don't forget to clear _activeStaticBodies

This commit is contained in:
Andrew Meadows 2019-05-06 14:45:56 -07:00
parent d6a20a4abd
commit bef053584b

View file

@ -250,6 +250,7 @@ void PhysicsEngine::removeSetOfObjects(const SetOfMotionStates& objects) {
}
object->clearIncomingDirtyFlags();
}
_activeStaticBodies.clear();
}
void PhysicsEngine::addObjects(const VectorOfMotionStates& objects) {