overte-HifiExperiments/interface/src/MetavoxelSystem.cpp

2433 lines
114 KiB
C++

//
// MetavoxelSystem.cpp
// interface/src
//
// Created by Andrzej Kapolka on 12/10/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <limits>
// include this before QOpenGLFramebufferObject, which includes an earlier version of OpenGL
#include "InterfaceConfig.h"
#include <QMutexLocker>
#include <QOpenGLFramebufferObject>
#include <QReadLocker>
#include <QWriteLocker>
#include <QThreadPool>
#include <QtDebug>
#include <glm/gtx/transform.hpp>
#include <DeferredLightingEffect.h>
#include <GeometryUtil.h>
#include <Model.h>
#include <SharedUtil.h>
#include <MetavoxelMessages.h>
#include <MetavoxelUtil.h>
#include <PathUtils.h>
#include <ScriptCache.h>
#include "Application.h"
#include "MetavoxelSystem.h"
using namespace std;
REGISTER_META_OBJECT(DefaultMetavoxelRendererImplementation)
REGISTER_META_OBJECT(SphereRenderer)
REGISTER_META_OBJECT(CuboidRenderer)
REGISTER_META_OBJECT(StaticModelRenderer)
REGISTER_META_OBJECT(HeightfieldRenderer)
MetavoxelSystem::NetworkSimulation::NetworkSimulation(float dropRate, float repeatRate,
int minimumDelay, int maximumDelay, int bandwidthLimit) :
dropRate(dropRate),
repeatRate(repeatRate),
minimumDelay(minimumDelay),
maximumDelay(maximumDelay),
bandwidthLimit(bandwidthLimit) {
}
MetavoxelSystem::~MetavoxelSystem() {
// kill the updater before we delete our network simulation objects
_updater->thread()->quit();
_updater->thread()->wait();
_updater = NULL;
}
void MetavoxelSystem::init() {
MetavoxelClientManager::init();
_baseHeightfieldProgram.addShaderFromSourceFile(QGLShader::Vertex, PathUtils::resourcesPath() +
"shaders/metavoxel_heightfield_base.vert");
_baseHeightfieldProgram.addShaderFromSourceFile(QGLShader::Fragment, PathUtils::resourcesPath() +
"shaders/metavoxel_heightfield_base.frag");
_baseHeightfieldProgram.link();
_baseHeightfieldProgram.bind();
_baseHeightfieldProgram.setUniformValue("heightMap", 0);
_baseHeightfieldProgram.setUniformValue("diffuseMap", 1);
_baseHeightScaleLocation = _baseHeightfieldProgram.uniformLocation("heightScale");
_baseColorScaleLocation = _baseHeightfieldProgram.uniformLocation("colorScale");
_baseHeightfieldProgram.release();
loadSplatProgram("heightfield", _splatHeightfieldProgram, _splatHeightfieldLocations);
_heightfieldCursorProgram.addShaderFromSourceFile(QGLShader::Vertex, PathUtils::resourcesPath() +
"shaders/metavoxel_heightfield_cursor.vert");
_heightfieldCursorProgram.addShaderFromSourceFile(QGLShader::Fragment, PathUtils::resourcesPath() +
"shaders/metavoxel_cursor.frag");
_heightfieldCursorProgram.link();
_heightfieldCursorProgram.bind();
_heightfieldCursorProgram.setUniformValue("heightMap", 0);
_heightfieldCursorProgram.release();
_baseVoxelProgram.addShaderFromSourceFile(QGLShader::Vertex, PathUtils::resourcesPath() +
"shaders/metavoxel_voxel_base.vert");
_baseVoxelProgram.addShaderFromSourceFile(QGLShader::Fragment, PathUtils::resourcesPath() +
"shaders/metavoxel_voxel_base.frag");
_baseVoxelProgram.link();
loadSplatProgram("voxel", _splatVoxelProgram, _splatVoxelLocations);
_voxelCursorProgram.addShaderFromSourceFile(QGLShader::Vertex, PathUtils::resourcesPath() +
"shaders/metavoxel_voxel_cursor.vert");
_voxelCursorProgram.addShaderFromSourceFile(QGLShader::Fragment, PathUtils::resourcesPath() +
"shaders/metavoxel_cursor.frag");
_voxelCursorProgram.link();
}
MetavoxelLOD MetavoxelSystem::getLOD() {
QReadLocker locker(&_lodLock);
return _lod;
}
void MetavoxelSystem::setNetworkSimulation(const NetworkSimulation& simulation) {
QWriteLocker locker(&_networkSimulationLock);
_networkSimulation = simulation;
}
MetavoxelSystem::NetworkSimulation MetavoxelSystem::getNetworkSimulation() {
QReadLocker locker(&_networkSimulationLock);
return _networkSimulation;
}
class SimulateVisitor : public MetavoxelVisitor {
public:
SimulateVisitor(float deltaTime, const MetavoxelLOD& lod);
virtual int visit(MetavoxelInfo& info);
private:
float _deltaTime;
};
SimulateVisitor::SimulateVisitor(float deltaTime, const MetavoxelLOD& lod) :
