Merge branch 'master' of https://github.com/highfidelity/hifi into cuckoo

This commit is contained in:
Stephen Birarda 2014-12-17 16:47:15 -08:00
commit 9425ea2c17
78 changed files with 577 additions and 574 deletions

View file

@ -107,7 +107,8 @@ endif()
add_executable(${TARGET_NAME} MACOSX_BUNDLE ${INTERFACE_SRCS} ${QM})
# link required hifi libraries
link_hifi_libraries(shared octree voxels gpu fbx metavoxels networking entities avatars audio animation script-engine physics render-utils)
link_hifi_libraries(shared octree voxels gpu fbx metavoxels networking entities avatars audio animation script-engine physics
render-utils entities-renderer)
# find any optional and required libraries
find_package(ZLIB REQUIRED)

View file

@ -64,6 +64,7 @@
#include <HFBackEvent.h>
#include <LocalVoxelsList.h>
#include <LogHandler.h>
#include <MainWindow.h>
#include <NetworkAccessManager.h>
#include <OctalCode.h>
#include <OctreeSceneStats.h>
@ -73,6 +74,7 @@
#include <ProgramObject.h>
#include <ResourceCache.h>
#include <SoundCache.h>
#include <TextRenderer.h>
#include <UserActivityLogger.h>
#include <UUID.h>
@ -109,7 +111,6 @@
#include "ui/InfoView.h"
#include "ui/Snapshot.h"
#include "ui/Stats.h"
#include "ui/TextRenderer.h"
@ -142,7 +143,6 @@ void messageHandler(QtMsgType type, const QMessageLogContext& context, const QSt
Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
QApplication(argc, argv),
_window(new MainWindow(desktop())),
_glWidget(new GLCanvas()),
_toolWindow(NULL),
_nodeThread(new QThread(this)),
_datagramProcessor(),
@ -155,9 +155,9 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
_voxelImporter(),
_importSucceded(false),
_sharedVoxelSystem(TREE_SCALE, DEFAULT_MAX_VOXELS_PER_SYSTEM, &_clipboard),
_entities(true),
_entities(true, this, this),
_entityCollisionSystem(),
_entityClipboardRenderer(false),
_entityClipboardRenderer(false, this, this),
_entityClipboard(),
_wantToKillLocalVoxels(false),
_viewFrustum(),
@ -191,8 +191,9 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
_isVSyncOn(true),
_aboutToQuit(false)
{
Model::setViewStateInterface(this); // The model class will sometimes need to know view state details from us
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
Model::setAbstractViewStateInterface(this); // The model class will sometimes need to know view state details from us
// read the ApplicationInfo.ini file for Name/Version/Domain information
QSettings applicationInfo(PathUtils::resourcesPath() + "info/ApplicationInfo.ini", QSettings::IniFormat);
@ -362,16 +363,16 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
ResourceCache::setRequestLimit(3);
_window->setCentralWidget(_glWidget);
_window->setCentralWidget(glCanvas.data());
restoreSizeAndPosition();
_window->setVisible(true);
_glWidget->setFocusPolicy(Qt::StrongFocus);
_glWidget->setFocus();
glCanvas->setFocusPolicy(Qt::StrongFocus);
glCanvas->setFocus();
// enable mouse tracking; otherwise, we only get drag events
_glWidget->setMouseTracking(true);
glCanvas->setMouseTracking(true);
_toolWindow = new ToolWindow();
_toolWindow->setWindowFlags(_toolWindow->windowFlags() | Qt::WindowStaysOnTopHint);
@ -390,7 +391,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
checkVersion();
_overlays.init(_glWidget); // do this before scripts load
_overlays.init(glCanvas.data()); // do this before scripts load
LocalVoxelsList::getInstance()->addPersistantTree(DOMAIN_TREE_NAME, _voxels.getTree());
LocalVoxelsList::getInstance()->addPersistantTree(CLIPBOARD_TREE_NAME, &_clipboard);
@ -439,6 +440,7 @@ void Application::aboutToQuit() {
}
Application::~Application() {
_entities.getTree()->setSimulation(NULL);
qInstallMessageHandler(NULL);
@ -480,8 +482,6 @@ Application::~Application() {
Menu::getInstance()->deleteLater();
_myAvatar = NULL;
delete _glWidget;
}
void Application::saveSettings() {
@ -621,7 +621,7 @@ void Application::paintGL() {
if (OculusManager::isConnected()) {
DependencyManager::get<TextureCache>()->setFrameBufferSize(OculusManager::getRenderTargetSize());
} else {
QSize fbSize = _glWidget->getDeviceSize() * getRenderResolutionScale();
QSize fbSize = DependencyManager::get<GLCanvas>()->getDeviceSize() * getRenderResolutionScale();
DependencyManager::get<TextureCache>()->setFrameBufferSize(fbSize);
}
@ -1045,7 +1045,8 @@ void Application::keyPressEvent(QKeyEvent* event) {
if (isShifted) {
_viewFrustum.setFocalLength(_viewFrustum.getFocalLength() - 0.1f);
if (TV3DManager::isConnected()) {
TV3DManager::configureCamera(_myCamera, _glWidget->getDeviceWidth(), _glWidget->getDeviceHeight());
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
TV3DManager::configureCamera(_myCamera, glCanvas->getDeviceWidth(), glCanvas->getDeviceHeight());
}
} else {
_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(-0.001, 0, 0));
@ -1057,7 +1058,8 @@ void Application::keyPressEvent(QKeyEvent* event) {
if (isShifted) {
_viewFrustum.setFocalLength(_viewFrustum.getFocalLength() + 0.1f);
if (TV3DManager::isConnected()) {
TV3DManager::configureCamera(_myCamera, _glWidget->getDeviceWidth(), _glWidget->getDeviceHeight());
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
TV3DManager::configureCamera(_myCamera, glCanvas->getDeviceWidth(), glCanvas->getDeviceHeight());
}
} else {
@ -1503,7 +1505,7 @@ void Application::idle() {
{
PerformanceTimer perfTimer("updateGL");
PerformanceWarning warn(showWarnings, "Application::idle()... updateGL()");
_glWidget->updateGL();
DependencyManager::get<GLCanvas>()->updateGL();
}
{
PerformanceTimer perfTimer("rest");
@ -1529,13 +1531,14 @@ void Application::idle() {
void Application::checkBandwidthMeterClick() {
// ... to be called upon button release
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
if (Menu::getInstance()->isOptionChecked(MenuOption::Bandwidth) &&
Menu::getInstance()->isOptionChecked(MenuOption::Stats) &&
Menu::getInstance()->isOptionChecked(MenuOption::UserInterface) &&
glm::compMax(glm::abs(glm::ivec2(getMouseX() - getMouseDragStartedX(),
getMouseY() - getMouseDragStartedY())))
<= BANDWIDTH_METER_CLICK_MAX_DRAG_LENGTH
&& _bandwidthMeter.isWithinArea(getMouseX(), getMouseY(), _glWidget->width(), _glWidget->height())) {
&& _bandwidthMeter.isWithinArea(getMouseX(), getMouseY(), glCanvas->width(), glCanvas->height())) {
// The bandwidth meter is visible, the click didn't get dragged too far and
// we actually hit the bandwidth meter
@ -1564,7 +1567,8 @@ void Application::setFullscreen(bool fullscreen) {
}
void Application::setEnable3DTVMode(bool enable3DTVMode) {
resizeGL(_glWidget->getDeviceWidth(),_glWidget->getDeviceHeight());
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
resizeGL(glCanvas->getDeviceWidth(), glCanvas->getDeviceHeight());
}
void Application::setEnableVRMode(bool enableVRMode) {
@ -1589,7 +1593,8 @@ void Application::setEnableVRMode(bool enableVRMode) {
_myCamera.setHmdRotation(glm::quat());
}
resizeGL(_glWidget->getDeviceWidth(), _glWidget->getDeviceHeight());
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
resizeGL(glCanvas->getDeviceWidth(), glCanvas->getDeviceHeight());
}
void Application::setRenderVoxels(bool voxelRender) {
@ -1651,8 +1656,9 @@ glm::vec3 Application::getMouseVoxelWorldCoordinates(const VoxelDetail& mouseVox
bool Application::mouseOnScreen() const {
if (OculusManager::isConnected()) {
return getMouseX() >= 0 && getMouseX() <= _glWidget->getDeviceWidth() &&
getMouseY() >= 0 && getMouseY() <= _glWidget->getDeviceHeight();
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
return getMouseX() >= 0 && getMouseX() <= glCanvas->getDeviceWidth() &&
getMouseY() >= 0 && getMouseY() <= glCanvas->getDeviceHeight();
}
return true;
}
@ -1692,13 +1698,13 @@ int Application::getMouseDragStartedY() const {
}
FaceTracker* Application::getActiveFaceTracker() {
Faceshift* faceshift = DependencyManager::get<Faceshift>();
Visage* visage = DependencyManager::get<Visage>();
DdeFaceTracker* dde = DependencyManager::get<DdeFaceTracker>();
Faceshift::SharedPointer faceshift = DependencyManager::get<Faceshift>();
Visage::SharedPointer visage = DependencyManager::get<Visage>();
DdeFaceTracker::SharedPointer dde = DependencyManager::get<DdeFaceTracker>();
return (dde->isActive() ? static_cast<FaceTracker*>(dde) :
(faceshift->isActive() ? static_cast<FaceTracker*>(faceshift) :
(visage->isActive() ? static_cast<FaceTracker*>(visage) : NULL)));
return (dde->isActive() ? static_cast<FaceTracker*>(dde.data()) :
(faceshift->isActive() ? static_cast<FaceTracker*>(faceshift.data()) :
(visage->isActive() ? static_cast<FaceTracker*>(visage.data()) : NULL)));
}
struct SendVoxelsOperationArgs {
@ -1771,7 +1777,8 @@ void Application::exportVoxels(const VoxelDetail& sourceVoxel) {
QString desktopLocation = QStandardPaths::writableLocation(QStandardPaths::DesktopLocation);
QString suggestedName = desktopLocation.append("/voxels.svo");
QString fileNameString = QFileDialog::getSaveFileName(_glWidget, tr("Export Voxels"), suggestedName,
QString fileNameString = QFileDialog::getSaveFileName(DependencyManager::get<GLCanvas>().data(),
tr("Export Voxels"), suggestedName,
tr("Sparse Voxel Octree Files (*.svo)"));
QByteArray fileNameAscii = fileNameString.toLocal8Bit();
const char* fileName = fileNameAscii.data();
@ -2025,9 +2032,9 @@ void Application::init() {
_metavoxels.init();
_audio.init(_glWidget);
_rearMirrorTools = new RearMirrorTools(_glWidget, _mirrorViewRect, _settings);
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
_audio.init(glCanvas.data());
_rearMirrorTools = new RearMirrorTools(glCanvas.data(), _mirrorViewRect, _settings);
connect(_rearMirrorTools, SIGNAL(closeView()), SLOT(closeMirrorView()));
connect(_rearMirrorTools, SIGNAL(restoreView()), SLOT(restoreMirrorView()));
@ -2040,11 +2047,12 @@ void Application::init() {
// save settings when avatar changes
connect(_myAvatar, &MyAvatar::transformChanged, this, &Application::bumpSettings);
// make sure our texture cache knows about window size changes
DependencyManager::get<TextureCache>()->associateWithWidget(getGLWidget());
// make sure our texture cache knows about window size changes
DependencyManager::get<TextureCache>()->associateWithWidget(glCanvas.data());
// initialize the GlowEffect with our widget
DependencyManager::get<GlowEffect>()->init(getGLWidget(), Menu::getInstance()->isOptionChecked(MenuOption::EnableGlowEffect));
DependencyManager::get<GlowEffect>()->init(glCanvas.data(),
Menu::getInstance()->isOptionChecked(MenuOption::EnableGlowEffect));
}
void Application::closeMirrorView() {
@ -2112,7 +2120,7 @@ void Application::updateMouseRay() {
void Application::updateFaceshift() {
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
PerformanceWarning warn(showWarnings, "Application::updateFaceshift()");
Faceshift* faceshift = DependencyManager::get<Faceshift>();
Faceshift::SharedPointer faceshift = DependencyManager::get<Faceshift>();
// Update faceshift
faceshift->update();
@ -2916,8 +2924,9 @@ void Application::updateShadowMap() {
}
fbo->release();
glViewport(0, 0, _glWidget->getDeviceWidth(), _glWidget->getDeviceHeight());
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
glViewport(0, 0, glCanvas->getDeviceWidth(), glCanvas->getDeviceHeight());
}
const GLfloat WORLD_AMBIENT_COLOR[] = { 0.525f, 0.525f, 0.6f };
@ -2944,6 +2953,18 @@ bool Application::shouldRenderMesh(float largestDimension, float distanceToCamer
return Menu::getInstance()->shouldRenderMesh(largestDimension, distanceToCamera);
}
float Application::getSizeScale() const {
return Menu::getInstance()->getVoxelSizeScale();
}
int Application::getBoundaryLevelAdjust() const {
return Menu::getInstance()->getBoundaryLevelAdjust();
}
PickRay Application::computePickRay(float x, float y) {
return getCamera()->computePickRay(x, y);
}
QImage Application::renderAvatarBillboard() {
DependencyManager::get<TextureCache>()->getPrimaryFramebufferObject()->bind();
@ -2951,7 +2972,9 @@ QImage Application::renderAvatarBillboard() {
Glower glower;
const int BILLBOARD_SIZE = 64;
renderRearViewMirror(QRect(0, _glWidget->getDeviceHeight() - BILLBOARD_SIZE, BILLBOARD_SIZE, BILLBOARD_SIZE), true);
renderRearViewMirror(QRect(0, DependencyManager::get<GLCanvas>()->getDeviceHeight() - BILLBOARD_SIZE,
BILLBOARD_SIZE, BILLBOARD_SIZE),
true);
QImage image(BILLBOARD_SIZE, BILLBOARD_SIZE, QImage::Format_ARGB32);
glReadPixels(0, 0, BILLBOARD_SIZE, BILLBOARD_SIZE, GL_BGRA, GL_UNSIGNED_BYTE, image.bits());
@ -3254,8 +3277,9 @@ bool Application::getCascadeShadowsEnabled() {
}
glm::vec2 Application::getScaledScreenPoint(glm::vec2 projectedPoint) {
float horizontalScale = _glWidget->getDeviceWidth() / 2.0f;
float verticalScale = _glWidget->getDeviceHeight() / 2.0f;
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
float horizontalScale = glCanvas->getDeviceWidth() / 2.0f;
float verticalScale = glCanvas->getDeviceHeight() / 2.0f;
// -1,-1 is 0,windowHeight
// 1,1 is windowWidth,0
@ -3274,7 +3298,7 @@ glm::vec2 Application::getScaledScreenPoint(glm::vec2 projectedPoint) {
// -1,-1 1,-1
glm::vec2 screenPoint((projectedPoint.x + 1.0) * horizontalScale,
((projectedPoint.y + 1.0) * -verticalScale) + _glWidget->getDeviceHeight());
((projectedPoint.y + 1.0) * -verticalScale) + glCanvas->getDeviceHeight());
return screenPoint;
}
@ -3585,7 +3609,7 @@ void Application::resetSensors() {
QScreen* currentScreen = _window->windowHandle()->screen();
QWindow* mainWindow = _window->windowHandle();
QPoint windowCenter = mainWindow->geometry().center();
_glWidget->cursor().setPos(currentScreen, windowCenter);
DependencyManager::get<GLCanvas>()->cursor().setPos(currentScreen, windowCenter);
_myAvatar->reset();
@ -4021,7 +4045,7 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scri
scriptEngine->registerGlobalObject("Menu", MenuScriptingInterface::getInstance());
scriptEngine->registerGlobalObject("Settings", SettingsScriptingInterface::getInstance());
scriptEngine->registerGlobalObject("AudioDevice", AudioDeviceScriptingInterface::getInstance());
scriptEngine->registerGlobalObject("AnimationCache", DependencyManager::get<AnimationCache>());
scriptEngine->registerGlobalObject("AnimationCache", DependencyManager::get<AnimationCache>().data());
scriptEngine->registerGlobalObject("SoundCache", &SoundCache::getInstance());
scriptEngine->registerGlobalObject("Account", AccountScriptingInterface::getInstance());
scriptEngine->registerGlobalObject("Metavoxels", &_metavoxels);
@ -4266,7 +4290,8 @@ void Application::setPreviousScriptLocation(const QString& previousScriptLocatio
void Application::loadDialog() {
QString fileNameString = QFileDialog::getOpenFileName(_glWidget, tr("Open Script"),
QString fileNameString = QFileDialog::getOpenFileName(DependencyManager::get<GLCanvas>().data(),
tr("Open Script"),
getPreviousScriptLocation(),
tr("JavaScript Files (*.js)"));
if (!fileNameString.isEmpty()) {
@ -4302,7 +4327,7 @@ void Application::loadScriptURLDialog() {
void Application::toggleLogDialog() {
if (! _logDialog) {
_logDialog = new LogDialog(_glWidget, getLogger());
_logDialog = new LogDialog(DependencyManager::get<GLCanvas>().data(), getLogger());
}
if (_logDialog->isVisible()) {
@ -4362,7 +4387,7 @@ void Application::parseVersionXml() {
}
if (!shouldSkipVersion(latestVersion) && applicationVersion() != latestVersion) {
new UpdateDialog(_glWidget, releaseNotes, latestVersion, downloadUrl);
new UpdateDialog(DependencyManager::get<GLCanvas>().data(), releaseNotes, latestVersion, downloadUrl);
}
sender->deleteLater();
}
@ -4395,7 +4420,7 @@ void Application::takeSnapshot() {
}
if (!_snapshotShareDialog) {
_snapshotShareDialog = new SnapshotShareDialog(fileName, _glWidget);
_snapshotShareDialog = new SnapshotShareDialog(fileName, DependencyManager::get<GLCanvas>().data());
}
_snapshotShareDialog->show();
}

