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https://github.com/JulianGro/overte.git
synced 2025-04-25 16:55:07 +02:00
Convert entityIntersections/avatarIntersections lists in
CollisionPickResult to shared pointers
This commit is contained in:
parent
61d12923ea
commit
aa4a6b2eae
4 changed files with 34 additions and 30 deletions
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@ -15,8 +15,8 @@
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#include "ScriptEngineLogging.h"
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#include "UUIDHasher.h"
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void buildObjectIntersectionsMap(IntersectionType intersectionType, const std::vector<ContactTestResult>& objectIntersections, std::unordered_map<QUuid, QVariantMap>& intersections, std::unordered_map<QUuid, QVariantList>& collisionPointPairs) {
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for (auto& objectIntersection : objectIntersections) {
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void buildObjectIntersectionsMap(IntersectionType intersectionType, const std::shared_ptr<std::vector<ContactTestResult>> objectIntersections, std::unordered_map<QUuid, QVariantMap>& intersections, std::unordered_map<QUuid, QVariantList>& collisionPointPairs) {
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for (auto& objectIntersection : *objectIntersections) {
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auto at = intersections.find(objectIntersection.foundID);
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if (at == intersections.end()) {
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QVariantMap intersectingObject;
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@ -308,16 +308,17 @@ CollisionRegion CollisionPick::getMathematicalPick() const {
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return _mathPick;
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}
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void CollisionPick::filterIntersections(std::vector<ContactTestResult>& intersections) const {
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void CollisionPick::filterIntersections(std::shared_ptr<std::vector<ContactTestResult>> intersections) const {
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const QVector<QUuid>& ignoreItems = getIgnoreItems();
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const QVector<QUuid>& includeItems = getIncludeItems();
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bool isWhitelist = includeItems.size();
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for (int i = 0; i < intersections.size(); i++) {
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auto& intersection = intersections[i];
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int n = (int)intersections->size();
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for (int i = 0; i < n; i++) {
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auto& intersection = (*intersections)[i];
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const QUuid& id = intersection.foundID;
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if (ignoreItems.contains(id) || (isWhitelist && !includeItems.contains(id))) {
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intersections[i] = intersections[intersections.size()-1];
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intersections.pop_back();
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intersection = (*intersections)[--n];
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intersections->pop_back();
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}
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}
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}
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@ -325,29 +326,29 @@ void CollisionPick::filterIntersections(std::vector<ContactTestResult>& intersec
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PickResultPointer CollisionPick::getEntityIntersection(const CollisionRegion& pick) {
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if (!isShapeInfoReady()) {
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// Cannot compute result
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return std::make_shared<CollisionPickResult>(pick.toVariantMap(), CollisionPickResult::LOAD_STATE_NOT_LOADED, std::vector<ContactTestResult>(), std::vector<ContactTestResult>());
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return std::make_shared<CollisionPickResult>(pick.toVariantMap(), CollisionPickResult::LOAD_STATE_NOT_LOADED, std::make_shared<std::vector<ContactTestResult>>(), std::make_shared<std::vector<ContactTestResult>>());
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}
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auto& entityIntersections = _physicsEngine->getCollidingInRegion(MOTIONSTATE_TYPE_ENTITY, *pick.shapeInfo, pick.transform);
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filterIntersections(entityIntersections);
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return std::make_shared<CollisionPickResult>(pick, CollisionPickResult::LOAD_STATE_LOADED, entityIntersections, std::vector<ContactTestResult>());
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return std::make_shared<CollisionPickResult>(pick, CollisionPickResult::LOAD_STATE_LOADED, entityIntersections, std::make_shared<std::vector<ContactTestResult>>());
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}
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PickResultPointer CollisionPick::getOverlayIntersection(const CollisionRegion& pick) {
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return std::make_shared<CollisionPickResult>(pick.toVariantMap(), isShapeInfoReady() ? CollisionPickResult::LOAD_STATE_LOADED : CollisionPickResult::LOAD_STATE_NOT_LOADED, std::vector<ContactTestResult>(), std::vector<ContactTestResult>());
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return std::make_shared<CollisionPickResult>(pick.toVariantMap(), isShapeInfoReady() ? CollisionPickResult::LOAD_STATE_LOADED : CollisionPickResult::LOAD_STATE_NOT_LOADED, std::make_shared<std::vector<ContactTestResult>>(), std::make_shared<std::vector<ContactTestResult>>());
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}
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PickResultPointer CollisionPick::getAvatarIntersection(const CollisionRegion& pick) {
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if (!isShapeInfoReady()) {
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// Cannot compute result
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return std::make_shared<CollisionPickResult>(pick.toVariantMap(), CollisionPickResult::LOAD_STATE_NOT_LOADED, std::vector<ContactTestResult>(), std::vector<ContactTestResult>());
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return std::make_shared<CollisionPickResult>(pick.toVariantMap(), CollisionPickResult::LOAD_STATE_NOT_LOADED, std::make_shared<std::vector<ContactTestResult>>(), std::make_shared<std::vector<ContactTestResult>>());
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}
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auto& avatarIntersections = _physicsEngine->getCollidingInRegion(MOTIONSTATE_TYPE_AVATAR, *pick.shapeInfo, pick.transform);
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filterIntersections(avatarIntersections);
