mirror of
https://github.com/JulianGro/overte.git
synced 2025-04-25 17:14:59 +02:00
Merge branch 'master' of https://github.com/worklist/hifi into voxel_animation
This commit is contained in:
commit
473665fb4a
7 changed files with 80 additions and 38 deletions
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@ -52,6 +52,7 @@ const float PERIPERSONAL_RADIUS = 1.0f;
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const float AVATAR_BRAKING_STRENGTH = 40.0f;
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const float JOINT_TOUCH_RANGE = 0.0005f;
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const float ANGULAR_RIGHTING_SPEED = 45.0f;
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const float FLOATING_HEIGHT = 0.13f;
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const bool USING_HEAD_LEAN = false;
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const float LEAN_SENSITIVITY = 0.15;
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@ -86,6 +87,7 @@ Avatar::Avatar(bool isMine) :
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_maxArmLength(0.0f),
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_orientation(),
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_pelvisStandingHeight(0.0f),
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_pelvisFloatingHeight(0.0f),
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_displayingHead(true),
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_distanceToNearestAvatar(std::numeric_limits<float>::max()),
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_gravity(0.0f, -1.0f, 0.0f),
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@ -603,8 +605,8 @@ void Avatar::updateCollisionWithEnvironment() {
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float radius = _height * 0.125f;
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glm::vec3 penetration;
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if (Application::getInstance()->getEnvironment()->findCapsulePenetration(
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_position - glm::vec3(0.0f, _pelvisStandingHeight - radius, 0.0f),
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_position + glm::vec3(0.0f, _height - _pelvisStandingHeight - radius, 0.0f), radius, penetration)) {
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_position - glm::vec3(0.0f, _pelvisFloatingHeight - radius, 0.0f),
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_position + glm::vec3(0.0f, _height - _pelvisFloatingHeight - radius, 0.0f), radius, penetration)) {
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applyCollisionWithScene(penetration);
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}
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}
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@ -613,8 +615,8 @@ void Avatar::updateCollisionWithVoxels() {
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float radius = _height * 0.125f;
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glm::vec3 penetration;
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if (Application::getInstance()->getVoxels()->findCapsulePenetration(
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_position - glm::vec3(0.0f, _pelvisStandingHeight - radius, 0.0f),
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_position + glm::vec3(0.0f, _height - _pelvisStandingHeight - radius, 0.0f), radius, penetration)) {
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_position - glm::vec3(0.0f, _pelvisFloatingHeight - radius, 0.0f),
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_position + glm::vec3(0.0f, _height - _pelvisFloatingHeight - radius, 0.0f), radius, penetration)) {
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applyCollisionWithScene(penetration);
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}
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}
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@ -866,14 +868,14 @@ void Avatar::initializeSkeleton() {
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_joint[ AVATAR_JOINT_RIGHT_FINGERTIPS ].defaultPosePosition = glm::vec3( 0.0, -0.1, 0.0 );
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_joint[ AVATAR_JOINT_LEFT_HIP ].defaultPosePosition = glm::vec3( -0.05, 0.0, -0.02 );
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_joint[ AVATAR_JOINT_LEFT_KNEE ].defaultPosePosition = glm::vec3( 0.0, -0.27, 0.02 );
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_joint[ AVATAR_JOINT_LEFT_HEEL ].defaultPosePosition = glm::vec3( 0.0, -0.27, -0.01 );
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_joint[ AVATAR_JOINT_LEFT_TOES ].defaultPosePosition = glm::vec3( 0.0, 0.0, 0.05 );
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_joint[ AVATAR_JOINT_LEFT_KNEE ].defaultPosePosition = glm::vec3( 0.01, -0.25, 0.03 );
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_joint[ AVATAR_JOINT_LEFT_HEEL ].defaultPosePosition = glm::vec3( 0.01, -0.22, -0.08 );
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_joint[ AVATAR_JOINT_LEFT_TOES ].defaultPosePosition = glm::vec3( 0.00, -0.03, 0.05 );
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_joint[ AVATAR_JOINT_RIGHT_HIP ].defaultPosePosition = glm::vec3( 0.05, 0.0, -0.02 );
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_joint[ AVATAR_JOINT_RIGHT_KNEE ].defaultPosePosition = glm::vec3( 0.0, -0.27, 0.02 );
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_joint[ AVATAR_JOINT_RIGHT_HEEL ].defaultPosePosition = glm::vec3( 0.0, -0.27, -0.01 );
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_joint[ AVATAR_JOINT_RIGHT_TOES ].defaultPosePosition = glm::vec3( 0.0, 0.0, 0.05 );
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_joint[ AVATAR_JOINT_RIGHT_KNEE ].defaultPosePosition = glm::vec3( -0.01, -0.25, 0.03 );
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_joint[ AVATAR_JOINT_RIGHT_HEEL ].defaultPosePosition = glm::vec3( -0.01, -0.22, -0.08 );
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_joint[ AVATAR_JOINT_RIGHT_TOES ].defaultPosePosition = glm::vec3( -0.00, -0.03, 0.05 );
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// specify the radii of the joints
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_joint[ AVATAR_JOINT_PELVIS ].radius = 0.07;
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@ -897,12 +899,12 @@ void Avatar::initializeSkeleton() {
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_joint[ AVATAR_JOINT_LEFT_HIP ].radius = 0.04;
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_joint[ AVATAR_JOINT_LEFT_KNEE ].radius = 0.025;
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_joint[ AVATAR_JOINT_LEFT_HEEL ].radius = 0.025;
