overte-JulianGro/interface/src/Application.cpp
Brad Hefta-Gaub 54a45f3173 Merge branch 'master' of https://github.com/highfidelity/hifi into scriptEngineCleanup
Conflicts:
	libraries/entities-renderer/src/EntityTreeRenderer.cpp
	libraries/script-engine/src/ScriptEngine.cpp
	libraries/script-engine/src/ScriptEngine.h
2015-09-14 21:13:08 -07:00

5158 lines
204 KiB
C++

//
// Application.cpp
// interface/src
//
// Created by Andrzej Kapolka on 5/10/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "Application.h"
#include <sstream>
#include <glm/glm.hpp>
#include <glm/gtx/component_wise.hpp>
#include <glm/gtx/quaternion.hpp>
#include <glm/gtx/vector_angle.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <QAbstractNativeEventFilter>
#include <QActionGroup>
#include <QColorDialog>
#include <QCoreApplication>
#include <QDesktopWidget>
#include <QCheckBox>
#include <QImage>
#include <QInputDialog>
#include <QKeyEvent>
#include <QMenuBar>
#include <QMouseEvent>
#include <QNetworkReply>
#include <QNetworkDiskCache>
#include <QObject>
#include <QWheelEvent>
#include <QScreen>
#include <QShortcut>
#include <QSystemTrayIcon>
#include <QTimer>
#include <QUrl>
#include <QWindow>
#include <QtDebug>
#include <QFileDialog>
#include <QDesktopServices>
#include <QXmlStreamReader>
#include <QXmlStreamAttributes>
#include <QMediaPlayer>
#include <QMimeData>
#include <QMessageBox>
#include <QJsonDocument>
#include <AccountManager.h>
#include <AddressManager.h>
#include <AssetClient.h>
#include <ApplicationVersion.h>
#include <CursorManager.h>
#include <AudioInjector.h>
#include <AutoUpdater.h>
#include <DeferredLightingEffect.h>
#include <DependencyManager.h>
#include <plugins/PluginContainer.h>
#include <plugins/PluginManager.h>
#include <display-plugins/DisplayPlugin.h>
#include <EntityScriptingInterface.h>
#include <ErrorDialog.h>
#include <Finally.h>
#include <FramebufferCache.h>
#include <gpu/Batch.h>
#include <gpu/Context.h>
#include <gpu/GLBackend.h>
#include <HFActionEvent.h>
#include <HFBackEvent.h>
#include <InfoView.h>
#include <input-plugins/InputPlugin.h>
#include <input-plugins/Joystick.h> // this should probably be removed
#include <LogHandler.h>
#include <MainWindow.h>
#include <MessageDialog.h>
#include <ModelEntityItem.h>
#include <NetworkAccessManager.h>
#include <NetworkingConstants.h>
#include <ObjectMotionState.h>
#include <OffscreenGlCanvas.h>
#include <OctalCode.h>
#include <OctreeSceneStats.h>
#include <udt/PacketHeaders.h>
#include <PathUtils.h>
#include <PerfStat.h>
#include <PhysicsEngine.h>
#include <RenderDeferredTask.h>
#include <ResourceCache.h>
#include <SceneScriptingInterface.h>
#include <ScriptCache.h>
#include <SettingHandle.h>
#include <SimpleAverage.h>
#include <SoundCache.h>
#include <TextureCache.h>
#include <Tooltip.h>
#include <UserActivityLogger.h>
#include <UUID.h>
#include <input-plugins/UserInputMapper.h>
#include <VrMenu.h>
#include <RenderableWebEntityItem.h>
#include "AudioClient.h"
#include "CrashHandler.h"
#include "DiscoverabilityManager.h"
#include "GLCanvas.h"
#include "LODManager.h"
#include "Menu.h"
#include "ModelPackager.h"
#include "Util.h"
#include "InterfaceLogging.h"
#include "InterfaceActionFactory.h"
#include "avatar/AvatarManager.h"
#include "audio/AudioScope.h"
#include "devices/DdeFaceTracker.h"
#include "devices/EyeTracker.h"
#include "devices/Faceshift.h"
#include "devices/Leapmotion.h"
#include "devices/RealSense.h"
#include "devices/MIDIManager.h"
#include "devices/3DConnexionClient.h"
#include "scripting/AccountScriptingInterface.h"
#include "scripting/AudioDeviceScriptingInterface.h"
#include "scripting/ClipboardScriptingInterface.h"
#include "scripting/DesktopScriptingInterface.h"
#include "scripting/HMDScriptingInterface.h"
#include "scripting/GlobalServicesScriptingInterface.h"
#include "scripting/LocationScriptingInterface.h"
#include "scripting/MenuScriptingInterface.h"
#include "scripting/SettingsScriptingInterface.h"
#include "scripting/WindowScriptingInterface.h"
#include "scripting/WebWindowClass.h"
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
#include "SpeechRecognizer.h"
#endif
#include "ui/AddressBarDialog.h"
#include "ui/AvatarInputs.h"
#include "ui/DataWebDialog.h"
#include "ui/DialogsManager.h"
#include "ui/LoginDialog.h"
#include "ui/Snapshot.h"
#include "ui/StandAloneJSConsole.h"
#include "ui/Stats.h"
#include "ui/UpdateDialog.h"
#include "ui/overlays/Cube3DOverlay.h"
#include "PluginContainerProxy.h"
#include "AnimDebugDraw.h"
// ON WIndows PC, NVidia Optimus laptop, we want to enable NVIDIA GPU
// FIXME seems to be broken.
#if defined(Q_OS_WIN)
extern "C" {
_declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
}
#endif
enum CustomEventTypes {
Lambda = QEvent::User + 1
};
class LambdaEvent : public QEvent {
std::function<void()> _fun;
public:
LambdaEvent(const std::function<void()> & fun) :
QEvent(static_cast<QEvent::Type>(Lambda)), _fun(fun) {
}
LambdaEvent(std::function<void()> && fun) :
QEvent(static_cast<QEvent::Type>(Lambda)), _fun(fun) {
}
void call() { _fun(); }
};
using namespace std;
// Starfield information
const qint64 MAXIMUM_CACHE_SIZE = 10 * BYTES_PER_GIGABYTES; // 10GB
static QTimer* locationUpdateTimer = NULL;
static QTimer* balanceUpdateTimer = NULL;
static QTimer* identityPacketTimer = NULL;
static QTimer* billboardPacketTimer = NULL;
static QTimer* checkFPStimer = NULL;
static QTimer* idleTimer = NULL;
static const unsigned int TARGET_SIM_FRAMERATE = 60;
static const unsigned int THROTTLED_SIM_FRAMERATE = 15;
static const int TARGET_SIM_FRAME_PERIOD_MS = MSECS_PER_SECOND / TARGET_SIM_FRAMERATE;
static const int THROTTLED_SIM_FRAME_PERIOD_MS = MSECS_PER_SECOND / THROTTLED_SIM_FRAMERATE;
const QString CHECK_VERSION_URL = "https://highfidelity.com/latestVersion.xml";
const QString SKIP_FILENAME = QStandardPaths::writableLocation(QStandardPaths::DataLocation) + "/hifi.skipversion";
const QString DEFAULT_SCRIPTS_JS_URL = "http://s3.amazonaws.com/hifi-public/scripts/defaultScripts.js";
Setting::Handle<int> maxOctreePacketsPerSecond("maxOctreePPS", DEFAULT_MAX_OCTREE_PPS);
#ifdef Q_OS_WIN
class MyNativeEventFilter : public QAbstractNativeEventFilter {
public:
static MyNativeEventFilter& getInstance() {
static MyNativeEventFilter staticInstance;
return staticInstance;
}
bool nativeEventFilter(const QByteArray &eventType, void* msg, long* result) Q_DECL_OVERRIDE {
if (eventType == "windows_generic_MSG") {
MSG* message = (MSG*)msg;
if (message->message == UWM_IDENTIFY_INSTANCES) {
*result = UWM_IDENTIFY_INSTANCES;
return true;
}
if (message->message == UWM_SHOW_APPLICATION) {
MainWindow* applicationWindow = Application::getInstance()->getWindow();
if (applicationWindow->isMinimized()) {
applicationWindow->showNormal(); // Restores to windowed or maximized state appropriately.
}
Application::getInstance()->setActiveWindow(applicationWindow); // Flashes the taskbar icon if not focus.
return true;
}
if (message->message == WM_COPYDATA) {
COPYDATASTRUCT* pcds = (COPYDATASTRUCT*)(message->lParam);
QUrl url = QUrl((const char*)(pcds->lpData));
if (url.isValid() && url.scheme() == HIFI_URL_SCHEME) {
DependencyManager::get<AddressManager>()->handleLookupString(url.toString());
return true;
}
}
}
return false;
}
};
#endif
void messageHandler(QtMsgType type, const QMessageLogContext& context, const QString& message) {
QString logMessage = LogHandler::getInstance().printMessage((LogMsgType) type, context, message);
if (!logMessage.isEmpty()) {
#ifdef Q_OS_WIN
OutputDebugStringA(logMessage.toLocal8Bit().constData());
OutputDebugStringA("\n");
#endif
Application::getInstance()->getLogger()->addMessage(qPrintable(logMessage + "\n"));
}
}
bool setupEssentials(int& argc, char** argv) {
unsigned int listenPort = 0; // bind to an ephemeral port by default
const char** constArgv = const_cast<const char**>(argv);
const char* portStr = getCmdOption(argc, constArgv, "--listenPort");
if (portStr) {
listenPort = atoi(portStr);
}
// Set build version
QCoreApplication::setApplicationVersion(BUILD_VERSION);
Setting::preInit();
CrashHandler::checkForAndHandleCrash();
CrashHandler::writeRunningMarkerFiler();
qAddPostRoutine(CrashHandler::deleteRunningMarkerFile);
DependencyManager::registerInheritance<LimitedNodeList, NodeList>();
DependencyManager::registerInheritance<AvatarHashMap, AvatarManager>();
DependencyManager::registerInheritance<EntityActionFactoryInterface, InterfaceActionFactory>();
Setting::init();
// Set dependencies
auto addressManager = DependencyManager::set<AddressManager>();
auto nodeList = DependencyManager::set<NodeList>(NodeType::Agent, listenPort);
auto geometryCache = DependencyManager::set<GeometryCache>();
auto scriptCache = DependencyManager::set<ScriptCache>();
auto soundCache = DependencyManager::set<SoundCache>();
auto faceshift = DependencyManager::set<Faceshift>();
auto ddeFaceTracker = DependencyManager::set<DdeFaceTracker>();
auto eyeTracker = DependencyManager::set<EyeTracker>();
auto audio = DependencyManager::set<AudioClient>();
auto audioScope = DependencyManager::set<AudioScope>();
auto deferredLightingEffect = DependencyManager::set<DeferredLightingEffect>();
auto textureCache = DependencyManager::set<TextureCache>();
auto framebufferCache = DependencyManager::set<FramebufferCache>();
auto animationCache = DependencyManager::set<AnimationCache>();
auto modelBlender = DependencyManager::set<ModelBlender>();
auto avatarManager = DependencyManager::set<AvatarManager>();
auto lodManager = DependencyManager::set<LODManager>();
auto jsConsole = DependencyManager::set<StandAloneJSConsole>();
auto dialogsManager = DependencyManager::set<DialogsManager>();
auto bandwidthRecorder = DependencyManager::set<BandwidthRecorder>();
auto resourceCacheSharedItems = DependencyManager::set<ResourceCacheSharedItems>();
auto desktopScriptingInterface = DependencyManager::set<DesktopScriptingInterface>();
auto entityScriptingInterface = DependencyManager::set<EntityScriptingInterface>();
auto windowScriptingInterface = DependencyManager::set<WindowScriptingInterface>();
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
auto speechRecognizer = DependencyManager::set<SpeechRecognizer>();
#endif
auto discoverabilityManager = DependencyManager::set<DiscoverabilityManager>();
auto sceneScriptingInterface = DependencyManager::set<SceneScriptingInterface>();
auto offscreenUi = DependencyManager::set<OffscreenUi>();
auto autoUpdater = DependencyManager::set<AutoUpdater>();
auto pathUtils = DependencyManager::set<PathUtils>();
auto actionFactory = DependencyManager::set<InterfaceActionFactory>();
auto assetClient = DependencyManager::set<AssetClient>();
auto userInputMapper = DependencyManager::set<UserInputMapper>();
return true;
}
// FIXME move to header, or better yet, design some kind of UI manager
// to take care of highlighting keyboard focused items, rather than
// continuing to overburden Application.cpp
Cube3DOverlay* _keyboardFocusHighlight{ nullptr };
int _keyboardFocusHighlightID{ -1 };
PluginContainer* _pluginContainer;
Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
QApplication(argc, argv),
_dependencyManagerIsSetup(setupEssentials(argc, argv)),
_window(new MainWindow(desktop())),
_toolWindow(NULL),
_friendsWindow(NULL),
_undoStack(),
_undoStackScriptingInterface(&_undoStack),
_frameCount(0),
_fps(60.0f),
_justStarted(true),
_physicsEngine(new PhysicsEngine(Vectors::ZERO)),
_entities(true, this, this),
_entityClipboardRenderer(false, this, this),
_entityClipboard(new EntityTree()),
_viewFrustum(),
_lastQueriedViewFrustum(),
_lastQueriedTime(usecTimestampNow()),
_mirrorViewRect(QRect(MIRROR_VIEW_LEFT_PADDING, MIRROR_VIEW_TOP_PADDING, MIRROR_VIEW_WIDTH, MIRROR_VIEW_HEIGHT)),
_firstRun("firstRun", true),
_previousScriptLocation("LastScriptLocation"),
_scriptsLocationHandle("scriptsLocation"),
_fieldOfView("fieldOfView", DEFAULT_FIELD_OF_VIEW_DEGREES),
_scaleMirror(1.0f),
_rotateMirror(0.0f),
_raiseMirror(0.0f),
_cursorVisible(true),
_lastMouseMove(usecTimestampNow()),
_lastMouseMoveWasSimulated(false),
_isTouchPressed(false),
_mousePressed(false),
_enableProcessOctreeThread(true),
_octreeProcessor(),
_runningScriptsWidget(NULL),
_runningScriptsWidgetWasVisible(false),
_trayIcon(new QSystemTrayIcon(_window)),
_lastNackTime(usecTimestampNow()),
_lastSendDownstreamAudioStats(usecTimestampNow()),
_isThrottleFPSEnabled(true),
_aboutToQuit(false),
_notifiedPacketVersionMismatchThisDomain(false),
_domainConnectionRefusals(QList<QString>()),
_maxOctreePPS(maxOctreePacketsPerSecond.get()),
_lastFaceTrackerUpdate(0),
_applicationOverlay()
{
setInstance(this);
_entityClipboard->createRootElement();
_pluginContainer = new PluginContainerProxy();
Plugin::setContainer(_pluginContainer);
#ifdef Q_OS_WIN
installNativeEventFilter(&MyNativeEventFilter::getInstance());
#endif
_logger = new FileLogger(this); // After setting organization name in order to get correct directory
qInstallMessageHandler(messageHandler);
QFontDatabase::addApplicationFont(PathUtils::resourcesPath() + "styles/Inconsolata.otf");
_window->setWindowTitle("Interface");
Model::setAbstractViewStateInterface(this); // The model class will sometimes need to know view state details from us
auto nodeList = DependencyManager::get<NodeList>();
_myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
_applicationStartupTime = startup_time;
qCDebug(interfaceapp) << "[VERSION] Build sequence: " << qPrintable(applicationVersion());
_bookmarks = new Bookmarks(); // Before setting up the menu
_runningScriptsWidget = new RunningScriptsWidget(_window);
_renderEngine->addTask(make_shared<RenderDeferredTask>());
_renderEngine->registerScene(_main3DScene);
// start the nodeThread so its event loop is running
QThread* nodeThread = new QThread(this);
nodeThread->setObjectName("NodeList Thread");
nodeThread->start();
// make sure the node thread is given highest priority
nodeThread->setPriority(QThread::TimeCriticalPriority);
// setup a timer for domain-server check ins
QTimer* domainCheckInTimer = new QTimer(nodeList.data());
connect(domainCheckInTimer, &QTimer::timeout, nodeList.data(), &NodeList::sendDomainServerCheckIn);
domainCheckInTimer->start(DOMAIN_SERVER_CHECK_IN_MSECS);
// put the NodeList and datagram processing on the node thread
nodeList->moveToThread(nodeThread);
// geometry background downloads need to happen on the Datagram Processor Thread. The idle loop will
// emit checkBackgroundDownloads to cause the GeometryCache to check it's queue for requested background
// downloads.
QSharedPointer<GeometryCache> geometryCacheP = DependencyManager::get<GeometryCache>();
ResourceCache* geometryCache = geometryCacheP.data();
connect(this, &Application::checkBackgroundDownloads, geometryCache, &ResourceCache::checkAsynchronousGets);
// put the audio processing on a separate thread
QThread* audioThread = new QThread();
audioThread->setObjectName("Audio Thread");
auto audioIO = DependencyManager::get<AudioClient>();
audioIO->setPositionGetter(getPositionForAudio);
audioIO->setOrientationGetter(getOrientationForAudio);
audioIO->moveToThread(audioThread);
auto& audioScriptingInterface = AudioScriptingInterface::getInstance();
connect(audioThread, &QThread::started, audioIO.data(), &AudioClient::start);
connect(audioIO.data(), &AudioClient::destroyed, audioThread, &QThread::quit);
connect(audioThread, &QThread::finished, audioThread, &QThread::deleteLater);
connect(audioIO.data(), &AudioClient::muteToggled, this, &Application::audioMuteToggled);
connect(audioIO.data(), &AudioClient::mutedByMixer, &audioScriptingInterface, &AudioScriptingInterface::mutedByMixer);
connect(audioIO.data(), &AudioClient::receivedFirstPacket, &audioScriptingInterface, &AudioScriptingInterface::receivedFirstPacket);
connect(audioIO.data(), &AudioClient::disconnected, &audioScriptingInterface, &AudioScriptingInterface::disconnected);
connect(audioIO.data(), &AudioClient::muteEnvironmentRequested, [](glm::vec3 position, float radius) {
auto audioClient = DependencyManager::get<AudioClient>();
float distance = glm::distance(DependencyManager::get<AvatarManager>()->getMyAvatar()->getPosition(),
position);
bool shouldMute = !audioClient->isMuted() && (distance < radius);
if (shouldMute) {
audioClient->toggleMute();
AudioScriptingInterface::getInstance().environmentMuted();
}
});
audioThread->start();
QThread* assetThread = new QThread;
assetThread->setObjectName("Asset Thread");
auto assetClient = DependencyManager::get<AssetClient>();
assetClient->moveToThread(assetThread);
assetThread->start();
const DomainHandler& domainHandler = nodeList->getDomainHandler();
connect(&domainHandler, SIGNAL(hostnameChanged(const QString&)), SLOT(domainChanged(const QString&)));
connect(&domainHandler, SIGNAL(connectedToDomain(const QString&)), SLOT(connectedToDomain(const QString&)));
connect(&domainHandler, SIGNAL(connectedToDomain(const QString&)), SLOT(updateWindowTitle()));
connect(&domainHandler, SIGNAL(disconnectedFromDomain()), SLOT(updateWindowTitle()));
connect(&domainHandler, SIGNAL(disconnectedFromDomain()), SLOT(clearDomainOctreeDetails()));
connect(&domainHandler, &DomainHandler::settingsReceived, this, &Application::domainSettingsReceived);
connect(&domainHandler, &DomainHandler::hostnameChanged,
DependencyManager::get<AddressManager>().data(), &AddressManager::storeCurrentAddress);
// update our location every 5 seconds in the metaverse server, assuming that we are authenticated with one
const qint64 DATA_SERVER_LOCATION_CHANGE_UPDATE_MSECS = 5 * 1000;
locationUpdateTimer = new QTimer(this);
auto discoverabilityManager = DependencyManager::get<DiscoverabilityManager>();
connect(locationUpdateTimer, &QTimer::timeout, discoverabilityManager.data(), &DiscoverabilityManager::updateLocation);
locationUpdateTimer->start(DATA_SERVER_LOCATION_CHANGE_UPDATE_MSECS);
// if we get a domain change, immediately attempt update location in metaverse server
connect(&nodeList->getDomainHandler(), &DomainHandler::connectedToDomain,
discoverabilityManager.data(), &DiscoverabilityManager::updateLocation);
connect(nodeList.data(), &NodeList::nodeAdded, this, &Application::nodeAdded);
connect(nodeList.data(), &NodeList::nodeKilled, this, &Application::nodeKilled);
connect(nodeList.data(), SIGNAL(nodeKilled(SharedNodePointer)), SLOT(nodeKilled(SharedNodePointer)));
connect(nodeList.data(), &NodeList::uuidChanged, _myAvatar, &MyAvatar::setSessionUUID);
connect(nodeList.data(), &NodeList::uuidChanged, this, &Application::setSessionUUID);
connect(nodeList.data(), &NodeList::limitOfSilentDomainCheckInsReached, nodeList.data(), &NodeList::reset);
connect(nodeList.data(), &NodeList::packetVersionMismatch, this, &Application::notifyPacketVersionMismatch);
// connect to appropriate slots on AccountManager
AccountManager& accountManager = AccountManager::getInstance();
const qint64 BALANCE_UPDATE_INTERVAL_MSECS = 5 * 1000;
balanceUpdateTimer = new QTimer(this);
connect(balanceUpdateTimer, &QTimer::timeout, &accountManager, &AccountManager::updateBalance);
balanceUpdateTimer->start(BALANCE_UPDATE_INTERVAL_MSECS);
connect(&accountManager, &AccountManager::balanceChanged, this, &Application::updateWindowTitle);
auto dialogsManager = DependencyManager::get<DialogsManager>();
connect(&accountManager, &AccountManager::authRequired, dialogsManager.data(), &DialogsManager::showLoginDialog);
connect(&accountManager, &AccountManager::usernameChanged, this, &Application::updateWindowTitle);
// set the account manager's root URL and trigger a login request if we don't have the access token
accountManager.setAuthURL(NetworkingConstants::METAVERSE_SERVER_URL);
UserActivityLogger::getInstance().launch(applicationVersion());
// once the event loop has started, check and signal for an access token
QMetaObject::invokeMethod(&accountManager, "checkAndSignalForAccessToken", Qt::QueuedConnection);
auto addressManager = DependencyManager::get<AddressManager>();
// use our MyAvatar position and quat for address manager path
addressManager->setPositionGetter(getPositionForPath);
addressManager->setOrientationGetter(getOrientationForPath);
connect(addressManager.data(), &AddressManager::hostChanged, this, &Application::updateWindowTitle);
connect(this, &QCoreApplication::aboutToQuit, addressManager.data(), &AddressManager::storeCurrentAddress);
#ifdef _WIN32
WSADATA WsaData;
int wsaresult = WSAStartup(MAKEWORD(2,2), &WsaData);
#endif
// tell the NodeList instance who to tell the domain server we care about
nodeList->addSetOfNodeTypesToNodeInterestSet(NodeSet() << NodeType::AudioMixer << NodeType::AvatarMixer
<< NodeType::EntityServer << NodeType::AssetServer);
// connect to the packet sent signal of the _entityEditSender
connect(&_entityEditSender, &EntityEditPacketSender::packetSent, this, &Application::packetSent);
// send the identity packet for our avatar each second to our avatar mixer
identityPacketTimer = new QTimer();
connect(identityPacketTimer, &QTimer::timeout, _myAvatar, &MyAvatar::sendIdentityPacket);
identityPacketTimer->start(AVATAR_IDENTITY_PACKET_SEND_INTERVAL_MSECS);
// send the billboard packet for our avatar every few seconds
billboardPacketTimer = new QTimer();
connect(billboardPacketTimer, &QTimer::timeout, _myAvatar, &MyAvatar::sendBillboardPacket);
billboardPacketTimer->start(AVATAR_BILLBOARD_PACKET_SEND_INTERVAL_MSECS);
QString cachePath = QStandardPaths::writableLocation(QStandardPaths::DataLocation);
QNetworkAccessManager& networkAccessManager = NetworkAccessManager::getInstance();
QNetworkDiskCache* cache = new QNetworkDiskCache();
cache->setMaximumCacheSize(MAXIMUM_CACHE_SIZE);
cache->setCacheDirectory(!cachePath.isEmpty() ? cachePath : "interfaceCache");
networkAccessManager.setCache(cache);
ResourceCache::setRequestLimit(3);
_glWidget = new GLCanvas();
_window->setCentralWidget(_glWidget);
_window->restoreGeometry();
_window->setVisible(true);
_glWidget->setFocusPolicy(Qt::StrongFocus);
_glWidget->setFocus();
#ifdef Q_OS_MAC
// OSX doesn't seem to provide for hiding the cursor only on the GL widget
_window->setCursor(Qt::BlankCursor);
#else
// On windows and linux, hiding the top level cursor also means it's invisible
// when hovering over the window menu, which is a pain, so only hide it for
// the GL surface
_glWidget->setCursor(Qt::BlankCursor);
#endif
// enable mouse tracking; otherwise, we only get drag events
_glWidget->setMouseTracking(true);
_offscreenContext = new OffscreenGlCanvas();
_offscreenContext->create(_glWidget->context()->contextHandle());
_offscreenContext->makeCurrent();
initializeGL();
_toolWindow = new ToolWindow();
_toolWindow->setWindowFlags((_toolWindow->windowFlags() | Qt::WindowStaysOnTopHint) & ~Qt::WindowMinimizeButtonHint);
_toolWindow->setWindowTitle("Tools");
_offscreenContext->makeCurrent();
// Tell our entity edit sender about our known jurisdictions
_entityEditSender.setServerJurisdictions(&_entityServerJurisdictions);
// For now we're going to set the PPS for outbound packets to be super high, this is
// probably not the right long term solution. But for now, we're going to do this to
// allow you to move an entity around in your hand
_entityEditSender.setPacketsPerSecond(3000); // super high!!
