..
Agent.cpp
more windows port
2013-03-20 12:13:14 -07:00
Agent.h
more windows port
2013-03-20 12:13:14 -07:00
AgentData.cpp
add AgentData.cpp with defined abstract destructor
2013-02-21 12:57:45 -08:00
AgentData.h
refactor mixer to use AgentList, AudioRingBuffer as AgentData
2013-02-25 17:07:32 -08:00
AgentList.cpp
send head data to VS for level differentiation, remove the VS add callback
2013-03-22 10:46:37 -07:00
AgentList.h
add groundwork for LOD specific transmissions from VS
2013-03-22 12:01:30 -07:00
AudioRingBuffer.cpp
calculate angle between agent and other sources to prep for phase delay
2013-02-28 17:50:17 -08:00
AudioRingBuffer.h
calculate angle between agent and other sources to prep for phase delay
2013-02-28 17:50:17 -08:00
OctalCode.cpp
some refactoring in for readCodeColorBufferToTree
2013-03-22 17:59:54 -07:00
OctalCode.h
some refactoring in for readCodeColorBufferToTree
2013-03-22 17:59:54 -07:00
SharedUtil.cpp
1) Added createSphere() to VoxelSystem to create a sphere
2013-03-24 10:06:43 -07:00
SharedUtil.h
1) Added createSphere() to VoxelSystem to create a sphere
2013-03-24 10:06:43 -07:00
StdDev.cpp
move StdDev to shared library
2013-03-12 10:09:07 -07:00
StdDev.h
move StdDev to shared library
2013-03-12 10:09:07 -07:00
Syssocket.h
more windows port
2013-03-20 12:13:14 -07:00
Systime.cpp
prelimanary changes for windows port
2013-03-19 11:01:08 -07:00
Systime.h
more windows port
2013-03-20 12:13:14 -07:00
UDPSocket.cpp
remove cast to int * in socket recvfrom
2013-03-21 16:13:52 -07:00
UDPSocket.h
more windows port
2013-03-20 12:13:14 -07:00
VoxelNode.cpp
include cstring for use of memset
2013-03-20 13:48:59 -07:00
VoxelNode.h
use int instead of forced 8-bit types where appropriate
2013-03-20 13:44:09 -07:00
VoxelTree.cpp
fix printTreeForDebugging instead of addition of repairChildMasks
2013-03-22 18:26:05 -07:00
VoxelTree.h
fix printTreeForDebugging instead of addition of repairChildMasks
2013-03-22 18:26:05 -07:00