View file

@ -12,28 +12,22 @@
#ifndef hifi_Application_h
#define hifi_Application_h
#include <map>
#include <time.h>
#include <gpu/GPUConfig.h>
#include <QApplication>
#include <QMainWindow>
#include <QAction>
#include <QHash>
#include <QImage>
#include <QList>
#include <QPointer>
#include <QSet>
#include <QSettings>
#include <QStringList>
#include <QHash>
#include <QTouchEvent>
#include <QUndoStack>
#include <QSystemTrayIcon>
#include <AbstractScriptingServicesInterface.h>
#include <AbstractViewStateInterface.h>
#include <EntityCollisionSystem.h>
#include <EntityEditPacketSender.h>
#include <EntityTreeRenderer.h>
#include <GeometryCache.h>
#include <NetworkPacket.h>
#include <NodeList.h>
@ -42,10 +36,8 @@
#include <ScriptEngine.h>
#include <TextureCache.h>
#include <ViewFrustum.h>
#include <ViewStateInterface.h>
#include <VoxelEditPacketSender.h>
#include "MainWindow.h"
#include "Audio.h"
#include "Camera.h"
#include "DatagramProcessor.h"
@ -61,7 +53,6 @@
#include "avatar/MyAvatar.h"
#include "devices/PrioVR.h"
#include "devices/SixenseManager.h"
#include "entities/EntityTreeRenderer.h"
#include "scripting/ControllerScriptingInterface.h"
#include "ui/BandwidthDialog.h"
#include "ui/BandwidthMeter.h"
@ -89,17 +80,19 @@
#include "UndoStackScriptingInterface.h"
class QAction;
class QActionGroup;
class QGLWidget;
class QKeyEvent;
class QMouseEvent;
class QSettings;
class QSystemTrayIcon;
class QTouchEvent;
class QWheelEvent;
class FaceTracker;
class MainWindow;
class Node;
class ProgramObject;
class ScriptEngine;
static const float NODE_ADDED_RED = 0.0f;
static const float NODE_ADDED_GREEN = 1.0f;
@ -127,7 +120,7 @@ static const quint64 TOO_LONG_SINCE_LAST_SEND_DOWNSTREAM_AUDIO_STATS = 1 * USECS
static const QString INFO_HELP_PATH = "html/interface-welcome-allsvg.html";
static const QString INFO_EDIT_ENTITIES_PATH = "html/edit-entities-commands.html";
class Application : public QApplication, public ViewStateInterface {
class Application : public QApplication, public AbstractViewStateInterface, AbstractScriptingServicesInterface {
Q_OBJECT
friend class OctreePacketProcessor;
@ -182,46 +175,50 @@ public:
void removeVoxel(glm::vec3 position, float scale);
glm::vec3 getMouseVoxelWorldCoordinates(const VoxelDetail& mouseVoxel);
bool isThrottleRendering() const { return DependencyManager::get<GLCanvas>()->isThrottleRendering(); }
GLCanvas* getGLWidget() { return _glWidget; }
bool isThrottleRendering() const { return _glWidget->isThrottleRendering(); }
MyAvatar* getAvatar() { return _myAvatar; }
const MyAvatar* getAvatar() const { return _myAvatar; }
Audio* getAudio() { return &_audio; }
Camera* getCamera() { return &_myCamera; }
ViewFrustum* getViewFrustum() { return &_viewFrustum; }
ViewFrustum* getDisplayViewFrustum() { return &_displayViewFrustum; }
ViewFrustum* getShadowViewFrustum() { return &_shadowViewFrustum; }
VoxelImporter* getVoxelImporter() { return &_voxelImporter; }
VoxelSystem* getVoxels() { return &_voxels; }
VoxelTree* getVoxelTree() { return _voxels.getTree(); }
const OctreePacketProcessor& getOctreePacketProcessor() const { return _octreeProcessor; }
MetavoxelSystem* getMetavoxels() { return &_metavoxels; }
EntityTreeRenderer* getEntities() { return &_entities; }
bool getImportSucceded() { return _importSucceded; }
VoxelSystem* getSharedVoxelSystem() { return &_sharedVoxelSystem; }
Environment* getEnvironment() { return &_environment; }
PrioVR* getPrioVR() { return &_prioVR; }
QUndoStack* getUndoStack() { return &_undoStack; }
MainWindow* getWindow() { return _window; }
VoxelImporter* getVoxelImporter() { return &_voxelImporter; }
VoxelTree* getClipboard() { return &_clipboard; }
EntityTree* getEntityClipboard() { return &_entityClipboard; }
EntityTreeRenderer* getEntityClipboardRenderer() { return &_entityClipboardRenderer; }
Environment* getEnvironment() { return &_environment; }
VoxelTree* getVoxelTree() { return _voxels.getTree(); }
bool getImportSucceded() { return _importSucceded; }
bool isMousePressed() const { return _mousePressed; }
bool isMouseHidden() const { return _glWidget->cursor().shape() == Qt::BlankCursor; }
bool isMouseHidden() const { return DependencyManager::get<GLCanvas>()->cursor().shape() == Qt::BlankCursor; }
void setCursorVisible(bool visible);
const glm::vec3& getMouseRayOrigin() const { return _mouseRayOrigin; }
const glm::vec3& getMouseRayDirection() const { return _mouseRayDirection; }
bool mouseOnScreen() const;
int getMouseX() const;
int getMouseY() const;
int getTrueMouseX() const { return _glWidget->mapFromGlobal(QCursor::pos()).x(); }
int getTrueMouseY() const { return _glWidget->mapFromGlobal(QCursor::pos()).y(); }
int getTrueMouseX() const { return DependencyManager::get<GLCanvas>()->mapFromGlobal(QCursor::pos()).x(); }
int getTrueMouseY() const { return DependencyManager::get<GLCanvas>()->mapFromGlobal(QCursor::pos()).y(); }
int getMouseDragStartedX() const;
int getMouseDragStartedY() const;
int getTrueMouseDragStartedX() const { return _mouseDragStartedX; }
int getTrueMouseDragStartedY() const { return _mouseDragStartedY; }
bool getLastMouseMoveWasSimulated() const { return _lastMouseMoveWasSimulated; }
FaceTracker* getActiveFaceTracker();
PrioVR* getPrioVR() { return &_prioVR; }
BandwidthMeter* getBandwidthMeter() { return &_bandwidthMeter; }
QUndoStack* getUndoStack() { return &_undoStack; }
QSystemTrayIcon* getTrayIcon() { return _trayIcon; }
ApplicationOverlay& getApplicationOverlay() { return _applicationOverlay; }
Overlays& getOverlays() { return _overlays; }
@ -241,14 +238,15 @@ public:
void saveSettings();
MainWindow* getWindow() { return _window; }
NodeToOctreeSceneStats* getOcteeSceneStats() { return &_octreeServerSceneStats; }
void lockOctreeSceneStats() { _octreeSceneStatsLock.lockForRead(); }
void unlockOctreeSceneStats() { _octreeSceneStatsLock.unlock(); }
ToolWindow* getToolWindow() { return _toolWindow ; }
ControllerScriptingInterface* getControllerScriptingInterface() { return &_controllerScriptingInterface; }
virtual AbstractControllerScriptingInterface* getControllerScriptingInterface() { return &_controllerScriptingInterface; }
virtual void registerScriptEngineWithApplicationServices(ScriptEngine* scriptEngine);
AvatarManager& getAvatarManager() { return _avatarManager; }
void resetProfile(const QString& username);
@ -285,12 +283,17 @@ public:
virtual bool getShadowsEnabled();
virtual bool getCascadeShadowsEnabled();
virtual QThread* getMainThread() { return thread(); }
virtual float getSizeScale() const;
virtual int getBoundaryLevelAdjust() const;
virtual PickRay computePickRay(float x, float y);
virtual const glm::vec3& getAvatarPosition() const { return getAvatar()->getPosition(); }
NodeBounds& getNodeBoundsDisplay() { return _nodeBoundsDisplay; }
FileLogger* getLogger() { return _logger; }
glm::vec2 getViewportDimensions() const { return glm::vec2(_glWidget->getDeviceWidth(), _glWidget->getDeviceHeight()); }
glm::vec2 getViewportDimensions() const { return glm::vec2(DependencyManager::get<GLCanvas>()->getDeviceWidth(),
DependencyManager::get<GLCanvas>()->getDeviceHeight()); }
NodeToJurisdictionMap& getVoxelServerJurisdictions() { return _voxelServerJurisdictions; }
NodeToJurisdictionMap& getEntityServerJurisdictions() { return _entityServerJurisdictions; }
void pasteVoxelsToOctalCode(const unsigned char* octalCodeDestination);
@ -309,9 +312,6 @@ public:
bool isVSyncEditable() const;
bool isAboutToQuit() const { return _aboutToQuit; }
void registerScriptEngineWithApplicationServices(ScriptEngine* scriptEngine);
// the isHMDmode is true whenever we use the interface from an HMD and not a standard flat display
// rendering of several elements depend on that
// TODO: carry that information on the Camera as a setting
@ -468,7 +468,6 @@ private:
int sendNackPackets();
MainWindow* _window;
GLCanvas* _glWidget; // our GLCanvas has a couple extra features
ToolWindow* _toolWindow;

View file

@ -95,10 +95,8 @@ void Camera::setFarClip(float f) {
}
PickRay Camera::computePickRay(float x, float y) {
float screenWidth = Application::getInstance()->getGLWidget()->width();
float screenHeight = Application::getInstance()->getGLWidget()->height();
return computeViewPickRay(x / screenWidth, y / screenHeight);
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
return computeViewPickRay(x / glCanvas->width(), y / glCanvas->height());
}
PickRay Camera::computeViewPickRay(float xRatio, float yRatio) {

View file

@ -9,13 +9,13 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QMainWindow>
#include <QMimeData>
#include <QUrl>
#include <QWindow>
#include "Application.h"
#include "GLCanvas.h"
#include "MainWindow.h"
#include "devices/OculusManager.h"
const int MSECS_PER_FRAME_WHEN_THROTTLED = 66;

View file

@ -15,11 +15,14 @@
#include <QGLWidget>
#include <QTimer>
#include <DependencyManager.h>
/// customized canvas that simply forwards requests/events to the singleton application
class GLCanvas : public QGLWidget {
Q_OBJECT
SINGLETON_DEPENDENCY(GLCanvas)
public:
GLCanvas();
bool isThrottleRendering() const;
int getDeviceWidth() const;
@ -56,6 +59,12 @@ private slots:
void activeChanged(Qt::ApplicationState state);
void throttleRender();
bool eventFilter(QObject*, QEvent* event);
private:
GLCanvas();
~GLCanvas() {
qDebug() << "Deleting GLCanvas";
}
};
#endif // hifi_GLCanvas_h

View file

@ -32,6 +32,7 @@
#include <AccountManager.h>
#include <AddressManager.h>
#include <DependencyManager.h>
#include <MainWindow.h>
#include <GlowEffect.h>
#include <PathUtils.h>
#include <UUID.h>
@ -426,7 +427,7 @@ Menu::Menu() :
appInstance,
SLOT(setRenderVoxels(bool)));
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::EnableGlowEffect, 0, true,
DependencyManager::get<GlowEffect>(), SLOT(toggleGlowEffect(bool)));
DependencyManager::get<GlowEffect>().data(), SLOT(toggleGlowEffect(bool)));
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Wireframe, Qt::ALT | Qt::Key_W, false);
addActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::LodTools, Qt::SHIFT | Qt::Key_L, this, SLOT(lodTools()));
@ -437,12 +438,12 @@ Menu::Menu() :
MenuOption::Faceshift,
0,
true,
DependencyManager::get<Faceshift>(),
DependencyManager::get<Faceshift>().data(),
SLOT(setTCPEnabled(bool)));
#endif
#ifdef HAVE_VISAGE
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::Visage, 0, false,
DependencyManager::get<Visage>(), SLOT(updateEnabled()));
DependencyManager::get<Visage>().data(), SLOT(updateEnabled()));
#endif
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderSkeletonCollisionShapes);
@ -1051,11 +1052,11 @@ void Menu::bumpSettings() {
void sendFakeEnterEvent() {
QPoint lastCursorPosition = QCursor::pos();
QGLWidget* glWidget = Application::getInstance()->getGLWidget();
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
QPoint windowPosition = glWidget->mapFromGlobal(lastCursorPosition);
QPoint windowPosition = glCanvas->mapFromGlobal(lastCursorPosition);
QEnterEvent enterEvent = QEnterEvent(windowPosition, windowPosition, lastCursorPosition);
QCoreApplication::sendEvent(glWidget, &enterEvent);
QCoreApplication::sendEvent(glCanvas.data(), &enterEvent);
}
const float DIALOG_RATIO_OF_WINDOW = 0.30f;
@ -1303,7 +1304,7 @@ void Menu::toggleLoginMenuItem() {
void Menu::bandwidthDetails() {
if (! _bandwidthDialog) {
_bandwidthDialog = new BandwidthDialog(Application::getInstance()->getGLWidget(),
_bandwidthDialog = new BandwidthDialog(DependencyManager::get<GLCanvas>().data(),
Application::getInstance()->getBandwidthMeter());
connect(_bandwidthDialog, SIGNAL(closed()), SLOT(bandwidthDetailsClosed()));
@ -1414,7 +1415,7 @@ void Menu::bandwidthDetailsClosed() {
void Menu::octreeStatsDetails() {
if (!_octreeStatsDialog) {
_octreeStatsDialog = new OctreeStatsDialog(Application::getInstance()->getGLWidget(),
_octreeStatsDialog = new OctreeStatsDialog(DependencyManager::get<GLCanvas>().data(),
Application::getInstance()->getOcteeSceneStats());
connect(_octreeStatsDialog, SIGNAL(closed()), SLOT(octreeStatsDetailsClosed()));
_octreeStatsDialog->show();
@ -1598,7 +1599,7 @@ bool Menu::shouldRenderMesh(float largestDimension, float distanceToCamera) {
void Menu::lodTools() {
if (!_lodToolsDialog) {
_lodToolsDialog = new LodToolsDialog(Application::getInstance()->getGLWidget());
_lodToolsDialog = new LodToolsDialog(DependencyManager::get<GLCanvas>().data());
connect(_lodToolsDialog, SIGNAL(closed()), SLOT(lodToolsClosed()));
_lodToolsDialog->show();
if (_hmdToolsDialog) {
@ -1618,7 +1619,7 @@ void Menu::lodToolsClosed() {
void Menu::hmdTools(bool showTools) {
if (showTools) {
if (!_hmdToolsDialog) {
_hmdToolsDialog = new HMDToolsDialog(Application::getInstance()->getGLWidget());
_hmdToolsDialog = new HMDToolsDialog(DependencyManager::get<GLCanvas>().data());
connect(_hmdToolsDialog, SIGNAL(closed()), SLOT(hmdToolsClosed()));
}
_hmdToolsDialog->show();

