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https://github.com/JulianGro/overte.git
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Merge pull request #5804 from ZappoMan/scriptEngineCleanup
ScriptEngine Threading Repairs
This commit is contained in:
commit
4ce1db16f4
11 changed files with 827 additions and 761 deletions
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@ -42,8 +42,7 @@ Agent::Agent(NLPacket& packet) :
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DEFAULT_WINDOW_SECONDS_FOR_DESIRED_REDUCTION, false))
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{
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// be the parent of the script engine so it gets moved when we do
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_scriptEngine.setParent(this);
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_scriptEngine.setIsAgent(true);
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_scriptEngine->setParent(this);
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DependencyManager::get<EntityScriptingInterface>()->setPacketSender(&_entityEditSender);
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@ -157,8 +156,10 @@ void Agent::run() {
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qDebug() << "Downloaded script:" << scriptContents;
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_scriptEngine = new ScriptEngine(scriptContents, _payload);
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// setup an Avatar for the script to use
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ScriptableAvatar scriptedAvatar(&_scriptEngine);
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ScriptableAvatar scriptedAvatar(_scriptEngine);
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scriptedAvatar.setForceFaceTrackerConnected(true);
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// call model URL setters with empty URLs so our avatar, if user, will have the default models
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@ -166,12 +167,11 @@ void Agent::run() {
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scriptedAvatar.setSkeletonModelURL(QUrl());
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// give this AvatarData object to the script engine
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_scriptEngine.setAvatarData(&scriptedAvatar, "Avatar");
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setAvatarData(&scriptedAvatar, "Avatar");
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auto avatarHashMap = DependencyManager::set<AvatarHashMap>();
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_scriptEngine.setAvatarHashMap(avatarHashMap.data(), "AvatarList");
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_scriptEngine->registerGlobalObject("AvatarList", avatarHashMap.data());
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auto& packetReceiver = DependencyManager::get<NodeList>()->getPacketReceiver();
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packetReceiver.registerListener(PacketType::BulkAvatarData, avatarHashMap.data(), "processAvatarDataPacket");
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packetReceiver.registerListener(PacketType::KillAvatar, avatarHashMap.data(), "processKillAvatar");
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@ -179,33 +179,189 @@ void Agent::run() {
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packetReceiver.registerListener(PacketType::AvatarBillboard, avatarHashMap.data(), "processAvatarBillboardPacket");
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// register ourselves to the script engine
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_scriptEngine.registerGlobalObject("Agent", this);
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_scriptEngine->registerGlobalObject("Agent", this);
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if (!_payload.isEmpty()) {
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_scriptEngine.setParentURL(_payload);
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}
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// FIXME -we shouldn't be calling this directly, it's normally called by run(), not sure why
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// viewers would need this called.
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//_scriptEngine->init(); // must be done before we set up the viewers
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_scriptEngine.init(); // must be done before we set up the viewers
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_scriptEngine->registerGlobalObject("SoundCache", DependencyManager::get<SoundCache>().data());
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_scriptEngine.registerGlobalObject("SoundCache", DependencyManager::get<SoundCache>().data());
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QScriptValue webSocketServerConstructorValue = _scriptEngine.newFunction(WebSocketServerClass::constructor);
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_scriptEngine.globalObject().setProperty("WebSocketServer", webSocketServerConstructorValue);
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QScriptValue webSocketServerConstructorValue = _scriptEngine->newFunction(WebSocketServerClass::constructor);
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_scriptEngine->globalObject().setProperty("WebSocketServer", webSocketServerConstructorValue);
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auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
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_scriptEngine.registerGlobalObject("EntityViewer", &_entityViewer);
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_scriptEngine->registerGlobalObject("EntityViewer", &_entityViewer);
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_entityViewer.setJurisdictionListener(entityScriptingInterface->getJurisdictionListener());
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_entityViewer.init();
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entityScriptingInterface->setEntityTree(_entityViewer.getTree());
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_scriptEngine.setScriptContents(scriptContents);
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_scriptEngine.run();
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// wire up our additional agent related processing to the update signal
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QObject::connect(_scriptEngine, &ScriptEngine::update, this, &Agent::processAgentAvatarAndAudio);
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_scriptEngine->run();
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setFinished(true);
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// kill the avatar identity timer
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delete _avatarIdentityTimer;
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// delete the script engine
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delete _scriptEngine;
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}
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void Agent::setIsAvatar(bool isAvatar) {
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_isAvatar = isAvatar;
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if (_isAvatar && !_avatarIdentityTimer) {
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// set up the avatar timers
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_avatarIdentityTimer = new QTimer(this);
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_avatarBillboardTimer = new QTimer(this);
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// connect our slot
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connect(_avatarIdentityTimer, &QTimer::timeout, this, &Agent::sendAvatarIdentityPacket);
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connect(_avatarBillboardTimer, &QTimer::timeout, this, &Agent::sendAvatarBillboardPacket);
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// start the timers
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_avatarIdentityTimer->start(AVATAR_IDENTITY_PACKET_SEND_INTERVAL_MSECS);
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_avatarBillboardTimer->start(AVATAR_BILLBOARD_PACKET_SEND_INTERVAL_MSECS);
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}
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if (!_isAvatar) {
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delete _avatarIdentityTimer;
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_avatarIdentityTimer = NULL;
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delete _avatarBillboardTimer;
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_avatarBillboardTimer = NULL;
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}
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}
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void Agent::setAvatarData(AvatarData* avatarData, const QString& objectName) {
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_avatarData = avatarData;
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_scriptEngine->registerGlobalObject(objectName, avatarData);
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}
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void Agent::sendAvatarIdentityPacket() {
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if (_isAvatar && _avatarData) {
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_avatarData->sendIdentityPacket();
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}
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}
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void Agent::sendAvatarBillboardPacket() {
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if (_isAvatar && _avatarData) {
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_avatarData->sendBillboardPacket();
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}
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}
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void Agent::processAgentAvatarAndAudio(float deltaTime) {
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qDebug() << "processAgentAvatarAndAudio()";
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if (!_scriptEngine->isFinished() && _isAvatar && _avatarData) {
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const int SCRIPT_AUDIO_BUFFER_SAMPLES = floor(((SCRIPT_DATA_CALLBACK_USECS * AudioConstants::SAMPLE_RATE)
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/ (1000 * 1000)) + 0.5);
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const int SCRIPT_AUDIO_BUFFER_BYTES = SCRIPT_AUDIO_BUFFER_SAMPLES * sizeof(int16_t);
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QByteArray avatarByteArray = _avatarData->toByteArray(true, randFloat() < AVATAR_SEND_FULL_UPDATE_RATIO);
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_avatarData->doneEncoding(true);
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auto avatarPacket = NLPacket::create(PacketType::AvatarData, avatarByteArray.size());
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avatarPacket->write(avatarByteArray);
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auto nodeList = DependencyManager::get<NodeList>();
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nodeList->broadcastToNodes(std::move(avatarPacket), NodeSet() << NodeType::AvatarMixer);
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if (_isListeningToAudioStream || _avatarSound) {
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// if we have an avatar audio stream then send it out to our audio-mixer
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bool silentFrame = true;
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int16_t numAvailableSamples = SCRIPT_AUDIO_BUFFER_SAMPLES;
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const int16_t* nextSoundOutput = NULL;
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if (_avatarSound) {
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const QByteArray& soundByteArray = _avatarSound->getByteArray();
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nextSoundOutput = reinterpret_cast<const int16_t*>(soundByteArray.data()
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+ _numAvatarSoundSentBytes);
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int numAvailableBytes = (soundByteArray.size() - _numAvatarSoundSentBytes) > SCRIPT_AUDIO_BUFFER_BYTES
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? SCRIPT_AUDIO_BUFFER_BYTES
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: soundByteArray.size() - _numAvatarSoundSentBytes;
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numAvailableSamples = numAvailableBytes / sizeof(int16_t);
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// check if the all of the _numAvatarAudioBufferSamples to be sent are silence
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for (int i = 0; i < numAvailableSamples; ++i) {
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if (nextSoundOutput[i] != 0) {
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silentFrame = false;
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break;
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}
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}
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_numAvatarSoundSentBytes += numAvailableBytes;
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if (_numAvatarSoundSentBytes == soundByteArray.size()) {
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// we're done with this sound object - so set our pointer back to NULL
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// and our sent bytes back to zero
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_avatarSound = NULL;
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_numAvatarSoundSentBytes = 0;
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}
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}
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auto audioPacket = NLPacket::create(silentFrame
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? PacketType::SilentAudioFrame
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: PacketType::MicrophoneAudioNoEcho);
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// seek past the sequence number, will be packed when destination node is known
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audioPacket->seek(sizeof(quint16));
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if (silentFrame) {
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if (!_isListeningToAudioStream) {
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// if we have a silent frame and we're not listening then just send nothing and break out of here
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return;
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}
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// write the number of silent samples so the audio-mixer can uphold timing
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audioPacket->writePrimitive(SCRIPT_AUDIO_BUFFER_SAMPLES);
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// use the orientation and position of this avatar for the source of this audio
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audioPacket->writePrimitive(_avatarData->getPosition());
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glm::quat headOrientation = _avatarData->getHeadOrientation();
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audioPacket->writePrimitive(headOrientation);
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}else if (nextSoundOutput) {
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// assume scripted avatar audio is mono and set channel flag to zero
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audioPacket->writePrimitive((quint8)0);
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// use the orientation and position of this avatar for the source of this audio
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audioPacket->writePrimitive(_avatarData->getPosition());
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glm::quat headOrientation = _avatarData->getHeadOrientation();
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audioPacket->writePrimitive(headOrientation);
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// write the raw audio data
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audioPacket->write(reinterpret_cast<const char*>(nextSoundOutput), numAvailableSamples * sizeof(int16_t));
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}
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// write audio packet to AudioMixer nodes
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auto nodeList = DependencyManager::get<NodeList>();
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nodeList->eachNode([this, &nodeList, &audioPacket](const SharedNodePointer& node){
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// only send to nodes of type AudioMixer
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if (node->getType() == NodeType::AudioMixer) {
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// pack sequence number
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quint16 sequence = _outgoingScriptAudioSequenceNumbers[node->getUUID()]++;
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audioPacket->seek(0);
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audioPacket->writePrimitive(sequence);
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// send audio packet
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nodeList->sendUnreliablePacket(*audioPacket, *node);
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}
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});
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}
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}
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}
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void Agent::aboutToFinish() {
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_scriptEngine.stop();
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_scriptEngine->stop();
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_pingTimer->stop();
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delete _pingTimer;
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@ -37,37 +37,53 @@ class Agent : public ThreadedAssignment {
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public:
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Agent(NLPacket& packet);
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void setIsAvatar(bool isAvatar) { QMetaObject::invokeMethod(&_scriptEngine, "setIsAvatar", Q_ARG(bool, isAvatar)); }
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bool isAvatar() const { return _scriptEngine.isAvatar(); }
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bool isPlayingAvatarSound() const { return _scriptEngine.isPlayingAvatarSound(); }
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bool isListeningToAudioStream() const { return _scriptEngine.isListeningToAudioStream(); }
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void setIsListeningToAudioStream(bool isListeningToAudioStream)
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{ _scriptEngine.setIsListeningToAudioStream(isListeningToAudioStream); }
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void setIsAvatar(bool isAvatar);
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bool isAvatar() const { return _isAvatar; }
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bool isPlayingAvatarSound() const { return _avatarSound != NULL; }
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bool isListeningToAudioStream() const { return _isListeningToAudioStream; }
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void setIsListeningToAudioStream(bool isListeningToAudioStream) { _isListeningToAudioStream = isListeningToAudioStream; }
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float getLastReceivedAudioLoudness() const { return _lastReceivedAudioLoudness; }
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virtual void aboutToFinish();
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public slots:
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void run();
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void playAvatarSound(Sound* avatarSound) { _scriptEngine.setAvatarSound(avatarSound); }
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void playAvatarSound(Sound* avatarSound) { setAvatarSound(avatarSound); }
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private slots:
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void handleAudioPacket(QSharedPointer<NLPacket> packet);
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void handleOctreePacket(QSharedPointer<NLPacket> packet, SharedNodePointer senderNode);
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void handleJurisdictionPacket(QSharedPointer<NLPacket> packet, SharedNodePointer senderNode);
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void sendPingRequests();
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void processAgentAvatarAndAudio(float deltaTime);
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private:
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ScriptEngine _scriptEngine;
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ScriptEngine* _scriptEngine;
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EntityEditPacketSender _entityEditSender;
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EntityTreeHeadlessViewer _entityViewer;
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QTimer* _pingTimer;
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MixedAudioStream _receivedAudioStream;
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float _lastReceivedAudioLoudness;
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void setAvatarData(AvatarData* avatarData, const QString& objectName);
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void setAvatarSound(Sound* avatarSound) { _avatarSound = avatarSound; }
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void sendAvatarIdentityPacket();
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void sendAvatarBillboardPacket();
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AvatarData* _avatarData = nullptr;
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bool _isListeningToAudioStream = false;
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Sound* _avatarSound = nullptr;
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int _numAvatarSoundSentBytes = 0;
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bool _isAvatar = false;
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QTimer* _avatarIdentityTimer = nullptr;
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QTimer* _avatarBillboardTimer = nullptr;
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QHash<QUuid, quint16> _outgoingScriptAudioSequenceNumbers;
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};
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#endif // hifi_Agent_h
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@ -4026,8 +4026,8 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scri
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AvatarManager::registerMetaTypes(scriptEngine);
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// hook our avatar and avatar hash map object into this script engine
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scriptEngine->setAvatarData(_myAvatar, "MyAvatar"); // leave it as a MyAvatar class to expose thrust features
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scriptEngine->setAvatarHashMap(DependencyManager::get<AvatarManager>().data(), "AvatarList");
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scriptEngine->registerGlobalObject("MyAvatar", _myAvatar);
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scriptEngine->registerGlobalObject("AvatarList", DependencyManager::get<AvatarManager>().data());
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scriptEngine->registerGlobalObject("Camera", &_myCamera);
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@ -4051,9 +4051,9 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scri
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scriptEngine->registerGlobalObject("Desktop", DependencyManager::get<DesktopScriptingInterface>().data());
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QScriptValue windowValue = scriptEngine->registerGlobalObject("Window", DependencyManager::get<WindowScriptingInterface>().data());
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scriptEngine->registerGlobalObject("Window", DependencyManager::get<WindowScriptingInterface>().data());
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scriptEngine->registerGetterSetter("location", LocationScriptingInterface::locationGetter,
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LocationScriptingInterface::locationSetter, windowValue);
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LocationScriptingInterface::locationSetter, "Window");
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// register `location` on the global object.
