mirror of
https://github.com/JulianGro/overte.git
synced 2025-04-16 22:30:42 +02:00
start fixing asynch issue, fixes model loading!
This commit is contained in:
parent
3a6e84e681
commit
a6b7578c3c
8 changed files with 102 additions and 101 deletions
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@ -329,25 +329,27 @@ bool EntityRenderer::needsRenderUpdateFromEntity(const EntityItemPointer& entity
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return false;
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}
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void EntityRenderer::doRenderUpdateAsynchronous(const EntityItemPointer& entity) {
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auto transparent = isTransparent();
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if (_prevIsTransparent && !transparent) {
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_isFading = false;
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}
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_prevIsTransparent = transparent;
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void EntityRenderer::doRenderUpdateSynchronous(const ScenePointer& scene, Transaction& transaction, const EntityItemPointer& entity) {
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withWriteLock([&] {
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auto transparent = isTransparent();
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if (_prevIsTransparent && !transparent) {
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_isFading = false;
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}
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_prevIsTransparent = transparent;
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bool success = false;
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auto bound = entity->getAABox(success);
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if (success) {
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_bound = bound;
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}
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auto newModelTransform = entity->getTransformToCenter(success);
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if (success) {
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_modelTransform = newModelTransform;
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}
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bool success = false;
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auto bound = entity->getAABox(success);
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if (success) {
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_bound = bound;
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}
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auto newModelTransform = entity->getTransformToCenter(success);
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if (success) {
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_modelTransform = newModelTransform;
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}
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_moving = entity->isMovingRelativeToParent();
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_visible = entity->getVisible();
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_moving = entity->isMovingRelativeToParent();
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_visible = entity->getVisible();
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});
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}
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void EntityRenderer::onAddToScene(const EntityItemPointer& entity) {
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@ -73,12 +73,12 @@ protected:
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// Will be called on the main thread from updateInScene. This can be used to fetch things like
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// network textures or model geometry from resource caches
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virtual void doRenderUpdateSynchronous(const ScenePointer& scene, Transaction& transaction, const EntityItemPointer& entity) { }
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virtual void doRenderUpdateSynchronous(const ScenePointer& scene, Transaction& transaction, const EntityItemPointer& entity);
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// Will be called by the lambda posted to the scene in updateInScene.
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// This function will execute on the rendering thread, so you cannot use network caches to fetch
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// data in this method if using multi-threaded rendering
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virtual void doRenderUpdateAsynchronous(const EntityItemPointer& entity);
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virtual void doRenderUpdateAsynchronous(const EntityItemPointer& entity) { }
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// Called by the `render` method after `needsRenderUpdate`
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virtual void doRender(RenderArgs* args) = 0;
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@ -1145,7 +1145,6 @@ void ModelEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& sce
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model->removeFromScene(scene, transaction);
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withWriteLock([&] { _model.reset(); });
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}
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emit requestRenderUpdate();
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return;
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}
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@ -1169,7 +1168,6 @@ void ModelEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& sce
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// Nothing else to do unless the model is loaded
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if (!model->isLoaded()) {
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emit needsRenderUpdate();
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return;
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}
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@ -88,31 +88,33 @@ void ShapeEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& sce
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}
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_color = vec4(toGlm(entity->getXColor()), entity->getLocalRenderAlpha());
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_shape = entity->getShape();
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_position = entity->getPosition();
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_dimensions = entity->getDimensions();
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_orientation = entity->getOrientation();
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if (_shape == entity::Sphere) {
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_modelTransform.postScale(SPHERE_ENTITY_SCALE);
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}
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_modelTransform.postScale(_dimensions);
