mirror of
https://github.com/JulianGro/overte.git
synced 2025-04-09 00:02:21 +02:00
Merge branch 'controllers' of https://github.com/highfidelity/hifi into controllers
This commit is contained in:
commit
a0104884f5
22 changed files with 107 additions and 67 deletions
|
@ -33,12 +33,17 @@
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var MIN_POINT_DISTANCE = 0.01;
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var STROKE_WIDTH = 0.02;
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var TRIGGER_CONTROLS = [
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Controller.Standard.LT,
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Controller.Standard.RT,
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];
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this.setRightHand = function () {
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this.hand = 'RIGHT';
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this.hand = 1;
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}
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this.setLeftHand = function () {
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this.hand = 'LEFT';
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this.hand = 0;
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}
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this.startNearGrab = function () {
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@ -46,11 +51,7 @@
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}
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this.toggleWithTriggerPressure = function () {
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var handClickString = this.whichHand + "_HAND_CLICK";
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var handClick = Controller.findAction(handClickString);
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this.triggerValue = Controller.getActionValue(handClick);
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this.triggerValue = Controller.getValue(TRIGGER_CONTROLS[this.whichHand]);
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if (this.triggerValue < DISABLE_SPRAY_THRESHOLD && this.spraying === true) {
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this.spraying = false;
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this.disableStream();
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@ -1,28 +1,53 @@
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{
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"name": "Keyboard/Mouse to Actions",
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"channels": [
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{ "from": "Keyboard.A", "when": "Keyboard.Shift", "to": "Actions.LATERAL_LEFT" },
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{ "from": "Keyboard.D", "when": "Keyboard.Shift", "to": "Actions.LATERAL_RIGHT" },
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{ "from": "Keyboard.A", "when": "Keyboard.RightMouseClick", "to": "Actions.LATERAL_LEFT" },
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{ "from": "Keyboard.D", "when": "Keyboard.RightMouseClick", "to": "Actions.LATERAL_RIGHT" },
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{ "from": "Keyboard.A", "when": "Keyboard.Shift", "to": "Actions.LATERAL_LEFT" },
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{ "from": "Keyboard.D", "when": "Keyboard.Shift", "to": "Actions.LATERAL_RIGHT" },
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{ "from": "Keyboard.A", "when": "Keyboard.RightMouseClick", "to": "Actions.LATERAL_LEFT" },
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{ "from": "Keyboard.D", "when": "Keyboard.RightMouseClick", "to": "Actions.LATERAL_RIGHT" },
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{ "from": "Keyboard.E", "when": "Keyboard.Shift", "to": "Actions.BOOM_IN", "filters": [ { "type": "scale", "scale": 0.05 } ] },
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{ "from": "Keyboard.C", "when": "Keyboard.Shift", "to": "Actions.BOOM_OUT", "filters": [ { "type": "scale", "scale": 0.05 } ] },
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{ "from": "Keyboard.S", "when": "Keyboard.Shift", "to": "Actions.PITCH_DOWN" },
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{ "from": "Keyboard.W", "when": "Keyboard.Shift", "to": "Actions.PITCH_UP" },
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{ "from": "Keyboard.W", "to": "Actions.LONGITUDINAL_FORWARD" },
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{ "from": "Keyboard.S", "to": "Actions.LONGITUDINAL_BACKWARD" },
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{ "from": "Keyboard.A", "to": "Actions.YAW_LEFT" },
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{ "from": "Keyboard.D", "to": "Actions.YAW_RIGHT" },
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{ "from": "Keyboard.S", "to": "Actions.LONGITUDINAL_BACKWARD" },
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{ "from": "Keyboard.A", "to": "Actions.YAW_LEFT" },
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{ "from": "Keyboard.D", "to": "Actions.YAW_RIGHT" },
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{ "from": "Keyboard.C", "to": "Actions.VERTICAL_DOWN" },
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{ "from": "Keyboard.E", "to": "Actions.VERTICAL_UP" },
