTypedEntity(const TypedEntityPointer& entity) const override;
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virtual bool needsRenderUpdate() const override;
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virtual void doRender(RenderArgs* args) override;
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virtual void doUpdateTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) override;
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virtual void doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) override;
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private:
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void animate(const TypedEntityPointer& entity);
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@ -151,7 +151,6 @@ private:
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// Transparency is handled in ModelMeshPartPayload
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virtual bool isTransparent() const override { return false; }
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bool _modelJustLoaded { false };
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bool _hasModel { false };
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::ModelPointer _model;
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GeometryResource::Pointer _compoundShapeResource;
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@ -180,8 +179,6 @@ private:
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uint64_t _lastAnimated { 0 };
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float _currentFrame { 0 };
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private slots:
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void handleModelLoaded(bool success);
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};
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} } // namespace
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@ -88,31 +88,33 @@ void ShapeEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& sce
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}
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_color = vec4(toGlm(entity->getXColor()), entity->getLocalRenderAlpha());
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_shape = entity->getShape();
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_position = entity->getPosition();
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_dimensions = entity->getDimensions();
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_orientation = entity->getOrientation();
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if (_shape == entity::Sphere) {
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_modelTransform.postScale(SPHERE_ENTITY_SCALE);
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}
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_modelTransform.postScale(_dimensions);
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});
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}
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void ShapeEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPointer& entity) {
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if (_procedural.isEnabled() && _procedural.isFading()) {
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float isFading = Interpolate::calculateFadeRatio(_procedural.getFadeStartTime()) < 1.0f;
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_procedural.setIsFading(isFading);
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}
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_shape = entity->getShape();
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_position = entity->getPosition();
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_dimensions = entity->getDimensions();
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_orientation = entity->getOrientation();
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if (_shape == entity::Sphere) {
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_modelTransform.postScale(SPHERE_ENTITY_SCALE);
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}
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_modelTransform.postScale(_dimensions);
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withReadLock([&] {
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if (_procedural.isEnabled() && _procedural.isFading()) {
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float isFading = Interpolate::calculateFadeRatio(_procedural.getFadeStartTime()) < 1.0f;
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_procedural.setIsFading(isFading);
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}
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});
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}
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bool ShapeEntityRenderer::isTransparent() const {
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if (_procedural.isEnabled() && _procedural.isFading()) {
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return Interpolate::calculateFadeRatio(_procedural.getFadeStartTime()) < 1.0f;
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}
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}
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// return _entity->getLocalRenderAlpha() < 1.0f || Parent::isTransparent();
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return Parent::isTransparent();
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@ -126,15 +128,16 @@ void ShapeEntityRenderer::doRender(RenderArgs* args) {
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gpu::Batch& batch = *args->_batch;
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auto geometryShape = MAPPING[_shape];
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batch.setModelTransform(_modelTransform); // use a transform with scale, rotation, registration point and translation
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GeometryCache::Shape geometryShape;
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bool proceduralRender = false;
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glm::vec4 outColor = _color;
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glm::vec4 outColor;
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withReadLock([&] {
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geometryShape = MAPPING[_shape];
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batch.setModelTransform(_modelTransform); // use a transform with scale, rotation, registration point and translation
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outColor = _color;
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if (_procedural.isReady()) {
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_procedural.prepare(batch, _position, _dimensions, _orientation);
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auto outColor = _procedural.getColor(_color);
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outColor = _procedural.getColor(_color);
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outColor.a *= _procedural.isFading() ? Interpolate::calculateFadeRatio(_procedural.getFadeStartTime()) : 1.0f;
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proceduralRender = true;
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}
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@ -149,13 +152,13 @@ void ShapeEntityRenderer::doRender(RenderArgs* args) {
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}
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} else {
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// FIXME, support instanced multi-shape rendering using multidraw indirect
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_color.a *= _isFading ? Interpolate::calculateFadeRatio(_fadeStartTime) : 1.0f;
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outColor.a *= _isFading ? Interpolate::calculateFadeRatio(_fadeStartTime) : 1.0f;
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auto geometryCache = DependencyManager::get<GeometryCache>();
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auto pipeline = _color.a < 1.0f ? geometryCache->getTransparentShapePipeline() : geometryCache->getOpaqueShapePipeline();
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auto pipeline = outColor.a < 1.0f ? geometryCache->getTransparentShapePipeline() : geometryCache->getOpaqueShapePipeline();