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});
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}
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void ShapeEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPointer& entity) {
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if (_procedural.isEnabled() && _procedural.isFading()) {
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float isFading = Interpolate::calculateFadeRatio(_procedural.getFadeStartTime()) < 1.0f;
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_procedural.setIsFading(isFading);
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}
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_shape = entity->getShape();
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_position = entity->getPosition();
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_dimensions = entity->getDimensions();
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_orientation = entity->getOrientation();
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if (_shape == entity::Sphere) {
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_modelTransform.postScale(SPHERE_ENTITY_SCALE);
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}
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_modelTransform.postScale(_dimensions);
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withReadLock([&] {
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if (_procedural.isEnabled() && _procedural.isFading()) {
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float isFading = Interpolate::calculateFadeRatio(_procedural.getFadeStartTime()) < 1.0f;
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_procedural.setIsFading(isFading);
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}
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});
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}
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bool ShapeEntityRenderer::isTransparent() const {
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if (_procedural.isEnabled() && _procedural.isFading()) {
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return Interpolate::calculateFadeRatio(_procedural.getFadeStartTime()) < 1.0f;
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}
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}
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// return _entity->getLocalRenderAlpha() < 1.0f || Parent::isTransparent();
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return Parent::isTransparent();
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@ -126,15 +128,16 @@ void ShapeEntityRenderer::doRender(RenderArgs* args) {
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gpu::Batch& batch = *args->_batch;
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auto geometryShape = MAPPING[_shape];
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batch.setModelTransform(_modelTransform); // use a transform with scale, rotation, registration point and translation
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GeometryCache::Shape geometryShape;
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bool proceduralRender = false;
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glm::vec4 outColor = _color;
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glm::vec4 outColor;
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withReadLock([&] {
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geometryShape = MAPPING[_shape];
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batch.setModelTransform(_modelTransform); // use a transform with scale, rotation, registration point and translation
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outColor = _color;
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if (_procedural.isReady()) {
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_procedural.prepare(batch, _position, _dimensions, _orientation);
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auto outColor = _procedural.getColor(_color);
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outColor = _procedural.getColor(_color);
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outColor.a *= _procedural.isFading() ? Interpolate::calculateFadeRatio(_procedural.getFadeStartTime()) : 1.0f;
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proceduralRender = true;
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}
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@ -149,13 +152,13 @@ void ShapeEntityRenderer::doRender(RenderArgs* args) {
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}
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} else {
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// FIXME, support instanced multi-shape rendering using multidraw indirect
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_color.a *= _isFading ? Interpolate::calculateFadeRatio(_fadeStartTime) : 1.0f;
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outColor.a *= _isFading ? Interpolate::calculateFadeRatio(_fadeStartTime) : 1.0f;
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auto geometryCache = DependencyManager::get<GeometryCache>();
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auto pipeline = _color.a < 1.0f ? geometryCache->getTransparentShapePipeline() : geometryCache->getOpaqueShapePipeline();
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auto pipeline = outColor.a < 1.0f ? geometryCache->getTransparentShapePipeline() : geometryCache->getOpaqueShapePipeline();
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if (render::ShapeKey(args->_globalShapeKey).isWireframe()) {
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geometryCache->renderWireShapeInstance(args, batch, geometryShape, _color, pipeline);
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geometryCache->renderWireShapeInstance(args, batch, geometryShape, outColor, pipeline);
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} else {
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geometryCache->renderSolidShapeInstance(args, batch, geometryShape, _color, pipeline);
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geometryCache->renderSolidShapeInstance(args, batch, geometryShape, outColor, pipeline);
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}
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}
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@ -118,31 +118,30 @@ void WebEntityRenderer::onTimeout() {
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}
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void WebEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) {
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// This work must be done on the main thread
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if (!hasWebSurface()) {
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buildWebSurface(entity);
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}
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withWriteLock([&] {
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// This work must be done on the main thread
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if (!hasWebSurface()) {
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buildWebSurface(entity);
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}
