From a7b1d613d33295a1f57035dd37d32a8dd0c64eae Mon Sep 17 00:00:00 2001 From: David Rowe Date: Thu, 11 Apr 2019 10:27:17 +1200 Subject: [PATCH] Doc review updates --- interface/src/FancyCamera.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/interface/src/FancyCamera.h b/interface/src/FancyCamera.h index cd587279e1..aead54d0fd 100644 --- a/interface/src/FancyCamera.h +++ b/interface/src/FancyCamera.h @@ -47,8 +47,8 @@ public: public slots: /**jsdoc - * Gets the ID of the entity that the camera is set to use the position and orientation from when it's in entity mode. You - * can also get the entity ID using the {@link Camera|Camera.cameraEntity} property. + * Gets the ID of the entity that the camera is set to follow (i.e., use the position and orientation from) when it's in + * entity mode. You can also get the entity ID using the {@link Camera|Camera.cameraEntity} property. * @function Camera.getCameraEntity * @returns {Uuid} The ID of the entity that the camera is set to follow when in entity mode; null if no * camera entity has been set. @@ -56,8 +56,8 @@ public slots: QUuid getCameraEntity() const; /**jsdoc - * Sets the entity that the camera should use the position and orientation from when it's in entity mode. You can also set - * the entity using the {@link Camera|Camera.cameraEntity} property. + * Sets the entity that the camera should follow (i.e., use the position and orientation from) when it's in entity mode. + * You can also set the entity using the {@link Camera|Camera.cameraEntity} property. * @function Camera.setCameraEntity * @param {Uuid} entityID - The entity that the camera should follow when it's in entity mode. * @example Move your camera to the position and orientation of the closest entity.