_overlays.init(); // do this before scripts load
_runningScriptsWidget->setRunningScripts(getRunningScripts());
connect(_runningScriptsWidget, &RunningScriptsWidget::stopScriptName, this, &Application::stopScript);
connect(this, SIGNAL(aboutToQuit()), this, SLOT(saveScripts()));
connect(this, SIGNAL(aboutToQuit()), this, SLOT(aboutToQuit()));
// hook up bandwidth estimator
QSharedPointer<BandwidthRecorder> bandwidthRecorder = DependencyManager::get<BandwidthRecorder>();
connect(nodeList.data(), &LimitedNodeList::dataSent,
bandwidthRecorder.data(), &BandwidthRecorder::updateOutboundData);
connect(&nodeList->getPacketReceiver(), &PacketReceiver::dataReceived,
bandwidthRecorder.data(), &BandwidthRecorder::updateInboundData);
connect(&_myAvatar->getSkeletonModel(), &SkeletonModel::skeletonLoaded,
this, &Application::checkSkeleton, Qt::QueuedConnection);
// Setup the userInputMapper with the actions
auto userInputMapper = DependencyManager::get<UserInputMapper>();
connect(userInputMapper.data(), &UserInputMapper::actionEvent, &_controllerScriptingInterface, &AbstractControllerScriptingInterface::actionEvent);
connect(userInputMapper.data(), &UserInputMapper::actionEvent, [this](int action, float state) {
if (state) {
switch (action) {
case UserInputMapper::Action::TOGGLE_MUTE:
DependencyManager::get<AudioClient>()->toggleMute();
break;
}
}
});
// Setup the keyboardMouseDevice and the user input mapper with the default bindings
_keyboardMouseDevice->registerToUserInputMapper(*userInputMapper);
_keyboardMouseDevice->assignDefaultInputMapping(*userInputMapper);
// check first run...
if (_firstRun.get()) {
qCDebug(interfaceapp) << "This is a first run...";
// clear the scripts, and set out script to our default scripts
clearScriptsBeforeRunning();
loadScript(DEFAULT_SCRIPTS_JS_URL);
_firstRun.set(false);
} else {
// do this as late as possible so that all required subsystems are initialized
loadScripts();
}
loadSettings();
int SAVE_SETTINGS_INTERVAL = 10 * MSECS_PER_SECOND; // Let's save every seconds for now
connect(&_settingsTimer, &QTimer::timeout, this, &Application::saveSettings);
connect(&_settingsThread, SIGNAL(started()), &_settingsTimer, SLOT(start()));
connect(&_settingsThread, SIGNAL(finished()), &_settingsTimer, SLOT(stop()));
_settingsTimer.moveToThread(&_settingsThread);
_settingsTimer.setSingleShot(false);
_settingsTimer.setInterval(SAVE_SETTINGS_INTERVAL);
_settingsThread.start();
if (Menu::getInstance()->isOptionChecked(MenuOption::IndependentMode)) {
Menu::getInstance()->setIsOptionChecked(MenuOption::ThirdPerson, true);
cameraMenuChanged();
}
_trayIcon->show();
// set the local loopback interface for local sounds from audio scripts
AudioScriptingInterface::getInstance().setLocalAudioInterface(audioIO.data());
#ifdef HAVE_RTMIDI
// setup the MIDIManager
MIDIManager& midiManagerInstance = MIDIManager::getInstance();
midiManagerInstance.openDefaultPort();
#endif
this->installEventFilter(this);
// initialize our face trackers after loading the menu settings
auto faceshiftTracker = DependencyManager::get<Faceshift>();
faceshiftTracker->init();
connect(faceshiftTracker.data(), &FaceTracker::muteToggled, this, &Application::faceTrackerMuteToggled);
#ifdef HAVE_DDE
auto ddeTracker = DependencyManager::get<DdeFaceTracker>();
ddeTracker->init();
connect(ddeTracker.data(), &FaceTracker::muteToggled, this, &Application::faceTrackerMuteToggled);
#endif
#ifdef HAVE_IVIEWHMD
auto eyeTracker = DependencyManager::get<EyeTracker>();
eyeTracker->init();
setActiveEyeTracker();
#endif
_oldHandMouseX[0] = -1;
_oldHandMouseY[0] = -1;
_oldHandMouseX[1] = -1;
_oldHandMouseY[1] = -1;
_oldHandLeftClick[0] = false;
_oldHandRightClick[0] = false;
_oldHandLeftClick[1] = false;
_oldHandRightClick[1] = false;
auto applicationUpdater = DependencyManager::get<AutoUpdater>();
connect(applicationUpdater.data(), &AutoUpdater::newVersionIsAvailable, dialogsManager.data(), &DialogsManager::showUpdateDialog);
applicationUpdater->checkForUpdate();
// Now that menu is initalized we can sync myAvatar with it's state.
_myAvatar->updateMotionBehaviorFromMenu();
_myAvatar->updateStandingHMDModeFromMenu();
// the 3Dconnexion device wants to be initiliazed after a window is displayed.
ConnexionClient::getInstance().init();
auto& packetReceiver = nodeList->getPacketReceiver();
packetReceiver.registerListener(PacketType::DomainConnectionDenied, this, "handleDomainConnectionDeniedPacket");
// If the user clicks an an entity, we will check that it's an unlocked web entity, and if so, set the focus to it
auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
connect(entityScriptingInterface.data(), &EntityScriptingInterface::clickDownOnEntity,
[this, entityScriptingInterface](const EntityItemID& entityItemID, const MouseEvent& event) {
if (_keyboardFocusedItem != entityItemID) {
_keyboardFocusedItem = UNKNOWN_ENTITY_ID;
auto properties = entityScriptingInterface->getEntityProperties(entityItemID);
if (EntityTypes::Web == properties.getType() && !properties.getLocked()) {
auto entity = entityScriptingInterface->getEntityTree()->findEntityByID(entityItemID);
RenderableWebEntityItem* webEntity = dynamic_cast<RenderableWebEntityItem*>(entity.get());
if (webEntity) {
webEntity->setProxyWindow(_window->windowHandle());
_keyboardFocusedItem = entityItemID;
_lastAcceptedKeyPress = usecTimestampNow();
if (_keyboardFocusHighlightID < 0 || !getOverlays().isAddedOverlay(_keyboardFocusHighlightID)) {
_keyboardFocusHighlight = new Cube3DOverlay();
_keyboardFocusHighlight->setAlpha(1.0f);
_keyboardFocusHighlight->setBorderSize(1.0f);
_keyboardFocusHighlight->setColor({ 0xFF, 0xEF, 0x00 });
_keyboardFocusHighlight->setIsSolid(false);
_keyboardFocusHighlight->setPulseMin(0.5);
_keyboardFocusHighlight->setPulseMax(1.0);
_keyboardFocusHighlight->setColorPulse(1.0);
_keyboardFocusHighlight->setIgnoreRayIntersection(true);
_keyboardFocusHighlight->setDrawInFront(true);
}
_keyboardFocusHighlight->setRotation(webEntity->getRotation());
_keyboardFocusHighlight->setPosition(webEntity->getPosition());
_keyboardFocusHighlight->setDimensions(webEntity->getDimensions() * 1.05f);
_keyboardFocusHighlight->setVisible(true);
_keyboardFocusHighlightID = getOverlays().addOverlay(_keyboardFocusHighlight);
}
}
if (_keyboardFocusedItem == UNKNOWN_ENTITY_ID && _keyboardFocusHighlight) {
_keyboardFocusHighlight->setVisible(false);
}
}
});
connect(entityScriptingInterface.data(), &EntityScriptingInterface::deletingEntity,
[=](const EntityItemID& entityItemID) {
if (entityItemID == _keyboardFocusedItem) {
_keyboardFocusedItem = UNKNOWN_ENTITY_ID;
if (_keyboardFocusHighlight) {
_keyboardFocusHighlight->setVisible(false);
}
}
});
// If the user clicks somewhere where there is NO entity at all, we will release focus
connect(getEntities(), &EntityTreeRenderer::mousePressOffEntity,
[=](const RayToEntityIntersectionResult& entityItemID, const QMouseEvent* event, unsigned int deviceId) {
_keyboardFocusedItem = UNKNOWN_ENTITY_ID;
if (_keyboardFocusHighlight) {
_keyboardFocusHighlight->setVisible(false);
}
});
connect(this, &Application::applicationStateChanged, this, &Application::activeChanged);
}
void Application::aboutToQuit() {
emit beforeAboutToQuit();
getActiveDisplayPlugin()->deactivate();
_aboutToQuit = true;
cleanupBeforeQuit();
}
void Application::cleanupBeforeQuit() {
// Stop third party processes so that they're not left running in the event of a subsequent shutdown crash.
#ifdef HAVE_DDE
DependencyManager::get<DdeFaceTracker>()->setEnabled(false);
#endif
#ifdef HAVE_IVIEWHMD
DependencyManager::get<EyeTracker>()->setEnabled(false, true);
#endif
if (_keyboardFocusHighlightID > 0) {
getOverlays().deleteOverlay(_keyboardFocusHighlightID);
_keyboardFocusHighlightID = -1;
}
_keyboardFocusHighlight = nullptr;
_entities.clear(); // this will allow entity scripts to properly shutdown
// tell the packet receiver we're shutting down, so it can drop packets
DependencyManager::get<NodeList>()->getPacketReceiver().setShouldDropPackets(true);
_entities.shutdown(); // tell the entities system we're shutting down, so it will stop running scripts
ScriptEngine::stopAllScripts(this); // stop all currently running global scripts
// first stop all timers directly or by invokeMethod
// depending on what thread they run in
_avatarUpdate->terminate();
locationUpdateTimer->stop();
balanceUpdateTimer->stop();
identityPacketTimer->stop();
billboardPacketTimer->stop();
checkFPStimer->stop();
idleTimer->stop();
QMetaObject::invokeMethod(&_settingsTimer, "stop", Qt::BlockingQueuedConnection);
// and then delete those that got created by "new"
delete locationUpdateTimer;
delete balanceUpdateTimer;
delete identityPacketTimer;
delete billboardPacketTimer;
delete checkFPStimer;
delete idleTimer;
// no need to delete _settingsTimer here as it is no pointer
// save state
_settingsThread.quit();
saveSettings();
_window->saveGeometry();
// let the avatar mixer know we're out
MyAvatar::sendKillAvatar();
// stop the AudioClient
QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(),
"stop", Qt::BlockingQueuedConnection);
// destroy the AudioClient so it and its thread have a chance to go down safely
DependencyManager::destroy<AudioClient>();
// Destroy third party processes after scripts have finished using them.
#ifdef HAVE_DDE
DependencyManager::destroy<DdeFaceTracker>();
#endif
#ifdef HAVE_IVIEWHMD
DependencyManager::destroy<EyeTracker>();
#endif
}
void Application::emptyLocalCache() {
QNetworkDiskCache* cache = qobject_cast<QNetworkDiskCache*>(NetworkAccessManager::getInstance().cache());
if (cache) {
qDebug() << "DiskCacheEditor::clear(): Clearing disk cache.";
cache->clear();
}
}
Application::~Application() {
EntityTreePointer tree = _entities.getTree();
tree->setSimulation(NULL);
_octreeProcessor.terminate();
_entityEditSender.terminate();
Menu::getInstance()->deleteLater();
_physicsEngine->setCharacterController(NULL);
_myAvatar = NULL;
ModelEntityItem::cleanupLoadedAnimations();
foreach(auto inputPlugin, PluginManager::getInstance()->getInputPlugins()) {
QString name = inputPlugin->getName();
QAction* action = Menu::getInstance()->getActionForOption(name);
if (action->isChecked()) {
inputPlugin->deactivate();
}
}
// remove avatars from physics engine
DependencyManager::get<AvatarManager>()->clearOtherAvatars();
VectorOfMotionStates motionStates;
DependencyManager::get<AvatarManager>()->getObjectsToDelete(motionStates);
_physicsEngine->deleteObjects(motionStates);
DependencyManager::destroy<OffscreenUi>();
DependencyManager::destroy<AvatarManager>();
DependencyManager::destroy<AnimationCache>();
DependencyManager::destroy<FramebufferCache>();
DependencyManager::destroy<TextureCache>();
DependencyManager::destroy<GeometryCache>();
DependencyManager::destroy<ScriptCache>();
DependencyManager::destroy<SoundCache>();
// cleanup the AssetClient thread
QThread* assetThread = DependencyManager::get<AssetClient>()->thread();
DependencyManager::destroy<AssetClient>();
assetThread->quit();
assetThread->wait();
QThread* nodeThread = DependencyManager::get<NodeList>()->thread();
// remove the NodeList from the DependencyManager
DependencyManager::destroy<NodeList>();
// ask the node thread to quit and wait until it is done
nodeThread->quit();
nodeThread->wait();
Leapmotion::destroy();
RealSense::destroy();
ConnexionClient::getInstance().destroy();
qInstallMessageHandler(NULL); // NOTE: Do this as late as possible so we continue to get our log messages
}
void Application::initializeGL() {
qCDebug(interfaceapp) << "Created Display Window.";
// initialize glut for shape drawing; Qt apparently initializes it on OS X
#ifndef __APPLE__
static bool isInitialized = false;
if (isInitialized) {
return;
} else {
isInitialized = true;
}
#endif
// Where the gpuContext is initialized and where the TRUE Backend is created and assigned
gpu::Context::init<gpu::GLBackend>();
_gpuContext = std::make_shared<gpu::Context>();
initDisplay();
qCDebug(interfaceapp, "Initialized Display.");
// The UI can't be created until the primary OpenGL
// context is created, because it needs to share
// texture resources
initializeUi();
qCDebug(interfaceapp, "Initialized Offscreen UI.");
_offscreenContext->makeCurrent();
// call Menu getInstance static method to set up the menu
// Needs to happen AFTER the QML UI initialization
_window->setMenuBar(Menu::getInstance());
init();
qCDebug(interfaceapp, "init() complete.");
// create thread for parsing of octree data independent of the main network and rendering threads
_octreeProcessor.initialize(_enableProcessOctreeThread);
connect(&_octreeProcessor, &OctreePacketProcessor::packetVersionMismatch, this, &Application::notifyPacketVersionMismatch);
_entityEditSender.initialize(_enableProcessOctreeThread);
// call our timer function every second
checkFPStimer = new QTimer(this);
connect(checkFPStimer, SIGNAL(timeout()), SLOT(checkFPS()));
checkFPStimer->start(1000);
// call our idle function whenever we can
idleTimer = new QTimer(this);
connect(idleTimer, SIGNAL(timeout()), SLOT(idle()));
idleTimer->start(TARGET_SIM_FRAME_PERIOD_MS);
_idleLoopStdev.reset();
if (_justStarted) {
float startupTime = (float)_applicationStartupTime.elapsed() / 1000.0f;
_justStarted = false;
qCDebug(interfaceapp, "Startup time: %4.2f seconds.", (double)startupTime);
}
// update before the first render
update(1.0f / _fps);
InfoView::show(INFO_HELP_PATH, true);
}
QWindow* getProxyWindow() {
return qApp->getWindow()->windowHandle();
}
void Application::initializeUi() {
AddressBarDialog::registerType();
ErrorDialog::registerType();
LoginDialog::registerType();
MessageDialog::registerType();
VrMenu::registerType();
Tooltip::registerType();
UpdateDialog::registerType();
auto offscreenUi = DependencyManager::get<OffscreenUi>();
offscreenUi->create(_offscreenContext->getContext());
offscreenUi->setProxyWindow(_window->windowHandle());
offscreenUi->setBaseUrl(QUrl::fromLocalFile(PathUtils::resourcesPath() + "/qml/"));
offscreenUi->load("Root.qml");
offscreenUi->load("RootMenu.qml");
_glWidget->installEventFilter(offscreenUi.data());
VrMenu::load();
VrMenu::executeQueuedLambdas();
offscreenUi->setMouseTranslator([=](const QPointF& pt) {
QPointF result = pt;
auto displayPlugin = getActiveDisplayPlugin();
if (displayPlugin->isHmd()) {
auto resultVec = _compositor.screenToOverlay(toGlm(pt));
result = QPointF(resultVec.x, resultVec.y);
}
return result;
});
offscreenUi->resume();
connect(_window, &MainWindow::windowGeometryChanged, [this](const QRect & r){
static qreal oldDevicePixelRatio = 0;
qreal devicePixelRatio = getActiveDisplayPlugin()->devicePixelRatio();
if (devicePixelRatio != oldDevicePixelRatio) {
oldDevicePixelRatio = devicePixelRatio;
qDebug() << "Device pixel ratio changed, triggering GL resize";
resizeGL();
}
});
// This will set up the input plugins UI
_activeInputPlugins.clear();
foreach(auto inputPlugin, PluginManager::getInstance()->getInputPlugins()) {
QString name = inputPlugin->getName();
if (name == KeyboardMouseDevice::NAME) {
_keyboardMouseDevice = static_cast<KeyboardMouseDevice*>(inputPlugin.data()); // TODO: this seems super hacky
}
}
updateInputModes();
}
template<typename F>
void doInBatch(RenderArgs* args, F f) {
gpu::Batch batch;
f(batch);
args->_context->render(batch);
}
void Application::paintGL() {
PROFILE_RANGE(__FUNCTION__);
if (nullptr == _displayPlugin) {
return;
}
// Some plugins process message events, potentially leading to
// re-entering a paint event. don't allow further processing if this
// happens
if (_inPaint) {
return;
}
_inPaint = true;
Finally clearFlagLambda([this] { _inPaint = false; });
auto displayPlugin = getActiveDisplayPlugin();
displayPlugin->preRender();
_offscreenContext->makeCurrent();
// update the avatar with a fresh HMD pose
_myAvatar->updateFromHMDSensorMatrix(getHMDSensorPose());
auto lodManager = DependencyManager::get<LODManager>();
RenderArgs renderArgs(_gpuContext, nullptr, getViewFrustum(), lodManager->getOctreeSizeScale(),
lodManager->getBoundaryLevelAdjust(), RenderArgs::DEFAULT_RENDER_MODE,
RenderArgs::MONO, RenderArgs::RENDER_DEBUG_NONE);
PerformanceTimer perfTimer("paintGL");
PerformanceWarning::setSuppressShortTimings(Menu::getInstance()->isOptionChecked(MenuOption::SuppressShortTimings));
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
PerformanceWarning warn(showWarnings, "Application::paintGL()");
resizeGL();
// Before anything else, let's sync up the gpuContext with the true glcontext used in case anything happened
renderArgs._context->syncCache();
if (Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
auto primaryFbo = DependencyManager::get<FramebufferCache>()->getPrimaryFramebufferDepthColor();
renderArgs._renderMode = RenderArgs::MIRROR_RENDER_MODE;
renderRearViewMirror(&renderArgs, _mirrorViewRect);
renderArgs._renderMode = RenderArgs::DEFAULT_RENDER_MODE;
{
float ratio = ((float)QApplication::desktop()->windowHandle()->devicePixelRatio() * getRenderResolutionScale());
// Flip the src and destination rect horizontally to do the mirror
auto mirrorRect = glm::ivec4(0, 0, _mirrorViewRect.width() * ratio, _mirrorViewRect.height() * ratio);
auto mirrorRectDest = glm::ivec4(mirrorRect.z, mirrorRect.y, mirrorRect.x, mirrorRect.w);
auto selfieFbo = DependencyManager::get<FramebufferCache>()->getSelfieFramebuffer();
gpu::Batch batch;
batch.setFramebuffer(selfieFbo);
batch.clearColorFramebuffer(gpu::Framebuffer::BUFFER_COLOR0, glm::vec4(0.0f, 0.0f, 0.0f, 0.0f));
batch.blit(primaryFbo, mirrorRect, selfieFbo, mirrorRectDest);
batch.setFramebuffer(nullptr);
renderArgs._context->render(batch);
}
}
{
PerformanceTimer perfTimer("renderOverlay");
// NOTE: There is no batch associated with this renderArgs
// the ApplicationOverlay class assumes it's viewport is setup to be the device size
QSize size = qApp->getDeviceSize();
renderArgs._viewport = glm::ivec4(0, 0, size.width(), size.height());
_applicationOverlay.renderOverlay(&renderArgs);
}
_myAvatar->startCapture();
if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON || _myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
Menu::getInstance()->setIsOptionChecked(MenuOption::FirstPerson, _myAvatar->getBoomLength() <= MyAvatar::ZOOM_MIN);
Menu::getInstance()->setIsOptionChecked(MenuOption::ThirdPerson, !(_myAvatar->getBoomLength() <= MyAvatar::ZOOM_MIN));
Application::getInstance()->cameraMenuChanged();
}
// The render mode is default or mirror if the camera is in mirror mode, assigned further below
renderArgs._renderMode = RenderArgs::DEFAULT_RENDER_MODE;
if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON) {
// Always use the default eye position, not the actual head eye position.
// Using the latter will cause the camera to wobble with idle animations,
// or with changes from the face tracker
renderArgs._renderMode = RenderArgs::DEFAULT_RENDER_MODE;
if (!getActiveDisplayPlugin()->isHmd()) {
_myCamera.setPosition(_myAvatar->getDefaultEyePosition());
_myCamera.setRotation(_myAvatar->getHead()->getCameraOrientation());
} else {
mat4 camMat = _myAvatar->getSensorToWorldMatrix() * _myAvatar->getHMDSensorMatrix();
_myCamera.setPosition(extractTranslation(camMat));
_myCamera.setRotation(glm::quat_cast(camMat));
}
} else if (_myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
if (isHMDMode()) {
_myCamera.setRotation(_myAvatar->getWorldAlignedOrientation());
} else {
_myCamera.setRotation(_myAvatar->getHead()->getOrientation());
}
if (Menu::getInstance()->isOptionChecked(MenuOption::CenterPlayerInView)) {
_myCamera.setPosition(_myAvatar->getDefaultEyePosition() +
_myCamera.getRotation() * glm::vec3(0.0f, 0.0f, 1.0f) * _myAvatar->getBoomLength() * _myAvatar->getScale());
} else {
_myCamera.setPosition(_myAvatar->getDefaultEyePosition() +
_myAvatar->getOrientation() * glm::vec3(0.0f, 0.0f, 1.0f) * _myAvatar->getBoomLength() * _myAvatar->getScale());
}
} else if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
_myCamera.setRotation(_myAvatar->getWorldAlignedOrientation() * glm::quat(glm::vec3(0.0f, PI + _rotateMirror, 0.0f)));
_myCamera.setPosition(_myAvatar->getDefaultEyePosition() +
glm::vec3(0, _raiseMirror * _myAvatar->getScale(), 0) +
(_myAvatar->getOrientation() * glm::quat(glm::vec3(0.0f, _rotateMirror, 0.0f))) *
glm::vec3(0.0f, 0.0f, -1.0f) * MIRROR_FULLSCREEN_DISTANCE * _scaleMirror);
renderArgs._renderMode = RenderArgs::MIRROR_RENDER_MODE;
}
// Update camera position
if (!isHMDMode()) {
_myCamera.update(1.0f / _fps);
}
_myAvatar->endCapture();
// Primary rendering pass
auto framebufferCache = DependencyManager::get<FramebufferCache>();
const QSize size = framebufferCache->getFrameBufferSize();
{
PROFILE_RANGE(__FUNCTION__ "/mainRender");
// Viewport is assigned to the size of the framebuffer
renderArgs._viewport = ivec4(0, 0, size.width(), size.height());
if (displayPlugin->isStereo()) {
// Stereo modes will typically have a larger projection matrix overall,
// so we ask for the 'mono' projection matrix, which for stereo and HMD
// plugins will imply the combined projection for both eyes.