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return std::make_shared<CollisionPickResult>(pick, CollisionPickResult::LOAD_STATE_LOADED, std::vector<ContactTestResult>(), avatarIntersections);
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return std::make_shared<CollisionPickResult>(pick, CollisionPickResult::LOAD_STATE_LOADED, std::make_shared<std::vector<ContactTestResult>>(), avatarIntersections);
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}
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PickResultPointer CollisionPick::getHUDIntersection(const CollisionRegion& pick) {
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return std::make_shared<CollisionPickResult>(pick.toVariantMap(), isShapeInfoReady() ? CollisionPickResult::LOAD_STATE_LOADED : CollisionPickResult::LOAD_STATE_NOT_LOADED, std::vector<ContactTestResult>(), std::vector<ContactTestResult>());
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return std::make_shared<CollisionPickResult>(pick.toVariantMap(), isShapeInfoReady() ? CollisionPickResult::LOAD_STATE_LOADED : CollisionPickResult::LOAD_STATE_NOT_LOADED, std::make_shared<std::vector<ContactTestResult>>(), std::make_shared<std::vector<ContactTestResult>>());
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}
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@ -24,10 +24,14 @@ public:
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CollisionPickResult() {}
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CollisionPickResult(const QVariantMap& pickVariant) : PickResult(pickVariant) {}
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CollisionPickResult(const CollisionRegion& searchRegion, LoadState loadState, const std::vector<ContactTestResult>& entityIntersections, const std::vector<ContactTestResult>& avatarIntersections) :
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CollisionPickResult(const CollisionRegion& searchRegion,
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LoadState loadState,
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std::shared_ptr<std::vector<ContactTestResult>> entityIntersections = std::make_shared<std::vector<ContactTestResult>>(),
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std::shared_ptr<std::vector<ContactTestResult>> avatarIntersections = std::make_shared<std::vector<ContactTestResult>>()
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) :
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PickResult(searchRegion.toVariantMap()),
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loadState(loadState),
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intersects(entityIntersections.size() || avatarIntersections.size()),
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intersects(entityIntersections->size() || avatarIntersections->size()),
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entityIntersections(entityIntersections),
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avatarIntersections(avatarIntersections) {
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}
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@ -41,8 +45,8 @@ public:
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LoadState loadState { LOAD_STATE_UNKNOWN };
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bool intersects { false };
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std::vector<ContactTestResult> entityIntersections;
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std::vector<ContactTestResult> avatarIntersections;
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std::shared_ptr<std::vector<ContactTestResult>> entityIntersections { std::make_shared<std::vector<ContactTestResult>>() };
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std::shared_ptr<std::vector<ContactTestResult>> avatarIntersections { std::make_shared<std::vector<ContactTestResult>>() };
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QVariantMap toVariantMap() const override;
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@ -52,14 +56,14 @@ public:
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PickResultPointer compareAndProcessNewResult(const PickResultPointer& newRes) override {
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const std::shared_ptr<CollisionPickResult> newCollisionResult = std::static_pointer_cast<CollisionPickResult>(newRes);
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for (ContactTestResult& entityIntersection : newCollisionResult->entityIntersections) {
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entityIntersections.push_back(entityIntersection);
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for (ContactTestResult& entityIntersection : *(newCollisionResult->entityIntersections)) {
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entityIntersections->push_back(entityIntersection);
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}
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for (ContactTestResult& avatarIntersection : newCollisionResult->avatarIntersections) {
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avatarIntersections.push_back(avatarIntersection);
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for (ContactTestResult& avatarIntersection : *(newCollisionResult->avatarIntersections)) {
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avatarIntersections->push_back(avatarIntersection);
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}
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intersects = entityIntersections.size() || avatarIntersections.size();
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intersects = entityIntersections->size() || avatarIntersections->size();
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if (newCollisionResult->loadState == LOAD_STATE_NOT_LOADED || loadState == LOAD_STATE_UNKNOWN) {
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loadState = (LoadState)newCollisionResult->loadState;
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}
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@ -81,7 +85,7 @@ public:
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CollisionRegion getMathematicalPick() const override;
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PickResultPointer getDefaultResult(const QVariantMap& pickVariant) const override {
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return std::make_shared<CollisionPickResult>(pickVariant, CollisionPickResult::LOAD_STATE_UNKNOWN, std::vector<ContactTestResult>(), std::vector<ContactTestResult>());
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return std::make_shared<CollisionPickResult>(pickVariant, CollisionPickResult::LOAD_STATE_UNKNOWN, std::make_shared<std::vector<ContactTestResult>>(), std::make_shared<std::vector<ContactTestResult>>());
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}
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PickResultPointer getEntityIntersection(const CollisionRegion& pick) override;
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PickResultPointer getOverlayIntersection(const CollisionRegion& pick) override;
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@ -92,7 +96,7 @@ protected:
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// Returns true if pick.shapeInfo is valid. Otherwise, attempts to get the shapeInfo ready for use.
