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Splitting files, adding test skeleton
This commit is contained in:
parent
184e9a2209
commit
c3775623aa
10 changed files with 295 additions and 352 deletions
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@ -1,190 +0,0 @@
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#include <map>
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#include <list>
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#include <QtCore/QObject>
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#include <QtScript/QScriptValue>
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extern float currentTime();
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namespace Controllers {
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/*
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* Encapsulates a particular input / output,
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* i.e. Hydra.Button0, Standard.X, Action.Yaw
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*/
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class Endpoint {
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public:
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virtual float value() = 0;
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virtual void apply(float newValue, float oldValue, const Endpoint& source) = 0;
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};
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using EndpointList = std::list<Endpoint*>;
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const EndpointList& getHardwareEndpoints();
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// Ex: xbox.RY, xbox.A ....
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class HardwareEndpoint : public Endpoint {
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public:
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virtual float value() override {
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// ...
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}
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virtual void apply(float newValue, float oldValue, const Endpoint& source) override {
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// Default does nothing, but in theory this could be something like vibration
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// mapping.from(xbox.X).to(xbox.Vibrate)
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}
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};
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class VirtualEndpoint : public Endpoint {
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public:
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virtual void apply(float newValue) {
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if (newValue != _lastValue) {
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_lastValue = newValue;
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}
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}
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virtual float value() {
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return _lastValue;
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}
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float _lastValue;
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};
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/*
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* A function which provides input
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*/
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class FunctionEndpoint : public Endpoint {
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public:
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virtual float value() override {
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float now = currentTime();
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float delta = now - _lastCalled;
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float result = _inputFunction.call(_object, QScriptValue(delta)).toNumber();
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_lastCalled = now;
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return result;
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}
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virtual void apply(float newValue, float oldValue, const Endpoint& source) override {
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if (newValue != oldValue) {
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//_outputFunction.call(newValue, oldValue, source);
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}
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}
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float _lastValue{ NAN };
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float _lastCalled{ 0 };
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QScriptValue _outputFunction;
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QScriptValue _inputFunction;
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QScriptValue _object;
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};
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// Encapsulates part of a filter chain
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class Filter {
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public:
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virtual float apply(float newValue, float oldValue) = 0;
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};
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class ScaleFilter : public Filter {
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public:
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virtual float apply(float newValue, float oldValue) {
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return newValue * _scale;
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}
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float _scale{ 1.0 };
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};
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class PulseFilter : public Filter {
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public:
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virtual float apply(float newValue, float oldValue) {
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// ???
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}
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float _lastEmitValue{ 0 };
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float _lastEmitTime{ 0 };
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float _interval{ -1.0f };
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};
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using FilterList = std::list<Filter*>;
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/*
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* encapsulates a source, destination and filters to apply
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*/
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class Route {
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public:
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Endpoint* _source;
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Endpoint* _destination;
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FilterList _filters;
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};
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using ValueMap = std::map<Endpoint*, float>;
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class Mapping {
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public:
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// List of routes
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using List = std::list<Route>;
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// Map of source channels to route lists
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using Map = std::map<Endpoint*, List>;
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Map _channelMappings;
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ValueMap _lastValues;
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};
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class MappingsStack {
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std::list<Mapping> _stack;
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ValueMap _lastValues;
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void update() {
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EndpointList hardwareInputs = getHardwareEndpoints();
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ValueMap currentValues;
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for (auto input : hardwareInputs) {
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currentValues[input] = input->value();
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}
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// Now process the current values for each level of the stack
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for (auto& mapping : _stack) {
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update(mapping, currentValues);
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}
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_lastValues = currentValues;
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}
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void update(Mapping& mapping, ValueMap& values) {
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ValueMap updates;
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EndpointList consumedEndpoints;
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for (const auto& entry : values) {
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Endpoint* endpoint = entry.first;
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if (!mapping._channelMappings.count(endpoint)) {
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continue;
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}
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const Mapping::List& routes = mapping._channelMappings[endpoint];
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consumedEndpoints.push_back(endpoint);
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for (const auto& route : routes) {
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float lastValue = 0;
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if (mapping._lastValues.count(endpoint)) {
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lastValue = mapping._lastValues[endpoint];
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}
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float value = entry.second;
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for (const auto& filter : route._filters) {
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value = filter->apply(value, lastValue);
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}
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updates[route._destination] = value;
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}
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}
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// Update the last seen values
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mapping._lastValues = values;
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// Remove all the consumed inputs
