mirror of
https://github.com/JulianGro/overte.git
synced 2025-04-29 19:42:53 +02:00
Revert "Convert entityIntersections/avatarIntersections lists in"
This reverts commit aa4a6b2eae
.
This commit is contained in:
parent
2a182a0033
commit
74f482b361
4 changed files with 30 additions and 33 deletions
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@ -19,19 +19,19 @@
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PickResultPointer CollisionPickResult::compareAndProcessNewResult(const PickResultPointer& newRes) {
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PickResultPointer CollisionPickResult::compareAndProcessNewResult(const PickResultPointer& newRes) {
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const std::shared_ptr<CollisionPickResult> newCollisionResult = std::static_pointer_cast<CollisionPickResult>(newRes);
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const std::shared_ptr<CollisionPickResult> newCollisionResult = std::static_pointer_cast<CollisionPickResult>(newRes);
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if (entityIntersections->size()) {
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if (entityIntersections.size()) {
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entityIntersections->insert(entityIntersections->cend(), newCollisionResult->entityIntersections->begin(), newCollisionResult->entityIntersections->end());
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entityIntersections.insert(entityIntersections.cend(), newCollisionResult->entityIntersections.begin(), newCollisionResult->entityIntersections.end());
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} else {
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} else {
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entityIntersections = newCollisionResult->entityIntersections;
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entityIntersections = newCollisionResult->entityIntersections;
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}
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}
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if (avatarIntersections->size()) {
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if (avatarIntersections.size()) {
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avatarIntersections->insert(avatarIntersections->cend(), newCollisionResult->avatarIntersections->begin(), newCollisionResult->avatarIntersections->end());
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avatarIntersections.insert(avatarIntersections.cend(), newCollisionResult->avatarIntersections.begin(), newCollisionResult->avatarIntersections.end());
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} else {
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} else {
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avatarIntersections = newCollisionResult->avatarIntersections;
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avatarIntersections = newCollisionResult->avatarIntersections;
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}
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}
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intersects = entityIntersections->size() || avatarIntersections->size();
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intersects = entityIntersections.size() || avatarIntersections.size();
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if (newCollisionResult->loadState == LOAD_STATE_NOT_LOADED || loadState == LOAD_STATE_UNKNOWN) {
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if (newCollisionResult->loadState == LOAD_STATE_NOT_LOADED || loadState == LOAD_STATE_UNKNOWN) {
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loadState = (LoadState)newCollisionResult->loadState;
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loadState = (LoadState)newCollisionResult->loadState;
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}
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}
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@ -39,8 +39,8 @@ PickResultPointer CollisionPickResult::compareAndProcessNewResult(const PickResu
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return std::make_shared<CollisionPickResult>(*this);
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return std::make_shared<CollisionPickResult>(*this);
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}
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}
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void buildObjectIntersectionsMap(IntersectionType intersectionType, const std::shared_ptr<std::vector<ContactTestResult>> objectIntersections, std::unordered_map<QUuid, QVariantMap>& intersections, std::unordered_map<QUuid, QVariantList>& collisionPointPairs) {
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void buildObjectIntersectionsMap(IntersectionType intersectionType, const std::vector<ContactTestResult>& objectIntersections, std::unordered_map<QUuid, QVariantMap>& intersections, std::unordered_map<QUuid, QVariantList>& collisionPointPairs) {
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for (auto& objectIntersection : *objectIntersections) {
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for (auto& objectIntersection : objectIntersections) {
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auto at = intersections.find(objectIntersection.foundID);
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auto at = intersections.find(objectIntersection.foundID);
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if (at == intersections.end()) {
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if (at == intersections.end()) {
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QVariantMap intersectingObject;
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QVariantMap intersectingObject;
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@ -332,7 +332,7 @@ CollisionRegion CollisionPick::getMathematicalPick() const {
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return _mathPick;
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return _mathPick;
