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Merge pull request #6174 from samcake/controllers
Controllers : Adding a moving average for the velocity field returned by the Hydra controller
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commit
b2c3311947
4 changed files with 158 additions and 3 deletions
101
examples/controllers/handPosesDebug.js
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101
examples/controllers/handPosesDebug.js
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//
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// handPosesDebug.js
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// examples
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//
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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function makeSphere(color) {
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var SPHERE_SIZE = 0.05;
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var sphere = Overlays.addOverlay("sphere", {
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position: { x: 0, y: 0, z: 0 },
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size: SPHERE_SIZE,
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color: color,
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alpha: 1.0,
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solid: true,
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visible: true,
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});
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return sphere;
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}
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var NUM_HANDS = 2;
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var NUM_SPHERES_PER_HAND = 2;
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var LEFT_HAND = 0;
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var RIGHT_HAND = 1;
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var COLORS = [ { red: 255, green: 0, blue: 0 }, { red: 0, green: 0, blue: 255 } ];
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function index(handNum, indexNum) {
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return handNum * NUM_HANDS + indexNum;
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}
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var app = {};
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function setup() {
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app.spheres = new Array();
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for (var h = 0; h < NUM_HANDS; h++) {
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for (var s = 0; s < NUM_SPHERES_PER_HAND; s++) {
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var i = index(h, s);
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app.spheres[i] = makeSphere(COLORS[h]);
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print("Added Sphere num " + i + " = " + JSON.stringify(app.spheres[i]));
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}
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}
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}
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function updateHand(handNum, deltaTime) {
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var pose;
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var handName = "right";
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if (handNum == LEFT_HAND) {
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pose = MyAvatar.getLeftHandPose();
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handName = "left";
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} else {
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pose = MyAvatar.getRightHandPose();
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handName = "right";
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}
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if (pose.valid) {
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//print(handName + " hand moving" + JSON.stringify(pose));
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Overlays.editOverlay(app.spheres[index(handNum, 0)], {
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position: pose.translation,
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visible: true,
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});
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var vpos = Vec3.sum(Vec3.multiply(10 * deltaTime, pose.velocity), pose.translation);
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Overlays.editOverlay(app.spheres[index(handNum, 1)], {
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position: vpos,
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visible: true,
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});
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} else {
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Overlays.editOverlay(app.spheres[index(handNum, 0)], {
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visible: false
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});
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Overlays.editOverlay(app.spheres[index(handNum, 1)], {
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visible: false
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});
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}
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}
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function update(deltaTime) {
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updateHand(LEFT_HAND, deltaTime);
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updateHand(RIGHT_HAND, deltaTime);
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}
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function scriptEnding() {
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print("Removing spheres = " + JSON.stringify(app.spheres));
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for (var i = 0; i < app.spheres.length; i++) {
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Overlays.deleteOverlay(app.spheres[i]);
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}
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}
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setup();
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Script.update.connect(update);
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Script.scriptEnding.connect(scriptEnding);
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@ -178,6 +178,7 @@ void SixenseManager::update(float deltaTime, bool jointsCaptured) {
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if (sixenseGetNumActiveControllers() == 0) {
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_poseStateMap.clear();
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_collectedSamples.clear();
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return;
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}
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@ -234,9 +235,13 @@ void SixenseManager::update(float deltaTime, bool jointsCaptured) {
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} else {
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_poseStateMap.clear();
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_collectedSamples.clear();
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}
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} else {
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_poseStateMap[left ? controller::StandardPoseChannel::LEFT_HAND : controller::StandardPoseChannel::RIGHT_HAND] = controller::Pose();
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auto hand = left ? controller::StandardPoseChannel::LEFT_HAND : controller::StandardPoseChannel::RIGHT_HAND;
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_poseStateMap[hand] = controller::Pose();
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_collectedSamples[hand].first.clear();
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_collectedSamples[hand].second.clear();
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}
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}
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@ -387,6 +392,8 @@ void SixenseManager::handleButtonEvent(unsigned int buttons, bool left) {
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void SixenseManager::handlePoseEvent(float deltaTime, glm::vec3 position, glm::quat rotation, bool left) {
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#ifdef HAVE_SIXENSE
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auto hand = left ? controller::StandardPoseChannel::LEFT_HAND : controller::StandardPoseChannel::RIGHT_HAND;
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// From ABOVE the sixense coordinate frame looks like this:
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//
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// |
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@ -401,7 +408,7 @@ void SixenseManager::handlePoseEvent(float deltaTime, glm::vec3 position, glm::q
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// |
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// |
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// z
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auto prevPose = _poseStateMap[left ? controller::StandardPoseChannel::LEFT_HAND : controller::StandardPoseChannel::RIGHT_HAND];
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auto prevPose = _poseStateMap[hand];
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// Transform the measured position into body frame.