MetavoxelVisitor(QVector<AttributePointer>() << AttributeRegistry::getInstance()->getRendererAttribute(),
QVector<AttributePointer>(), lod),
_deltaTime(deltaTime) {
}
int SimulateVisitor::visit(MetavoxelInfo& info) {
if (!info.isLeaf) {
return DEFAULT_ORDER;
}
static_cast<MetavoxelRenderer*>(info.inputValues.at(0).getInlineValue<
SharedObjectPointer>().data())->getImplementation()->simulate(*_data, _deltaTime, info, _lod);
return STOP_RECURSION;
}
void MetavoxelSystem::simulate(float deltaTime) {
// update the lod
{
QWriteLocker locker(&_lodLock);
const float DEFAULT_LOD_THRESHOLD = 0.01f;
_lod = MetavoxelLOD(Application::getInstance()->getCamera()->getPosition(), DEFAULT_LOD_THRESHOLD);
}
SimulateVisitor simulateVisitor(deltaTime, getLOD());
guideToAugmented(simulateVisitor);
}
class RenderVisitor : public MetavoxelVisitor {
public:
RenderVisitor(const MetavoxelLOD& lod);
virtual int visit(MetavoxelInfo& info);
};
RenderVisitor::RenderVisitor(const MetavoxelLOD& lod) :
MetavoxelVisitor(QVector<AttributePointer>() << AttributeRegistry::getInstance()->getRendererAttribute(),
QVector<AttributePointer>(), lod) {
}
int RenderVisitor::visit(MetavoxelInfo& info) {
if (!info.isLeaf) {
return DEFAULT_ORDER;
}
static_cast<MetavoxelRenderer*>(info.inputValues.at(0).getInlineValue<
SharedObjectPointer>().data())->getImplementation()->render(*_data, info, _lod);
return STOP_RECURSION;
}
class HeightfieldPoint {
public:
glm::vec3 vertex;
glm::vec2 textureCoord;
};
const int SPLAT_COUNT = 4;
const GLint SPLAT_TEXTURE_UNITS[] = { 3, 4, 5, 6 };
static const int EIGHT_BIT_MAXIMUM = 255;
static const float EIGHT_BIT_MAXIMUM_RECIPROCAL = 1.0f / EIGHT_BIT_MAXIMUM;
void MetavoxelSystem::render() {
// update the frustum
ViewFrustum* viewFrustum = Application::getInstance()->getDisplayViewFrustum();
_frustum.set(viewFrustum->getFarTopLeft(), viewFrustum->getFarTopRight(), viewFrustum->getFarBottomLeft(),
viewFrustum->getFarBottomRight(), viewFrustum->getNearTopLeft(), viewFrustum->getNearTopRight(),
viewFrustum->getNearBottomLeft(), viewFrustum->getNearBottomRight());
RenderVisitor renderVisitor(getLOD());
guideToAugmented(renderVisitor, true);
if (!_heightfieldBaseBatches.isEmpty() && Menu::getInstance()->isOptionChecked(MenuOption::RenderHeightfields)) {
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(true, true);
glDisable(GL_BLEND);
glEnable(GL_CULL_FACE);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_EQUAL, 0.0f);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
_baseHeightfieldProgram.bind();
foreach (const HeightfieldBaseLayerBatch& batch, _heightfieldBaseBatches) {
glPushMatrix();
glTranslatef(batch.translation.x, batch.translation.y, batch.translation.z);
glm::vec3 axis = glm::axis(batch.rotation);
glRotatef(glm::degrees(glm::angle(batch.rotation)), axis.x, axis.y, axis.z);
glScalef(batch.scale.x, batch.scale.y, batch.scale.z);
glBindBuffer(GL_ARRAY_BUFFER, batch.vertexBufferID);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, batch.indexBufferID);
HeightfieldPoint* point = 0;
glVertexPointer(3, GL_FLOAT, sizeof(HeightfieldPoint), &point->vertex);
glTexCoordPointer(2, GL_FLOAT, sizeof(HeightfieldPoint), &point->textureCoord);
glBindTexture(GL_TEXTURE_2D, batch.heightTextureID);
_baseHeightfieldProgram.setUniform(_baseHeightScaleLocation, batch.heightScale);
_baseHeightfieldProgram.setUniform(_baseColorScaleLocation, batch.colorScale);
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, batch.colorTextureID);
glDrawRangeElements(GL_TRIANGLES, 0, batch.vertexCount - 1, batch.indexCount, GL_UNSIGNED_INT, 0);
glBindTexture(GL_TEXTURE_2D, 0);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glPopMatrix();
}
DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(true, false);
_baseHeightfieldProgram.release();
glDisable(GL_ALPHA_TEST);
glEnable(GL_BLEND);
if (!_heightfieldSplatBatches.isEmpty()) {
glDepthFunc(GL_LEQUAL);
glDepthMask(false);
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(-1.0f, -1.0f);
_splatHeightfieldProgram.bind();
