clarify some comments

This commit is contained in:
Andrew Meadows 2017-09-22 16:00:44 -07:00
parent 5dcd6bc496
commit 0c934e863b

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@ -27,8 +27,8 @@ float boundaryDistanceForRenderLevel(unsigned int renderLevel, float voxelSizeSc
float getAccuracyAngle(float octreeSizeScale, int boundaryLevelAdjust);
// MIN_ELEMENT_ANGULAR_DIAMETER = angular diameter of 1x1x1m cube at 400m = sqrt(3) / 400 = 0.0043301f
const float MIN_ELEMENT_ANGULAR_DIAMETER = 0.0043301f;
// MIN_ELEMENT_ANGULAR_DIAMETER = angular diameter of 1x1x1m cube at 400m = sqrt(3) / 400 = 0.0043301 radians ~= 0.25 degrees
const float MIN_ELEMENT_ANGULAR_DIAMETER = 0.0043301f; // radians
// NOTE: the entity bounding cube is larger than the smallest possible containing octree element by sqrt(3)
const float SQRT_THREE = 1.73205080f;
const float MIN_ENTITY_ANGULAR_DIAMETER = MIN_ELEMENT_ANGULAR_DIAMETER * SQRT_THREE;