View file

@ -1178,7 +1178,7 @@ void VoxelBuffer::render(bool cursor) {
if (!_materials.isEmpty()) {
_networkTextures.resize(_materials.size());
TextureCache* textureCache = DependencyManager::get<TextureCache>();
TextureCache::SharedPointer textureCache = DependencyManager::get<TextureCache>();
for (int i = 0; i < _materials.size(); i++) {
const SharedObjectPointer material = _materials.at(i);
if (material) {
@ -2233,7 +2233,7 @@ void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const g
const QVector<SharedObjectPointer>& materials = node->getMaterial()->getMaterials();
_networkTextures.resize(materials.size());
TextureCache* textureCache = DependencyManager::get<TextureCache>();
TextureCache::SharedPointer textureCache = DependencyManager::get<TextureCache>();
for (int i = 0; i < materials.size(); i++) {
const SharedObjectPointer& material = materials.at(i);
if (material) {

View file

@ -472,7 +472,7 @@ void ModelUploader::processCheck() {
QString("Your model is now available in the browser."),
QMessageBox::Ok);
DependencyManager::get<GeometryCache>()->refresh(_url);
TextureCache* textureCache = DependencyManager::get<TextureCache>();
TextureCache::SharedPointer textureCache = DependencyManager::get<TextureCache>();
foreach (const QByteArray& filename, _textureFilenames) {
textureCache->refresh(_textureBase + filename);
}

View file

@ -19,12 +19,12 @@
#include <glm/gtx/quaternion.hpp>
#include <glm/detail/func_common.hpp>
#include <SharedUtil.h>
#include <QThread>
#include <SharedUtil.h>
#include <TextRenderer.h>
#include "InterfaceConfig.h"
#include "ui/TextRenderer.h"
#include "VoxelConstants.h"
#include "world.h"
#include "Application.h"
@ -71,7 +71,7 @@ void renderWorldBox() {
glPushMatrix();
glTranslatef(MARKER_DISTANCE, 0, 0);
glColor3fv(red);
GeometryCache* geometryCache = DependencyManager::get<GeometryCache>();
GeometryCache::SharedPointer geometryCache = DependencyManager::get<GeometryCache>();
geometryCache->renderSphere(MARKER_RADIUS, 10, 10);
glPopMatrix();
glPushMatrix();

View file

@ -30,6 +30,7 @@
#include <PathUtils.h>
#include <PerfStat.h>
#include <SharedUtil.h>
#include <TextRenderer.h>
#include <TextureCache.h>
#include "Application.h"
@ -42,7 +43,6 @@
#include "Recorder.h"
#include "world.h"
#include "devices/OculusManager.h"
#include "ui/TextRenderer.h"
using namespace std;

View file

@ -72,20 +72,19 @@ void Head::reset() {
}
void Head::simulate(float deltaTime, bool isMine, bool billboard) {
if (isMine) {
MyAvatar* myAvatar = static_cast<MyAvatar*>(_owningAvatar);
// Only use face trackers when not playing back a recording.
if (!myAvatar->isPlaying()) {
FaceTracker* faceTracker = Application::getInstance()->getActiveFaceTracker();
DdeFaceTracker* dde = DependencyManager::get<DdeFaceTracker>();
Faceshift* faceshift = DependencyManager::get<Faceshift>();
DdeFaceTracker::SharedPointer dde = DependencyManager::get<DdeFaceTracker>();
Faceshift::SharedPointer faceshift = DependencyManager::get<Faceshift>();
if ((_isFaceshiftConnected = (faceshift == faceTracker))) {
_blendshapeCoefficients = faceTracker->getBlendshapeCoefficients();
} else if (dde->isActive()) {
faceTracker = dde;
faceTracker = dde.data();
_blendshapeCoefficients = faceTracker->getBlendshapeCoefficients();
}
}

View file

@ -30,6 +30,7 @@
#include <PerfStat.h>
#include <ShapeCollider.h>
#include <SharedUtil.h>
#include <TextRenderer.h>
#include "Application.h"
#include "Audio.h"
@ -41,7 +42,6 @@
#include "Recorder.h"
#include "devices/Faceshift.h"
#include "devices/OculusManager.h"
#include "ui/TextRenderer.h"
using namespace std;
@ -422,7 +422,7 @@ void MyAvatar::render(const glm::vec3& cameraPosition, RenderMode renderMode, bo
}
void MyAvatar::renderHeadMouse(int screenWidth, int screenHeight) const {
Faceshift* faceshift = DependencyManager::get<Faceshift>();
Faceshift::SharedPointer faceshift = DependencyManager::get<Faceshift>();
float pixelsPerDegree = screenHeight / Menu::getInstance()->getFieldOfView();

View file

@ -554,7 +554,7 @@ void SkeletonModel::renderRagdoll() {
float radius1 = 0.008f;
float radius2 = 0.01f;
glm::vec3 simulationTranslation = _ragdoll->getTranslationInSimulationFrame();
GeometryCache* geometryCache = DependencyManager::get<GeometryCache>();
GeometryCache::SharedPointer geometryCache = DependencyManager::get<GeometryCache>();
for (int i = 0; i < numPoints; ++i) {
glPushMatrix();
// NOTE: ragdollPoints are in simulation-frame but we want them to be model-relative
@ -914,7 +914,7 @@ void SkeletonModel::renderBoundingCollisionShapes(float alpha) {
endPoint = endPoint - _translation;
glTranslatef(endPoint.x, endPoint.y, endPoint.z);
glColor4f(0.6f, 0.6f, 0.8f, alpha);
GeometryCache* geometryCache = DependencyManager::get<GeometryCache>();
GeometryCache::SharedPointer geometryCache = DependencyManager::get<GeometryCache>();
geometryCache->renderSphere(_boundingShape.getRadius(), BALL_SUBDIVISIONS, BALL_SUBDIVISIONS);
// draw a yellow sphere at the capsule startpoint
@ -950,7 +950,7 @@ void SkeletonModel::renderJointCollisionShapes(float alpha) {
continue;
}
GeometryCache* geometryCache = DependencyManager::get<GeometryCache>();
GeometryCache::SharedPointer geometryCache = DependencyManager::get<GeometryCache>();
glPushMatrix();
// shapes are stored in simulation-frame but we want position to be model-relative

View file

@ -18,8 +18,9 @@
#include "FaceTracker.h"
class DdeFaceTracker : public FaceTracker, public DependencyManager::Dependency {
class DdeFaceTracker : public FaceTracker {
Q_OBJECT
SINGLETON_DEPENDENCY(DdeFaceTracker)
public:
//initialization
@ -58,7 +59,6 @@ private:
DdeFaceTracker();
DdeFaceTracker(const QHostAddress& host, quint16 port);
~DdeFaceTracker();
friend DependencyManager;
float getBlendshapeCoefficient(int index) const;
void decodePacket(const QByteArray& buffer);

View file

@ -24,8 +24,9 @@
#include "FaceTracker.h"
/// Handles interaction with the Faceshift software, which provides head position/orientation and facial features.
class Faceshift : public FaceTracker, public DependencyManager::Dependency {
class Faceshift : public FaceTracker {
Q_OBJECT
SINGLETON_DEPENDENCY(Faceshift)
public:
void init();
@ -89,7 +90,6 @@ private slots:
private:
Faceshift();
virtual ~Faceshift() {}
friend DependencyManager;
float getBlendshapeCoefficient(int index) const;

View file

@ -562,8 +562,8 @@ void OculusManager::display(const glm::quat &bodyOrientation, const glm::vec3 &p
}
// restore our normal viewport
glViewport(0, 0, Application::getInstance()->getGLWidget()->getDeviceWidth(),
Application::getInstance()->getGLWidget()->getDeviceHeight());
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
glViewport(0, 0, glCanvas->getDeviceWidth(), glCanvas->getDeviceHeight());
glMatrixMode(GL_PROJECTION);
glPopMatrix();
@ -581,8 +581,8 @@ void OculusManager::display(const glm::quat &bodyOrientation, const glm::vec3 &p
void OculusManager::renderDistortionMesh(ovrPosef eyeRenderPose[ovrEye_Count]) {
glLoadIdentity();
gluOrtho2D(0, Application::getInstance()->getGLWidget()->getDeviceWidth(), 0,
Application::getInstance()->getGLWidget()->getDeviceHeight());
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
gluOrtho2D(0, glCanvas->getDeviceWidth(), 0, glCanvas->getDeviceHeight());
glDisable(GL_DEPTH_TEST);

View file

@ -14,11 +14,11 @@
#include <FBXReader.h>
#include <PerfStat.h>
#include <TextRenderer.h>
#include "Application.h"
#include "PrioVR.h"
#include "scripting/JoystickScriptingInterface.h"
#include "ui/TextRenderer.h"
#ifdef HAVE_PRIOVR
const unsigned int SERIAL_LIST[] = { 0x00000001, 0x00000000, 0x00000008, 0x00000009, 0x0000000A,
@ -215,8 +215,9 @@ void PrioVR::renderCalibrationCountdown() {
static TextRenderer* textRenderer = TextRenderer::getInstance(MONO_FONT_FAMILY, 18, QFont::Bold,
false, TextRenderer::OUTLINE_EFFECT, 2);
QByteArray text = "Assume T-Pose in " + QByteArray::number(secondsRemaining) + "...";
textRenderer->draw((Application::getInstance()->getGLWidget()->width() -
textRenderer->computeWidth(text.constData())) / 2, Application::getInstance()->getGLWidget()->height() / 2,
text);
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
textRenderer->draw((glCanvas->width() - textRenderer->computeWidth(text.constData())) / 2,
glCanvas->height() / 2,
text);
#endif
}

View file

@ -461,7 +461,7 @@ void SixenseManager::updateCalibration(const sixenseControllerData* controllers)
void SixenseManager::emulateMouse(PalmData* palm, int index) {
Application* application = Application::getInstance();
MyAvatar* avatar = application->getAvatar();
GLCanvas* widget = application->getGLWidget();
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
QPoint pos;
Qt::MouseButton bumperButton;
@ -489,10 +489,10 @@ void SixenseManager::emulateMouse(PalmData* palm, int index) {
float yAngle = 0.5f - ((atan2(direction.z, direction.y) + M_PI_2));
// Get the pixel range over which the xAngle and yAngle are scaled
float cursorRange = widget->width() * getCursorPixelRangeMult();
float cursorRange = glCanvas->width() * getCursorPixelRangeMult();
pos.setX(widget->width() / 2.0f + cursorRange * xAngle);
pos.setY(widget->height() / 2.0f + cursorRange * yAngle);
pos.setX(glCanvas->width() / 2.0f + cursorRange * xAngle);
pos.setY(glCanvas->height() / 2.0f + cursorRange * yAngle);
}

View file

@ -35,10 +35,10 @@ bool TV3DManager::isConnected() {
}
void TV3DManager::connect() {
Application* app = Application::getInstance();
int width = app->getGLWidget()->getDeviceWidth();
int height = app->getGLWidget()->getDeviceHeight();
Camera& camera = *app->getCamera();
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
int width = glCanvas->getDeviceWidth();
int height = glCanvas->getDeviceHeight();
Camera& camera = *Application::getInstance()->getCamera();
configureCamera(camera, width, height);
}
@ -93,7 +93,8 @@ void TV3DManager::display(Camera& whichCamera) {
// left eye portal
int portalX = 0;
int portalY = 0;
QSize deviceSize = Application::getInstance()->getGLWidget()->getDeviceSize() *
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
QSize deviceSize = glCanvas->getDeviceSize() *
Application::getInstance()->getRenderResolutionScale();
int portalW = deviceSize.width() / 2;
int portalH = deviceSize.height();

View file

@ -122,7 +122,7 @@ static const QMultiHash<QByteArray, QPair<int, float> >& getActionUnitNameMap()
const float TRANSLATION_SCALE = 20.0f;
void Visage::init() {
connect(DependencyManager::get<Faceshift>(), SIGNAL(connectionStateChanged()), SLOT(updateEnabled()));
connect(DependencyManager::get<Faceshift>().data(), SIGNAL(connectionStateChanged()), SLOT(updateEnabled()));
updateEnabled();
}

View file

@ -26,8 +26,9 @@ namespace VisageSDK {
}
/// Handles input from the Visage webcam feature tracking software.
class Visage : public FaceTracker, public DependencyManager::Dependency {
class Visage : public FaceTracker {
Q_OBJECT
SINGLETON_DEPENDENCY(Visage)
public:
void init();
@ -44,7 +45,6 @@ public slots:
private:
Visage();
virtual ~Visage();
friend DependencyManager;
#ifdef HAVE_VISAGE
VisageSDK::VisageTracker2* _tracker;

View file

@ -267,9 +267,9 @@ void ControllerScriptingInterface::releaseJoystick(int joystickIndex) {
}
}
glm::vec2 ControllerScriptingInterface::getViewportDimensions() const {
GLCanvas* widget = Application::getInstance()->getGLWidget();
return glm::vec2(widget->width(), widget->height());
glm::vec2 ControllerScriptingInterface::getViewportDimensions() const {
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
return glm::vec2(glCanvas->width(), glCanvas->height());
}
AbstractInputController* ControllerScriptingInterface::createInputController(const QString& deviceName, const QString& tracker) {

View file

@ -17,6 +17,7 @@
#include <QScriptValue>
#include "Application.h"
#include "MainWindow.h"
#include "Menu.h"
#include "ui/ModelsBrowser.h"
@ -39,7 +40,7 @@ WebWindowClass* WindowScriptingInterface::doCreateWebWindow(const QString& title
}
QScriptValue WindowScriptingInterface::hasFocus() {
return Application::getInstance()->getGLWidget()->hasFocus();
return DependencyManager::get<GLCanvas>()->hasFocus();
}
void WindowScriptingInterface::setCursorVisible(bool visible) {

View file

@ -14,6 +14,7 @@
#include "AddressBarDialog.h"
#include "AddressManager.h"
#include "Application.h"
#include "MainWindow.h"
const QString ADDRESSBAR_GO_BUTTON_ICON = "images/address-bar-submit.svg";
const QString ADDRESSBAR_GO_BUTTON_ACTIVE_ICON = "images/address-bar-submit-active.svg";

View file

@ -22,6 +22,7 @@
#include "AnimationsDialog.h"
#include "Application.h"
#include "MainWindow.h"
AnimationsDialog::AnimationsDialog() :
QDialog(Application::getInstance()->getWindow()) {