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scriptEngine->registerGetterSetter("location", LocationScriptingInterface::locationGetter,
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LocationScriptingInterface::locationSetter);
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@ -4083,9 +4083,9 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scri
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scriptEngine->registerGlobalObject("Paths", DependencyManager::get<PathUtils>().data());
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QScriptValue hmdInterface = scriptEngine->registerGlobalObject("HMD", &HMDScriptingInterface::getInstance());
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scriptEngine->registerFunction(hmdInterface, "getHUDLookAtPosition2D", HMDScriptingInterface::getHUDLookAtPosition2D, 0);
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scriptEngine->registerFunction(hmdInterface, "getHUDLookAtPosition3D", HMDScriptingInterface::getHUDLookAtPosition3D, 0);
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scriptEngine->registerGlobalObject("HMD", &HMDScriptingInterface::getInstance());
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scriptEngine->registerFunction("HMD", "getHUDLookAtPosition2D", HMDScriptingInterface::getHUDLookAtPosition2D, 0);
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scriptEngine->registerFunction("HMD", "getHUDLookAtPosition3D", HMDScriptingInterface::getHUDLookAtPosition3D, 0);
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scriptEngine->registerGlobalObject("Scene", DependencyManager::get<SceneScriptingInterface>().data());
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@ -4094,31 +4094,6 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scri
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#ifdef HAVE_RTMIDI
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scriptEngine->registerGlobalObject("MIDI", &MIDIManager::getInstance());
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#endif
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// TODO: Consider moving some of this functionality into the ScriptEngine class instead. It seems wrong that this
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// work is being done in the Application class when really these dependencies are more related to the ScriptEngine's
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// implementation
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QThread* workerThread = new QThread(this);
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QString scriptEngineName = QString("Script Thread:") + scriptEngine->getFilename();
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workerThread->setObjectName(scriptEngineName);
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// when the worker thread is started, call our engine's run..
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connect(workerThread, &QThread::started, scriptEngine, &ScriptEngine::run);
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// when the thread is terminated, add both scriptEngine and thread to the deleteLater queue
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connect(scriptEngine, &ScriptEngine::doneRunning, scriptEngine, &ScriptEngine::deleteLater);
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connect(workerThread, &QThread::finished, workerThread, &QThread::deleteLater);
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// tell the thread to stop when the script engine is done
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connect(scriptEngine, &ScriptEngine::destroyed, workerThread, &QThread::quit);
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auto nodeList = DependencyManager::get<NodeList>();
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connect(nodeList.data(), &NodeList::nodeKilled, scriptEngine, &ScriptEngine::nodeKilled);
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scriptEngine->moveToThread(workerThread);
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// Starts an event loop, and emits workerThread->started()
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workerThread->start();
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}
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void Application::initializeAcceptedFiles() {
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@ -4264,11 +4239,14 @@ ScriptEngine* Application::loadScript(const QString& scriptFilename, bool isUser
|
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scriptEngine->setUserLoaded(isUserLoaded);
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if (scriptFilename.isNull()) {
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// This appears to be the script engine used by the script widget's evaluation window before the file has been saved...
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// this had better be the script editor (we should de-couple so somebody who thinks they are loading a script
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// doesn't just get an empty script engine)
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// we can complete setup now since there isn't a script we have to load
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registerScriptEngineWithApplicationServices(scriptEngine);
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scriptEngine->runInThread();
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} else {
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// connect to the appropriate signals of this script engine
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connect(scriptEngine, &ScriptEngine::scriptLoaded, this, &Application::handleScriptEngineLoaded);
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@ -4290,6 +4268,7 @@ void Application::reloadScript(const QString& scriptName, bool isUserLoaded) {
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loadScript(scriptName, isUserLoaded, false, false, true);
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}
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// FIXME - change to new version of ScriptCache loading notification
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void Application::handleScriptEngineLoaded(const QString& scriptFilename) {
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ScriptEngine* scriptEngine = qobject_cast<ScriptEngine*>(sender());
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@ -4299,8 +4278,10 @@ void Application::handleScriptEngineLoaded(const QString& scriptFilename) {
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// register our application services and set it off on its own thread
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registerScriptEngineWithApplicationServices(scriptEngine);
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scriptEngine->runInThread();
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}
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||||
// FIXME - change to new version of ScriptCache loading notification
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void Application::handleScriptLoadError(const QString& scriptFilename) {
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qCDebug(interfaceapp) << "Application::loadScript(), script failed to load...";
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||||
QMessageBox::warning(getWindow(), "Error Loading Script", scriptFilename + " failed to load.");
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||||
|
|
|
@ -49,7 +49,6 @@ EntityTreeRenderer::EntityTreeRenderer(bool wantScripts, AbstractViewStateInterf
|
|||
OctreeRenderer(),
|
||||
_wantScripts(wantScripts),
|
||||
_entitiesScriptEngine(NULL),
|
||||
_sandboxScriptEngine(NULL),
|
||||
_lastMouseEventValid(false),
|
||||
_viewState(viewState),
|
||||
_scriptingServices(scriptingServices),
|
||||
|
@ -77,23 +76,11 @@ EntityTreeRenderer::EntityTreeRenderer(bool wantScripts, AbstractViewStateInterf
|
|||
EntityTreeRenderer::~EntityTreeRenderer() {
|
||||
// NOTE: we don't need to delete _entitiesScriptEngine because it is registered with the application and has a
|
||||
// signal tied to call it's deleteLater on doneRunning
|
||||
if (_sandboxScriptEngine) {
|
||||
// TODO: consider reworking how _sandboxScriptEngine is managed. It's treated differently than _entitiesScriptEngine
|
||||
// because we don't call registerScriptEngineWithApplicationServices() for it. This implementation is confusing and
|
||||
// potentially error prone because it's not a full fledged ScriptEngine that has been fully connected to the
|
||||
// application. We did this so that scripts that were ill-formed could be evaluated but not execute against the
|
||||
// application services. But this means it's shutdown behavior is different from other ScriptEngines
|
||||
delete _sandboxScriptEngine;
|
||||
_sandboxScriptEngine = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void EntityTreeRenderer::clear() {
|
||||
leaveAllEntities();
|
||||
foreach (const EntityItemID& entityID, _entityScripts.keys()) {
|
||||
checkAndCallUnload(entityID);
|
||||
}
|
||||
_entityScripts.clear();
|
||||
_entitiesScriptEngine->unloadAllEntityScripts();
|
||||
|
||||
auto scene = _viewState->getMain3DScene();
|
||||
render::PendingChanges pendingChanges;
|
||||
|
@ -113,10 +100,9 @@ void EntityTreeRenderer::init() {
|
|||
|
||||
if (_wantScripts) {
|
||||
_entitiesScriptEngine = new ScriptEngine(NO_SCRIPT, "Entities",
|
||||
_scriptingServices->getControllerScriptingInterface(), false);
|
||||
_scriptingServices->getControllerScriptingInterface());
|
||||
_scriptingServices->registerScriptEngineWithApplicationServices(_entitiesScriptEngine);
|
||||
|
||||
_sandboxScriptEngine = new ScriptEngine(NO_SCRIPT, "Entities Sandbox", NULL, false);
|
||||
_entitiesScriptEngine->runInThread();
|
||||
}
|
||||
|
||||
// make sure our "last avatar position" is something other than our current position, so that on our
|
||||
|
@ -134,176 +120,6 @@ void EntityTreeRenderer::shutdown() {
|
|||
_shuttingDown = true;
|
||||
}
|
||||
|
||||
void EntityTreeRenderer::scriptContentsAvailable(const QUrl& url, const QString& scriptContents) {
|
||||
if (_waitingOnPreload.contains(url)) {
|
||||
QList<EntityItemID> entityIDs = _waitingOnPreload.values(url);
|
||||
_waitingOnPreload.remove(url);
|
||||
foreach(EntityItemID entityID, entityIDs) {
|
||||
checkAndCallPreload(entityID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EntityTreeRenderer::errorInLoadingScript(const QUrl& url) {
|
||||
if (_waitingOnPreload.contains(url)) {
|
||||
_waitingOnPreload.remove(url);
|
||||
}
|
||||
}
|
||||
|
||||
QScriptValue EntityTreeRenderer::loadEntityScript(const EntityItemID& entityItemID, bool isPreload, bool reload) {
|
||||
EntityItemPointer entity = std::static_pointer_cast<EntityTree>(_tree)->findEntityByEntityItemID(entityItemID);
|
||||
return loadEntityScript(entity, isPreload, reload);
|
||||
}
|
||||
|
||||
|
||||
QString EntityTreeRenderer::loadScriptContents(const QString& scriptMaybeURLorText, bool& isURL, bool& isPending, QUrl& urlOut,
|
||||
bool& reload) {
|
||||
isPending = false;
|
||||
QUrl url(scriptMaybeURLorText);
|
||||
|
||||
// If the url is not valid, this must be script text...
|
||||
// We document "direct injection" scripts as starting with "(function...", and that would never be a valid url.
|
||||
// But QUrl thinks it is.
|
||||
if (!url.isValid() || scriptMaybeURLorText.startsWith("(")) {
|
||||
isURL = false;
|
||||
return scriptMaybeURLorText;
|
||||
}
|
||||
isURL = true;
|
||||
urlOut = url;
|
||||
|
||||
QString scriptContents; // assume empty
|
||||
|
||||
// if the scheme length is one or lower, maybe they typed in a file, let's try
|
||||
const int WINDOWS_DRIVE_LETTER_SIZE = 1;
|
||||
if (url.scheme().size() <= WINDOWS_DRIVE_LETTER_SIZE) {
|
||||
url = QUrl::fromLocalFile(scriptMaybeURLorText);
|
||||
}
|
||||
|
||||
// ok, let's see if it's valid... and if so, load it
|
||||
if (url.isValid()) {
|
||||
if (url.scheme() == "file") {
|
||||
QString fileName = url.toLocalFile();
|
||||
QFile scriptFile(fileName);
|
||||
if (scriptFile.open(QFile::ReadOnly | QFile::Text)) {
|
||||
qCDebug(entitiesrenderer) << "Loading file:" << fileName;
|
||||
QTextStream in(&scriptFile);
|
||||
scriptContents = in.readAll();
|
||||
} else {
|
||||
qCDebug(entitiesrenderer) << "ERROR Loading file:" << fileName;
|
||||
}
|
||||
} else {
|
||||
auto scriptCache = DependencyManager::get<ScriptCache>();
|
||||
|
||||
if (!scriptCache->isInBadScriptList(url)) {
|
||||
scriptContents = scriptCache->getScript(url, this, isPending, reload);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return scriptContents;
|
||||
}
|
||||
|
||||
|
||||
QScriptValue EntityTreeRenderer::loadEntityScript(EntityItemPointer entity, bool isPreload, bool reload) {
|
||||
if (_shuttingDown) {
|
||||
return QScriptValue(); // since we're shutting down, we don't load any more scripts
|
||||
}
|
||||
|
||||
if (!entity) {
|
||||
return QScriptValue(); // no entity...
|
||||
}
|
||||
|
||||
// NOTE: we keep local variables for the entityID and the script because
|
||||
// below in loadScriptContents() it's possible for us to execute the
|
||||
// application event loop, which may cause our entity to be deleted on
|
||||
// us. We don't really need access the entity after this point, can
|
||||
// can accomplish all we need to here with just the script "text" and the ID.
|
||||
EntityItemID entityID = entity->getEntityItemID();
|
||||
QString entityScript = entity->getScript();
|
||||
|
||||
if (_entityScripts.contains(entityID)) {
|
||||
EntityScriptDetails details = _entityScripts[entityID];
|
||||
|
||||
// check to make sure our script text hasn't changed on us since we last loaded it and we're not redownloading it
|
||||
if (details.scriptText == entityScript && !reload) {
|
||||
return details.scriptObject; // previously loaded
|
||||
}
|
||||
|
||||
// if we got here, then we previously loaded a script, but the entity's script value
|
||||
// has changed and so we need to reload it.
|
||||
_entityScripts.remove(entityID);
|
||||
}
|
||||
if (entityScript.isEmpty()) {
|
||||
return QScriptValue(); // no script
|
||||
}
|
||||
|
||||
bool isURL = false; // loadScriptContents() will tell us if this is a URL or just text.
|
||||
bool isPending = false;
|
||||
QUrl url;
|
||||
QString scriptContents = loadScriptContents(entityScript, isURL, isPending, url, reload);
|
||||
|
||||
if (isPending && isPreload && isURL) {
|
||||
_waitingOnPreload.insert(url, entityID);
|
||||
}
|
||||
|
||||
auto scriptCache = DependencyManager::get<ScriptCache>();
|
||||
|
||||
if (isURL && scriptCache->isInBadScriptList(url)) {
|
||||
return QScriptValue(); // no script contents...
|
||||
}
|
||||
|
||||
if (scriptContents.isEmpty()) {
|
||||
return QScriptValue(); // no script contents...
