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126 lines
5.1 KiB
C++
126 lines
5.1 KiB
C++
//
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// LightEntityItem.h
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// libraries/entities/src
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//
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// Created by Brad Hefta-Gaub on 12/4/13.
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_LightEntityItem_h
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#define hifi_LightEntityItem_h
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#include <SphereShape.h>
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#include "EntityItem.h"
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class LightEntityItem : public EntityItem {
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public:
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static EntityItem* factory(const EntityItemID& entityID, const EntityItemProperties& properties);
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LightEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties);
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ALLOW_INSTANTIATION // This class can be instantiated
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/// set dimensions in domain scale units (0.0 - 1.0) this will also reset radius appropriately
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virtual void setDimensions(const glm::vec3& value);
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// methods for getting/setting all properties of an entity
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virtual EntityItemProperties getProperties() const;
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virtual bool setProperties(const EntityItemProperties& properties, bool forceCopy = false);
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virtual EntityPropertyFlags getEntityProperties(EncodeBitstreamParams& params) const;
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virtual void appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
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EntityTreeElementExtraEncodeData* modelTreeElementExtraEncodeData,
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EntityPropertyFlags& requestedProperties,
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EntityPropertyFlags& propertyFlags,
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EntityPropertyFlags& propertiesDidntFit,
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int& propertyCount,
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OctreeElement::AppendState& appendState) const;
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virtual int readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
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ReadBitstreamToTreeParams& args,
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EntityPropertyFlags& propertyFlags, bool overwriteLocalData);
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const rgbColor& getAmbientColor() const { return _ambientColor; }
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xColor getAmbientXColor() const {
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xColor color = { _ambientColor[RED_INDEX], _ambientColor[GREEN_INDEX], _ambientColor[BLUE_INDEX] }; return color;
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}
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void setAmbientColor(const rgbColor& value) { memcpy(_ambientColor, value, sizeof(_ambientColor)); }
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void setAmbientColor(const xColor& value) {
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_ambientColor[RED_INDEX] = value.red;
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_ambientColor[GREEN_INDEX] = value.green;
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_ambientColor[BLUE_INDEX] = value.blue;
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}
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const rgbColor& getDiffuseColor() const { return _diffuseColor; }
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xColor getDiffuseXColor() const {
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xColor color = { _diffuseColor[RED_INDEX], _diffuseColor[GREEN_INDEX], _diffuseColor[BLUE_INDEX] }; return color;
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}
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void setDiffuseColor(const rgbColor& value) { memcpy(_diffuseColor, value, sizeof(_diffuseColor)); }
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void setDiffuseColor(const xColor& value) {
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_diffuseColor[RED_INDEX] = value.red;
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_diffuseColor[GREEN_INDEX] = value.green;
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_diffuseColor[BLUE_INDEX] = value.blue;
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}
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const rgbColor& getSpecularColor() const { return _specularColor; }
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xColor getSpecularXColor() const {
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xColor color = { _specularColor[RED_INDEX], _specularColor[GREEN_INDEX], _specularColor[BLUE_INDEX] }; return color;
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}
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void setSpecularColor(const rgbColor& value) { memcpy(_specularColor, value, sizeof(_specularColor)); }
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void setSpecularColor(const xColor& value) {
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_specularColor[RED_INDEX] = value.red;
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_specularColor[GREEN_INDEX] = value.green;
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_specularColor[BLUE_INDEX] = value.blue;
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}
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bool getIsSpotlight() const { return _isSpotlight; }
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void setIsSpotlight(bool value) { _isSpotlight = value; }
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float getConstantAttenuation() const { return _constantAttenuation; }
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void setConstantAttenuation(float value) { _constantAttenuation = value; }
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float getLinearAttenuation() const { return _linearAttenuation; }
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void setLinearAttenuation(float value) { _linearAttenuation = value; }
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float getQuadraticAttenuation() const { return _quadraticAttenuation; }
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void setQuadraticAttenuation(float value) { _quadraticAttenuation = value; }
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float getExponent() const { return _exponent; }
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void setExponent(float value) { _exponent = value; }
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float getCutoff() const { return _cutoff; }
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void setCutoff(float value) { _cutoff = value; }
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virtual const Shape& getCollisionShapeInMeters() const { return _emptyShape; }
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static bool getLightsArePickable() { return _lightsArePickable; }
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static void setLightsArePickable(bool value) { _lightsArePickable = value; }
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protected:
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virtual void recalculateCollisionShape() { /* nothing to do */ }
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// properties of a light
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rgbColor _ambientColor;
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rgbColor _diffuseColor;
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rgbColor _specularColor;
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bool _isSpotlight;
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float _constantAttenuation;
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float _linearAttenuation;
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float _quadraticAttenuation;
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float _exponent;
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float _cutoff;
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// used for collision detection
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SphereShape _emptyShape;
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static bool _lightsArePickable;
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};
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#endif // hifi_LightEntityItem_h
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