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if (render::ShapeKey(args->_globalShapeKey).isWireframe()) {
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geometryCache->renderWireShapeInstance(args, batch, geometryShape, _color, pipeline);
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geometryCache->renderWireShapeInstance(args, batch, geometryShape, outColor, pipeline);
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} else {
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geometryCache->renderSolidShapeInstance(args, batch, geometryShape, _color, pipeline);
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geometryCache->renderSolidShapeInstance(args, batch, geometryShape, outColor, pipeline);
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}
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}
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@ -118,31 +118,30 @@ void WebEntityRenderer::onTimeout() {
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}
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void WebEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) {
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// This work must be done on the main thread
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if (!hasWebSurface()) {
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buildWebSurface(entity);
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}
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withWriteLock([&] {
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// This work must be done on the main thread
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if (!hasWebSurface()) {
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buildWebSurface(entity);
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}
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if (_contextPosition != entity->getPosition()) {
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// update globalPosition
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_contextPosition = entity->getPosition();
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_webSurface->getSurfaceContext()->setContextProperty("globalPosition", vec3toVariant(_contextPosition));
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}
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if (_contextPosition != entity->getPosition()) {
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// update globalPosition
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_contextPosition = entity->getPosition();
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_webSurface->getSurfaceContext()->setContextProperty("globalPosition", vec3toVariant(_contextPosition));
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}
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if (_lastSourceUrl != entity->getSourceUrl()) {
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_lastSourceUrl = entity->getSourceUrl();
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loadSourceURL();
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}
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if (_lastSourceUrl != entity->getSourceUrl()) {
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_lastSourceUrl = entity->getSourceUrl();
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loadSourceURL();
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}
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_lastDPI = entity->getDPI();
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_lastDPI = entity->getDPI();
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glm::vec2 windowSize = getWindowSize(entity);
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_webSurface->resize(QSize(windowSize.x, windowSize.y));
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}
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glm::vec2 windowSize = getWindowSize(entity);
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_webSurface->resize(QSize(windowSize.x, windowSize.y));
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void WebEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPointer& entity) {
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Parent::doRenderUpdateAsynchronousTyped(entity);
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_modelTransform.postScale(entity->getDimensions());
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_modelTransform.postScale(entity->getDimensions());
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});
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}
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void WebEntityRenderer::doRender(RenderArgs* args) {
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@ -180,7 +179,9 @@ void WebEntityRenderer::doRender(RenderArgs* args) {
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static const glm::vec2 texMin(0.0f), texMax(1.0f), topLeft(-0.5f), bottomRight(0.5f);
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gpu::Batch& batch = *args->_batch;
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batch.setModelTransform(_modelTransform);
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withReadLock([&] {
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batch.setModelTransform(_modelTransform);
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});
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batch.setResourceTexture(0, _texture);
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float fadeRatio = _isFading ? Interpolate::calculateFadeRatio(_fadeStartTime) : 1.0f;
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batch._glColor4f(1.0f, 1.0f, 1.0f, fadeRatio);
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@ -190,7 +191,7 @@ void WebEntityRenderer::doRender(RenderArgs* args) {
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}
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bool WebEntityRenderer::hasWebSurface() {
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return resultWithReadLock<bool>([&] { return (bool)_webSurface; });
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return (bool)_webSurface;
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}
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bool WebEntityRenderer::buildWebSurface(const TypedEntityPointer& entity) {
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@ -213,11 +214,8 @@ bool WebEntityRenderer::buildWebSurface(const TypedEntityPointer& entity) {
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};
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||||
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||||
{
|
||||
QSharedPointer<OffscreenQmlSurface> webSurface = QSharedPointer<OffscreenQmlSurface>(new OffscreenQmlSurface(), deleter);
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webSurface->create();
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withWriteLock([&] {
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_webSurface = webSurface;
|
||||
});
|
||||
_webSurface = QSharedPointer<OffscreenQmlSurface>(new OffscreenQmlSurface(), deleter);
|
||||
_webSurface->create();
|
||||
}
|
||||
|
||||
// FIXME, the max FPS could be better managed by being dynamic (based on the number of current surfaces
|
||||
|
@ -322,33 +320,31 @@ glm::vec2 WebEntityRenderer::getWindowSize(const TypedEntityPointer& entity) con
|
|||
}
|
||||
|
||||
void WebEntityRenderer::loadSourceURL() {
|
||||
withWriteLock([&] {
|
||||
const QUrl sourceUrl(_lastSourceUrl);
|
||||
if (sourceUrl.scheme() == "http" || sourceUrl.scheme() == "https" ||
|
||||
_lastSourceUrl.toLower().endsWith(".htm") || _lastSourceUrl.toLower().endsWith(".html")) {
|
||||
_contentType = htmlContent;
|
||||
_webSurface->setBaseUrl(QUrl::fromLocalFile(PathUtils::resourcesPath() + "qml/controls/"));
|
||||
const QUrl sourceUrl(_lastSourceUrl);
|
||||
if (sourceUrl.scheme() == "http" || sourceUrl.scheme() == "https" ||
|
||||
_lastSourceUrl.toLower().endsWith(".htm") || _lastSourceUrl.toLower().endsWith(".html")) {
|
||||
_contentType = htmlContent;
|
||||
_webSurface->setBaseUrl(QUrl::fromLocalFile(PathUtils::resourcesPath() + "qml/controls/"));
|
||||
|
||||
// We special case YouTube URLs since we know they are videos that we should play with at least 30 FPS.