foreach (const HeightfieldSplatBatch& batch, _heightfieldSplatBatches) {
glPushMatrix();
glTranslatef(batch.translation.x, batch.translation.y, batch.translation.z);
glm::vec3 axis = glm::axis(batch.rotation);
glRotatef(glm::degrees(glm::angle(batch.rotation)), axis.x, axis.y, axis.z);
glScalef(batch.scale.x, batch.scale.y, batch.scale.z);
glBindBuffer(GL_ARRAY_BUFFER, batch.vertexBufferID);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, batch.indexBufferID);
HeightfieldPoint* point = 0;
glVertexPointer(3, GL_FLOAT, sizeof(HeightfieldPoint), &point->vertex);
glTexCoordPointer(2, GL_FLOAT, sizeof(HeightfieldPoint), &point->textureCoord);
glBindTexture(GL_TEXTURE_2D, batch.heightTextureID);
_splatHeightfieldProgram.setUniformValue(_splatHeightfieldLocations.heightScale,
batch.heightScale.x, batch.heightScale.y);
_splatHeightfieldProgram.setUniform(_splatHeightfieldLocations.textureScale, batch.textureScale);
_splatHeightfieldProgram.setUniform(_splatHeightfieldLocations.splatTextureOffset, batch.splatTextureOffset);
const float QUARTER_STEP = 0.25f * EIGHT_BIT_MAXIMUM_RECIPROCAL;
_splatHeightfieldProgram.setUniform(_splatHeightfieldLocations.splatTextureScalesS, batch.splatTextureScalesS);
_splatHeightfieldProgram.setUniform(_splatHeightfieldLocations.splatTextureScalesT, batch.splatTextureScalesT);
_splatHeightfieldProgram.setUniformValue(
_splatHeightfieldLocations.textureValueMinima,
(batch.materialIndex + 1) * EIGHT_BIT_MAXIMUM_RECIPROCAL - QUARTER_STEP,
(batch.materialIndex + 2) * EIGHT_BIT_MAXIMUM_RECIPROCAL - QUARTER_STEP,
(batch.materialIndex + 3) * EIGHT_BIT_MAXIMUM_RECIPROCAL - QUARTER_STEP,
(batch.materialIndex + 4) * EIGHT_BIT_MAXIMUM_RECIPROCAL - QUARTER_STEP);
_splatHeightfieldProgram.setUniformValue(
_splatHeightfieldLocations.textureValueMaxima,
(batch.materialIndex + 1) * EIGHT_BIT_MAXIMUM_RECIPROCAL + QUARTER_STEP,
(batch.materialIndex + 2) * EIGHT_BIT_MAXIMUM_RECIPROCAL + QUARTER_STEP,
(batch.materialIndex + 3) * EIGHT_BIT_MAXIMUM_RECIPROCAL + QUARTER_STEP,
(batch.materialIndex + 4) * EIGHT_BIT_MAXIMUM_RECIPROCAL + QUARTER_STEP);
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, batch.materialTextureID);
for (int i = 0; i < SPLAT_COUNT; i++) {
glActiveTexture(GL_TEXTURE0 + SPLAT_TEXTURE_UNITS[i]);
glBindTexture(GL_TEXTURE_2D, batch.splatTextureIDs[i]);
}
glDrawRangeElements(GL_TRIANGLES, 0, batch.vertexCount - 1, batch.indexCount, GL_UNSIGNED_INT, 0);
for (int i = 0; i < SPLAT_COUNT; i++) {
glActiveTexture(GL_TEXTURE0 + SPLAT_TEXTURE_UNITS[i]);
glBindTexture(GL_TEXTURE_2D, 0);
}
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, 0);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glPopMatrix();
}
_splatHeightfieldProgram.release();
glDisable(GL_POLYGON_OFFSET_FILL);
glDepthMask(true);
glDepthFunc(GL_LESS);
}
glDisable(GL_CULL_FACE);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
}
_heightfieldBaseBatches.clear();
_heightfieldSplatBatches.clear();
if (!_voxelBaseBatches.isEmpty() && Menu::getInstance()->isOptionChecked(MenuOption::RenderDualContourSurfaces)) {
DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(true, true);
glEnableClientState(GL_VERTEX_ARRAY);
glDisable(GL_BLEND);
glEnable(GL_CULL_FACE);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_EQUAL, 0.0f);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
_baseVoxelProgram.bind();
foreach (const MetavoxelBatch& batch, _voxelBaseBatches) {
glPushMatrix();
glTranslatef(batch.translation.x, batch.translation.y, batch.translation.z);
glm::vec3 axis = glm::axis(batch.rotation);
glRotatef(glm::degrees(glm::angle(batch.rotation)), axis.x, axis.y, axis.z);
glScalef(batch.scale.x, batch.scale.y, batch.scale.z);
glBindBuffer(GL_ARRAY_BUFFER, batch.vertexBufferID);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, batch.indexBufferID);
VoxelPoint* point = 0;
glVertexPointer(3, GL_FLOAT, sizeof(VoxelPoint), &point->vertex);
glColorPointer(3, GL_UNSIGNED_BYTE, sizeof(VoxelPoint), &point->color);
glNormalPointer(GL_BYTE, sizeof(VoxelPoint), &point->normal);
