Merge branch 'controllers' of https://github.com/highfidelity/hifi into controllers

This commit is contained in:
samcake 2015-10-27 09:59:48 -07:00
commit a0104884f5
22 changed files with 107 additions and 67 deletions

View file

@ -33,12 +33,17 @@
var MIN_POINT_DISTANCE = 0.01;
var STROKE_WIDTH = 0.02;
var TRIGGER_CONTROLS = [
Controller.Standard.LT,
Controller.Standard.RT,
];
this.setRightHand = function () {
this.hand = 'RIGHT';
this.hand = 1;
}
this.setLeftHand = function () {
this.hand = 'LEFT';
this.hand = 0;
}
this.startNearGrab = function () {
@ -46,11 +51,7 @@
}
this.toggleWithTriggerPressure = function () {
var handClickString = this.whichHand + "_HAND_CLICK";
var handClick = Controller.findAction(handClickString);
this.triggerValue = Controller.getActionValue(handClick);
this.triggerValue = Controller.getValue(TRIGGER_CONTROLS[this.whichHand]);
if (this.triggerValue < DISABLE_SPRAY_THRESHOLD && this.spraying === true) {
this.spraying = false;
this.disableStream();

View file

@ -1,28 +1,53 @@
{
"name": "Keyboard/Mouse to Actions",
"channels": [
{ "from": "Keyboard.A", "when": "Keyboard.Shift", "to": "Actions.LATERAL_LEFT" },
{ "from": "Keyboard.D", "when": "Keyboard.Shift", "to": "Actions.LATERAL_RIGHT" },
{ "from": "Keyboard.A", "when": "Keyboard.RightMouseClick", "to": "Actions.LATERAL_LEFT" },
{ "from": "Keyboard.D", "when": "Keyboard.RightMouseClick", "to": "Actions.LATERAL_RIGHT" },
{ "from": "Keyboard.A", "when": "Keyboard.Shift", "to": "Actions.LATERAL_LEFT" },
{ "from": "Keyboard.D", "when": "Keyboard.Shift", "to": "Actions.LATERAL_RIGHT" },
{ "from": "Keyboard.A", "when": "Keyboard.RightMouseClick", "to": "Actions.LATERAL_LEFT" },
{ "from": "Keyboard.D", "when": "Keyboard.RightMouseClick", "to": "Actions.LATERAL_RIGHT" },
{ "from": "Keyboard.E", "when": "Keyboard.Shift", "to": "Actions.BOOM_IN", "filters": [ { "type": "scale", "scale": 0.05 } ] },
{ "from": "Keyboard.C", "when": "Keyboard.Shift", "to": "Actions.BOOM_OUT", "filters": [ { "type": "scale", "scale": 0.05 } ] },
{ "from": "Keyboard.S", "when": "Keyboard.Shift", "to": "Actions.PITCH_DOWN" },
{ "from": "Keyboard.W", "when": "Keyboard.Shift", "to": "Actions.PITCH_UP" },
{ "from": "Keyboard.W", "to": "Actions.LONGITUDINAL_FORWARD" },
{ "from": "Keyboard.S", "to": "Actions.LONGITUDINAL_BACKWARD" },
{ "from": "Keyboard.A", "to": "Actions.YAW_LEFT" },
{ "from": "Keyboard.D", "to": "Actions.YAW_RIGHT" },
{ "from": "Keyboard.S", "to": "Actions.LONGITUDINAL_BACKWARD" },
{ "from": "Keyboard.A", "to": "Actions.YAW_LEFT" },
{ "from": "Keyboard.D", "to": "Actions.YAW_RIGHT" },
{ "from": "Keyboard.C", "to": "Actions.VERTICAL_DOWN" },
{ "from": "Keyboard.E", "to": "Actions.VERTICAL_UP" },
{ "from": "Keyboard.Left", "when": "Keyboard.RightMouseClick", "to": "Actions.LATERAL_LEFT" },
{ "from": "Keyboard.Right", "when": "Keyboard.RightMouseClick", "to": "Actions.LATERAL_RIGHT" },
{ "from": "Keyboard.Left", "when": "Keyboard.Shift", "to": "Actions.LATERAL_LEFT" },