|
||||
}
|
||||
|
||||
QScriptSyntaxCheckResult syntaxCheck = QScriptEngine::checkSyntax(scriptContents);
|
||||
if (syntaxCheck.state() != QScriptSyntaxCheckResult::Valid) {
|
||||
qCDebug(entitiesrenderer) << "EntityTreeRenderer::loadEntityScript() entity:" << entityID;
|
||||
qCDebug(entitiesrenderer) << " " << syntaxCheck.errorMessage() << ":"
|
||||
<< syntaxCheck.errorLineNumber() << syntaxCheck.errorColumnNumber();
|
||||
qCDebug(entitiesrenderer) << " SCRIPT:" << entityScript;
|
||||
|
||||
scriptCache->addScriptToBadScriptList(url);
|
||||
|
||||
return QScriptValue(); // invalid script
|
||||
}
|
||||
|
||||
if (isURL) {
|
||||
_entitiesScriptEngine->setParentURL(entity->getScript());
|
||||
}
|
||||
QScriptValue entityScriptConstructor = _sandboxScriptEngine->evaluate(scriptContents);
|
||||
|
||||
if (!entityScriptConstructor.isFunction()) {
|
||||
qCDebug(entitiesrenderer) << "EntityTreeRenderer::loadEntityScript() entity:" << entityID;
|
||||
qCDebug(entitiesrenderer) << " NOT CONSTRUCTOR";
|
||||
qCDebug(entitiesrenderer) << " SCRIPT:" << entityScript;
|
||||
|
||||
scriptCache->addScriptToBadScriptList(url);
|
||||
|
||||
return QScriptValue(); // invalid script
|
||||
} else {
|
||||
entityScriptConstructor = _entitiesScriptEngine->evaluate(scriptContents);
|
||||
}
|
||||
|
||||
QScriptValue entityScriptObject = entityScriptConstructor.construct();
|
||||
EntityScriptDetails newDetails = { entityScript, entityScriptObject };
|
||||
_entityScripts[entityID] = newDetails;
|
||||
|
||||
if (isURL) {
|
||||
_entitiesScriptEngine->setParentURL("");
|
||||
}
|
||||
|
||||
return entityScriptObject; // newly constructed
|
||||
}
|
||||
|
||||
QScriptValue EntityTreeRenderer::getPreviouslyLoadedEntityScript(const EntityItemID& entityID) {
|
||||
if (_entityScripts.contains(entityID)) {
|
||||
EntityScriptDetails details = _entityScripts[entityID];
|
||||
return details.scriptObject; // previously loaded
|
||||
}
|
||||
return QScriptValue(); // no script
|
||||
}
|
||||
|
||||
void EntityTreeRenderer::setTree(OctreePointer newTree) {
|
||||
OctreeRenderer::setTree(newTree);
|
||||
std::static_pointer_cast<EntityTree>(_tree)->setFBXService(this);
|
||||
|
@ -322,11 +138,7 @@ void EntityTreeRenderer::update() {
|
|||
// and we want to simulate this message here as well as in mouse move
|
||||
if (_lastMouseEventValid && !_currentClickingOnEntityID.isInvalidID()) {
|
||||
emit holdingClickOnEntity(_currentClickingOnEntityID, _lastMouseEvent);
|
||||
QScriptValueList currentClickingEntityArgs = createMouseEventArgs(_currentClickingOnEntityID, _lastMouseEvent);
|
||||
QScriptValue currentClickingEntity = loadEntityScript(_currentClickingOnEntityID);
|
||||
if (currentClickingEntity.property("holdingClickOnEntity").isValid()) {
|
||||
currentClickingEntity.property("holdingClickOnEntity").call(currentClickingEntity, currentClickingEntityArgs);
|
||||
}
|
||||
_entitiesScriptEngine->callEntityScriptMethod(_currentClickingOnEntityID, "holdingClickOnEntity", _lastMouseEvent);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -355,19 +167,14 @@ void EntityTreeRenderer::checkEnterLeaveEntities() {
|
|||
});
|
||||
|
||||
// Note: at this point we don't need to worry about the tree being locked, because we only deal with
|
||||
// EntityItemIDs from here. The loadEntityScript() method is robust against attempting to load scripts
|
||||
// EntityItemIDs from here. The callEntityScriptMethod() method is robust against attempting to call scripts
|
||||
// for entity IDs that no longer exist.
|
||||
|
||||
// for all of our previous containing entities, if they are no longer containing then send them a leave event
|
||||
foreach(const EntityItemID& entityID, _currentEntitiesInside) {
|
||||
if (!entitiesContainingAvatar.contains(entityID)) {
|
||||
emit leaveEntity(entityID);
|
||||
QScriptValueList entityArgs = createEntityArgs(entityID);
|
||||
QScriptValue entityScript = loadEntityScript(entityID);
|
||||
if (entityScript.property("leaveEntity").isValid()) {
|
||||
entityScript.property("leaveEntity").call(entityScript, entityArgs);
|
||||
}
|
||||
|
||||
_entitiesScriptEngine->callEntityScriptMethod(entityID, "leaveEntity");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -375,11 +182,7 @@ void EntityTreeRenderer::checkEnterLeaveEntities() {
|
|||
foreach(const EntityItemID& entityID, entitiesContainingAvatar) {
|
||||
if (!_currentEntitiesInside.contains(entityID)) {
|
||||
emit enterEntity(entityID);
|
||||
QScriptValueList entityArgs = createEntityArgs(entityID);
|
||||
QScriptValue entityScript = loadEntityScript(entityID);
|
||||
if (entityScript.property("enterEntity").isValid()) {
|
||||
entityScript.property("enterEntity").call(entityScript, entityArgs);
|
||||
}
|
||||
_entitiesScriptEngine->callEntityScriptMethod(entityID, "enterEntity");
|
||||
}
|
||||
}
|
||||
_currentEntitiesInside = entitiesContainingAvatar;
|
||||
|
@ -394,11 +197,7 @@ void EntityTreeRenderer::leaveAllEntities() {
|
|||
// for all of our previous containing entities, if they are no longer containing then send them a leave event
|
||||
foreach(const EntityItemID& entityID, _currentEntitiesInside) {
|
||||
emit leaveEntity(entityID);
|
||||
QScriptValueList entityArgs = createEntityArgs(entityID);
|
||||
QScriptValue entityScript = loadEntityScript(entityID);
|
||||
if (entityScript.property("leaveEntity").isValid()) {
|
||||
entityScript.property("leaveEntity").call(entityScript, entityArgs);
|
||||
}
|
||||
_entitiesScriptEngine->callEntityScriptMethod(entityID, "leaveEntity");
|
||||
}
|
||||
_currentEntitiesInside.clear();
|
||||
|
||||
|
@ -811,27 +610,6 @@ void EntityTreeRenderer::connectSignalsToSlots(EntityScriptingInterface* entityS
|
|||
connect(DependencyManager::get<SceneScriptingInterface>().data(), &SceneScriptingInterface::shouldRenderEntitiesChanged, this, &EntityTreeRenderer::updateEntityRenderStatus, Qt::QueuedConnection);
|
||||
}
|
||||
|
||||
QScriptValueList EntityTreeRenderer::createMouseEventArgs(const EntityItemID& entityID, QMouseEvent* event, unsigned int deviceID) {
|
||||
QScriptValueList args;
|
||||
args << entityID.toScriptValue(_entitiesScriptEngine);
|
||||
args << MouseEvent(*event, deviceID).toScriptValue(_entitiesScriptEngine);
|
||||
return args;
|
||||
}
|
||||
|
||||
QScriptValueList EntityTreeRenderer::createMouseEventArgs(const EntityItemID& entityID, const MouseEvent& mouseEvent) {
|
||||
QScriptValueList args;
|
||||
args << entityID.toScriptValue(_entitiesScriptEngine);
|
||||
args << mouseEvent.toScriptValue(_entitiesScriptEngine);
|
||||
return args;
|
||||
}
|
||||
|
||||
|
||||
QScriptValueList EntityTreeRenderer::createEntityArgs(const EntityItemID& entityID) {
|
||||
QScriptValueList args;
|
||||
args << entityID.toScriptValue(_entitiesScriptEngine);
|
||||
return args;
|
||||
}
|
||||
|
||||
void EntityTreeRenderer::mousePressEvent(QMouseEvent* event, unsigned int deviceID) {
|
||||
// If we don't have a tree, or we're in the process of shutting down, then don't
|
||||
// process these events.
|
||||
|
@ -854,18 +632,11 @@ void EntityTreeRenderer::mousePressEvent(QMouseEvent* event, unsigned int device
|
|||
}
|
||||
|
||||
emit mousePressOnEntity(rayPickResult, event, deviceID);
|
||||
|
||||
QScriptValueList entityScriptArgs = createMouseEventArgs(rayPickResult.entityID, event, deviceID);
|
||||
QScriptValue entityScript = loadEntityScript(rayPickResult.entity);
|
||||
if (entityScript.property("mousePressOnEntity").isValid()) {
|
||||
entityScript.property("mousePressOnEntity").call(entityScript, entityScriptArgs);
|
||||
}
|
||||
_entitiesScriptEngine->callEntityScriptMethod(rayPickResult.entityID, "mousePressOnEntity", MouseEvent(*event, deviceID));
|
||||
|
||||
_currentClickingOnEntityID = rayPickResult.entityID;
|
||||
emit clickDownOnEntity(_currentClickingOnEntityID, MouseEvent(*event, deviceID));
|
||||
if (entityScript.property("clickDownOnEntity").isValid()) {
|
||||
entityScript.property("clickDownOnEntity").call(entityScript, entityScriptArgs);
|
||||
}
|
||||
_entitiesScriptEngine->callEntityScriptMethod(_currentClickingOnEntityID, "clickDownOnEntity", MouseEvent(*event, deviceID));
|
||||
} else {
|
||||
emit mousePressOffEntity(rayPickResult, event, deviceID);
|
||||
}
|
||||
|
@ -886,24 +657,14 @@ void EntityTreeRenderer::mouseReleaseEvent(QMouseEvent* event, unsigned int devi
|
|||
if (rayPickResult.intersects) {
|
||||
//qCDebug(entitiesrenderer) << "mouseReleaseEvent over entity:" << rayPickResult.entityID;
|
||||
emit mouseReleaseOnEntity(rayPickResult, event, deviceID);
|
||||
|
||||
QScriptValueList entityScriptArgs = createMouseEventArgs(rayPickResult.entityID, event, deviceID);
|
||||
QScriptValue entityScript = loadEntityScript(rayPickResult.entity);
|
||||
if (entityScript.property("mouseReleaseOnEntity").isValid()) {
|
||||
entityScript.property("mouseReleaseOnEntity").call(entityScript, entityScriptArgs);
|
||||
}
|
||||
_entitiesScriptEngine->callEntityScriptMethod(rayPickResult.entityID, "mouseReleaseOnEntity", MouseEvent(*event, deviceID));
|
||||
}
|
||||
|
||||
// Even if we're no longer intersecting with an entity, if we started clicking on it, and now
|
||||
// we're releasing the button, then this is considered a clickOn event
|
||||
if (!_currentClickingOnEntityID.isInvalidID()) {
|
||||
emit clickReleaseOnEntity(_currentClickingOnEntityID, MouseEvent(*event, deviceID));
|
||||
|
||||
QScriptValueList currentClickingEntityArgs = createMouseEventArgs(_currentClickingOnEntityID, event, deviceID);
|
||||
QScriptValue currentClickingEntity = loadEntityScript(_currentClickingOnEntityID);
|
||||
if (currentClickingEntity.property("clickReleaseOnEntity").isValid()) {
|
||||
currentClickingEntity.property("clickReleaseOnEntity").call(currentClickingEntity, currentClickingEntityArgs);
|
||||
}
|
||||
_entitiesScriptEngine->callEntityScriptMethod(rayPickResult.entityID, "clickReleaseOnEntity", MouseEvent(*event, deviceID));
|
||||
}
|
||||
|
||||
// makes it the unknown ID, we just released so we can't be clicking on anything
|
||||
|
@ -925,17 +686,9 @@ void EntityTreeRenderer::mouseMoveEvent(QMouseEvent* event, unsigned int deviceI
|
|||
bool precisionPicking = false; // for mouse moves we do not do precision picking
|
||||
RayToEntityIntersectionResult rayPickResult = findRayIntersectionWorker(ray, Octree::TryLock, precisionPicking);
|
||||
if (rayPickResult.intersects) {
|
||||
//qCDebug(entitiesrenderer) << "mouseReleaseEvent over entity:" << rayPickResult.entityID;
|
||||
QScriptValueList entityScriptArgs = createMouseEventArgs(rayPickResult.entityID, event, deviceID);
|
||||
// load the entity script if needed...
|
||||
QScriptValue entityScript = loadEntityScript(rayPickResult.entity);
|
||||
if (entityScript.property("mouseMoveEvent").isValid()) {
|
||||
entityScript.property("mouseMoveEvent").call(entityScript, entityScriptArgs);
|
||||
}
|
||||
emit mouseMoveOnEntity(rayPickResult, event, deviceID);
|
||||
if (entityScript.property("mouseMoveOnEntity").isValid()) {
|
||||
entityScript.property("mouseMoveOnEntity").call(entityScript, entityScriptArgs);
|
||||
}
|
||||
|
||||
_entitiesScriptEngine->callEntityScriptMethod(rayPickResult.entityID, "mouseMoveEvent", MouseEvent(*event, deviceID));
|
||||
_entitiesScriptEngine->callEntityScriptMethod(rayPickResult.entityID, "mouseMoveOnEntity", MouseEvent(*event, deviceID));
|
||||
|
||||
// handle the hover logic...
|
||||
|
||||
|
@ -943,30 +696,19 @@ void EntityTreeRenderer::mouseMoveEvent(QMouseEvent* event, unsigned int deviceI
|
|||
// then we need to send the hover leave.