View file

@ -147,11 +147,11 @@ void ApplicationOverlay::renderOverlay(bool renderToTexture) {
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "ApplicationOverlay::displayOverlay()");
Application* application = Application::getInstance();
Overlays& overlays = application->getOverlays();
GLCanvas* glWidget = application->getGLWidget();
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
MyAvatar* myAvatar = application->getAvatar();
_textureFov = glm::radians(Menu::getInstance()->getOculusUIAngularSize());
_textureAspectRatio = (float)application->getGLWidget()->getDeviceWidth() / (float)application->getGLWidget()->getDeviceHeight();
_textureAspectRatio = (float)glCanvas->getDeviceWidth() / (float)glCanvas->getDeviceHeight();
//Handle fading and deactivation/activation of UI
if (Menu::getInstance()->isOptionChecked(MenuOption::UserInterface)) {
@ -180,12 +180,12 @@ void ApplicationOverlay::renderOverlay(bool renderToTexture) {
glPushMatrix(); {
glLoadIdentity();
gluOrtho2D(0, glWidget->width(), glWidget->height(), 0);
gluOrtho2D(0, glCanvas->width(), glCanvas->height(), 0);
renderAudioMeter();
if (Menu::getInstance()->isOptionChecked(MenuOption::HeadMouse)) {
myAvatar->renderHeadMouse(glWidget->width(), glWidget->height());
myAvatar->renderHeadMouse(glCanvas->width(), glCanvas->height());
}
renderStatsAndLogs();
@ -215,7 +215,7 @@ void ApplicationOverlay::displayOverlayTexture() {
if (_alpha == 0.0f) {
return;
}
GLCanvas* glWidget = Application::getInstance()->getGLWidget();
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
glEnable(GL_TEXTURE_2D);
glActiveTexture(GL_TEXTURE0);
@ -224,16 +224,16 @@ void ApplicationOverlay::displayOverlayTexture() {
glMatrixMode(GL_PROJECTION);
glPushMatrix(); {
glLoadIdentity();
gluOrtho2D(0, glWidget->getDeviceWidth(), glWidget->getDeviceHeight(), 0);
gluOrtho2D(0, glCanvas->getDeviceWidth(), glCanvas->getDeviceHeight(), 0);
glDisable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
glEnable(GL_BLEND);
glBegin(GL_QUADS); {
glColor4f(1.0f, 1.0f, 1.0f, _alpha);
glTexCoord2f(0, 0); glVertex2i(0, glWidget->getDeviceHeight());
glTexCoord2f(1, 0); glVertex2i(glWidget->getDeviceWidth(), glWidget->getDeviceHeight());
glTexCoord2f(1, 1); glVertex2i(glWidget->getDeviceWidth(), 0);
glTexCoord2f(0, 0); glVertex2i(0, glCanvas->getDeviceHeight());
glTexCoord2f(1, 0); glVertex2i(glCanvas->getDeviceWidth(), glCanvas->getDeviceHeight());
glTexCoord2f(1, 1); glVertex2i(glCanvas->getDeviceWidth(), 0);
glTexCoord2f(0, 1); glVertex2i(0, 0);
} glEnd();
} glPopMatrix();
@ -380,18 +380,19 @@ void ApplicationOverlay::displayOverlayTexture3DTV(Camera& whichCamera, float as
glEnd();
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
if (_crosshairTexture == 0) {
_crosshairTexture = Application::getInstance()->getGLWidget()->bindTexture(QImage(PathUtils::resourcesPath() + "images/sixense-reticle.png"));
_crosshairTexture = glCanvas->bindTexture(QImage(PathUtils::resourcesPath() + "images/sixense-reticle.png"));
}
//draw the mouse pointer
glBindTexture(GL_TEXTURE_2D, _crosshairTexture);
const float reticleSize = 40.0f / application->getGLWidget()->width() * quadWidth;
const float reticleSize = 40.0f / glCanvas->width() * quadWidth;
x -= reticleSize / 2.0f;
y += reticleSize / 2.0f;
const float mouseX = (application->getMouseX() / (float)application->getGLWidget()->width()) * quadWidth;
const float mouseY = (1.0 - (application->getMouseY() / (float)application->getGLWidget()->height())) * quadHeight;
const float mouseX = (application->getMouseX() / (float)glCanvas->width()) * quadWidth;
const float mouseY = (1.0 - (application->getMouseY() / (float)glCanvas->height())) * quadHeight;
glBegin(GL_QUADS);
@ -433,7 +434,7 @@ void ApplicationOverlay::computeOculusPickRay(float x, float y, glm::vec3& origi
//Caculate the click location using one of the sixense controllers. Scale is not applied
QPoint ApplicationOverlay::getPalmClickLocation(const PalmData *palm) const {
Application* application = Application::getInstance();
GLCanvas* glWidget = application->getGLWidget();
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
MyAvatar* myAvatar = application->getAvatar();
glm::vec3 tip = myAvatar->getLaserPointerTipPosition(palm);
@ -464,8 +465,8 @@ QPoint ApplicationOverlay::getPalmClickLocation(const PalmData *palm) const {
float u = asin(collisionPos.x) / (_textureFov)+0.5f;
float v = 1.0 - (asin(collisionPos.y) / (_textureFov)+0.5f);
rv.setX(u * glWidget->width());
rv.setY(v * glWidget->height());
rv.setX(u * glCanvas->width());
rv.setY(v * glCanvas->height());
}
} else {
//if they did not click on the overlay, just set the coords to INT_MAX
@ -482,8 +483,8 @@ QPoint ApplicationOverlay::getPalmClickLocation(const PalmData *palm) const {
ndcSpacePos = glm::vec3(clipSpacePos) / clipSpacePos.w;
}
rv.setX(((ndcSpacePos.x + 1.0) / 2.0) * glWidget->width());
rv.setY((1.0 - ((ndcSpacePos.y + 1.0) / 2.0)) * glWidget->height());
rv.setX(((ndcSpacePos.x + 1.0) / 2.0) * glCanvas->width());
rv.setY((1.0 - ((ndcSpacePos.y + 1.0) / 2.0)) * glCanvas->height());
}
return rv;
}
@ -512,10 +513,11 @@ bool ApplicationOverlay::calculateRayUICollisionPoint(const glm::vec3& position,
//Renders optional pointers
void ApplicationOverlay::renderPointers() {
Application* application = Application::getInstance();
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
//lazily load crosshair texture
if (_crosshairTexture == 0) {
_crosshairTexture = Application::getInstance()->getGLWidget()->bindTexture(QImage(PathUtils::resourcesPath() + "images/sixense-reticle.png"));
_crosshairTexture = glCanvas->bindTexture(QImage(PathUtils::resourcesPath() + "images/sixense-reticle.png"));
}
glEnable(GL_TEXTURE_2D);
@ -538,7 +540,7 @@ void ApplicationOverlay::renderPointers() {
glm::vec2 screenPos = sphericalToScreen(glm::vec2(yaw, -pitch));
position = QPoint(screenPos.x, screenPos.y);
application->getGLWidget()->cursor().setPos(application->getGLWidget()->mapToGlobal(position));
glCanvas->cursor().setPos(glCanvas->mapToGlobal(position));
}
_reticlePosition[MOUSE] = position;
@ -559,7 +561,7 @@ void ApplicationOverlay::renderPointers() {
void ApplicationOverlay::renderControllerPointers() {
Application* application = Application::getInstance();
GLCanvas* glWidget = application->getGLWidget();
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
MyAvatar* myAvatar = application->getAvatar();
//Static variables used for storing controller state
@ -637,14 +639,14 @@ void ApplicationOverlay::renderControllerPointers() {
float yAngle = 0.5f - ((atan2(direction.z, direction.y) + M_PI_2));
// Get the pixel range over which the xAngle and yAngle are scaled
float cursorRange = glWidget->width() * SixenseManager::getInstance().getCursorPixelRangeMult();
float cursorRange = glCanvas->width() * SixenseManager::getInstance().getCursorPixelRangeMult();
mouseX = (glWidget->width() / 2.0f + cursorRange * xAngle);
mouseY = (glWidget->height() / 2.0f + cursorRange * yAngle);
mouseX = (glCanvas->width() / 2.0f + cursorRange * xAngle);
mouseY = (glCanvas->height() / 2.0f + cursorRange * yAngle);
}
//If the cursor is out of the screen then don't render it
if (mouseX < 0 || mouseX >= glWidget->width() || mouseY < 0 || mouseY >= glWidget->height()) {
if (mouseX < 0 || mouseX >= glCanvas->width() || mouseY < 0 || mouseY >= glCanvas->height()) {
_reticleActive[index] = false;
continue;
}
@ -704,11 +706,10 @@ void ApplicationOverlay::renderPointersOculus(const glm::vec3& eyePos) {
//Renders a small magnification of the currently bound texture at the coordinates
void ApplicationOverlay::renderMagnifier(glm::vec2 magPos, float sizeMult, bool showBorder) const {
Application* application = Application::getInstance();
GLCanvas* glWidget = application->getGLWidget();
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
const int widgetWidth = glWidget->width();
const int widgetHeight = glWidget->height();
const int widgetWidth = glCanvas->width();
const int widgetHeight = glCanvas->height();
const float halfWidth = (MAGNIFY_WIDTH / _textureAspectRatio) * sizeMult / 2.0f;
const float halfHeight = MAGNIFY_HEIGHT * sizeMult / 2.0f;
@ -762,8 +763,8 @@ void ApplicationOverlay::renderMagnifier(glm::vec2 magPos, float sizeMult, bool
void ApplicationOverlay::renderAudioMeter() {
Application* application = Application::getInstance();
GLCanvas* glWidget = application->getGLWidget();
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
Audio* audio = application->getAudio();
// Display a single screen-size quad to create an alpha blended 'collision' flash
@ -771,7 +772,7 @@ void ApplicationOverlay::renderAudioMeter() {
float collisionSoundMagnitude = audio->getCollisionSoundMagnitude();
const float VISIBLE_COLLISION_SOUND_MAGNITUDE = 0.5f;
if (collisionSoundMagnitude > VISIBLE_COLLISION_SOUND_MAGNITUDE) {
renderCollisionOverlay(glWidget->width(), glWidget->height(),
renderCollisionOverlay(glCanvas->width(), glCanvas->height(),
audio->getCollisionSoundMagnitude());
}
}
@ -825,14 +826,14 @@ void ApplicationOverlay::renderAudioMeter() {
if ((audio->getTimeSinceLastClip() > 0.0f) && (audio->getTimeSinceLastClip() < CLIPPING_INDICATOR_TIME)) {
const float MAX_MAGNITUDE = 0.7f;
float magnitude = MAX_MAGNITUDE * (1 - audio->getTimeSinceLastClip() / CLIPPING_INDICATOR_TIME);
renderCollisionOverlay(glWidget->width(), glWidget->height(), magnitude, 1.0f);
renderCollisionOverlay(glCanvas->width(), glCanvas->height(), magnitude, 1.0f);
}
audio->renderToolBox(MIRROR_VIEW_LEFT_PADDING + AUDIO_METER_GAP, audioMeterY, boxed);
audio->renderScope(glWidget->width(), glWidget->height());
audio->renderScope(glCanvas->width(), glCanvas->height());
audio->renderStats(WHITE_TEXT, glWidget->width(), glWidget->height());
audio->renderStats(WHITE_TEXT, glCanvas->width(), glCanvas->height());
glBegin(GL_QUADS);
if (isClipping) {
@ -893,8 +894,8 @@ void ApplicationOverlay::renderAudioMeter() {
void ApplicationOverlay::renderStatsAndLogs() {
Application* application = Application::getInstance();
GLCanvas* glWidget = application->getGLWidget();
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
const OctreePacketProcessor& octreePacketProcessor = application->getOctreePacketProcessor();
BandwidthMeter* bandwidthMeter = application->getBandwidthMeter();
NodeBounds& nodeBoundsDisplay = application->getNodeBoundsDisplay();
@ -912,8 +913,8 @@ void ApplicationOverlay::renderStatsAndLogs() {
application->getPacketsPerSecond(), application->getBytesPerSecond(), voxelPacketsToProcess);
// Bandwidth meter
if (Menu::getInstance()->isOptionChecked(MenuOption::Bandwidth)) {
Stats::drawBackground(0x33333399, glWidget->width() - 296, glWidget->height() - 68, 296, 68);
bandwidthMeter->render(glWidget->width(), glWidget->height());
Stats::drawBackground(0x33333399, glCanvas->width() - 296, glCanvas->height() - 68, 296, 68);
bandwidthMeter->render(glCanvas->width(), glCanvas->height());
}
}
@ -926,7 +927,7 @@ void ApplicationOverlay::renderStatsAndLogs() {
(Menu::getInstance()->isOptionChecked(MenuOption::Stats) &&
Menu::getInstance()->isOptionChecked(MenuOption::Bandwidth))
? 80 : 20;
drawText(glWidget->width() - 100, glWidget->height() - timerBottom,
drawText(glCanvas->width() - 100, glCanvas->height() - timerBottom,
0.30f, 0.0f, 0, frameTimer, WHITE_TEXT);
}
nodeBoundsDisplay.drawOverlay();
@ -936,9 +937,9 @@ void ApplicationOverlay::renderDomainConnectionStatusBorder() {
NodeList* nodeList = NodeList::getInstance();
if (nodeList && !nodeList->getDomainHandler().isConnected()) {
GLCanvas* glWidget = Application::getInstance()->getGLWidget();
int right = glWidget->width();
int bottom = glWidget->height();
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
int right = glCanvas->width();
int bottom = glCanvas->height();
glColor3f(CONNECTION_STATUS_BORDER_COLOR[0],
CONNECTION_STATUS_BORDER_COLOR[1],
@ -1073,7 +1074,7 @@ void ApplicationOverlay::TexturedHemisphere::cleanupVBO() {
}
void ApplicationOverlay::TexturedHemisphere::buildFramebufferObject() {
QSize size = Application::getInstance()->getGLWidget()->getDeviceSize();
QSize size = DependencyManager::get<GLCanvas>()->getDeviceSize();
if (_framebufferObject != NULL && size == _framebufferObject->size()) {
// Already build
return;
@ -1124,7 +1125,7 @@ void ApplicationOverlay::TexturedHemisphere::render() {
glm::vec2 ApplicationOverlay::screenToSpherical(glm::vec2 screenPos) const {
QSize screenSize = Application::getInstance()->getGLWidget()->getDeviceSize();
QSize screenSize = DependencyManager::get<GLCanvas>()->getDeviceSize();
float yaw = -(screenPos.x / screenSize.width() - 0.5f) * MOUSE_YAW_RANGE;
float pitch = (screenPos.y / screenSize.height() - 0.5f) * MOUSE_PITCH_RANGE;
@ -1132,7 +1133,7 @@ glm::vec2 ApplicationOverlay::screenToSpherical(glm::vec2 screenPos) const {
}
glm::vec2 ApplicationOverlay::sphericalToScreen(glm::vec2 sphericalPos) const {
QSize screenSize = Application::getInstance()->getGLWidget()->getDeviceSize();
QSize screenSize = DependencyManager::get<GLCanvas>()->getDeviceSize();
float x = (-sphericalPos.x / MOUSE_YAW_RANGE + 0.5f) * screenSize.width();
float y = (sphericalPos.y / MOUSE_PITCH_RANGE + 0.5f) * screenSize.height();
@ -1140,7 +1141,7 @@ glm::vec2 ApplicationOverlay::sphericalToScreen(glm::vec2 sphericalPos) const {
}
glm::vec2 ApplicationOverlay::sphericalToOverlay(glm::vec2 sphericalPos) const {
QSize screenSize = Application::getInstance()->getGLWidget()->getDeviceSize();
QSize screenSize = DependencyManager::get<GLCanvas>()->getDeviceSize();
float x = (-sphericalPos.x / (_textureFov * _textureAspectRatio) + 0.5f) * screenSize.width();
float y = (sphericalPos.y / _textureFov + 0.5f) * screenSize.height();
@ -1148,7 +1149,7 @@ glm::vec2 ApplicationOverlay::sphericalToOverlay(glm::vec2 sphericalPos) const {
}
glm::vec2 ApplicationOverlay::overlayToSpherical(glm::vec2 overlayPos) const {
QSize screenSize = Application::getInstance()->getGLWidget()->getDeviceSize();
QSize screenSize = DependencyManager::get<GLCanvas>()->getDeviceSize();
float yaw = -(overlayPos.x / screenSize.width() - 0.5f) * _textureFov * _textureAspectRatio;
float pitch = (overlayPos.y / screenSize.height() - 0.5f) * _textureFov;