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{ "from": "Keyboard.Left", "when": "Keyboard.RightMouseClick", "to": "Actions.LATERAL_LEFT" },
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{ "from": "Keyboard.Right", "when": "Keyboard.RightMouseClick", "to": "Actions.LATERAL_RIGHT" },
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{ "from": "Keyboard.Left", "when": "Keyboard.Shift", "to": "Actions.LATERAL_LEFT" },
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{ "from": "Keyboard.Right", "when": "Keyboard.Shift", "to": "Actions.LATERAL_RIGHT" },
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{ "from": "Keyboard.Down", "when": "Keyboard.Shift", "to": "Actions.PITCH_DOWN" },
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{ "from": "Keyboard.Up", "when": "Keyboard.Shift", "to": "Actions.PITCH_UP" },
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{ "from": "Keyboard.Up", "to": "Actions.LONGITUDINAL_FORWARD" },
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{ "from": "Keyboard.Down", "to": "Actions.LONGITUDINAL_BACKWARD" },
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{ "from": "Keyboard.Left", "to": "Actions.YAW_LEFT" },
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{ "from": "Keyboard.Right", "to": "Actions.YAW_RIGHT" },
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{ "from": "Keyboard.Down", "to": "Actions.LONGITUDINAL_BACKWARD" },
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{ "from": "Keyboard.Left", "to": "Actions.YAW_LEFT" },
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{ "from": "Keyboard.Right", "to": "Actions.YAW_RIGHT" },
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{ "from": "Keyboard.PgDown", "to": "Actions.VERTICAL_DOWN" },
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{ "from": "Keyboard.PgUp", "to": "Actions.VERTICAL_UP" },
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{ "from": "Keyboard.MouseMoveLeft", "when": "Keyboard.RightMouseClick", "to": "Actions.YAW_LEFT" },
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{ "from": "Keyboard.MouseMoveRight", "when": "Keyboard.RightMouseClick", "to": "Actions.YAW_RIGHT" },
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{ "from": "Keyboard.MouseMoveLeft", "when": "Keyboard.RightMouseClick", "to": "Actions.YAW_LEFT" },
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{ "from": "Keyboard.MouseMoveRight", "when": "Keyboard.RightMouseClick", "to": "Actions.YAW_RIGHT" },
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{ "from": "Keyboard.MouseMoveUp", "when": "Keyboard.RightMouseClick", "to": "Actions.PITCH_UP" },
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{ "from": "Keyboard.MouseMoveDown", "when": "Keyboard.RightMouseClick", "to": "Actions.PITCH_DOWN" }
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{ "from": "Keyboard.MouseMoveDown", "when": "Keyboard.RightMouseClick", "to": "Actions.PITCH_DOWN" },
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{ "from": "Keyboard.TouchpadDown", "to": "Actions.PITCH_DOWN" },
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{ "from": "Keyboard.TouchpadUp", "to": "Actions.PITCH_UP" },
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{ "from": "Keyboard.TouchpadLeft", "to": "Actions.YAW_LEFT" },
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{ "from": "Keyboard.TouchpadRight", "to": "Actions.YAW_RIGHT" },
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{ "from": "Keyboard.MouseWheelUp", "to": "Actions.LATERAL_RIGHT" },
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{ "from": "Keyboard.MouseWheelDown", "to": "Actions.LATERAL_LEFT" },
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{ "from": "Keyboard.MouseWheelLeft", "to": "Actions.BOOM_OUT", "filters": [ { "type": "scale", "scale": 0.02 } ]},
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{ "from": "Keyboard.MouseWheelRight", "to": "Actions.BOOM_IN", "filters": [ { "type": "scale", "scale": 0.02 } ]},
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{ "from": "Keyboard.Space", "to": "Actions.SHIFT" },
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{ "from": "Keyboard.R", "to": "Actions.ACTION1" },
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{ "from": "Keyboard.T", "to": "Actions.ACTION2" }
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]
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}
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|
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@ -366,7 +366,7 @@ const AnimPoseVec& AnimInverseKinematics::overlay(const AnimVariantMap& animVars
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if (offsetLength > MIN_HIPS_OFFSET_LENGTH) {
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// but only if offset is long enough
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float scaleFactor = ((offsetLength - MIN_HIPS_OFFSET_LENGTH) / offsetLength);
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_relativePoses[0].trans = underPoses[0].trans + scaleFactor * _hipsOffset;
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_relativePoses[_hipsIndex].trans = underPoses[_hipsIndex].trans + scaleFactor * _hipsOffset;
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}
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solveWithCyclicCoordinateDescent(targets);
