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Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
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2015-07-20 13:51:51 -07:00 |
AbstractViewStateInterface.cpp
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AbstractViewStateInterface.h
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merging my changes to remove cruff from application to AUstin;s latest
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2015-07-20 15:37:17 -07:00 |
ambient_occlusion.slf
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HBAO final implementation
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2015-07-29 18:47:27 -07:00 |
ambient_occlusion.slv
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3-step groundwork for AO in the pipeline
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2015-07-17 16:42:03 -07:00 |
AmbientOcclusionEffect.cpp
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HBAO final implementation
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2015-07-29 18:47:27 -07:00 |
AmbientOcclusionEffect.h
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Coding standard and tab fixes
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2015-07-27 12:14:29 -07:00 |
deferred_light.slv
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deferred_light_limited.slv
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Dead code and disable debug info
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2015-07-09 09:37:35 -07:00 |
deferred_light_spot.slv
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FInally getting a nice spot light volume working for all angles
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2015-07-09 03:45:19 -07:00 |
DeferredBuffer.slh
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DeferredBufferWrite.slh
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add type to shader include
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2015-07-23 15:37:56 -07:00 |
DeferredGlobalLight.slh
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DeferredLighting.slh
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DeferredLightingEffect.cpp
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FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler
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2015-07-24 02:15:50 -07:00 |
DeferredLightingEffect.h
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Removing GL headers from most files, and some naked GL from application.cpp
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2015-07-18 00:46:09 -07:00 |
directional_ambient_light.slf
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directional_ambient_light_cascaded_shadow_map.slf
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directional_ambient_light_shadow_map.slf
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directional_light.slf
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directional_light_cascaded_shadow_map.slf
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directional_light_shadow_map.slf
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directional_skybox_light.slf
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directional_skybox_light_cascaded_shadow_map.slf
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directional_skybox_light_shadow_map.slf
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Environment.cpp
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Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
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2015-07-20 14:50:44 -07:00 |
Environment.h
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resolve conflicts on merge with upstream/master
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2015-07-20 12:29:38 -07:00 |
FboCache.cpp
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FboCache.h
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FramebufferCache.cpp
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On mac cannot get ther erendering to properly display the overlay if the rear view mirror is active on resize
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2015-07-24 03:38:21 -07:00 |
FramebufferCache.h
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FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler
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2015-07-24 02:15:50 -07:00 |
gaussian_blur.slf
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Shader code indentation
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2015-07-27 12:20:41 -07:00 |
gaussian_blur_horizontal.slv
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Shader code indentation
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2015-07-27 12:20:41 -07:00 |
gaussian_blur_vertical.slv
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Shader code indentation
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2015-07-27 12:20:41 -07:00 |
GeometryCache.cpp
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Merge branch 'master' of https://github.com/highfidelity/hifi into rig
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2015-07-30 09:57:02 -07:00 |
GeometryCache.h
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Merged
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2015-07-23 15:10:42 -07:00 |
GlWindow.cpp
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GlWindow.h
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hit_effect.slf
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removed unnessary computations from hit effect fragment shader
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2015-07-28 15:15:34 -07:00 |
hit_effect.slv
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removed unnessary computations from hit effect fragment shader
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2015-07-28 15:15:34 -07:00 |
HitEffect.cpp
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removed synccache line
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2015-07-29 11:15:20 -07:00 |
HitEffect.h
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fixed merge conflicts and refactored hit effect to catch up with refactored rendering engine
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2015-07-29 10:02:06 -07:00 |
Model.cpp
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Fix for head cauterization.
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2015-07-30 15:51:34 -07:00 |
Model.h
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Clear translation on root joint.