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}
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}
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void CollisionPick::filterIntersections(std::shared_ptr<std::vector<ContactTestResult>> intersections) const {
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void CollisionPick::filterIntersections(std::vector<ContactTestResult>& intersections) const {
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const QVector<QUuid>& ignoreItems = getIgnoreItems();
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const QVector<QUuid>& ignoreItems = getIgnoreItems();
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const QVector<QUuid>& includeItems = getIncludeItems();
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const QVector<QUuid>& includeItems = getIncludeItems();
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bool isWhitelist = !includeItems.empty();
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bool isWhitelist = !includeItems.empty();
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@ -341,13 +341,13 @@ void CollisionPick::filterIntersections(std::shared_ptr<std::vector<ContactTestR
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return;
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return;
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}
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}
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int n = (int)intersections->size();
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int n = (int)intersections.size();
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for (int i = 0; i < n; i++) {
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for (int i = 0; i < n; i++) {
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auto& intersection = (*intersections)[i];
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auto& intersection = intersections[i];
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const QUuid& id = intersection.foundID;
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const QUuid& id = intersection.foundID;
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if (ignoreItems.contains(id) || (isWhitelist && !includeItems.contains(id))) {
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if (ignoreItems.contains(id) || (isWhitelist && !includeItems.contains(id))) {
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intersection = (*intersections)[--n];
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intersections[i] = intersections[--n];
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intersections->pop_back();
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intersections.pop_back();
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}
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}
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}
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}
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}
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}
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@ -355,29 +355,29 @@ void CollisionPick::filterIntersections(std::shared_ptr<std::vector<ContactTestR
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PickResultPointer CollisionPick::getEntityIntersection(const CollisionRegion& pick) {
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PickResultPointer CollisionPick::getEntityIntersection(const CollisionRegion& pick) {
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if (!isShapeInfoReady()) {
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if (!isShapeInfoReady()) {
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// Cannot compute result
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// Cannot compute result
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return std::make_shared<CollisionPickResult>(pick.toVariantMap(), CollisionPickResult::LOAD_STATE_NOT_LOADED, std::make_shared<std::vector<ContactTestResult>>(), std::make_shared<std::vector<ContactTestResult>>());
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return std::make_shared<CollisionPickResult>(pick.toVariantMap(), CollisionPickResult::LOAD_STATE_NOT_LOADED, std::vector<ContactTestResult>(), std::vector<ContactTestResult>());
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}
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}
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auto& entityIntersections = _physicsEngine->contactTest(USER_COLLISION_MASK_ENTITIES, *pick.shapeInfo, pick.transform);
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auto& entityIntersections = _physicsEngine->contactTest(USER_COLLISION_MASK_ENTITIES, *pick.shapeInfo, pick.transform);
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filterIntersections(entityIntersections);
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filterIntersections(entityIntersections);
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return std::make_shared<CollisionPickResult>(pick, CollisionPickResult::LOAD_STATE_LOADED, entityIntersections, std::make_shared<std::vector<ContactTestResult>>());
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return std::make_shared<CollisionPickResult>(pick, CollisionPickResult::LOAD_STATE_LOADED, entityIntersections, std::vector<ContactTestResult>());
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}
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}
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PickResultPointer CollisionPick::getOverlayIntersection(const CollisionRegion& pick) {
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PickResultPointer CollisionPick::getOverlayIntersection(const CollisionRegion& pick) {
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return std::make_shared<CollisionPickResult>(pick.toVariantMap(), isShapeInfoReady() ? CollisionPickResult::LOAD_STATE_LOADED : CollisionPickResult::LOAD_STATE_NOT_LOADED, std::make_shared<std::vector<ContactTestResult>>(), std::make_shared<std::vector<ContactTestResult>>());
