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double change in hand rotation before applying it to the object
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1 changed files with 24 additions and 28 deletions
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@ -111,7 +111,6 @@ function controller(side, triggerAction, pullAction, hand) {
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controller.prototype.updateLine = function() {
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var handPosition = this.getHandPosition();
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var direction = Quat.getUp(this.getHandRotation());
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Quat.print("blah", this.getHandRotation());
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//only check if we havent already grabbed an object
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if (this.distanceHolding) {
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@ -179,24 +178,6 @@ controller.prototype.checkForIntersections = function(origin, direction) {
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}
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controller.prototype.getSuperSpinHandRotation = function(handRotation) {
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// origHand * handChange = nowHand
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// -1
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// handChange = origHand * nowHand
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var handChange = Quat.multiply(Quat.inverse(this.handOriginalRotation), handRotation);
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return Quat.multiply(this.grabbedOriginalRotation, handChange);
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// var superHandChange = Quat.multiply(Quat.inverse(this.handOriginalRotation),
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// // Quat.slerp(this.handOriginalRotation, handRotation, 1.5)
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// handRotation
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// );
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// return Quat.multiply(this.grabbedOriginalRotation, superHandChange);
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}
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controller.prototype.attemptMove = function() {
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if (this.grabbedEntity || this.distanceHolding) {
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var handPosition = Controller.getSpatialControlPosition(this.palm);
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@ -205,27 +186,42 @@ controller.prototype.attemptMove = function() {
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this.distanceHolding = true;
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if (this.actionID === null) {
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this.currentObjectPosition = Entities.getEntityProperties(this.grabbedEntity).position;
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this.currentObjectRotation = Entities.getEntityProperties(this.grabbedEntity).rotation;
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this.handPreviousPosition = handPosition;
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this.grabbedOriginalRotation = Entities.getEntityProperties(this.grabbedEntity).rotation;
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this.handOriginalRotation = handRotation;
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this.handPreviousRotation = handRotation;
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this.actionID = Entities.addAction("spring", this.grabbedEntity, {
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targetPosition: this.currentObjectPosition,
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linearTimeScale: .1,
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targetRotation: this.getSuperSpinHandRotation(handRotation),
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targetRotation: this.currentObjectRotation,
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angularTimeScale: .1
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});
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} else {
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var radius = Math.max(Vec3.distance(this.currentObjectPosition, handPosition) * RADIUS_FACTOR, 1.0);
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var handMoved = Vec3.subtract(handPosition, this.handPreviousPosition);
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this.handPreviousPosition = handPosition;
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var radius = Math.max(Vec3.distance(this.currentObjectPosition, handPosition) * RADIUS_FACTOR, 1.0);
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var superHandMoved = Vec3.multiply(handMoved, radius);
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this.currentObjectPosition = Vec3.sum(this.currentObjectPosition, superHandMoved);
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// ---------------- this tracks hand rotation
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// var handChange = Quat.multiply(handRotation, Quat.inverse(this.handPreviousRotation));
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// this.handPreviousRotation = handRotation;
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// this.currentObjectRotation = Quat.multiply(handChange, this.currentObjectRotation);
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// ----------------
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// ---------------- this doubles hand rotation
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var handChange = Quat.multiply(Quat.slerp(this.handPreviousRotation, handRotation, 2.0),
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Quat.inverse(this.handPreviousRotation));
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this.handPreviousRotation = handRotation;
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this.currentObjectRotation = Quat.multiply(handChange, this.currentObjectRotation);
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// ----------------
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Entities.updateAction(this.grabbedEntity, this.actionID, {
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targetPosition: this.currentObjectPosition,
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linearTimeScale: .1,
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// targetRotation: this.getSuperSpinHandRotation(handRotation),
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targetRotation: handRotation,
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angularTimeScale: .1
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targetPosition: this.currentObjectPosition, linearTimeScale: .1,
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targetRotation: this.currentObjectRotation, angularTimeScale: .1
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});
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}
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}
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