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bool isShapeInfoReady();
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void computeShapeInfo(CollisionRegion& pick, ShapeInfo& shapeInfo, QSharedPointer<GeometryResource> resource);
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void filterIntersections(std::vector<ContactTestResult>& intersections) const;
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void filterIntersections(std::shared_ptr<std::vector<ContactTestResult>> intersections) const;
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CollisionRegion _mathPick;
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PhysicsEnginePointer _physicsEngine;
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@ -871,7 +871,6 @@ struct AllContactsCallback : public btCollisionWorld::ContactResultCallback {
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btCollisionWorld::ContactResultCallback(),
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desiredObjectType(desiredObjectType),
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collisionObject(),
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contacts(),
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myAvatarCollisionObject(myAvatarCollisionObject) {
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const btCollisionShape* collisionShape = ObjectMotionState::getShapeManager()->getShape(shapeInfo);
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@ -898,7 +897,7 @@ struct AllContactsCallback : public btCollisionWorld::ContactResultCallback {
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MotionStateType desiredObjectType;
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btCollisionObject collisionObject;
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std::vector<ContactTestResult> contacts;
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std::shared_ptr<std::vector<ContactTestResult>> contacts = std::make_shared<std::vector<ContactTestResult>>();
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btCollisionObject* myAvatarCollisionObject;
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btScalar addSingleResult(btManifoldPoint& cp, const btCollisionObjectWrapper* colObj0, int partId0, int index0, const btCollisionObjectWrapper* colObj1, int partId1, int index1) override {
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@ -917,7 +916,7 @@ struct AllContactsCallback : public btCollisionWorld::ContactResultCallback {
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// TODO: Give MyAvatar a motion state so we don't have to do this
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if (desiredObjectType == MOTIONSTATE_TYPE_AVATAR && myAvatarCollisionObject && myAvatarCollisionObject == otherBody) {
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contacts.emplace_back(Physics::getSessionUUID(), bulletToGLM(penetrationPoint), bulletToGLM(otherPenetrationPoint));
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contacts->emplace_back(Physics::getSessionUUID(), bulletToGLM(penetrationPoint), bulletToGLM(otherPenetrationPoint));
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return 0;
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}
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@ -933,7 +932,7 @@ struct AllContactsCallback : public btCollisionWorld::ContactResultCallback {
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}
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// This is the correct object type. Add it to the list.
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contacts.emplace_back(candidate->getObjectID(), bulletToGLM(penetrationPoint), bulletToGLM(otherPenetrationPoint));
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contacts->emplace_back(candidate->getObjectID(), bulletToGLM(penetrationPoint), bulletToGLM(otherPenetrationPoint));
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return 0;
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}
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@ -944,7 +943,7 @@ protected:
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}
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};
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std::vector<ContactTestResult> PhysicsEngine::getCollidingInRegion(MotionStateType desiredObjectType, const ShapeInfo& regionShapeInfo, const Transform& regionTransform) const {
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std::shared_ptr<std::vector<ContactTestResult>> PhysicsEngine::getCollidingInRegion(MotionStateType desiredObjectType, const ShapeInfo& regionShapeInfo, const Transform& regionTransform) const {
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// TODO: Give MyAvatar a motion state so we don't have to do this
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btCollisionObject* myAvatarCollisionObject = nullptr;
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if (desiredObjectType == MOTIONSTATE_TYPE_AVATAR && _myAvatarController) {
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@ -126,7 +126,7 @@ public:
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void setShowBulletConstraintLimits(bool value);
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// Function for getting colliding ObjectMotionStates in the world of specified type
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std::vector<ContactTestResult> getCollidingInRegion(MotionStateType desiredObjectType, const ShapeInfo& regionShapeInfo, const Transform& regionTransform) const;
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std::shared_ptr<std::vector<ContactTestResult>> getCollidingInRegion(MotionStateType desiredObjectType, const ShapeInfo& regionShapeInfo, const Transform& regionTransform) const;
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private:
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QList<EntityDynamicPointer> removeDynamicsForBody(btRigidBody* body);
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