//
// This is properly implemented for the Oculus plugins, but for OpenVR
// and Stereo displays I'm not sure how to get / calculate it, so we're
// just relying on the left FOV in each case and hoping that the
// overall culling margin of error doesn't cause popping in the
// right eye. There are FIXMEs in the relevant plugins
_myCamera.setProjection(displayPlugin->getProjection(Mono, _myCamera.getProjection()));
renderArgs._context->enableStereo(true);
mat4 eyeViews[2];
mat4 eyeProjections[2];
auto baseProjection = renderArgs._viewFrustum->getProjection();
// FIXME we probably don't need to set the projection matrix every frame,
// only when the display plugin changes (or in non-HMD modes when the user
// changes the FOV manually, which right now I don't think they can.
for_each_eye([&](Eye eye) {
// For providing the stereo eye views, the HMD head pose has already been
// applied to the avatar, so we need to get the difference between the head
// pose applied to the avatar and the per eye pose, and use THAT as
// the per-eye stereo matrix adjustment.
mat4 eyePose = displayPlugin->getEyePose(eye);
mat4 headPose = displayPlugin->getHeadPose();
mat4 eyeView = glm::inverse(eyePose) * headPose;
eyeViews[eye] = eyeView;
eyeProjections[eye] = displayPlugin->getProjection(eye, baseProjection);
});
renderArgs._context->setStereoProjections(eyeProjections);
renderArgs._context->setStereoViews(eyeViews);
}
displaySide(&renderArgs, _myCamera);
renderArgs._context->enableStereo(false);
doInBatch(&renderArgs, [](gpu::Batch& batch) {
batch.setFramebuffer(nullptr);
});
}
// Overlay Composition, needs to occur after screen space effects have completed
{
PROFILE_RANGE(__FUNCTION__ "/compositor");
auto primaryFbo = framebufferCache->getPrimaryFramebuffer();
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, gpu::GLBackend::getFramebufferID(primaryFbo));
if (displayPlugin->isStereo()) {
QRect currentViewport(QPoint(0, 0), QSize(size.width() / 2, size.height()));
glClear(GL_DEPTH_BUFFER_BIT);
for_each_eye([&](Eye eye) {
renderArgs._viewport = toGlm(currentViewport);
if (displayPlugin->isHmd()) {
_compositor.displayOverlayTextureHmd(&renderArgs, eye);
} else {
_compositor.displayOverlayTexture(&renderArgs);
}
}, [&] {
currentViewport.moveLeft(currentViewport.width());
});
} else {
glViewport(0, 0, size.width(), size.height());
_compositor.displayOverlayTexture(&renderArgs);
}
}
// deliver final composited scene to the display plugin
{
PROFILE_RANGE(__FUNCTION__ "/pluginOutput");
auto primaryFbo = framebufferCache->getPrimaryFramebuffer();
GLuint finalTexture = gpu::GLBackend::getTextureID(primaryFbo->getRenderBuffer(0));
// Ensure the rendering context commands are completed when rendering
GLsync sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
// Ensure the sync object is flushed to the driver thread before releasing the context
// CRITICAL for the mac driver apparently.
glFlush();
_offscreenContext->doneCurrent();
// Switches to the display plugin context
displayPlugin->preDisplay();
// Ensure all operations from the previous context are complete before we try to read the fbo
glWaitSync(sync, 0, GL_TIMEOUT_IGNORED);
glDeleteSync(sync);
{
PROFILE_RANGE(__FUNCTION__ "/pluginDisplay");
displayPlugin->display(finalTexture, toGlm(size));
}
{
PROFILE_RANGE(__FUNCTION__ "/bufferSwap");
displayPlugin->finishFrame();
}
}
_offscreenContext->makeCurrent();
_frameCount++;
Stats::getInstance()->setRenderDetails(renderArgs._details);
// Reset the gpu::Context Stages
// Back to the default framebuffer;
gpu::Batch batch;
batch.resetStages();
renderArgs._context->render(batch);
}
void Application::runTests() {
runTimingTests();
runUnitTests();
}
void Application::audioMuteToggled() {
QAction* muteAction = Menu::getInstance()->getActionForOption(MenuOption::MuteAudio);
Q_CHECK_PTR(muteAction);
muteAction->setChecked(DependencyManager::get<AudioClient>()->isMuted());
}
void Application::faceTrackerMuteToggled() {
QAction* muteAction = Menu::getInstance()->getActionForOption(MenuOption::MuteFaceTracking);
Q_CHECK_PTR(muteAction);
bool isMuted = getSelectedFaceTracker()->isMuted();
muteAction->setChecked(isMuted);
getSelectedFaceTracker()->setEnabled(!isMuted);
Menu::getInstance()->getActionForOption(MenuOption::CalibrateCamera)->setEnabled(!isMuted);
}
void Application::aboutApp() {
InfoView::show(INFO_HELP_PATH);
}
void Application::showEditEntitiesHelp() {
InfoView::show(INFO_EDIT_ENTITIES_PATH);
}
void Application::resizeEvent(QResizeEvent * event) {
resizeGL();
}
void Application::resizeGL() {
PROFILE_RANGE(__FUNCTION__);
if (nullptr == _displayPlugin) {
return;
}
auto displayPlugin = getActiveDisplayPlugin();
// Set the desired FBO texture size. If it hasn't changed, this does nothing.
// Otherwise, it must rebuild the FBOs
uvec2 framebufferSize = getActiveDisplayPlugin()->getRecommendedRenderSize();
uvec2 renderSize = uvec2(vec2(framebufferSize) * getRenderResolutionScale());
if (_renderResolution != renderSize) {
_numFramesSinceLastResize = 0;
_renderResolution = renderSize;
DependencyManager::get<FramebufferCache>()->setFrameBufferSize(fromGlm(renderSize));
// Possible change in aspect ratio
loadViewFrustum(_myCamera, _viewFrustum);
float fov = glm::radians(DEFAULT_FIELD_OF_VIEW_DEGREES);
// FIXME the aspect ratio for stereo displays is incorrect based on this.
float aspectRatio = displayPlugin->getRecommendedAspectRatio();
_myCamera.setProjection(glm::perspective(fov, aspectRatio, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP));
}
auto offscreenUi = DependencyManager::get<OffscreenUi>();
auto uiSize = displayPlugin->getRecommendedUiSize();
// Bit of a hack since there's no device pixel ratio change event I can find.
static qreal lastDevicePixelRatio = 0;
qreal devicePixelRatio = _window->devicePixelRatio();
if (offscreenUi->size() != fromGlm(uiSize) || devicePixelRatio != lastDevicePixelRatio) {
offscreenUi->resize(fromGlm(uiSize));
_offscreenContext->makeCurrent();
lastDevicePixelRatio = devicePixelRatio;
}
}
bool Application::importSVOFromURL(const QString& urlString) {
QUrl url(urlString);
emit svoImportRequested(url.url());
return true; // assume it's accepted
}
bool Application::event(QEvent* event) {
if ((int)event->type() == (int)Lambda) {
((LambdaEvent*)event)->call();
return true;
}
if (!_keyboardFocusedItem.isInvalidID()) {
switch (event->type()) {
case QEvent::KeyPress:
case QEvent::KeyRelease: {
auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
auto entity = entityScriptingInterface->getEntityTree()->findEntityByID(_keyboardFocusedItem);
RenderableWebEntityItem* webEntity = dynamic_cast<RenderableWebEntityItem*>(entity.get());
if (webEntity && webEntity->getEventHandler()) {
event->setAccepted(false);
QCoreApplication::sendEvent(webEntity->getEventHandler(), event);
if (event->isAccepted()) {
_lastAcceptedKeyPress = usecTimestampNow();
return true;
}
}
break;
}
default:
break;
}
}
switch (event->type()) {
case QEvent::MouseMove:
mouseMoveEvent((QMouseEvent*)event);
return true;
case QEvent::MouseButtonPress:
mousePressEvent((QMouseEvent*)event);
return true;
case QEvent::MouseButtonDblClick:
mouseDoublePressEvent((QMouseEvent*)event);
return true;
case QEvent::MouseButtonRelease:
mouseReleaseEvent((QMouseEvent*)event);
return true;
case QEvent::KeyPress:
keyPressEvent((QKeyEvent*)event);
return true;
case QEvent::KeyRelease:
keyReleaseEvent((QKeyEvent*)event);
return true;
case QEvent::FocusOut:
focusOutEvent((QFocusEvent*)event);
return true;
case QEvent::TouchBegin:
touchBeginEvent(static_cast<QTouchEvent*>(event));
event->accept();
return true;
case QEvent::TouchEnd:
touchEndEvent(static_cast<QTouchEvent*>(event));
return true;
case QEvent::TouchUpdate:
touchUpdateEvent(static_cast<QTouchEvent*>(event));
return true;
case QEvent::Wheel:
wheelEvent(static_cast<QWheelEvent*>(event));
return true;
case QEvent::Drop:
dropEvent(static_cast<QDropEvent*>(event));
return true;
default:
break;
}
// handle custom URL
if (event->type() == QEvent::FileOpen) {
QFileOpenEvent* fileEvent = static_cast<QFileOpenEvent*>(event);
QUrl url = fileEvent->url();
if (!url.isEmpty()) {
QString urlString = url.toString();
if (canAcceptURL(urlString)) {
return acceptURL(urlString);
}
}
return false;
}
if (HFActionEvent::types().contains(event->type())) {
_controllerScriptingInterface.handleMetaEvent(static_cast<HFMetaEvent*>(event));
}
return QApplication::event(event);
}
bool Application::eventFilter(QObject* object, QEvent* event) {
if (event->type() == QEvent::ShortcutOverride) {
if (DependencyManager::get<OffscreenUi>()->shouldSwallowShortcut(event)) {
event->accept();
return true;
}
// Filter out captured keys before they're used for shortcut actions.
if (_controllerScriptingInterface.isKeyCaptured(static_cast<QKeyEvent*>(event))) {
event->accept();
return true;
}
}
return false;
}
static bool _altPressed{ false };
void Application::keyPressEvent(QKeyEvent* event) {
_altPressed = event->key() == Qt::Key_Alt;
_keysPressed.insert(event->key());
_controllerScriptingInterface.emitKeyPressEvent(event); // send events to any registered scripts
// if one of our scripts have asked to capture this event, then stop processing it
if (_controllerScriptingInterface.isKeyCaptured(event)) {
return;
}
if (hasFocus()) {
if (Menu::getInstance()->isOptionChecked(KeyboardMouseDevice::NAME)) {
_keyboardMouseDevice->keyPressEvent(event);
}
bool isShifted = event->modifiers().testFlag(Qt::ShiftModifier);
bool isMeta = event->modifiers().testFlag(Qt::ControlModifier);
bool isOption = event->modifiers().testFlag(Qt::AltModifier);
switch (event->key()) {
case Qt::Key_Enter:
case Qt::Key_Return:
if (isOption) {
if (_window->isFullScreen()) {
_pluginContainer->unsetFullscreen();
} else {
_pluginContainer->setFullscreen(nullptr);
}
} else {
Menu::getInstance()->triggerOption(MenuOption::AddressBar);
}
break;
case Qt::Key_B:
if (isMeta) {
auto offscreenUi = DependencyManager::get<OffscreenUi>();
offscreenUi->load("Browser.qml");
}
break;
case Qt::Key_L:
if (isShifted && isMeta) {
Menu::getInstance()->triggerOption(MenuOption::Log);
} else if (isMeta) {
Menu::getInstance()->triggerOption(MenuOption::AddressBar);
} else if (isShifted) {
Menu::getInstance()->triggerOption(MenuOption::LodTools);
}
break;
case Qt::Key_F: {
_physicsEngine->dumpNextStats();
break;
}
case Qt::Key_Asterisk:
Menu::getInstance()->triggerOption(MenuOption::Stars);
break;
case Qt::Key_S:
if (isShifted && isMeta && !isOption) {
Menu::getInstance()->triggerOption(MenuOption::SuppressShortTimings);
} else if (isOption && !isShifted && !isMeta) {
Menu::getInstance()->triggerOption(MenuOption::ScriptEditor);
} else if (!isOption && !isShifted && isMeta) {
takeSnapshot();
}
break;
case Qt::Key_Apostrophe: {
if (isMeta) {
auto cursor = Cursor::Manager::instance().getCursor();
auto curIcon = cursor->getIcon();
if (curIcon == Cursor::Icon::DEFAULT) {
cursor->setIcon(Cursor::Icon::LINK);
} else {
cursor->setIcon(Cursor::Icon::DEFAULT);
}
} else {
resetSensors();
}
break;
}
case Qt::Key_A:
if (isShifted) {
Menu::getInstance()->triggerOption(MenuOption::Atmosphere);
}
break;
case Qt::Key_Backslash:
Menu::getInstance()->triggerOption(MenuOption::Chat);
break;
case Qt::Key_Up:
if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
if (!isShifted) {
_scaleMirror *= 0.95f;
} else {
_raiseMirror += 0.05f;
}
}
break;
case Qt::Key_Down:
if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
if (!isShifted) {
_scaleMirror *= 1.05f;
} else {
_raiseMirror -= 0.05f;
}
}
break;
case Qt::Key_Left:
if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
_rotateMirror += PI / 20.0f;
}
break;
case Qt::Key_Right:
if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
_rotateMirror -= PI / 20.0f;
}
break;
#if 0
case Qt::Key_I:
if (isShifted) {
_myCamera.setEyeOffsetOrientation(glm::normalize(
glm::quat(glm::vec3(0.002f, 0, 0)) * _myCamera.getEyeOffsetOrientation()));
} else {
_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(0, 0.001, 0));
}
updateProjectionMatrix();
break;
case Qt::Key_K:
if (isShifted) {
_myCamera.setEyeOffsetOrientation(glm::normalize(
glm::quat(glm::vec3(-0.002f, 0, 0)) * _myCamera.getEyeOffsetOrientation()));
} else {
_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(0, -0.001, 0));
}
updateProjectionMatrix();
break;
case Qt::Key_J:
if (isShifted) {
_viewFrustum.setFocalLength(_viewFrustum.getFocalLength() - 0.1f);
} else {
_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(-0.001, 0, 0));
}
updateProjectionMatrix();
break;
case Qt::Key_M:
if (isShifted) {
_viewFrustum.setFocalLength(_viewFrustum.getFocalLength() + 0.1f);
} else {
_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(0.001, 0, 0));
}
updateProjectionMatrix();
break;
case Qt::Key_U:
if (isShifted) {
_myCamera.setEyeOffsetOrientation(glm::normalize(
glm::quat(glm::vec3(0, 0, -0.002f)) * _myCamera.getEyeOffsetOrientation()));
} else {
_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(0, 0, -0.001));
}
updateProjectionMatrix();
break;
case Qt::Key_Y:
if (isShifted) {
_myCamera.setEyeOffsetOrientation(glm::normalize(
glm::quat(glm::vec3(0, 0, 0.002f)) * _myCamera.getEyeOffsetOrientation()));
} else {
_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(0, 0, 0.001));
}
updateProjectionMatrix();
break;
#endif
case Qt::Key_H:
if (isShifted) {
Menu::getInstance()->triggerOption(MenuOption::Mirror);
} else {
Menu::getInstance()->setIsOptionChecked(MenuOption::FullscreenMirror, !Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror));
if (!Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror)) {
Menu::getInstance()->setIsOptionChecked(MenuOption::ThirdPerson, true);
}
cameraMenuChanged();
}
break;
case Qt::Key_P:
Menu::getInstance()->setIsOptionChecked(MenuOption::FirstPerson, !Menu::getInstance()->isOptionChecked(MenuOption::FirstPerson));
Menu::getInstance()->setIsOptionChecked(MenuOption::ThirdPerson, !Menu::getInstance()->isOptionChecked(MenuOption::FirstPerson));
cameraMenuChanged();
break;
case Qt::Key_O:
_overlayConductor.setEnabled(!_overlayConductor.getEnabled());
break;
case Qt::Key_Slash:
Menu::getInstance()->triggerOption(MenuOption::Stats);
break;
case Qt::Key_Plus: {
if (isMeta && event->modifiers().testFlag(Qt::KeypadModifier)) {
auto& cursorManager = Cursor::Manager::instance();
cursorManager.setScale(cursorManager.getScale() * 1.1f);
} else {
_myAvatar->increaseSize();
}
break;
}
case Qt::Key_Minus: {
if (isMeta && event->modifiers().testFlag(Qt::KeypadModifier)) {
auto& cursorManager = Cursor::Manager::instance();
cursorManager.setScale(cursorManager.getScale() / 1.1f);
} else {
_myAvatar->decreaseSize();
}
break;
}
case Qt::Key_Equal:
_myAvatar->resetSize();
break;
case Qt::Key_Space: {
if (!event->isAutoRepeat()) {
// this starts an HFActionEvent
HFActionEvent startActionEvent(HFActionEvent::startType(),
computePickRay(getTrueMouseX(), getTrueMouseY()));
sendEvent(this, &startActionEvent);
}
break;
}
case Qt::Key_Escape: {
getActiveDisplayPlugin()->abandonCalibration();
if (!event->isAutoRepeat()) {
// this starts the HFCancelEvent
HFBackEvent startBackEvent(HFBackEvent::startType());
sendEvent(this, &startBackEvent);
}
break;
}
default:
event->ignore();
break;
}
}
}
void Application::keyReleaseEvent(QKeyEvent* event) {
if (event->key() == Qt::Key_Alt && _altPressed && hasFocus()) {
if (getActiveDisplayPlugin()->isStereo()) {
VrMenu::toggle();
}
}
_keysPressed.remove(event->key());
_controllerScriptingInterface.emitKeyReleaseEvent(event); // send events to any registered scripts
// if one of our scripts have asked to capture this event, then stop processing it
if (_controllerScriptingInterface.isKeyCaptured(event)) {
return;
}
if (Menu::getInstance()->isOptionChecked(KeyboardMouseDevice::NAME)) {
_keyboardMouseDevice->keyReleaseEvent(event);
}
switch (event->key()) {
case Qt::Key_Space: {
if (!event->isAutoRepeat()) {
// this ends the HFActionEvent
HFActionEvent endActionEvent(HFActionEvent::endType(),
computePickRay(getTrueMouseX(), getTrueMouseY()));
sendEvent(this, &endActionEvent);
}
break;
}
case Qt::Key_Escape: {
if (!event->isAutoRepeat()) {
// this ends the HFCancelEvent
HFBackEvent endBackEvent(HFBackEvent::endType());
sendEvent(this, &endBackEvent);
}
break;
}
default:
event->ignore();
break;
}
}
void Application::focusOutEvent(QFocusEvent* event) {
auto inputPlugins = PluginManager::getInstance()->getInputPlugins();
foreach(auto inputPlugin, inputPlugins) {
QString name = inputPlugin->getName();
QAction* action = Menu::getInstance()->getActionForOption(name);
if (action && action->isChecked()) {
inputPlugin->pluginFocusOutEvent();
}
}
ConnexionData::getInstance().focusOutEvent();
// synthesize events for keys currently pressed, since we may not get their release events
foreach (int key, _keysPressed) {
QKeyEvent event(QEvent::KeyRelease, key, Qt::NoModifier);
keyReleaseEvent(&event);
}
_keysPressed.clear();
}
void Application::mouseMoveEvent(QMouseEvent* event, unsigned int deviceID) {
PROFILE_RANGE(__FUNCTION__);
// Used by application overlay to determine how to draw cursor(s)
_lastMouseMoveWasSimulated = deviceID > 0;
if (!_lastMouseMoveWasSimulated) {
_lastMouseMove = usecTimestampNow();
}
if (_aboutToQuit) {
return;
}
#ifndef Q_OS_MAC
// If in full screen, and our main windows menu bar is hidden, and we're close to the top of the QMainWindow
// then show the menubar.
if (_window->isFullScreen()) {
QMenuBar* menuBar = _window->menuBar();
if (menuBar) {
static const int MENU_TOGGLE_AREA = 10;
if (!menuBar->isVisible()) {
if (event->pos().y() <= MENU_TOGGLE_AREA) {
menuBar->setVisible(true);
}
} else {
if (event->pos().y() > MENU_TOGGLE_AREA) {
menuBar->setVisible(false);
}
}
}
}
#endif
_entities.mouseMoveEvent(event, deviceID);
_controllerScriptingInterface.emitMouseMoveEvent(event, deviceID); // send events to any registered scripts
// if one of our scripts have asked to capture this event, then stop processing it
if (_controllerScriptingInterface.isMouseCaptured()) {
return;
}
if (deviceID == 0 && Menu::getInstance()->isOptionChecked(KeyboardMouseDevice::NAME)) {
_keyboardMouseDevice->mouseMoveEvent(event, deviceID);
}
}
void Application::mousePressEvent(QMouseEvent* event, unsigned int deviceID) {
// Inhibit the menu if the user is using alt-mouse dragging
_altPressed = false;
if (!_aboutToQuit) {
_entities.mousePressEvent(event, deviceID);
}
_controllerScriptingInterface.emitMousePressEvent(event); // send events to any registered scripts
// if one of our scripts have asked to capture this event, then stop processing it
if (_controllerScriptingInterface.isMouseCaptured()) {
return;
}
if (hasFocus()) {
if (deviceID == 0 && Menu::getInstance()->isOptionChecked(KeyboardMouseDevice::NAME)) {
_keyboardMouseDevice->mousePressEvent(event);
}
if (event->button() == Qt::LeftButton) {
_mouseDragStarted = getTrueMouse();
_mousePressed = true;
// nobody handled this - make it an action event on the _window object
HFActionEvent actionEvent(HFActionEvent::startType(),
computePickRay(event->x(), event->y()));
sendEvent(this, &actionEvent);
} else if (event->button() == Qt::RightButton) {
// "right click" on controllers to toggle the overlay
if (deviceID > 0) {
_overlayConductor.setEnabled(!_overlayConductor.getEnabled());
}
} else if (event->button() == Qt::MiddleButton) {
// mouse middle click to toggle the overlay
if (deviceID == 0) {
_overlayConductor.setEnabled(!_overlayConductor.getEnabled());
}
}
}
}
void Application::mouseDoublePressEvent(QMouseEvent* event, unsigned int deviceID) {
// if one of our scripts have asked to capture this event, then stop processing it
if (_controllerScriptingInterface.isMouseCaptured()) {
return;
}
_controllerScriptingInterface.emitMouseDoublePressEvent(event);
}
void Application::mouseReleaseEvent(QMouseEvent* event, unsigned int deviceID) {
if (!_aboutToQuit) {
_entities.mouseReleaseEvent(event, deviceID);
}
_controllerScriptingInterface.emitMouseReleaseEvent(event); // send events to any registered scripts
// if one of our scripts have asked to capture this event, then stop processing it
if (_controllerScriptingInterface.isMouseCaptured()) {
return;
}
if (hasFocus()) {
if (deviceID == 0 && Menu::getInstance()->isOptionChecked(KeyboardMouseDevice::NAME)) {
_keyboardMouseDevice->mouseReleaseEvent(event);
}
if (event->button() == Qt::LeftButton) {
_mousePressed = false;
// fire an action end event
HFActionEvent actionEvent(HFActionEvent::endType(),
computePickRay(event->x(), event->y()));
sendEvent(this, &actionEvent);
}
}
}
void Application::touchUpdateEvent(QTouchEvent* event) {
_altPressed = false;
if (event->type() == QEvent::TouchUpdate) {
TouchEvent thisEvent(*event, _lastTouchEvent);
_controllerScriptingInterface.emitTouchUpdateEvent(thisEvent); // send events to any registered scripts
_lastTouchEvent = thisEvent;
}
// if one of our scripts have asked to capture this event, then stop processing it
if (_controllerScriptingInterface.isTouchCaptured()) {
return;
}
if (Menu::getInstance()->isOptionChecked(KeyboardMouseDevice::NAME)) {
_keyboardMouseDevice->touchUpdateEvent(event);
}
bool validTouch = false;
if (hasFocus()) {
const QList<QTouchEvent::TouchPoint>& tPoints = event->touchPoints();
_touchAvg = vec2();
int numTouches = tPoints.count();
if (numTouches > 1) {
for (int i = 0; i < numTouches; ++i) {
_touchAvg += toGlm(tPoints[i].pos());
}
_touchAvg /= (float)(numTouches);
validTouch = true;
}
}
if (!_isTouchPressed) {
_touchDragStartedAvg = _touchAvg;
}
_isTouchPressed = validTouch;
}
void Application::touchBeginEvent(QTouchEvent* event) {
_altPressed = false;
TouchEvent thisEvent(*event); // on touch begin, we don't compare to last event
_controllerScriptingInterface.emitTouchBeginEvent(thisEvent); // send events to any registered scripts
_lastTouchEvent = thisEvent; // and we reset our last event to this event before we call our update
touchUpdateEvent(event);
// if one of our scripts have asked to capture this event, then stop processing it
if (_controllerScriptingInterface.isTouchCaptured()) {
return;
}
if (Menu::getInstance()->isOptionChecked(KeyboardMouseDevice::NAME)) {
_keyboardMouseDevice->touchBeginEvent(event);
}
}
void Application::touchEndEvent(QTouchEvent* event) {
_altPressed = false;
TouchEvent thisEvent(*event, _lastTouchEvent);
_controllerScriptingInterface.emitTouchEndEvent(thisEvent); // send events to any registered scripts
_lastTouchEvent = thisEvent;
// if one of our scripts have asked to capture this event, then stop processing it
if (_controllerScriptingInterface.isTouchCaptured()) {
return;
}
if (Menu::getInstance()->isOptionChecked(KeyboardMouseDevice::NAME)) {
_keyboardMouseDevice->touchEndEvent(event);
}
// put any application specific touch behavior below here..