|
||||
if (!_currentHoverOverEntityID.isInvalidID() && rayPickResult.entityID != _currentHoverOverEntityID) {
|
||||
emit hoverLeaveEntity(_currentHoverOverEntityID, MouseEvent(*event, deviceID));
|
||||
|
||||
QScriptValueList currentHoverEntityArgs = createMouseEventArgs(_currentHoverOverEntityID, event, deviceID);
|
||||
|
||||
QScriptValue currentHoverEntity = loadEntityScript(_currentHoverOverEntityID);
|
||||
if (currentHoverEntity.property("hoverLeaveEntity").isValid()) {
|
||||
currentHoverEntity.property("hoverLeaveEntity").call(currentHoverEntity, currentHoverEntityArgs);
|
||||
}
|
||||
_entitiesScriptEngine->callEntityScriptMethod(_currentHoverOverEntityID, "hoverLeaveEntity", MouseEvent(*event, deviceID));
|
||||
}
|
||||
|
||||
// If the new hover entity does not match the previous hover entity then we are entering the new one
|
||||
// this is true if the _currentHoverOverEntityID is known or unknown
|
||||
if (rayPickResult.entityID != _currentHoverOverEntityID) {
|
||||
emit hoverEnterEntity(rayPickResult.entityID, MouseEvent(*event, deviceID));
|
||||
if (entityScript.property("hoverEnterEntity").isValid()) {
|
||||
entityScript.property("hoverEnterEntity").call(entityScript, entityScriptArgs);
|
||||
}
|
||||
_entitiesScriptEngine->callEntityScriptMethod(rayPickResult.entityID, "hoverEnterEntity", MouseEvent(*event, deviceID));
|
||||
}
|
||||
|
||||
// and finally, no matter what, if we're intersecting an entity then we're definitely hovering over it, and
|
||||
// we should send our hover over event
|
||||
emit hoverOverEntity(rayPickResult.entityID, MouseEvent(*event, deviceID));
|
||||
if (entityScript.property("hoverOverEntity").isValid()) {
|
||||
entityScript.property("hoverOverEntity").call(entityScript, entityScriptArgs);
|
||||
}
|
||||
_entitiesScriptEngine->callEntityScriptMethod(rayPickResult.entityID, "hoverOverEntity", MouseEvent(*event, deviceID));
|
||||
|
||||
// remember what we're hovering over
|
||||
_currentHoverOverEntityID = rayPickResult.entityID;
|
||||
|
@ -977,14 +719,7 @@ void EntityTreeRenderer::mouseMoveEvent(QMouseEvent* event, unsigned int deviceI
|
|||
// send the hover leave for our previous entity
|
||||
if (!_currentHoverOverEntityID.isInvalidID()) {
|
||||
emit hoverLeaveEntity(_currentHoverOverEntityID, MouseEvent(*event, deviceID));
|
||||
|
||||
QScriptValueList currentHoverEntityArgs = createMouseEventArgs(_currentHoverOverEntityID, event, deviceID);
|
||||
|
||||
QScriptValue currentHoverEntity = loadEntityScript(_currentHoverOverEntityID);
|
||||
if (currentHoverEntity.property("hoverLeaveEntity").isValid()) {
|
||||
currentHoverEntity.property("hoverLeaveEntity").call(currentHoverEntity, currentHoverEntityArgs);
|
||||
}
|
||||
|
||||
_entitiesScriptEngine->callEntityScriptMethod(_currentHoverOverEntityID, "hoverLeaveEntity", MouseEvent(*event, deviceID));
|
||||
_currentHoverOverEntityID = UNKNOWN_ENTITY_ID; // makes it the unknown ID
|
||||
}
|
||||
}
|
||||
|
@ -993,13 +728,7 @@ void EntityTreeRenderer::mouseMoveEvent(QMouseEvent* event, unsigned int deviceI
|
|||
// not yet released the hold then this is still considered a holdingClickOnEntity event
|
||||
if (!_currentClickingOnEntityID.isInvalidID()) {
|
||||
emit holdingClickOnEntity(_currentClickingOnEntityID, MouseEvent(*event, deviceID));
|
||||
|
||||
QScriptValueList currentClickingEntityArgs = createMouseEventArgs(_currentClickingOnEntityID, event, deviceID);
|
||||
|
||||
QScriptValue currentClickingEntity = loadEntityScript(_currentClickingOnEntityID);
|
||||
if (currentClickingEntity.property("holdingClickOnEntity").isValid()) {
|
||||
currentClickingEntity.property("holdingClickOnEntity").call(currentClickingEntity, currentClickingEntityArgs);
|
||||
}
|
||||
_entitiesScriptEngine->callEntityScriptMethod(_currentClickingOnEntityID, "holdingClickOnEntity", MouseEvent(*event, deviceID));
|
||||
}
|
||||
_lastMouseEvent = MouseEvent(*event, deviceID);
|
||||
_lastMouseEventValid = true;
|
||||
|
@ -1007,9 +736,8 @@ void EntityTreeRenderer::mouseMoveEvent(QMouseEvent* event, unsigned int deviceI
|
|||
|
||||
void EntityTreeRenderer::deletingEntity(const EntityItemID& entityID) {
|
||||
if (_tree && !_shuttingDown) {
|
||||
checkAndCallUnload(entityID);
|
||||
_entitiesScriptEngine->unloadEntityScript(entityID);
|
||||
}
|
||||
_entityScripts.remove(entityID);
|
||||
|
||||
// here's where we remove the entity payload from the scene
|
||||
if (_entitiesInScene.contains(entityID)) {
|
||||
|
@ -1042,28 +770,16 @@ void EntityTreeRenderer::addEntityToScene(EntityItemPointer entity) {
|
|||
|
||||
void EntityTreeRenderer::entitySciptChanging(const EntityItemID& entityID, const bool reload) {
|
||||
if (_tree && !_shuttingDown) {
|
||||
checkAndCallUnload(entityID);
|
||||
_entitiesScriptEngine->unloadEntityScript(entityID);
|
||||
checkAndCallPreload(entityID, reload);
|
||||
}
|
||||
}
|
||||
|
||||
void EntityTreeRenderer::checkAndCallPreload(const EntityItemID& entityID, const bool reload) {
|
||||
if (_tree && !_shuttingDown) {
|
||||
// load the entity script if needed...
|
||||
QScriptValue entityScript = loadEntityScript(entityID, true, reload); // is preload!
|
||||
if (entityScript.property("preload").isValid()) {
|
||||
QScriptValueList entityArgs = createEntityArgs(entityID);
|
||||
entityScript.property("preload").call(entityScript, entityArgs);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EntityTreeRenderer::checkAndCallUnload(const EntityItemID& entityID) {
|
||||
if (_tree && !_shuttingDown) {
|
||||
QScriptValue entityScript = getPreviouslyLoadedEntityScript(entityID);
|
||||
if (entityScript.property("unload").isValid()) {
|
||||
QScriptValueList entityArgs = createEntityArgs(entityID);
|
||||
entityScript.property("unload").call(entityScript, entityArgs);
|
||||
EntityItemPointer entity = getTree()->findEntityByEntityItemID(entityID);
|
||||
if (entity && !entity->getScript().isEmpty()) {
|
||||
_entitiesScriptEngine->loadEntityScript(entityID, entity->getScript(), reload);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1143,24 +859,9 @@ void EntityTreeRenderer::entityCollisionWithEntity(const EntityItemID& idA, cons
|
|||
|
||||
// And now the entity scripts
|
||||
emit collisionWithEntity(idA, idB, collision);
|
||||
QScriptValue entityScriptA = loadEntityScript(idA);
|
||||
if (entityScriptA.property("collisionWithEntity").isValid()) {
|
||||
QScriptValueList args;
|
||||
args << idA.toScriptValue(_entitiesScriptEngine);
|
||||
args << idB.toScriptValue(_entitiesScriptEngine);
|
||||
args << collisionToScriptValue(_entitiesScriptEngine, collision);
|
||||
entityScriptA.property("collisionWithEntity").call(entityScriptA, args);
|
||||
}
|
||||
|
||||
_entitiesScriptEngine->callEntityScriptMethod(idA, "collisionWithEntity", idB, collision);
|
||||
emit collisionWithEntity(idB, idA, collision);
|
||||
QScriptValue entityScriptB = loadEntityScript(idB);
|
||||
if (entityScriptB.property("collisionWithEntity").isValid()) {
|
||||
QScriptValueList args;
|
||||
args << idB.toScriptValue(_entitiesScriptEngine);
|
||||
args << idA.toScriptValue(_entitiesScriptEngine);
|
||||
args << collisionToScriptValue(_entitiesScriptEngine, collision);
|
||||
entityScriptB.property("collisionWithEntity").call(entityScriptA, args);
|
||||
}
|
||||
_entitiesScriptEngine->callEntityScriptMethod(idB, "collisionWithEntity", idA, collision);
|
||||
}
|
||||
|
||||
void EntityTreeRenderer::updateEntityRenderStatus(bool shouldRenderEntities) {
|
||||
|
|
|
@ -28,14 +28,9 @@ class Model;
|
|||
class ScriptEngine;
|
||||
class ZoneEntityItem;
|
||||
|
||||
class EntityScriptDetails {
|
||||
public:
|
||||
QString scriptText;
|
||||
QScriptValue scriptObject;
|
||||
};
|
||||
|
||||
// Generic client side Octree renderer class.
|
||||
class EntityTreeRenderer : public OctreeRenderer, public EntityItemFBXService, public ScriptUser {
|
||||
class EntityTreeRenderer : public OctreeRenderer, public EntityItemFBXService {
|
||||
Q_OBJECT
|
||||
public:
|
||||
EntityTreeRenderer(bool wantScripts, AbstractViewStateInterface* viewState,
|
||||
|
@ -87,9 +82,6 @@ public:
|
|||
/// hovering over, and entering entities
|
||||
void connectSignalsToSlots(EntityScriptingInterface* entityScriptingInterface);
|
||||
|
||||
virtual void scriptContentsAvailable(const QUrl& url, const QString& scriptContents);
|
||||
virtual void errorInLoadingScript(const QUrl& url);
|
||||
|
||||
// For Scene.shouldRenderEntities
|
||||
QList<EntityItemID>& getEntitiesLastInScene() { return _entityIDsLastInScene; }
|
||||
|
||||
|
@ -137,7 +129,6 @@ private:
|
|||
void applyZonePropertiesToScene(std::shared_ptr<ZoneEntityItem> zone);
|
||||
void renderElementProxy(EntityTreeElementPointer entityTreeElement, RenderArgs* args);
|
||||
void checkAndCallPreload(const EntityItemID& entityID, const bool reload = false);
|
||||
void checkAndCallUnload(const EntityItemID& entityID);
|
||||
|
||||
QList<Model*> _releasedModels;
|
||||
void renderProxies(EntityItemPointer entity, RenderArgs* args);
|
||||
|
@ -155,16 +146,6 @@ private:
|
|||
|
||||
bool _wantScripts;
|
||||
ScriptEngine* _entitiesScriptEngine;
|
||||
ScriptEngine* _sandboxScriptEngine;
|
||||
|
||||
QScriptValue loadEntityScript(EntityItemPointer entity, bool isPreload = false, bool reload = false);
|
||||
QScriptValue loadEntityScript(const EntityItemID& entityItemID, bool isPreload = false, bool reload = false);
|
||||
QScriptValue getPreviouslyLoadedEntityScript(const EntityItemID& entityItemID);
|
||||
QString loadScriptContents(const QString& scriptMaybeURLorText, bool& isURL, bool& isPending, QUrl& url, bool& reload);
|
||||
QScriptValueList createMouseEventArgs(const EntityItemID& entityID, QMouseEvent* event, unsigned int deviceID);
|
||||
QScriptValueList createMouseEventArgs(const EntityItemID& entityID, const MouseEvent& mouseEvent);
|
||||
|
||||
QHash<EntityItemID, EntityScriptDetails> _entityScripts;
|
||||
|
||||
void playEntityCollisionSound(const QUuid& myNodeID, EntityTreePointer entityTree,
|
||||
const EntityItemID& id, const Collision& collision);
|
||||
|
|
|
@ -17,21 +17,31 @@
|
|||
|
||||
#include <SharedUtil.h>
|
||||
|
||||
ResourceRequest* ResourceManager::createResourceRequest(QObject* parent, const QUrl& url) {
|
||||
QUrl ResourceManager::normalizeURL(const QUrl& url) {
|
||||
auto scheme = url.scheme();
|
||||
if (!(scheme == URL_SCHEME_FILE ||
|
||||
scheme == URL_SCHEME_HTTP || scheme == URL_SCHEME_HTTPS || scheme == URL_SCHEME_FTP ||
|
||||
scheme == URL_SCHEME_ATP)) {
|
||||
|
||||
// check the degenerative file case: on windows we can often have urls of the form c:/filename
|
||||
// this checks for and works around that case.
|
||||
QUrl urlWithFileScheme{ URL_SCHEME_FILE + ":///" + url.toString() };
|
||||
if (!urlWithFileScheme.toLocalFile().isEmpty()) {
|
||||
return urlWithFileScheme;
|
||||
}
|
||||
}
|
||||
return url;
|
||||
}
|
||||
|
||||
ResourceRequest* ResourceManager::createResourceRequest(QObject* parent, const QUrl& url) {
|
||||
auto normalizedURL = normalizeURL(url);
|
||||
auto scheme = normalizedURL.scheme();
|
||||
if (scheme == URL_SCHEME_FILE) {
|
||||
return new FileResourceRequest(parent, url);
|
||||
} else if (scheme == URL_SCHEME_HTTP || scheme == URL_SCHEME_HTTPS || scheme == URL_SCHEME_FTP) {
|
||||
return new HTTPResourceRequest(parent, url);
|
||||
} else if (scheme == URL_SCHEME_ATP) {
|
||||
return new AssetResourceRequest(parent, url);
|
||||
} else {
|
||||
// check the degenerative file case: on windows we can often have urls of the form c:/filename
|
||||
// this checks for and works around that case.
|
||||
QUrl urlWithFileScheme { URL_SCHEME_FILE + ":///" + url.toString() };
|
||||
if (!urlWithFileScheme.toLocalFile().isEmpty()) {
|
||||
return new FileResourceRequest(parent, urlWithFileScheme);
|
||||
}
|
||||
}
|
||||
|
||||
qDebug() << "Unknown scheme (" << scheme << ") for URL: " << url.url();
|
||||
|
|
|
@ -24,6 +24,7 @@ const QString URL_SCHEME_ATP = "atp";
|
|||
|
||||
class ResourceManager {
|
||||
public:
|
||||
static QUrl normalizeURL(const QUrl& url);
|
||||
static ResourceRequest* createResourceRequest(QObject* parent, const QUrl& url);
|
||||
};
|
||||
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
#include <QNetworkConfiguration>
|
||||
#include <QNetworkReply>
|
||||
#include <QObject>
|
||||
#include <QThread>
|
||||
|
||||
#include <assert.h>
|
||||
#include <SharedUtil.h>
|
||||
|
@ -26,7 +27,8 @@ ScriptCache::ScriptCache(QObject* parent) {
|
|||
// nothing to do here...
