removed trigger being used for toy ball catching

This commit is contained in:
Philip Rosedale 2014-01-02 15:38:21 -08:00
parent a9d21faa7e
commit c286f84d97

View file

@ -232,10 +232,8 @@ void Hand::simulateToyBall(PalmData& palm, const glm::vec3& fingerTipPosition, f
const int NEW_BALL_BUTTON = BUTTON_3;
float trigger = palm.getTrigger();
bool grabButtonPressed = ((palm.getControllerButtons() & BUTTON_FWD) ||
(palm.getControllerButtons() & BUTTON_3) ||
(trigger > 0.f));
(palm.getControllerButtons() & BUTTON_3));
bool ballAlreadyInHand = _toyBallInHand[handID];