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if (_contextPosition != entity->getPosition()) {
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// update globalPosition
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_contextPosition = entity->getPosition();
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_webSurface->getSurfaceContext()->setContextProperty("globalPosition", vec3toVariant(_contextPosition));
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}
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if (_contextPosition != entity->getPosition()) {
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// update globalPosition
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_contextPosition = entity->getPosition();
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_webSurface->getSurfaceContext()->setContextProperty("globalPosition", vec3toVariant(_contextPosition));
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}
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if (_lastSourceUrl != entity->getSourceUrl()) {
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_lastSourceUrl = entity->getSourceUrl();
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loadSourceURL();
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}
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if (_lastSourceUrl != entity->getSourceUrl()) {
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_lastSourceUrl = entity->getSourceUrl();
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loadSourceURL();
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}
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_lastDPI = entity->getDPI();
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_lastDPI = entity->getDPI();
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glm::vec2 windowSize = getWindowSize(entity);
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_webSurface->resize(QSize(windowSize.x, windowSize.y));
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}
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glm::vec2 windowSize = getWindowSize(entity);
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_webSurface->resize(QSize(windowSize.x, windowSize.y));
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void WebEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPointer& entity) {
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Parent::doRenderUpdateAsynchronousTyped(entity);
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_modelTransform.postScale(entity->getDimensions());
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_modelTransform.postScale(entity->getDimensions());
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});
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}
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void WebEntityRenderer::doRender(RenderArgs* args) {
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@ -180,7 +179,9 @@ void WebEntityRenderer::doRender(RenderArgs* args) {
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static const glm::vec2 texMin(0.0f), texMax(1.0f), topLeft(-0.5f), bottomRight(0.5f);
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gpu::Batch& batch = *args->_batch;
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batch.setModelTransform(_modelTransform);
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withReadLock([&] {
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batch.setModelTransform(_modelTransform);
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});
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batch.setResourceTexture(0, _texture);
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float fadeRatio = _isFading ? Interpolate::calculateFadeRatio(_fadeStartTime) : 1.0f;
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batch._glColor4f(1.0f, 1.0f, 1.0f, fadeRatio);
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@ -190,7 +191,7 @@ void WebEntityRenderer::doRender(RenderArgs* args) {
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}
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bool WebEntityRenderer::hasWebSurface() {
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return resultWithReadLock<bool>([&] { return (bool)_webSurface; });
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return (bool)_webSurface;
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}
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bool WebEntityRenderer::buildWebSurface(const TypedEntityPointer& entity) {
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@ -213,11 +214,8 @@ bool WebEntityRenderer::buildWebSurface(const TypedEntityPointer& entity) {
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};
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{
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QSharedPointer<OffscreenQmlSurface> webSurface = QSharedPointer<OffscreenQmlSurface>(new OffscreenQmlSurface(), deleter);
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webSurface->create();
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withWriteLock([&] {
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_webSurface = webSurface;
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});
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_webSurface = QSharedPointer<OffscreenQmlSurface>(new OffscreenQmlSurface(), deleter);
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_webSurface->create();
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}
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// FIXME, the max FPS could be better managed by being dynamic (based on the number of current surfaces
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@ -322,33 +320,31 @@ glm::vec2 WebEntityRenderer::getWindowSize(const TypedEntityPointer& entity) con
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}
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void WebEntityRenderer::loadSourceURL() {
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withWriteLock([&] {
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const QUrl sourceUrl(_lastSourceUrl);
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if (sourceUrl.scheme() == "http" || sourceUrl.scheme() == "https" ||
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_lastSourceUrl.toLower().endsWith(".htm") || _lastSourceUrl.toLower().endsWith(".html")) {
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_contentType = htmlContent;
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_webSurface->setBaseUrl(QUrl::fromLocalFile(PathUtils::resourcesPath() + "qml/controls/"));
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const QUrl sourceUrl(_lastSourceUrl);
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if (sourceUrl.scheme() == "http" || sourceUrl.scheme() == "https" ||
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_lastSourceUrl.toLower().endsWith(".htm") || _lastSourceUrl.toLower().endsWith(".html")) {
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_contentType = htmlContent;
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_webSurface->setBaseUrl(QUrl::fromLocalFile(PathUtils::resourcesPath() + "qml/controls/"));
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// We special case YouTube URLs since we know they are videos that we should play with at least 30 FPS.