|
||||
}
|
||||
|
||||
QString ScriptCache::getScript(const QUrl& url, ScriptUser* scriptUser, bool& isPending, bool reload) {
|
||||
QString ScriptCache::getScript(const QUrl& unnormalizedURL, ScriptUser* scriptUser, bool& isPending, bool reload) {
|
||||
QUrl url = ResourceManager::normalizeURL(unnormalizedURL);
|
||||
QString scriptContents;
|
||||
if (_scriptCache.contains(url) && !reload) {
|
||||
qCDebug(scriptengine) << "Found script in cache:" << url.toString();
|
||||
|
@ -41,7 +43,7 @@ QString ScriptCache::getScript(const QUrl& url, ScriptUser* scriptUser, bool& is
|
|||
if (alreadyWaiting) {
|
||||
qCDebug(scriptengine) << "Already downloading script at:" << url.toString();
|
||||
} else {
|
||||
auto request = ResourceManager::createResourceRequest(this, url);
|
||||
auto request = ResourceManager::createResourceRequest(nullptr, url);
|
||||
request->setCacheEnabled(!reload);
|
||||
connect(request, &ResourceRequest::finished, this, &ScriptCache::scriptDownloaded);
|
||||
request->send();
|
||||
|
@ -50,7 +52,8 @@ QString ScriptCache::getScript(const QUrl& url, ScriptUser* scriptUser, bool& is
|
|||
return scriptContents;
|
||||
}
|
||||
|
||||
void ScriptCache::deleteScript(const QUrl& url) {
|
||||
void ScriptCache::deleteScript(const QUrl& unnormalizedURL) {
|
||||
QUrl url = ResourceManager::normalizeURL(unnormalizedURL);
|
||||
if (_scriptCache.contains(url)) {
|
||||
qCDebug(scriptengine) << "Delete script from cache:" << url.toString();
|
||||
_scriptCache.remove(url);
|
||||
|
@ -79,4 +82,63 @@ void ScriptCache::scriptDownloaded() {
|
|||
req->deleteLater();
|
||||
}
|
||||
|
||||
void ScriptCache::getScriptContents(const QString& scriptOrURL, contentAvailableCallback contentAvailable, bool forceDownload) {
|
||||
#ifdef THREAD_DEBUGGING
|
||||
qCDebug(scriptengine) << "ScriptCache::getScriptContents() on thread [" << QThread::currentThread() << "] expected thread [" << thread() << "]";
|
||||
#endif
|
||||
QUrl unnormalizedURL(scriptOrURL);
|
||||
QUrl url = ResourceManager::normalizeURL(unnormalizedURL);
|
||||
|
||||
// attempt to determine if this is a URL to a script, or if this is actually a script itself (which is valid in the entityScript use case)
|
||||
if (url.scheme().isEmpty() && scriptOrURL.simplified().replace(" ", "").contains("(function(){")) {
|
||||
contentAvailable(scriptOrURL, scriptOrURL, false, true);
|
||||
return;
|
||||
}
|
||||
|
||||
if (_scriptCache.contains(url) && !forceDownload) {
|
||||
qCDebug(scriptengine) << "Found script in cache:" << url.toString();
|
||||
#if 1 // def THREAD_DEBUGGING
|
||||
qCDebug(scriptengine) << "ScriptCache::getScriptContents() about to call contentAvailable() on thread [" << QThread::currentThread() << "] expected thread [" << thread() << "]";
|
||||
#endif
|
||||
contentAvailable(url.toString(), _scriptCache[url], true, true);
|
||||
} else {
|
||||
bool alreadyWaiting = _contentCallbacks.contains(url);
|
||||
_contentCallbacks.insert(url, contentAvailable);
|
||||
|
||||
if (alreadyWaiting) {
|
||||
qCDebug(scriptengine) << "Already downloading script at:" << url.toString();
|
||||
} else {
|
||||
#ifdef THREAD_DEBUGGING
|
||||
qCDebug(scriptengine) << "about to call: ResourceManager::createResourceRequest(this, url); on thread [" << QThread::currentThread() << "] expected thread [" << thread() << "]";
|
||||
#endif
|
||||
auto request = ResourceManager::createResourceRequest(nullptr, url);
|
||||
request->setCacheEnabled(!forceDownload);
|
||||
connect(request, &ResourceRequest::finished, this, &ScriptCache::scriptContentAvailable);
|
||||
request->send();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ScriptCache::scriptContentAvailable() {
|
||||
#ifdef THREAD_DEBUGGING
|
||||
qCDebug(scriptengine) << "ScriptCache::scriptContentAvailable() on thread [" << QThread::currentThread() << "] expected thread [" << thread() << "]";
|
||||
#endif
|
||||
ResourceRequest* req = qobject_cast<ResourceRequest*>(sender());
|
||||
QUrl url = req->getUrl();
|
||||
QList<contentAvailableCallback> allCallbacks = _contentCallbacks.values(url);
|
||||
_contentCallbacks.remove(url);
|
||||
|
||||
bool success = req->getResult() == ResourceRequest::Success;
|
||||
|
||||
if (success) {
|
||||
_scriptCache[url] = req->getData();
|
||||
qCDebug(scriptengine) << "Done downloading script at:" << url.toString();
|
||||
} else {
|
||||
qCWarning(scriptengine) << "Error loading script from URL " << url;
|
||||
}
|
||||
foreach(contentAvailableCallback thisCallback, allCallbacks) {
|
||||
thisCallback(url.toString(), _scriptCache[url], true, success);
|
||||
}
|
||||
req->deleteLater();
|
||||
}
|
||||
|
||||
|
|
|
@ -20,23 +20,33 @@ public:
|
|||
virtual void errorInLoadingScript(const QUrl& url) = 0;
|
||||
};
|
||||
|
||||
using contentAvailableCallback = std::function<void(const QString& scriptOrURL, const QString& contents, bool isURL, bool contentAvailable)>;
|
||||
|
||||
/// Interface for loading scripts
|
||||
class ScriptCache : public QObject, public Dependency {
|
||||
Q_OBJECT
|
||||
SINGLETON_DEPENDENCY
|
||||
|
||||
public:
|
||||
QString getScript(const QUrl& url, ScriptUser* scriptUser, bool& isPending, bool redownload = false);
|
||||
void deleteScript(const QUrl& url);
|
||||
void getScriptContents(const QString& scriptOrURL, contentAvailableCallback contentAvailable, bool forceDownload = false);
|
||||
|
||||
|
||||
QString getScript(const QUrl& unnormalizedURL, ScriptUser* scriptUser, bool& isPending, bool redownload = false);
|
||||
void deleteScript(const QUrl& unnormalizedURL);
|
||||
|
||||
// FIXME - how do we remove a script from the bad script list in the case of a redownload?
|
||||
void addScriptToBadScriptList(const QUrl& url) { _badScripts.insert(url); }
|
||||
bool isInBadScriptList(const QUrl& url) { return _badScripts.contains(url); }
|
||||
|
||||
private slots:
|
||||
void scriptDownloaded();
|
||||
|
||||
void scriptDownloaded(); // old version
|
||||
void scriptContentAvailable(); // new version
|
||||
|
||||
private:
|
||||
ScriptCache(QObject* parent = NULL);
|
||||
|
||||
QMultiMap<QUrl, contentAvailableCallback> _contentCallbacks;
|
||||
|
||||
QHash<QUrl, QString> _scriptCache;
|
||||
QMultiMap<QUrl, ScriptUser*> _scriptUsers;
|
||||
QSet<QUrl> _badScripts;
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
#include <QtNetwork/QNetworkRequest>
|
||||
#include <QtNetwork/QNetworkReply>
|
||||
#include <QScriptEngine>
|
||||
#include <QScriptValue>
|
||||
|
||||
#include <AudioConstants.h>
|
||||
#include <AudioEffectOptions.h>
|
||||
|
@ -44,6 +45,8 @@
|
|||
|
||||
#include "MIDIEvent.h"
|
||||
|
||||
Q_DECLARE_METATYPE(QScriptEngine::FunctionSignature)
|
||||
static int functionSignatureMetaID = qRegisterMetaType<QScriptEngine::FunctionSignature>();
|
||||
|
||||
static QScriptValue debugPrint(QScriptContext* context, QScriptEngine* engine){
|
||||
QString message = "";
|
||||
|
@ -87,17 +90,9 @@ ScriptEngine::ScriptEngine(const QString& scriptContents, const QString& fileNam
|
|||
_isFinished(false),
|
||||
_isRunning(false),
|
||||
_isInitialized(false),
|
||||
_isAvatar(false),
|
||||
_avatarIdentityTimer(NULL),
|
||||
_avatarBillboardTimer(NULL),
|
||||
_timerFunctionMap(),
|
||||
_isListeningToAudioStream(false),
|
||||
_avatarSound(NULL),
|
||||
_numAvatarSoundSentBytes(0),
|
||||
_wantSignals(wantSignals),
|
||||
_controllerScriptingInterface(controllerScriptingInterface),
|
||||
_avatarData(NULL),
|
||||
_scriptName(),
|
||||
_fileNameString(fileNameString),
|
||||
_quatLibrary(),
|
||||
_vec3Library(),
|
||||
|
@ -122,6 +117,27 @@ ScriptEngine::~ScriptEngine() {
|
|||
}
|
||||
}
|
||||
|
||||
void ScriptEngine::runInThread() {
|
||||
QThread* workerThread = new QThread(this);
|
||||
QString scriptEngineName = QString("Script Thread:") + getFilename();
|
||||
workerThread->setObjectName(scriptEngineName);
|
||||
|
||||
// when the worker thread is started, call our engine's run..
|
||||
connect(workerThread, &QThread::started, this, &ScriptEngine::run);
|
||||
|
||||
// when the thread is terminated, add both scriptEngine and thread to the deleteLater queue
|
||||
connect(this, &ScriptEngine::doneRunning, this, &ScriptEngine::deleteLater);
|
||||
connect(workerThread, &QThread::finished, workerThread, &QThread::deleteLater);
|
||||
|
||||
// tell the thread to stop when the script engine is done
|
||||
connect(this, &ScriptEngine::destroyed, workerThread, &QThread::quit);
|
||||
|
||||
moveToThread(workerThread);
|
||||
|
||||
// Starts an event loop, and emits workerThread->started()
|
||||
workerThread->start();
|
||||
}
|
||||
|
||||
QSet<ScriptEngine*> ScriptEngine::_allKnownScriptEngines;
|
||||
QMutex ScriptEngine::_allScriptsMutex;
|
||||
bool ScriptEngine::_stoppingAllScripts = false;
|
||||
|
@ -180,8 +196,6 @@ void ScriptEngine::stopAllScripts(QObject* application) {
|
|||
|
||||
|
||||
void ScriptEngine::waitTillDoneRunning() {
|
||||
QString scriptName = getFilename();
|
||||
|
||||
// If the script never started running or finished running before we got here, we don't need to wait for it
|
||||
if (_isRunning) {
|
||||
|
||||
|
@ -209,58 +223,7 @@ QString ScriptEngine::getFilename() const {
|
|||
}
|
||||
|
||||
|
||||
void ScriptEngine::setIsAvatar(bool isAvatar) {
|
||||
_isAvatar = isAvatar;
|
||||
|
||||
if (_isAvatar && !_avatarIdentityTimer) {
|
||||
// set up the avatar timers
|
||||
_avatarIdentityTimer = new QTimer(this);
|
||||
_avatarBillboardTimer = new QTimer(this);
|
||||
|
||||
// connect our slot
|
||||
connect(_avatarIdentityTimer, &QTimer::timeout, this, &ScriptEngine::sendAvatarIdentityPacket);
|
||||
connect(_avatarBillboardTimer, &QTimer::timeout, this, &ScriptEngine::sendAvatarBillboardPacket);
|
||||
|
||||
// start the timers
|
||||
_avatarIdentityTimer->start(AVATAR_IDENTITY_PACKET_SEND_INTERVAL_MSECS);
|
||||
_avatarBillboardTimer->start(AVATAR_BILLBOARD_PACKET_SEND_INTERVAL_MSECS);
|
||||
}
|
||||
|
||||
if (!_isAvatar) {
|
||||
delete _avatarIdentityTimer;
|
||||
_avatarIdentityTimer = NULL;
|
||||
delete _avatarBillboardTimer;
|
||||
_avatarBillboardTimer = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void ScriptEngine::setAvatarData(AvatarData* avatarData, const QString& objectName) {
|
||||
_avatarData = avatarData;
|
||||
|
||||
// remove the old Avatar property, if it exists
|
||||
globalObject().setProperty(objectName, QScriptValue());
|
||||
|
||||
// give the script engine the new Avatar script property
|
||||
registerGlobalObject(objectName, _avatarData);
|
||||
}
|
||||
|
||||
void ScriptEngine::setAvatarHashMap(AvatarHashMap* avatarHashMap, const QString& objectName) {
|
||||
// remove the old Avatar property, if it exists
|
||||
globalObject().setProperty(objectName, QScriptValue());
|
||||
|
||||
// give the script engine the new avatar hash map
|
||||
registerGlobalObject(objectName, avatarHashMap);
|
||||
}
|
||||
|
||||
bool ScriptEngine::setScriptContents(const QString& scriptContents, const QString& fileNameString) {
|
||||
if (_isRunning) {
|
||||
return false;
|
||||
}
|
||||
_scriptContents = scriptContents;
|
||||
_fileNameString = fileNameString;
|
||||
return true;
|
||||
}
|
||||
|
||||
// FIXME - switch this to the new model of ScriptCache callbacks
|
||||
void ScriptEngine::loadURL(const QUrl& scriptURL, bool reload) {
|
||||
if (_isRunning) {
|
||||
return;
|
||||
|
@ -271,38 +234,12 @@ void ScriptEngine::loadURL(const QUrl& scriptURL, bool reload) {
|
|||
|
||||
QUrl url(scriptURL);
|
||||
|
||||
// if the scheme length is one or lower, maybe they typed in a file, let's try
|
||||
const int WINDOWS_DRIVE_LETTER_SIZE = 1;
|
||||
if (url.scheme().size() <= WINDOWS_DRIVE_LETTER_SIZE) {
|
||||
url = QUrl::fromLocalFile(_fileNameString);
|
||||
}
|
||||
|
||||
// ok, let's see if it's valid... and if so, load it
|
||||
if (url.isValid()) {
|
||||
if (url.scheme() == "file") {
|
||||
_fileNameString = url.toLocalFile();
|
||||
QFile scriptFile(_fileNameString);
|
||||
if (scriptFile.open(QFile::ReadOnly | QFile::Text)) {
|
||||
qCDebug(scriptengine) << "ScriptEngine loading file:" << _fileNameString;
|
||||
QTextStream in(&scriptFile);
|
||||
_scriptContents = in.readAll();
|
||||
if (_wantSignals) {
|
||||
emit scriptLoaded(_fileNameString);
|
||||
}
|
||||
} else {