View file

@ -20,6 +20,7 @@
#include "Application.h"
#include "AttachmentsDialog.h"
#include "MainWindow.h"
AttachmentsDialog::AttachmentsDialog() :
QDialog(Application::getInstance()->getWindow()) {

View file

@ -16,7 +16,7 @@
#include <glm/glm.hpp>
#include "ui/TextRenderer.h"
#include <TextRenderer.h>
class BandwidthMeter {

View file

@ -16,6 +16,8 @@
#include <QScrollBar>
#include <QSizePolicy>
#include <QTimer>
#include "qtimespan.h"
#include <AddressManager.h>
#include <AccountManager.h>
@ -24,7 +26,7 @@
#include "Application.h"
#include "ChatMessageArea.h"
#include "FlowLayout.h"
#include "qtimespan.h"
#include "MainWindow.h"
#include "UIUtil.h"
#include "XmppClient.h"

View file

@ -21,6 +21,7 @@
#include <VoxelConstants.h>
#include "MainWindow.h"
#include "Menu.h"
#include "devices/OculusManager.h"
#include "ui/HMDToolsDialog.h"

View file

@ -38,6 +38,7 @@
#include <PathUtils.h>
#include "Application.h"
#include "MainWindow.h"
#include "MetavoxelEditor.h"
using namespace std;
@ -138,7 +139,7 @@ MetavoxelEditor::MetavoxelEditor() :
connect(Application::getInstance()->getMetavoxels(), &MetavoxelSystem::rendering,
this, &MetavoxelEditor::renderPreview);
Application::getInstance()->getGLWidget()->installEventFilter(this);
DependencyManager::get<GLCanvas>()->installEventFilter(this);
show();

View file

@ -21,7 +21,7 @@
const int BYTES_PER_KILOBYTE = 1024;
MetavoxelNetworkSimulator::MetavoxelNetworkSimulator() :
QWidget(Application::getInstance()->getGLWidget(), Qt::Dialog) {
QWidget(DependencyManager::get<GLCanvas>().data(), Qt::Dialog) {
setWindowTitle("Metavoxel Network Simulator");
setAttribute(Qt::WA_DeleteOnClose);

View file

@ -11,6 +11,7 @@
#include "Application.h"
#include "MainWindow.h"
#include "Menu.h"
#include "ModelsBrowser.h"
#include "PreferencesDialog.h"
@ -214,8 +215,8 @@ void PreferencesDialog::savePreferences() {
myAvatar->setClampedTargetScale(ui.avatarScaleSpin->value());
Application::getInstance()->getVoxels()->setMaxVoxels(ui.maxVoxelsSpin->value());
Application::getInstance()->resizeGL(Application::getInstance()->getGLWidget()->width(),
Application::getInstance()->getGLWidget()->height());
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
Application::getInstance()->resizeGL(glCanvas->width(), glCanvas->height());
Menu::getInstance()->setRealWorldFieldOfView(ui.realWorldFieldOfViewSpin->value());
@ -247,8 +248,7 @@ void PreferencesDialog::savePreferences() {
Menu::getInstance()->setReceivedAudioStreamSettings(streamSettings);
Application::getInstance()->getAudio()->setReceivedAudioStreamSettings(streamSettings);
Application::getInstance()->resizeGL(Application::getInstance()->getGLWidget()->width(),
Application::getInstance()->getGLWidget()->height());
Application::getInstance()->resizeGL(glCanvas->width(), glCanvas->height());
Application::getInstance()->bumpSettings();
}

View file

@ -83,9 +83,8 @@ QTemporaryFile* Snapshot::saveTempSnapshot() {
}
QFile* Snapshot::savedFileForSnapshot(bool isTemporary) {
QGLWidget* widget = Application::getInstance()->getGLWidget();
QImage shot = widget->grabFrameBuffer();
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
QImage shot = glCanvas->grabFrameBuffer();
Avatar* avatar = Application::getInstance()->getAvatar();

View file

@ -56,8 +56,8 @@ Stats::Stats():
_metavoxelReceiveProgress(0),
_metavoxelReceiveTotal(0)
{
GLCanvas* glWidget = Application::getInstance()->getGLWidget();
resetWidth(glWidget->width(), 0);
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
resetWidth(glCanvas->width(), 0);
}
void Stats::toggleExpanded() {
@ -67,7 +67,7 @@ void Stats::toggleExpanded() {
// called on mouse click release
// check for clicks over stats in order to expand or contract them
void Stats::checkClick(int mouseX, int mouseY, int mouseDragStartedX, int mouseDragStartedY, int horizontalOffset) {
GLCanvas* glWidget = Application::getInstance()->getGLWidget();
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
if (0 != glm::compMax(glm::abs(glm::ivec2(mouseX - mouseDragStartedX, mouseY - mouseDragStartedY)))) {
// not worried about dragging on stats
@ -114,7 +114,7 @@ void Stats::checkClick(int mouseX, int mouseY, int mouseDragStartedX, int mouseD
// top-right stats click
lines = _expanded ? 11 : 3;
statsHeight = lines * STATS_PELS_PER_LINE + 10;
statsWidth = glWidget->width() - statsX;
statsWidth = glCanvas->width() - statsX;
if (mouseX > statsX && mouseX < statsX + statsWidth && mouseY > statsY && mouseY < statsY + statsHeight) {
toggleExpanded();
return;
@ -122,8 +122,8 @@ void Stats::checkClick(int mouseX, int mouseY, int mouseDragStartedX, int mouseD
}
void Stats::resetWidth(int width, int horizontalOffset) {
GLCanvas* glWidget = Application::getInstance()->getGLWidget();
int extraSpace = glWidget->width() - horizontalOffset -2
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
int extraSpace = glCanvas->width() - horizontalOffset -2
- STATS_GENERAL_MIN_WIDTH
- (Menu::getInstance()->isOptionChecked(MenuOption::TestPing) ? STATS_PING_MIN_WIDTH -1 : 0)
- STATS_GEO_MIN_WIDTH
@ -147,7 +147,7 @@ void Stats::resetWidth(int width, int horizontalOffset) {
_pingStatsWidth += (int) extraSpace / panels;
}
_geoStatsWidth += (int) extraSpace / panels;
_voxelStatsWidth += glWidget->width() - (_generalStatsWidth + _pingStatsWidth + _geoStatsWidth + 3);
_voxelStatsWidth += glCanvas->width() - (_generalStatsWidth + _pingStatsWidth + _geoStatsWidth + 3);
}
}
@ -198,7 +198,7 @@ void Stats::display(
int bytesPerSecond,
int voxelPacketsToProcess)
{
GLCanvas* glWidget = Application::getInstance()->getGLWidget();
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
unsigned int backgroundColor = 0x33333399;
int verticalOffset = 0, lines = 0;
@ -210,7 +210,7 @@ void Stats::display(
std::stringstream voxelStats;
if (_lastHorizontalOffset != horizontalOffset) {
resetWidth(glWidget->width(), horizontalOffset);
resetWidth(glCanvas->width(), horizontalOffset);
_lastHorizontalOffset = horizontalOffset;
}
@ -478,7 +478,7 @@ void Stats::display(
lines = _expanded ? 14 : 3;
drawBackground(backgroundColor, horizontalOffset, 0, glWidget->width() - horizontalOffset,
drawBackground(backgroundColor, horizontalOffset, 0, glCanvas->width() - horizontalOffset,
lines * STATS_PELS_PER_LINE + 10);
horizontalOffset += 5;

View file

@ -10,6 +10,7 @@
//
#include "Application.h"
#include "MainWindow.h"
#include "ToolWindow.h"
#include "UIUtil.h"

View file

@ -12,10 +12,10 @@
#ifndef hifi_LocalModelsOverlay_h
#define hifi_LocalModelsOverlay_h
#include "entities/EntityTreeRenderer.h"
#include "Volume3DOverlay.h"
class EntityTreeRenderer;
class LocalModelsOverlay : public Volume3DOverlay {
Q_OBJECT
public:

View file

@ -11,9 +11,10 @@
// include this before QGLWidget, which includes an earlier version of OpenGL
#include "InterfaceConfig.h"
#include <TextRenderer.h>
#include "Application.h"
#include "Text3DOverlay.h"
#include "ui/TextRenderer.h"
const xColor DEFAULT_BACKGROUND_COLOR = { 0, 0, 0 };
const float DEFAULT_BACKGROUND_ALPHA = 0.7f;

View file

@ -13,9 +13,9 @@
#include <QGLWidget>
#include <SharedUtil.h>
#include <TextRenderer.h>
#include "TextOverlay.h"
#include "ui/TextRenderer.h"
TextOverlay::TextOverlay() :
_backgroundColor(DEFAULT_BACKGROUND_COLOR),

View file

@ -24,8 +24,9 @@ class Animation;
typedef QSharedPointer<Animation> AnimationPointer;
/// Scriptable interface for FBX animation loading.
class AnimationCache : public ResourceCache, public DependencyManager::Dependency {
class AnimationCache : public ResourceCache {
Q_OBJECT
SINGLETON_DEPENDENCY(AnimationCache)
public:
Q_INVOKABLE AnimationPointer getAnimation(const QString& url) { return getAnimation(QUrl(url)); }
@ -38,7 +39,6 @@ protected:
private:
AnimationCache(QObject* parent = NULL);
virtual ~AnimationCache() { }
friend class DependencyManager;
};

View file

@ -0,0 +1,37 @@
set(TARGET_NAME entities-renderer)
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
setup_hifi_library(Widgets OpenGL Network Script)
include_glm()
link_hifi_libraries(shared gpu)
if (APPLE)
# link in required OS X frameworks and include the right GL headers
find_library(OpenGL OpenGL)
#target_link_libraries(${TARGET_NAME} ${OpenGL})
else (APPLE)
find_package(OpenGL REQUIRED)
if (${OPENGL_INCLUDE_DIR})
include_directories(SYSTEM "${OPENGL_INCLUDE_DIR}")
endif ()
# link target to external libraries
if (WIN32)
find_package(GLEW REQUIRED)
include_directories(${GLEW_INCLUDE_DIRS})
find_package(GLUT REQUIRED)
include_directories(SYSTEM "${GLUT_INCLUDE_DIRS}")
# we're using static GLEW, so define GLEW_STATIC
add_definitions(-DGLEW_STATIC)
target_link_libraries(${TARGET_NAME} "${GLEW_LIBRARIES}")
endif()
endif (APPLE)
# call macro to link our dependencies and bubble them up via a property on our target
link_shared_dependencies()

