Merge branch 'master' of https://github.com/worklist/hifi into voxel_animation

This commit is contained in:
ZappoMan 2013-05-23 12:16:29 -07:00
commit 473665fb4a
7 changed files with 80 additions and 38 deletions

View file

@ -52,6 +52,7 @@ const float PERIPERSONAL_RADIUS = 1.0f;
const float AVATAR_BRAKING_STRENGTH = 40.0f;
const float JOINT_TOUCH_RANGE = 0.0005f;
const float ANGULAR_RIGHTING_SPEED = 45.0f;
const float FLOATING_HEIGHT = 0.13f;
const bool USING_HEAD_LEAN = false;
const float LEAN_SENSITIVITY = 0.15;
@ -86,6 +87,7 @@ Avatar::Avatar(bool isMine) :
_maxArmLength(0.0f),
_orientation(),
_pelvisStandingHeight(0.0f),
_pelvisFloatingHeight(0.0f),
_displayingHead(true),
_distanceToNearestAvatar(std::numeric_limits<float>::max()),
_gravity(0.0f, -1.0f, 0.0f),
@ -603,8 +605,8 @@ void Avatar::updateCollisionWithEnvironment() {
float radius = _height * 0.125f;
glm::vec3 penetration;
if (Application::getInstance()->getEnvironment()->findCapsulePenetration(
_position - glm::vec3(0.0f, _pelvisStandingHeight - radius, 0.0f),
_position + glm::vec3(0.0f, _height - _pelvisStandingHeight - radius, 0.0f), radius, penetration)) {
_position - glm::vec3(0.0f, _pelvisFloatingHeight - radius, 0.0f),
_position + glm::vec3(0.0f, _height - _pelvisFloatingHeight - radius, 0.0f), radius, penetration)) {
applyCollisionWithScene(penetration);
}
}
@ -613,8 +615,8 @@ void Avatar::updateCollisionWithVoxels() {
float radius = _height * 0.125f;
glm::vec3 penetration;
if (Application::getInstance()->getVoxels()->findCapsulePenetration(
_position - glm::vec3(0.0f, _pelvisStandingHeight - radius, 0.0f),
_position + glm::vec3(0.0f, _height - _pelvisStandingHeight - radius, 0.0f), radius, penetration)) {
_position - glm::vec3(0.0f, _pelvisFloatingHeight - radius, 0.0f),
_position + glm::vec3(0.0f, _height - _pelvisFloatingHeight - radius, 0.0f), radius, penetration)) {
applyCollisionWithScene(penetration);
}
}
@ -866,14 +868,14 @@ void Avatar::initializeSkeleton() {
_joint[ AVATAR_JOINT_RIGHT_FINGERTIPS ].defaultPosePosition = glm::vec3( 0.0, -0.1, 0.0 );
_joint[ AVATAR_JOINT_LEFT_HIP ].defaultPosePosition = glm::vec3( -0.05, 0.0, -0.02 );
_joint[ AVATAR_JOINT_LEFT_KNEE ].defaultPosePosition = glm::vec3( 0.0, -0.27, 0.02 );
_joint[ AVATAR_JOINT_LEFT_HEEL ].defaultPosePosition = glm::vec3( 0.0, -0.27, -0.01 );
_joint[ AVATAR_JOINT_LEFT_TOES ].defaultPosePosition = glm::vec3( 0.0, 0.0, 0.05 );
_joint[ AVATAR_JOINT_LEFT_KNEE ].defaultPosePosition = glm::vec3( 0.01, -0.25, 0.03 );
_joint[ AVATAR_JOINT_LEFT_HEEL ].defaultPosePosition = glm::vec3( 0.01, -0.22, -0.08 );
_joint[ AVATAR_JOINT_LEFT_TOES ].defaultPosePosition = glm::vec3( 0.00, -0.03, 0.05 );
_joint[ AVATAR_JOINT_RIGHT_HIP ].defaultPosePosition = glm::vec3( 0.05, 0.0, -0.02 );
_joint[ AVATAR_JOINT_RIGHT_KNEE ].defaultPosePosition = glm::vec3( 0.0, -0.27, 0.02 );
_joint[ AVATAR_JOINT_RIGHT_HEEL ].defaultPosePosition = glm::vec3( 0.0, -0.27, -0.01 );
_joint[ AVATAR_JOINT_RIGHT_TOES ].defaultPosePosition = glm::vec3( 0.0, 0.0, 0.05 );
_joint[ AVATAR_JOINT_RIGHT_KNEE ].defaultPosePosition = glm::vec3( -0.01, -0.25, 0.03 );
_joint[ AVATAR_JOINT_RIGHT_HEEL ].defaultPosePosition = glm::vec3( -0.01, -0.22, -0.08 );
_joint[ AVATAR_JOINT_RIGHT_TOES ].defaultPosePosition = glm::vec3( -0.00, -0.03, 0.05 );
// specify the radii of the joints
_joint[ AVATAR_JOINT_PELVIS ].radius = 0.07;
@ -897,12 +899,12 @@ void Avatar::initializeSkeleton() {
_joint[ AVATAR_JOINT_LEFT_HIP ].radius = 0.04;
_joint[ AVATAR_JOINT_LEFT_KNEE ].radius = 0.025;
_joint[ AVATAR_JOINT_LEFT_HEEL ].radius = 0.025;
_joint[ AVATAR_JOINT_LEFT_TOES ].radius = 0.027;
_joint[ AVATAR_JOINT_LEFT_TOES ].radius = 0.025;
_joint[ AVATAR_JOINT_RIGHT_HIP ].radius = 0.04;
_joint[ AVATAR_JOINT_RIGHT_KNEE ].radius = 0.025;
_joint[ AVATAR_JOINT_RIGHT_HEEL ].radius = 0.025;
_joint[ AVATAR_JOINT_RIGHT_TOES ].radius = 0.027;
_joint[ AVATAR_JOINT_RIGHT_TOES ].radius = 0.025;
// specify the tightness of the springy positions as far as attraction to rigid body
_joint[ AVATAR_JOINT_PELVIS ].springBodyTightness = BODY_SPRING_DEFAULT_TIGHTNESS * 1.0;
@ -943,6 +945,8 @@ void Avatar::initializeSkeleton() {
_joint[ AVATAR_JOINT_LEFT_KNEE ].length;
//printf("_pelvisStandingHeight = %f\n", _pelvisStandingHeight);
_pelvisFloatingHeight = _pelvisStandingHeight + FLOATING_HEIGHT;
_height =
(
_pelvisStandingHeight +