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for (auto endpoint : consumedEndpoints) {
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values.erase(endpoint);
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}
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// Add all the updates (may restore some of the consumed data if a passthrough was created (i.e. source == dest)
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for (const auto& entry : updates) {
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values[entry.first] = entry.second;
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}
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}
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};
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}
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@ -1,149 +0,0 @@
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#include <map>
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#include <list>
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#include <QtCore/QObject>
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#include <QtScript/QScriptValue>
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extern float currentTime();
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namespace Controllers {
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/*
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* A function which provides input
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*/
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class FunctionEndpoint : public Endpoint {
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public:
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virtual float value() override {
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float now = currentTime();
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float delta = now - _lastCalled;
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float result = _inputFunction.call(_object, QScriptValue(delta)).toNumber();
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_lastCalled = now;
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return result;
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}
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virtual void apply(float newValue, float oldValue, const Endpoint& source) override {
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if (newValue != oldValue) {
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//_outputFunction.call(newValue, oldValue, source);
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}
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}
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float _lastValue{ NAN };
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float _lastCalled{ 0 };
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QScriptValue _outputFunction;
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QScriptValue _inputFunction;
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QScriptValue _object;
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};
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// Encapsulates part of a filter chain
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class Filter {
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public:
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virtual float apply(float newValue, float oldValue) = 0;
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};
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class ScaleFilter : public Filter {
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public:
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virtual float apply(float newValue, float oldValue) {
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return newValue * _scale;
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}
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float _scale{ 1.0 };
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};
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class PulseFilter : public Filter {
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public:
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virtual float apply(float newValue, float oldValue) {
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// ???
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}
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float _lastEmitValue{ 0 };
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float _lastEmitTime{ 0 };
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float _interval{ -1.0f };
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};
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using FilterList = std::list<Filter*>;
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/*
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* encapsulates a source, destination and filters to apply
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*/
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class Route {
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public:
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Endpoint* _source;
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Endpoint* _destination;
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FilterList _filters;
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};
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using ValueMap = std::map<Endpoint*, float>;
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class Mapping {
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public:
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// List of routes
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using List = std::list<Route>;
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// Map of source channels to route lists
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using Map = std::map<Endpoint*, List>;
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Map _channelMappings;
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ValueMap _lastValues;
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};
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class MappingsStack {
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std::list<Mapping> _stack;
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ValueMap _lastValues;
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void update() {
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EndpointList hardwareInputs = getHardwareEndpoints();
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ValueMap currentValues;
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for (auto input : hardwareInputs) {
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currentValues[input] = input->value();
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}
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// Now process the current values for each level of the stack
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for (auto& mapping : _stack) {
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update(mapping, currentValues);
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}
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_lastValues = currentValues;
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}
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void update(Mapping& mapping, ValueMap& values) {
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ValueMap updates;
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EndpointList consumedEndpoints;
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for (const auto& entry : values) {
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Endpoint* endpoint = entry.first;
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if (!mapping._channelMappings.count(endpoint)) {
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continue;
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}
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const Mapping::List& routes = mapping._channelMappings[endpoint];
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consumedEndpoints.push_back(endpoint);
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for (const auto& route : routes) {
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float lastValue = 0;
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if (mapping._lastValues.count(endpoint)) {
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lastValue = mapping._lastValues[endpoint];
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}
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float value = entry.second;
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for (const auto& filter : route._filters) {
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value = filter->apply(value, lastValue);
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}
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updates[route._destination] = value;
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}
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}
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// Update the last seen values
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mapping._lastValues = values;
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// Remove all the consumed inputs
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for (auto endpoint : consumedEndpoints) {
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values.erase(endpoint);
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}
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// Add all the updates (may restore some of the consumed data if a passthrough was created (i.e. source == dest)
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for (const auto& entry : updates) {
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values[entry.first] = entry.second;
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}
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}
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};
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}
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namespace Controllers {
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// FIXME how do we handle dynamic changes in connected hardware?
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const Endpoint::List& Endpoint::getHardwareEndpoints() {
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static Endpoint::List ACTIVE_HARDWARE;
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static std::once_flag once;
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std::call_once(once, [&] {
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auto userInputMapper = DependencyManager::get<UserInputMapper>();
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// TODO populate ACTIVE_HARDWARE with all the connected devices
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// For each connected device
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// for each input channel
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// build a HardwareEndpoint instance around the input channel and add it to the list
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});
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}
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// Ex: xbox.RY, xbox.A ....