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@ -758,8 +758,10 @@ void AnimInverseKinematics::setSkeletonInternal(AnimSkeleton::ConstPointer skele
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if (skeleton) {
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initConstraints();
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_headIndex = _skeleton->nameToJointIndex("Head");
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_hipsIndex = _skeleton->nameToJointIndex("Hips");
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} else {
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clearConstraints();
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_headIndex = -1;
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_hipsIndex = -1;
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}
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}
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@ -80,6 +80,7 @@ protected:
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// experimental data for moving hips during IK
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int _headIndex = -1;
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int _hipsIndex = -1;
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glm::vec3 _hipsOffset = Vectors::ZERO;
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// _maxTargetIndex is tracked to help optimize the recalculation of absolute poses
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@ -529,7 +529,7 @@ bool UserInputMapper::applyRoute(const Route::Pointer& route, bool force) {
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}
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}
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// no filters yet for pose
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destination->apply(value, Pose(), source);
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destination->apply(value, source);
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} else {
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// Fetch the value, may have been overriden by previous loopback routes
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float value = getValue(source);
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@ -546,7 +546,7 @@ bool UserInputMapper::applyRoute(const Route::Pointer& route, bool force) {
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qCDebug(controllers) << "Filtered value was " << value;
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}
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destination->apply(value, 0, source);
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destination->apply(value, source);
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}
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return true;
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}
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|
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@ -37,9 +37,9 @@ namespace controller {
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Endpoint(const Input& input) : _input(input) {}
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virtual float value() = 0;
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virtual void apply(float newValue, float oldValue, const Pointer& source) = 0;
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virtual void apply(float value, const Pointer& source) = 0;
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virtual Pose pose() { return Pose(); }
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virtual void apply(const Pose& newValue, const Pose& oldValue, const Pointer& source) {}
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virtual void apply(const Pose& value, const Pointer& source) {}
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virtual const bool isPose() { return _input.isPose(); }
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virtual bool writeable() const { return true; }
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@ -58,7 +58,7 @@ namespace controller {
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: Endpoint(Input::INVALID_INPUT), _readLambda(readLambda), _writeLambda(writeLambda) { }
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virtual float value() override { return _readLambda(); }
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virtual void apply(float newValue, float oldValue, const Pointer& source) override { _writeLambda(newValue); }
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virtual void apply(float value, const Pointer& source) override { _writeLambda(value); }
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private:
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ReadLambda _readLambda;
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@ -73,11 +73,11 @@ namespace controller {
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}
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virtual float value() override { return _currentValue; }
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virtual void apply(float newValue, float oldValue, const Pointer& source) override { _currentValue = newValue; }
