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various adjustments
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1 changed files with 56 additions and 45 deletions
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@ -4,7 +4,7 @@
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// Created by Eric Levin on 9/2/15
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// Copyright 2015 High Fidelity, Inc.
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//
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// Grab's physically moveable entities with the hydra- works for either near or far objects. User can also grab a far away object and drag it towards them by pressing the "4" button on either the left or ride controller.
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// Grabs physically moveable entities with hydra-like controllers; it works for either near or far objects.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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@ -13,6 +13,8 @@
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Script.include("../libraries/utils.js");
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var RADIUS_FACTOR = 4;
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var RIGHT_HAND_CLICK = Controller.findAction("RIGHT_HAND_CLICK");
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var rightTriggerAction = RIGHT_HAND_CLICK;
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@ -45,7 +47,7 @@ var INTERSECT_COLOR = {
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blue: 10
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};
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var GRAB_RADIUS = 0.5;
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var GRAB_RADIUS = 0.3;
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var GRAB_COLOR = {
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red: 250,
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@ -107,8 +109,20 @@ function controller(side, triggerAction, pullAction, hand) {
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controller.prototype.updateLine = function() {
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var handPosition = Controller.getSpatialControlPosition(this.palm);
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var direction = Controller.getSpatialControlNormal(this.tip);
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var handPosition = this.getHandPosition();
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var direction = Quat.getUp(this.getHandRotation());
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Quat.print("blah", this.getHandRotation());
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//only check if we havent already grabbed an object
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if (this.distanceHolding) {
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Entities.editEntity(this.pointer, {
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position: handPosition,
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linePoints: [ ZERO_VEC, Vec3.subtract(Entities.getEntityProperties(this.grabbedEntity).position, handPosition) ],
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lifetime: (Date.now() - startTime) / 1000.0 + LIFETIME
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});
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return;
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}
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Entities.editEntity(this.pointer, {
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position: handPosition,
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@ -116,10 +130,6 @@ controller.prototype.updateLine = function() {
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lifetime: (Date.now() - startTime) / 1000.0 + LIFETIME
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});
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//only check if we havent already grabbed an object
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if (this.distanceHolding) {
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return;
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}
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//move origin a bit away from hand so nothing gets in way
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var origin = Vec3.sum(handPosition, direction);
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@ -168,25 +178,57 @@ controller.prototype.checkForIntersections = function(origin, direction) {
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return false;
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}
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controller.prototype.getSuperSpinHandRotation = function(handRotation) {
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// origHand * handChange = nowHand
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// -1
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// handChange = origHand * nowHand
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var handChange = Quat.multiply(Quat.inverse(this.handOriginalRotation), handRotation);
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return Quat.multiply(this.grabbedOriginalRotation, handChange);
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// var superHandChange = Quat.multiply(Quat.inverse(this.handOriginalRotation),
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// // Quat.slerp(this.handOriginalRotation, handRotation, 1.5)
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// handRotation
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// );
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// return Quat.multiply(this.grabbedOriginalRotation, superHandChange);
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}
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controller.prototype.attemptMove = function() {
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if (this.grabbedEntity || this.distanceHolding) {
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var handPosition = Controller.getSpatialControlPosition(this.palm);
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var direction = Controller.getSpatialControlNormal(this.tip);
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var handRotation = Quat.multiply(MyAvatar.orientation, Controller.getSpatialControlRawRotation(this.palm));
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var newPosition = Vec3.sum(handPosition, Vec3.multiply(direction, this.distanceToEntity))
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this.distanceHolding = true;
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if (this.actionID === null) {
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this.currentObjectPosition = Entities.getEntityProperties(this.grabbedEntity).position;
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this.handPreviousPosition = handPosition;
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this.grabbedOriginalRotation = Entities.getEntityProperties(this.grabbedEntity).rotation;
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this.handOriginalRotation = handRotation;
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this.actionID = Entities.addAction("spring", this.grabbedEntity, {
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targetPosition: newPosition,
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linearTimeScale: .1
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targetPosition: this.currentObjectPosition,
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linearTimeScale: .1,
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targetRotation: this.getSuperSpinHandRotation(handRotation),
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angularTimeScale: .1
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});
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} else {
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var handMoved = Vec3.subtract(handPosition, this.handPreviousPosition);
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this.handPreviousPosition = handPosition;
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var radius = Math.max(Vec3.distance(this.currentObjectPosition, handPosition) * RADIUS_FACTOR, 1.0);
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var superHandMoved = Vec3.multiply(handMoved, radius);
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this.currentObjectPosition = Vec3.sum(this.currentObjectPosition, superHandMoved);
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Entities.updateAction(this.grabbedEntity, this.actionID, {
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targetPosition: newPosition
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targetPosition: this.currentObjectPosition,
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linearTimeScale: .1,
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// targetRotation: this.getSuperSpinHandRotation(handRotation),
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targetRotation: handRotation,
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angularTimeScale: .1
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});
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}
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}
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}
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controller.prototype.showPointer = function() {
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@ -211,7 +253,6 @@ controller.prototype.letGo = function() {
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this.grabbedEntity = null;
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this.actionID = null;
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this.distanceHolding = false;
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this.checkForEntityArrival = false;
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this.closeGrabbing = false;
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}
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@ -238,7 +279,6 @@ controller.prototype.update = function() {
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this.attemptMove();
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}
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this.prevTriggerValue = this.triggerValue;
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}
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@ -316,27 +356,6 @@ controller.prototype.deactivateEntity = function(entity) {
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setEntityCustomData(GRAB_USER_DATA_KEY, this.grabbedEntity, data);
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}
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controller.prototype.onActionEvent = function(action, state) {
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// if (this.pullAction === action && state === 1) {
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// if (this.actionID !== null) {
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// var self = this;
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// this.tractorBeamActive = true;
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// //We need to wait a bit before checking for entity arrival at target destination (meaning checking for velocity being close to some
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// //low threshold) because otherwise we'll think the entity has arrived before its even really gotten moving!
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// Script.setTimeout(function() {
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// self.checkForEntityArrival = true;
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// }, 500);
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// var handPosition = Controller.getSpatialControlPosition(this.palm);
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// var direction = Vec3.normalize(Controller.getSpatialControlNormal(this.tip));
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// //move final destination along line a bit, so it doesnt hit avatar hand
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// Entities.updateAction(this.grabbedEntity, this.actionID, {
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// targetPosition: Vec3.sum(handPosition, Vec3.multiply(3, direction))
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// });
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// }
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// }
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}
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controller.prototype.cleanup = function() {
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Entities.deleteEntity(this.pointer);
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if (this.grabbedEntity) {
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@ -349,13 +368,6 @@ function update() {
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leftController.update();
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}
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function onActionEvent(action, state) {
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rightController.onActionEvent(action, state);
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leftController.onActionEvent(action, state);
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}
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function cleanup() {
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rightController.cleanup();
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leftController.cleanup();
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@ -363,4 +375,3 @@ function cleanup() {
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Script.scriptEnding.connect(cleanup);
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Script.update.connect(update)
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Controller.actionEvent.connect(onActionEvent);
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