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_joint[ AVATAR_JOINT_LEFT_TOES ].radius = 0.027;
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_joint[ AVATAR_JOINT_LEFT_TOES ].radius = 0.025;
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_joint[ AVATAR_JOINT_RIGHT_HIP ].radius = 0.04;
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_joint[ AVATAR_JOINT_RIGHT_KNEE ].radius = 0.025;
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_joint[ AVATAR_JOINT_RIGHT_HEEL ].radius = 0.025;
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_joint[ AVATAR_JOINT_RIGHT_TOES ].radius = 0.027;
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_joint[ AVATAR_JOINT_RIGHT_TOES ].radius = 0.025;
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// specify the tightness of the springy positions as far as attraction to rigid body
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_joint[ AVATAR_JOINT_PELVIS ].springBodyTightness = BODY_SPRING_DEFAULT_TIGHTNESS * 1.0;
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@ -943,6 +945,8 @@ void Avatar::initializeSkeleton() {
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_joint[ AVATAR_JOINT_LEFT_KNEE ].length;
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//printf("_pelvisStandingHeight = %f\n", _pelvisStandingHeight);
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_pelvisFloatingHeight = _pelvisStandingHeight + FLOATING_HEIGHT;
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_height =
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(
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_pelvisStandingHeight +
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@ -173,6 +173,7 @@ private:
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glm::quat _righting;
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int _driveKeys[MAX_DRIVE_KEYS];
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float _pelvisStandingHeight;
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float _pelvisFloatingHeight;
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float _height;
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Balls* _balls;
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AvatarTouch _avatarTouch;
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@ -58,10 +58,16 @@ void Environment::renderAtmospheres(Camera& camera) {
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}
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glm::vec3 Environment::getGravity (const glm::vec3& position) {
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// the "original gravity"
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glm::vec3 gravity;
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if (position.x > 0.0f && position.x < 10.0f && position.y > 0.0f &&
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position.y < 3.0f && position.z > 0.0f && position.z < 10.0f) {
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gravity = glm::vec3(0.0f, -1.0f, 0.0f);
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}
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// get the lock for the duration of the call
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QMutexLocker locker(&_mutex);
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glm::vec3 gravity;
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foreach (const ServerData& serverData, _data) {
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foreach (const EnvironmentData& environmentData, serverData) {
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glm::vec3 vector = environmentData.getAtmosphereCenter() - position;
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@ -94,13 +100,23 @@ const EnvironmentData Environment::getClosestData(const glm::vec3& position) {
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bool Environment::findCapsulePenetration(const glm::vec3& start, const glm::vec3& end,
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float radius, glm::vec3& penetration) {
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// collide with the "floor"
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bool found = false;
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penetration = glm::vec3(0.0f, 0.0f, 0.0f);
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float floorDist = qMin(start.y, end.y) - radius;
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if (floorDist < 0.0f) {
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penetration.y = -floorDist;
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found = true;
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}
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// get the lock for the duration of the call
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QMutexLocker locker(&_mutex);
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bool found = false;
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penetration = glm::vec3(0.0f, 0.0f, 0.0f);
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foreach (const ServerData& serverData, _data) {
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foreach (const EnvironmentData& environmentData, serverData) {
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if (environmentData.getGravity() == 0.0f) {
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continue; // don't bother colliding with gravity-less environments
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}
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glm::vec3 vector = computeVectorFromPointToSegment(environmentData.getAtmosphereCenter(), start, end);
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float vectorLength = glm::length(vector);
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float distance = vectorLength - environmentData.getAtmosphereInnerRadius() - radius;
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@ -114,19 +130,29 @@ bool Environment::findCapsulePenetration(const glm::vec3& start, const glm::vec3
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}
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int Environment::parseData(sockaddr *senderAddress, unsigned char* sourceBuffer, int numBytes) {
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EnvironmentData newData;
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int bytesRead = newData.parseData(sourceBuffer, numBytes);
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// push past the packet header
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unsigned char* start = sourceBuffer;
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sourceBuffer++;