{ "from": "Keyboard.Right", "when": "Keyboard.Shift", "to": "Actions.LATERAL_RIGHT" },
{ "from": "Keyboard.Down", "when": "Keyboard.Shift", "to": "Actions.PITCH_DOWN" },
{ "from": "Keyboard.Up", "when": "Keyboard.Shift", "to": "Actions.PITCH_UP" },
{ "from": "Keyboard.Up", "to": "Actions.LONGITUDINAL_FORWARD" },
{ "from": "Keyboard.Down", "to": "Actions.LONGITUDINAL_BACKWARD" },
{ "from": "Keyboard.Left", "to": "Actions.YAW_LEFT" },
{ "from": "Keyboard.Right", "to": "Actions.YAW_RIGHT" },
{ "from": "Keyboard.Down", "to": "Actions.LONGITUDINAL_BACKWARD" },
{ "from": "Keyboard.Left", "to": "Actions.YAW_LEFT" },
{ "from": "Keyboard.Right", "to": "Actions.YAW_RIGHT" },
{ "from": "Keyboard.PgDown", "to": "Actions.VERTICAL_DOWN" },
{ "from": "Keyboard.PgUp", "to": "Actions.VERTICAL_UP" },
{ "from": "Keyboard.MouseMoveLeft", "when": "Keyboard.RightMouseClick", "to": "Actions.YAW_LEFT" },
{ "from": "Keyboard.MouseMoveRight", "when": "Keyboard.RightMouseClick", "to": "Actions.YAW_RIGHT" },
{ "from": "Keyboard.MouseMoveLeft", "when": "Keyboard.RightMouseClick", "to": "Actions.YAW_LEFT" },
{ "from": "Keyboard.MouseMoveRight", "when": "Keyboard.RightMouseClick", "to": "Actions.YAW_RIGHT" },
{ "from": "Keyboard.MouseMoveUp", "when": "Keyboard.RightMouseClick", "to": "Actions.PITCH_UP" },
{ "from": "Keyboard.MouseMoveDown", "when": "Keyboard.RightMouseClick", "to": "Actions.PITCH_DOWN" }
{ "from": "Keyboard.MouseMoveDown", "when": "Keyboard.RightMouseClick", "to": "Actions.PITCH_DOWN" },
{ "from": "Keyboard.TouchpadDown", "to": "Actions.PITCH_DOWN" },
{ "from": "Keyboard.TouchpadUp", "to": "Actions.PITCH_UP" },
{ "from": "Keyboard.TouchpadLeft", "to": "Actions.YAW_LEFT" },
{ "from": "Keyboard.TouchpadRight", "to": "Actions.YAW_RIGHT" },
{ "from": "Keyboard.MouseWheelUp", "to": "Actions.LATERAL_RIGHT" },
{ "from": "Keyboard.MouseWheelDown", "to": "Actions.LATERAL_LEFT" },
{ "from": "Keyboard.MouseWheelLeft", "to": "Actions.BOOM_OUT", "filters": [ { "type": "scale", "scale": 0.02 } ]},
{ "from": "Keyboard.MouseWheelRight", "to": "Actions.BOOM_IN", "filters": [ { "type": "scale", "scale": 0.02 } ]},
{ "from": "Keyboard.Space", "to": "Actions.SHIFT" },
{ "from": "Keyboard.R", "to": "Actions.ACTION1" },
{ "from": "Keyboard.T", "to": "Actions.ACTION2" }
]
}

View file

@ -366,7 +366,7 @@ const AnimPoseVec& AnimInverseKinematics::overlay(const AnimVariantMap& animVars
if (offsetLength > MIN_HIPS_OFFSET_LENGTH) {
// but only if offset is long enough
float scaleFactor = ((offsetLength - MIN_HIPS_OFFSET_LENGTH) / offsetLength);
_relativePoses[0].trans = underPoses[0].trans + scaleFactor * _hipsOffset;
_relativePoses[_hipsIndex].trans = underPoses[_hipsIndex].trans + scaleFactor * _hipsOffset;
}
solveWithCyclicCoordinateDescent(targets);
@ -758,8 +758,10 @@ void AnimInverseKinematics::setSkeletonInternal(AnimSkeleton::ConstPointer skele
if (skeleton) {
initConstraints();
_headIndex = _skeleton->nameToJointIndex("Head");
_hipsIndex = _skeleton->nameToJointIndex("Hips");
} else {
clearConstraints();
_headIndex = -1;
_hipsIndex = -1;
}
}