_touchDragStartedAvg = _touchAvg;
_isTouchPressed = false;
}
void Application::wheelEvent(QWheelEvent* event) {
_altPressed = false;
_controllerScriptingInterface.emitWheelEvent(event); // send events to any registered scripts
// if one of our scripts have asked to capture this event, then stop processing it
if (_controllerScriptingInterface.isWheelCaptured()) {
return;
}
if (Menu::getInstance()->isOptionChecked(KeyboardMouseDevice::NAME)) {
_keyboardMouseDevice->wheelEvent(event);
}
}
void Application::dropEvent(QDropEvent *event) {
const QMimeData *mimeData = event->mimeData();
bool atLeastOneFileAccepted = false;
foreach (QUrl url, mimeData->urls()) {
QString urlString = url.toString();
if (canAcceptURL(urlString)) {
if (acceptURL(urlString)) {
atLeastOneFileAccepted = true;
break;
}
}
}
if (atLeastOneFileAccepted) {
event->acceptProposedAction();
}
}
void Application::dragEnterEvent(QDragEnterEvent* event) {
const QMimeData* mimeData = event->mimeData();
foreach(QUrl url, mimeData->urls()) {
auto urlString = url.toString();
if (canAcceptURL(urlString)) {
event->acceptProposedAction();
break;
}
}
}
bool Application::acceptSnapshot(const QString& urlString) {
QUrl url(urlString);
QString snapshotPath = url.toLocalFile();
SnapshotMetaData* snapshotData = Snapshot::parseSnapshotData(snapshotPath);
if (snapshotData) {
if (!snapshotData->getURL().toString().isEmpty()) {
DependencyManager::get<AddressManager>()->handleLookupString(snapshotData->getURL().toString());
}
} else {
QMessageBox msgBox;
msgBox.setText("No location details were found in the file "
+ snapshotPath + ", try dragging in an authentic Hifi snapshot.");
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.exec();
}
return true;
}
void Application::sendPingPackets() {
auto nodeList = DependencyManager::get<NodeList>();
nodeList->eachMatchingNode([](const SharedNodePointer& node)->bool {
switch (node->getType()) {
case NodeType::AvatarMixer:
case NodeType::AudioMixer:
case NodeType::EntityServer:
case NodeType::AssetServer:
return true;
default:
return false;
}
}, [nodeList](const SharedNodePointer& node) {
nodeList->sendPacket(nodeList->constructPingPacket(), *node);
});
}
// Every second, check the frame rates and other stuff
void Application::checkFPS() {
if (Menu::getInstance()->isOptionChecked(MenuOption::TestPing)) {
sendPingPackets();
}
float diffTime = (float)_timerStart.nsecsElapsed() / 1000000000.0f;
_fps = (float)_frameCount / diffTime;
_frameCount = 0;
_timerStart.start();
}
void Application::idle() {
if (_aboutToQuit) {
return; // bail early, nothing to do here.
}
// depending on whether we're throttling or not.
// Once rendering is off on another thread we should be able to have Application::idle run at start(0) in
// perpetuity and not expect events to get backed up.
bool isThrottled = getActiveDisplayPlugin()->isThrottled();
// Only run simulation code if more than the targetFramePeriod have passed since last time we ran
// This attempts to lock the simulation at 60 updates per second, regardless of framerate
float timeSinceLastUpdateUs = (float)_lastTimeUpdated.nsecsElapsed() / NSECS_PER_USEC;
float secondsSinceLastUpdate = timeSinceLastUpdateUs / USECS_PER_SECOND;
if (isThrottled && (timeSinceLastUpdateUs / USECS_PER_MSEC) < THROTTLED_SIM_FRAME_PERIOD_MS) {
return; // bail early, we're throttled and not enough time has elapsed
}
_lastTimeUpdated.start();
{
PROFILE_RANGE(__FUNCTION__);
uint64_t now = usecTimestampNow();
static uint64_t lastIdleStart{ now };
uint64_t idleStartToStartDuration = now - lastIdleStart;
if (idleStartToStartDuration != 0) {
_simsPerSecond.updateAverage((float)USECS_PER_SECOND / (float)idleStartToStartDuration);
}
lastIdleStart = now;
}
PerformanceTimer perfTimer("idle");
// Drop focus from _keyboardFocusedItem if no keyboard messages for 30 seconds
if (!_keyboardFocusedItem.isInvalidID()) {
const quint64 LOSE_FOCUS_AFTER_ELAPSED_TIME = 30 * USECS_PER_SECOND; // if idle for 30 seconds, drop focus
quint64 elapsedSinceAcceptedKeyPress = usecTimestampNow() - _lastAcceptedKeyPress;
if (elapsedSinceAcceptedKeyPress > LOSE_FOCUS_AFTER_ELAPSED_TIME) {
_keyboardFocusedItem = UNKNOWN_ENTITY_ID;
}
}
// Normally we check PipelineWarnings, but since idle will often take more than 10ms we only show these idle timing
// details if we're in ExtraDebugging mode. However, the ::update() and its subcomponents will show their timing
// details normally.
bool showWarnings = getLogger()->extraDebugging();
PerformanceWarning warn(showWarnings, "idle()");
{
PerformanceTimer perfTimer("update");
PerformanceWarning warn(showWarnings, "Application::idle()... update()");
static const float BIGGEST_DELTA_TIME_SECS = 0.25f;
update(glm::clamp(secondsSinceLastUpdate, 0.0f, BIGGEST_DELTA_TIME_SECS));
}
{
PerformanceTimer perfTimer("pluginIdle");
PerformanceWarning warn(showWarnings, "Application::idle()... pluginIdle()");
getActiveDisplayPlugin()->idle();
auto inputPlugins = PluginManager::getInstance()->getInputPlugins();
foreach(auto inputPlugin, inputPlugins) {
QString name = inputPlugin->getName();
QAction* action = Menu::getInstance()->getActionForOption(name);
if (action && action->isChecked()) {
inputPlugin->idle();
}
}
}
{
PerformanceTimer perfTimer("rest");
PerformanceWarning warn(showWarnings, "Application::idle()... rest of it");
_idleLoopStdev.addValue(secondsSinceLastUpdate);
// Record standard deviation and reset counter if needed
const int STDEV_SAMPLES = 500;
if (_idleLoopStdev.getSamples() > STDEV_SAMPLES) {
_idleLoopMeasuredJitter = _idleLoopStdev.getStDev();
_idleLoopStdev.reset();
}
}
_overlayConductor.update(secondsSinceLastUpdate);
// check for any requested background downloads.
emit checkBackgroundDownloads();
}
float Application::getAverageSimsPerSecond() {
uint64_t now = usecTimestampNow();
if (now - _lastSimsPerSecondUpdate > USECS_PER_SECOND) {
_simsPerSecondReport = _simsPerSecond.getAverage();
_lastSimsPerSecondUpdate = now;
}
return _simsPerSecondReport;
}
void Application::setAvatarSimrateSample(float sample) {
_avatarSimsPerSecond.updateAverage(sample);
}
float Application::getAvatarSimrate() {
uint64_t now = usecTimestampNow();
if (now - _lastAvatarSimsPerSecondUpdate > USECS_PER_SECOND) {
_avatarSimsPerSecondReport = _avatarSimsPerSecond.getAverage();
_lastAvatarSimsPerSecondUpdate = now;
}
return _avatarSimsPerSecondReport;
}
void Application::setLowVelocityFilter(bool lowVelocityFilter) {
InputDevice::setLowVelocityFilter(lowVelocityFilter);
}
bool Application::mouseOnScreen() const {
glm::ivec2 mousePosition = getTrueMouse();
return (glm::all(glm::greaterThanEqual(mousePosition, glm::ivec2(0))) &&
glm::all(glm::lessThanEqual(mousePosition, glm::ivec2(getCanvasSize()))));
}
ivec2 Application::getMouseDragStarted() const {
if (isHMDMode()) {
return _compositor.screenToOverlay(getTrueMouseDragStarted());
}
return getTrueMouseDragStarted();
}
ivec2 Application::getMouse() const {
if (isHMDMode()) {
return _compositor.screenToOverlay(getTrueMouse());
}
return getTrueMouse();
}
ivec2 Application::getTrueMouseDragStarted() const {
return _mouseDragStarted;
}
FaceTracker* Application::getActiveFaceTracker() {
auto faceshift = DependencyManager::get<Faceshift>();
auto dde = DependencyManager::get<DdeFaceTracker>();
return (dde->isActive() ? static_cast<FaceTracker*>(dde.data()) :
(faceshift->isActive() ? static_cast<FaceTracker*>(faceshift.data()) : NULL));
}
FaceTracker* Application::getSelectedFaceTracker() {
FaceTracker* faceTracker = NULL;
#ifdef HAVE_FACESHIFT
if (Menu::getInstance()->isOptionChecked(MenuOption::Faceshift)) {
faceTracker = DependencyManager::get<Faceshift>().data();
}
#endif
#ifdef HAVE_DDE
if (Menu::getInstance()->isOptionChecked(MenuOption::UseCamera)) {
faceTracker = DependencyManager::get<DdeFaceTracker>().data();
}
#endif
return faceTracker;
}
void Application::setActiveFaceTracker() {
#if defined(HAVE_FACESHIFT) || defined(HAVE_DDE)
bool isMuted = Menu::getInstance()->isOptionChecked(MenuOption::MuteFaceTracking);
#endif
#ifdef HAVE_FACESHIFT
auto faceshiftTracker = DependencyManager::get<Faceshift>();
faceshiftTracker->setIsMuted(isMuted);
faceshiftTracker->setEnabled(Menu::getInstance()->isOptionChecked(MenuOption::Faceshift) && !isMuted);
#endif
#ifdef HAVE_DDE
bool isUsingDDE = Menu::getInstance()->isOptionChecked(MenuOption::UseCamera);
Menu::getInstance()->getActionForOption(MenuOption::BinaryEyelidControl)->setVisible(isUsingDDE);
Menu::getInstance()->getActionForOption(MenuOption::CoupleEyelids)->setVisible(isUsingDDE);
Menu::getInstance()->getActionForOption(MenuOption::UseAudioForMouth)->setVisible(isUsingDDE);
Menu::getInstance()->getActionForOption(MenuOption::VelocityFilter)->setVisible(isUsingDDE);
Menu::getInstance()->getActionForOption(MenuOption::CalibrateCamera)->setVisible(isUsingDDE);
auto ddeTracker = DependencyManager::get<DdeFaceTracker>();
ddeTracker->setIsMuted(isMuted);
ddeTracker->setEnabled(isUsingDDE && !isMuted);
#endif
}
void Application::setActiveEyeTracker() {
#ifdef HAVE_IVIEWHMD
auto eyeTracker = DependencyManager::get<EyeTracker>();
if (!eyeTracker->isInitialized()) {
return;
}
bool isEyeTracking = Menu::getInstance()->isOptionChecked(MenuOption::SMIEyeTracking);
bool isSimulating = Menu::getInstance()->isOptionChecked(MenuOption::SimulateEyeTracking);
eyeTracker->setEnabled(isEyeTracking, isSimulating);
Menu::getInstance()->getActionForOption(MenuOption::OnePointCalibration)->setEnabled(isEyeTracking && !isSimulating);
Menu::getInstance()->getActionForOption(MenuOption::ThreePointCalibration)->setEnabled(isEyeTracking && !isSimulating);
Menu::getInstance()->getActionForOption(MenuOption::FivePointCalibration)->setEnabled(isEyeTracking && !isSimulating);
#endif
}
void Application::calibrateEyeTracker1Point() {
#ifdef HAVE_IVIEWHMD
auto eyeTracker = DependencyManager::get<EyeTracker>();
eyeTracker->calibrate(1);
#endif
}
void Application::calibrateEyeTracker3Points() {
#ifdef HAVE_IVIEWHMD
auto eyeTracker = DependencyManager::get<EyeTracker>();
eyeTracker->calibrate(3);
#endif
}
void Application::calibrateEyeTracker5Points() {
#ifdef HAVE_IVIEWHMD
auto eyeTracker = DependencyManager::get<EyeTracker>();
eyeTracker->calibrate(5);
#endif
}
bool Application::exportEntities(const QString& filename, const QVector<EntityItemID>& entityIDs) {
QVector<EntityItemPointer> entities;
auto entityTree = _entities.getTree();
EntityTree exportTree;
glm::vec3 root(TREE_SCALE, TREE_SCALE, TREE_SCALE);
for (auto entityID : entityIDs) {
auto entityItem = entityTree->findEntityByEntityItemID(entityID);
if (!entityItem) {
continue;
}
auto properties = entityItem->getProperties();
auto position = properties.getPosition();
root.x = glm::min(root.x, position.x);
root.y = glm::min(root.y, position.y);
root.z = glm::min(root.z, position.z);
entities << entityItem;
}
if (entities.size() == 0) {
return false;
}
for (auto entityItem : entities) {
auto properties = entityItem->getProperties();
properties.setPosition(properties.getPosition() - root);
exportTree.addEntity(entityItem->getEntityItemID(), properties);
}
exportTree.writeToJSONFile(filename.toLocal8Bit().constData());
// restore the main window's active state
_window->activateWindow();
return true;
}
bool Application::exportEntities(const QString& filename, float x, float y, float z, float scale) {
QVector<EntityItemPointer> entities;
_entities.getTree()->findEntities(AACube(glm::vec3(x, y, z), scale), entities);
if (entities.size() > 0) {
glm::vec3 root(x, y, z);
EntityTree exportTree;
for (int i = 0; i < entities.size(); i++) {
EntityItemProperties properties = entities.at(i)->getProperties();
EntityItemID id = entities.at(i)->getEntityItemID();
properties.setPosition(properties.getPosition() - root);
exportTree.addEntity(id, properties);
}
exportTree.writeToSVOFile(filename.toLocal8Bit().constData());
} else {
qCDebug(interfaceapp) << "No models were selected";
return false;
}
// restore the main window's active state
_window->activateWindow();
return true;
}
void Application::loadSettings() {
DependencyManager::get<AudioClient>()->loadSettings();
DependencyManager::get<LODManager>()->loadSettings();
// DONT CHECK IN
//DependencyManager::get<LODManager>()->setAutomaticLODAdjust(false);
Menu::getInstance()->loadSettings();
_myAvatar->loadData();
}
void Application::saveSettings() {
DependencyManager::get<AudioClient>()->saveSettings();
DependencyManager::get<LODManager>()->saveSettings();
Menu::getInstance()->saveSettings();
_myAvatar->saveData();
}
bool Application::importEntities(const QString& urlOrFilename) {
_entityClipboard->eraseAllOctreeElements();
QUrl url(urlOrFilename);
// if the URL appears to be invalid or relative, then it is probably a local file
if (!url.isValid() || url.isRelative()) {
url = QUrl::fromLocalFile(urlOrFilename);
}
bool success = _entityClipboard->readFromURL(url.toString());
if (success) {
_entityClipboard->reaverageOctreeElements();
}
return success;
}
QVector<EntityItemID> Application::pasteEntities(float x, float y, float z) {
return _entityClipboard->sendEntities(&_entityEditSender, _entities.getTree(), x, y, z);
}
void Application::initDisplay() {
}
void Application::init() {
// Make sure Login state is up to date
DependencyManager::get<DialogsManager>()->toggleLoginDialog();
_environment.init();
DependencyManager::get<DeferredLightingEffect>()->init(this);
// TODO: move _myAvatar out of Application. Move relevant code to MyAvataar or AvatarManager
DependencyManager::get<AvatarManager>()->init();
_myCamera.setMode(CAMERA_MODE_FIRST_PERSON);
_mirrorCamera.setMode(CAMERA_MODE_MIRROR);
_timerStart.start();
_lastTimeUpdated.start();
// when --url in command line, teleport to location
const QString HIFI_URL_COMMAND_LINE_KEY = "--url";
int urlIndex = arguments().indexOf(HIFI_URL_COMMAND_LINE_KEY);
QString addressLookupString;
if (urlIndex != -1) {
addressLookupString = arguments().value(urlIndex + 1);
}
DependencyManager::get<AddressManager>()->loadSettings(addressLookupString);
qCDebug(interfaceapp) << "Loaded settings";
Leapmotion::init();
RealSense::init();
// fire off an immediate domain-server check in now that settings are loaded
DependencyManager::get<NodeList>()->sendDomainServerCheckIn();
_entities.init();
_entities.setViewFrustum(getViewFrustum());
ObjectMotionState::setShapeManager(&_shapeManager);
_physicsEngine->init();
EntityTreePointer tree = _entities.getTree();
_entitySimulation.init(tree, _physicsEngine, &_entityEditSender);
tree->setSimulation(&_entitySimulation);
auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
// connect the _entityCollisionSystem to our EntityTreeRenderer since that's what handles running entity scripts
connect(&_entitySimulation, &EntitySimulation::entityCollisionWithEntity,
&_entities, &EntityTreeRenderer::entityCollisionWithEntity);
// connect the _entities (EntityTreeRenderer) to our script engine's EntityScriptingInterface for firing
// of events related clicking, hovering over, and entering entities
_entities.connectSignalsToSlots(entityScriptingInterface.data());
_entityClipboardRenderer.init();
_entityClipboardRenderer.setViewFrustum(getViewFrustum());
_entityClipboardRenderer.setTree(_entityClipboard);
// Make sure any new sounds are loaded as soon as know about them.
connect(tree.get(), &EntityTree::newCollisionSoundURL, DependencyManager::get<SoundCache>().data(), &SoundCache::getSound);
connect(_myAvatar, &MyAvatar::newCollisionSoundURL, DependencyManager::get<SoundCache>().data(), &SoundCache::getSound);
setAvatarUpdateThreading();
}
void Application::setAvatarUpdateThreading() {
setAvatarUpdateThreading(Menu::getInstance()->isOptionChecked(MenuOption::EnableAvatarUpdateThreading));
}
void Application::setRawAvatarUpdateThreading() {
setRawAvatarUpdateThreading(Menu::getInstance()->isOptionChecked(MenuOption::EnableAvatarUpdateThreading));
}
void Application::setRawAvatarUpdateThreading(bool isThreaded) {
if (_avatarUpdate) {
if (_avatarUpdate->isThreaded() == isThreaded) {
return;
}
_avatarUpdate->terminate();
}
_avatarUpdate = new AvatarUpdate();
_avatarUpdate->initialize(isThreaded);
}
void Application::setAvatarUpdateThreading(bool isThreaded) {
if (_avatarUpdate && (_avatarUpdate->isThreaded() == isThreaded)) {
return;
}
bool isRigEnabled = getMyAvatar()->getEnableRigAnimations();
bool isGraphEnabled = getMyAvatar()->getEnableAnimGraph();
if (_avatarUpdate) {
_avatarUpdate->terminate(); // Must be before we shutdown anim graph.
}
getMyAvatar()->setEnableRigAnimations(false);
getMyAvatar()->setEnableAnimGraph(false);
_avatarUpdate = new AvatarUpdate();
_avatarUpdate->initialize(isThreaded);
getMyAvatar()->setEnableRigAnimations(isRigEnabled);
getMyAvatar()->setEnableAnimGraph(isGraphEnabled);
}
void Application::closeMirrorView() {
if (Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
Menu::getInstance()->triggerOption(MenuOption::Mirror);
}
}
void Application::restoreMirrorView() {
if (!Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror)) {
Menu::getInstance()->triggerOption(MenuOption::FullscreenMirror);
}
}
void Application::shrinkMirrorView() {
if (Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror)) {
Menu::getInstance()->triggerOption(MenuOption::FullscreenMirror);
}
}
const float HEAD_SPHERE_RADIUS = 0.1f;
bool Application::isLookingAtMyAvatar(AvatarSharedPointer avatar) {
glm::vec3 theirLookAt = dynamic_pointer_cast<Avatar>(avatar)->getHead()->getLookAtPosition();
glm::vec3 myEyePosition = _myAvatar->getHead()->getEyePosition();
if (pointInSphere(theirLookAt, myEyePosition, HEAD_SPHERE_RADIUS * _myAvatar->getScale())) {
return true;
}
return false;
}
void Application::updateLOD() {
PerformanceTimer perfTimer("LOD");
// adjust it unless we were asked to disable this feature, or if we're currently in throttleRendering mode
if (!isThrottleRendering()) {
DependencyManager::get<LODManager>()->autoAdjustLOD(_fps);
} else {
DependencyManager::get<LODManager>()->resetLODAdjust();
}
}
void Application::updateMouseRay() {
PerformanceTimer perfTimer("mouseRay");
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
PerformanceWarning warn(showWarnings, "Application::updateMouseRay()");
// make sure the frustum is up-to-date
loadViewFrustum(_myCamera, _viewFrustum);
PickRay pickRay = computePickRay(getTrueMouseX(), getTrueMouseY());
_mouseRayOrigin = pickRay.origin;
_mouseRayDirection = pickRay.direction;
// adjust for mirroring
if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
glm::vec3 mouseRayOffset = _mouseRayOrigin - _viewFrustum.getPosition();
_mouseRayOrigin -= 2.0f * (_viewFrustum.getDirection() * glm::dot(_viewFrustum.getDirection(), mouseRayOffset) +
_viewFrustum.getRight() * glm::dot(_viewFrustum.getRight(), mouseRayOffset));
_mouseRayDirection -= 2.0f * (_viewFrustum.getDirection() * glm::dot(_viewFrustum.getDirection(), _mouseRayDirection) +
_viewFrustum.getRight() * glm::dot(_viewFrustum.getRight(), _mouseRayDirection));
}
}
// Called during Application::update immediately before AvatarManager::updateMyAvatar, updating my data that is then sent to everyone.
// (Maybe this code should be moved there?)
// The principal result is to call updateLookAtTargetAvatar() and then setLookAtPosition().
// Note that it is called BEFORE we update position or joints based on sensors, etc.
void Application::updateMyAvatarLookAtPosition() {
PerformanceTimer perfTimer("lookAt");
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
PerformanceWarning warn(showWarnings, "Application::updateMyAvatarLookAtPosition()");
_myAvatar->updateLookAtTargetAvatar();
FaceTracker* faceTracker = getActiveFaceTracker();
auto eyeTracker = DependencyManager::get<EyeTracker>();
bool isLookingAtSomeone = false;
bool isHMD = _avatarUpdate->isHMDMode();
glm::vec3 lookAtSpot;
if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
// When I am in mirror mode, just look right at the camera (myself); don't switch gaze points because when physically
// looking in a mirror one's eyes appear steady.
if (!isHMD) {
lookAtSpot = _myCamera.getPosition();
} else {
lookAtSpot = _myCamera.getPosition() + transformPoint(_myAvatar->getSensorToWorldMatrix(), extractTranslation(getHMDSensorPose()));
}
} else if (eyeTracker->isTracking() && (isHMD || eyeTracker->isSimulating())) {
// Look at the point that the user is looking at.
if (isHMD) {
glm::mat4 headPose = getActiveDisplayPlugin()->getHeadPose();
glm::quat hmdRotation = glm::quat_cast(headPose);
lookAtSpot = _myCamera.getPosition() +
_myAvatar->getOrientation() * (hmdRotation * eyeTracker->getLookAtPosition());
} else {
lookAtSpot = _myAvatar->getHead()->getEyePosition() +
(_myAvatar->getHead()->getFinalOrientationInWorldFrame() * eyeTracker->getLookAtPosition());
}
} else {
AvatarSharedPointer lookingAt = _myAvatar->getLookAtTargetAvatar().lock();
if (lookingAt && _myAvatar != lookingAt.get()) {
// If I am looking at someone else, look directly at one of their eyes
isLookingAtSomeone = true;
auto lookingAtHead = static_pointer_cast<Avatar>(lookingAt)->getHead();
const float MAXIMUM_FACE_ANGLE = 65.0f * RADIANS_PER_DEGREE;
glm::vec3 lookingAtFaceOrientation = lookingAtHead->getFinalOrientationInWorldFrame() * IDENTITY_FRONT;
glm::vec3 fromLookingAtToMe = glm::normalize(_myAvatar->getHead()->getEyePosition()
- lookingAtHead->getEyePosition());
float faceAngle = glm::angle(lookingAtFaceOrientation, fromLookingAtToMe);
if (faceAngle < MAXIMUM_FACE_ANGLE) {
// Randomly look back and forth between look targets
eyeContactTarget target = Menu::getInstance()->isOptionChecked(MenuOption::FixGaze) ?