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2015-07-30 15:04:27 -07:00 |
model.slf
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model.slv
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fixing the wrong matrix used
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2015-06-08 03:07:17 -07:00 |
model_lightmap.slf
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model_lightmap.slv
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model_lightmap_normal_map.slf
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model_lightmap_normal_map.slv
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model_lightmap_normal_specular_map.slf
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model_lightmap_specular_map.slf
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model_normal_map.slf
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model_normal_map.slv
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Fixing compilation issues and shader issues on Mac, not fully fixing the transparency though
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2015-06-08 17:05:28 +02:00 |
model_normal_specular_map.slf
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model_shadow.slf
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model_shadow.slv
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model_specular_map.slf
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model_translucent.slf
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FIxing the transparent rendering on Mac
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2015-06-08 18:36:12 +02:00 |
occlusion_blend.slf
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HBAO final implementation
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2015-07-29 18:47:27 -07:00 |
OffscreenGlCanvas.cpp
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Removing GL headers from most files, and some naked GL from application.cpp
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2015-07-18 00:46:09 -07:00 |
OffscreenGlCanvas.h
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Removing GL headers from most files, and some naked GL from application.cpp
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2015-07-18 00:46:09 -07:00 |
OffscreenQmlSurface.cpp
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Limit the amount of time consumed by rendering QML
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2015-07-25 11:40:58 -04:00 |
OffscreenQmlSurface.h
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Limit the amount of time consumed by rendering QML
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2015-07-25 11:40:58 -04:00 |
OglplusHelpers.cpp
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Use make_shared/create to make shared pointers
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2015-07-01 19:46:06 -07:00 |
OglplusHelpers.h
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first cut and removing openGl dependency in shared
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2015-06-18 09:30:34 -07:00 |
overlay3D.slf
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polish before PR
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2015-06-17 17:09:33 +02:00 |
overlay3D.slv
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Solving the rendering of textured overlay3d
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2015-06-17 16:50:35 +02:00 |
PhysicsEntity.cpp
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remove unused legacy Shapes from Model and friends
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2015-07-27 11:15:33 -07:00 |
PhysicsEntity.h
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remove unused legacy Shapes from Model and friends
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2015-07-27 11:15:33 -07:00 |
point_light.slf
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RenderDeferredTask.cpp
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merge with upstream
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2015-07-29 17:11:13 -07:00 |
RenderDeferredTask.h
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fixed merge conflicts and refactored hit effect to catch up with refactored rendering engine
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2015-07-29 10:02:06 -07:00 |
RenderUtilsLogging.cpp
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RenderUtilsLogging.h
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sdf_text3D.slf
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Improve batched font rendering smoothing
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2015-07-09 14:34:33 -07:00 |
sdf_text3D.slv
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Transmit normal to text rendering shader
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2015-06-18 15:23:52 +02:00 |
Shadow.slh
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simple.slf
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CR feedback
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2015-07-23 14:56:52 -07:00 |
simple.slv
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more hacking
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2015-07-23 14:12:52 -07:00 |
simple_textured.slf
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CR feedback
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2015-07-23 14:56:52 -07:00 |
simple_textured_emisive.slf
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CR feedback
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2015-07-23 14:56:52 -07:00 |
skin_model.slv
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Fixing the skinning issue
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2015-06-08 11:22:16 -07:00 |
skin_model_normal_map.slv
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shuffling the rendering steps to get to render transparent and light it correctly
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2015-06-06 09:50:56 -07:00 |
skin_model_shadow.slv
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SkyFromAtmosphere.slf
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CR feedback
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2015-06-17 09:59:38 -07:00 |
SkyFromAtmosphere.slv
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cleanup
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2015-06-17 09:23:12 -07:00 |
SkyFromSpace.slf
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CR feedback
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2015-06-17 09:59:38 -07:00 |
SkyFromSpace.slv
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cleanup
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2015-06-17 09:23:12 -07:00 |
spot_light.slf
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Dead code and disable debug info
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2015-07-09 09:37:35 -07:00 |
standardDrawTexture.slf
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Revert "Revert "Merge pull request #5106 from jherico/render_cursor""
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2015-06-13 10:02:54 -07:00 |
standardTransformPNTC.slv
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Prep work for procedural stars & stuff
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2015-06-22 09:43:12 -07:00 |
stars.slf
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Restoring star size and color variation
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2015-07-21 19:22:10 -04:00 |
stars.slv
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Restoring star size and color variation
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2015-07-21 19:22:10 -04:00 |
starsGrid.slf
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Restoring star size and color variation
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2015-07-21 19:22:10 -04:00 |
TextRenderer3D.cpp
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fix a bunch of warnings
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2015-07-20 15:12:27 -07:00 |
TextRenderer3D.h
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fix a bunch of warnings
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2015-07-20 15:12:27 -07:00 |
TextureCache.cpp
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remove rescaling of textures
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2015-07-23 08:56:59 -07:00 |
TextureCache.h
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Removing code aroung the selfie fremebuffer
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2015-07-22 10:57:08 -07:00 |