Adding the state controller

This commit is contained in:
samcake 2015-10-27 16:57:06 -07:00
parent a0104884f5
commit 6ec87086bc
7 changed files with 62 additions and 15 deletions

View file

@ -32,6 +32,7 @@ var RIGHT_HAND = 1;
var COLORS = [ { red: 255, green: 0, blue: 0 }, { red: 0, green: 0, blue: 255 } ];
function index(handNum, indexNum) {
return handNum * NUM_HANDS + indexNum;
}
@ -84,9 +85,46 @@ function updateHand(handNum, deltaTime) {
}
}
function updateHydra(handNum, deltaTime) {
var pose;
var handName = "right";
if (handNum == LEFT_HAND) {
pose = Controller.getPoseValue(Controller.Hardware.Hydra.LeftHand);
handName = "left";
} else {
pose = Controller.getPoseValue(Controller.Hardware.Hydra.RightHand);
handName = "right";
}
if (pose.valid) {
//print(handName + " hand moving" + JSON.stringify(pose));
var wpos = Vec3.sum(MyAvatar.getPosition(), pose.translation);
Overlays.editOverlay(app.spheres[index(handNum, 0)], {
position: pose.translation,
visible: true,
});
/*var vpos = Vec3.sum(Vec3.multiply(10 * deltaTime, pose.velocity), pose.translation);
Overlays.editOverlay(app.spheres[index(handNum, 1)], {
position: vpos,
visible: true,
});*/
} else {
Overlays.editOverlay(app.spheres[index(handNum, 0)], {
visible: false
});
Overlays.editOverlay(app.spheres[index(handNum, 1)], {
visible: false
});
}
}
function update(deltaTime) {
updateHand(LEFT_HAND, deltaTime);
updateHand(RIGHT_HAND, deltaTime);
//updateHand(LEFT_HAND, deltaTime);
//updateHand(RIGHT_HAND, deltaTime);
updateHydra(LEFT_HAND, deltaTime);
updateHydra(RIGHT_HAND, deltaTime);
}
function scriptEnding() {

View file

@ -3,8 +3,7 @@
"channels": [
{ "from": "Standard.LY", "to": "Actions.TranslateZ" },
{ "from": "Standard.LX", "to": "Actions.TranslateX" },
{ "from": "Standard.RX", "with": "Actions.InHMD", "to": "Actions.StepYaw" },
{ "from": "Standard.RX", "to": "Actions.Yaw" },
{ "from": "Standard.RX", "to": "Actions.Yaw" },
{ "from": "Standard.RY", "to": "Actions.Pitch" },
{ "from": [ "Standard.DU", "Standard.DU", "Standard.DU", "Standard.DD" ], "to": "Standard.LeftPrimaryThumb" },

View file

@ -2707,7 +2707,7 @@ void Application::update(float deltaTime) {
userInputMapper->resetActionState(controller::Action::IN_HMD, (float)qApp->getAvatarUpdater()->isHMDMode());
userInputMapper->setSensorToWorldMat(myAvatar->getSensorToWorldMatrix());
userInputMapper->update(deltaTime);
// userInputMapper->update(deltaTime);
bool jointsCaptured = false;
for (auto inputPlugin : PluginManager::getInstance()->getInputPlugins()) {
@ -2718,6 +2718,7 @@ void Application::update(float deltaTime) {
}
}
}
userInputMapper->update(deltaTime);
// Transfer the user inputs to the driveKeys
// FIXME can we drop drive keys and just have the avatar read the action states directly?

View file

@ -26,6 +26,5 @@ namespace controller {
return NAN;
}
}
}

View file

@ -23,7 +23,8 @@ namespace controller {
using Modifiers = std::vector<Input>;
typedef QPair<Input, QString> InputPair;
class Endpoint;
using EndpointPtr = std::shared_ptr<Endpoint>;
template<typename T>
using InputGetter = std::function<T(const Input& input, int timestamp)>;
@ -32,6 +33,7 @@ namespace controller {
using PoseGetter = InputGetter<Pose>;
using ResetBindings = std::function<bool()>;
using AvailableInputGetter = std::function<Input::NamedVector()>;
using EndpointCreator = std::function<EndpointPtr(const Input&)>;
class DeviceProxy {
public:
@ -42,6 +44,9 @@ namespace controller {
PoseGetter getPose = [](const Input& input, int timestamp) -> Pose { return Pose(); };
AvailableInputGetter getAvailabeInputs = []() -> Input::NamedVector const { return Input::NamedVector(); };
float getValue(const Input& input, int timestamp = 0) const;
EndpointCreator createEndpoint = [](const Input& input) -> EndpointPtr { return EndpointPtr(); };
QString _name;
};
}

View file

@ -43,6 +43,7 @@
namespace controller {
const uint16_t UserInputMapper::ACTIONS_DEVICE = Input::INVALID_DEVICE - 0xFF;
const uint16_t UserInputMapper::STATE_DEVICE = ACTIONS_DEVICE - 0xFF;
const uint16_t UserInputMapper::STANDARD_DEVICE = 0;
}
@ -89,13 +90,16 @@ void UserInputMapper::registerDevice(InputDevice* device) {
if (_endpointsByInput.count(input)) {
continue;
}
Endpoint::Pointer endpoint;
if (input.device == STANDARD_DEVICE) {
endpoint = std::make_shared<StandardEndpoint>(input);
} else if (input.device == ACTIONS_DEVICE) {
endpoint = std::make_shared<ActionEndpoint>(input);
} else {
endpoint = std::make_shared<InputEndpoint>(input);
Endpoint::Pointer endpoint = proxy->createEndpoint(input);
if (!endpoint) {
if (input.device == STANDARD_DEVICE) {
endpoint = std::make_shared<StandardEndpoint>(input);
} else if (input.device == ACTIONS_DEVICE) {
endpoint = std::make_shared<ActionEndpoint>(input);
} else {
endpoint = std::make_shared<InputEndpoint>(input);
}
}
_inputsByEndpoint[endpoint] = input;
_endpointsByInput[input] = endpoint;
@ -1020,7 +1024,7 @@ void UserInputMapper::disableMapping(const Mapping::Pointer& mapping) {
void UserInputMapper::resetActionState(Action action, float value) {
auto endpoint = endpointFor(inputFromAction(action));
if (endpoint) {
endpoint->apply(value, 0.0f, Endpoint::Pointer());
endpoint->apply(value, Endpoint::Pointer());
}
_actionStates[toInt(action)] = value;
}

View file

@ -58,6 +58,7 @@ namespace controller {
static const uint16_t ACTIONS_DEVICE;
static const uint16_t STANDARD_DEVICE;
static const uint16_t STATE_DEVICE;
UserInputMapper();
virtual ~UserInputMapper();