Fixing a shader error on android

This commit is contained in:
Sam Gateau 2018-01-31 23:35:16 -08:00
parent a650c5bbc6
commit 351f619555

View file

@ -46,7 +46,7 @@ vec3 evalAmbientSpecularIrradiance(LightAmbient ambient, SurfaceData surface) {
float levels = getLightAmbientMapNumMips(ambient);
float m = 12.0 / (1.0+11.0*surface.roughness);
float lod = levels - m;
lod = max(lod, 0);
lod = max(lod, 0.0);
specularLight = evalSkyboxLight(lightDir, lod).xyz;
}
<@endif@>