View file

@ -173,6 +173,7 @@ private:
glm::quat _righting;
int _driveKeys[MAX_DRIVE_KEYS];
float _pelvisStandingHeight;
float _pelvisFloatingHeight;
float _height;
Balls* _balls;
AvatarTouch _avatarTouch;

View file

@ -58,10 +58,16 @@ void Environment::renderAtmospheres(Camera& camera) {
}
glm::vec3 Environment::getGravity (const glm::vec3& position) {
// the "original gravity"
glm::vec3 gravity;
if (position.x > 0.0f && position.x < 10.0f && position.y > 0.0f &&
position.y < 3.0f && position.z > 0.0f && position.z < 10.0f) {
gravity = glm::vec3(0.0f, -1.0f, 0.0f);
}
// get the lock for the duration of the call
QMutexLocker locker(&_mutex);
glm::vec3 gravity;
foreach (const ServerData& serverData, _data) {
foreach (const EnvironmentData& environmentData, serverData) {
glm::vec3 vector = environmentData.getAtmosphereCenter() - position;
@ -94,13 +100,23 @@ const EnvironmentData Environment::getClosestData(const glm::vec3& position) {
bool Environment::findCapsulePenetration(const glm::vec3& start, const glm::vec3& end,
float radius, glm::vec3& penetration) {
// collide with the "floor"
bool found = false;
penetration = glm::vec3(0.0f, 0.0f, 0.0f);
float floorDist = qMin(start.y, end.y) - radius;
if (floorDist < 0.0f) {
penetration.y = -floorDist;
found = true;
}
// get the lock for the duration of the call
QMutexLocker locker(&_mutex);
bool found = false;
penetration = glm::vec3(0.0f, 0.0f, 0.0f);
foreach (const ServerData& serverData, _data) {
foreach (const EnvironmentData& environmentData, serverData) {
if (environmentData.getGravity() == 0.0f) {
continue; // don't bother colliding with gravity-less environments
}
glm::vec3 vector = computeVectorFromPointToSegment(environmentData.getAtmosphereCenter(), start, end);
float vectorLength = glm::length(vector);
float distance = vectorLength - environmentData.getAtmosphereInnerRadius() - radius;
@ -114,19 +130,29 @@ bool Environment::findCapsulePenetration(const glm::vec3& start, const glm::vec3
}
int Environment::parseData(sockaddr *senderAddress, unsigned char* sourceBuffer, int numBytes) {
EnvironmentData newData;
int bytesRead = newData.parseData(sourceBuffer, numBytes);
// push past the packet header
unsigned char* start = sourceBuffer;
sourceBuffer++;
numBytes--;
// get the lock for the duration of the call
QMutexLocker locker(&_mutex);
// update the mapping by address/ID
_data[*senderAddress][newData.getID()] = newData;
EnvironmentData newData;
while (numBytes > 0) {
int dataLength = newData.parseData(sourceBuffer, numBytes);
// update the mapping by address/ID
_data[*senderAddress][newData.getID()] = newData;
sourceBuffer += dataLength;
numBytes -= dataLength;
}
// remove the default mapping, if any
_data.remove(getZeroAddress());
return bytesRead;
return sourceBuffer - start;
}
ProgramObject* Environment::createSkyProgram(const char* from, int* locations) {