|
||||
qCDebug(scriptengine) << "ERROR Loading file:" << _fileNameString << "line:" << __LINE__;
|
||||
if (_wantSignals) {
|
||||
emit errorLoadingScript(_fileNameString);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
bool isPending;
|
||||
auto scriptCache = DependencyManager::get<ScriptCache>();
|
||||
scriptCache->getScript(url, this, isPending, reload);
|
||||
}
|
||||
}
|
||||
bool isPending;
|
||||
auto scriptCache = DependencyManager::get<ScriptCache>();
|
||||
scriptCache->getScript(url, this, isPending, reload);
|
||||
}
|
||||
|
||||
// FIXME - switch this to the new model of ScriptCache callbacks
|
||||
void ScriptEngine::scriptContentsAvailable(const QUrl& url, const QString& scriptContents) {
|
||||
_scriptContents = scriptContents;
|
||||
if (_wantSignals) {
|
||||
|
@ -310,6 +247,7 @@ void ScriptEngine::scriptContentsAvailable(const QUrl& url, const QString& scrip
|
|||
}
|
||||
}
|
||||
|
||||
// FIXME - switch this to the new model of ScriptCache callbacks
|
||||
void ScriptEngine::errorInLoadingScript(const QUrl& url) {
|
||||
qCDebug(scriptengine) << "ERROR Loading file:" << url.toString() << "line:" << __LINE__;
|
||||
if (_wantSignals) {
|
||||
|
@ -383,57 +321,117 @@ void ScriptEngine::init() {
|
|||
globalObject().setProperty("TREE_SCALE", newVariant(QVariant(TREE_SCALE)));
|
||||
}
|
||||
|
||||
QScriptValue ScriptEngine::registerGlobalObject(const QString& name, QObject* object) {
|
||||
void ScriptEngine::registerGlobalObject(const QString& name, QObject* object) {
|
||||
if (QThread::currentThread() != thread()) {
|
||||
#ifdef THREAD_DEBUGGING
|
||||
qDebug() << "*** WARNING *** ScriptEngine::registerGlobalObject() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] name:" << name;
|
||||
#endif
|
||||
QMetaObject::invokeMethod(this, "registerGlobalObject",
|
||||
Q_ARG(const QString&, name),
|
||||
Q_ARG(QObject*, object));
|
||||
return;
|
||||
}
|
||||
#ifdef THREAD_DEBUGGING
|
||||
qDebug() << "ScriptEngine::registerGlobalObject() called on thread [" << QThread::currentThread() << "] name:" << name;
|
||||
#endif
|
||||
|
||||
if (object) {
|
||||
QScriptValue value = newQObject(object);
|
||||
globalObject().setProperty(name, value);
|
||||
return value;
|
||||
}
|
||||
return QScriptValue::NullValue;
|
||||
}
|
||||
|
||||
void ScriptEngine::registerFunction(const QString& name, QScriptEngine::FunctionSignature fun, int numArguments) {
|
||||
registerFunction(globalObject(), name, fun, numArguments);
|
||||
void ScriptEngine::registerFunction(const QString& name, QScriptEngine::FunctionSignature functionSignature, int numArguments) {
|
||||
if (QThread::currentThread() != thread()) {
|
||||
#ifdef THREAD_DEBUGGING
|
||||
qDebug() << "*** WARNING *** ScriptEngine::registerFunction() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] name:" << name;
|
||||
#endif
|
||||
QMetaObject::invokeMethod(this, "registerFunction",
|
||||
Q_ARG(const QString&, name),
|
||||
Q_ARG(QScriptEngine::FunctionSignature, functionSignature),
|
||||
Q_ARG(int, numArguments));
|
||||
return;
|
||||
}
|
||||
#ifdef THREAD_DEBUGGING
|
||||
qDebug() << "ScriptEngine::registerFunction() called on thread [" << QThread::currentThread() << "] name:" << name;
|
||||
#endif
|
||||
|
||||
QScriptValue scriptFun = newFunction(functionSignature, numArguments);
|
||||
globalObject().setProperty(name, scriptFun);
|
||||
}
|
||||
|
||||
void ScriptEngine::registerFunction(QScriptValue parent, const QString& name, QScriptEngine::FunctionSignature fun, int numArguments) {
|
||||
QScriptValue scriptFun = newFunction(fun, numArguments);
|
||||
parent.setProperty(name, scriptFun);
|
||||
void ScriptEngine::registerFunction(const QString& parent, const QString& name, QScriptEngine::FunctionSignature functionSignature, int numArguments) {
|
||||
if (QThread::currentThread() != thread()) {
|
||||
#ifdef THREAD_DEBUGGING
|
||||
qDebug() << "*** WARNING *** ScriptEngine::registerFunction() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] parent:" << parent << "name:" << name;
|
||||
#endif
|
||||
QMetaObject::invokeMethod(this, "registerFunction",
|
||||
Q_ARG(const QString&, name),
|
||||
Q_ARG(QScriptEngine::FunctionSignature, functionSignature),
|
||||
Q_ARG(int, numArguments));
|
||||
return;
|
||||
}
|
||||
#ifdef THREAD_DEBUGGING
|
||||
qDebug() << "ScriptEngine::registerFunction() called on thread [" << QThread::currentThread() << "] parent:" << parent << "name:" << name;
|
||||
#endif
|
||||
|
||||
QScriptValue object = globalObject().property(parent);
|
||||
if (object.isValid()) {
|
||||
QScriptValue scriptFun = newFunction(functionSignature, numArguments);
|
||||
object.setProperty(name, scriptFun);
|
||||
}
|
||||
}
|
||||
|
||||
void ScriptEngine::registerGetterSetter(const QString& name, QScriptEngine::FunctionSignature getter,
|
||||
QScriptEngine::FunctionSignature setter, QScriptValue object) {
|
||||
QScriptEngine::FunctionSignature setter, const QString& parent) {
|
||||
if (QThread::currentThread() != thread()) {
|
||||
#ifdef THREAD_DEBUGGING
|
||||
qDebug() << "*** WARNING *** ScriptEngine::registerGetterSetter() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
|
||||
" name:" << name << "parent:" << parent;
|
||||
#endif
|
||||
QMetaObject::invokeMethod(this, "registerGetterSetter",
|
||||
Q_ARG(const QString&, name),
|
||||
Q_ARG(QScriptEngine::FunctionSignature, getter),
|
||||
Q_ARG(QScriptEngine::FunctionSignature, setter),
|
||||
Q_ARG(const QString&, parent));
|
||||
return;
|
||||
}
|
||||
#ifdef THREAD_DEBUGGING
|
||||
qDebug() << "ScriptEngine::registerGetterSetter() called on thread [" << QThread::currentThread() << "] name:" << name << "parent:" << parent;
|
||||
#endif
|
||||
|
||||
QScriptValue setterFunction = newFunction(setter, 1);
|
||||
QScriptValue getterFunction = newFunction(getter);
|
||||
|
||||
if (!object.isNull()) {
|
||||
object.setProperty(name, setterFunction, QScriptValue::PropertySetter);
|
||||
object.setProperty(name, getterFunction, QScriptValue::PropertyGetter);
|
||||
if (!parent.isNull()) {
|
||||
QScriptValue object = globalObject().property(parent);
|
||||
if (object.isValid()) {
|
||||
object.setProperty(name, setterFunction, QScriptValue::PropertySetter);
|
||||
object.setProperty(name, getterFunction, QScriptValue::PropertyGetter);
|
||||
}
|
||||
} else {
|
||||
globalObject().setProperty(name, setterFunction, QScriptValue::PropertySetter);
|
||||
globalObject().setProperty(name, getterFunction, QScriptValue::PropertyGetter);
|
||||
}
|
||||
}
|
||||
|
||||
// Look up the handler associated with eventName and entityID. If found, evalute the argGenerator thunk and call the handler with those args
|
||||
void ScriptEngine::generalHandler(const EntityItemID& entityID, const QString& eventName, std::function<QScriptValueList()> argGenerator) {
|
||||
if (!_registeredHandlers.contains(entityID)) {
|
||||
return;
|
||||
}
|
||||
const RegisteredEventHandlers& handlersOnEntity = _registeredHandlers[entityID];
|
||||
if (!handlersOnEntity.contains(eventName)) {
|
||||
return;
|
||||
}
|
||||
QScriptValueList handlersForEvent = handlersOnEntity[eventName];
|
||||
if (!handlersForEvent.isEmpty()) {
|
||||
QScriptValueList args = argGenerator();
|
||||
for (int i = 0; i < handlersForEvent.count(); ++i) {
|
||||
handlersForEvent[i].call(QScriptValue(), args);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Unregister the handlers for this eventName and entityID.
|
||||
void ScriptEngine::removeEventHandler(const EntityItemID& entityID, const QString& eventName, QScriptValue handler) {
|
||||
if (QThread::currentThread() != thread()) {
|
||||
#ifdef THREAD_DEBUGGING
|
||||
qDebug() << "*** WARNING *** ScriptEngine::removeEventHandler() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
|
||||
"entityID:" << entityID << " eventName:" << eventName;
|
||||
#endif
|
||||
QMetaObject::invokeMethod(this, "removeEventHandler",
|
||||
Q_ARG(const EntityItemID&, entityID),
|
||||
Q_ARG(const QString&, eventName),
|
||||
Q_ARG(QScriptValue, handler));
|
||||
return;
|
||||
}
|
||||
#ifdef THREAD_DEBUGGING
|
||||
qDebug() << "ScriptEngine::removeEventHandler() called on thread [" << QThread::currentThread() << "] entityID:" << entityID << " eventName : " << eventName;
|
||||
#endif
|
||||
|
||||
if (!_registeredHandlers.contains(entityID)) {
|
||||
return;
|
||||
}
|
||||
|
@ -449,6 +447,22 @@ void ScriptEngine::removeEventHandler(const EntityItemID& entityID, const QStrin
|
|||
}
|
||||
// Register the handler.
|
||||
void ScriptEngine::addEventHandler(const EntityItemID& entityID, const QString& eventName, QScriptValue handler) {
|
||||
if (QThread::currentThread() != thread()) {
|
||||
#ifdef THREAD_DEBUGGING
|
||||
qDebug() << "*** WARNING *** ScriptEngine::addEventHandler() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
|
||||
"entityID:" << entityID << " eventName:" << eventName;
|
||||
#endif
|
||||
|
||||
QMetaObject::invokeMethod(this, "addEventHandler",
|
||||
Q_ARG(const EntityItemID&, entityID),
|
||||
Q_ARG(const QString&, eventName),
|
||||
Q_ARG(QScriptValue, handler));
|
||||
return;
|
||||
}
|
||||
#ifdef THREAD_DEBUGGING
|
||||
qDebug() << "ScriptEngine::addEventHandler() called on thread [" << QThread::currentThread() << "] entityID:" << entityID << " eventName : " << eventName;
|
||||
#endif
|
||||
|
||||
if (_registeredHandlers.count() == 0) { // First time any per-entity handler has been added in this script...
|
||||
// Connect up ALL the handlers to the global entities object's signals.
|
||||
// (We could go signal by signal, or even handler by handler, but I don't think the efficiency is worth the complexity.)
|
||||
|
@ -503,34 +517,25 @@ void ScriptEngine::addEventHandler(const EntityItemID& entityID, const QString&
|
|||
}
|
||||
|
||||
|
||||
void ScriptEngine::evaluate() {
|
||||
if (_stoppingAllScripts) {
|
||||
return; // bail early
|
||||
}
|
||||
|
||||
if (!_isInitialized) {
|
||||
init();
|
||||
}
|
||||
|
||||
QScriptValue result = evaluate(_scriptContents);
|
||||
|
||||
// TODO: why do we check this twice? It seems like the call to clearExceptions() in the lower level evaluate call
|
||||
// will cause this code to never actually run...
|
||||
if (hasUncaughtException()) {
|
||||
int line = uncaughtExceptionLineNumber();
|
||||
qCDebug(scriptengine) << "Uncaught exception at (" << _fileNameString << ") line" << line << ":" << result.toString();
|
||||
if (_wantSignals) {
|
||||
emit errorMessage("Uncaught exception at (" + _fileNameString + ") line" + QString::number(line) + ":" + result.toString());
|
||||
}
|
||||
clearExceptions();
|
||||
}
|
||||
}
|
||||
|
||||
QScriptValue ScriptEngine::evaluate(const QString& program, const QString& fileName, int lineNumber) {
|
||||
if (_stoppingAllScripts) {
|
||||
return QScriptValue(); // bail early
|
||||
}
|
||||
|
||||
if (QThread::currentThread() != thread()) {
|
||||
QScriptValue result;
|
||||
#ifdef THREAD_DEBUGGING
|
||||
qDebug() << "*** WARNING *** ScriptEngine::evaluate() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
|
||||
"program:" << program << " fileName:" << fileName << "lineNumber:" << lineNumber;
|
||||
#endif
|
||||
QMetaObject::invokeMethod(this, "evaluate", Qt::BlockingQueuedConnection,
|
||||
Q_RETURN_ARG(QScriptValue, result),
|
||||
Q_ARG(const QString&, program),
|
||||
Q_ARG(const QString&, fileName),
|
||||
Q_ARG(int, lineNumber));
|
||||
return result;
|
||||
}
|
||||
|
||||
_evaluatesPending++;
|
||||
QScriptValue result = QScriptEngine::evaluate(program, fileName, lineNumber);
|
||||
if (hasUncaughtException()) {
|
||||
|
@ -545,18 +550,6 @@ QScriptValue ScriptEngine::evaluate(const QString& program, const QString& fileN
|
|||
return result;
|
||||
}
|
||||
|
||||
void ScriptEngine::sendAvatarIdentityPacket() {
|
||||
if (_isAvatar && _avatarData) {
|
||||
_avatarData->sendIdentityPacket();
|
||||
}
|
||||
}
|
||||
|
||||
void ScriptEngine::sendAvatarBillboardPacket() {
|
||||
if (_isAvatar && _avatarData) {
|
||||
_avatarData->sendBillboardPacket();
|
||||
}
|
||||
}
|
||||
|
||||
void ScriptEngine::run() {
|
||||
// TODO: can we add a short circuit for _stoppingAllScripts here? What does it mean to not start running if
|
||||
// we're in the process of stopping?