LEFT_EYE : _myAvatar->getEyeContactTarget();
switch (target) {
case LEFT_EYE:
lookAtSpot = lookingAtHead->getLeftEyePosition();
break;
case RIGHT_EYE:
lookAtSpot = lookingAtHead->getRightEyePosition();
break;
case MOUTH:
lookAtSpot = lookingAtHead->getMouthPosition();
break;
}
} else {
// Just look at their head (mid point between eyes)
lookAtSpot = lookingAtHead->getEyePosition();
}
} else {
// I am not looking at anyone else, so just look forward
if (isHMD) {
glm::mat4 headPose = _avatarUpdate->getHeadPose() ;
glm::quat headRotation = glm::quat_cast(headPose);
lookAtSpot = _myCamera.getPosition() +
_myAvatar->getOrientation() * (headRotation * glm::vec3(0.0f, 0.0f, -TREE_SCALE));
} else {
lookAtSpot = _myAvatar->getHead()->getEyePosition() +
(_myAvatar->getHead()->getFinalOrientationInWorldFrame() * glm::vec3(0.0f, 0.0f, -TREE_SCALE));
}
}
// Deflect the eyes a bit to match the detected gaze from the face tracker if active.
if (faceTracker && !faceTracker->isMuted()) {
float eyePitch = faceTracker->getEstimatedEyePitch();
float eyeYaw = faceTracker->getEstimatedEyeYaw();
const float GAZE_DEFLECTION_REDUCTION_DURING_EYE_CONTACT = 0.1f;
glm::vec3 origin = _myAvatar->getHead()->getEyePosition();
float deflection = faceTracker->getEyeDeflection();
if (isLookingAtSomeone) {
deflection *= GAZE_DEFLECTION_REDUCTION_DURING_EYE_CONTACT;
}
lookAtSpot = origin + _myCamera.getRotation() * glm::quat(glm::radians(glm::vec3(
eyePitch * deflection, eyeYaw * deflection, 0.0f))) *
glm::inverse(_myCamera.getRotation()) * (lookAtSpot - origin);
}
}
_myAvatar->getHead()->setLookAtPosition(lookAtSpot);
}
void Application::updateThreads(float deltaTime) {
PerformanceTimer perfTimer("updateThreads");
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
PerformanceWarning warn(showWarnings, "Application::updateThreads()");
// parse voxel packets
if (!_enableProcessOctreeThread) {
_octreeProcessor.threadRoutine();
_entityEditSender.threadRoutine();
}
}
void Application::cameraMenuChanged() {
if (Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror)) {
if (_myCamera.getMode() != CAMERA_MODE_MIRROR) {
_myCamera.setMode(CAMERA_MODE_MIRROR);
}
} else if (Menu::getInstance()->isOptionChecked(MenuOption::FirstPerson)) {
if (_myCamera.getMode() != CAMERA_MODE_FIRST_PERSON) {
_myCamera.setMode(CAMERA_MODE_FIRST_PERSON);
_myAvatar->setBoomLength(MyAvatar::ZOOM_MIN);
}
} else if (Menu::getInstance()->isOptionChecked(MenuOption::ThirdPerson)) {
if (_myCamera.getMode() != CAMERA_MODE_THIRD_PERSON) {
_myCamera.setMode(CAMERA_MODE_THIRD_PERSON);
if (_myAvatar->getBoomLength() == MyAvatar::ZOOM_MIN) {
_myAvatar->setBoomLength(MyAvatar::ZOOM_DEFAULT);
}
}
} else if (Menu::getInstance()->isOptionChecked(MenuOption::IndependentMode)) {
if (_myCamera.getMode() != CAMERA_MODE_INDEPENDENT) {
_myCamera.setMode(CAMERA_MODE_INDEPENDENT);
}
}
}
void Application::reloadResourceCaches() {
emptyLocalCache();
DependencyManager::get<AnimationCache>()->refreshAll();
DependencyManager::get<GeometryCache>()->refreshAll();
DependencyManager::get<SoundCache>()->refreshAll();
DependencyManager::get<TextureCache>()->refreshAll();
}
void Application::rotationModeChanged() {
if (!Menu::getInstance()->isOptionChecked(MenuOption::CenterPlayerInView)) {
_myAvatar->setHeadPitch(0);
}
}
void Application::updateCamera(float deltaTime) {
PerformanceTimer perfTimer("updateCamera");
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
PerformanceWarning warn(showWarnings, "Application::updateCamera()");
}
void Application::updateDialogs(float deltaTime) {
PerformanceTimer perfTimer("updateDialogs");
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
PerformanceWarning warn(showWarnings, "Application::updateDialogs()");
auto dialogsManager = DependencyManager::get<DialogsManager>();
// Update audio stats dialog, if any
AudioStatsDialog* audioStatsDialog = dialogsManager->getAudioStatsDialog();
if(audioStatsDialog) {
audioStatsDialog->update();
}
// Update bandwidth dialog, if any
BandwidthDialog* bandwidthDialog = dialogsManager->getBandwidthDialog();
if (bandwidthDialog) {
bandwidthDialog->update();
}
QPointer<OctreeStatsDialog> octreeStatsDialog = dialogsManager->getOctreeStatsDialog();
if (octreeStatsDialog) {
octreeStatsDialog->update();
}
}
void Application::updateCursor(float deltaTime) {
PerformanceTimer perfTimer("updateCursor");
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
PerformanceWarning warn(showWarnings, "Application::updateCursor()");
static QPoint lastMousePos = QPoint();
_lastMouseMove = (lastMousePos == QCursor::pos()) ? _lastMouseMove : usecTimestampNow();
lastMousePos = QCursor::pos();
}
void Application::setCursorVisible(bool visible) {
_cursorVisible = visible;
}
void Application::update(float deltaTime) {
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
PerformanceWarning warn(showWarnings, "Application::update()");
updateLOD();
updateMouseRay(); // check what's under the mouse and update the mouse voxel
{
PerformanceTimer perfTimer("devices");
DeviceTracker::updateAll();
FaceTracker* tracker = getSelectedFaceTracker();
if (tracker && Menu::getInstance()->isOptionChecked(MenuOption::MuteFaceTracking) != tracker->isMuted()) {
tracker->toggleMute();
}
tracker = getActiveFaceTracker();
if (tracker && !tracker->isMuted()) {
tracker->update(deltaTime);
// Auto-mute microphone after losing face tracking?
if (tracker->isTracking()) {
_lastFaceTrackerUpdate = usecTimestampNow();
} else {
const quint64 MUTE_MICROPHONE_AFTER_USECS = 5000000; //5 secs
Menu* menu = Menu::getInstance();
if (menu->isOptionChecked(MenuOption::AutoMuteAudio) && !menu->isOptionChecked(MenuOption::MuteAudio)) {
if (_lastFaceTrackerUpdate > 0
&& ((usecTimestampNow() - _lastFaceTrackerUpdate) > MUTE_MICROPHONE_AFTER_USECS)) {
menu->triggerOption(MenuOption::MuteAudio);
_lastFaceTrackerUpdate = 0;
}
} else {
_lastFaceTrackerUpdate = 0;
}
}
} else {
_lastFaceTrackerUpdate = 0;
}
}
auto userInputMapper = DependencyManager::get<UserInputMapper>();
userInputMapper->setSensorToWorldMat(_myAvatar->getSensorToWorldMatrix());
userInputMapper->update(deltaTime);
// This needs to go after userInputMapper->update() because of the keyboard
bool jointsCaptured = false;
auto inputPlugins = PluginManager::getInstance()->getInputPlugins();
foreach(auto inputPlugin, inputPlugins) {
QString name = inputPlugin->getName();
QAction* action = Menu::getInstance()->getActionForOption(name);
if (action && action->isChecked()) {
inputPlugin->pluginUpdate(deltaTime, jointsCaptured);
if (inputPlugin->isJointController()) {
jointsCaptured = true;
}
}
}
// Dispatch input events
_controllerScriptingInterface.updateInputControllers();
// Transfer the user inputs to the driveKeys
_myAvatar->clearDriveKeys();
if (_myCamera.getMode() != CAMERA_MODE_INDEPENDENT) {
if (!_controllerScriptingInterface.areActionsCaptured()) {
_myAvatar->setDriveKeys(FWD, userInputMapper->getActionState(UserInputMapper::LONGITUDINAL_FORWARD));
_myAvatar->setDriveKeys(BACK, userInputMapper->getActionState(UserInputMapper::LONGITUDINAL_BACKWARD));
_myAvatar->setDriveKeys(UP, userInputMapper->getActionState(UserInputMapper::VERTICAL_UP));
_myAvatar->setDriveKeys(DOWN, userInputMapper->getActionState(UserInputMapper::VERTICAL_DOWN));
_myAvatar->setDriveKeys(LEFT, userInputMapper->getActionState(UserInputMapper::LATERAL_LEFT));
_myAvatar->setDriveKeys(RIGHT, userInputMapper->getActionState(UserInputMapper::LATERAL_RIGHT));
if (deltaTime > FLT_EPSILON) {
// For rotations what we really want are meausures of "angles per second" (in order to prevent
// fps-dependent spin rates) so we need to scale the units of the controller contribution.
// (TODO?: maybe we should similarly scale ALL action state info, or change the expected behavior
// controllers to provide a delta_per_second value rather than a raw delta.)
const float EXPECTED_FRAME_RATE = 60.0f;
float timeFactor = EXPECTED_FRAME_RATE * deltaTime;
_myAvatar->setDriveKeys(ROT_UP, userInputMapper->getActionState(UserInputMapper::PITCH_UP) / timeFactor);
_myAvatar->setDriveKeys(ROT_DOWN, userInputMapper->getActionState(UserInputMapper::PITCH_DOWN) / timeFactor);
_myAvatar->setDriveKeys(ROT_LEFT, userInputMapper->getActionState(UserInputMapper::YAW_LEFT) / timeFactor);
_myAvatar->setDriveKeys(ROT_RIGHT, userInputMapper->getActionState(UserInputMapper::YAW_RIGHT) / timeFactor);
}
}
_myAvatar->setDriveKeys(BOOM_IN, userInputMapper->getActionState(UserInputMapper::BOOM_IN));
_myAvatar->setDriveKeys(BOOM_OUT, userInputMapper->getActionState(UserInputMapper::BOOM_OUT));
}
UserInputMapper::PoseValue leftHand = userInputMapper->getPoseState(UserInputMapper::LEFT_HAND);
UserInputMapper::PoseValue rightHand = userInputMapper->getPoseState(UserInputMapper::RIGHT_HAND);
Hand* hand = DependencyManager::get<AvatarManager>()->getMyAvatar()->getHand();
setPalmData(hand, leftHand, deltaTime, LEFT_HAND_INDEX);
setPalmData(hand, rightHand, deltaTime, RIGHT_HAND_INDEX);
if (Menu::getInstance()->isOptionChecked(MenuOption::HandMouseInput)) {
emulateMouse(hand, userInputMapper->getActionState(UserInputMapper::LEFT_HAND_CLICK),
userInputMapper->getActionState(UserInputMapper::SHIFT), LEFT_HAND_INDEX);
emulateMouse(hand, userInputMapper->getActionState(UserInputMapper::RIGHT_HAND_CLICK),
userInputMapper->getActionState(UserInputMapper::SHIFT), RIGHT_HAND_INDEX);
}
updateThreads(deltaTime); // If running non-threaded, then give the threads some time to process...
updateCamera(deltaTime); // handle various camera tweaks like off axis projection
updateDialogs(deltaTime); // update various stats dialogs if present
updateCursor(deltaTime); // Handle cursor updates
{
PerformanceTimer perfTimer("physics");
_myAvatar->relayDriveKeysToCharacterController();
static VectorOfMotionStates motionStates;
_entitySimulation.getObjectsToDelete(motionStates);
_physicsEngine->deleteObjects(motionStates);
_entities.getTree()->withWriteLock([&] {
_entitySimulation.getObjectsToAdd(motionStates);
_physicsEngine->addObjects(motionStates);
});
_entities.getTree()->withWriteLock([&] {
_entitySimulation.getObjectsToChange(motionStates);
VectorOfMotionStates stillNeedChange = _physicsEngine->changeObjects(motionStates);
_entitySimulation.setObjectsToChange(stillNeedChange);
});
_entitySimulation.applyActionChanges();
AvatarManager* avatarManager = DependencyManager::get<AvatarManager>().data();
avatarManager->getObjectsToDelete(motionStates);
_physicsEngine->deleteObjects(motionStates);
avatarManager->getObjectsToAdd(motionStates);
_physicsEngine->addObjects(motionStates);
avatarManager->getObjectsToChange(motionStates);
_physicsEngine->changeObjects(motionStates);
_entities.getTree()->withWriteLock([&] {
_physicsEngine->stepSimulation();
});
if (_physicsEngine->hasOutgoingChanges()) {
_entities.getTree()->withWriteLock([&] {
_entitySimulation.handleOutgoingChanges(_physicsEngine->getOutgoingChanges(), _physicsEngine->getSessionID());
avatarManager->handleOutgoingChanges(_physicsEngine->getOutgoingChanges());
});
auto collisionEvents = _physicsEngine->getCollisionEvents();
avatarManager->handleCollisionEvents(collisionEvents);
_physicsEngine->dumpStatsIfNecessary();
if (!_aboutToQuit) {
PerformanceTimer perfTimer("entities");
// Collision events (and their scripts) must not be handled when we're locked, above. (That would risk
// deadlock.)
_entitySimulation.handleCollisionEvents(collisionEvents);
// NOTE: the _entities.update() call below will wait for lock
// and will simulate entity motion (the EntityTree has been given an EntitySimulation).
_entities.update(); // update the models...
}
}
}
{
PerformanceTimer perfTimer("overlays");
_overlays.update(deltaTime);
}
_avatarUpdate->synchronousProcess();
{
PerformanceTimer perfTimer("emitSimulating");
// let external parties know we're updating
emit simulating(deltaTime);
}
// Update _viewFrustum with latest camera and view frustum data...
// NOTE: we get this from the view frustum, to make it simpler, since the
// loadViewFrumstum() method will get the correct details from the camera
// We could optimize this to not actually load the viewFrustum, since we don't
// actually need to calculate the view frustum planes to send these details
// to the server.
{
PerformanceTimer perfTimer("loadViewFrustum");
loadViewFrustum(_myCamera, _viewFrustum);
}
// Update animation debug draw renderer
{
AnimDebugDraw::getInstance().update();
}
quint64 now = usecTimestampNow();
// Update my voxel servers with my current voxel query...
{
PerformanceTimer perfTimer("queryOctree");
quint64 sinceLastQuery = now - _lastQueriedTime;
const quint64 TOO_LONG_SINCE_LAST_QUERY = 3 * USECS_PER_SECOND;
bool queryIsDue = sinceLastQuery > TOO_LONG_SINCE_LAST_QUERY;
bool viewIsDifferentEnough = !_lastQueriedViewFrustum.isVerySimilar(_viewFrustum);
// if it's been a while since our last query or the view has significantly changed then send a query, otherwise suppress it
if (queryIsDue || viewIsDifferentEnough) {
_lastQueriedTime = now;
if (DependencyManager::get<SceneScriptingInterface>()->shouldRenderEntities()) {
queryOctree(NodeType::EntityServer, PacketType::EntityQuery, _entityServerJurisdictions);
}
_lastQueriedViewFrustum = _viewFrustum;
}
}
// sent nack packets containing missing sequence numbers of received packets from nodes
{
quint64 sinceLastNack = now - _lastNackTime;
const quint64 TOO_LONG_SINCE_LAST_NACK = 1 * USECS_PER_SECOND;
if (sinceLastNack > TOO_LONG_SINCE_LAST_NACK) {
_lastNackTime = now;
sendNackPackets();
}
}
// send packet containing downstream audio stats to the AudioMixer
{
quint64 sinceLastNack = now - _lastSendDownstreamAudioStats;
if (sinceLastNack > TOO_LONG_SINCE_LAST_SEND_DOWNSTREAM_AUDIO_STATS) {
_lastSendDownstreamAudioStats = now;
QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(), "sendDownstreamAudioStatsPacket", Qt::QueuedConnection);
}
}
// update sensorToWorldMatrix for rendering camera.
_myAvatar->updateSensorToWorldMatrix();
}
int Application::sendNackPackets() {
if (Menu::getInstance()->isOptionChecked(MenuOption::DisableNackPackets)) {
return 0;
}
// iterates through all nodes in NodeList
auto nodeList = DependencyManager::get<NodeList>();
int packetsSent = 0;
nodeList->eachNode([&](const SharedNodePointer& node){
if (node->getActiveSocket() && node->getType() == NodeType::EntityServer) {
auto nackPacketList = NLPacketList::create(PacketType::OctreeDataNack);
QUuid nodeUUID = node->getUUID();
// if there are octree packets from this node that are waiting to be processed,
// don't send a NACK since the missing packets may be among those waiting packets.
if (_octreeProcessor.hasPacketsToProcessFrom(nodeUUID)) {
return;
}
QSet<OCTREE_PACKET_SEQUENCE> missingSequenceNumbers;
_octreeServerSceneStats.withReadLock([&] {
// retreive octree scene stats of this node
if (_octreeServerSceneStats.find(nodeUUID) == _octreeServerSceneStats.end()) {
return;
}
// get sequence number stats of node, prune its missing set, and make a copy of the missing set
SequenceNumberStats& sequenceNumberStats = _octreeServerSceneStats[nodeUUID].getIncomingOctreeSequenceNumberStats();
sequenceNumberStats.pruneMissingSet();
missingSequenceNumbers = sequenceNumberStats.getMissingSet();
});
// construct nack packet(s) for this node
foreach(const OCTREE_PACKET_SEQUENCE& missingNumber, missingSequenceNumbers) {
nackPacketList->writePrimitive(missingNumber);
}
if (nackPacketList->getNumPackets()) {
packetsSent += nackPacketList->getNumPackets();
// send the packet list
nodeList->sendPacketList(std::move(nackPacketList), *node);
}
}
});
return packetsSent;
}
void Application::queryOctree(NodeType_t serverType, PacketType packetType, NodeToJurisdictionMap& jurisdictions) {
//qCDebug(interfaceapp) << ">>> inside... queryOctree()... _viewFrustum.getFieldOfView()=" << _viewFrustum.getFieldOfView();
bool wantExtraDebugging = getLogger()->extraDebugging();
// These will be the same for all servers, so we can set them up once and then reuse for each server we send to.
_octreeQuery.setWantLowResMoving(true);
_octreeQuery.setWantColor(true);
_octreeQuery.setWantDelta(true);
_octreeQuery.setWantOcclusionCulling(false);
_octreeQuery.setWantCompression(true);
_octreeQuery.setCameraPosition(_viewFrustum.getPosition());
_octreeQuery.setCameraOrientation(_viewFrustum.getOrientation());
_octreeQuery.setCameraFov(_viewFrustum.getFieldOfView());
_octreeQuery.setCameraAspectRatio(_viewFrustum.getAspectRatio());
_octreeQuery.setCameraNearClip(_viewFrustum.getNearClip());
_octreeQuery.setCameraFarClip(_viewFrustum.getFarClip());
_octreeQuery.setCameraEyeOffsetPosition(glm::vec3());
auto lodManager = DependencyManager::get<LODManager>();
_octreeQuery.setOctreeSizeScale(lodManager->getOctreeSizeScale());
_octreeQuery.setBoundaryLevelAdjust(lodManager->getBoundaryLevelAdjust());
// Iterate all of the nodes, and get a count of how many octree servers we have...
int totalServers = 0;
int inViewServers = 0;
int unknownJurisdictionServers = 0;
auto nodeList = DependencyManager::get<NodeList>();
nodeList->eachNode([&](const SharedNodePointer& node) {
// only send to the NodeTypes that are serverType
if (node->getActiveSocket() && node->getType() == serverType) {
totalServers++;
// get the server bounds for this server
QUuid nodeUUID = node->getUUID();
// if we haven't heard from this voxel server, go ahead and send it a query, so we
// can get the jurisdiction...
if (jurisdictions.find(nodeUUID) == jurisdictions.end()) {
unknownJurisdictionServers++;
} else {
const JurisdictionMap& map = (jurisdictions)[nodeUUID];
unsigned char* rootCode = map.getRootOctalCode();
if (rootCode) {
VoxelPositionSize rootDetails;
voxelDetailsForCode(rootCode, rootDetails);
AACube serverBounds(glm::vec3(rootDetails.x * TREE_SCALE,
rootDetails.y * TREE_SCALE,
rootDetails.z * TREE_SCALE) - glm::vec3(HALF_TREE_SCALE),
rootDetails.s * TREE_SCALE);
ViewFrustum::location serverFrustumLocation = _viewFrustum.cubeInFrustum(serverBounds);
if (serverFrustumLocation != ViewFrustum::OUTSIDE) {
inViewServers++;
}
}
}
}
});
if (wantExtraDebugging) {
qCDebug(interfaceapp, "Servers: total %d, in view %d, unknown jurisdiction %d",
totalServers, inViewServers, unknownJurisdictionServers);
}
int perServerPPS = 0;
const int SMALL_BUDGET = 10;
int perUnknownServer = SMALL_BUDGET;
int totalPPS = getMaxOctreePacketsPerSecond();
// determine PPS based on number of servers
if (inViewServers >= 1) {
// set our preferred PPS to be exactly evenly divided among all of the voxel servers... and allocate 1 PPS
// for each unknown jurisdiction server
perServerPPS = (totalPPS / inViewServers) - (unknownJurisdictionServers * perUnknownServer);
} else {
if (unknownJurisdictionServers > 0) {
perUnknownServer = (totalPPS / unknownJurisdictionServers);
}
}
if (wantExtraDebugging) {
qCDebug(interfaceapp, "perServerPPS: %d perUnknownServer: %d", perServerPPS, perUnknownServer);
}
auto queryPacket = NLPacket::create(packetType);
nodeList->eachNode([&](const SharedNodePointer& node){
// only send to the NodeTypes that are serverType
if (node->getActiveSocket() && node->getType() == serverType) {
// get the server bounds for this server
QUuid nodeUUID = node->getUUID();
bool inView = false;
bool unknownView = false;
// if we haven't heard from this voxel server, go ahead and send it a query, so we
// can get the jurisdiction...
if (jurisdictions.find(nodeUUID) == jurisdictions.end()) {
unknownView = true; // assume it's in view
if (wantExtraDebugging) {
qCDebug(interfaceapp) << "no known jurisdiction for node " << *node << ", assume it's visible.";
}
} else {
const JurisdictionMap& map = (jurisdictions)[nodeUUID];
unsigned char* rootCode = map.getRootOctalCode();
if (rootCode) {
VoxelPositionSize rootDetails;
voxelDetailsForCode(rootCode, rootDetails);
AACube serverBounds(glm::vec3(rootDetails.x * TREE_SCALE,
rootDetails.y * TREE_SCALE,
rootDetails.z * TREE_SCALE) - glm::vec3(HALF_TREE_SCALE),
rootDetails.s * TREE_SCALE);
ViewFrustum::location serverFrustumLocation = _viewFrustum.cubeInFrustum(serverBounds);
if (serverFrustumLocation != ViewFrustum::OUTSIDE) {
inView = true;
} else {
inView = false;
}
} else {
if (wantExtraDebugging) {
qCDebug(interfaceapp) << "Jurisdiction without RootCode for node " << *node << ". That's unusual!";
}
}
}
if (inView) {
_octreeQuery.setMaxQueryPacketsPerSecond(perServerPPS);
} else if (unknownView) {
if (wantExtraDebugging) {
qCDebug(interfaceapp) << "no known jurisdiction for node " << *node << ", give it budget of "
<< perUnknownServer << " to send us jurisdiction.";
}
// set the query's position/orientation to be degenerate in a manner that will get the scene quickly
// If there's only one server, then don't do this, and just let the normal voxel query pass through
// as expected... this way, we will actually get a valid scene if there is one to be seen
if (totalServers > 1) {
_octreeQuery.setCameraPosition(glm::vec3(-0.1,-0.1,-0.1));
const glm::quat OFF_IN_NEGATIVE_SPACE = glm::quat(-0.5, 0, -0.5, 1.0);
_octreeQuery.setCameraOrientation(OFF_IN_NEGATIVE_SPACE);
_octreeQuery.setCameraNearClip(0.1f);
_octreeQuery.setCameraFarClip(0.1f);
if (wantExtraDebugging) {
qCDebug(interfaceapp) << "Using 'minimal' camera position for node" << *node;
}
} else {
if (wantExtraDebugging) {
qCDebug(interfaceapp) << "Using regular camera position for node" << *node;
}
}
_octreeQuery.setMaxQueryPacketsPerSecond(perUnknownServer);
} else {
_octreeQuery.setMaxQueryPacketsPerSecond(0);
}
// encode the query data
int packetSize = _octreeQuery.getBroadcastData(reinterpret_cast<unsigned char*>(queryPacket->getPayload()));
queryPacket->setPayloadSize(packetSize);
// make sure we still have an active socket
nodeList->sendUnreliablePacket(*queryPacket, *node);
}
});
}
bool Application::isHMDMode() const {
return getActiveDisplayPlugin()->isHmd();
}
QRect Application::getDesirableApplicationGeometry() {
QRect applicationGeometry = getWindow()->geometry();
// If our parent window is on the HMD, then don't use its geometry, instead use
// the "main screen" geometry.