View file

@ -9,28 +9,24 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <gpu/GPUConfig.h>
#include <glm/gtx/quaternion.hpp>
#include <QEventLoop>
#include <QScriptSyntaxCheckResult>
#include <FBXReader.h>
#include "InterfaceConfig.h"
#include <BoxEntityItem.h>
#include <AbstractScriptingServicesInterface.h>
#include <AbstractViewStateInterface.h>
#include <DeferredLightingEffect.h>
#include <GlowEffect.h>
#include <ModelEntityItem.h>
#include <MouseEvent.h>
#include <Model.h>
#include <NetworkAccessManager.h>
#include <PerfStat.h>
#include <RenderArgs.h>
#include <ScriptEngine.h>
#include "Menu.h"
#include "NetworkAccessManager.h"
#include "EntityTreeRenderer.h"
#include "devices/OculusManager.h"
#include "RenderableBoxEntityItem.h"
#include "RenderableLightEntityItem.h"
#include "RenderableModelEntityItem.h"
@ -38,15 +34,18 @@
#include "RenderableTextEntityItem.h"
QThread* EntityTreeRenderer::getMainThread() {
return Application::getInstance()->getEntities()->thread();
}
EntityTreeRenderer::EntityTreeRenderer(bool wantScripts) :
EntityTreeRenderer::EntityTreeRenderer(bool wantScripts, AbstractViewStateInterface* viewState,
AbstractScriptingServicesInterface* scriptingServices) :
OctreeRenderer(),
_wantScripts(wantScripts),
_entitiesScriptEngine(NULL),
_lastMouseEventValid(false)
_lastMouseEventValid(false),
_viewState(viewState),
_scriptingServices(scriptingServices),
_displayElementChildProxies(false),
_displayModelBounds(false),
_displayModelElementProxy(false),
_dontDoPrecisionPicking(false)
{
REGISTER_ENTITY_TYPE_WITH_FACTORY(Model, RenderableModelEntityItem::factory)
REGISTER_ENTITY_TYPE_WITH_FACTORY(Box, RenderableBoxEntityItem::factory)
@ -76,14 +75,14 @@ void EntityTreeRenderer::init() {
entityTree->setFBXService(this);
if (_wantScripts) {
_entitiesScriptEngine = new ScriptEngine(NO_SCRIPT, "Entities",
Application::getInstance()->getControllerScriptingInterface());
Application::getInstance()->registerScriptEngineWithApplicationServices(_entitiesScriptEngine);
_entitiesScriptEngine = new ScriptEngine(NO_SCRIPT, "Entities",
_scriptingServices->getControllerScriptingInterface());
_scriptingServices->registerScriptEngineWithApplicationServices(_entitiesScriptEngine);
}
// make sure our "last avatar position" is something other than our current position, so that on our
// first chance, we'll check for enter/leave entity events.
glm::vec3 avatarPosition = Application::getInstance()->getAvatar()->getPosition();
glm::vec3 avatarPosition = _viewState->getAvatarPosition();
_lastAvatarPosition = avatarPosition + glm::vec3(1.0f, 1.0f, 1.0f);
connect(entityTree, &EntityTree::deletingEntity, this, &EntityTreeRenderer::deletingEntity);
@ -240,7 +239,7 @@ void EntityTreeRenderer::update() {
void EntityTreeRenderer::checkEnterLeaveEntities() {
if (_tree) {
_tree->lockForWrite(); // so that our scripts can do edits if they want
glm::vec3 avatarPosition = Application::getInstance()->getAvatar()->getPosition() / (float) TREE_SCALE;
glm::vec3 avatarPosition = _viewState->getAvatarPosition() / (float) TREE_SCALE;
if (avatarPosition != _lastAvatarPosition) {
float radius = 1.0f / (float) TREE_SCALE; // for now, assume 1 meter radius
@ -289,44 +288,38 @@ void EntityTreeRenderer::checkEnterLeaveEntities() {
}
void EntityTreeRenderer::render(RenderArgs::RenderMode renderMode, RenderArgs::RenderSide renderSide) {
bool dontRenderAsScene = Menu::getInstance()->isOptionChecked(MenuOption::DontRenderEntitiesAsScene);
if (_tree) {
Model::startScene(renderSide);
RenderArgs args = { this, _viewFrustum, getSizeScale(), getBoundaryLevelAdjust(), renderMode, renderSide,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
_tree->lockForRead();
_tree->recurseTreeWithOperation(renderOperation, &args);
Model::RenderMode modelRenderMode = renderMode == RenderArgs::SHADOW_RENDER_MODE
? Model::SHADOW_RENDER_MODE : Model::DEFAULT_RENDER_MODE;
// we must call endScene while we still have the tree locked so that no one deletes a model
// on us while rendering the scene
Model::endScene(modelRenderMode, &args);
_tree->unlock();
if (dontRenderAsScene) {
OctreeRenderer::render(renderMode, renderSide);
} else {
if (_tree) {
Model::startScene(renderSide);
RenderArgs args = { this, _viewFrustum, getSizeScale(), getBoundaryLevelAdjust(), renderMode, renderSide,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
_tree->lockForRead();
_tree->recurseTreeWithOperation(renderOperation, &args);
// stats...
_meshesConsidered = args._meshesConsidered;
_meshesRendered = args._meshesRendered;
_meshesOutOfView = args._meshesOutOfView;
_meshesTooSmall = args._meshesTooSmall;
Model::RenderMode modelRenderMode = renderMode == RenderArgs::SHADOW_RENDER_MODE
? Model::SHADOW_RENDER_MODE : Model::DEFAULT_RENDER_MODE;
_elementsTouched = args._elementsTouched;
_itemsRendered = args._itemsRendered;
_itemsOutOfView = args._itemsOutOfView;
_itemsTooSmall = args._itemsTooSmall;
// we must call endScene while we still have the tree locked so that no one deletes a model
// on us while rendering the scene
Model::endScene(modelRenderMode, &args);
_tree->unlock();
// stats...
_meshesConsidered = args._meshesConsidered;
_meshesRendered = args._meshesRendered;
_meshesOutOfView = args._meshesOutOfView;
_meshesTooSmall = args._meshesTooSmall;
_materialSwitches = args._materialSwitches;
_trianglesRendered = args._trianglesRendered;
_quadsRendered = args._quadsRendered;
_elementsTouched = args._elementsTouched;
_itemsRendered = args._itemsRendered;
_itemsOutOfView = args._itemsOutOfView;
_itemsTooSmall = args._itemsTooSmall;
_materialSwitches = args._materialSwitches;
_trianglesRendered = args._trianglesRendered;
_quadsRendered = args._quadsRendered;
_translucentMeshPartsRendered = args._translucentMeshPartsRendered;
_opaqueMeshPartsRendered = args._opaqueMeshPartsRendered;
}
_translucentMeshPartsRendered = args._translucentMeshPartsRendered;
_opaqueMeshPartsRendered = args._opaqueMeshPartsRendered;
}
deleteReleasedModels(); // seems like as good as any other place to do some memory cleanup
}
@ -358,75 +351,72 @@ const Model* EntityTreeRenderer::getModelForEntityItem(const EntityItem* entityI
return result;
}
void renderElementProxy(EntityTreeElement* entityTreeElement) {
void EntityTreeRenderer::renderElementProxy(EntityTreeElement* entityTreeElement) {
glm::vec3 elementCenter = entityTreeElement->getAACube().calcCenter() * (float) TREE_SCALE;
float elementSize = entityTreeElement->getScale() * (float) TREE_SCALE;
glColor3f(1.0f, 0.0f, 0.0f);
glPushMatrix();
glTranslatef(elementCenter.x, elementCenter.y, elementCenter.z);
glutWireCube(elementSize);
DependencyManager::get<DeferredLightingEffect>()->renderWireCube(elementSize);
glPopMatrix();
bool displayElementChildProxies = Menu::getInstance()->isOptionChecked(MenuOption::DisplayModelElementChildProxies);
if (displayElementChildProxies) {
if (_displayElementChildProxies) {
// draw the children
float halfSize = elementSize / 2.0f;
float quarterSize = elementSize / 4.0f;
glColor3f(1.0f, 1.0f, 0.0f);
glPushMatrix();
glTranslatef(elementCenter.x - quarterSize, elementCenter.y - quarterSize, elementCenter.z - quarterSize);
glutWireCube(halfSize);
DependencyManager::get<DeferredLightingEffect>()->renderWireCube(halfSize);
glPopMatrix();
glColor3f(1.0f, 0.0f, 1.0f);
glPushMatrix();
glTranslatef(elementCenter.x + quarterSize, elementCenter.y - quarterSize, elementCenter.z - quarterSize);
glutWireCube(halfSize);
DependencyManager::get<DeferredLightingEffect>()->renderWireCube(halfSize);
glPopMatrix();
glColor3f(0.0f, 1.0f, 0.0f);
glPushMatrix();
glTranslatef(elementCenter.x - quarterSize, elementCenter.y + quarterSize, elementCenter.z - quarterSize);
glutWireCube(halfSize);
DependencyManager::get<DeferredLightingEffect>()->renderWireCube(halfSize);
glPopMatrix();
glColor3f(0.0f, 0.0f, 1.0f);
glPushMatrix();
glTranslatef(elementCenter.x - quarterSize, elementCenter.y - quarterSize, elementCenter.z + quarterSize);
glutWireCube(halfSize);
DependencyManager::get<DeferredLightingEffect>()->renderWireCube(halfSize);
glPopMatrix();
glColor3f(1.0f, 1.0f, 1.0f);
glPushMatrix();
glTranslatef(elementCenter.x + quarterSize, elementCenter.y + quarterSize, elementCenter.z + quarterSize);
glutWireCube(halfSize);
DependencyManager::get<DeferredLightingEffect>()->renderWireCube(halfSize);
glPopMatrix();
glColor3f(0.0f, 0.5f, 0.5f);
glPushMatrix();
glTranslatef(elementCenter.x - quarterSize, elementCenter.y + quarterSize, elementCenter.z + quarterSize);
glutWireCube(halfSize);
DependencyManager::get<DeferredLightingEffect>()->renderWireCube(halfSize);
glPopMatrix();
glColor3f(0.5f, 0.0f, 0.0f);
glPushMatrix();
glTranslatef(elementCenter.x + quarterSize, elementCenter.y - quarterSize, elementCenter.z + quarterSize);
glutWireCube(halfSize);
DependencyManager::get<DeferredLightingEffect>()->renderWireCube(halfSize);
glPopMatrix();
glColor3f(0.0f, 0.5f, 0.0f);
glPushMatrix();
glTranslatef(elementCenter.x + quarterSize, elementCenter.y + quarterSize, elementCenter.z - quarterSize);
glutWireCube(halfSize);
DependencyManager::get<DeferredLightingEffect>()->renderWireCube(halfSize);
glPopMatrix();
}
}
void EntityTreeRenderer::renderProxies(const EntityItem* entity, RenderArgs* args) {
bool isShadowMode = args->_renderMode == RenderArgs::SHADOW_RENDER_MODE;
bool displayModelBounds = Menu::getInstance()->isOptionChecked(MenuOption::DisplayModelBounds);
if (!isShadowMode && displayModelBounds) {
if (!isShadowMode && _displayModelBounds) {
PerformanceTimer perfTimer("renderProxies");
AACube maxCube = entity->getMaximumAACube();
@ -446,14 +436,14 @@ void EntityTreeRenderer::renderProxies(const EntityItem* entity, RenderArgs* arg
glColor4f(1.0f, 1.0f, 0.0f, 1.0f);
glPushMatrix();
glTranslatef(maxCenter.x, maxCenter.y, maxCenter.z);
glutWireCube(maxCube.getScale());
DependencyManager::get<DeferredLightingEffect>()->renderWireCube(maxCube.getScale());
glPopMatrix();
// draw the min bounding cube
glColor4f(0.0f, 1.0f, 0.0f, 1.0f);
glPushMatrix();
glTranslatef(minCenter.x, minCenter.y, minCenter.z);
glutWireCube(minCube.getScale());
DependencyManager::get<DeferredLightingEffect>()->renderWireCube(minCube.getScale());
glPopMatrix();
// draw the entityBox bounding box
@ -461,7 +451,7 @@ void EntityTreeRenderer::renderProxies(const EntityItem* entity, RenderArgs* arg
glPushMatrix();
glTranslatef(entityBoxCenter.x, entityBoxCenter.y, entityBoxCenter.z);
glScalef(entityBoxScale.x, entityBoxScale.y, entityBoxScale.z);
glutWireCube(1.0f);
DependencyManager::get<DeferredLightingEffect>()->renderWireCube(1.0f);
glPopMatrix();
@ -479,15 +469,13 @@ void EntityTreeRenderer::renderProxies(const EntityItem* entity, RenderArgs* arg
glm::vec3 positionToCenter = center - position;
glTranslatef(positionToCenter.x, positionToCenter.y, positionToCenter.z);
glScalef(dimensions.x, dimensions.y, dimensions.z);
glutWireCube(1.0f);
DependencyManager::get<DeferredLightingEffect>()->renderWireCube(1.0f);
glPopMatrix();
glPopMatrix();
}
}
void EntityTreeRenderer::renderElement(OctreeElement* element, RenderArgs* args) {
bool wantDebug = false;
args->_elementsTouched++;
// actually render it here...
// we need to iterate the actual entityItems of the element
@ -499,11 +487,8 @@ void EntityTreeRenderer::renderElement(OctreeElement* element, RenderArgs* args)
uint16_t numberOfEntities = entityItems.size();
bool isShadowMode = args->_renderMode == RenderArgs::SHADOW_RENDER_MODE;
bool displayElementProxy = Menu::getInstance()->isOptionChecked(MenuOption::DisplayModelElementProxy);
if (!isShadowMode && displayElementProxy && numberOfEntities > 0) {
if (!isShadowMode && _displayModelElementProxy && numberOfEntities > 0) {
renderElementProxy(entityTreeElement);
}
@ -520,23 +505,9 @@ void EntityTreeRenderer::renderElement(OctreeElement* element, RenderArgs* args)
// when they are outside of the view frustum...
float distance = args->_viewFrustum->distanceToCamera(entityBox.calcCenter());
if (wantDebug) {
qDebug() << "------- renderElement() ----------";
qDebug() << " type:" << EntityTypes::getEntityTypeName(entityItem->getType());
if (entityItem->getType() == EntityTypes::Model) {
ModelEntityItem* modelEntity = static_cast<ModelEntityItem*>(entityItem);
qDebug() << " url:" << modelEntity->getModelURL();
}
qDebug() << " entityBox:" << entityItem->getAABox();
qDebug() << " dimensions:" << entityItem->getDimensionsInMeters() << "in meters";
qDebug() << " largestDimension:" << entityBox.getLargestDimension() << "in meters";
qDebug() << " shouldRender:" << Menu::getInstance()->shouldRenderMesh(entityBox.getLargestDimension(), distance);
qDebug() << " in frustum:" << (args->_viewFrustum->boxInFrustum(entityBox) != ViewFrustum::OUTSIDE);
}
bool outOfView = args->_viewFrustum->boxInFrustum(entityBox) == ViewFrustum::OUTSIDE;
if (!outOfView) {
bool bigEnoughToRender = Menu::getInstance()->shouldRenderMesh(entityBox.getLargestDimension(), distance);
bool bigEnoughToRender = _viewState->shouldRenderMesh(entityBox.getLargestDimension(), distance);
if (bigEnoughToRender) {
renderProxies(entityItem, args);
@ -561,11 +532,11 @@ void EntityTreeRenderer::renderElement(OctreeElement* element, RenderArgs* args)
}
float EntityTreeRenderer::getSizeScale() const {
return Menu::getInstance()->getVoxelSizeScale();
return _viewState->getSizeScale();
}
int EntityTreeRenderer::getBoundaryLevelAdjust() const {
return Menu::getInstance()->getBoundaryLevelAdjust();
return _viewState->getBoundaryLevelAdjust();
}
@ -640,11 +611,6 @@ void EntityTreeRenderer::deleteReleasedModels() {
}
}
PickRay EntityTreeRenderer::computePickRay(float x, float y) {
return Application::getInstance()->getCamera()->computePickRay(x, y);
}
RayToEntityIntersectionResult EntityTreeRenderer::findRayIntersectionWorker(const PickRay& ray, Octree::lockType lockType,
bool precisionPicking) {
RayToEntityIntersectionResult result;
@ -706,9 +672,9 @@ QScriptValueList EntityTreeRenderer::createEntityArgs(const EntityItemID& entity
void EntityTreeRenderer::mousePressEvent(QMouseEvent* event, unsigned int deviceID) {
PerformanceTimer perfTimer("EntityTreeRenderer::mousePressEvent");
PickRay ray = computePickRay(event->x(), event->y());
PickRay ray = _viewState->computePickRay(event->x(), event->y());
bool precisionPicking = !Menu::getInstance()->isOptionChecked(MenuOption::DontDoPrecisionPicking);
bool precisionPicking = !_dontDoPrecisionPicking;
RayToEntityIntersectionResult rayPickResult = findRayIntersectionWorker(ray, Octree::Lock, precisionPicking);
if (rayPickResult.intersects) {
//qDebug() << "mousePressEvent over entity:" << rayPickResult.entityID;
@ -732,8 +698,8 @@ void EntityTreeRenderer::mousePressEvent(QMouseEvent* event, unsigned int device
void EntityTreeRenderer::mouseReleaseEvent(QMouseEvent* event, unsigned int deviceID) {
PerformanceTimer perfTimer("EntityTreeRenderer::mouseReleaseEvent");
PickRay ray = computePickRay(event->x(), event->y());
bool precisionPicking = !Menu::getInstance()->isOptionChecked(MenuOption::DontDoPrecisionPicking);
PickRay ray = _viewState->computePickRay(event->x(), event->y());
bool precisionPicking = !_dontDoPrecisionPicking;
RayToEntityIntersectionResult rayPickResult = findRayIntersectionWorker(ray, Octree::Lock, precisionPicking);
if (rayPickResult.intersects) {
//qDebug() << "mouseReleaseEvent over entity:" << rayPickResult.entityID;
@ -767,7 +733,7 @@ void EntityTreeRenderer::mouseReleaseEvent(QMouseEvent* event, unsigned int devi
void EntityTreeRenderer::mouseMoveEvent(QMouseEvent* event, unsigned int deviceID) {
PerformanceTimer perfTimer("EntityTreeRenderer::mouseMoveEvent");
PickRay ray = computePickRay(event->x(), event->y());
PickRay ray = _viewState->computePickRay(event->x(), event->y());
bool precisionPicking = false; // for mouse moves we do not do precision picking
RayToEntityIntersectionResult rayPickResult = findRayIntersectionWorker(ray, Octree::TryLock, precisionPicking);

View file

@ -12,20 +12,17 @@
#ifndef hifi_EntityTreeRenderer_h
#define hifi_EntityTreeRenderer_h
#include <glm/glm.hpp>
#include <stdint.h>
#include <EntityTree.h>
#include <EntityScriptingInterface.h> // for RayToEntityIntersectionResult
#include <Model.h>
#include <Octree.h>
#include <OctreePacketData.h>
#include <MouseEvent.h>
#include <OctreeRenderer.h>
#include <PacketHeaders.h>
#include <RenderArgs.h>
#include <SharedUtil.h>
#include <ViewFrustum.h>
class Model;
class ScriptEngine;
class AbstractViewStateInterface;
class AbstractScriptingServicesInterface;
class ScriptEngine;
class EntityScriptDetails {
public:
@ -37,7 +34,8 @@ public:
class EntityTreeRenderer : public OctreeRenderer, public EntityItemFBXService {
Q_OBJECT
public:
EntityTreeRenderer(bool wantScripts);
EntityTreeRenderer(bool wantScripts, AbstractViewStateInterface* viewState,
AbstractScriptingServicesInterface* scriptingServices);
virtual ~EntityTreeRenderer();
virtual char getMyNodeType() const { return NodeType::EntityServer; }
@ -64,8 +62,6 @@ public:
/// clears the tree
virtual void clear();
static QThread* getMainThread();
/// if a renderable entity item needs a model, we will allocate it for them
Q_INVOKABLE Model* allocateModel(const QString& url);
@ -109,17 +105,22 @@ public slots:
void entityCollisionWithVoxel(const EntityItemID& entityID, const VoxelDetail& voxel, const Collision& collision);
void entityCollisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const Collision& collision);
// optional slots that can be wired to menu items
void setDisplayElementChildProxies(bool value) { _displayElementChildProxies = value; }
void setDisplayModelBounds(bool value) { _displayModelBounds = value; }
void setDisplayModelElementProxy(bool value) { _displayModelElementProxy = value; }
void setDontDoPrecisionPicking(bool value) { _dontDoPrecisionPicking = value; }
protected:
virtual Octree* createTree() { return new EntityTree(true); }
private:
void renderElementProxy(EntityTreeElement* entityTreeElement);
void checkAndCallPreload(const EntityItemID& entityID);
void checkAndCallUnload(const EntityItemID& entityID);
QList<Model*> _releasedModels;
void renderProxies(const EntityItem* entity, RenderArgs* args);
PickRay computePickRay(float x, float y);
RayToEntityIntersectionResult findRayIntersectionWorker(const PickRay& ray, Octree::lockType lockType,
bool precisionPicking);
@ -145,6 +146,13 @@ private:
bool _lastMouseEventValid;
MouseEvent _lastMouseEvent;
AbstractViewStateInterface* _viewState;
AbstractScriptingServicesInterface* _scriptingServices;
bool _displayElementChildProxies;
bool _displayModelBounds;
bool _displayModelElementProxy;
bool _dontDoPrecisionPicking;
};
#endif // hifi_EntityTreeRenderer_h