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numBytes--;
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// get the lock for the duration of the call
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QMutexLocker locker(&_mutex);
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// update the mapping by address/ID
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_data[*senderAddress][newData.getID()] = newData;
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EnvironmentData newData;
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while (numBytes > 0) {
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int dataLength = newData.parseData(sourceBuffer, numBytes);
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// update the mapping by address/ID
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_data[*senderAddress][newData.getID()] = newData;
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sourceBuffer += dataLength;
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numBytes -= dataLength;
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}
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// remove the default mapping, if any
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_data.remove(getZeroAddress());
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return bytesRead;
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return sourceBuffer - start;
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}
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ProgramObject* Environment::createSkyProgram(const char* from, int* locations) {
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@ -52,6 +52,10 @@ bool randomBoolean() {
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return rand() % 2;
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}
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bool shouldDo(float desiredInterval, float deltaTime) {
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return randFloat() < deltaTime / desiredInterval;
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}
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void outputBufferBits(unsigned char* buffer, int length, bool withNewLine) {
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for (int i = 0; i < length; i++) {
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outputBits(buffer[i], false);
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@ -417,4 +421,3 @@ int insertIntoSortedArrays(void* value, float key, int originalIndex,
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}
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return -1; // error case
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}
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@ -44,6 +44,8 @@ float randFloatInRange (float min,float max);
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unsigned char randomColorValue(int minimum);
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bool randomBoolean();
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bool shouldDo(float desiredInterval, float deltaTime);
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void outputBufferBits(unsigned char* buffer, int length, bool withNewLine = true);
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void outputBits(unsigned char byte, bool withNewLine = true);
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void printVoxelCode(unsigned char* voxelCode);
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@ -14,7 +14,7 @@
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// GameEngine.cpp
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EnvironmentData::EnvironmentData(int id) :
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_id(id),
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_gravity(1.0f),
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_gravity(0.0f),
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_atmosphereCenter(0, -1000, 0),
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_atmosphereInnerRadius(1000),
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_atmosphereOuterRadius(1025),
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@ -28,8 +28,6 @@ EnvironmentData::EnvironmentData(int id) :
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int EnvironmentData::getBroadcastData(unsigned char* destinationBuffer) const {
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unsigned char* bufferStart = destinationBuffer;
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*destinationBuffer++ = PACKET_HEADER_ENVIRONMENT_DATA;
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memcpy(destinationBuffer, &_id, sizeof(_id));
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destinationBuffer += sizeof(_id);
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@ -64,9 +62,6 @@ int EnvironmentData::getBroadcastData(unsigned char* destinationBuffer) const {
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}
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int EnvironmentData::parseData(unsigned char* sourceBuffer, int numBytes) {
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// increment to push past the packet header
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sourceBuffer++;
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unsigned char* startPosition = sourceBuffer;
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memcpy(&_id, sourceBuffer, sizeof(_id));
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@ -49,6 +49,8 @@ int PACKETS_PER_CLIENT_PER_INTERVAL = 50;
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const int MAX_VOXEL_TREE_DEPTH_LEVELS = 4;
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const int ENVIRONMENT_SEND_INTERVAL_USECS = 1000000;
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VoxelTree randomTree(false); // this is NOT a reaveraging tree
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bool wantVoxelPersist = true;
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bool wantLocalDomain = false;
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@ -161,8 +163,8 @@ void resInVoxelDistributor(AgentList* agentList,
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int trueBytesSent = 0;
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double start = usecTimestampNow();
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int environmentPacketCount = sizeof(environmentData) / sizeof(environmentData[0]);
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while (packetsSentThisInterval < PACKETS_PER_CLIENT_PER_INTERVAL - environmentPacketCount) {