HMDToolsDialog* hmdTools = DependencyManager::get<DialogsManager>()->getHMDToolsDialog();
if (hmdTools && hmdTools->hasHMDScreen()) {
QScreen* hmdScreen = hmdTools->getHMDScreen();
QWindow* appWindow = getWindow()->windowHandle();
QScreen* appScreen = appWindow->screen();
// if our app's screen is the hmd screen, we don't want to place the
// running scripts widget on it. So we need to pick a better screen.
// we will use the screen for the HMDTools since it's a guarenteed
// better screen.
if (appScreen == hmdScreen) {
QScreen* betterScreen = hmdTools->windowHandle()->screen();
applicationGeometry = betterScreen->geometry();
}
}
return applicationGeometry;
}
/////////////////////////////////////////////////////////////////////////////////////
// loadViewFrustum()
//
// Description: this will load the view frustum bounds for EITHER the head
// or the "myCamera".
//
void Application::loadViewFrustum(Camera& camera, ViewFrustum& viewFrustum) {
PROFILE_RANGE(__FUNCTION__);
// We will use these below, from either the camera or head vectors calculated above
viewFrustum.setProjection(camera.getProjection());
// Set the viewFrustum up with the correct position and orientation of the camera
viewFrustum.setPosition(camera.getPosition());
viewFrustum.setOrientation(camera.getRotation());
// Ask the ViewFrustum class to calculate our corners
viewFrustum.calculate();
}
glm::vec3 Application::getSunDirection() {
// Sun direction is in fact just the location of the sun relative to the origin
auto skyStage = DependencyManager::get<SceneScriptingInterface>()->getSkyStage();
return skyStage->getSunLight()->getDirection();
}
// FIXME, preprocessor guard this check to occur only in DEBUG builds
static QThread * activeRenderingThread = nullptr;
bool Application::shouldRenderMesh(float largestDimension, float distanceToCamera) {
return DependencyManager::get<LODManager>()->shouldRenderMesh(largestDimension, distanceToCamera);
}
float Application::getSizeScale() const {
return DependencyManager::get<LODManager>()->getOctreeSizeScale();
}
int Application::getBoundaryLevelAdjust() const {
return DependencyManager::get<LODManager>()->getBoundaryLevelAdjust();
}
PickRay Application::computePickRay(float x, float y) const {
glm::vec2 size = getCanvasSize();
x /= size.x;
y /= size.y;
PickRay result;
if (isHMDMode()) {
getApplicationCompositor().computeHmdPickRay(glm::vec2(x, y), result.origin, result.direction);
} else {
getViewFrustum()->computePickRay(x, y, result.origin, result.direction);
}
return result;
}
QImage Application::renderAvatarBillboard(RenderArgs* renderArgs) {
const int BILLBOARD_SIZE = 64;
// Need to make sure the gl context is current here
_offscreenContext->makeCurrent();
renderArgs->_renderMode = RenderArgs::DEFAULT_RENDER_MODE;
renderRearViewMirror(renderArgs, QRect(0, 0, BILLBOARD_SIZE, BILLBOARD_SIZE), true);
auto primaryFbo = DependencyManager::get<FramebufferCache>()->getPrimaryFramebufferDepthColor();
QImage image(BILLBOARD_SIZE, BILLBOARD_SIZE, QImage::Format_ARGB32);
renderArgs->_context->downloadFramebuffer(primaryFbo, glm::ivec4(0, 0, BILLBOARD_SIZE, BILLBOARD_SIZE), image);
return image;
}
ViewFrustum* Application::getViewFrustum() {
#ifdef DEBUG
if (QThread::currentThread() == activeRenderingThread) {
// FIXME, figure out a better way to do this
//qWarning() << "Calling Application::getViewFrustum() from the active rendering thread, did you mean Application::getDisplayViewFrustum()?";
}
#endif
return &_viewFrustum;
}
const ViewFrustum* Application::getViewFrustum() const {
#ifdef DEBUG
if (QThread::currentThread() == activeRenderingThread) {
// FIXME, figure out a better way to do this
//qWarning() << "Calling Application::getViewFrustum() from the active rendering thread, did you mean Application::getDisplayViewFrustum()?";
}
#endif
return &_viewFrustum;
}
ViewFrustum* Application::getDisplayViewFrustum() {
#ifdef DEBUG
if (QThread::currentThread() != activeRenderingThread) {
// FIXME, figure out a better way to do this
// qWarning() << "Calling Application::getDisplayViewFrustum() from outside the active rendering thread or outside rendering, did you mean Application::getViewFrustum()?";
}
#endif
return &_displayViewFrustum;
}
const ViewFrustum* Application::getDisplayViewFrustum() const {
#ifdef DEBUG
if (QThread::currentThread() != activeRenderingThread) {
// FIXME, figure out a better way to do this
// qWarning() << "Calling Application::getDisplayViewFrustum() from outside the active rendering thread or outside rendering, did you mean Application::getViewFrustum()?";
}
#endif
return &_displayViewFrustum;
}
// WorldBox Render Data & rendering functions
class WorldBoxRenderData {
public:
typedef render::Payload<WorldBoxRenderData> Payload;
typedef Payload::DataPointer Pointer;
int _val = 0;
static render::ItemID _item; // unique WorldBoxRenderData
};
render::ItemID WorldBoxRenderData::_item = 0;
namespace render {
template <> const ItemKey payloadGetKey(const WorldBoxRenderData::Pointer& stuff) { return ItemKey::Builder::opaqueShape(); }
template <> const Item::Bound payloadGetBound(const WorldBoxRenderData::Pointer& stuff) { return Item::Bound(); }
template <> void payloadRender(const WorldBoxRenderData::Pointer& stuff, RenderArgs* args) {
if (args->_renderMode != RenderArgs::MIRROR_RENDER_MODE && Menu::getInstance()->isOptionChecked(MenuOption::WorldAxes)) {
PerformanceTimer perfTimer("worldBox");
auto& batch = *args->_batch;
DependencyManager::get<DeferredLightingEffect>()->bindSimpleProgram(batch);
renderWorldBox(batch);
}
}
}
// Background Render Data & rendering functions
class BackgroundRenderData {
public:
typedef render::Payload<BackgroundRenderData> Payload;
typedef Payload::DataPointer Pointer;
Stars _stars;
Environment* _environment;
BackgroundRenderData(Environment* environment) : _environment(environment) {
}
static render::ItemID _item; // unique WorldBoxRenderData
};
render::ItemID BackgroundRenderData::_item = 0;
namespace render {
template <> const ItemKey payloadGetKey(const BackgroundRenderData::Pointer& stuff) { return ItemKey::Builder::background(); }
template <> const Item::Bound payloadGetBound(const BackgroundRenderData::Pointer& stuff) { return Item::Bound(); }
template <> void payloadRender(const BackgroundRenderData::Pointer& background, RenderArgs* args) {
Q_ASSERT(args->_batch);
gpu::Batch& batch = *args->_batch;
// Background rendering decision
auto skyStage = DependencyManager::get<SceneScriptingInterface>()->getSkyStage();
auto skybox = model::SkyboxPointer();
if (skyStage->getBackgroundMode() == model::SunSkyStage::NO_BACKGROUND) {
} else if (skyStage->getBackgroundMode() == model::SunSkyStage::SKY_DOME) {
if (/*!selfAvatarOnly &&*/ Menu::getInstance()->isOptionChecked(MenuOption::Stars)) {
PerformanceTimer perfTimer("stars");
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
"Application::payloadRender<BackgroundRenderData>() ... stars...");
// should be the first rendering pass - w/o depth buffer / lighting
// compute starfield alpha based on distance from atmosphere
float alpha = 1.0f;
bool hasStars = true;
if (Menu::getInstance()->isOptionChecked(MenuOption::Atmosphere)) {
// TODO: handle this correctly for zones
const EnvironmentData& closestData = background->_environment->getClosestData(args->_viewFrustum->getPosition()); // was theCamera instead of _viewFrustum
if (closestData.getHasStars()) {
const float APPROXIMATE_DISTANCE_FROM_HORIZON = 0.1f;
const float DOUBLE_APPROXIMATE_DISTANCE_FROM_HORIZON = 0.2f;
glm::vec3 sunDirection = (args->_viewFrustum->getPosition()/*getAvatarPosition()*/ - closestData.getSunLocation())
/ closestData.getAtmosphereOuterRadius();
float height = glm::distance(args->_viewFrustum->getPosition()/*theCamera.getPosition()*/, closestData.getAtmosphereCenter());
if (height < closestData.getAtmosphereInnerRadius()) {
// If we're inside the atmosphere, then determine if our keyLight is below the horizon
alpha = 0.0f;
if (sunDirection.y > -APPROXIMATE_DISTANCE_FROM_HORIZON) {
float directionY = glm::clamp(sunDirection.y,
-APPROXIMATE_DISTANCE_FROM_HORIZON, APPROXIMATE_DISTANCE_FROM_HORIZON)
+ APPROXIMATE_DISTANCE_FROM_HORIZON;
alpha = (directionY / DOUBLE_APPROXIMATE_DISTANCE_FROM_HORIZON);
}
} else if (height < closestData.getAtmosphereOuterRadius()) {
alpha = (height - closestData.getAtmosphereInnerRadius()) /
(closestData.getAtmosphereOuterRadius() - closestData.getAtmosphereInnerRadius());
if (sunDirection.y > -APPROXIMATE_DISTANCE_FROM_HORIZON) {
float directionY = glm::clamp(sunDirection.y,
-APPROXIMATE_DISTANCE_FROM_HORIZON, APPROXIMATE_DISTANCE_FROM_HORIZON)
+ APPROXIMATE_DISTANCE_FROM_HORIZON;
alpha = (directionY / DOUBLE_APPROXIMATE_DISTANCE_FROM_HORIZON);
}
}
} else {
hasStars = false;
}
}
// finally render the starfield
if (hasStars) {
background->_stars.render(args, alpha);
}
// draw the sky dome
if (/*!selfAvatarOnly &&*/ Menu::getInstance()->isOptionChecked(MenuOption::Atmosphere)) {
PerformanceTimer perfTimer("atmosphere");
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
"Application::displaySide() ... atmosphere...");
background->_environment->renderAtmospheres(batch, *(args->_viewFrustum));
}
}
} else if (skyStage->getBackgroundMode() == model::SunSkyStage::SKY_BOX) {
PerformanceTimer perfTimer("skybox");
skybox = skyStage->getSkybox();
if (skybox) {
model::Skybox::render(batch, *(Application::getInstance()->getDisplayViewFrustum()), *skybox);
}
}
}
}
void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool selfAvatarOnly, bool billboard) {
// FIXME: This preRender call is temporary until we create a separate render::scene for the mirror rendering.
// Then we can move this logic into the Avatar::simulate call.
_myAvatar->startRender();
_myAvatar->preRender(renderArgs);
_myAvatar->endRender();
activeRenderingThread = QThread::currentThread();
PROFILE_RANGE(__FUNCTION__);
PerformanceTimer perfTimer("display");
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "Application::displaySide()");
// load the view frustum
loadViewFrustum(theCamera, _displayViewFrustum);
// TODO fix shadows and make them use the GPU library
// The pending changes collecting the changes here
render::PendingChanges pendingChanges;
// Background rendering decision
if (BackgroundRenderData::_item == 0) {
auto backgroundRenderData = make_shared<BackgroundRenderData>(&_environment);
auto backgroundRenderPayload = make_shared<BackgroundRenderData::Payload>(backgroundRenderData);
BackgroundRenderData::_item = _main3DScene->allocateID();
pendingChanges.resetItem(WorldBoxRenderData::_item, backgroundRenderPayload);
} else {
}
// Assuming nothing get's rendered through that
if (!selfAvatarOnly) {
if (DependencyManager::get<SceneScriptingInterface>()->shouldRenderEntities()) {
// render models...
PerformanceTimer perfTimer("entities");
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
"Application::displaySide() ... entities...");
RenderArgs::DebugFlags renderDebugFlags = RenderArgs::RENDER_DEBUG_NONE;
if (Menu::getInstance()->isOptionChecked(MenuOption::PhysicsShowHulls)) {
renderDebugFlags = (RenderArgs::DebugFlags) (renderDebugFlags | (int)RenderArgs::RENDER_DEBUG_HULLS);
}
if (Menu::getInstance()->isOptionChecked(MenuOption::PhysicsShowOwned)) {
renderDebugFlags =
(RenderArgs::DebugFlags) (renderDebugFlags | (int)RenderArgs::RENDER_DEBUG_SIMULATION_OWNERSHIP);
}
renderArgs->_debugFlags = renderDebugFlags;
_entities.render(renderArgs);
//ViveControllerManager::getInstance().updateRendering(renderArgs, _main3DScene, pendingChanges);
}
}
// Make sure the WorldBox is in the scene
if (WorldBoxRenderData::_item == 0) {
auto worldBoxRenderData = make_shared<WorldBoxRenderData>();
auto worldBoxRenderPayload = make_shared<WorldBoxRenderData::Payload>(worldBoxRenderData);
WorldBoxRenderData::_item = _main3DScene->allocateID();
pendingChanges.resetItem(WorldBoxRenderData::_item, worldBoxRenderPayload);
} else {
pendingChanges.updateItem<WorldBoxRenderData>(WorldBoxRenderData::_item,
[](WorldBoxRenderData& payload) {
payload._val++;
});
}
if (!billboard) {
DependencyManager::get<DeferredLightingEffect>()->setAmbientLightMode(getRenderAmbientLight());
auto skyStage = DependencyManager::get<SceneScriptingInterface>()->getSkyStage();
DependencyManager::get<DeferredLightingEffect>()->setGlobalLight(skyStage->getSunLight()->getDirection(), skyStage->getSunLight()->getColor(), skyStage->getSunLight()->getIntensity(), skyStage->getSunLight()->getAmbientIntensity());
DependencyManager::get<DeferredLightingEffect>()->setGlobalAtmosphere(skyStage->getAtmosphere());
auto skybox = model::SkyboxPointer();
if (skyStage->getBackgroundMode() == model::SunSkyStage::SKY_BOX) {
skybox = skyStage->getSkybox();
}
DependencyManager::get<DeferredLightingEffect>()->setGlobalSkybox(skybox);
}
{
PerformanceTimer perfTimer("SceneProcessPendingChanges");
_main3DScene->enqueuePendingChanges(pendingChanges);
_main3DScene->processPendingChangesQueue();
}
// For now every frame pass the renderContext
{
PerformanceTimer perfTimer("EngineRun");
render::RenderContext renderContext;
auto sceneInterface = DependencyManager::get<SceneScriptingInterface>();
renderContext._cullOpaque = sceneInterface->doEngineCullOpaque();
renderContext._sortOpaque = sceneInterface->doEngineSortOpaque();
renderContext._renderOpaque = sceneInterface->doEngineRenderOpaque();
renderContext._cullTransparent = sceneInterface->doEngineCullTransparent();
renderContext._sortTransparent = sceneInterface->doEngineSortTransparent();
renderContext._renderTransparent = sceneInterface->doEngineRenderTransparent();
renderContext._maxDrawnOpaqueItems = sceneInterface->getEngineMaxDrawnOpaqueItems();
renderContext._maxDrawnTransparentItems = sceneInterface->getEngineMaxDrawnTransparentItems();
renderContext._maxDrawnOverlay3DItems = sceneInterface->getEngineMaxDrawnOverlay3DItems();
renderContext._drawItemStatus = sceneInterface->doEngineDisplayItemStatus();
renderContext._drawHitEffect = sceneInterface->doEngineDisplayHitEffect();
renderContext._occlusionStatus = Menu::getInstance()->isOptionChecked(MenuOption::DebugAmbientOcclusion);
renderContext._fxaaStatus = Menu::getInstance()->isOptionChecked(MenuOption::Antialiasing);
renderArgs->_shouldRender = LODManager::shouldRender;
renderContext.args = renderArgs;
renderArgs->_viewFrustum = getDisplayViewFrustum();
_renderEngine->setRenderContext(renderContext);
// Before the deferred pass, let's try to use the render engine
_myAvatar->startRenderRun();
_renderEngine->run();
_myAvatar->endRenderRun();
auto engineRC = _renderEngine->getRenderContext();
sceneInterface->setEngineFeedOpaqueItems(engineRC->_numFeedOpaqueItems);
sceneInterface->setEngineDrawnOpaqueItems(engineRC->_numDrawnOpaqueItems);
sceneInterface->setEngineFeedTransparentItems(engineRC->_numFeedTransparentItems);
sceneInterface->setEngineDrawnTransparentItems(engineRC->_numDrawnTransparentItems);
sceneInterface->setEngineFeedOverlay3DItems(engineRC->_numFeedOverlay3DItems);
sceneInterface->setEngineDrawnOverlay3DItems(engineRC->_numDrawnOverlay3DItems);
}
if (!selfAvatarOnly) {
// give external parties a change to hook in
{
PerformanceTimer perfTimer("inWorldInterface");
emit renderingInWorldInterface();
}
}
activeRenderingThread = nullptr;
}
void Application::renderRearViewMirror(RenderArgs* renderArgs, const QRect& region, bool billboard) {
auto originalViewport = renderArgs->_viewport;
// Grab current viewport to reset it at the end
float aspect = (float)region.width() / region.height();
float fov = MIRROR_FIELD_OF_VIEW;
// bool eyeRelativeCamera = false;
if (billboard) {
fov = BILLBOARD_FIELD_OF_VIEW; // degees
_mirrorCamera.setPosition(_myAvatar->getPosition() +
_myAvatar->getOrientation() * glm::vec3(0.0f, 0.0f, -1.0f) * BILLBOARD_DISTANCE * _myAvatar->getScale());
} else if (!AvatarInputs::getInstance()->mirrorZoomed()) {
_mirrorCamera.setPosition(_myAvatar->getChestPosition() +
_myAvatar->getOrientation() * glm::vec3(0.0f, 0.0f, -1.0f) * MIRROR_REARVIEW_BODY_DISTANCE * _myAvatar->getScale());
} else { // HEAD zoom level
// FIXME note that the positioing of the camera relative to the avatar can suffer limited
// precision as the user's position moves further away from the origin. Thus at
// /1e7,1e7,1e7 (well outside the buildable volume) the mirror camera veers and sways
// wildly as you rotate your avatar because the floating point values are becoming
// larger, squeezing out the available digits of precision you have available at the
// human scale for camera positioning.
// Previously there was a hack to correct this using the mechanism of repositioning
// the avatar at the origin of the world for the purposes of rendering the mirror,
// but it resulted in failing to render the avatar's head model in the mirror view
// when in first person mode. Presumably this was because of some missed culling logic
// that was not accounted for in the hack.
// This was removed in commit 71e59cfa88c6563749594e25494102fe01db38e9 but could be further
// investigated in order to adapt the technique while fixing the head rendering issue,
// but the complexity of the hack suggests that a better approach
_mirrorCamera.setPosition(_myAvatar->getDefaultEyePosition() +
_myAvatar->getOrientation() * glm::vec3(0.0f, 0.0f, -1.0f) * MIRROR_REARVIEW_DISTANCE * _myAvatar->getScale());
}
_mirrorCamera.setProjection(glm::perspective(glm::radians(fov), aspect, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP));
_mirrorCamera.setRotation(_myAvatar->getWorldAlignedOrientation() * glm::quat(glm::vec3(0.0f, PI, 0.0f)));
// set the bounds of rear mirror view
gpu::Vec4i viewport;
if (billboard) {
viewport = gpu::Vec4i(0, 0, region.width(), region.height());
} else {
// if not rendering the billboard, the region is in device independent coordinates; must convert to device
float ratio = (float)QApplication::desktop()->windowHandle()->devicePixelRatio() * getRenderResolutionScale();
int width = region.width() * ratio;
int height = region.height() * ratio;
viewport = gpu::Vec4i(0, 0, width, height);
}
renderArgs->_viewport = viewport;
// render rear mirror view
displaySide(renderArgs, _mirrorCamera, true, billboard);
renderArgs->_viewport = originalViewport;
}
void Application::resetSensors() {
DependencyManager::get<Faceshift>()->reset();
DependencyManager::get<DdeFaceTracker>()->reset();
DependencyManager::get<EyeTracker>()->reset();
getActiveDisplayPlugin()->resetSensors();
QScreen* currentScreen = _window->windowHandle()->screen();
QWindow* mainWindow = _window->windowHandle();
QPoint windowCenter = mainWindow->geometry().center();
_glWidget->cursor().setPos(currentScreen, windowCenter);
_myAvatar->reset();
QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(), "reset", Qt::QueuedConnection);
}
static void setShortcutsEnabled(QWidget* widget, bool enabled) {
foreach (QAction* action, widget->actions()) {
QKeySequence shortcut = action->shortcut();
if (!shortcut.isEmpty() && (shortcut[0] & (Qt::CTRL | Qt::ALT | Qt::META)) == 0) {
// it's a shortcut that may coincide with a "regular" key, so switch its context
action->setShortcutContext(enabled ? Qt::WindowShortcut : Qt::WidgetShortcut);
}
}
foreach (QObject* child, widget->children()) {
if (child->isWidgetType()) {
setShortcutsEnabled(static_cast<QWidget*>(child), enabled);
}
}
}
void Application::setMenuShortcutsEnabled(bool enabled) {
setShortcutsEnabled(_window->menuBar(), enabled);
}
void Application::updateWindowTitle(){
QString buildVersion = " (build " + applicationVersion() + ")";
auto nodeList = DependencyManager::get<NodeList>();
QString connectionStatus = nodeList->getDomainHandler().isConnected() ? "" : " (NOT CONNECTED) ";
QString username = AccountManager::getInstance().getAccountInfo().getUsername();
QString currentPlaceName = DependencyManager::get<AddressManager>()->getHost();
if (currentPlaceName.isEmpty()) {
currentPlaceName = nodeList->getDomainHandler().getHostname();
}
QString title = QString() + (!username.isEmpty() ? username + " @ " : QString())
+ currentPlaceName + connectionStatus + buildVersion;
#ifndef WIN32
// crashes with vs2013/win32
qCDebug(interfaceapp, "Application title set to: %s", title.toStdString().c_str());
#endif
_window->setWindowTitle(title);
}
void Application::clearDomainOctreeDetails() {
qCDebug(interfaceapp) << "Clearing domain octree details...";
// reset the environment so that we don't erroneously end up with multiple
// reset our node to stats and node to jurisdiction maps... since these must be changing...
_entityServerJurisdictions.withWriteLock([&] {
_entityServerJurisdictions.clear();
});
_octreeServerSceneStats.withWriteLock([&] {
_octreeServerSceneStats.clear();
});
// reset the model renderer
_entities.clear();
}
void Application::domainChanged(const QString& domainHostname) {
updateWindowTitle();
clearDomainOctreeDetails();
_domainConnectionRefusals.clear();
}
void Application::handleDomainConnectionDeniedPacket(QSharedPointer<NLPacket> packet) {
// Read deny reason from packet
quint16 reasonSize;
packet->readPrimitive(&reasonSize);
QString reason = QString::fromUtf8(packet->getPayload() + packet->pos(), reasonSize);
packet->seek(packet->pos() + reasonSize);
// output to the log so the user knows they got a denied connection request
// and check and signal for an access token so that we can make sure they are logged in
qCDebug(interfaceapp) << "The domain-server denied a connection request: " << reason;
qCDebug(interfaceapp) << "You may need to re-log to generate a keypair so you can provide a username signature.";
if (!_domainConnectionRefusals.contains(reason)) {
_domainConnectionRefusals.append(reason);
emit domainConnectionRefused(reason);
}
AccountManager::getInstance().checkAndSignalForAccessToken();
}
void Application::connectedToDomain(const QString& hostname) {
AccountManager& accountManager = AccountManager::getInstance();
const QUuid& domainID = DependencyManager::get<NodeList>()->getDomainHandler().getUUID();
if (accountManager.isLoggedIn() && !domainID.isNull()) {
_notifiedPacketVersionMismatchThisDomain = false;
}
}
void Application::nodeAdded(SharedNodePointer node) {
if (node->getType() == NodeType::AvatarMixer) {
// new avatar mixer, send off our identity packet right away
_myAvatar->sendIdentityPacket();
} else if (node->getType() == NodeType::AssetServer) {
// the addition of an asset-server always re-enables the upload to asset server menu option
Menu::getInstance()->getActionForOption(MenuOption::UploadAsset)->setEnabled(true);
}
}
void Application::nodeKilled(SharedNodePointer node) {
// These are here because connecting NodeList::nodeKilled to OctreePacketProcessor::nodeKilled doesn't work:
// OctreePacketProcessor::nodeKilled is not being called when NodeList::nodeKilled is emitted.