View file

@ -52,6 +52,10 @@ bool randomBoolean() {
return rand() % 2;
}
bool shouldDo(float desiredInterval, float deltaTime) {
return randFloat() < deltaTime / desiredInterval;
}
void outputBufferBits(unsigned char* buffer, int length, bool withNewLine) {
for (int i = 0; i < length; i++) {
outputBits(buffer[i], false);
@ -417,4 +421,3 @@ int insertIntoSortedArrays(void* value, float key, int originalIndex,
}
return -1; // error case
}

View file

@ -44,6 +44,8 @@ float randFloatInRange (float min,float max);
unsigned char randomColorValue(int minimum);
bool randomBoolean();
bool shouldDo(float desiredInterval, float deltaTime);
void outputBufferBits(unsigned char* buffer, int length, bool withNewLine = true);
void outputBits(unsigned char byte, bool withNewLine = true);
void printVoxelCode(unsigned char* voxelCode);

View file

@ -14,7 +14,7 @@
// GameEngine.cpp
EnvironmentData::EnvironmentData(int id) :
_id(id),
_gravity(1.0f),
_gravity(0.0f),
_atmosphereCenter(0, -1000, 0),
_atmosphereInnerRadius(1000),
_atmosphereOuterRadius(1025),
@ -28,8 +28,6 @@ EnvironmentData::EnvironmentData(int id) :
int EnvironmentData::getBroadcastData(unsigned char* destinationBuffer) const {
unsigned char* bufferStart = destinationBuffer;
*destinationBuffer++ = PACKET_HEADER_ENVIRONMENT_DATA;
memcpy(destinationBuffer, &_id, sizeof(_id));
destinationBuffer += sizeof(_id);
@ -64,9 +62,6 @@ int EnvironmentData::getBroadcastData(unsigned char* destinationBuffer) const {
}
int EnvironmentData::parseData(unsigned char* sourceBuffer, int numBytes) {
// increment to push past the packet header
sourceBuffer++;
unsigned char* startPosition = sourceBuffer;
memcpy(&_id, sourceBuffer, sizeof(_id));

