overte-HifiExperiments/interface/resources/shaders/shadow_map.frag

17 lines
343 B
GLSL

#version 120
//
// shadow_map.frag
// fragment shader
//
// Created by Andrzej Kapolka on 11/21/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
uniform sampler2DShadow shadowMap;
varying vec4 shadowColor;
void main(void) {
gl_FragColor = mix(shadowColor, gl_Color, shadow2D(shadowMap, gl_TexCoord[0].stp));
}