// This may have to do with GenericThread::threadRoutine() blocking the QThread event loop
_octreeProcessor.nodeKilled(node);
_entityEditSender.nodeKilled(node);
if (node->getType() == NodeType::AudioMixer) {
QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(), "audioMixerKilled");
}
if (node->getType() == NodeType::EntityServer) {
QUuid nodeUUID = node->getUUID();
// see if this is the first we've heard of this node...
_entityServerJurisdictions.withReadLock([&] {
if (_entityServerJurisdictions.find(nodeUUID) == _entityServerJurisdictions.end()) {
return;
}
unsigned char* rootCode = _entityServerJurisdictions[nodeUUID].getRootOctalCode();
VoxelPositionSize rootDetails;
voxelDetailsForCode(rootCode, rootDetails);
qCDebug(interfaceapp, "model server going away...... v[%f, %f, %f, %f]",
(double)rootDetails.x, (double)rootDetails.y, (double)rootDetails.z, (double)rootDetails.s);
});
// If the model server is going away, remove it from our jurisdiction map so we don't send voxels to a dead server
_entityServerJurisdictions.withWriteLock([&] {
_entityServerJurisdictions.erase(_entityServerJurisdictions.find(nodeUUID));
});
// also clean up scene stats for that server
_octreeServerSceneStats.withWriteLock([&] {
if (_octreeServerSceneStats.find(nodeUUID) != _octreeServerSceneStats.end()) {
_octreeServerSceneStats.erase(nodeUUID);
}
});
} else if (node->getType() == NodeType::AvatarMixer) {
// our avatar mixer has gone away - clear the hash of avatars
DependencyManager::get<AvatarManager>()->clearOtherAvatars();
} else if (node->getType() == NodeType::AssetServer
&& !DependencyManager::get<NodeList>()->soloNodeOfType(NodeType::AssetServer)) {
// this was our last asset server - disable the menu option to upload an asset
Menu::getInstance()->getActionForOption(MenuOption::UploadAsset)->setEnabled(false);
}
}
void Application::trackIncomingOctreePacket(NLPacket& packet, SharedNodePointer sendingNode, bool wasStatsPacket) {
// Attempt to identify the sender from its address.
if (sendingNode) {
const QUuid& nodeUUID = sendingNode->getUUID();
// now that we know the node ID, let's add these stats to the stats for that node...
_octreeServerSceneStats.withWriteLock([&] {
if (_octreeServerSceneStats.find(nodeUUID) != _octreeServerSceneStats.end()) {
OctreeSceneStats& stats = _octreeServerSceneStats[nodeUUID];
stats.trackIncomingOctreePacket(packet, wasStatsPacket, sendingNode->getClockSkewUsec());
}
});
}
}
int Application::processOctreeStats(NLPacket& packet, SharedNodePointer sendingNode) {
// But, also identify the sender, and keep track of the contained jurisdiction root for this server
// parse the incoming stats datas stick it in a temporary object for now, while we
// determine which server it belongs to
int statsMessageLength = 0;
const QUuid& nodeUUID = sendingNode->getUUID();
// now that we know the node ID, let's add these stats to the stats for that node...
_octreeServerSceneStats.withWriteLock([&] {
OctreeSceneStats& octreeStats = _octreeServerSceneStats[nodeUUID];
statsMessageLength = octreeStats.unpackFromPacket(packet);
// see if this is the first we've heard of this node...
NodeToJurisdictionMap* jurisdiction = NULL;
QString serverType;
if (sendingNode->getType() == NodeType::EntityServer) {
jurisdiction = &_entityServerJurisdictions;
serverType = "Entity";
}
jurisdiction->withReadLock([&] {
if (jurisdiction->find(nodeUUID) != jurisdiction->end()) {
return;
}
VoxelPositionSize rootDetails;
voxelDetailsForCode(octreeStats.getJurisdictionRoot(), rootDetails);
qCDebug(interfaceapp, "stats from new %s server... [%f, %f, %f, %f]",
qPrintable(serverType),
(double)rootDetails.x, (double)rootDetails.y, (double)rootDetails.z, (double)rootDetails.s);
});
// store jurisdiction details for later use
// This is bit of fiddling is because JurisdictionMap assumes it is the owner of the values used to construct it
// but OctreeSceneStats thinks it's just returning a reference to its contents. So we need to make a copy of the
// details from the OctreeSceneStats to construct the JurisdictionMap
JurisdictionMap jurisdictionMap;
jurisdictionMap.copyContents(octreeStats.getJurisdictionRoot(), octreeStats.getJurisdictionEndNodes());
jurisdiction->withWriteLock([&] {
(*jurisdiction)[nodeUUID] = jurisdictionMap;
});
});
return statsMessageLength;
}
void Application::packetSent(quint64 length) {
}
const QString SETTINGS_KEY = "Settings";
void Application::loadScripts() {
// loads all saved scripts
Settings settings;
int size = settings.beginReadArray(SETTINGS_KEY);
for (int i = 0; i < size; ++i){
settings.setArrayIndex(i);
QString string = settings.value("script").toString();
if (!string.isEmpty()) {
loadScript(string);
}
}
settings.endArray();
}
void Application::clearScriptsBeforeRunning() {
// clears all scripts from the settingsSettings settings;
Settings settings;
settings.beginWriteArray(SETTINGS_KEY);
settings.remove("");
}
void Application::saveScripts() {
// Saves all currently running user-loaded scripts
Settings settings;
settings.beginWriteArray(SETTINGS_KEY);
settings.remove("");
QStringList runningScripts = getRunningScripts();
int i = 0;
for (auto it = runningScripts.begin(); it != runningScripts.end(); ++it) {
if (getScriptEngine(*it)->isUserLoaded()) {
settings.setArrayIndex(i);
settings.setValue("script", *it);
++i;
}
}
settings.endArray();
}
QScriptValue joystickToScriptValue(QScriptEngine *engine, Joystick* const &in) {
return engine->newQObject(in);
}
void joystickFromScriptValue(const QScriptValue &object, Joystick* &out) {
out = qobject_cast<Joystick*>(object.toQObject());
}
void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scriptEngine) {
// setup the packet senders and jurisdiction listeners of the script engine's scripting interfaces so
// we can use the same ones from the application.
auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
entityScriptingInterface->setPacketSender(&_entityEditSender);
entityScriptingInterface->setEntityTree(_entities.getTree());
// AvatarManager has some custom types
AvatarManager::registerMetaTypes(scriptEngine);
// hook our avatar and avatar hash map object into this script engine
scriptEngine->registerGlobalObject("MyAvatar", _myAvatar);
scriptEngine->registerGlobalObject("AvatarList", DependencyManager::get<AvatarManager>().data());
scriptEngine->registerGlobalObject("Camera", &_myCamera);
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
scriptEngine->registerGlobalObject("SpeechRecognizer", DependencyManager::get<SpeechRecognizer>().data());
#endif
ClipboardScriptingInterface* clipboardScriptable = new ClipboardScriptingInterface();
scriptEngine->registerGlobalObject("Clipboard", clipboardScriptable);
connect(scriptEngine, SIGNAL(finished(const QString&)), clipboardScriptable, SLOT(deleteLater()));
connect(scriptEngine, SIGNAL(finished(const QString&)), this, SLOT(scriptFinished(const QString&)));
connect(scriptEngine, SIGNAL(loadScript(const QString&, bool)), this, SLOT(loadScript(const QString&, bool)));
connect(scriptEngine, SIGNAL(reloadScript(const QString&, bool)), this, SLOT(reloadScript(const QString&, bool)));
scriptEngine->registerGlobalObject("Overlays", &_overlays);
qScriptRegisterMetaType(scriptEngine, OverlayPropertyResultToScriptValue, OverlayPropertyResultFromScriptValue);
qScriptRegisterMetaType(scriptEngine, RayToOverlayIntersectionResultToScriptValue,
RayToOverlayIntersectionResultFromScriptValue);
scriptEngine->registerGlobalObject("Desktop", DependencyManager::get<DesktopScriptingInterface>().data());
scriptEngine->registerGlobalObject("Window", DependencyManager::get<WindowScriptingInterface>().data());
scriptEngine->registerGetterSetter("location", LocationScriptingInterface::locationGetter,
LocationScriptingInterface::locationSetter, "Window");
// register `location` on the global object.
scriptEngine->registerGetterSetter("location", LocationScriptingInterface::locationGetter,
LocationScriptingInterface::locationSetter);
scriptEngine->registerFunction("WebWindow", WebWindowClass::constructor, 1);
scriptEngine->registerGlobalObject("Menu", MenuScriptingInterface::getInstance());
scriptEngine->registerGlobalObject("Settings", SettingsScriptingInterface::getInstance());
scriptEngine->registerGlobalObject("AudioDevice", AudioDeviceScriptingInterface::getInstance());
scriptEngine->registerGlobalObject("AnimationCache", DependencyManager::get<AnimationCache>().data());
scriptEngine->registerGlobalObject("SoundCache", DependencyManager::get<SoundCache>().data());
scriptEngine->registerGlobalObject("Account", AccountScriptingInterface::getInstance());
scriptEngine->registerGlobalObject("DialogsManager", _dialogsManagerScriptingInterface);
scriptEngine->registerGlobalObject("GlobalServices", GlobalServicesScriptingInterface::getInstance());
qScriptRegisterMetaType(scriptEngine, DownloadInfoResultToScriptValue, DownloadInfoResultFromScriptValue);
scriptEngine->registerGlobalObject("FaceTracker", DependencyManager::get<DdeFaceTracker>().data());
scriptEngine->registerGlobalObject("AvatarManager", DependencyManager::get<AvatarManager>().data());
qScriptRegisterMetaType(scriptEngine, joystickToScriptValue, joystickFromScriptValue);
scriptEngine->registerGlobalObject("UndoStack", &_undoStackScriptingInterface);
scriptEngine->registerGlobalObject("LODManager", DependencyManager::get<LODManager>().data());
scriptEngine->registerGlobalObject("Paths", DependencyManager::get<PathUtils>().data());
scriptEngine->registerGlobalObject("HMD", &HMDScriptingInterface::getInstance());
scriptEngine->registerFunction("HMD", "getHUDLookAtPosition2D", HMDScriptingInterface::getHUDLookAtPosition2D, 0);
scriptEngine->registerFunction("HMD", "getHUDLookAtPosition3D", HMDScriptingInterface::getHUDLookAtPosition3D, 0);
scriptEngine->registerGlobalObject("Scene", DependencyManager::get<SceneScriptingInterface>().data());
scriptEngine->registerGlobalObject("ScriptDiscoveryService", this->getRunningScriptsWidget());
#ifdef HAVE_RTMIDI
scriptEngine->registerGlobalObject("MIDI", &MIDIManager::getInstance());
#endif
}
void Application::initializeAcceptedFiles() {
if (_acceptedExtensions.size() == 0) {
_acceptedExtensions[SNAPSHOT_EXTENSION] = &Application::acceptSnapshot;
_acceptedExtensions[SVO_EXTENSION] = &Application::importSVOFromURL;
_acceptedExtensions[SVO_JSON_EXTENSION] = &Application::importSVOFromURL;
_acceptedExtensions[JS_EXTENSION] = &Application::askToLoadScript;
_acceptedExtensions[FST_EXTENSION] = &Application::askToSetAvatarUrl;
}
}
bool Application::canAcceptURL(const QString& urlString) {
initializeAcceptedFiles();
QUrl url(urlString);
if (urlString.startsWith(HIFI_URL_SCHEME)) {
return true;
}
QHashIterator<QString, AcceptURLMethod> i(_acceptedExtensions);
QString lowerPath = url.path().toLower();
while (i.hasNext()) {
i.next();
if (lowerPath.endsWith(i.key())) {
return true;
}
}
return false;
}
bool Application::acceptURL(const QString& urlString) {
initializeAcceptedFiles();
if (urlString.startsWith(HIFI_URL_SCHEME)) {
// this is a hifi URL - have the AddressManager handle it
QMetaObject::invokeMethod(DependencyManager::get<AddressManager>().data(), "handleLookupString",
Qt::AutoConnection, Q_ARG(const QString&, urlString));
return true;
} else {
QUrl url(urlString);
QHashIterator<QString, AcceptURLMethod> i(_acceptedExtensions);
QString lowerPath = url.path().toLower();
while (i.hasNext()) {
i.next();
if (lowerPath.endsWith(i.key())) {
AcceptURLMethod method = i.value();
(this->*method)(urlString);
return true;
}
}
}
return false;
}
void Application::setSessionUUID(const QUuid& sessionUUID) {
_physicsEngine->setSessionUUID(sessionUUID);
}
bool Application::askToSetAvatarUrl(const QString& url) {
QUrl realUrl(url);
if (realUrl.isLocalFile()) {
QString message = "You can not use local files for avatar components.";
QMessageBox msgBox;
msgBox.setText(message);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setIcon(QMessageBox::Warning);
msgBox.exec();
return false;
}
// Download the FST file, to attempt to determine its model type
QVariantHash fstMapping = FSTReader::downloadMapping(url);
FSTReader::ModelType modelType = FSTReader::predictModelType(fstMapping);
QMessageBox msgBox;
msgBox.setIcon(QMessageBox::Question);
msgBox.setWindowTitle("Set Avatar");
QPushButton* bodyAndHeadButton = NULL;
QString modelName = fstMapping["name"].toString();
QString message;
QString typeInfo;
switch (modelType) {
case FSTReader::HEAD_AND_BODY_MODEL:
message = QString("Would you like to use '") + modelName + QString("' for your avatar?");
bodyAndHeadButton = msgBox.addButton(tr("Yes"), QMessageBox::ActionRole);
break;
default:
message = QString(modelName + QString("Does not support a head and body as required."));
break;
}
msgBox.setText(message);
msgBox.addButton(QMessageBox::Cancel);
msgBox.exec();
if (msgBox.clickedButton() == bodyAndHeadButton) {
_myAvatar->useFullAvatarURL(url, modelName);
emit fullAvatarURLChanged(url, modelName);
} else {
qCDebug(interfaceapp) << "Declined to use the avatar: " << url;
}
return true;
}
bool Application::askToLoadScript(const QString& scriptFilenameOrURL) {
QMessageBox::StandardButton reply;
QString message = "Would you like to run this script:\n" + scriptFilenameOrURL;
reply = QMessageBox::question(getWindow(), "Run Script", message, QMessageBox::Yes|QMessageBox::No);
if (reply == QMessageBox::Yes) {
qCDebug(interfaceapp) << "Chose to run the script: " << scriptFilenameOrURL;
loadScript(scriptFilenameOrURL);
} else {
qCDebug(interfaceapp) << "Declined to run the script: " << scriptFilenameOrURL;
}
return true;
}
ScriptEngine* Application::loadScript(const QString& scriptFilename, bool isUserLoaded,
bool loadScriptFromEditor, bool activateMainWindow, bool reload) {
if (isAboutToQuit()) {
return NULL;
}
QUrl scriptUrl(scriptFilename);
const QString& scriptURLString = scriptUrl.toString();
if (_scriptEnginesHash.contains(scriptURLString) && loadScriptFromEditor
&& !_scriptEnginesHash[scriptURLString]->isFinished()) {
return _scriptEnginesHash[scriptURLString];
}
ScriptEngine* scriptEngine = new ScriptEngine(NO_SCRIPT, "", &_controllerScriptingInterface);
scriptEngine->setUserLoaded(isUserLoaded);
if (scriptFilename.isNull()) {
// This appears to be the script engine used by the script widget's evaluation window before the file has been saved...
// this had better be the script editor (we should de-couple so somebody who thinks they are loading a script
// doesn't just get an empty script engine)
// we can complete setup now since there isn't a script we have to load
registerScriptEngineWithApplicationServices(scriptEngine);
scriptEngine->runInThread();
} else {
// connect to the appropriate signals of this script engine
connect(scriptEngine, &ScriptEngine::scriptLoaded, this, &Application::handleScriptEngineLoaded);
connect(scriptEngine, &ScriptEngine::errorLoadingScript, this, &Application::handleScriptLoadError);
// get the script engine object to load the script at the designated script URL
scriptEngine->loadURL(scriptUrl, reload);
}
// restore the main window's active state
if (activateMainWindow && !loadScriptFromEditor) {
_window->activateWindow();
}
return scriptEngine;
}
void Application::reloadScript(const QString& scriptName, bool isUserLoaded) {
loadScript(scriptName, isUserLoaded, false, false, true);
}
// FIXME - change to new version of ScriptCache loading notification
void Application::handleScriptEngineLoaded(const QString& scriptFilename) {
ScriptEngine* scriptEngine = qobject_cast<ScriptEngine*>(sender());
_scriptEnginesHash.insertMulti(scriptFilename, scriptEngine);
_runningScriptsWidget->setRunningScripts(getRunningScripts());
UserActivityLogger::getInstance().loadedScript(scriptFilename);
// register our application services and set it off on its own thread
registerScriptEngineWithApplicationServices(scriptEngine);
scriptEngine->runInThread();
}
// FIXME - change to new version of ScriptCache loading notification
void Application::handleScriptLoadError(const QString& scriptFilename) {
qCDebug(interfaceapp) << "Application::loadScript(), script failed to load...";
QMessageBox::warning(getWindow(), "Error Loading Script", scriptFilename + " failed to load.");
}
void Application::scriptFinished(const QString& scriptName) {
const QString& scriptURLString = QUrl(scriptName).toString();
QHash<QString, ScriptEngine*>::iterator it = _scriptEnginesHash.find(scriptURLString);
if (it != _scriptEnginesHash.end()) {
_scriptEnginesHash.erase(it);
_runningScriptsWidget->scriptStopped(scriptName);
_runningScriptsWidget->setRunningScripts(getRunningScripts());
}
}
void Application::stopAllScripts(bool restart) {
if (restart) {
// Delete all running scripts from cache so that they are re-downloaded when they are restarted
auto scriptCache = DependencyManager::get<ScriptCache>();
for (QHash<QString, ScriptEngine*>::const_iterator it = _scriptEnginesHash.constBegin();
it != _scriptEnginesHash.constEnd(); it++) {
if (!it.value()->isFinished()) {
scriptCache->deleteScript(it.key());
}
}
}
// Stop and possibly restart all currently running scripts
for (QHash<QString, ScriptEngine*>::const_iterator it = _scriptEnginesHash.constBegin();
it != _scriptEnginesHash.constEnd(); it++) {
if (it.value()->isFinished()) {
continue;
}
if (restart && it.value()->isUserLoaded()) {
connect(it.value(), SIGNAL(finished(const QString&)), SLOT(reloadScript(const QString&)));
}
it.value()->stop();
qCDebug(interfaceapp) << "stopping script..." << it.key();
}
// HACK: ATM scripts cannot set/get their animation priorities, so we clear priorities
// whenever a script stops in case it happened to have been setting joint rotations.
// TODO: expose animation priorities and provide a layered animation control system.
_myAvatar->clearJointAnimationPriorities();
_myAvatar->clearScriptableSettings();
}
void Application::stopScript(const QString &scriptName, bool restart) {
const QString& scriptURLString = QUrl(scriptName).toString();
if (_scriptEnginesHash.contains(scriptURLString)) {
ScriptEngine* scriptEngine = _scriptEnginesHash[scriptURLString];
if (restart) {
auto scriptCache = DependencyManager::get<ScriptCache>();
scriptCache->deleteScript(scriptName);
connect(scriptEngine, SIGNAL(finished(const QString&)), SLOT(reloadScript(const QString&)));
}
scriptEngine->stop();
qCDebug(interfaceapp) << "stopping script..." << scriptName;
// HACK: ATM scripts cannot set/get their animation priorities, so we clear priorities
// whenever a script stops in case it happened to have been setting joint rotations.
// TODO: expose animation priorities and provide a layered animation control system.
