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Merge branch 'master' of https://github.com/worklist/hifi into voxel_animation
This commit is contained in:
commit
089d8d525e
3 changed files with 37 additions and 37 deletions
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@ -52,7 +52,7 @@ using namespace std;
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static char STAR_FILE[] = "https://s3-us-west-1.amazonaws.com/highfidelity/stars.txt";
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static char STAR_CACHE_FILE[] = "cachedStars.txt";
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const glm::vec3 START_LOCATION(6.1f, 0, 1.4f); // Where one's own agent begins in the world
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const glm::vec3 START_LOCATION(0.f, 0.f, 0.f); // Where one's own agent begins in the world
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// (will be overwritten if avatar data file is found)
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const int IDLE_SIMULATE_MSECS = 16; // How often should call simulate and other stuff
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@ -308,8 +308,7 @@ void Application::paintGL() {
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} else if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON) {
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_myCamera.setTargetPosition(_myAvatar.getSpringyHeadPosition());
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_myCamera.setTargetRotation(_myAvatar.getAbsoluteHeadYaw(),
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0.0f,
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//-_myAvatar.getAbsoluteHeadPitch(),
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_myAvatar.getAbsoluteHeadPitch(),
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0.0f);
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// Take a look at whether we are inside head, don't render it if so.
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const float HEAD_RENDER_DISTANCE = 0.5;
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@ -1238,7 +1237,7 @@ void Application::initMenu() {
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_renderStatsOn->setShortcut(Qt::Key_Slash);
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(_logOn = toolsMenu->addAction("Log"))->setCheckable(true);
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_logOn->setChecked(true);
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_logOn->setChecked(false);
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_logOn->setShortcut(Qt::CTRL | Qt::Key_L);
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QMenu* voxelMenu = menuBar->addMenu("Voxels");
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@ -2055,7 +2054,6 @@ void Application::deleteVoxelUnderCursor() {
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}
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void Application::resetSensors() {
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_myAvatar.setPosition(START_LOCATION);
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_headMouseX = _mouseX = _glWidget->width() / 2;
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_headMouseY = _mouseY = _glWidget->height() / 2;
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@ -67,7 +67,7 @@ float lightBlue [] = {0.7, 0.8, 1.0 };
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bool usingBigSphereCollisionTest = true;
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float chatMessageScale = 0.0015;
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float chatMessageHeight = 0.45;
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float chatMessageHeight = 0.10;
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Avatar::Avatar(bool isMine) :
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_isMine(isMine),
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@ -380,11 +380,13 @@ void Avatar::simulate(float deltaTime, Transmitter* transmitter) {
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// Compute instantaneous acceleration
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float acceleration = glm::distance(getVelocity(), oldVelocity) / deltaTime;
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const float ACCELERATION_PITCH_DECAY = 0.4f;
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const float ACCELERATION_YAW_DECAY = 0.4f;
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// Decay HeadPitch as a function of acceleration, so that you look straight ahead when
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// you start moving, but don't do this with an HMD like the Oculus.
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if (!OculusManager::isConnected()) {
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_head.setPitch(_head.getPitch() * (1.f - acceleration * ACCELERATION_PITCH_DECAY * deltaTime));
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_head.setYaw(_head.getYaw() * (1.f - acceleration * ACCELERATION_YAW_DECAY * deltaTime));
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}
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//apply the head lean values to the springy position...