|
||||
|
@ -608,107 +601,6 @@ void ScriptEngine::run() {
|
|||
}
|
||||
}
|
||||
|
||||
if (!_isFinished && _isAvatar && _avatarData) {
|
||||
|
||||
const int SCRIPT_AUDIO_BUFFER_SAMPLES = floor(((SCRIPT_DATA_CALLBACK_USECS * AudioConstants::SAMPLE_RATE)
|
||||
/ (1000 * 1000)) + 0.5);
|
||||
const int SCRIPT_AUDIO_BUFFER_BYTES = SCRIPT_AUDIO_BUFFER_SAMPLES * sizeof(int16_t);
|
||||
|
||||
QByteArray avatarByteArray = _avatarData->toByteArray(true, randFloat() < AVATAR_SEND_FULL_UPDATE_RATIO);
|
||||
_avatarData->doneEncoding(true);
|
||||
auto avatarPacket = NLPacket::create(PacketType::AvatarData, avatarByteArray.size());
|
||||
|
||||
avatarPacket->write(avatarByteArray);
|
||||
|
||||
nodeList->broadcastToNodes(std::move(avatarPacket), NodeSet() << NodeType::AvatarMixer);
|
||||
|
||||
if (_isListeningToAudioStream || _avatarSound) {
|
||||
// if we have an avatar audio stream then send it out to our audio-mixer
|
||||
bool silentFrame = true;
|
||||
|
||||
int16_t numAvailableSamples = SCRIPT_AUDIO_BUFFER_SAMPLES;
|
||||
const int16_t* nextSoundOutput = NULL;
|
||||
|
||||
if (_avatarSound) {
|
||||
|
||||
const QByteArray& soundByteArray = _avatarSound->getByteArray();
|
||||
nextSoundOutput = reinterpret_cast<const int16_t*>(soundByteArray.data()
|
||||
+ _numAvatarSoundSentBytes);
|
||||
|
||||
int numAvailableBytes = (soundByteArray.size() - _numAvatarSoundSentBytes) > SCRIPT_AUDIO_BUFFER_BYTES
|
||||
? SCRIPT_AUDIO_BUFFER_BYTES
|
||||
: soundByteArray.size() - _numAvatarSoundSentBytes;
|
||||
numAvailableSamples = numAvailableBytes / sizeof(int16_t);
|
||||
|
||||
|
||||
// check if the all of the _numAvatarAudioBufferSamples to be sent are silence
|
||||
for (int i = 0; i < numAvailableSamples; ++i) {
|
||||
if (nextSoundOutput[i] != 0) {
|
||||
silentFrame = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
_numAvatarSoundSentBytes += numAvailableBytes;
|
||||
if (_numAvatarSoundSentBytes == soundByteArray.size()) {
|
||||
// we're done with this sound object - so set our pointer back to NULL
|
||||
// and our sent bytes back to zero
|
||||
_avatarSound = NULL;
|
||||
_numAvatarSoundSentBytes = 0;
|
||||
}
|
||||
}
|
||||
|
||||
auto audioPacket = NLPacket::create(silentFrame
|
||||
? PacketType::SilentAudioFrame
|
||||
: PacketType::MicrophoneAudioNoEcho);
|
||||
|
||||
// seek past the sequence number, will be packed when destination node is known
|
||||
audioPacket->seek(sizeof(quint16));
|
||||
|
||||
if (silentFrame) {
|
||||
if (!_isListeningToAudioStream) {
|
||||
// if we have a silent frame and we're not listening then just send nothing and break out of here
|
||||
break;
|
||||
}
|
||||
|
||||
// write the number of silent samples so the audio-mixer can uphold timing
|
||||
audioPacket->writePrimitive(SCRIPT_AUDIO_BUFFER_SAMPLES);
|
||||
|
||||
// use the orientation and position of this avatar for the source of this audio
|
||||
audioPacket->writePrimitive(_avatarData->getPosition());
|
||||
glm::quat headOrientation = _avatarData->getHeadOrientation();
|
||||
audioPacket->writePrimitive(headOrientation);
|
||||
|
||||
} else if (nextSoundOutput) {
|
||||
// assume scripted avatar audio is mono and set channel flag to zero
|
||||
audioPacket->writePrimitive((quint8) 0);
|
||||
|
||||
// use the orientation and position of this avatar for the source of this audio
|
||||
audioPacket->writePrimitive(_avatarData->getPosition());
|
||||
glm::quat headOrientation = _avatarData->getHeadOrientation();
|
||||
audioPacket->writePrimitive(headOrientation);
|
||||
|
||||
// write the raw audio data
|
||||
audioPacket->write(reinterpret_cast<const char*>(nextSoundOutput), numAvailableSamples * sizeof(int16_t));
|
||||
}
|
||||
|
||||
// write audio packet to AudioMixer nodes
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
nodeList->eachNode([this, &nodeList, &audioPacket](const SharedNodePointer& node){
|
||||
// only send to nodes of type AudioMixer
|
||||
if (node->getType() == NodeType::AudioMixer) {
|
||||
// pack sequence number
|
||||
quint16 sequence = _outgoingScriptAudioSequenceNumbers[node->getUUID()]++;
|
||||
audioPacket->seek(0);
|
||||
audioPacket->writePrimitive(sequence);
|
||||
|
||||
// send audio packet
|
||||
nodeList->sendUnreliablePacket(*audioPacket, *node);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
qint64 now = usecTimestampNow();
|
||||
float deltaTime = (float) (now - lastUpdate) / (float) USECS_PER_SECOND;
|
||||
|
||||
|
@ -735,9 +627,6 @@ void ScriptEngine::run() {
|
|||
emit scriptEnding();
|
||||
}
|
||||
|
||||
// kill the avatar identity timer
|
||||
delete _avatarIdentityTimer;
|
||||
|
||||
if (entityScriptingInterface->getEntityPacketSender()->serversExist()) {
|
||||
// release the queue of edit entity messages.
|
||||
entityScriptingInterface->getEntityPacketSender()->releaseQueuedMessages();
|
||||
|
@ -967,6 +856,256 @@ void ScriptEngine::load(const QString& loadFile) {
|
|||
}
|
||||
}
|
||||
|
||||
void ScriptEngine::nodeKilled(SharedNodePointer node) {
|
||||
_outgoingScriptAudioSequenceNumbers.remove(node->getUUID());
|
||||
// Look up the handler associated with eventName and entityID. If found, evalute the argGenerator thunk and call the handler with those args
|
||||
void ScriptEngine::generalHandler(const EntityItemID& entityID, const QString& eventName, std::function<QScriptValueList()> argGenerator) {
|
||||
if (QThread::currentThread() != thread()) {
|
||||
qDebug() << "*** ERROR *** ScriptEngine::generalHandler() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "]";
|
||||
assert(false);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_registeredHandlers.contains(entityID)) {
|
||||
return;
|
||||
}
|
||||
const RegisteredEventHandlers& handlersOnEntity = _registeredHandlers[entityID];
|
||||
if (!handlersOnEntity.contains(eventName)) {
|
||||
return;
|
||||
}
|
||||
QScriptValueList handlersForEvent = handlersOnEntity[eventName];
|
||||
if (!handlersForEvent.isEmpty()) {
|
||||
QScriptValueList args = argGenerator();
|
||||
for (int i = 0; i < handlersForEvent.count(); ++i) {
|
||||
handlersForEvent[i].call(QScriptValue(), args);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// since all of these operations can be asynch we will always do the actual work in the response handler
|
||||
// for the download
|
||||
void ScriptEngine::loadEntityScript(const EntityItemID& entityID, const QString& entityScript, bool forceRedownload) {
|
||||
if (QThread::currentThread() != thread()) {
|
||||
#ifdef THREAD_DEBUGGING
|
||||
qDebug() << "*** WARNING *** ScriptEngine::loadEntityScript() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
|
||||
"entityID:" << entityID << "entityScript:" << entityScript <<"forceRedownload:" << forceRedownload;
|
||||
#endif
|
||||
|
||||
QMetaObject::invokeMethod(this, "loadEntityScript",
|
||||
Q_ARG(const EntityItemID&, entityID),
|
||||
Q_ARG(const QString&, entityScript),
|
||||
Q_ARG(bool, forceRedownload));
|
||||
return;
|
||||
}
|
||||
#ifdef THREAD_DEBUGGING
|
||||
qDebug() << "ScriptEngine::loadEntityScript() called on correct thread [" << thread() << "] "
|
||||
"entityID:" << entityID << "entityScript:" << entityScript << "forceRedownload:" << forceRedownload;
|
||||
#endif
|
||||
|
||||
// If we've been called our known entityScripts should not know about us..
|
||||
assert(!_entityScripts.contains(entityID));
|
||||
|
||||
#ifdef THREAD_DEBUGGING
|
||||
qDebug() << "ScriptEngine::loadEntityScript() calling scriptCache->getScriptContents() on thread [" << QThread::currentThread() << "] expected thread [" << thread() << "]";
|
||||
#endif
|
||||
DependencyManager::get<ScriptCache>()->getScriptContents(entityScript, [=](const QString& scriptOrURL, const QString& contents, bool isURL, bool success) {
|
||||
#ifdef THREAD_DEBUGGING
|
||||
qDebug() << "ScriptEngine::entityScriptContentAvailable() IN LAMBDA contentAvailable on thread [" << QThread::currentThread() << "] expected thread [" << thread() << "]";
|
||||
#endif
|
||||
|
||||
this->entityScriptContentAvailable(entityID, scriptOrURL, contents, isURL, success);
|
||||
}, forceRedownload);
|
||||
}
|
||||
|
||||
// since all of these operations can be asynch we will always do the actual work in the response handler
|
||||
// for the download
|
||||
void ScriptEngine::entityScriptContentAvailable(const EntityItemID& entityID, const QString& scriptOrURL, const QString& contents, bool isURL, bool success) {
|
||||
if (QThread::currentThread() != thread()) {
|
||||
#ifdef THREAD_DEBUGGING
|
||||
qDebug() << "*** WARNING *** ScriptEngine::entityScriptContentAvailable() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
|
||||
"entityID:" << entityID << "scriptOrURL:" << scriptOrURL << "contents:" << contents << "isURL:" << isURL << "success:" << success;
|
||||
#endif
|
||||
|
||||
QMetaObject::invokeMethod(this, "entityScriptContentAvailable",
|
||||
Q_ARG(const EntityItemID&, entityID),
|
||||
Q_ARG(const QString&, scriptOrURL),
|
||||
Q_ARG(const QString&, contents),
|
||||
Q_ARG(bool, isURL),
|
||||
Q_ARG(bool, success));
|
||||
return;
|
||||
}
|
||||
|
||||
#ifdef THREAD_DEBUGGING
|
||||
qDebug() << "ScriptEngine::entityScriptContentAvailable() thread [" << QThread::currentThread() << "] expected thread [" << thread() << "]";
|
||||
#endif
|
||||
|
||||
auto scriptCache = DependencyManager::get<ScriptCache>();
|
||||
|
||||
// first check the syntax of the script contents
|
||||
QScriptSyntaxCheckResult syntaxCheck = QScriptEngine::checkSyntax(contents);
|
||||
if (syntaxCheck.state() != QScriptSyntaxCheckResult::Valid) {
|
||||
qCDebug(scriptengine) << "ScriptEngine::loadEntityScript() entity:" << entityID;
|
||||
qCDebug(scriptengine) << " " << syntaxCheck.errorMessage() << ":"
|
||||
<< syntaxCheck.errorLineNumber() << syntaxCheck.errorColumnNumber();
|
||||
qCDebug(scriptengine) << " SCRIPT:" << scriptOrURL;
|
||||
scriptCache->addScriptToBadScriptList(scriptOrURL);
|
||||
return; // done processing script
|
||||
}
|
||||
|
||||
if (isURL) {
|
||||
setParentURL(scriptOrURL);
|
||||
}
|
||||
|
||||
QScriptEngine sandbox;
|
||||
QScriptValue testConstructor = sandbox.evaluate(contents);
|
||||
|
||||
if (!testConstructor.isFunction()) {
|
||||
qCDebug(scriptengine) << "ScriptEngine::loadEntityScript() entity:" << entityID;
|
||||
qCDebug(scriptengine) << " NOT CONSTRUCTOR";
|
||||
qCDebug(scriptengine) << " SCRIPT:" << scriptOrURL;
|
||||
scriptCache->addScriptToBadScriptList(scriptOrURL);
|
||||
return; // done processing script
|
||||
}
|
||||
|
||||
QScriptValue entityScriptConstructor = evaluate(contents);
|
||||
|
||||
QScriptValue entityScriptObject = entityScriptConstructor.construct();
|
||||
EntityScriptDetails newDetails = { scriptOrURL, entityScriptObject };
|
||||
_entityScripts[entityID] = newDetails;
|
||||
if (isURL) {
|
||||
setParentURL("");
|
||||
}
|
||||
|
||||
// if we got this far, then call the preload method
|
||||
callEntityScriptMethod(entityID, "preload");
|
||||
}
|
||||
|
||||
void ScriptEngine::unloadEntityScript(const EntityItemID& entityID) {
|
||||
if (QThread::currentThread() != thread()) {
|
||||
#ifdef THREAD_DEBUGGING
|
||||
qDebug() << "*** WARNING *** ScriptEngine::unloadEntityScript() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
|
||||
"entityID:" << entityID;
|
||||
#endif
|
||||
|
||||
QMetaObject::invokeMethod(this, "unloadEntityScript",
|
||||
Q_ARG(const EntityItemID&, entityID));
|
||||
return;
|
||||
}
|
||||
#ifdef THREAD_DEBUGGING
|
||||
qDebug() << "ScriptEngine::unloadEntityScript() called on correct thread [" << thread() << "] "
|
||||
"entityID:" << entityID;
|
||||
#endif
|
||||
|
||||
if (_entityScripts.contains(entityID)) {
|
||||
callEntityScriptMethod(entityID, "unload");
|
||||
_entityScripts.remove(entityID);
|
||||
}
|
||||
}
|
||||
|
||||
void ScriptEngine::unloadAllEntityScripts() {
|
||||
if (QThread::currentThread() != thread()) {
|
||||
#ifdef THREAD_DEBUGGING
|
||||
qDebug() << "*** WARNING *** ScriptEngine::unloadAllEntityScripts() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "]";
|
||||
#endif
|
||||
|
||||
QMetaObject::invokeMethod(this, "unloadAllEntityScripts");
|
||||
return;
|
||||
}
|
||||
#ifdef THREAD_DEBUGGING
|
||||
qDebug() << "ScriptEngine::unloadAllEntityScripts() called on correct thread [" << thread() << "]";
|
||||
#endif
|
||||
foreach(const EntityItemID& entityID, _entityScripts.keys()) {
|
||||
callEntityScriptMethod(entityID, "unload");
|
||||
}
|
||||
_entityScripts.clear();
|
||||
}
|
||||
|
||||
void ScriptEngine::callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName) {
|
||||
if (QThread::currentThread() != thread()) {
|
||||
#ifdef THREAD_DEBUGGING
|
||||
qDebug() << "*** WARNING *** ScriptEngine::callEntityScriptMethod() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
|
||||
"entityID:" << entityID << "methodName:" << methodName;
|
||||
#endif
|
||||
|
||||
QMetaObject::invokeMethod(this, "callEntityScriptMethod",
|
||||
Q_ARG(const EntityItemID&, entityID),
|
||||
Q_ARG(const QString&, methodName));
|
||||
return;
|
||||
}
|
||||
#ifdef THREAD_DEBUGGING
|
||||
qDebug() << "ScriptEngine::callEntityScriptMethod() called on correct thread [" << thread() << "] "
|
||||
"entityID:" << entityID << "methodName:" << methodName;
|
||||
#endif
|
||||
|
||||
if (_entityScripts.contains(entityID)) {
|
||||
EntityScriptDetails details = _entityScripts[entityID];
|
||||
QScriptValue entityScript = details.scriptObject; // previously loaded
|
||||
if (entityScript.property(methodName).isFunction()) {
|
||||
QScriptValueList args;
|
||||
args << entityID.toScriptValue(this);
|
||||
entityScript.property(methodName).call(entityScript, args);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void ScriptEngine::callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName, const MouseEvent& event) {
|
||||
if (QThread::currentThread() != thread()) {
|
||||
#ifdef THREAD_DEBUGGING
|
||||
qDebug() << "*** WARNING *** ScriptEngine::callEntityScriptMethod() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
|
||||
"entityID:" << entityID << "methodName:" << methodName << "event: mouseEvent";
|
||||
#endif
|
||||
|
||||
QMetaObject::invokeMethod(this, "callEntityScriptMethod",
|
||||
Q_ARG(const EntityItemID&, entityID),
|
||||
Q_ARG(const QString&, methodName),
|
||||
Q_ARG(const MouseEvent&, event));
|
||||
return;
|
||||
}
|
||||
#ifdef THREAD_DEBUGGING
|
||||
qDebug() << "ScriptEngine::callEntityScriptMethod() called on correct thread [" << thread() << "] "
|
||||
"entityID:" << entityID << "methodName:" << methodName << "event: mouseEvent";
|
||||
#endif
|
||||
|
||||
if (_entityScripts.contains(entityID)) {
|
||||
EntityScriptDetails details = _entityScripts[entityID];
|
||||
QScriptValue entityScript = details.scriptObject; // previously loaded
|
||||
if (entityScript.property(methodName).isFunction()) {
|
||||
QScriptValueList args;
|
||||
args << entityID.toScriptValue(this);
|
||||
args << event.toScriptValue(this);
|
||||
entityScript.property(methodName).call(entityScript, args);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void ScriptEngine::callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName, const EntityItemID& otherID, const Collision& collision) {
|
||||
if (QThread::currentThread() != thread()) {
|
||||
#ifdef THREAD_DEBUGGING
|
||||
qDebug() << "*** WARNING *** ScriptEngine::callEntityScriptMethod() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
|
||||
"entityID:" << entityID << "methodName:" << methodName << "otherID:" << otherID << "collision: collision";
|
||||
#endif
|
||||
|
||||
QMetaObject::invokeMethod(this, "callEntityScriptMethod",
|
||||
Q_ARG(const EntityItemID&, entityID),
|
||||
Q_ARG(const QString&, methodName),
|
||||
Q_ARG(const EntityItemID&, otherID),
|
||||
Q_ARG(const Collision&, collision));
|
||||
return;
|
||||
}
|
||||
#ifdef THREAD_DEBUGGING
|
||||
qDebug() << "ScriptEngine::callEntityScriptMethod() called on correct thread [" << thread() << "] "
|
||||
"entityID:" << entityID << "methodName:" << methodName << "otherID:" << otherID << "collision: collision";
|
||||
#endif
|
||||
|
||||
if (_entityScripts.contains(entityID)) {
|
||||
EntityScriptDetails details = _entityScripts[entityID];
|
||||
QScriptValue entityScript = details.scriptObject; // previously loaded
|
||||
if (entityScript.property(methodName).isFunction()) {
|
||||
QScriptValueList args;
|
||||
args << entityID.toScriptValue(this);
|
||||
args << otherID.toScriptValue(this);
|
||||
args << collisionToScriptValue(this, collision);
|
||||
entityScript.property(methodName).call(entityScript, args);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -40,6 +40,12 @@ const unsigned int SCRIPT_DATA_CALLBACK_USECS = floor(((1.0f / 60.0f) * 1000 * 1
|
|||
|
||||
typedef QHash<QString, QScriptValueList> RegisteredEventHandlers;
|
||||
|
||||
class EntityScriptDetails {
|
||||
public:
|
||||
QString scriptText;
|
||||
QScriptValue scriptObject;
|
||||
};
|
||||
|
||||
class ScriptEngine : public QScriptEngine, public ScriptUser {
|
||||
Q_OBJECT
|
||||
public:
|
||||
|
@ -50,79 +56,86 @@ public:
|
|||
|
||||
~ScriptEngine();
|
||||
|
||||
ArrayBufferClass* getArrayBufferClass() { return _arrayBufferClass; }
|
||||
/// run the script in a dedicated thread. This will have the side effect of evalulating
|
||||
/// the current script contents and calling run(). Callers will likely want to register the script with external
|
||||
/// services before calling this.
