diff --git a/libraries/octree/src/OctreeUtils.h b/libraries/octree/src/OctreeUtils.h index 7819db852c..c257bcd5f1 100644 --- a/libraries/octree/src/OctreeUtils.h +++ b/libraries/octree/src/OctreeUtils.h @@ -27,8 +27,8 @@ float boundaryDistanceForRenderLevel(unsigned int renderLevel, float voxelSizeSc float getAccuracyAngle(float octreeSizeScale, int boundaryLevelAdjust); -// MIN_ELEMENT_ANGULAR_DIAMETER = angular diameter of 1x1x1m cube at 400m = sqrt(3) / 400 = 0.0043301f -const float MIN_ELEMENT_ANGULAR_DIAMETER = 0.0043301f; +// MIN_ELEMENT_ANGULAR_DIAMETER = angular diameter of 1x1x1m cube at 400m = sqrt(3) / 400 = 0.0043301 radians ~= 0.25 degrees +const float MIN_ELEMENT_ANGULAR_DIAMETER = 0.0043301f; // radians // NOTE: the entity bounding cube is larger than the smallest possible containing octree element by sqrt(3) const float SQRT_THREE = 1.73205080f; const float MIN_ENTITY_ANGULAR_DIAMETER = MIN_ELEMENT_ANGULAR_DIAMETER * SQRT_THREE;