View file

@ -80,6 +80,7 @@ protected:
// experimental data for moving hips during IK
int _headIndex = -1;
int _hipsIndex = -1;
glm::vec3 _hipsOffset = Vectors::ZERO;
// _maxTargetIndex is tracked to help optimize the recalculation of absolute poses

View file

@ -529,7 +529,7 @@ bool UserInputMapper::applyRoute(const Route::Pointer& route, bool force) {
}
}
// no filters yet for pose
destination->apply(value, Pose(), source);
destination->apply(value, source);
} else {
// Fetch the value, may have been overriden by previous loopback routes
float value = getValue(source);
@ -546,7 +546,7 @@ bool UserInputMapper::applyRoute(const Route::Pointer& route, bool force) {
qCDebug(controllers) << "Filtered value was " << value;
}
destination->apply(value, 0, source);
destination->apply(value, source);
}
return true;
}

View file

@ -37,9 +37,9 @@ namespace controller {
Endpoint(const Input& input) : _input(input) {}
virtual float value() = 0;
virtual void apply(float newValue, float oldValue, const Pointer& source) = 0;
virtual void apply(float value, const Pointer& source) = 0;
virtual Pose pose() { return Pose(); }
virtual void apply(const Pose& newValue, const Pose& oldValue, const Pointer& source) {}
virtual void apply(const Pose& value, const Pointer& source) {}
virtual const bool isPose() { return _input.isPose(); }
virtual bool writeable() const { return true; }
@ -58,7 +58,7 @@ namespace controller {
: Endpoint(Input::INVALID_INPUT), _readLambda(readLambda), _writeLambda(writeLambda) { }
virtual float value() override { return _readLambda(); }
virtual void apply(float newValue, float oldValue, const Pointer& source) override { _writeLambda(newValue); }
virtual void apply(float value, const Pointer& source) override { _writeLambda(value); }
private:
ReadLambda _readLambda;
@ -73,11 +73,11 @@ namespace controller {
}
virtual float value() override { return _currentValue; }
virtual void apply(float newValue, float oldValue, const Pointer& source) override { _currentValue = newValue; }
virtual void apply(float value, const Pointer& source) override { _currentValue = value; }
virtual Pose pose() override { return _currentPose; }
virtual void apply(const Pose& newValue, const Pose& oldValue, const Pointer& source) override {
_currentPose = newValue;
virtual void apply(const Pose& value, const Pointer& source) override {
_currentPose = value;
}
protected:
float _currentValue { 0.0f };

View file

@ -14,7 +14,7 @@
using namespace controller;
void ActionEndpoint::apply(float newValue, float oldValue, const Pointer& source) {
void ActionEndpoint::apply(float newValue, const Pointer& source) {
_currentValue += newValue;
if (_input != Input::INVALID_INPUT) {
auto userInputMapper = DependencyManager::get<UserInputMapper>();
@ -22,8 +22,8 @@ void ActionEndpoint::apply(float newValue, float oldValue, const Pointer& source
}
}
void ActionEndpoint::apply(const Pose& newValue, const Pose& oldValue, const Pointer& source) {
_currentPose = newValue;
void ActionEndpoint::apply(const Pose& value, const Pointer& source) {
_currentPose = value;
if (!_currentPose.isValid()) {
return;
}

View file

@ -24,10 +24,10 @@ public:
ActionEndpoint(const Input& id = Input::INVALID_INPUT) : Endpoint(id) { }
virtual float value() override { return _currentValue; }
virtual void apply(float newValue, float oldValue, const Pointer& source) override;
virtual void apply(float newValue, const Pointer& source) override;
virtual Pose pose() override { return _currentPose; }
virtual void apply(const Pose& newValue, const Pose& oldValue, const Pointer& source) override;
virtual void apply(const Pose& value, const Pointer& source) override;
virtual void reset() override;

