Supporting a InHMD action and using it to enable COmfort mode

This commit is contained in:
samcake 2015-10-27 09:59:22 -07:00
parent b2c3311947
commit 87cf3b237b
6 changed files with 27 additions and 6 deletions

View file

@ -3,6 +3,7 @@
"channels": [
{ "from": "Standard.LY", "to": "Actions.TranslateZ" },
{ "from": "Standard.LX", "to": "Actions.TranslateX" },
{ "from": "Standard.RX", "with": "Actions.InHMD", "to": "Actions.StepYaw" },
{ "from": "Standard.RX", "to": "Actions.Yaw" },
{ "from": "Standard.RY", "to": "Actions.Pitch" },

View file

@ -2703,6 +2703,9 @@ void Application::update(float deltaTime) {
auto myAvatar = getMyAvatar();
auto userInputMapper = DependencyManager::get<UserInputMapper>();
// Reflect some state into the Actions of the UserInpuMapper
userInputMapper->resetActionState(controller::Action::IN_HMD, (float)qApp->getAvatarUpdater()->isHMDMode());
userInputMapper->setSensorToWorldMat(myAvatar->getSensorToWorldMatrix());
userInputMapper->update(deltaTime);
@ -2738,6 +2741,11 @@ void Application::update(float deltaTime) {
}
myAvatar->setDriveKeys(ZOOM, userInputMapper->getActionState(controller::Action::TRANSLATE_CAMERA_Z));
}
float lhc = userInputMapper->getActionState(controller::Action::LEFT_HAND_CLICK);
if (lhc != 0.0f) {
std::cout << "Left Hand click = " << lhc << std::endl;
}
controller::Pose leftHand = userInputMapper->getPoseState(controller::Action::LEFT_HAND);
controller::Pose rightHand = userInputMapper->getPoseState(controller::Action::RIGHT_HAND);
Hand* hand = DependencyManager::get<AvatarManager>()->getMyAvatar()->getHand();

View file

@ -75,6 +75,8 @@ namespace controller {
makeAxisPair(Action::BOOM_IN, "BoomIn"),
makeAxisPair(Action::BOOM_OUT, "BoomOut"),
makeButtonPair(Action::IN_HMD, "InHMD"),
// Deprecated aliases
// FIXME remove after we port all scripts
makeAxisPair(Action::LONGITUDINAL_BACKWARD, "LONGITUDINAL_BACKWARD"),

View file

@ -78,6 +78,8 @@ enum class Action {
BOOM_IN,
BOOM_OUT,
IN_HMD, // THis is a read only action ?
NUM_ACTIONS,
};

View file

@ -953,19 +953,17 @@ Mapping::Pointer UserInputMapper::parseMapping(const QString& json) {
QJsonDocument doc = QJsonDocument::fromJson(json.toUtf8(), &error);
// check validity of the document
if (doc.isNull()) {
qDebug() << "Invalid JSON...\n";
qDebug() << error.errorString();
qDebug() << "JSON was:\n" << json << endl;
return Mapping::Pointer();
}
if (!doc.isObject()) {
qWarning() << "Mapping json Document is not an object" << endl;
qDebug() << "JSON was:\n" << json << endl;
return Mapping::Pointer();
}
// FIXME how did we detect this?
// qDebug() << "Invalid JSON...\n";
// qDebug() << error.errorString();
// qDebug() << "JSON was:\n" << json << endl;
//}
return parseMapping(doc.object());
}
@ -1019,5 +1017,13 @@ void UserInputMapper::disableMapping(const Mapping::Pointer& mapping) {
}
}
void UserInputMapper::resetActionState(Action action, float value) {
auto endpoint = endpointFor(inputFromAction(action));
if (endpoint) {
endpoint->apply(value, 0.0f, Endpoint::Pointer());
}
_actionStates[toInt(action)] = value;
}
}

View file

@ -84,7 +84,9 @@ namespace controller {
Pose getPoseState(Action action) const { return _poseStates[toInt(action)]; }
int findAction(const QString& actionName) const;
QVector<QString> getActionNames() const;
Input inputFromAction(Action action) const { return getActionInputs()[toInt(action)].first; }
void resetActionState(Action action, float value);
void setActionState(Action action, float value) { _actionStates[toInt(action)] = value; }
void deltaActionState(Action action, float delta) { _actionStates[toInt(action)] += delta; }
void setActionState(Action action, const Pose& value) { _poseStates[toInt(action)] = value; }