Prototyping controllers

This commit is contained in:
Brad Davis 2015-10-09 16:20:55 -07:00
parent 1dfafec5af
commit 184e9a2209
4 changed files with 243 additions and 1 deletions

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@ -118,7 +118,8 @@ target_link_libraries(${TARGET_NAME} ${BULLET_LIBRARIES})
link_hifi_libraries(shared octree environment gpu procedural model render fbx networking model-networking entities avatars
audio audio-client animation script-engine physics
render-utils entities-renderer ui auto-updater
plugins display-plugins input-plugins)
plugins display-plugins input-plugins
controllers)
add_dependency_external_projects(sdl2)

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@ -0,0 +1,149 @@
#include <map>
#include <list>
#include <QtCore/QObject>
#include <QtScript/QScriptValue>
extern float currentTime();
namespace Controllers {
/*
* A function which provides input
*/
class FunctionEndpoint : public Endpoint {
public:
virtual float value() override {
float now = currentTime();
float delta = now - _lastCalled;
float result = _inputFunction.call(_object, QScriptValue(delta)).toNumber();
_lastCalled = now;
return result;
}
virtual void apply(float newValue, float oldValue, const Endpoint& source) override {
if (newValue != oldValue) {
//_outputFunction.call(newValue, oldValue, source);
}
}
float _lastValue{ NAN };
float _lastCalled{ 0 };
QScriptValue _outputFunction;
QScriptValue _inputFunction;
QScriptValue _object;
};
// Encapsulates part of a filter chain
class Filter {
public:
virtual float apply(float newValue, float oldValue) = 0;
};
class ScaleFilter : public Filter {
public:
virtual float apply(float newValue, float oldValue) {
return newValue * _scale;
}
float _scale{ 1.0 };
};
class PulseFilter : public Filter {
public:
virtual float apply(float newValue, float oldValue) {
// ???
}
float _lastEmitValue{ 0 };
float _lastEmitTime{ 0 };
float _interval{ -1.0f };
};
using FilterList = std::list<Filter*>;
/*
* encapsulates a source, destination and filters to apply
*/
class Route {
public:
Endpoint* _source;
Endpoint* _destination;
FilterList _filters;
};
using ValueMap = std::map<Endpoint*, float>;
class Mapping {
public:
// List of routes
using List = std::list<Route>;
// Map of source channels to route lists
using Map = std::map<Endpoint*, List>;
Map _channelMappings;
ValueMap _lastValues;
};
class MappingsStack {
std::list<Mapping> _stack;
ValueMap _lastValues;
void update() {
EndpointList hardwareInputs = getHardwareEndpoints();
ValueMap currentValues;
for (auto input : hardwareInputs) {
currentValues[input] = input->value();
}
// Now process the current values for each level of the stack
for (auto& mapping : _stack) {
update(mapping, currentValues);
}
_lastValues = currentValues;
}
void update(Mapping& mapping, ValueMap& values) {
ValueMap updates;
EndpointList consumedEndpoints;
for (const auto& entry : values) {
Endpoint* endpoint = entry.first;
if (!mapping._channelMappings.count(endpoint)) {
continue;
}
const Mapping::List& routes = mapping._channelMappings[endpoint];
consumedEndpoints.push_back(endpoint);
for (const auto& route : routes) {
float lastValue = 0;
if (mapping._lastValues.count(endpoint)) {
lastValue = mapping._lastValues[endpoint];
}
float value = entry.second;
for (const auto& filter : route._filters) {
value = filter->apply(value, lastValue);
}
updates[route._destination] = value;
}
}
// Update the last seen values
mapping._lastValues = values;
// Remove all the consumed inputs
for (auto endpoint : consumedEndpoints) {
values.erase(endpoint);
}
// Add all the updates (may restore some of the consumed data if a passthrough was created (i.e. source == dest)
for (const auto& entry : updates) {
values[entry.first] = entry.second;
}
}
};
}

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@ -0,0 +1,58 @@
//
// Created by Bradley Austin Davis 2015/10/09
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "Endpoint.h"
#include <mutex>
#include <input-plugins/UserInputMapper.h>
namespace Controllers {
// FIXME how do we handle dynamic changes in connected hardware?
const Endpoint::List& Endpoint::getHardwareEndpoints() {
static Endpoint::List ACTIVE_HARDWARE;
static std::once_flag once;
std::call_once(once, [&] {
auto userInputMapper = DependencyManager::get<UserInputMapper>();
// TODO populate ACTIVE_HARDWARE with all the connected devices
// For each connected device
// for each input channel
// build a HardwareEndpoint instance around the input channel and add it to the list
});
}
// Ex: xbox.RY, xbox.A ....
class HardwareEndpoint : public Endpoint {
public:
virtual float value() override {
// ...
}
virtual void apply(float newValue, float oldValue, const Endpoint& source) override {
// Default does nothing, but in theory this could be something like vibration
// mapping.from(xbox.X).to(xbox.Vibrate)
}
};
// Ex: Standard.RY, Action.Yaw
class VirtualEndpoint : public Endpoint {
public:
virtual void apply(float newValue) {
if (newValue != _lastValue) {
_lastValue = newValue;
}
}
virtual float value() {
return _lastValue;
}
float _lastValue;
};
}

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@ -0,0 +1,34 @@
//
// Created by Bradley Austin Davis 2015/10/09
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#ifndef hifi_Controllers_Endpoint_h
#define hifi_Controllers_Endpoint_h
#include <list>
#include <memory>
namespace Controllers {
/*
* Encapsulates a particular input / output,
* i.e. Hydra.Button0, Standard.X, Action.Yaw
*/
class Endpoint {
public:
virtual float value() = 0;
virtual void apply(float newValue, float oldValue, const Endpoint& source) = 0;
using Pointer = std::shared_ptr<Endpoint>;
using List = std::list<Pointer>;
static const List& getHardwareEndpoints();
};
}
#endif