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class HardwareEndpoint : public Endpoint {
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public:
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float _lastValue;
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};
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float currentTime() {
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return 0;
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}
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/*
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* A function which provides input
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*/
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class FunctionEndpoint : public Endpoint {
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public:
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virtual float value() override {
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float now = currentTime();
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float delta = now - _lastCalled;
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float result = _inputFunction.call(_object, QScriptValue(delta)).toNumber();
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_lastCalled = now;
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return result;
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}
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virtual void apply(float newValue, float oldValue, const Endpoint& source) override {
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if (newValue != oldValue) {
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//_outputFunction.call(newValue, oldValue, source);
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}
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}
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float _lastValue{ NAN };
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float _lastCalled{ 0 };
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QScriptValue _outputFunction;
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QScriptValue _inputFunction;
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QScriptValue _object;
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};
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// FIXME how do we handle dynamic changes in connected hardware?
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const Endpoint::List& Endpoint::getHardwareEndpoints() {
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static Endpoint::List ACTIVE_HARDWARE_ENDPOINTS;
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static std::once_flag once;
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std::call_once(once, [&] {
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auto userInputMapper = DependencyManager::get<UserInputMapper>();
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// TODO populate ACTIVE_HARDWARE with all the connected devices
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// For each connected device
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// for each input channel
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// build a HardwareEndpoint instance around the input channel and add it to the list
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});
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return ACTIVE_HARDWARE_ENDPOINTS;
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}
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}
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41
libraries/controllers/src/controllers/Filter.cpp
Normal file
41
libraries/controllers/src/controllers/Filter.cpp
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//
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// Created by Bradley Austin Davis 2015/10/09
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "Filter.h"
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#include <QtCore/QObject>
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#include <QtScript/QScriptValue>
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namespace Controllers {
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class ScaleFilter : public Filter {
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public:
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virtual float apply(float newValue, float oldValue) {
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return newValue * _scale;
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}
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private:
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float _scale{ 1.0 };
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};
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class PulseFilter : public Filter {
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public:
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virtual float apply(float newValue, float oldValue) {
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// ???
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}
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private:
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float _lastEmitValue{ 0 };
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float _lastEmitTime{ 0 };
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float _interval{ -1.0f };
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};
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}
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29
libraries/controllers/src/controllers/Filter.h
Normal file
29
libraries/controllers/src/controllers/Filter.h
Normal file
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//
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// Created by Bradley Austin Davis 2015/10/09
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#pragma once
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#ifndef hifi_Controllers_Filter_h
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#define hifi_Controllers_Filter_h
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#include <list>
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#include <memory>
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namespace Controllers {
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// Encapsulates part of a filter chain
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class Filter {
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public:
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virtual float apply(float newValue, float oldValue) = 0;
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using Pointer = std::shared_ptr<Filter>;
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using List = std::list<Pointer>;
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};
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}
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#endif
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9
libraries/controllers/src/controllers/Mapping.cpp
Normal file
9
libraries/controllers/src/controllers/Mapping.cpp
Normal file
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#include "Mapping.h"
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#include <QtCore/QObject>
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#include <QtScript/QScriptValue>
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extern float currentTime();
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namespace Controllers {