View file

@ -11,21 +11,13 @@
#include <glm/gtx/quaternion.hpp>
#include <FBXReader.h>
#include <gpu/GPUConfig.h>
#include "InterfaceConfig.h"
#include <BoxEntityItem.h>
#include <DeferredLightingEffect.h>
#include <ModelEntityItem.h>
#include <PerfStat.h>
#include "Menu.h"
#include "EntityTreeRenderer.h"
#include "RenderableBoxEntityItem.h"
EntityItem* RenderableBoxEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
return new RenderableBoxEntityItem(entityID, properties);
}

View file

@ -12,17 +12,6 @@
#ifndef hifi_RenderableBoxEntityItem_h
#define hifi_RenderableBoxEntityItem_h
#include <glm/glm.hpp>
#include <stdint.h>
#include <EntityTree.h>
#include <Octree.h>
#include <OctreePacketData.h>
#include <OctreeRenderer.h>
#include <PacketHeaders.h>
#include <SharedUtil.h>
#include <ViewFrustum.h>
#include <BoxEntityItem.h>
class RenderableBoxEntityItem : public BoxEntityItem {

View file

@ -11,21 +11,13 @@
#include <glm/gtx/quaternion.hpp>
#include <FBXReader.h>
#include "InterfaceConfig.h"
#include <gpu/GPUConfig.h>
#include <DeferredLightingEffect.h>
#include <PerfStat.h>
#include <LightEntityItem.h>
#include "Application.h"
#include "Menu.h"
#include "EntityTreeRenderer.h"
#include "RenderableLightEntityItem.h"
EntityItem* RenderableLightEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
return new RenderableLightEntityItem(entityID, properties);
}
@ -61,17 +53,13 @@ void RenderableLightEntityItem::render(RenderArgs* args) {
float exponent = getExponent();
float cutoff = glm::radians(getCutoff());
bool disableLights = Menu::getInstance()->isOptionChecked(MenuOption::DisableLightEntities);
if (!disableLights) {
if (_isSpotlight) {
DependencyManager::get<DeferredLightingEffect>()->addSpotLight(position, largestDiameter / 2.0f,
ambient, diffuse, specular, constantAttenuation, linearAttenuation, quadraticAttenuation,
direction, exponent, cutoff);
} else {
DependencyManager::get<DeferredLightingEffect>()->addPointLight(position, largestDiameter / 2.0f,
ambient, diffuse, specular, constantAttenuation, linearAttenuation, quadraticAttenuation);
}
if (_isSpotlight) {
DependencyManager::get<DeferredLightingEffect>()->addSpotLight(position, largestDiameter / 2.0f,
ambient, diffuse, specular, constantAttenuation, linearAttenuation, quadraticAttenuation,
direction, exponent, cutoff);
} else {
DependencyManager::get<DeferredLightingEffect>()->addPointLight(position, largestDiameter / 2.0f,
ambient, diffuse, specular, constantAttenuation, linearAttenuation, quadraticAttenuation);
}
#ifdef WANT_DEBUG
@ -94,10 +82,11 @@ void RenderableLightEntityItem::render(RenderArgs* args) {
bool RenderableLightEntityItem::findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
bool& keepSearching, OctreeElement*& element, float& distance, BoxFace& face,
void** intersectedObject, bool precisionPicking) const {
// TODO: this isn't really correct because we don't know if we actually live in the main tree of the applications's
// EntityTreeRenderer. But we probably do. Technically we could be on the clipboard and someone might be trying to
// use the ray intersection API there. Anyway... if you ever try to do ray intersection testing off of trees other
// than the main tree of the main entity renderer, then you'll need to fix this mechanism.
return Application::getInstance()->getEntities()->getTree()->getLightsArePickable();
// TODO: consider if this is really what we want to do. We've made it so that "lights are pickable" is a global state
// this is probably reasonable since there's typically only one tree you'd be picking on at a time. Technically we could
// be on the clipboard and someone might be trying to use the ray intersection API there. Anyway... if you ever try to
// do ray intersection testing off of trees other than the main tree of the main entity renderer, then we'll need to
// fix this mechanism.
return _lightsArePickable;
}

View file

@ -12,17 +12,6 @@
#ifndef hifi_RenderableLightEntityItem_h
#define hifi_RenderableLightEntityItem_h
#include <glm/glm.hpp>
#include <stdint.h>
#include <EntityTree.h>
#include <Octree.h>
#include <OctreePacketData.h>
#include <OctreeRenderer.h>
#include <PacketHeaders.h>
#include <SharedUtil.h>
#include <ViewFrustum.h>
#include <LightEntityItem.h>
class RenderableLightEntityItem : public LightEntityItem {

View file

@ -11,17 +11,14 @@
#include <glm/gtx/quaternion.hpp>
#include <FBXReader.h>
#include <gpu/GPUConfig.h>
#include "InterfaceConfig.h"
#include <QJsonDocument>
#include <BoxEntityItem.h>
#include <DeferredLightingEffect.h>
#include <ModelEntityItem.h>
#include <Model.h>
#include <PerfStat.h>
#include "Menu.h"
#include "EntityTreeRenderer.h"
#include "RenderableModelEntityItem.h"
@ -165,28 +162,11 @@ void RenderableModelEntityItem::render(RenderArgs* args) {
_needsInitialSimulation = false;
}
// TODO: should we allow entityItems to have alpha on their models?
Model::RenderMode modelRenderMode = args->_renderMode == RenderArgs::SHADOW_RENDER_MODE
? Model::SHADOW_RENDER_MODE : Model::DEFAULT_RENDER_MODE;
if (_model->isActive()) {
// TODO: this is the majority of model render time. And rendering of a cube model vs the basic Box render
// is significantly more expensive. Is there a way to call this that doesn't cost us as much?
PerformanceTimer perfTimer("model->render");
bool dontRenderAsScene = Menu::getInstance()->isOptionChecked(MenuOption::DontRenderEntitiesAsScene);
bool displayModelTriangles = Menu::getInstance()->isOptionChecked(MenuOption::DisplayModelTriangles);
bool rendered = false;
if (displayModelTriangles) {
rendered = _model->renderTriangleProxies();
}
if (!rendered) {
if (dontRenderAsScene) {
_model->render(alpha, modelRenderMode, args);
} else {
_model->renderInScene(alpha, args);
}
}
_model->renderInScene(alpha, args);
} else {
// if we couldn't get a model, then just draw a cube
glColor3ub(getColor()[RED_INDEX],getColor()[GREEN_INDEX],getColor()[BLUE_INDEX]);

View file

@ -12,18 +12,13 @@
#ifndef hifi_RenderableModelEntityItem_h
#define hifi_RenderableModelEntityItem_h
#include <glm/glm.hpp>
#include <stdint.h>
#include <QString>
#include <QStringList>
#include <EntityTree.h>
#include <Model.h>
#include <ModelEntityItem.h>
#include <Octree.h>
#include <OctreePacketData.h>
#include <OctreeRenderer.h>
#include <PacketHeaders.h>
#include <SharedUtil.h>
#include <ViewFrustum.h>
class Model;
class EntityTreeRenderer;
class RenderableModelEntityItem : public ModelEntityItem {
public:

View file

@ -11,18 +11,12 @@
#include <glm/gtx/quaternion.hpp>
#include <FBXReader.h>
#include "InterfaceConfig.h"
#include <gpu/GPUConfig.h>
#include <DependencyManager.h>
#include <DeferredLightingEffect.h>
#include <PerfStat.h>
#include <SphereEntityItem.h>
#include "Menu.h"
#include "EntityTreeRenderer.h"
#include "RenderableSphereEntityItem.h"
EntityItem* RenderableSphereEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {

View file

@ -12,17 +12,6 @@
#ifndef hifi_RenderableSphereEntityItem_h
#define hifi_RenderableSphereEntityItem_h
#include <glm/glm.hpp>
#include <stdint.h>
#include <EntityTree.h>
#include <Octree.h>
#include <OctreePacketData.h>
#include <OctreeRenderer.h>
#include <PacketHeaders.h>
#include <SharedUtil.h>
#include <ViewFrustum.h>
#include <SphereEntityItem.h>
class RenderableSphereEntityItem : public SphereEntityItem {

View file

@ -11,13 +11,10 @@
#include <glm/gtx/quaternion.hpp>
#include "InterfaceConfig.h"
#include <TextEntityItem.h>
#include <gpu/GPUConfig.h>
#include <PerfStat.h>
#include <TextRenderer.h>
#include "Menu.h"
#include "EntityTreeRenderer.h"
#include "RenderableTextEntityItem.h"
const int FIXED_FONT_POINT_SIZE = 40;

View file

@ -12,17 +12,6 @@
#ifndef hifi_RenderableTextEntityItem_h
#define hifi_RenderableTextEntityItem_h
#include <glm/glm.hpp>
#include <stdint.h>
#include <EntityTree.h>
#include <Octree.h>
#include <OctreePacketData.h>
#include <OctreeRenderer.h>
#include <PacketHeaders.h>
#include <SharedUtil.h>
#include <ViewFrustum.h>
#include <TextEntityItem.h>
class RenderableTextEntityItem : public TextEntityItem {

View file

@ -11,6 +11,7 @@
#include "EntityScriptingInterface.h"
#include "EntityTree.h"
#include "LightEntityItem.h"
#include "ModelEntityItem.h"
EntityScriptingInterface::EntityScriptingInterface() :
@ -226,16 +227,11 @@ RayToEntityIntersectionResult EntityScriptingInterface::findRayIntersectionWorke
}
void EntityScriptingInterface::setLightsArePickable(bool value) {
if (_entityTree) {
_entityTree->setLightsArePickable(value);
}
LightEntityItem::setLightsArePickable(value);
}
bool EntityScriptingInterface::getLightsArePickable() const {
if (_entityTree) {
return _entityTree->getLightsArePickable();
}
return false;
return LightEntityItem::getLightsArePickable();
}

View file

@ -22,7 +22,6 @@
EntityTree::EntityTree(bool shouldReaverage) :
Octree(shouldReaverage),
_fbxService(NULL),
_lightsArePickable(true),
_simulation(NULL)
{
_rootElement = createNewElement();

View file

@ -150,8 +150,6 @@ public:
void emitEntityScriptChanging(const EntityItemID& entityItemID);
bool getLightsArePickable() const { return _lightsArePickable; }
void setLightsArePickable(bool value) { _lightsArePickable = value; }
void setSimulation(EntitySimulation* simulation);
signals:
@ -180,7 +178,6 @@ private:
QHash<EntityItemID, EntityTreeElement*> _entityToElementMap;
bool _lightsArePickable;
EntitySimulation* _simulation;
};

View file

@ -18,6 +18,7 @@
#include "EntityTreeElement.h"
#include "LightEntityItem.h"
bool LightEntityItem::_lightsArePickable = false;
EntityItem* LightEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
return new LightEntityItem(entityID, properties);

View file

@ -99,6 +99,9 @@ public:
void setCutoff(float value) { _cutoff = value; }
virtual const Shape& getCollisionShapeInMeters() const { return _emptyShape; }
static bool getLightsArePickable() { return _lightsArePickable; }
static void setLightsArePickable(bool value) { _lightsArePickable = value; }
protected:
virtual void recalculateCollisionShape() { /* nothing to do */ }
@ -116,6 +119,8 @@ protected:
// used for collision detection
SphereShape _emptyShape;
static bool _lightsArePickable;
};
#endif // hifi_LightEntityItem_h

View file

@ -0,0 +1,25 @@
//
// GPUConfig.h
// libraries/gpu/src/gpu
//
// Created by Brad Hefta-Gaub on 12/17/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef gpu__GLUTConfig__
#define gpu__GLUTConfig__
// TODO: remove these once we migrate away from GLUT calls
#if defined(__APPLE__)
#include <GLUT/glut.h>
#elif defined(WIN32)
#include <GL/glut.h>
#else
#include <GL/glut.h>
#endif
#endif // gpu__GLUTConfig__

View file

@ -1,5 +1,5 @@
//
// ViewStateInterface.h
// AbstractViewStateInterface.h
// interface/src/renderer
//
// Created by Brad Hefta-Gaub on 12/16/14.
@ -9,16 +9,18 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_ViewStateInterface_h
#define hifi_ViewStateInterface_h
#ifndef hifi_AbstractViewStateInterface_h
#define hifi_AbstractViewStateInterface_h
#include <ViewFrustum.h>
#include <glm/glm.hpp>
class Transform;
class QThread;
class ViewFrustum;
class PickRay;
/// Interface provided by Application to other objects that need access to the current view state details
class ViewStateInterface {
class AbstractViewStateInterface {
public:
/// Returns the shadow distances for the current view state
@ -38,7 +40,12 @@ public:
virtual const Transform& getViewTransform() const = 0;
virtual void setupWorldLight() = 0;
virtual bool shouldRenderMesh(float largestDimension, float distanceToCamera) = 0;
virtual float getSizeScale() const = 0;
virtual int getBoundaryLevelAdjust() const = 0;
virtual PickRay computePickRay(float x, float y) = 0;
virtual const glm::vec3& getAvatarPosition() const = 0;
};
#endif // hifi_ViewStateInterface_h
#endif // hifi_AbstractViewStateInterface_h

View file

@ -19,6 +19,7 @@
#include <PathUtils.h>
#include <SharedUtil.h>
#include "AbstractViewStateInterface.h"
#include "AmbientOcclusionEffect.h"
#include "GlowEffect.h"
#include "ProgramObject.h"
@ -28,7 +29,7 @@
const int ROTATION_WIDTH = 4;
const int ROTATION_HEIGHT = 4;
void AmbientOcclusionEffect::init(ViewStateInterface* viewState) {
void AmbientOcclusionEffect::init(AbstractViewStateInterface* viewState) {
_viewState = viewState; // we will use this for view state services
_occlusionProgram = new ProgramObject();

View file

@ -14,22 +14,22 @@
#include <DependencyManager.h>
#include "ViewStateInterface.h"
class AbstractViewStateInterface;
class ProgramObject;
/// A screen space ambient occlusion effect. See John Chapman's tutorial at
/// http://john-chapman-graphics.blogspot.co.uk/2013/01/ssao-tutorial.html for reference.
class AmbientOcclusionEffect: public DependencyManager::Dependency {
class AmbientOcclusionEffect {
SINGLETON_DEPENDENCY(AmbientOcclusionEffect)
public:
void init(ViewStateInterface* viewState);
void init(AbstractViewStateInterface* viewState);
void render();
private:
AmbientOcclusionEffect() {}
virtual ~AmbientOcclusionEffect() {}
friend class DependencyManager;
ProgramObject* _occlusionProgram;
int _nearLocation;
@ -44,7 +44,7 @@ private:
int _blurScaleLocation;
GLuint _rotationTextureID;
ViewStateInterface* _viewState;
AbstractViewStateInterface* _viewState;
};
#endif // hifi_AmbientOcclusionEffect_h