glDrawRangeElements(GL_QUADS, 0, batch.vertexCount - 1, batch.indexCount, GL_UNSIGNED_INT, 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glPopMatrix();
}
_baseVoxelProgram.release();
glDisable(GL_ALPHA_TEST);
glEnable(GL_BLEND);
DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(true, false);
if (!_voxelSplatBatches.isEmpty()) {
glDepthFunc(GL_LEQUAL);
glDepthMask(false);
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(-1.0f, -1.0f);
_splatVoxelProgram.bind();
_splatVoxelProgram.enableAttributeArray(_splatVoxelLocations.materials);
_splatVoxelProgram.enableAttributeArray(_splatVoxelLocations.materialWeights);
foreach (const VoxelSplatBatch& batch, _voxelSplatBatches) {
glPushMatrix();
glTranslatef(batch.translation.x, batch.translation.y, batch.translation.z);
glm::vec3 axis = glm::axis(batch.rotation);
glRotatef(glm::degrees(glm::angle(batch.rotation)), axis.x, axis.y, axis.z);
glScalef(batch.scale.x, batch.scale.y, batch.scale.z);
glBindBuffer(GL_ARRAY_BUFFER, batch.vertexBufferID);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, batch.indexBufferID);
VoxelPoint* point = 0;
glVertexPointer(3, GL_FLOAT, sizeof(VoxelPoint), &point->vertex);
glColorPointer(3, GL_UNSIGNED_BYTE, sizeof(VoxelPoint), &point->color);
glNormalPointer(GL_BYTE, sizeof(VoxelPoint), &point->normal);
_splatVoxelProgram.setAttributeBuffer(_splatVoxelLocations.materials,
GL_UNSIGNED_BYTE, (qint64)&point->materials, SPLAT_COUNT, sizeof(VoxelPoint));
_splatVoxelProgram.setAttributeBuffer(_splatVoxelLocations.materialWeights,
GL_UNSIGNED_BYTE, (qint64)&point->materialWeights, SPLAT_COUNT, sizeof(VoxelPoint));
const float QUARTER_STEP = 0.25f * EIGHT_BIT_MAXIMUM_RECIPROCAL;
_splatVoxelProgram.setUniform(_splatVoxelLocations.splatTextureOffset, batch.splatTextureOffset);
_splatVoxelProgram.setUniform(_splatVoxelLocations.splatTextureScalesS, batch.splatTextureScalesS);
_splatVoxelProgram.setUniform(_splatVoxelLocations.splatTextureScalesT, batch.splatTextureScalesT);
_splatVoxelProgram.setUniformValue(
_splatVoxelLocations.textureValueMinima,
(batch.materialIndex + 1) * EIGHT_BIT_MAXIMUM_RECIPROCAL - QUARTER_STEP,
(batch.materialIndex + 2) * EIGHT_BIT_MAXIMUM_RECIPROCAL - QUARTER_STEP,
(batch.materialIndex + 3) * EIGHT_BIT_MAXIMUM_RECIPROCAL - QUARTER_STEP,
(batch.materialIndex + 4) * EIGHT_BIT_MAXIMUM_RECIPROCAL - QUARTER_STEP);
_splatVoxelProgram.setUniformValue(
_splatVoxelLocations.textureValueMaxima,
(batch.materialIndex + 1) * EIGHT_BIT_MAXIMUM_RECIPROCAL + QUARTER_STEP,
(batch.materialIndex + 2) * EIGHT_BIT_MAXIMUM_RECIPROCAL + QUARTER_STEP,
(batch.materialIndex + 3) * EIGHT_BIT_MAXIMUM_RECIPROCAL + QUARTER_STEP,
(batch.materialIndex + 4) * EIGHT_BIT_MAXIMUM_RECIPROCAL + QUARTER_STEP);
for (int i = 0; i < SPLAT_COUNT; i++) {
glActiveTexture(GL_TEXTURE0 + SPLAT_TEXTURE_UNITS[i]);
glBindTexture(GL_TEXTURE_2D, batch.splatTextureIDs[i]);
}
glDrawRangeElements(GL_QUADS, 0, batch.vertexCount - 1, batch.indexCount, GL_UNSIGNED_INT, 0);
for (int i = 0; i < SPLAT_COUNT; i++) {
glActiveTexture(GL_TEXTURE0 + SPLAT_TEXTURE_UNITS[i]);
glBindTexture(GL_TEXTURE_2D, 0);
}
glActiveTexture(GL_TEXTURE0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glPopMatrix();
}
glDisable(GL_POLYGON_OFFSET_FILL);
glDepthMask(true);
glDepthFunc(GL_LESS);
_splatVoxelProgram.disableAttributeArray(_splatVoxelLocations.materials);
_splatVoxelProgram.disableAttributeArray(_splatVoxelLocations.materialWeights);
}
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
glDisable(GL_CULL_FACE);
}
_voxelBaseBatches.clear();
_voxelSplatBatches.clear();
if (!_hermiteBatches.isEmpty() && Menu::getInstance()->isOptionChecked(MenuOption::DisplayHermiteData)) {
DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(true, true);
glEnableClientState(GL_VERTEX_ARRAY);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glNormal3f(0.0f, 1.0f, 0.0f);
DependencyManager::get<DeferredLightingEffect>()->bindSimpleProgram();
foreach (const HermiteBatch& batch, _hermiteBatches) {
glPushMatrix();
glTranslatef(batch.translation.x, batch.translation.y, batch.translation.z);
