#version 120 // // shadow_map.frag // fragment shader // // Created by Andrzej Kapolka on 11/21/13. // Copyright (c) 2013 High Fidelity, Inc. All rights reserved. // uniform sampler2DShadow shadowMap; varying vec4 shadowColor; void main(void) { gl_FragColor = mix(shadowColor, gl_Color, shadow2D(shadowMap, gl_TexCoord[0].stp)); }