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bool shouldSendEnvironments = shouldDo(ENVIRONMENT_SEND_INTERVAL_USECS, VOXEL_SEND_INTERVAL_USECS);
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while (packetsSentThisInterval < PACKETS_PER_CLIENT_PER_INTERVAL - (shouldSendEnvironments ? 1 : 0)) {
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if (!agentData->nodeBag.isEmpty()) {
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VoxelNode* subTree = agentData->nodeBag.extract();
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bytesWritten = randomTree.encodeTreeBitstream(agentData->getMaxSearchLevel(), subTree,
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@ -194,13 +196,16 @@ void resInVoxelDistributor(AgentList* agentList,
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}
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}
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// send the environment packets
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for (int i = 0; i < environmentPacketCount; i++) {
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int envPacketLength = environmentData[i].getBroadcastData(tempOutputBuffer);
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if (shouldSendEnvironments) {
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int envPacketLength = 1;
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*tempOutputBuffer = PACKET_HEADER_ENVIRONMENT_DATA;
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for (int i = 0; i < sizeof(environmentData) / sizeof(environmentData[0]); i++) {
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envPacketLength += environmentData[i].getBroadcastData(tempOutputBuffer + envPacketLength);
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}
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agentList->getAgentSocket()->send(agent->getActiveSocket(), tempOutputBuffer, envPacketLength);
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trueBytesSent += envPacketLength;
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truePacketsSent++;
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truePacketsSent++;
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}
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double end = usecTimestampNow();
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double elapsedmsec = (end - start)/1000.0;
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if (elapsedmsec > 100) {
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@ -301,8 +306,8 @@ void deepestLevelVoxelDistributor(AgentList* agentList,
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int trueBytesSent = 0;
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double start = usecTimestampNow();
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int environmentPacketCount = sizeof(environmentData) / sizeof(environmentData[0]);
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while (packetsSentThisInterval < PACKETS_PER_CLIENT_PER_INTERVAL - environmentPacketCount) {
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bool shouldSendEnvironments = shouldDo(ENVIRONMENT_SEND_INTERVAL_USECS, VOXEL_SEND_INTERVAL_USECS);
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while (packetsSentThisInterval < PACKETS_PER_CLIENT_PER_INTERVAL - (shouldSendEnvironments ? 1 : 0)) {
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if (!agentData->nodeBag.isEmpty()) {
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VoxelNode* subTree = agentData->nodeBag.extract();
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bytesWritten = randomTree.encodeTreeBitstream(INT_MAX, subTree,
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@ -334,9 +339,13 @@ void deepestLevelVoxelDistributor(AgentList* agentList,
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packetsSentThisInterval = PACKETS_PER_CLIENT_PER_INTERVAL; // done for now, no nodes left
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}
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}
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// send the environment packets
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for (int i = 0; i < environmentPacketCount; i++) {
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int envPacketLength = environmentData[i].getBroadcastData(tempOutputBuffer);
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// send the environment packet
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if (shouldSendEnvironments) {
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int envPacketLength = 1;
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*tempOutputBuffer = PACKET_HEADER_ENVIRONMENT_DATA;
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for (int i = 0; i < sizeof(environmentData) / sizeof(environmentData[0]); i++) {
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envPacketLength += environmentData[i].getBroadcastData(tempOutputBuffer + envPacketLength);
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}
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agentList->getAgentSocket()->send(agent->getActiveSocket(), tempOutputBuffer, envPacketLength);
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trueBytesSent += envPacketLength;
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truePacketsSent++;
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@ -550,10 +559,12 @@ int main(int argc, const char * argv[]) {
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// for now, initialize the environments with fixed values
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environmentData[1].setID(1);
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environmentData[1].setGravity(1.0f);
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environmentData[1].setAtmosphereCenter(glm::vec3(0.5, 0.5, (0.25 - 0.06125)) * (float)TREE_SCALE);
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environmentData[1].setAtmosphereInnerRadius(0.030625f * TREE_SCALE);
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environmentData[1].setAtmosphereOuterRadius(0.030625f * TREE_SCALE * 1.025f);
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environmentData[2].setID(2);
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environmentData[2].setGravity(1.0f);
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environmentData[2].setAtmosphereCenter(glm::vec3(0.5f, 0.5f, 0.5f) * (float)TREE_SCALE);
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environmentData[2].setAtmosphereInnerRadius(0.1875f * TREE_SCALE);
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environmentData[2].setAtmosphereOuterRadius(0.1875f * TREE_SCALE * 1.025f);
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