_myAvatar->clearJointAnimationPriorities();
}
if (_scriptEnginesHash.empty()) {
_myAvatar->clearScriptableSettings();
}
}
void Application::reloadAllScripts() {
stopAllScripts(true);
}
void Application::reloadOneScript(const QString& scriptName) {
stopScript(scriptName, true);
}
void Application::loadDefaultScripts() {
if (!_scriptEnginesHash.contains(DEFAULT_SCRIPTS_JS_URL)) {
loadScript(DEFAULT_SCRIPTS_JS_URL);
}
}
void Application::manageRunningScriptsWidgetVisibility(bool shown) {
if (_runningScriptsWidgetWasVisible && shown) {
_runningScriptsWidget->show();
} else if (_runningScriptsWidgetWasVisible && !shown) {
_runningScriptsWidget->hide();
}
}
void Application::toggleRunningScriptsWidget() {
if (_runningScriptsWidget->isVisible()) {
if (_runningScriptsWidget->hasFocus()) {
_runningScriptsWidget->hide();
} else {
_runningScriptsWidget->raise();
setActiveWindow(_runningScriptsWidget);
_runningScriptsWidget->setFocus();
}
} else {
_runningScriptsWidget->show();
_runningScriptsWidget->setFocus();
}
}
void Application::packageModel() {
ModelPackager::package();
}
void Application::openUrl(const QUrl& url) {
if (!url.isEmpty()) {
if (url.scheme() == HIFI_URL_SCHEME) {
DependencyManager::get<AddressManager>()->handleLookupString(url.toString());
} else {
// address manager did not handle - ask QDesktopServices to handle
QDesktopServices::openUrl(url);
}
}
}
void Application::updateMyAvatarTransform() {
const float SIMULATION_OFFSET_QUANTIZATION = 16.0f; // meters
glm::vec3 avatarPosition = _myAvatar->getPosition();
glm::vec3 physicsWorldOffset = _physicsEngine->getOriginOffset();
if (glm::distance(avatarPosition, physicsWorldOffset) > SIMULATION_OFFSET_QUANTIZATION) {
glm::vec3 newOriginOffset = avatarPosition;
int halfExtent = (int)HALF_SIMULATION_EXTENT;
for (int i = 0; i < 3; ++i) {
newOriginOffset[i] = (float)(glm::max(halfExtent,
((int)(avatarPosition[i] / SIMULATION_OFFSET_QUANTIZATION)) * (int)SIMULATION_OFFSET_QUANTIZATION));
}
// TODO: Andrew to replace this with method that actually moves existing object positions in PhysicsEngine
_physicsEngine->setOriginOffset(newOriginOffset);
}
}
void Application::domainSettingsReceived(const QJsonObject& domainSettingsObject) {
// from the domain-handler, figure out the satoshi cost per voxel and per meter cubed
const QString VOXEL_SETTINGS_KEY = "voxels";
const QString PER_VOXEL_COST_KEY = "per-voxel-credits";
const QString PER_METER_CUBED_COST_KEY = "per-meter-cubed-credits";
const QString VOXEL_WALLET_UUID = "voxel-wallet";
const QJsonObject& voxelObject = domainSettingsObject[VOXEL_SETTINGS_KEY].toObject();
qint64 satoshisPerVoxel = 0;
qint64 satoshisPerMeterCubed = 0;
QUuid voxelWalletUUID;
if (!domainSettingsObject.isEmpty()) {
float perVoxelCredits = (float) voxelObject[PER_VOXEL_COST_KEY].toDouble();
float perMeterCubedCredits = (float) voxelObject[PER_METER_CUBED_COST_KEY].toDouble();
satoshisPerVoxel = (qint64) floorf(perVoxelCredits * SATOSHIS_PER_CREDIT);
satoshisPerMeterCubed = (qint64) floorf(perMeterCubedCredits * SATOSHIS_PER_CREDIT);
voxelWalletUUID = QUuid(voxelObject[VOXEL_WALLET_UUID].toString());
}
qCDebug(interfaceapp) << "Octree edits costs are" << satoshisPerVoxel << "per octree cell and" << satoshisPerMeterCubed << "per meter cubed";
qCDebug(interfaceapp) << "Destination wallet UUID for edit payments is" << voxelWalletUUID;
}
QString Application::getPreviousScriptLocation() {
QString suggestedName;
if (_previousScriptLocation.get().isEmpty()) {
QString desktopLocation = QStandardPaths::writableLocation(QStandardPaths::DesktopLocation);
// Temporary fix to Qt bug: http://stackoverflow.com/questions/16194475
#ifdef __APPLE__
suggestedName = desktopLocation.append("/script.js");
#endif
} else {
suggestedName = _previousScriptLocation.get();
}
return suggestedName;
}
void Application::setPreviousScriptLocation(const QString& previousScriptLocation) {
_previousScriptLocation.set(previousScriptLocation);
}
void Application::loadDialog() {
QString fileNameString = QFileDialog::getOpenFileName(_glWidget,
tr("Open Script"),
getPreviousScriptLocation(),
tr("JavaScript Files (*.js)"));
if (!fileNameString.isEmpty()) {
setPreviousScriptLocation(fileNameString);
loadScript(fileNameString);
}
}
void Application::loadScriptURLDialog() {
QInputDialog scriptURLDialog(Application::getInstance()->getWindow());
scriptURLDialog.setWindowTitle("Open and Run Script URL");
scriptURLDialog.setLabelText("Script:");
scriptURLDialog.setWindowFlags(Qt::Sheet);
const float DIALOG_RATIO_OF_WINDOW = 0.30f;
scriptURLDialog.resize(scriptURLDialog.parentWidget()->size().width() * DIALOG_RATIO_OF_WINDOW,
scriptURLDialog.size().height());
int dialogReturn = scriptURLDialog.exec();
QString newScript;
if (dialogReturn == QDialog::Accepted) {
if (scriptURLDialog.textValue().size() > 0) {
// the user input a new hostname, use that
newScript = scriptURLDialog.textValue();
}
loadScript(newScript);
}
}
QString Application::getScriptsLocation() {
return _scriptsLocationHandle.get();
}
void Application::setScriptsLocation(const QString& scriptsLocation) {
_scriptsLocationHandle.set(scriptsLocation);
emit scriptLocationChanged(scriptsLocation);
}
void Application::toggleLogDialog() {
if (! _logDialog) {
_logDialog = new LogDialog(_glWidget, getLogger());
}
if (_logDialog->isVisible()) {
_logDialog->hide();
} else {
_logDialog->show();
}
}
void Application::takeSnapshot() {
QMediaPlayer* player = new QMediaPlayer();
QFileInfo inf = QFileInfo(PathUtils::resourcesPath() + "sounds/snap.wav");
player->setMedia(QUrl::fromLocalFile(inf.absoluteFilePath()));
player->play();
QString fileName = Snapshot::saveSnapshot(_glWidget->grabFrameBuffer());
AccountManager& accountManager = AccountManager::getInstance();
if (!accountManager.isLoggedIn()) {
return;
}
if (!_snapshotShareDialog) {
_snapshotShareDialog = new SnapshotShareDialog(fileName, _glWidget);
}
_snapshotShareDialog->show();
}
void Application::setThrottleFPSEnabled() {
_isThrottleFPSEnabled = Menu::getInstance()->isOptionChecked(MenuOption::ThrottleFPSIfNotFocus);
}
float Application::getRenderResolutionScale() const {
if (Menu::getInstance()->isOptionChecked(MenuOption::RenderResolutionOne)) {
return 1.0f;
} else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderResolutionTwoThird)) {
return 0.666f;
} else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderResolutionHalf)) {
return 0.5f;
} else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderResolutionThird)) {
return 0.333f;
} else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderResolutionQuarter)) {
return 0.25f;
} else {
return 1.0f;
}
}
int Application::getRenderAmbientLight() const {
if (Menu::getInstance()->isOptionChecked(MenuOption::RenderAmbientLightGlobal)) {
return -1;
} else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderAmbientLight0)) {
return 0;
} else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderAmbientLight1)) {
return 1;
} else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderAmbientLight2)) {
return 2;
} else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderAmbientLight3)) {
return 3;
} else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderAmbientLight4)) {
return 4;
} else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderAmbientLight5)) {
return 5;
} else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderAmbientLight6)) {
return 6;
} else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderAmbientLight7)) {
return 7;
} else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderAmbientLight8)) {
return 8;
} else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderAmbientLight9)) {
return 9;
} else {
return -1;
}
}
void Application::notifyPacketVersionMismatch() {
if (!_notifiedPacketVersionMismatchThisDomain) {
_notifiedPacketVersionMismatchThisDomain = true;
QString message = "The location you are visiting is running an incompatible server version.\n";
message += "Content may not display properly.";
QMessageBox msgBox;
msgBox.setText(message);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setIcon(QMessageBox::Warning);
msgBox.exec();
}
}
void Application::checkSkeleton() {
if (_myAvatar->getSkeletonModel().isActive() && !_myAvatar->getSkeletonModel().hasSkeleton()) {
qCDebug(interfaceapp) << "MyAvatar model has no skeleton";
QString message = "Your selected avatar body has no skeleton.\n\nThe default body will be loaded...";
QMessageBox msgBox;
msgBox.setText(message);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setIcon(QMessageBox::Warning);
msgBox.exec();
_myAvatar->useFullAvatarURL(AvatarData::defaultFullAvatarModelUrl(), DEFAULT_FULL_AVATAR_MODEL_NAME);
} else {
_physicsEngine->setCharacterController(_myAvatar->getCharacterController());
}
}
void Application::activeChanged(Qt::ApplicationState state) {
switch (state) {
case Qt::ApplicationActive:
_isForeground = true;
break;
case Qt::ApplicationSuspended:
case Qt::ApplicationHidden:
case Qt::ApplicationInactive:
default:
_isForeground = false;
break;
}
}
void Application::showFriendsWindow() {
const QString FRIENDS_WINDOW_TITLE = "Add/Remove Friends";
const QString FRIENDS_WINDOW_URL = "https://metaverse.highfidelity.com/user/friends";
const int FRIENDS_WINDOW_WIDTH = 290;
const int FRIENDS_WINDOW_HEIGHT = 500;
if (!_friendsWindow) {
_friendsWindow = new WebWindowClass(FRIENDS_WINDOW_TITLE, FRIENDS_WINDOW_URL, FRIENDS_WINDOW_WIDTH,
FRIENDS_WINDOW_HEIGHT, false);
connect(_friendsWindow, &WebWindowClass::closed, this, &Application::friendsWindowClosed);
}
_friendsWindow->setVisible(true);
}
void Application::friendsWindowClosed() {
delete _friendsWindow;
_friendsWindow = NULL;
}
void Application::postLambdaEvent(std::function<void()> f) {
if (this->thread() == QThread::currentThread()) {
f();
} else {
QCoreApplication::postEvent(this, new LambdaEvent(f));
}
}
void Application::initPlugins() {
}
void Application::shutdownPlugins() {
}
glm::uvec2 Application::getCanvasSize() const {
return glm::uvec2(_glWidget->width(), _glWidget->height());
}
glm::uvec2 Application::getUiSize() const {
return getActiveDisplayPlugin()->getRecommendedUiSize();
}
QSize Application::getDeviceSize() const {
return fromGlm(getActiveDisplayPlugin()->getRecommendedRenderSize());
}
PickRay Application::computePickRay() const {
return computePickRay(getTrueMouseX(), getTrueMouseY());
}
bool Application::isThrottleRendering() const {
return getActiveDisplayPlugin()->isThrottled();
}
ivec2 Application::getTrueMouse() const {
return toGlm(_glWidget->mapFromGlobal(QCursor::pos()));
}
bool Application::hasFocus() const {
return getActiveDisplayPlugin()->hasFocus();
}
glm::vec2 Application::getViewportDimensions() const {
return toGlm(getDeviceSize());
}
void Application::setMaxOctreePacketsPerSecond(int maxOctreePPS) {
if (maxOctreePPS != _maxOctreePPS) {
_maxOctreePPS = maxOctreePPS;
maxOctreePacketsPerSecond.set(_maxOctreePPS);
}
}
int Application::getMaxOctreePacketsPerSecond() {
return _maxOctreePPS;
}
qreal Application::getDevicePixelRatio() {
return (_window && _window->windowHandle()) ? _window->windowHandle()->devicePixelRatio() : 1.0;
}
DisplayPlugin * Application::getActiveDisplayPlugin() {
if (nullptr == _displayPlugin) {
updateDisplayMode();
Q_ASSERT(_displayPlugin);
}
return _displayPlugin.data();
}
const DisplayPlugin * Application::getActiveDisplayPlugin() const {
return ((Application*)this)->getActiveDisplayPlugin();
}
bool _activatingDisplayPlugin{ false };
QVector<QPair<QString, QString>> _currentDisplayPluginActions;
QVector<QPair<QString, QString>> _currentInputPluginActions;
static void addDisplayPluginToMenu(DisplayPluginPointer displayPlugin, bool active = false) {
auto menu = Menu::getInstance();
QString name = displayPlugin->getName();
Q_ASSERT(!menu->menuItemExists(MenuOption::OutputMenu, name));
static QActionGroup* displayPluginGroup = nullptr;
if (!displayPluginGroup) {
displayPluginGroup = new QActionGroup(menu);
displayPluginGroup->setExclusive(true);
}
auto parent = menu->getMenu(MenuOption::OutputMenu);
auto action = menu->addActionToQMenuAndActionHash(parent,
name, 0, qApp,
SLOT(updateDisplayMode()));
action->setCheckable(true);
action->setChecked(active);
displayPluginGroup->addAction(action);
Q_ASSERT(menu->menuItemExists(MenuOption::OutputMenu, name));
}
void Application::updateDisplayMode() {
auto menu = Menu::getInstance();
auto displayPlugins = PluginManager::getInstance()->getDisplayPlugins();
static std::once_flag once;
std::call_once(once, [&] {
bool first = true;
foreach(auto displayPlugin, displayPlugins) {
addDisplayPluginToMenu(displayPlugin, first);
QObject::connect(displayPlugin.data(), &DisplayPlugin::requestRender, [this] {
paintGL();
});
QObject::connect(displayPlugin.data(), &DisplayPlugin::recommendedFramebufferSizeChanged, [this](const QSize & size) {
resizeGL();
});
first = false;
}
});
// Default to the first item on the list, in case none of the menu items match
DisplayPluginPointer newDisplayPlugin = displayPlugins.at(0);
foreach(DisplayPluginPointer displayPlugin, PluginManager::getInstance()->getDisplayPlugins()) {
QString name = displayPlugin->getName();
QAction* action = menu->getActionForOption(name);
if (action->isChecked()) {
newDisplayPlugin = displayPlugin;
break;
}
}
auto offscreenUi = DependencyManager::get<OffscreenUi>();
DisplayPluginPointer oldDisplayPlugin = _displayPlugin;
if (newDisplayPlugin == oldDisplayPlugin) {
return;
}
// Some plugins *cough* Oculus *cough* process message events from inside their
// display function, and we don't want to change the display plugin underneath
// the paintGL call, so we need to guard against that
if (_inPaint) {
qDebug() << "Deferring plugin switch until out of painting";
// Have the old plugin stop requesting renders
oldDisplayPlugin->stop();
QTimer* timer = new QTimer();
timer->singleShot(500, [this, timer] {
timer->deleteLater();
updateDisplayMode();
});
return;
}
if (!_currentDisplayPluginActions.isEmpty()) {
auto menu = Menu::getInstance();
foreach(auto itemInfo, _currentDisplayPluginActions) {
menu->removeMenuItem(itemInfo.first, itemInfo.second);
}
_currentDisplayPluginActions.clear();
}
if (newDisplayPlugin) {
_offscreenContext->makeCurrent();
_activatingDisplayPlugin = true;
newDisplayPlugin->activate();
_activatingDisplayPlugin = false;
_offscreenContext->makeCurrent();
offscreenUi->resize(fromGlm(newDisplayPlugin->getRecommendedUiSize()));
_offscreenContext->makeCurrent();
}
oldDisplayPlugin = _displayPlugin;
_displayPlugin = newDisplayPlugin;
// If the displayPlugin is a screen based HMD, then it will want the HMDTools displayed
// Direct Mode HMDs (like windows Oculus) will be isHmd() but will have a screen of -1
bool newPluginWantsHMDTools = newDisplayPlugin ?
(newDisplayPlugin->isHmd() && (newDisplayPlugin->getHmdScreen() >= 0)) : false;
bool oldPluginWantedHMDTools = oldDisplayPlugin ?
(oldDisplayPlugin->isHmd() && (oldDisplayPlugin->getHmdScreen() >= 0)) : false;
// Only show the hmd tools after the correct plugin has
// been activated so that it's UI is setup correctly
if (newPluginWantsHMDTools) {
_pluginContainer->showDisplayPluginsTools();
}
if (oldDisplayPlugin) {
oldDisplayPlugin->deactivate();
_offscreenContext->makeCurrent();
// if the old plugin was HMD and the new plugin is not HMD, then hide our hmdtools
if (oldPluginWantedHMDTools && !newPluginWantsHMDTools) {
DependencyManager::get<DialogsManager>()->hmdTools(false);
}
}
emit activeDisplayPluginChanged();
resetSensors();
Q_ASSERT_X(_displayPlugin, "Application::updateDisplayMode", "could not find an activated display plugin");
}
static void addInputPluginToMenu(InputPluginPointer inputPlugin, bool active = false) {
auto menu = Menu::getInstance();
QString name = inputPlugin->getName();
Q_ASSERT(!menu->menuItemExists(MenuOption::InputMenu, name));
static QActionGroup* inputPluginGroup = nullptr;
if (!inputPluginGroup) {
inputPluginGroup = new QActionGroup(menu);
}
auto parent = menu->getMenu(MenuOption::InputMenu);
auto action = menu->addCheckableActionToQMenuAndActionHash(parent,
name, 0, active, qApp,
SLOT(updateInputModes()));
inputPluginGroup->addAction(action);
inputPluginGroup->setExclusive(false);
Q_ASSERT(menu->menuItemExists(MenuOption::InputMenu, name));
}
void Application::updateInputModes() {
auto menu = Menu::getInstance();
auto inputPlugins = PluginManager::getInstance()->getInputPlugins();
static std::once_flag once;
std::call_once(once, [&] {
bool first = true;
foreach(auto inputPlugin, inputPlugins) {
addInputPluginToMenu(inputPlugin, first);
first = false;
}
});
auto offscreenUi = DependencyManager::get<OffscreenUi>();
InputPluginList newInputPlugins;
InputPluginList removedInputPlugins;
foreach(auto inputPlugin, inputPlugins) {
QString name = inputPlugin->getName();
QAction* action = menu->getActionForOption(name);
if (action->isChecked() && !_activeInputPlugins.contains(inputPlugin)) {
_activeInputPlugins.append(inputPlugin);
newInputPlugins.append(inputPlugin);
} else if (!action->isChecked() && _activeInputPlugins.contains(inputPlugin)) {
_activeInputPlugins.removeOne(inputPlugin);
removedInputPlugins.append(inputPlugin);
}
}
// A plugin was checked
if (newInputPlugins.size() > 0) {
foreach(auto newInputPlugin, newInputPlugins) {
newInputPlugin->activate();
//newInputPlugin->installEventFilter(qApp);
//newInputPlugin->installEventFilter(offscreenUi.data());
}
}
if (removedInputPlugins.size() > 0) { // A plugin was unchecked
foreach(auto removedInputPlugin, removedInputPlugins) {
removedInputPlugin->deactivate();
//removedInputPlugin->removeEventFilter(qApp);
//removedInputPlugin->removeEventFilter(offscreenUi.data());
}
}
//if (newInputPlugins.size() > 0 || removedInputPlugins.size() > 0) {
// if (!_currentInputPluginActions.isEmpty()) {
// auto menu = Menu::getInstance();
// foreach(auto itemInfo, _currentInputPluginActions) {
// menu->removeMenuItem(itemInfo.first, itemInfo.second);
// }
// _currentInputPluginActions.clear();
// }
//}
}
mat4 Application::getEyeProjection(int eye) const {
if (isHMDMode()) {
return getActiveDisplayPlugin()->getProjection((Eye)eye, _viewFrustum.getProjection());
}
return _viewFrustum.getProjection();
}
mat4 Application::getEyePose(int eye) const {
if (isHMDMode()) {
return getActiveDisplayPlugin()->getEyePose((Eye)eye);
}
return mat4();
}
mat4 Application::getEyeOffset(int eye) const {
if (isHMDMode()) {
mat4 identity;
return getActiveDisplayPlugin()->getView((Eye)eye, identity);
}
return mat4();
}
mat4 Application::getHMDSensorPose() const {
if (isHMDMode()) {
return getActiveDisplayPlugin()->getHeadPose();
}
return mat4();
}
void Application::setPalmData(Hand* hand, UserInputMapper::PoseValue pose, float deltaTime, int index) {
PalmData* palm;
bool foundHand = false;
for (size_t j = 0; j < hand->getNumPalms(); j++) {
if (hand->getPalms()[j].getSixenseID() == index) {
palm = &(hand->getPalms()[j]);
foundHand = true;
break;
}
}
if (!foundHand) {
PalmData newPalm(hand);
hand->getPalms().push_back(newPalm);
palm = &(hand->getPalms()[hand->getNumPalms() - 1]);
palm->setSixenseID(index);
}
palm->setActive(pose.isValid());
// transform from sensor space, to world space, to avatar model space.
glm::mat4 poseMat = createMatFromQuatAndPos(pose.getRotation(), pose.getTranslation());
glm::mat4 sensorToWorldMat = _myAvatar->getSensorToWorldMatrix();
glm::mat4 modelMat = createMatFromQuatAndPos(_myAvatar->getOrientation(), _myAvatar->getPosition());
glm::mat4 objectPose = glm::inverse(modelMat) * sensorToWorldMat * poseMat;
glm::vec3 position = extractTranslation(objectPose);
glm::quat rotation = glm::quat_cast(objectPose);
// Compute current velocity from position change
glm::vec3 rawVelocity;
if (deltaTime > 0.0f) {
rawVelocity = (position - palm->getRawPosition()) / deltaTime;
} else {
rawVelocity = glm::vec3(0.0f);
}
palm->setRawVelocity(rawVelocity); // meters/sec
// Angular Velocity of Palm
glm::quat deltaRotation = rotation * glm::inverse(palm->getRawRotation());
glm::vec3 angularVelocity(0.0f);
float rotationAngle = glm::angle(deltaRotation);
if ((rotationAngle > EPSILON) && (deltaTime > 0.0f)) {
angularVelocity = glm::normalize(glm::axis(deltaRotation));
angularVelocity *= (rotationAngle / deltaTime);
palm->setRawAngularVelocity(angularVelocity);
} else {
palm->setRawAngularVelocity(glm::vec3(0.0f));
}
if (InputDevice::getLowVelocityFilter()) {
// Use a velocity sensitive filter to damp small motions and preserve large ones with
// no latency.
float velocityFilter = glm::clamp(1.0f - glm::length(rawVelocity), 0.0f, 1.0f);
position = palm->getRawPosition() * velocityFilter + position * (1.0f - velocityFilter);
rotation = safeMix(palm->getRawRotation(), rotation, 1.0f - velocityFilter);
}
palm->setRawPosition(position);
palm->setRawRotation(rotation);
// Store the one fingertip in the palm structure so we can track velocity
const float FINGER_LENGTH = 0.3f; // meters
const glm::vec3 FINGER_VECTOR(0.0f, FINGER_LENGTH, 0.0f);
const glm::vec3 newTipPosition = position + rotation * FINGER_VECTOR;
glm::vec3 oldTipPosition = palm->getTipRawPosition();
if (deltaTime > 0.0f) {
palm->setTipVelocity((newTipPosition - oldTipPosition) / deltaTime);
} else {
palm->setTipVelocity(glm::vec3(0.0f));
}
palm->setTipPosition(newTipPosition);
}
void Application::emulateMouse(Hand* hand, float click, float shift, int index) {
// Locate the palm, if it exists and is active
PalmData* palm;
bool foundHand = false;
for (size_t j = 0; j < hand->getNumPalms(); j++) {
if (hand->getPalms()[j].getSixenseID() == index) {
palm = &(hand->getPalms()[j]);
foundHand = true;
break;
}
}
if (!foundHand || !palm->isActive()) {
return;
}
// Process the mouse events
QPoint pos;
unsigned int deviceID = index == 0 ? CONTROLLER_0_EVENT : CONTROLLER_1_EVENT;
if (qApp->isHMDMode()) {
pos = qApp->getApplicationCompositor().getPalmClickLocation(palm);
}
else {
// Get directon relative to avatar orientation
glm::vec3 direction = glm::inverse(_myAvatar->getOrientation()) * palm->getFingerDirection();
// Get the angles, scaled between (-0.5,0.5)
float xAngle = (atan2f(direction.z, direction.x) + (float)M_PI_2);
float yAngle = 0.5f - ((atan2f(direction.z, direction.y) + (float)M_PI_2));
auto canvasSize = qApp->getCanvasSize();
// Get the pixel range over which the xAngle and yAngle are scaled
float cursorRange = canvasSize.x * InputDevice::getCursorPixelRangeMult();
pos.setX(canvasSize.x / 2.0f + cursorRange * xAngle);
pos.setY(canvasSize.y / 2.0f + cursorRange * yAngle);
}
//If we are off screen then we should stop processing, and if a trigger or bumper is pressed,
//we should unpress them.
if (pos.x() == INT_MAX) {
if (_oldHandLeftClick[index]) {
QMouseEvent mouseEvent(QEvent::MouseButtonRelease, pos, Qt::LeftButton, Qt::LeftButton, 0);
qApp->mouseReleaseEvent(&mouseEvent, deviceID);
_oldHandLeftClick[index] = false;
}
if (_oldHandRightClick[index]) {
QMouseEvent mouseEvent(QEvent::MouseButtonRelease, pos, Qt::RightButton, Qt::RightButton, 0);
qApp->mouseReleaseEvent(&mouseEvent, deviceID);
_oldHandRightClick[index] = false;
}
return;
}
//If position has changed, emit a mouse move to the application
if (pos.x() != _oldHandMouseX[index] || pos.y() != _oldHandMouseY[index]) {
QMouseEvent mouseEvent(QEvent::MouseMove, pos, Qt::NoButton, Qt::NoButton, 0);
// Only send the mouse event if the opposite left button isnt held down.
// Is this check necessary?
if (!_oldHandLeftClick[(int)(!index)]) {
qApp->mouseMoveEvent(&mouseEvent, deviceID);
}
}
_oldHandMouseX[index] = pos.x();
_oldHandMouseY[index] = pos.y();
//We need separate coordinates for clicks, since we need to check if
//a magnification window was clicked on
int clickX = pos.x();
int clickY = pos.y();
//Set pos to the new click location, which may be the same if no magnification window is open
pos.setX(clickX);
pos.setY(clickY);
// Right click
if (shift == 1.0f && click == 1.0f) {
if (!_oldHandRightClick[index]) {
_oldHandRightClick[index] = true;
QMouseEvent mouseEvent(QEvent::MouseButtonPress, pos, Qt::RightButton, Qt::RightButton, 0);
qApp->mousePressEvent(&mouseEvent, deviceID);
}
} else if (_oldHandRightClick[index]) {
QMouseEvent mouseEvent(QEvent::MouseButtonRelease, pos, Qt::RightButton, Qt::RightButton, 0);
qApp->mouseReleaseEvent(&mouseEvent, deviceID);
_oldHandRightClick[index] = false;
}
// Left click
if (shift != 1.0f && click == 1.0f) {
if (!_oldHandLeftClick[index]) {
_oldHandLeftClick[index] = true;
QMouseEvent mouseEvent(QEvent::MouseButtonPress, pos, Qt::LeftButton, Qt::LeftButton, 0);
qApp->mousePressEvent(&mouseEvent, deviceID);
}
} else if (_oldHandLeftClick[index]) {
QMouseEvent mouseEvent(QEvent::MouseButtonRelease, pos, Qt::LeftButton, Qt::LeftButton, 0);
qApp->mouseReleaseEvent(&mouseEvent, deviceID);
_oldHandLeftClick[index] = false;
}
}
void Application::crashApplication() {
qCDebug(interfaceapp) << "Intentionally crashed Interface";
QObject* object = nullptr;
bool value = object->isWindowType();
Q_UNUSED(value);
}
void Application::setActiveDisplayPlugin(const QString& pluginName) {
auto menu = Menu::getInstance();
foreach(DisplayPluginPointer displayPlugin, PluginManager::getInstance()->getDisplayPlugins()) {
QString name = displayPlugin->getName();
QAction* action = menu->getActionForOption(name);
if (pluginName == name) {
action->setChecked(true);
}
}
updateDisplayMode();
}