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}
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87
libraries/controllers/src/controllers/Mapping.h
Normal file
87
libraries/controllers/src/controllers/Mapping.h
Normal file
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#include <map>
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#include <list>
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#include <QtCore/QObject>
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#include <QtScript/QScriptValue>
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extern float currentTime();
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#include "Endpoint.h"
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#include "Filter.h"
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#include "Route.h"
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namespace Controllers {
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using ValueMap = std::map<Endpoint::Pointer, float>;
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class Mapping {
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public:
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// Map of source channels to route lists
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using Map = std::map<Endpoint::Pointer, Route::List>;
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Map _channelMappings;
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ValueMap _lastValues;
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void parse(const QString& json);
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QString serialize();
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};
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// class MappingsStack {
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// std::list<Mapping> _stack;
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// ValueMap _lastValues;
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//
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// void update() {
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// EndpointList hardwareInputs = getHardwareEndpoints();
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// ValueMap currentValues;
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//
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// for (auto input : hardwareInputs) {
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// currentValues[input] = input->value();
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// }
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//
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// // Now process the current values for each level of the stack
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// for (auto& mapping : _stack) {
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// update(mapping, currentValues);
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// }
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//
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// _lastValues = currentValues;
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// }
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//
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// void update(Mapping& mapping, ValueMap& values) {
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// ValueMap updates;
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// EndpointList consumedEndpoints;
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// for (const auto& entry : values) {
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// Endpoint* endpoint = entry.first;
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// if (!mapping._channelMappings.count(endpoint)) {
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// continue;
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// }
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//
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// const Mapping::List& routes = mapping._channelMappings[endpoint];
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// consumedEndpoints.push_back(endpoint);
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// for (const auto& route : routes) {
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// float lastValue = 0;
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// if (mapping._lastValues.count(endpoint)) {
|
||||
// lastValue = mapping._lastValues[endpoint];
|
||||
// }
|
||||
// float value = entry.second;
|
||||
// for (const auto& filter : route._filters) {
|
||||
// value = filter->apply(value, lastValue);
|
||||
// }
|
||||
// updates[route._destination] = value;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// // Update the last seen values
|
||||
// mapping._lastValues = values;
|
||||
//
|
||||
// // Remove all the consumed inputs
|
||||
// for (auto endpoint : consumedEndpoints) {
|
||||
// values.erase(endpoint);
|
||||
// }
|
||||
//
|
||||
// // Add all the updates (may restore some of the consumed data if a passthrough was created (i.e. source == dest)
|
||||
// for (const auto& entry : updates) {
|
||||
// values[entry.first] = entry.second;
|
||||
// }
|
||||
// }
|
||||
// };
|
||||
}
|
32
libraries/controllers/src/controllers/Route.h
Normal file
32
libraries/controllers/src/controllers/Route.h
Normal file
|
@ -0,0 +1,32 @@
|
|||
//
|
||||
// Created by Bradley Austin Davis 2015/10/09
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#ifndef hifi_Controllers_Route_h
|
||||
#define hifi_Controllers_Route_h
|
||||
|
||||
#include "Endpoint.h"
|
||||
#include "Filter.h"
|
||||
|
||||
namespace Controllers {
|
||||
|
||||
/*
|
||||
* encapsulates a source, destination and filters to apply
|
||||
*/
|
||||
class Route {
|
||||
public:
|
||||
Endpoint::Pointer _source;
|
||||
Endpoint::Pointer _destination;
|
||||
Filter::List _filters;
|
||||
|
||||
using Pointer = std::shared_ptr<Route>;
|
||||
using List = std::list<Pointer>;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
13
tests/controllers/CMakeLists.txt
Normal file
13
tests/controllers/CMakeLists.txt
Normal file
|
@ -0,0 +1,13 @@
|
|||
|
||||
set(TARGET_NAME controllers-test)
|
||||
|
||||
AUTOSCRIBE_SHADER_LIB(gpu model render-utils )
|
||||
|
||||
# This is not a testcase -- just set it up as a regular hifi project
|
||||
setup_hifi_project(Script)
|
||||
set_target_properties(${TARGET_NAME} PROPERTIES FOLDER "Tests/manual-tests/")
|
||||
|
||||
# link in the shared libraries
|
||||
link_hifi_libraries(shared script-engine input-plugins controllers)
|
||||
|
||||
copy_dlls_beside_windows_executable()
|
38
tests/controllers/src/main.cpp
Normal file
38
tests/controllers/src/main.cpp
Normal file
|
@ -0,0 +1,38 @@
|
|||
//
|
||||
// main.cpp
|
||||
// tests/gpu-test/src
|
||||
//
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include <unordered_map>
|
||||
#include <memory>
|
||||
#include <cstdio>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
|
||||
#include <QtCore/QTime>
|
||||
#include <QtCore/QTimer>
|
||||
#include <QtCore/QDir>
|
||||
#include <QtCore/QElapsedTimer>
|
||||
#include <QtCore/QFile>
|
||||
#include <QtCore/QLoggingCategory>
|
||||
|
||||
#include <QtGui/QResizeEvent>
|
||||
#include <QtGui/QWindow>
|
||||
#include <QtGui/QGuiApplication>
|
||||
#include <QtGui/QImage>
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
QGuiApplication app(argc, argv);
|
||||
QWindow window;
|
||||
app.exec();
|
||||
return 0;
|
||||
}
|
||||
|
||||
#include "main.moc"
|
||||
|
Loading…
Reference in a new issue