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Doc review updates
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@ -47,8 +47,8 @@ public:
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public slots:
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/**jsdoc
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* Gets the ID of the entity that the camera is set to use the position and orientation from when it's in entity mode. You
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* can also get the entity ID using the {@link Camera|Camera.cameraEntity} property.
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* Gets the ID of the entity that the camera is set to follow (i.e., use the position and orientation from) when it's in
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* entity mode. You can also get the entity ID using the {@link Camera|Camera.cameraEntity} property.
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* @function Camera.getCameraEntity
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* @returns {Uuid} The ID of the entity that the camera is set to follow when in entity mode; <code>null</code> if no
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* camera entity has been set.
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@ -56,8 +56,8 @@ public slots:
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QUuid getCameraEntity() const;
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/**jsdoc
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* Sets the entity that the camera should use the position and orientation from when it's in entity mode. You can also set
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* the entity using the {@link Camera|Camera.cameraEntity} property.
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* Sets the entity that the camera should follow (i.e., use the position and orientation from) when it's in entity mode.
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* You can also set the entity using the {@link Camera|Camera.cameraEntity} property.
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* @function Camera.setCameraEntity
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* @param {Uuid} entityID - The entity that the camera should follow when it's in entity mode.
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* @example <caption>Move your camera to the position and orientation of the closest entity.</caption>
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