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return std::make_shared<CollisionPickResult>(pick.toVariantMap(), isShapeInfoReady() ? CollisionPickResult::LOAD_STATE_LOADED : CollisionPickResult::LOAD_STATE_NOT_LOADED, std::vector<ContactTestResult>(), std::vector<ContactTestResult>());
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}
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}
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PickResultPointer CollisionPick::getAvatarIntersection(const CollisionRegion& pick) {
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PickResultPointer CollisionPick::getAvatarIntersection(const CollisionRegion& pick) {
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if (!isShapeInfoReady()) {
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if (!isShapeInfoReady()) {
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// Cannot compute result
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// Cannot compute result
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return std::make_shared<CollisionPickResult>(pick.toVariantMap(), CollisionPickResult::LOAD_STATE_NOT_LOADED, std::make_shared<std::vector<ContactTestResult>>(), std::make_shared<std::vector<ContactTestResult>>());
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return std::make_shared<CollisionPickResult>(pick.toVariantMap(), CollisionPickResult::LOAD_STATE_NOT_LOADED, std::vector<ContactTestResult>(), std::vector<ContactTestResult>());
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}
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}
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auto &avatarIntersections = _physicsEngine->contactTest(USER_COLLISION_MASK_AVATARS, *pick.shapeInfo, pick.transform);
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auto &avatarIntersections = _physicsEngine->contactTest(USER_COLLISION_MASK_AVATARS, *pick.shapeInfo, pick.transform);
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filterIntersections(avatarIntersections);
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filterIntersections(avatarIntersections);
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return std::make_shared<CollisionPickResult>(pick, CollisionPickResult::LOAD_STATE_LOADED, std::make_shared<std::vector<ContactTestResult>>(), avatarIntersections);
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return std::make_shared<CollisionPickResult>(pick, CollisionPickResult::LOAD_STATE_LOADED, std::vector<ContactTestResult>(), avatarIntersections);
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}
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}
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PickResultPointer CollisionPick::getHUDIntersection(const CollisionRegion& pick) {
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PickResultPointer CollisionPick::getHUDIntersection(const CollisionRegion& pick) {
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return std::make_shared<CollisionPickResult>(pick.toVariantMap(), isShapeInfoReady() ? CollisionPickResult::LOAD_STATE_LOADED : CollisionPickResult::LOAD_STATE_NOT_LOADED, std::make_shared<std::vector<ContactTestResult>>(), std::make_shared<std::vector<ContactTestResult>>());
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return std::make_shared<CollisionPickResult>(pick.toVariantMap(), isShapeInfoReady() ? CollisionPickResult::LOAD_STATE_LOADED : CollisionPickResult::LOAD_STATE_NOT_LOADED, std::vector<ContactTestResult>(), std::vector<ContactTestResult>());
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}
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}
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@ -24,14 +24,10 @@ public:
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CollisionPickResult() {}
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CollisionPickResult() {}
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CollisionPickResult(const QVariantMap& pickVariant) : PickResult(pickVariant) {}
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CollisionPickResult(const QVariantMap& pickVariant) : PickResult(pickVariant) {}
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CollisionPickResult(const CollisionRegion& searchRegion,
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CollisionPickResult(const CollisionRegion& searchRegion, LoadState loadState, const std::vector<ContactTestResult>& entityIntersections, const std::vector<ContactTestResult>& avatarIntersections) :
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LoadState loadState,
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std::shared_ptr<std::vector<ContactTestResult>> entityIntersections = std::make_shared<std::vector<ContactTestResult>>(),
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std::shared_ptr<std::vector<ContactTestResult>> avatarIntersections = std::make_shared<std::vector<ContactTestResult>>()
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) :
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PickResult(searchRegion.toVariantMap()),
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PickResult(searchRegion.toVariantMap()),
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loadState(loadState),
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loadState(loadState),
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intersects(entityIntersections->size() || avatarIntersections->size()),
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intersects(entityIntersections.size() || avatarIntersections.size()),
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entityIntersections(entityIntersections),
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entityIntersections(entityIntersections),
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avatarIntersections(avatarIntersections) {
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avatarIntersections(avatarIntersections) {
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}
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}
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@ -45,8 +41,8 @@ public:
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LoadState loadState { LOAD_STATE_UNKNOWN };