|
||||
void runInThread();
|
||||
|
||||
/// run the script in the callers thread, exit when stop() is called.
|
||||
void run();
|
||||
|
||||
/// sets the script contents, will return false if failed, will fail if script is already running
|
||||
bool setScriptContents(const QString& scriptContents, const QString& fileNameString = QString(""));
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// NOTE - these are NOT intended to be public interfaces available to scripts, the are only Q_INVOKABLE so we can
|
||||
// properly ensure they are only called on the correct thread
|
||||
|
||||
const QString& getScriptName() const { return _scriptName; }
|
||||
/// registers a global object by name
|
||||
Q_INVOKABLE void registerGlobalObject(const QString& name, QObject* object);
|
||||
|
||||
QScriptValue registerGlobalObject(const QString& name, QObject* object); /// registers a global object by name
|
||||
void registerGetterSetter(const QString& name, QScriptEngine::FunctionSignature getter,
|
||||
QScriptEngine::FunctionSignature setter, QScriptValue object = QScriptValue::NullValue);
|
||||
void registerFunction(const QString& name, QScriptEngine::FunctionSignature fun, int numArguments = -1);
|
||||
void registerFunction(QScriptValue parent, const QString& name, QScriptEngine::FunctionSignature fun,
|
||||
/// registers a global getter/setter
|
||||
Q_INVOKABLE void registerGetterSetter(const QString& name, QScriptEngine::FunctionSignature getter,
|
||||
QScriptEngine::FunctionSignature setter, const QString& parent = QString(""));
|
||||
|
||||
/// register a global function
|
||||
Q_INVOKABLE void registerFunction(const QString& name, QScriptEngine::FunctionSignature fun, int numArguments = -1);
|
||||
|
||||
/// register a function as a method on a previously registered global object
|
||||
Q_INVOKABLE void registerFunction(const QString& parent, const QString& name, QScriptEngine::FunctionSignature fun,
|
||||
int numArguments = -1);
|
||||
|
||||
Q_INVOKABLE void setIsAvatar(bool isAvatar);
|
||||
bool isAvatar() const { return _isAvatar; }
|
||||
/// evaluate some code in the context of the ScriptEngine and return the result
|
||||
Q_INVOKABLE QScriptValue evaluate(const QString& program, const QString& fileName = QString(), int lineNumber = 1); // this is also used by the script tool widget
|
||||
|
||||
void setAvatarData(AvatarData* avatarData, const QString& objectName);
|
||||
void setAvatarHashMap(AvatarHashMap* avatarHashMap, const QString& objectName);
|
||||
|
||||
bool isListeningToAudioStream() const { return _isListeningToAudioStream; }
|
||||
void setIsListeningToAudioStream(bool isListeningToAudioStream) { _isListeningToAudioStream = isListeningToAudioStream; }
|
||||
|
||||
void setAvatarSound(Sound* avatarSound) { _avatarSound = avatarSound; }
|
||||
bool isPlayingAvatarSound() const { return _avatarSound != NULL; }
|
||||
|
||||
void init();
|
||||
void run(); /// runs continuously until Agent.stop() is called
|
||||
void evaluate(); /// initializes the engine, and evaluates the script, but then returns control to caller
|
||||
|
||||
void timerFired();
|
||||
|
||||
bool hasScript() const { return !_scriptContents.isEmpty(); }
|
||||
|
||||
bool isFinished() const { return _isFinished; }
|
||||
bool isRunning() const { return _isRunning; }
|
||||
bool evaluatePending() const { return _evaluatesPending > 0; }
|
||||
|
||||
void setUserLoaded(bool isUserLoaded) { _isUserLoaded = isUserLoaded; }
|
||||
bool isUserLoaded() const { return _isUserLoaded; }
|
||||
|
||||
void setIsAgent(bool isAgent) { _isAgent = isAgent; }
|
||||
|
||||
void setParentURL(const QString& parentURL) { _parentURL = parentURL; }
|
||||
|
||||
QString getFilename() const;
|
||||
|
||||
static void stopAllScripts(QObject* application);
|
||||
|
||||
void waitTillDoneRunning();
|
||||
|
||||
virtual void scriptContentsAvailable(const QUrl& url, const QString& scriptContents);
|
||||
virtual void errorInLoadingScript(const QUrl& url);
|
||||
/// if the script engine is not already running, this will download the URL and start the process of seting it up
|
||||
/// to run... NOTE - this is used by Application currently to load the url. We don't really want it to be exposed
|
||||
/// to scripts. we may not need this to be invokable
|
||||
void loadURL(const QUrl& scriptURL, bool reload);
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// NOTE - these are intended to be public interfaces available to scripts
|
||||
Q_INVOKABLE void addEventHandler(const EntityItemID& entityID, const QString& eventName, QScriptValue handler);
|
||||
Q_INVOKABLE void removeEventHandler(const EntityItemID& entityID, const QString& eventName, QScriptValue handler);
|
||||
|
||||
public slots:
|
||||
void loadURL(const QUrl& scriptURL, bool reload);
|
||||
void stop();
|
||||
Q_INVOKABLE void load(const QString& loadfile);
|
||||
Q_INVOKABLE void include(const QStringList& includeFiles, QScriptValue callback = QScriptValue());
|
||||
Q_INVOKABLE void include(const QString& includeFile, QScriptValue callback = QScriptValue());
|
||||
|
||||
QScriptValue evaluate(const QString& program, const QString& fileName = QString(), int lineNumber = 1);
|
||||
QObject* setInterval(const QScriptValue& function, int intervalMS);
|
||||
QObject* setTimeout(const QScriptValue& function, int timeoutMS);
|
||||
void clearInterval(QObject* timer) { stopTimer(reinterpret_cast<QTimer*>(timer)); }
|
||||
void clearTimeout(QObject* timer) { stopTimer(reinterpret_cast<QTimer*>(timer)); }
|
||||
void include(const QStringList& includeFiles, QScriptValue callback = QScriptValue());
|
||||
void include(const QString& includeFile, QScriptValue callback = QScriptValue());
|
||||
void load(const QString& loadfile);
|
||||
void print(const QString& message);
|
||||
QUrl resolvePath(const QString& path) const;
|
||||
Q_INVOKABLE QObject* setInterval(const QScriptValue& function, int intervalMS);
|
||||
Q_INVOKABLE QObject* setTimeout(const QScriptValue& function, int timeoutMS);
|
||||
Q_INVOKABLE void clearInterval(QObject* timer) { stopTimer(reinterpret_cast<QTimer*>(timer)); }
|
||||
Q_INVOKABLE void clearTimeout(QObject* timer) { stopTimer(reinterpret_cast<QTimer*>(timer)); }
|
||||
Q_INVOKABLE void print(const QString& message);
|
||||
Q_INVOKABLE QUrl resolvePath(const QString& path) const;
|
||||
|
||||
void nodeKilled(SharedNodePointer node);
|
||||
// Entity Script Related methods
|
||||
Q_INVOKABLE void loadEntityScript(const EntityItemID& entityID, const QString& entityScript, bool forceRedownload = false); // will call the preload method once loaded
|
||||
Q_INVOKABLE void unloadEntityScript(const EntityItemID& entityID); // will call unload method
|
||||
Q_INVOKABLE void unloadAllEntityScripts();
|
||||
Q_INVOKABLE void callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName);
|
||||
Q_INVOKABLE void callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName, const MouseEvent& event);
|
||||
Q_INVOKABLE void callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName, const EntityItemID& otherID, const Collision& collision);
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// NOTE - this is intended to be a public interface for Agent scripts, and local scripts, but not for EntityScripts
|
||||
Q_INVOKABLE void stop();
|
||||
|
||||
bool isFinished() const { return _isFinished; } // used by Application and ScriptWidget
|
||||
bool isRunning() const { return _isRunning; } // used by ScriptWidget
|
||||
|
||||
static void stopAllScripts(QObject* application); // used by Application on shutdown
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// NOTE - These are the callback implementations for ScriptUser the get called by ScriptCache when the contents
|
||||
// of a script are available.
|
||||
virtual void scriptContentsAvailable(const QUrl& url, const QString& scriptContents);
|
||||
virtual void errorInLoadingScript(const QUrl& url);
|
||||
|
||||
// These are currently used by Application to track if a script is user loaded or not. Consider finding a solution
|
||||
// inside of Application so that the ScriptEngine class is not polluted by this notion
|
||||
void setUserLoaded(bool isUserLoaded) { _isUserLoaded = isUserLoaded; }
|
||||
bool isUserLoaded() const { return _isUserLoaded; }
|
||||
|
||||
// NOTE - this is used by the TypedArray implemetation. we need to review this for thread safety
|
||||
ArrayBufferClass* getArrayBufferClass() { return _arrayBufferClass; }
|
||||
|
||||
signals:
|
||||
void scriptLoaded(const QString& scriptFilename);
|
||||
|
@ -146,28 +159,24 @@ protected:
|
|||
bool _isRunning;
|
||||
int _evaluatesPending = 0;
|
||||
bool _isInitialized;
|
||||
bool _isAvatar;
|
||||
QTimer* _avatarIdentityTimer;
|
||||
QTimer* _avatarBillboardTimer;
|
||||
QHash<QTimer*, QScriptValue> _timerFunctionMap;
|
||||
bool _isListeningToAudioStream;
|
||||
Sound* _avatarSound;
|
||||
int _numAvatarSoundSentBytes;
|
||||
bool _isAgent = false;
|
||||
QSet<QUrl> _includedURLs;
|
||||
bool _wantSignals = true;
|
||||
|
||||
QHash<EntityItemID, EntityScriptDetails> _entityScripts;
|
||||
private:
|
||||
void init();
|
||||
QString getFilename() const;
|
||||
void waitTillDoneRunning();
|
||||
bool evaluatePending() const { return _evaluatesPending > 0; }
|
||||
void timerFired();
|
||||
void stopAllTimers();
|
||||
void sendAvatarIdentityPacket();
|
||||
void sendAvatarBillboardPacket();
|
||||
|
||||
void setParentURL(const QString& parentURL) { _parentURL = parentURL; }
|
||||
|
||||
QObject* setupTimerWithInterval(const QScriptValue& function, int intervalMS, bool isSingleShot);
|
||||
void stopTimer(QTimer* timer);
|
||||
|
||||
AbstractControllerScriptingInterface* _controllerScriptingInterface;
|
||||
AvatarData* _avatarData;
|
||||
QString _scriptName;
|
||||
QString _fileNameString;
|
||||
Quat _quatLibrary;
|
||||
Vec3 _vec3Library;
|
||||
|
@ -177,15 +186,15 @@ private:
|
|||
|
||||
ArrayBufferClass* _arrayBufferClass;
|
||||
|
||||
QHash<QUuid, quint16> _outgoingScriptAudioSequenceNumbers;
|
||||
QHash<EntityItemID, RegisteredEventHandlers> _registeredHandlers;
|
||||
void generalHandler(const EntityItemID& entityID, const QString& eventName, std::function<QScriptValueList()> argGenerator);
|
||||
Q_INVOKABLE void entityScriptContentAvailable(const EntityItemID& entityID, const QString& scriptOrURL, const QString& contents, bool isURL, bool success);
|
||||
|
||||
private:
|
||||
static QSet<ScriptEngine*> _allKnownScriptEngines;
|
||||
static QMutex _allScriptsMutex;
|
||||
static bool _stoppingAllScripts;
|
||||
static bool _doneRunningThisScript;
|
||||
|
||||
};
|
||||
|
||||
#endif // hifi_ScriptEngine_h
|
||||
|
|
Loading…
Reference in a new issue