glm::vec3 axis = glm::axis(batch.rotation);
glRotatef(glm::degrees(glm::angle(batch.rotation)), axis.x, axis.y, axis.z);
glScalef(batch.scale.x, batch.scale.y, batch.scale.z);
glBindBuffer(GL_ARRAY_BUFFER, batch.vertexBufferID);
glVertexPointer(3, GL_FLOAT, 0, 0);
glDrawArrays(GL_LINES, 0, batch.vertexCount);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glPopMatrix();
}
DependencyManager::get<DeferredLightingEffect>()->releaseSimpleProgram();
glDisableClientState(GL_VERTEX_ARRAY);
DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(true, false);
}
_hermiteBatches.clear();
// give external parties a chance to join in
emit rendering();
}
void MetavoxelSystem::paintHeightfieldColor(const glm::vec3& position, float radius, const QColor& color) {
Sphere* sphere = new Sphere();
sphere->setTranslation(position);
sphere->setScale(radius);
setHeightfieldColor(SharedObjectPointer(sphere), color, true);
}
void MetavoxelSystem::paintHeightfieldMaterial(const glm::vec3& position, float radius, const SharedObjectPointer& material) {
Sphere* sphere = new Sphere();
sphere->setTranslation(position);
sphere->setScale(radius);
setHeightfieldMaterial(SharedObjectPointer(sphere), material, true);
}
void MetavoxelSystem::setHeightfieldColor(const SharedObjectPointer& spanner, const QColor& color, bool paint) {
MetavoxelEditMessage edit = { QVariant::fromValue(HeightfieldMaterialSpannerEdit(spanner,
SharedObjectPointer(), color, paint)) };
applyEdit(edit, true);
}
void MetavoxelSystem::setHeightfieldMaterial(const SharedObjectPointer& spanner,
const SharedObjectPointer& material, bool paint) {
MetavoxelEditMessage edit = { QVariant::fromValue(HeightfieldMaterialSpannerEdit(spanner, material, QColor(), paint)) };
applyMaterialEdit(edit, true);
}
void MetavoxelSystem::deleteTextures(int heightTextureID, int colorTextureID, int materialTextureID) const {
glDeleteTextures(1, (const GLuint*)&heightTextureID);
glDeleteTextures(1, (const GLuint*)&colorTextureID);
glDeleteTextures(1, (const GLuint*)&materialTextureID);
}
void MetavoxelSystem::deleteBuffers(int vertexBufferID, int indexBufferID, int hermiteBufferID) const {
glDeleteBuffers(1, (const GLuint*)&vertexBufferID);
glDeleteBuffers(1, (const GLuint*)&indexBufferID);
glDeleteBuffers(1, (const GLuint*)&hermiteBufferID);
}
class SpannerRenderVisitor : public SpannerVisitor {
public:
SpannerRenderVisitor(const MetavoxelLOD& lod);
virtual int visit(MetavoxelInfo& info);
virtual bool visit(Spanner* spanner);
protected:
int _containmentDepth;
};
SpannerRenderVisitor::SpannerRenderVisitor(const MetavoxelLOD& lod) :
SpannerVisitor(QVector<AttributePointer>() << AttributeRegistry::getInstance()->getSpannersAttribute(),
QVector<AttributePointer>(), QVector<AttributePointer>(), lod,
encodeOrder(Application::getInstance()->getViewFrustum()->getDirection())),
_containmentDepth(INT_MAX) {
}
int SpannerRenderVisitor::visit(MetavoxelInfo& info) {
if (_containmentDepth >= _depth) {
Frustum::IntersectionType intersection = Application::getInstance()->getMetavoxels()->getFrustum().getIntersectionType(
info.getBounds());
if (intersection == Frustum::NO_INTERSECTION) {
return STOP_RECURSION;
}
_containmentDepth = (intersection == Frustum::CONTAINS_INTERSECTION) ? _depth : INT_MAX;
}
return SpannerVisitor::visit(info);
}
bool SpannerRenderVisitor::visit(Spanner* spanner) {
spanner->getRenderer()->render(_lod, _containmentDepth <= _depth);
return true;
}
class SpannerCursorRenderVisitor : public SpannerRenderVisitor {
public:
SpannerCursorRenderVisitor(const MetavoxelLOD& lod, const Box& bounds);
virtual bool visit(Spanner* spanner);
virtual int visit(MetavoxelInfo& info);
private:
Box _bounds;
};
SpannerCursorRenderVisitor::SpannerCursorRenderVisitor(const MetavoxelLOD& lod, const Box& bounds) :
SpannerRenderVisitor(lod),
_bounds(bounds) {
}
bool SpannerCursorRenderVisitor::visit(Spanner* spanner) {
if (spanner->isHeightfield()) {
spanner->getRenderer()->render(_lod, _containmentDepth <= _depth, true);
}
return true;
}