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LoadState loadState { LOAD_STATE_UNKNOWN };
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bool intersects { false };
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bool intersects { false };
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std::shared_ptr<std::vector<ContactTestResult>> entityIntersections { std::make_shared<std::vector<ContactTestResult>>() };
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std::vector<ContactTestResult> entityIntersections;
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std::shared_ptr<std::vector<ContactTestResult>> avatarIntersections { std::make_shared<std::vector<ContactTestResult>>() };
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std::vector<ContactTestResult> avatarIntersections;
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QVariantMap toVariantMap() const override;
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QVariantMap toVariantMap() const override;
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@ -69,7 +65,7 @@ public:
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CollisionRegion getMathematicalPick() const override;
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CollisionRegion getMathematicalPick() const override;
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PickResultPointer getDefaultResult(const QVariantMap& pickVariant) const override {
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PickResultPointer getDefaultResult(const QVariantMap& pickVariant) const override {
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return std::make_shared<CollisionPickResult>(pickVariant, CollisionPickResult::LOAD_STATE_UNKNOWN, std::make_shared<std::vector<ContactTestResult>>(), std::make_shared<std::vector<ContactTestResult>>());
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return std::make_shared<CollisionPickResult>(pickVariant, CollisionPickResult::LOAD_STATE_UNKNOWN, std::vector<ContactTestResult>(), std::vector<ContactTestResult>());
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}
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}
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PickResultPointer getEntityIntersection(const CollisionRegion& pick) override;
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PickResultPointer getEntityIntersection(const CollisionRegion& pick) override;
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PickResultPointer getOverlayIntersection(const CollisionRegion& pick) override;
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PickResultPointer getOverlayIntersection(const CollisionRegion& pick) override;
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@ -80,7 +76,7 @@ protected:
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// Returns true if pick.shapeInfo is valid. Otherwise, attempts to get the shapeInfo ready for use.
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// Returns true if pick.shapeInfo is valid. Otherwise, attempts to get the shapeInfo ready for use.
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bool isShapeInfoReady();
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bool isShapeInfoReady();
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void computeShapeInfo(CollisionRegion& pick, ShapeInfo& shapeInfo, QSharedPointer<GeometryResource> resource);
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void computeShapeInfo(CollisionRegion& pick, ShapeInfo& shapeInfo, QSharedPointer<GeometryResource> resource);
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void filterIntersections(std::shared_ptr<std::vector<ContactTestResult>> intersections) const;
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void filterIntersections(std::vector<ContactTestResult>& intersections) const;
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CollisionRegion _mathPick;
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CollisionRegion _mathPick;
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PhysicsEnginePointer _physicsEngine;
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PhysicsEnginePointer _physicsEngine;
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@ -867,6 +867,7 @@ struct AllContactsCallback : public btCollisionWorld::ContactResultCallback {
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AllContactsCallback(int32_t mask, int32_t group, const ShapeInfo& shapeInfo, const Transform& transform, btCollisionObject* myAvatarCollisionObject) :
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AllContactsCallback(int32_t mask, int32_t group, const ShapeInfo& shapeInfo, const Transform& transform, btCollisionObject* myAvatarCollisionObject) :
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btCollisionWorld::ContactResultCallback(),
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btCollisionWorld::ContactResultCallback(),
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collisionObject(),
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collisionObject(),
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contacts(),
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myAvatarCollisionObject(myAvatarCollisionObject) {
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myAvatarCollisionObject(myAvatarCollisionObject) {
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const btCollisionShape* collisionShape = ObjectMotionState::getShapeManager()->getShape(shapeInfo);
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const btCollisionShape* collisionShape = ObjectMotionState::getShapeManager()->getShape(shapeInfo);
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@ -887,7 +888,7 @@ struct AllContactsCallback : public btCollisionWorld::ContactResultCallback {
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}
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}
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btCollisionObject collisionObject;
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btCollisionObject collisionObject;