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virtual void apply(float value, const Pointer& source) override { _currentValue = value; }
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virtual Pose pose() override { return _currentPose; }
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virtual void apply(const Pose& newValue, const Pose& oldValue, const Pointer& source) override {
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_currentPose = newValue;
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virtual void apply(const Pose& value, const Pointer& source) override {
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_currentPose = value;
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}
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protected:
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float _currentValue { 0.0f };
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|
|
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@ -14,7 +14,7 @@
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using namespace controller;
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void ActionEndpoint::apply(float newValue, float oldValue, const Pointer& source) {
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void ActionEndpoint::apply(float newValue, const Pointer& source) {
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_currentValue += newValue;
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if (_input != Input::INVALID_INPUT) {
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auto userInputMapper = DependencyManager::get<UserInputMapper>();
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|
@ -22,8 +22,8 @@ void ActionEndpoint::apply(float newValue, float oldValue, const Pointer& source
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}
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}
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void ActionEndpoint::apply(const Pose& newValue, const Pose& oldValue, const Pointer& source) {
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_currentPose = newValue;
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void ActionEndpoint::apply(const Pose& value, const Pointer& source) {
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_currentPose = value;
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if (!_currentPose.isValid()) {
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return;
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}
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|
|
|
@ -24,10 +24,10 @@ public:
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ActionEndpoint(const Input& id = Input::INVALID_INPUT) : Endpoint(id) { }
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virtual float value() override { return _currentValue; }
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virtual void apply(float newValue, float oldValue, const Pointer& source) override;
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virtual void apply(float newValue, const Pointer& source) override;
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virtual Pose pose() override { return _currentPose; }
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virtual void apply(const Pose& newValue, const Pose& oldValue, const Pointer& source) override;
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virtual void apply(const Pose& value, const Pointer& source) override;
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virtual void reset() override;
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|
|
|
@ -38,7 +38,7 @@ float AnyEndpoint::value() {
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return result;
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}
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|
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void AnyEndpoint::apply(float newValue, float oldValue, const Endpoint::Pointer& source) {
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void AnyEndpoint::apply(float newValue, const Endpoint::Pointer& source) {
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qFatal("AnyEndpoint is read only");
|
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}
|
||||
|
||||
|
|
|
@ -19,7 +19,7 @@ class AnyEndpoint : public Endpoint {
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public:
|
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AnyEndpoint(Endpoint::List children);
|
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virtual float value() override;
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virtual void apply(float newValue, float oldValue, const Endpoint::Pointer& source) override;
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virtual void apply(float newValue, const Endpoint::Pointer& source) override;
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virtual bool writeable() const override;
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virtual bool readable() const override;
|
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|
||||
|
|
|
@ -24,10 +24,10 @@ public:
|
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return 0.0;
|
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}
|
||||
|
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virtual void apply(float newValue, float oldValue, const Endpoint::Pointer& source) override {
