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Prototyping controller refactoring
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14
libraries/controllers/CMakeLists.txt
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14
libraries/controllers/CMakeLists.txt
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set(TARGET_NAME controllers)
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# set a default root dir for each of our optional externals if it was not passed
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setup_hifi_library(Script)
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# use setup_hifi_library macro to setup our project and link appropriate Qt modules
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link_hifi_libraries(shared plugins input-plugins)
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GroupSources("src/controllers")
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add_dependency_external_projects(glm)
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find_package(GLM REQUIRED)
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target_include_directories(${TARGET_NAME} PUBLIC ${GLM_INCLUDE_DIRS})
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190
libraries/controllers/src/controllers/ControllerMapping.cpp
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190
libraries/controllers/src/controllers/ControllerMapping.cpp
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#include <map>
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#include <list>
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#include <QtCore/QObject>
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#include <QtScript/QScriptValue>
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extern float currentTime();
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namespace Controllers {
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/*
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* Encapsulates a particular input / output,
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* i.e. Hydra.Button0, Standard.X, Action.Yaw
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*/
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class Endpoint {
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public:
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virtual float value() = 0;
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virtual void apply(float newValue, float oldValue, const Endpoint& source) = 0;
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};
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using EndpointList = std::list<Endpoint*>;
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const EndpointList& getHardwareEndpoints();
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// Ex: xbox.RY, xbox.A ....
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class HardwareEndpoint : public Endpoint {
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public:
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virtual float value() override {
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// ...
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}
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virtual void apply(float newValue, float oldValue, const Endpoint& source) override {
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// Default does nothing, but in theory this could be something like vibration
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// mapping.from(xbox.X).to(xbox.Vibrate)
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}
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};
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class VirtualEndpoint : public Endpoint {
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public:
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virtual void apply(float newValue) {
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if (newValue != _lastValue) {
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_lastValue = newValue;
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}
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}
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virtual float value() {
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return _lastValue;
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}
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float _lastValue;
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};
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/*
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* A function which provides input
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*/
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class FunctionEndpoint : public Endpoint {
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public:
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virtual float value() override {
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float now = currentTime();
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float delta = now - _lastCalled;
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float result = _inputFunction.call(_object, QScriptValue(delta)).toNumber();
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_lastCalled = now;
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return result;
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}
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virtual void apply(float newValue, float oldValue, const Endpoint& source) override {
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if (newValue != oldValue) {
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//_outputFunction.call(newValue, oldValue, source);
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}
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}
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float _lastValue{ NAN };
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float _lastCalled{ 0 };
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QScriptValue _outputFunction;
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QScriptValue _inputFunction;
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QScriptValue _object;
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};
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// Encapsulates part of a filter chain
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class Filter {
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public:
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virtual float apply(float newValue, float oldValue) = 0;
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};
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class ScaleFilter : public Filter {
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public:
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virtual float apply(float newValue, float oldValue) {
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return newValue * _scale;
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}
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float _scale{ 1.0 };
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};
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class PulseFilter : public Filter {
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public:
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virtual float apply(float newValue, float oldValue) {
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// ???
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}
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float _lastEmitValue{ 0 };
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float _lastEmitTime{ 0 };
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float _interval{ -1.0f };
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};
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using FilterList = std::list<Filter*>;
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/*
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* encapsulates a source, destination and filters to apply
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*/
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class Route {
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public:
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Endpoint* _source;
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Endpoint* _destination;
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FilterList _filters;
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};
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using ValueMap = std::map<Endpoint*, float>;
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class Mapping {
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public:
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// List of routes
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using List = std::list<Route>;
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// Map of source channels to route lists
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using Map = std::map<Endpoint*, List>;
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Map _channelMappings;
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ValueMap _lastValues;
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};
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class MappingsStack {
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std::list<Mapping> _stack;
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ValueMap _lastValues;
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void update() {
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EndpointList hardwareInputs = getHardwareEndpoints();
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ValueMap currentValues;
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for (auto input : hardwareInputs) {
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currentValues[input] = input->value();
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}
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// Now process the current values for each level of the stack
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for (auto& mapping : _stack) {
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update(mapping, currentValues);
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}
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_lastValues = currentValues;
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}
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void update(Mapping& mapping, ValueMap& values) {
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ValueMap updates;
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EndpointList consumedEndpoints;
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for (const auto& entry : values) {
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Endpoint* endpoint = entry.first;
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if (!mapping._channelMappings.count(endpoint)) {
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continue;
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}
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const Mapping::List& routes = mapping._channelMappings[endpoint];
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consumedEndpoints.push_back(endpoint);
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for (const auto& route : routes) {
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float lastValue = 0;
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if (mapping._lastValues.count(endpoint)) {
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lastValue = mapping._lastValues[endpoint];
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}
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float value = entry.second;
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for (const auto& filter : route._filters) {
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value = filter->apply(value, lastValue);
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}
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updates[route._destination] = value;
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}
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}
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// Update the last seen values
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mapping._lastValues = values;
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// Remove all the consumed inputs
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for (auto endpoint : consumedEndpoints) {
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values.erase(endpoint);
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}
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// Add all the updates (may restore some of the consumed data if a passthrough was created (i.e. source == dest)
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for (const auto& entry : updates) {
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values[entry.first] = entry.second;
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}
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}
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};
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}
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