int SpannerCursorRenderVisitor::visit(MetavoxelInfo& info) {
return info.getBounds().intersects(_bounds) ? SpannerRenderVisitor::visit(info) : STOP_RECURSION;
}
void MetavoxelSystem::renderHeightfieldCursor(const glm::vec3& position, float radius) {
glDepthFunc(GL_LEQUAL);
glEnable(GL_CULL_FACE);
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(-1.0f, -1.0f);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glActiveTexture(GL_TEXTURE4);
float scale = 1.0f / radius;
glm::vec4 sCoefficients(scale, 0.0f, 0.0f, -scale * position.x);
glm::vec4 tCoefficients(0.0f, scale, 0.0f, -scale * position.y);
glm::vec4 rCoefficients(0.0f, 0.0f, scale, -scale * position.z);
glTexGenfv(GL_S, GL_EYE_PLANE, (const GLfloat*)&sCoefficients);
glTexGenfv(GL_T, GL_EYE_PLANE, (const GLfloat*)&tCoefficients);
glTexGenfv(GL_R, GL_EYE_PLANE, (const GLfloat*)&rCoefficients);
glActiveTexture(GL_TEXTURE0);
glm::vec3 extents(radius, radius, radius);
SpannerCursorRenderVisitor visitor(getLOD(), Box(position - extents, position + extents));
guide(visitor);
if (!_heightfieldBaseBatches.isEmpty()) {
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
_heightfieldCursorProgram.bind();
foreach (const HeightfieldBaseLayerBatch& batch, _heightfieldBaseBatches) {
glPushMatrix();
glTranslatef(batch.translation.x, batch.translation.y, batch.translation.z);
glm::vec3 axis = glm::axis(batch.rotation);
glRotatef(glm::degrees(glm::angle(batch.rotation)), axis.x, axis.y, axis.z);
glScalef(batch.scale.x, batch.scale.y, batch.scale.z);
glBindBuffer(GL_ARRAY_BUFFER, batch.vertexBufferID);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, batch.indexBufferID);
HeightfieldPoint* point = 0;
glVertexPointer(3, GL_FLOAT, sizeof(HeightfieldPoint), &point->vertex);
glTexCoordPointer(2, GL_FLOAT, sizeof(HeightfieldPoint), &point->textureCoord);
glBindTexture(GL_TEXTURE_2D, batch.heightTextureID);
glDrawRangeElements(GL_TRIANGLES, 0, batch.vertexCount - 1, batch.indexCount, GL_UNSIGNED_INT, 0);
glBindTexture(GL_TEXTURE_2D, 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glPopMatrix();
}
_heightfieldCursorProgram.release();
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
}
_heightfieldBaseBatches.clear();
if (!_voxelBaseBatches.isEmpty()) {
glEnableClientState(GL_VERTEX_ARRAY);
_voxelCursorProgram.bind();
foreach (const MetavoxelBatch& batch, _voxelBaseBatches) {
glPushMatrix();
glTranslatef(batch.translation.x, batch.translation.y, batch.translation.z);
glm::vec3 axis = glm::axis(batch.rotation);
glRotatef(glm::degrees(glm::angle(batch.rotation)), axis.x, axis.y, axis.z);
glScalef(batch.scale.x, batch.scale.y, batch.scale.z);
glBindBuffer(GL_ARRAY_BUFFER, batch.vertexBufferID);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, batch.indexBufferID);
VoxelPoint* point = 0;
glVertexPointer(3, GL_FLOAT, sizeof(VoxelPoint), &point->vertex);
glDrawRangeElements(GL_QUADS, 0, batch.vertexCount - 1, batch.indexCount, GL_UNSIGNED_INT, 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glPopMatrix();
}
_voxelCursorProgram.release();
glDisableClientState(GL_VERTEX_ARRAY);
}
_voxelBaseBatches.clear();
glDisable(GL_POLYGON_OFFSET_FILL);
glDisable(GL_CULL_FACE);
glDepthFunc(GL_LESS);
}
class MaterialEditApplier : public SignalHandler {
public:
MaterialEditApplier(const MetavoxelEditMessage& message, const QSharedPointer<NetworkTexture> texture);
virtual void handle();
protected:
MetavoxelEditMessage _message;
QSharedPointer<NetworkTexture> _texture;
};
MaterialEditApplier::MaterialEditApplier(const MetavoxelEditMessage& message, const QSharedPointer<NetworkTexture> texture) :
_message(message),
_texture(texture) {
}
void MaterialEditApplier::handle() {
static_cast<MaterialEdit*>(_message.edit.data())->averageColor = _texture->getAverageColor();
Application::getInstance()->getMetavoxels()->applyEdit(_message, true);
deleteLater();
}
void MetavoxelSystem::applyMaterialEdit(const MetavoxelEditMessage& message, bool reliable) {
const MaterialEdit* edit = static_cast<const MaterialEdit*>(message.edit.constData());