|
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virtual void apply(float value, const Endpoint::Pointer& source) override {
|
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for (auto& child : _children) {
|
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if (child->writeable()) {
|
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child->apply(newValue, oldValue, source);
|
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child->apply(value, source);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -25,7 +25,7 @@ float CompositeEndpoint::value() {
|
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return result;
|
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}
|
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|
||||
void CompositeEndpoint::apply(float newValue, float oldValue, const Pointer& source) {
|
||||
void CompositeEndpoint::apply(float newValue, const Pointer& source) {
|
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// Composites are read only
|
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}
|
||||
|
||||
|
|
|
@ -18,7 +18,7 @@ namespace controller {
|
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CompositeEndpoint(Endpoint::Pointer first, Endpoint::Pointer second);
|
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|
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virtual float value() override;
|
||||
virtual void apply(float newValue, float oldValue, const Pointer& source) override;
|
||||
virtual void apply(float newValue, const Pointer& source) override;
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -22,9 +22,9 @@ public:
|
|||
|
||||
virtual float value() override;
|
||||
// FIXME need support for writing back to vibration / force feedback effects
|
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virtual void apply(float newValue, float oldValue, const Pointer& source) override {}
|
||||
virtual void apply(float newValue, const Pointer& source) override {}
|
||||
virtual Pose pose() override;
|
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virtual void apply(const Pose& newValue, const Pose& oldValue, const Pointer& source) override { }
|
||||
virtual void apply(const Pose& value, const Pointer& source) override { }
|
||||
|
||||
virtual bool writeable() const { return false; }
|
||||
virtual bool readable() const { return !_read; }
|
||||
|
|
|
@ -28,7 +28,7 @@ public:
|
|||
return result;
|
||||
}
|
||||
|
||||
virtual void apply(float newValue, float oldValue, const Pointer& source) {
|
||||
virtual void apply(float newValue, const Pointer& source) {
|
||||
_callable.call(QJSValueList({ QJSValue(newValue) }));
|
||||
}
|
||||
|
||||
|
|
|
@ -26,22 +26,21 @@ void ScriptEndpoint::updateValue() {
|
|||
_lastValueRead = (float)_callable.call().toNumber();
|
||||
}
|
||||
|
||||
void ScriptEndpoint::apply(float newValue, float oldValue, const Pointer& source) {
|
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if (newValue == _lastValueWritten) {
|
||||
void ScriptEndpoint::apply(float value, const Pointer& source) {
|
||||
if (value == _lastValueWritten) {
|
||||
return;
|
||||
}
|
||||
internalApply(newValue, oldValue, source->getInput().getID());
|
||||
internalApply(value, source->getInput().getID());
|
||||
}
|
||||
|
||||
void ScriptEndpoint::internalApply(float newValue, float oldValue, int sourceID) {
|
||||
_lastValueWritten = newValue;
|
||||
void ScriptEndpoint::internalApply(float value, int sourceID) {
|
||||
_lastValueWritten = value;
|
||||
if (QThread::currentThread() != thread()) {
|
||||
QMetaObject::invokeMethod(this, "internalApply", Qt::QueuedConnection,
|
||||
Q_ARG(float, newValue),
|
||||
Q_ARG(float, oldValue),
|
||||
Q_ARG(float, value),
|
||||
Q_ARG(int, sourceID));
|
||||
return;
|
||||
}
|
||||
_callable.call(QScriptValue(),
|
||||
QScriptValueList({ QScriptValue(newValue), QScriptValue(oldValue), QScriptValue(sourceID) }));
|
||||
QScriptValueList({ QScriptValue(value), QScriptValue(sourceID) }));
|
||||
}
|
||||
|
|
|
@ -24,11 +24,11 @@ public:
|
|||
}
|
||||
|
||||
virtual float value();
|
||||
virtual void apply(float newValue, float oldValue, const Pointer& source);
|
||||
virtual void apply(float newValue, const Pointer& source);
|
||||
|
||||
protected:
|
||||
Q_INVOKABLE void updateValue();
|
||||
Q_INVOKABLE virtual void internalApply(float newValue, float oldValue, int sourceID);
|
||||
Q_INVOKABLE virtual void internalApply(float newValue, int sourceID);
|
||||
private:
|
||||
QScriptValue _callable;
|
||||
float _lastValueRead { 0.0f };
|
||||
|
|
|
@ -20,8 +20,8 @@ public:
|
|||
virtual bool writeable() const override { return !_written; }
|
||||
virtual bool readable() const override { return !_read; }
|
||||
virtual void reset() override {
|
||||
apply(0.0f, 0.0f, Endpoint::Pointer());
|
||||
apply(Pose(), Pose(), Endpoint::Pointer());
|
||||
apply(0.0f, Endpoint::Pointer());
|
||||
apply(Pose(), Endpoint::Pointer());
|
||||
_written = _read = false;
|
||||
}
|
||||
|
||||
|
@ -30,12 +30,12 @@ public:
|
|||
return VirtualEndpoint::value();
|
||||
}
|
||||
|
||||
virtual void apply(float newValue, float oldValue, const Pointer& source) override {
|
||||
virtual void apply(float value, const Pointer& source) override {
|
||||
// For standard endpoints, the first NON-ZERO write counts.