|
||||
if (sourceUrl.host().endsWith("youtube.com", Qt::CaseInsensitive)) {
|
||||
_webSurface->setMaxFps(YOUTUBE_MAX_FPS);
|
||||
} else {
|
||||
_webSurface->setMaxFps(DEFAULT_MAX_FPS);
|
||||
}
|
||||
|
||||
_webSurface->load("WebEntityView.qml", [this](QQmlContext* context, QObject* item) {
|
||||
item->setProperty("url", _lastSourceUrl);
|
||||
});
|
||||
// We special case YouTube URLs since we know they are videos that we should play with at least 30 FPS.
|
||||
if (sourceUrl.host().endsWith("youtube.com", Qt::CaseInsensitive)) {
|
||||
_webSurface->setMaxFps(YOUTUBE_MAX_FPS);
|
||||
} else {
|
||||
_contentType = qmlContent;
|
||||
_webSurface->setBaseUrl(QUrl::fromLocalFile(PathUtils::resourcesPath()));
|
||||
_webSurface->load(_lastSourceUrl);
|
||||
if (_webSurface->getRootItem() && _webSurface->getRootItem()->objectName() == "tabletRoot") {
|
||||
auto tabletScriptingInterface = DependencyManager::get<TabletScriptingInterface>();
|
||||
tabletScriptingInterface->setQmlTabletRoot("com.highfidelity.interface.tablet.system", _webSurface.data());
|
||||
}
|
||||
_webSurface->setMaxFps(DEFAULT_MAX_FPS);
|
||||
}
|
||||
});
|
||||
|
||||
_webSurface->load("WebEntityView.qml", [this](QQmlContext* context, QObject* item) {
|
||||
item->setProperty("url", _lastSourceUrl);
|
||||
});
|
||||
} else {
|
||||
_contentType = qmlContent;
|
||||
_webSurface->setBaseUrl(QUrl::fromLocalFile(PathUtils::resourcesPath()));
|
||||
_webSurface->load(_lastSourceUrl);
|
||||
if (_webSurface->getRootItem() && _webSurface->getRootItem()->objectName() == "tabletRoot") {
|
||||
auto tabletScriptingInterface = DependencyManager::get<TabletScriptingInterface>();
|
||||
tabletScriptingInterface->setQmlTabletRoot("com.highfidelity.interface.tablet.system", _webSurface.data());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void WebEntityRenderer::handlePointerEvent(const TypedEntityPointer& entity, const PointerEvent& event) {
|
||||
|
|
|
@ -29,7 +29,6 @@ protected:
|
|||
virtual bool needsRenderUpdate() const override;
|
||||
virtual bool needsRenderUpdateFromTypedEntity(const TypedEntityPointer& entity) const override;
|
||||
virtual void doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) override;
|
||||
virtual void doRenderUpdateAsynchronousTyped(const TypedEntityPointer& entity) override;
|
||||
virtual void doRender(RenderArgs* args) override;
|
||||
virtual bool isTransparent() const override;
|
||||
|
||||
|
|
|
@ -267,6 +267,11 @@ void Model::updateRenderItems() {
|
|||
});
|
||||
}
|
||||
|
||||
void Model::setRenderItemsNeedUpdate() {
|
||||
_renderItemsNeedUpdate = true;
|
||||
emit requestRenderUpdate();
|
||||
}
|
||||
|
||||
void Model::initJointTransforms() {
|
||||
if (isLoaded()) {
|
||||
glm::mat4 modelOffset = glm::scale(_scale) * glm::translate(_offset);
|
||||
|
|
|
@ -103,7 +103,7 @@ public:
|
|||
bool isLayeredInFront() const { return _isLayeredInFront; }
|
||||
|
||||
virtual void updateRenderItems();
|
||||
void setRenderItemsNeedUpdate() { _renderItemsNeedUpdate = true; }
|
||||
void setRenderItemsNeedUpdate();
|
||||
bool getRenderItemsNeedUpdate() { return _renderItemsNeedUpdate; }
|
||||
AABox getRenderableMeshBound() const;
|
||||
const render::ItemIDs& fetchRenderItemIDs() const;
|
||||
|
@ -265,6 +265,7 @@ public slots:
|
|||
signals:
|
||||
void setURLFinished(bool success);
|
||||
void setCollisionModelURLFinished(bool success);
|
||||
void requestRenderUpdate();
|
||||
|
||||
protected:
|
||||
|
||||
|
|
Loading…
Reference in a new issue