MaterialObject* material = static_cast<MaterialObject*>(edit->material.data());
if (material && material->getDiffuse().isValid()) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "applyMaterialEdit", Q_ARG(const MetavoxelEditMessage&, message),
Q_ARG(bool, reliable));
return;
}
auto texture = DependencyManager::get<TextureCache>()->getTexture(
material->getDiffuse(), SPLAT_TEXTURE);
if (texture->isLoaded()) {
MetavoxelEditMessage newMessage = message;
static_cast<MaterialEdit*>(newMessage.edit.data())->averageColor = texture->getAverageColor();
applyEdit(newMessage, true);
} else {
MaterialEditApplier* applier = new MaterialEditApplier(message, texture);
connect(texture.data(), &Resource::loaded, applier, &SignalHandler::handle);
}
} else {
applyEdit(message, true);
}
}
MetavoxelClient* MetavoxelSystem::createClient(const SharedNodePointer& node) {
return new MetavoxelSystemClient(node, _updater);
}
void MetavoxelSystem::guideToAugmented(MetavoxelVisitor& visitor, bool render) {
DependencyManager::get<NodeList>()->eachNode([&visitor, &render](const SharedNodePointer& node){
if (node->getType() == NodeType::MetavoxelServer) {
QMutexLocker locker(&node->getMutex());
MetavoxelSystemClient* client = static_cast<MetavoxelSystemClient*>(node->getLinkedData());
if (client) {
MetavoxelData data = client->getAugmentedData();
data.guide(visitor);
if (render) {
// save the rendered augmented data so that its cached texture references, etc., don't
// get collected when we replace it with more recent versions
client->setRenderedAugmentedData(data);
}
}
}
});
}
void MetavoxelSystem::loadSplatProgram(const char* type, ProgramObject& program, SplatLocations& locations) {
program.addShaderFromSourceFile(QGLShader::Vertex, PathUtils::resourcesPath() +
"shaders/metavoxel_" + type + "_splat.vert");
program.addShaderFromSourceFile(QGLShader::Fragment, PathUtils::resourcesPath() +
"shaders/metavoxel_" + type + "_splat.frag");
program.link();
program.bind();
program.setUniformValue("heightMap", 0);
program.setUniformValue("textureMap", 1);
program.setUniformValueArray("diffuseMaps", SPLAT_TEXTURE_UNITS, SPLAT_COUNT);
locations.heightScale = program.uniformLocation("heightScale");
locations.textureScale = program.uniformLocation("textureScale");
locations.splatTextureOffset = program.uniformLocation("splatTextureOffset");
locations.splatTextureScalesS = program.uniformLocation("splatTextureScalesS");
locations.splatTextureScalesT = program.uniformLocation("splatTextureScalesT");
locations.textureValueMinima = program.uniformLocation("textureValueMinima");
locations.textureValueMaxima = program.uniformLocation("textureValueMaxima");
locations.materials = program.attributeLocation("materials");
locations.materialWeights = program.attributeLocation("materialWeights");
program.release();
}
Throttle::Throttle() :
_limit(INT_MAX),
_total(0) {
}
bool Throttle::shouldThrottle(int bytes) {
// clear expired buckets
qint64 now = QDateTime::currentMSecsSinceEpoch();
while (!_buckets.isEmpty() && now >= _buckets.first().first) {
_total -= _buckets.takeFirst().second;
}
// if possible, add the new bucket
if (_total + bytes > _limit) {
return true;
}
const int BUCKET_DURATION = 1000;
_buckets.append(Bucket(now + BUCKET_DURATION, bytes));
_total += bytes;
return false;
}
MetavoxelSystemClient::MetavoxelSystemClient(const SharedNodePointer& node, MetavoxelUpdater* updater) :
MetavoxelClient(node, updater) {
}
void MetavoxelSystemClient::setAugmentedData(const MetavoxelData& data) {
QWriteLocker locker(&_augmentedDataLock);
_augmentedData = data;
}
MetavoxelData MetavoxelSystemClient::getAugmentedData() {
QReadLocker locker(&_augmentedDataLock);
return _augmentedData;
}
class ReceiveDelayer : public QObject {
public:
ReceiveDelayer(const SharedNodePointer& node, const QByteArray& packet);
protected:
virtual void timerEvent(QTimerEvent* event);
private:
SharedNodePointer _node;
QByteArray _packet;
};
ReceiveDelayer::ReceiveDelayer(const SharedNodePointer& node, const QByteArray& packet) :
_node(node),
_packet(packet) {
}
void ReceiveDelayer::timerEvent(QTimerEvent* event) {