View file

@ -49,6 +49,8 @@ int PACKETS_PER_CLIENT_PER_INTERVAL = 50;
const int MAX_VOXEL_TREE_DEPTH_LEVELS = 4;
const int ENVIRONMENT_SEND_INTERVAL_USECS = 1000000;
VoxelTree randomTree(false); // this is NOT a reaveraging tree
bool wantVoxelPersist = true;
bool wantLocalDomain = false;
@ -161,8 +163,8 @@ void resInVoxelDistributor(AgentList* agentList,
int trueBytesSent = 0;
double start = usecTimestampNow();
int environmentPacketCount = sizeof(environmentData) / sizeof(environmentData[0]);
while (packetsSentThisInterval < PACKETS_PER_CLIENT_PER_INTERVAL - environmentPacketCount) {
bool shouldSendEnvironments = shouldDo(ENVIRONMENT_SEND_INTERVAL_USECS, VOXEL_SEND_INTERVAL_USECS);
while (packetsSentThisInterval < PACKETS_PER_CLIENT_PER_INTERVAL - (shouldSendEnvironments ? 1 : 0)) {
if (!agentData->nodeBag.isEmpty()) {
VoxelNode* subTree = agentData->nodeBag.extract();
bytesWritten = randomTree.encodeTreeBitstream(agentData->getMaxSearchLevel(), subTree,
@ -194,13 +196,16 @@ void resInVoxelDistributor(AgentList* agentList,
}
}
// send the environment packets
for (int i = 0; i < environmentPacketCount; i++) {
int envPacketLength = environmentData[i].getBroadcastData(tempOutputBuffer);
if (shouldSendEnvironments) {
int envPacketLength = 1;
*tempOutputBuffer = PACKET_HEADER_ENVIRONMENT_DATA;
for (int i = 0; i < sizeof(environmentData) / sizeof(environmentData[0]); i++) {
envPacketLength += environmentData[i].getBroadcastData(tempOutputBuffer + envPacketLength);
}
agentList->getAgentSocket()->send(agent->getActiveSocket(), tempOutputBuffer, envPacketLength);
trueBytesSent += envPacketLength;
truePacketsSent++;
truePacketsSent++;
}
double end = usecTimestampNow();
double elapsedmsec = (end - start)/1000.0;
if (elapsedmsec > 100) {
@ -301,8 +306,8 @@ void deepestLevelVoxelDistributor(AgentList* agentList,
int trueBytesSent = 0;
double start = usecTimestampNow();
int environmentPacketCount = sizeof(environmentData) / sizeof(environmentData[0]);
while (packetsSentThisInterval < PACKETS_PER_CLIENT_PER_INTERVAL - environmentPacketCount) {
bool shouldSendEnvironments = shouldDo(ENVIRONMENT_SEND_INTERVAL_USECS, VOXEL_SEND_INTERVAL_USECS);
while (packetsSentThisInterval < PACKETS_PER_CLIENT_PER_INTERVAL - (shouldSendEnvironments ? 1 : 0)) {
if (!agentData->nodeBag.isEmpty()) {
VoxelNode* subTree = agentData->nodeBag.extract();
bytesWritten = randomTree.encodeTreeBitstream(INT_MAX, subTree,
@ -334,9 +339,13 @@ void deepestLevelVoxelDistributor(AgentList* agentList,
packetsSentThisInterval = PACKETS_PER_CLIENT_PER_INTERVAL; // done for now, no nodes left
}
}
// send the environment packets
for (int i = 0; i < environmentPacketCount; i++) {
int envPacketLength = environmentData[i].getBroadcastData(tempOutputBuffer);
// send the environment packet
if (shouldSendEnvironments) {
int envPacketLength = 1;
*tempOutputBuffer = PACKET_HEADER_ENVIRONMENT_DATA;
for (int i = 0; i < sizeof(environmentData) / sizeof(environmentData[0]); i++) {
envPacketLength += environmentData[i].getBroadcastData(tempOutputBuffer + envPacketLength);
}
agentList->getAgentSocket()->send(agent->getActiveSocket(), tempOutputBuffer, envPacketLength);
trueBytesSent += envPacketLength;
truePacketsSent++;
@ -550,10 +559,12 @@ int main(int argc, const char * argv[]) {
// for now, initialize the environments with fixed values
environmentData[1].setID(1);
environmentData[1].setGravity(1.0f);
environmentData[1].setAtmosphereCenter(glm::vec3(0.5, 0.5, (0.25 - 0.06125)) * (float)TREE_SCALE);
environmentData[1].setAtmosphereInnerRadius(0.030625f * TREE_SCALE);
environmentData[1].setAtmosphereOuterRadius(0.030625f * TREE_SCALE * 1.025f);
environmentData[2].setID(2);
environmentData[2].setGravity(1.0f);
environmentData[2].setAtmosphereCenter(glm::vec3(0.5f, 0.5f, 0.5f) * (float)TREE_SCALE);
environmentData[2].setAtmosphereInnerRadius(0.1875f * TREE_SCALE);
environmentData[2].setAtmosphereOuterRadius(0.1875f * TREE_SCALE * 1.025f);