|
||||
if (newValue != 0.0) {
|
||||
if (value != 0.0) {
|
||||
_written = true;
|
||||
}
|
||||
VirtualEndpoint::apply(newValue, oldValue, source);
|
||||
VirtualEndpoint::apply(value, source);
|
||||
}
|
||||
|
||||
virtual Pose pose() override {
|
||||
|
@ -43,11 +43,11 @@ public:
|
|||
return VirtualEndpoint::pose();
|
||||
}
|
||||
|
||||
virtual void apply(const Pose& newValue, const Pose& oldValue, const Pointer& source) override {
|
||||
if (newValue != Pose()) {
|
||||
virtual void apply(const Pose& value, const Pointer& source) override {
|
||||
if (value != Pose()) {
|
||||
_written = true;
|
||||
}
|
||||
VirtualEndpoint::apply(newValue, oldValue, source);
|
||||
VirtualEndpoint::apply(value, source);
|
||||
}
|
||||
|
||||
private:
|
||||
|
|
|
@ -177,14 +177,26 @@ void SixenseManager::update(float deltaTime, bool jointsCaptured) {
|
|||
auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
|
||||
|
||||
if (sixenseGetNumActiveControllers() == 0) {
|
||||
_poseStateMap.clear();
|
||||
_collectedSamples.clear();
|
||||
if (_hydrasConnected) {
|
||||
qCDebug(inputplugins) << "hydra disconnected" << _badDataCount;
|
||||
if (_badDataCount++ < _allowedBadDataCount) { // gotta get some no-active in a row before we shut things down
|
||||
return;
|
||||
}
|
||||
}
|
||||
_hydrasConnected = false;
|
||||
if (_deviceID != 0) {
|
||||
userInputMapper->removeDevice(_deviceID);
|
||||
_deviceID = 0;
|
||||
_poseStateMap.clear();
|
||||
_collectedSamples.clear();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
PerformanceTimer perfTimer("sixense");
|
||||
if (!_hydrasConnected) {
|
||||
_hydrasConnected = true;
|
||||
_badDataCount = 0;
|
||||
UserActivityLogger::getInstance().connectedDevice("spatial_controller", "hydra");
|
||||
}
|
||||
|
||||
|
@ -588,6 +600,7 @@ void SixenseManager::saveSettings() const {
|
|||
settings.setVec3Value(QString("avatarPosition"), _avatarPosition);
|
||||
settings.setQuatValue(QString("avatarRotation"), _avatarRotation);
|
||||
settings.setValue(QString("reachLength"), QVariant(_reachLength));
|
||||
settings.setValue(QString("allowedHydraFailures"), 120);
|
||||
}
|
||||
settings.endGroup();
|
||||
}
|
||||
|
@ -600,6 +613,7 @@ void SixenseManager::loadSettings() {
|
|||
settings.getVec3ValueIfValid(QString("avatarPosition"), _avatarPosition);
|
||||
settings.getQuatValueIfValid(QString("avatarRotation"), _avatarRotation);
|
||||
settings.getFloatValueIfValid(QString("reachLength"), _reachLength);
|
||||
_allowedBadDataCount = settings.value(QString("allowedHydraFailures"), 120).toInt();
|
||||
}
|
||||
settings.endGroup();
|
||||
}
|
||||
|
|
|
@ -108,6 +108,8 @@ private:
|
|||
#endif
|
||||
|
||||
bool _hydrasConnected;
|
||||
int _badDataCount;
|
||||
int _allowedBadDataCount;
|
||||
|
||||
static const QString NAME;
|
||||
static const QString HYDRA_ID_STRING;
|
||||
|
|
|
@ -8,6 +8,4 @@ set_target_properties(${TARGET_NAME} PROPERTIES FOLDER "Tests/manual-tests/")
|
|||
# link in the shared libraries
|
||||
link_hifi_libraries(render-utils gpu shared)
|
||||
|
||||
message(${PROJECT_BINARY_DIR})
|
||||
|
||||
copy_dlls_beside_windows_executable()
|
||||
|
|
|
@ -17,6 +17,4 @@ include_directories("${PROJECT_BINARY_DIR}/../../libraries/render-utils/")
|
|||
include_directories("${PROJECT_BINARY_DIR}/../../libraries/entities-renderer/")
|
||||
include_directories("${PROJECT_BINARY_DIR}/../../libraries/model/")
|
||||
|
||||
message(${PROJECT_BINARY_DIR})
|
||||
|
||||
copy_dlls_beside_windows_executable()
|
||||
|
|
Loading…
Reference in a new issue