From c286f84d9755fa871aaf46b61ad90b32450ed15e Mon Sep 17 00:00:00 2001 From: Philip Rosedale Date: Thu, 2 Jan 2014 15:38:21 -0800 Subject: [PATCH] removed trigger being used for toy ball catching --- interface/src/avatar/Hand.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/interface/src/avatar/Hand.cpp b/interface/src/avatar/Hand.cpp index 1c03f4b18a..5719913ee1 100644 --- a/interface/src/avatar/Hand.cpp +++ b/interface/src/avatar/Hand.cpp @@ -232,10 +232,8 @@ void Hand::simulateToyBall(PalmData& palm, const glm::vec3& fingerTipPosition, f const int NEW_BALL_BUTTON = BUTTON_3; - float trigger = palm.getTrigger(); bool grabButtonPressed = ((palm.getControllerButtons() & BUTTON_FWD) || - (palm.getControllerButtons() & BUTTON_3) || - (trigger > 0.f)); + (palm.getControllerButtons() & BUTTON_3)); bool ballAlreadyInHand = _toyBallInHand[handID];