Add generated audio controls to scripting interface

This commit is contained in:
Atlante45 2015-04-15 15:49:47 +02:00
parent 8f8e4d8dc6
commit b1cfd33438
2 changed files with 26 additions and 1 deletions

View file

@ -9,9 +9,10 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "AudioScriptingInterface.h"
#include "ScriptAudioInjector.h"
#include "ScriptEngineLogging.h"
#include "AudioScriptingInterface.h"
void registerAudioMetaTypes(QScriptEngine* engine) {
qScriptRegisterMetaType(engine, injectorOptionsToScriptValue, injectorOptionsFromScriptValue);
@ -69,3 +70,23 @@ ScriptAudioInjector* AudioScriptingInterface::playSound(Sound* sound, const Audi
return NULL;
}
}
void AudioScriptingInterface::injectGeneratedNoise(bool inject) {
if (_localAudioInterface) {
_localAudioInterface->enableAudioSourceInject(inject);
}
}
void AudioScriptingInterface::selectPinkNoise() {
if (_localAudioInterface) {
_localAudioInterface->selectAudioSourcePinkNoise();
}
}
void AudioScriptingInterface::selectSine440() {
if (_localAudioInterface) {
_localAudioInterface->selectAudioSourceSine440();
}
}

View file

@ -29,6 +29,10 @@ protected:
// this method is protected to stop C++ callers from calling, but invokable from script
Q_INVOKABLE ScriptAudioInjector* playSound(Sound* sound, const AudioInjectorOptions& injectorOptions = AudioInjectorOptions());
Q_INVOKABLE void injectGeneratedNoise(bool inject);
Q_INVOKABLE void selectPinkNoise();
Q_INVOKABLE void selectSine440();
signals:
void mutedByMixer();
void environmentMuted();