View file

@ -38,7 +38,7 @@ float AnyEndpoint::value() {
return result;
}
void AnyEndpoint::apply(float newValue, float oldValue, const Endpoint::Pointer& source) {
void AnyEndpoint::apply(float newValue, const Endpoint::Pointer& source) {
qFatal("AnyEndpoint is read only");
}

View file

@ -19,7 +19,7 @@ class AnyEndpoint : public Endpoint {
public:
AnyEndpoint(Endpoint::List children);
virtual float value() override;
virtual void apply(float newValue, float oldValue, const Endpoint::Pointer& source) override;
virtual void apply(float newValue, const Endpoint::Pointer& source) override;
virtual bool writeable() const override;
virtual bool readable() const override;

View file

@ -24,10 +24,10 @@ public:
return 0.0;
}
virtual void apply(float newValue, float oldValue, const Endpoint::Pointer& source) override {
virtual void apply(float value, const Endpoint::Pointer& source) override {
for (auto& child : _children) {
if (child->writeable()) {
child->apply(newValue, oldValue, source);
child->apply(value, source);
}
}
}

View file

@ -25,7 +25,7 @@ float CompositeEndpoint::value() {
return result;
}
void CompositeEndpoint::apply(float newValue, float oldValue, const Pointer& source) {
void CompositeEndpoint::apply(float newValue, const Pointer& source) {
// Composites are read only
}

View file

@ -18,7 +18,7 @@ namespace controller {
CompositeEndpoint(Endpoint::Pointer first, Endpoint::Pointer second);
virtual float value() override;
virtual void apply(float newValue, float oldValue, const Pointer& source) override;
virtual void apply(float newValue, const Pointer& source) override;
};
}

View file

@ -22,9 +22,9 @@ public:
virtual float value() override;
// FIXME need support for writing back to vibration / force feedback effects
virtual void apply(float newValue, float oldValue, const Pointer& source) override {}
virtual void apply(float newValue, const Pointer& source) override {}
virtual Pose pose() override;
virtual void apply(const Pose& newValue, const Pose& oldValue, const Pointer& source) override { }
virtual void apply(const Pose& value, const Pointer& source) override { }
virtual bool writeable() const { return false; }
virtual bool readable() const { return !_read; }

View file

@ -28,7 +28,7 @@ public:
return result;
}
virtual void apply(float newValue, float oldValue, const Pointer& source) {
virtual void apply(float newValue, const Pointer& source) {
_callable.call(QJSValueList({ QJSValue(newValue) }));
}

View file

@ -26,22 +26,21 @@ void ScriptEndpoint::updateValue() {
_lastValueRead = (float)_callable.call().toNumber();
}
void ScriptEndpoint::apply(float newValue, float oldValue, const Pointer& source) {
if (newValue == _lastValueWritten) {
void ScriptEndpoint::apply(float value, const Pointer& source) {
if (value == _lastValueWritten) {
return;
}
internalApply(newValue, oldValue, source->getInput().getID());
internalApply(value, source->getInput().getID());
}
void ScriptEndpoint::internalApply(float newValue, float oldValue, int sourceID) {
_lastValueWritten = newValue;
void ScriptEndpoint::internalApply(float value, int sourceID) {
_lastValueWritten = value;
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "internalApply", Qt::QueuedConnection,
Q_ARG(float, newValue),
Q_ARG(float, oldValue),
Q_ARG(float, value),
Q_ARG(int, sourceID));
return;
}
_callable.call(QScriptValue(),
QScriptValueList({ QScriptValue(newValue), QScriptValue(oldValue), QScriptValue(sourceID) }));
QScriptValueList({ QScriptValue(value), QScriptValue(sourceID) }));
}

View file

@ -24,11 +24,11 @@ public:
}
virtual float value();
virtual void apply(float newValue, float oldValue, const Pointer& source);
virtual void apply(float newValue, const Pointer& source);
protected:
Q_INVOKABLE void updateValue();
Q_INVOKABLE virtual void internalApply(float newValue, float oldValue, int sourceID);
Q_INVOKABLE virtual void internalApply(float newValue, int sourceID);
private:
QScriptValue _callable;
float _lastValueRead { 0.0f };