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std::shared_ptr<std::vector<ContactTestResult>> contacts = std::make_shared<std::vector<ContactTestResult>>();
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std::vector<ContactTestResult> contacts;
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btCollisionObject* myAvatarCollisionObject;
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btCollisionObject* myAvatarCollisionObject;
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btScalar addSingleResult(btManifoldPoint& cp, const btCollisionObjectWrapper* colObj0, int partId0, int index0, const btCollisionObjectWrapper* colObj1, int partId1, int index1) override {
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btScalar addSingleResult(btManifoldPoint& cp, const btCollisionObjectWrapper* colObj0, int partId0, int index0, const btCollisionObjectWrapper* colObj1, int partId1, int index1) override {
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@ -906,7 +907,7 @@ struct AllContactsCallback : public btCollisionWorld::ContactResultCallback {
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// TODO: Give MyAvatar a motion state so we don't have to do this
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// TODO: Give MyAvatar a motion state so we don't have to do this
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if ((m_collisionFilterMask & BULLET_COLLISION_GROUP_MY_AVATAR) && myAvatarCollisionObject && myAvatarCollisionObject == otherBody) {
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if ((m_collisionFilterMask & BULLET_COLLISION_GROUP_MY_AVATAR) && myAvatarCollisionObject && myAvatarCollisionObject == otherBody) {
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contacts->emplace_back(Physics::getSessionUUID(), bulletToGLM(penetrationPoint), bulletToGLM(otherPenetrationPoint));
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contacts.emplace_back(Physics::getSessionUUID(), bulletToGLM(penetrationPoint), bulletToGLM(otherPenetrationPoint));
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return 0;
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return 0;
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}
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}
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@ -922,7 +923,7 @@ struct AllContactsCallback : public btCollisionWorld::ContactResultCallback {
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}
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}
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// This is the correct object type. Add it to the list.
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// This is the correct object type. Add it to the list.
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contacts->emplace_back(candidate->getObjectID(), bulletToGLM(penetrationPoint), bulletToGLM(otherPenetrationPoint));
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contacts.emplace_back(candidate->getObjectID(), bulletToGLM(penetrationPoint), bulletToGLM(otherPenetrationPoint));
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return 0;
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return 0;
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}
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}
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@ -933,7 +934,7 @@ protected:
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}
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}
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};
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};
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std::shared_ptr<std::vector<ContactTestResult>> PhysicsEngine::contactTest(uint16_t mask, const ShapeInfo& regionShapeInfo, const Transform& regionTransform, uint16_t group) const {
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std::vector<ContactTestResult> PhysicsEngine::contactTest(uint16_t mask, const ShapeInfo& regionShapeInfo, const Transform& regionTransform, uint16_t group) const {
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// TODO: Give MyAvatar a motion state so we don't have to do this
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// TODO: Give MyAvatar a motion state so we don't have to do this
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btCollisionObject* myAvatarCollisionObject = nullptr;
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btCollisionObject* myAvatarCollisionObject = nullptr;
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if ((mask & USER_COLLISION_GROUP_MY_AVATAR) && _myAvatarController) {
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if ((mask & USER_COLLISION_GROUP_MY_AVATAR) && _myAvatarController) {
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@ -127,7 +127,7 @@ public:
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// Function for getting colliding objects in the world of specified type
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// Function for getting colliding objects in the world of specified type
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// See PhysicsCollisionGroups.h for mask flags.
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// See PhysicsCollisionGroups.h for mask flags.
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std::shared_ptr<std::vector<ContactTestResult>> contactTest(uint16_t mask, const ShapeInfo& regionShapeInfo, const Transform& regionTransform, uint16_t group = USER_COLLISION_GROUP_DYNAMIC) const;
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std::vector<ContactTestResult> contactTest(uint16_t mask, const ShapeInfo& regionShapeInfo, const Transform& regionTransform, uint16_t group = USER_COLLISION_GROUP_DYNAMIC) const;
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private:
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private:
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QList<EntityDynamicPointer> removeDynamicsForBody(btRigidBody* body);
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QList<EntityDynamicPointer> removeDynamicsForBody(btRigidBody* body);
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