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@ -729,7 +731,7 @@ void Avatar::render(bool lookingInMirror, glm::vec3 cameraPosition) {
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_cameraPosition = cameraPosition; // store this for use in various parts of the code
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if (usingBigSphereCollisionTest) {
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if (_isMine && usingBigSphereCollisionTest) {
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// show TEST big sphere
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glColor4f(0.5f, 0.6f, 0.8f, 0.7);
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glPushMatrix();
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@ -772,7 +774,9 @@ void Avatar::render(bool lookingInMirror, glm::vec3 cameraPosition) {
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float modelview[16];
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glGetFloatv(GL_MODELVIEW_MATRIX, modelview);
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glTranslatef(_position.x, _position.y + chatMessageHeight, _position.z);
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glTranslatef(_joint[AVATAR_JOINT_HEAD_BASE].springyPosition.x,
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_joint[AVATAR_JOINT_HEAD_BASE].springyPosition.y + chatMessageHeight,
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_joint[AVATAR_JOINT_HEAD_BASE].springyPosition.z);
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glRotatef(atan2(-modelview[2], -modelview[10]) * 180 / PI, 0, 1, 0);
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glColor3f(0, 0.8, 0);
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@ -837,8 +841,6 @@ void Avatar::initializeSkeleton() {
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_joint[ AVATAR_JOINT_RIGHT_COLLAR ].parent = AVATAR_JOINT_CHEST;
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_joint[ AVATAR_JOINT_RIGHT_SHOULDER ].parent = AVATAR_JOINT_RIGHT_COLLAR;
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_joint[ AVATAR_JOINT_RIGHT_ELBOW ].parent = AVATAR_JOINT_RIGHT_SHOULDER;
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_joint[ AVATAR_JOINT_RIGHT_WRIST ].parent = AVATAR_JOINT_RIGHT_ELBOW;
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_joint[ AVATAR_JOINT_RIGHT_FINGERTIPS ].parent = AVATAR_JOINT_RIGHT_WRIST;
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_joint[ AVATAR_JOINT_LEFT_HIP ].parent = AVATAR_JOINT_PELVIS;
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_joint[ AVATAR_JOINT_LEFT_KNEE ].parent = AVATAR_JOINT_LEFT_HIP;
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_joint[ AVATAR_JOINT_LEFT_HEEL ].parent = AVATAR_JOINT_LEFT_KNEE;
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@ -1137,12 +1139,12 @@ void Avatar::renderBody(bool lookingInMirror) {
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_head.render(lookingInMirror);
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}
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} else {
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glColor3f(
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skinColor[0] + _joint[b].touchForce * 0.3f,
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skinColor[1] - _joint[b].touchForce * 0.2f,
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skinColor[2] - _joint[b].touchForce * 0.1f
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);
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skinColor[0] + _joint[b].touchForce * 0.3f,
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skinColor[1] - _joint[b].touchForce * 0.2f,
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skinColor[2] - _joint[b].touchForce * 0.1f
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);
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glPushMatrix();
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glTranslatef(_joint[b].springyPosition.x, _joint[b].springyPosition.y, _joint[b].springyPosition.z);
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@ -1152,29 +1154,28 @@ void Avatar::renderBody(bool lookingInMirror) {
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}
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for (int j = 1; j < NUM_AVATAR_JOINTS; j++) {
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if (_joint[j].parent != AVATAR_JOINT_NULL)
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if ((j != AVATAR_JOINT_HEAD_TOP )
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&& (j != AVATAR_JOINT_HEAD_BASE )
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&& (j != AVATAR_JOINT_PELVIS )
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&& (j != AVATAR_JOINT_TORSO )
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&& (j != AVATAR_JOINT_CHEST )
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&& (j != AVATAR_JOINT_LEFT_COLLAR )
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&& (j != AVATAR_JOINT_LEFT_SHOULDER )
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&& (j != AVATAR_JOINT_RIGHT_COLLAR )
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&& (j != AVATAR_JOINT_RIGHT_SHOULDER)) {
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// Render cone sections connecting the joint positions
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glColor3fv(darkSkinColor);
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renderJointConnectingCone
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(
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_joint[_joint[j].parent ].springyPosition,
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_joint[j ].springyPosition,
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_joint[_joint[j].parent ].radius * 0.8,
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_joint[j ].radius * 0.8
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);
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}
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if (_joint[j].parent != AVATAR_JOINT_NULL)
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if ((j != AVATAR_JOINT_HEAD_TOP )
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&& (j != AVATAR_JOINT_HEAD_BASE )
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&& (j != AVATAR_JOINT_PELVIS )
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&& (j != AVATAR_JOINT_TORSO )
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&& (j != AVATAR_JOINT_CHEST )
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&& (j != AVATAR_JOINT_LEFT_COLLAR )
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&& (j != AVATAR_JOINT_LEFT_SHOULDER )
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&& (j != AVATAR_JOINT_RIGHT_COLLAR )
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&& (j != AVATAR_JOINT_RIGHT_SHOULDER)) {
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// Render cone sections connecting the joint positions
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glColor3fv(darkSkinColor);
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renderJointConnectingCone
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(
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_joint[_joint[j].parent ].springyPosition,
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_joint[j ].springyPosition,
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_joint[_joint[j].parent ].radius * 0.8,
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_joint[j ].radius * 0.8
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);
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}
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}
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}
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void Avatar::setHeadFromGyros(glm::vec3* eulerAngles, glm::vec3* angularVelocity, float deltaTime, float smoothingTime) {
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//
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// Given absolute position and angular velocity information, update the avatar's head angles
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@ -28,7 +28,8 @@ LogDisplay LogDisplay::instance;
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LogDisplay::LogDisplay() :
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_textRenderer(MONO_FONT_FAMILY, -1, -1, false, TextRenderer::SHADOW_EFFECT),
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_textRenderer(SANS_FONT_FAMILY, -1, -1, false, TextRenderer::SHADOW_EFFECT),
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_stream(DEFAULT_STREAM),
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_chars(0l),
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_lines(0l),
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