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if (sourceUrl.host().endsWith("youtube.com", Qt::CaseInsensitive)) {
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_webSurface->setMaxFps(YOUTUBE_MAX_FPS);
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} else {
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_webSurface->setMaxFps(DEFAULT_MAX_FPS);
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}
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_webSurface->load("WebEntityView.qml", [this](QQmlContext* context, QObject* item) {
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item->setProperty("url", _lastSourceUrl);
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});
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// We special case YouTube URLs since we know they are videos that we should play with at least 30 FPS.
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if (sourceUrl.host().endsWith("youtube.com", Qt::CaseInsensitive)) {
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_webSurface->setMaxFps(YOUTUBE_MAX_FPS);
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} else {
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_contentType = qmlContent;
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_webSurface->setBaseUrl(QUrl::fromLocalFile(PathUtils::resourcesPath()));
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_webSurface->load(_lastSourceUrl);
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if (_webSurface->getRootItem() && _webSurface->getRootItem()->objectName() == "tabletRoot") {
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auto tabletScriptingInterface = DependencyManager::get<TabletScriptingInterface>();
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tabletScriptingInterface->setQmlTabletRoot("com.highfidelity.interface.tablet.system", _webSurface.data());
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}
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_webSurface->setMaxFps(DEFAULT_MAX_FPS);
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}
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});
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_webSurface->load("WebEntityView.qml", [this](QQmlContext* context, QObject* item) {
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item->setProperty("url", _lastSourceUrl);
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});
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} else {
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_contentType = qmlContent;
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_webSurface->setBaseUrl(QUrl::fromLocalFile(PathUtils::resourcesPath()));
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_webSurface->load(_lastSourceUrl);
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if (_webSurface->getRootItem() && _webSurface->getRootItem()->objectName() == "tabletRoot") {
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auto tabletScriptingInterface = DependencyManager::get<TabletScriptingInterface>();
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tabletScriptingInterface->setQmlTabletRoot("com.highfidelity.interface.tablet.system", _webSurface.data());
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}
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}
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}
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void WebEntityRenderer::handlePointerEvent(const TypedEntityPointer& entity, const PointerEvent& event) {
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@ -29,7 +29,6 @@ protected:
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virtual bool needsRenderUpdate() const override;
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virtual bool needsRenderUpdateFromTypedEntity(const TypedEntityPointer& entity) const override;
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virtual void doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) override;
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virtual void doRenderUpdateAsynchronousTyped(const TypedEntityPointer& entity) override;
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virtual void doRender(RenderArgs* args) override;
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virtual bool isTransparent() const override;
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@ -267,6 +267,11 @@ void Model::updateRenderItems() {
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});
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}
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void Model::setRenderItemsNeedUpdate() {
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_renderItemsNeedUpdate = true;
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emit requestRenderUpdate();
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}
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void Model::initJointTransforms() {
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if (isLoaded()) {
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glm::mat4 modelOffset = glm::scale(_scale) * glm::translate(_offset);
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@ -814,13 +819,11 @@ void Model::setTextures(const QVariantMap& textures) {
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_needsUpdateTextures = true;
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_needsFixupInScene = true;
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_renderGeometry->setTextures(textures);
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emit requestRenderUpdate();
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} else {
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// FIXME(Huffman): Disconnect previously connected lambdas so we don't set textures multiple
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// after the geometry has finished loading.
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connect(&_renderWatcher, &GeometryResourceWatcher::finished, this, [this, textures]() {
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_renderGeometry->setTextures(textures);
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emit requestRenderUpdate();
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});
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}
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}
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@ -103,7 +103,7 @@ public:
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bool isLayeredInFront() const { return _isLayeredInFront; }
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virtual void updateRenderItems();
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void setRenderItemsNeedUpdate() { _renderItemsNeedUpdate = true; emit requestRenderUpdate(); }
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void setRenderItemsNeedUpdate();
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bool getRenderItemsNeedUpdate() { return _renderItemsNeedUpdate; }
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AABox getRenderableMeshBound() const;
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const render::ItemIDs& fetchRenderItemIDs() const;
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