View file

@ -20,8 +20,8 @@ public:
virtual bool writeable() const override { return !_written; }
virtual bool readable() const override { return !_read; }
virtual void reset() override {
apply(0.0f, 0.0f, Endpoint::Pointer());
apply(Pose(), Pose(), Endpoint::Pointer());
apply(0.0f, Endpoint::Pointer());
apply(Pose(), Endpoint::Pointer());
_written = _read = false;
}
@ -30,12 +30,12 @@ public:
return VirtualEndpoint::value();
}
virtual void apply(float newValue, float oldValue, const Pointer& source) override {
virtual void apply(float value, const Pointer& source) override {
// For standard endpoints, the first NON-ZERO write counts.
if (newValue != 0.0) {
if (value != 0.0) {
_written = true;
}
VirtualEndpoint::apply(newValue, oldValue, source);
VirtualEndpoint::apply(value, source);
}
virtual Pose pose() override {
@ -43,11 +43,11 @@ public:
return VirtualEndpoint::pose();
}
virtual void apply(const Pose& newValue, const Pose& oldValue, const Pointer& source) override {
if (newValue != Pose()) {
virtual void apply(const Pose& value, const Pointer& source) override {
if (value != Pose()) {
_written = true;
}
VirtualEndpoint::apply(newValue, oldValue, source);
VirtualEndpoint::apply(value, source);
}
private:

View file

@ -177,14 +177,26 @@ void SixenseManager::update(float deltaTime, bool jointsCaptured) {
auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
if (sixenseGetNumActiveControllers() == 0) {
_poseStateMap.clear();
_collectedSamples.clear();
if (_hydrasConnected) {
qCDebug(inputplugins) << "hydra disconnected" << _badDataCount;
if (_badDataCount++ < _allowedBadDataCount) { // gotta get some no-active in a row before we shut things down
return;
}
}
_hydrasConnected = false;
if (_deviceID != 0) {
userInputMapper->removeDevice(_deviceID);
_deviceID = 0;
_poseStateMap.clear();
_collectedSamples.clear();
}
return;
}
PerformanceTimer perfTimer("sixense");
if (!_hydrasConnected) {
_hydrasConnected = true;
_badDataCount = 0;
UserActivityLogger::getInstance().connectedDevice("spatial_controller", "hydra");
}
@ -588,6 +600,7 @@ void SixenseManager::saveSettings() const {
settings.setVec3Value(QString("avatarPosition"), _avatarPosition);
settings.setQuatValue(QString("avatarRotation"), _avatarRotation);
settings.setValue(QString("reachLength"), QVariant(_reachLength));
settings.setValue(QString("allowedHydraFailures"), 120);
}
settings.endGroup();
}
@ -600,6 +613,7 @@ void SixenseManager::loadSettings() {
settings.getVec3ValueIfValid(QString("avatarPosition"), _avatarPosition);
settings.getQuatValueIfValid(QString("avatarRotation"), _avatarRotation);
settings.getFloatValueIfValid(QString("reachLength"), _reachLength);
_allowedBadDataCount = settings.value(QString("allowedHydraFailures"), 120).toInt();
}
settings.endGroup();
}

View file

@ -108,6 +108,8 @@ private:
#endif
bool _hydrasConnected;
int _badDataCount;
int _allowedBadDataCount;
static const QString NAME;
static const QString HYDRA_ID_STRING;

View file

@ -8,6 +8,4 @@ set_target_properties(${TARGET_NAME} PROPERTIES FOLDER "Tests/manual-tests/")
# link in the shared libraries
link_hifi_libraries(render-utils gpu shared)
message(${PROJECT_BINARY_DIR})
copy_dlls_beside_windows_executable()

View file

@ -17,6 +17,4 @@ include_directories("${PROJECT_BINARY_DIR}/../../libraries/render-utils/")
include_directories("${PROJECT_BINARY_DIR}/../../libraries/entities-renderer/")
include_directories("${PROJECT_BINARY_DIR}/../../libraries/model/")
message(${PROJECT_BINARY_DIR})
copy_dlls_beside_windows_executable()