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position = _avatarRotation * (position + _avatarPosition);
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@ -448,7 +455,10 @@ void SixenseManager::handlePoseEvent(float deltaTime, glm::vec3 position, glm::q
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glm::vec3 velocity(0.0f);
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glm::quat angularVelocity;
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if (prevPose.isValid() && deltaTime > std::numeric_limits<float>::epsilon()) {
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velocity = (position - prevPose.getTranslation()) / deltaTime;
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auto deltaRot = rotation * glm::conjugate(prevPose.getRotation());
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@ -456,9 +466,20 @@ void SixenseManager::handlePoseEvent(float deltaTime, glm::vec3 position, glm::q
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auto angle = glm::angle(deltaRot);
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angularVelocity = glm::angleAxis(angle / deltaTime, axis);
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// Average
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auto& samples = _collectedSamples[hand];
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samples.first.addSample(velocity);
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velocity = samples.first.average;
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// FIXME: // Not using quaternion average yet for angular velocity because it s probably wrong but keep the MovingAverage in place
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//samples.second.addSample(glm::vec4(angularVelocity.x, angularVelocity.y, angularVelocity.z, angularVelocity.w));
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//angularVelocity = glm::quat(samples.second.average.w, samples.second.average.x, samples.second.average.y, samples.second.average.z);
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} else if (!prevPose.isValid()) {
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_collectedSamples[hand].first.clear();
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_collectedSamples[hand].second.clear();
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}
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_poseStateMap[left ? controller::StandardPoseChannel::LEFT_HAND : controller::StandardPoseChannel::RIGHT_HAND] = controller::Pose(position, rotation, velocity, angularVelocity);
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_poseStateMap[hand] = controller::Pose(position, rotation, velocity, angularVelocity);
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#endif // HAVE_SIXENSE
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}
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@ -24,6 +24,8 @@
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#endif
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#include <SimpleMovingAverage.h>
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#include <controllers/InputDevice.h>
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#include <controllers/StandardControls.h>
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glm::vec3 _reachRight;
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float _lastDistance;
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bool _useSixenseFilter = true;
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static const int MAX_NUM_AVERAGING_SAMPLES = 50; // At ~100 updates per seconds this means averaging over ~.5s
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using Samples = std::pair< MovingAverage< glm::vec3, MAX_NUM_AVERAGING_SAMPLES>, MovingAverage< glm::vec4, MAX_NUM_AVERAGING_SAMPLES> >;
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using MovingAverageMap = std::map< int, Samples >;
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MovingAverageMap _collectedSamples;
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#ifdef __APPLE__
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QLibrary* _sixenseLibrary;
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};
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#endif // hifi_SixenseManager_h
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@ -40,4 +40,28 @@ private:
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float ONE_MINUS_WEIGHTING;
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};
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template <class T, int MAX_NUM_SAMPLES> class MovingAverage {
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public:
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const float WEIGHTING = 1.0f / (float)MAX_NUM_SAMPLES;
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const float ONE_MINUS_WEIGHTING = 1.0f - WEIGHTING;
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int numSamples{ 0 };
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T average;
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void clear() {
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numSamples = 0;
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}
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bool isAverageValid() const { return (numSamples > 0); }
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void addSample(T sample) {
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if (numSamples > 0) {
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average = (sample * WEIGHTING) + (average * ONE_MINUS_WEIGHTING);
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} else {
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average = sample;
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}
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numSamples++;
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}
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};
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#endif // hifi_SimpleMovingAverage_h
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