View file

@ -12,22 +12,15 @@
// include this before QOpenGLFramebufferObject, which includes an earlier version of OpenGL
#include <gpu/GPUConfig.h>
// TODO: remove these once we migrate away from GLUT calls
#if defined(__APPLE__)
#include <GLUT/glut.h>
#elif defined(WIN32)
#include <GL/glut.h>
#else
#include <GL/glut.h>
#endif
#include <gpu/GLUTConfig.h> // TODO - we need to get rid of this ASAP
#include <QOpenGLFramebufferObject>
#include <GLMHelpers.h>
#include <PathUtils.h>
#include <ViewFrustum.h>
#include "AbstractViewStateInterface.h"
#include "DeferredLightingEffect.h"
#include "GeometryCache.h"
#include "GlowEffect.h"
@ -35,7 +28,7 @@
#include "TextureCache.h"
void DeferredLightingEffect::init(ViewStateInterface* viewState) {
void DeferredLightingEffect::init(AbstractViewStateInterface* viewState) {
_viewState = viewState;
_simpleProgram.addShaderFromSourceFile(QGLShader::Vertex, PathUtils::resourcesPath() + "shaders/simple.vert");
_simpleProgram.addShaderFromSourceFile(QGLShader::Fragment, PathUtils::resourcesPath() + "shaders/simple.frag");
@ -135,7 +128,7 @@ void DeferredLightingEffect::addSpotLight(const glm::vec3& position, float radiu
void DeferredLightingEffect::prepare() {
// clear the normal and specular buffers
TextureCache* textureCache = DependencyManager::get<TextureCache>();
TextureCache::SharedPointer textureCache = DependencyManager::get<TextureCache>();
textureCache->setPrimaryDrawBuffers(false, true, false);
glClear(GL_COLOR_BUFFER_BIT);
textureCache->setPrimaryDrawBuffers(false, false, true);
@ -157,7 +150,7 @@ void DeferredLightingEffect::render() {
glDisable(GL_COLOR_MATERIAL);
glDepthMask(false);
TextureCache* textureCache = DependencyManager::get<TextureCache>();
TextureCache::SharedPointer textureCache = DependencyManager::get<TextureCache>();
QOpenGLFramebufferObject* primaryFBO = textureCache->getPrimaryFramebufferObject();
primaryFBO->release();
@ -254,7 +247,7 @@ void DeferredLightingEffect::render() {
const glm::vec3& eyePoint = _viewState->getCurrentViewFrustum()->getPosition();
float nearRadius = glm::distance(eyePoint, _viewState->getCurrentViewFrustum()->getNearTopLeft());
GeometryCache* geometryCache = DependencyManager::get<GeometryCache>();
GeometryCache::SharedPointer geometryCache = DependencyManager::get<GeometryCache>();
if (!_pointLights.isEmpty()) {
_pointLight.bind();

View file

@ -18,15 +18,17 @@
#include <SharedUtil.h>
#include "ProgramObject.h"
#include "ViewStateInterface.h"
class AbstractViewStateInterface;
class PostLightingRenderable;
/// Handles deferred lighting for the bits that require it (voxels, metavoxels...)
class DeferredLightingEffect: public DependencyManager::Dependency {
class DeferredLightingEffect {
SINGLETON_DEPENDENCY(DeferredLightingEffect)
public:
void init(ViewStateInterface* viewState);
void init(AbstractViewStateInterface* viewState);
/// Returns a reference to a simple program suitable for rendering static
/// untextured geometry (such as that generated by glutSolidSphere, etc.)
@ -73,7 +75,6 @@ public:
private:
DeferredLightingEffect() { }
virtual ~DeferredLightingEffect() { }
friend class DependencyManager;
class LightLocations {
public:
@ -125,7 +126,7 @@ private:
QVector<SpotLight> _spotLights;
QVector<PostLightingRenderable*> _postLightingRenderables;
ViewStateInterface* _viewState;
AbstractViewStateInterface* _viewState;
};
/// Simple interface for objects that require something to be rendered after deferred lighting.

View file

@ -699,7 +699,7 @@ void NetworkGeometry::clearLoadPriority(const QPointer<QObject>& owner) {
void NetworkGeometry::setTextureWithNameToURL(const QString& name, const QUrl& url) {
if (_meshes.size() > 0) {
TextureCache* textureCache = DependencyManager::get<TextureCache>();
TextureCache::SharedPointer textureCache = DependencyManager::get<TextureCache>();
for (int i = 0; i < _meshes.size(); i++) {
NetworkMesh& mesh = _meshes[i];
for (int j = 0; j < mesh.parts.size(); j++) {
@ -914,7 +914,7 @@ void NetworkGeometry::reinsert() {
void NetworkGeometry::setGeometry(const FBXGeometry& geometry) {
_geometry = geometry;
TextureCache* textureCache = DependencyManager::get<TextureCache>();
TextureCache::SharedPointer textureCache = DependencyManager::get<TextureCache>();
foreach (const FBXMesh& mesh, _geometry.meshes) {
NetworkMesh networkMesh;

View file

@ -32,8 +32,9 @@ class NetworkMesh;
class NetworkTexture;
/// Stores cached geometry.
class GeometryCache : public ResourceCache, public DependencyManager::Dependency {
class GeometryCache : public ResourceCache {
Q_OBJECT
SINGLETON_DEPENDENCY(GeometryCache)
public:
void renderHemisphere(int slices, int stacks);
@ -56,7 +57,6 @@ protected:
private:
GeometryCache();
virtual ~GeometryCache();
friend class DependencyManager;
typedef QPair<int, int> IntPair;
typedef QPair<GLuint, GLuint> VerticesIndices;

View file

@ -12,7 +12,6 @@
// include this before QOpenGLFramebufferObject, which includes an earlier version of OpenGL
#include <gpu/GPUConfig.h>
#include <QGLWidget>
#include <QOpenGLFramebufferObject>
#include <QWindow>
@ -139,7 +138,7 @@ static void maybeRelease(QOpenGLFramebufferObject* fbo) {
QOpenGLFramebufferObject* GlowEffect::render(bool toTexture) {
PerformanceTimer perfTimer("glowEffect");
TextureCache* textureCache = DependencyManager::get<TextureCache>();
TextureCache::SharedPointer textureCache = DependencyManager::get<TextureCache>();
QOpenGLFramebufferObject* primaryFBO = textureCache->getPrimaryFramebufferObject();
primaryFBO->release();
glBindTexture(GL_TEXTURE_2D, primaryFBO->texture());
@ -160,7 +159,7 @@ QOpenGLFramebufferObject* GlowEffect::render(bool toTexture) {
if (!_enabled || _isEmpty) {
// copy the primary to the screen
if (destFBO && QOpenGLFramebufferObject::hasOpenGLFramebufferBlit()) {
QOpenGLFramebufferObject::blitFramebuffer(destFBO, primaryFBO);
QOpenGLFramebufferObject::blitFramebuffer(destFBO, primaryFBO);
} else {
maybeBind(destFBO);
if (!destFBO) {
@ -213,7 +212,7 @@ QOpenGLFramebufferObject* GlowEffect::render(bool toTexture) {
if (!destFBO) {
glViewport(0, 0, getDeviceWidth(), getDeviceHeight());
}
_addSeparateProgram->bind();
_addSeparateProgram->bind();
renderFullscreenQuad();
_addSeparateProgram->release();
maybeRelease(destFBO);

View file

@ -25,8 +25,9 @@ class QOpenGLFramebufferObject;
class ProgramObject;
/// A generic full screen glow effect.
class GlowEffect : public QObject, public DependencyManager::Dependency {
class GlowEffect : public QObject {
Q_OBJECT
SINGLETON_DEPENDENCY(GlowEffect)
public:
@ -60,7 +61,6 @@ public slots:
private:
GlowEffect();
virtual ~GlowEffect();
friend class DependencyManager;
int getDeviceWidth() const;
int getDeviceHeight() const;

View file

@ -27,7 +27,9 @@
#include <PhysicsEntity.h>
#include <ShapeCollider.h>
#include <SphereShape.h>
#include <ViewFrustum.h>
#include "AbstractViewStateInterface.h"
#include "AnimationHandle.h"
#include "DeferredLightingEffect.h"
#include "GlowEffect.h"
@ -111,7 +113,7 @@ Model::SkinLocations Model::_skinNormalSpecularMapLocations;
Model::SkinLocations Model::_skinShadowLocations;
Model::SkinLocations Model::_skinTranslucentLocations;
ViewStateInterface* Model::_viewState = NULL;
AbstractViewStateInterface* Model::_viewState = NULL;
void Model::setScale(const glm::vec3& scale) {
setScaleInternal(scale);
@ -1161,7 +1163,7 @@ void Blender::run() {
}
}
// post the result to the geometry cache, which will dispatch to the model if still alive
QMetaObject::invokeMethod(DependencyManager::get<ModelBlender>(), "setBlendedVertices",
QMetaObject::invokeMethod(DependencyManager::get<ModelBlender>().data(), "setBlendedVertices",
Q_ARG(const QPointer<Model>&, _model), Q_ARG(int, _blendNumber),
Q_ARG(const QWeakPointer<NetworkGeometry>&, _geometry), Q_ARG(const QVector<glm::vec3>&, vertices),
Q_ARG(const QVector<glm::vec3>&, normals));
@ -2334,8 +2336,8 @@ int Model::renderMeshesFromList(QVector<int>& list, gpu::Batch& batch, RenderMod
Locations* locations, SkinLocations* skinLocations) {
PROFILE_RANGE(__FUNCTION__);
TextureCache* textureCache = DependencyManager::get<TextureCache>();
GlowEffect* glowEffect = DependencyManager::get<GlowEffect>();
TextureCache::SharedPointer textureCache = DependencyManager::get<TextureCache>();
GlowEffect::SharedPointer glowEffect = DependencyManager::get<GlowEffect>();
QString lastMaterialID;
int meshPartsRendered = 0;
updateVisibleJointStates();

View file

@ -32,8 +32,8 @@
#include "JointState.h"
#include "ProgramObject.h"
#include "TextureCache.h"
#include "ViewStateInterface.h"
class AbstractViewStateInterface;
class QScriptEngine;
class Shape;
@ -47,7 +47,7 @@ class Model : public QObject, public PhysicsEntity {
public:
static void setViewStateInterface(ViewStateInterface* viewState) { _viewState = viewState; }
static void setAbstractViewStateInterface(AbstractViewStateInterface* viewState) { _viewState = viewState; }
Model(QObject* parent = NULL);
virtual ~Model();
@ -459,7 +459,7 @@ private:
bool hasLightmap, bool hasTangents, bool hasSpecular, bool isSkinned, RenderArgs* args);
static ViewStateInterface* _viewState;
static AbstractViewStateInterface* _viewState;
};
@ -468,8 +468,9 @@ Q_DECLARE_METATYPE(QWeakPointer<NetworkGeometry>)
Q_DECLARE_METATYPE(QVector<glm::vec3>)
/// Handle management of pending models that need blending
class ModelBlender : public QObject, public DependencyManager::Dependency {
class ModelBlender : public QObject {
Q_OBJECT
SINGLETON_DEPENDENCY(ModelBlender)
public:
@ -483,7 +484,6 @@ public slots:
private:
ModelBlender();
virtual ~ModelBlender();
friend class DependencyManager;
QList<QPointer<Model> > _modelsRequiringBlends;
int _pendingBlenders;

View file

@ -9,6 +9,8 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <gpu/GPUConfig.h>
#include <QApplication>
#include <QDesktopWidget>
#include <QFont>
@ -18,7 +20,6 @@
#include <QStringList>
#include <QWindow>
#include "InterfaceConfig.h"
#include "TextRenderer.h"
#include "glm/glm.hpp"

View file

@ -12,6 +12,8 @@
#ifndef hifi_TextRenderer_h
#define hifi_TextRenderer_h
#include <gpu/GPUConfig.h>
#include <QColor>
#include <QFont>
#include <QFontMetrics>
@ -19,11 +21,10 @@
#include <QImage>
#include <QVector>
#include "gpu/Resource.h"
#include "gpu/Stream.h"
#include <gpu/Resource.h>
#include <gpu/Stream.h>
#include "InterfaceConfig.h"
// a special "character" that renders as a solid block
const char SOLID_BLOCK_CHAR = 127;

View file

@ -30,8 +30,9 @@ typedef QSharedPointer<NetworkTexture> NetworkTexturePointer;
enum TextureType { DEFAULT_TEXTURE, NORMAL_TEXTURE, SPECULAR_TEXTURE, EMISSIVE_TEXTURE, SPLAT_TEXTURE };
/// Stores cached textures, including render-to-texture targets.
class TextureCache : public ResourceCache, public DependencyManager::Dependency {
class TextureCache : public ResourceCache {
Q_OBJECT
SINGLETON_DEPENDENCY(TextureCache)
public:
@ -96,7 +97,6 @@ protected:
private:
TextureCache();
virtual ~TextureCache();
friend class DependencyManager;
friend class DilatableNetworkTexture;
QOpenGLFramebufferObject* createFramebufferObject();

View file

@ -0,0 +1,33 @@
//
// AbstractScriptingServicesInterface.h
// interface/src/script-engine
//
// Created by Brad Hefta-Gaub on 12/16/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_AbstractScriptingServicesInterface_h
#define hifi_AbstractScriptingServicesInterface_h
class AbstractControllerScriptingInterface;
class Transform;
class ScriptEngine;
class QThread;
/// Interface provided by Application to other objects that need access to scripting services of the application
class AbstractScriptingServicesInterface {
public:
/// Returns the controller interface for the application
virtual AbstractControllerScriptingInterface* getControllerScriptingInterface() = 0;
/// Registers application specific services with a script engine.
virtual void registerScriptEngineWithApplicationServices(ScriptEngine* scriptEngine) = 0;
};
#endif // hifi_AbstractScriptingServicesInterface_h

View file

@ -255,7 +255,7 @@ void ScriptEngine::init() {
registerGlobalObject("Quat", &_quatLibrary);
registerGlobalObject("Vec3", &_vec3Library);
registerGlobalObject("Uuid", &_uuidLibrary);
registerGlobalObject("AnimationCache", DependencyManager::get<AnimationCache>());
registerGlobalObject("AnimationCache", DependencyManager::get<AnimationCache>().data());
registerGlobalObject("Voxels", &_voxelsScriptingInterface);

View file

@ -17,8 +17,4 @@ DependencyManager& DependencyManager::getInstance() {
}
DependencyManager::~DependencyManager() {
foreach (Dependency* instance, _instanceHash) {
delete instance;
}
_instanceHash.clear();
}

View file

@ -12,55 +12,43 @@
#ifndef hifi_DependencyManager_h
#define hifi_DependencyManager_h
#include <QHash>
#include <QString>
#include <QSharedPointer>
#include <typeinfo>
#include <assert.h>
#define SINGLETON_DEPENDENCY(T)\
public:\
typedef QSharedPointer<T> SharedPointer;\
private:\
void customDeleter() {\
QObject* thisObject = dynamic_cast<QObject*>(this);\
if (thisObject) {\
thisObject->deleteLater();\
} else {\
delete this;\
}\
}\
friend class DependencyManager;
class QObject;
class DependencyManager {
public:
// Only accessible method.
// usage: T* instance = DependencyManager::get<T>();
template<typename T>
static T* get();
// Any class T in the DependencyManager needs to subclass Dependency
// They also need to have protected constructor(s) and virtual destructor
// As well as declare DependencyManager a friend class
class Dependency {
protected:
Dependency() {}
virtual ~Dependency() {} // Ensure the proper destruction of the object
friend DependencyManager;
};
static QSharedPointer<T> get();
private:
static DependencyManager& getInstance();
DependencyManager() {}
~DependencyManager();
typedef QHash<QString, Dependency*> InstanceHash;
static InstanceHash& getInstanceHash() { return getInstance()._instanceHash; }
InstanceHash _instanceHash;
~DependencyManager();
};
template <typename T>
T* DependencyManager::get() {
const QString& typeId = typeid(T).name();
// Search the hash for global instance
Dependency* instance = getInstanceHash().value(typeId, NULL);
if (instance) {
return dynamic_cast<T*>(instance);
}
// Found no instance in hash so we create one.
T* newInstance = new T();
instance = dynamic_cast<Dependency*>(newInstance);
assert(instance != NULL); // If this triggers, check that T is derived from Dependency
getInstanceHash().insert(typeId, instance);
return newInstance;
QSharedPointer<T> DependencyManager::get() {
static QSharedPointer<T> sharedPointer = QSharedPointer<T>(new T(), &T::customDeleter);
return sharedPointer;
}
#endif // hifi_DependencyManager_h