QMutexLocker locker(&_node->getMutex());
MetavoxelClient* client = static_cast<MetavoxelClient*>(_node->getLinkedData());
if (client) {
QMetaObject::invokeMethod(&client->getSequencer(), "receivedDatagram", Q_ARG(const QByteArray&, _packet));
}
deleteLater();
}
int MetavoxelSystemClient::parseData(const QByteArray& packet) {
// process through sequencer
MetavoxelSystem::NetworkSimulation simulation = Application::getInstance()->getMetavoxels()->getNetworkSimulation();
if (randFloat() < simulation.dropRate) {
return packet.size();
}
int count = (randFloat() < simulation.repeatRate) ? 2 : 1;
for (int i = 0; i < count; i++) {
if (simulation.bandwidthLimit > 0) {
_receiveThrottle.setLimit(simulation.bandwidthLimit);
if (_receiveThrottle.shouldThrottle(packet.size())) {
continue;
}
}
int delay = randIntInRange(simulation.minimumDelay, simulation.maximumDelay);
if (delay > 0) {
ReceiveDelayer* delayer = new ReceiveDelayer(_node, packet);
delayer->startTimer(delay);
} else {
QMetaObject::invokeMethod(&_sequencer, "receivedDatagram", Q_ARG(const QByteArray&, packet));
}
}
return packet.size();
}
class AugmentVisitor : public MetavoxelVisitor {
public:
AugmentVisitor(const MetavoxelLOD& lod, const MetavoxelData& previousData);
virtual int visit(MetavoxelInfo& info);
private:
const MetavoxelData& _previousData;
};
AugmentVisitor::AugmentVisitor(const MetavoxelLOD& lod, const MetavoxelData& previousData) :
MetavoxelVisitor(QVector<AttributePointer>() << AttributeRegistry::getInstance()->getRendererAttribute(),
QVector<AttributePointer>(), lod),
_previousData(previousData) {
}
int AugmentVisitor::visit(MetavoxelInfo& info) {
if (!info.isLeaf) {
return DEFAULT_ORDER;
}
static_cast<MetavoxelRenderer*>(info.inputValues.at(0).getInlineValue<
SharedObjectPointer>().data())->getImplementation()->augment(*_data, _previousData, info, _lod);
return STOP_RECURSION;
}
class Augmenter : public QRunnable {
public:
Augmenter(const SharedNodePointer& node, const MetavoxelData& data,
const MetavoxelData& previousData, const MetavoxelLOD& lod);
virtual void run();
private:
QWeakPointer<Node> _node;
MetavoxelData _data;
MetavoxelData _previousData;
MetavoxelLOD _lod;
};
Augmenter::Augmenter(const SharedNodePointer& node, const MetavoxelData& data,
const MetavoxelData& previousData, const MetavoxelLOD& lod) :
_node(node),
_data(data),
_previousData(previousData),
_lod(lod) {
}
void Augmenter::run() {
SharedNodePointer node = _node;
if (!node) {
return;
}
AugmentVisitor visitor(_lod, _previousData);
_data.guide(visitor);
QMutexLocker locker(&node->getMutex());
QMetaObject::invokeMethod(node->getLinkedData(), "setAugmentedData", Q_ARG(const MetavoxelData&, _data));
}
void MetavoxelSystemClient::dataChanged(const MetavoxelData& oldData) {
MetavoxelClient::dataChanged(oldData);
QThreadPool::globalInstance()->start(new Augmenter(_node, _data, getAugmentedData(), _remoteDataLOD));
}
class SendDelayer : public QObject {
public:
SendDelayer(const SharedNodePointer& node, const QByteArray& data);
virtual void timerEvent(QTimerEvent* event);
private:
SharedNodePointer _node;
QByteArray _data;
};
SendDelayer::SendDelayer(const SharedNodePointer& node, const QByteArray& data) :
_node(node),
_data(data.constData(), data.size()) {
}
void SendDelayer::timerEvent(QTimerEvent* event) {
DependencyManager::get<NodeList>()->writeDatagram(_data, _node);
deleteLater();
}
void MetavoxelSystemClient::sendDatagram(const QByteArray& data) {
MetavoxelSystem::NetworkSimulation simulation = Application::getInstance()->getMetavoxels()->getNetworkSimulation();
if (randFloat() < simulation.dropRate) {
return;
}
int count = (randFloat() < simulation.repeatRate) ? 2 : 1;
for (int i = 0; i < count; i++) {
if (simulation.bandwidthLimit > 0) {
_sendThrottle.setLimit(simulation.bandwidthLimit);
if (_sendThrottle.shouldThrottle(data.size())) {
continue;
}
}
int delay = randIntInRange(simulation.minimumDelay, simulation.maximumDelay);
if (delay > 0) {
SendDelayer* delayer = new SendDelayer(_node, data);
delayer->startTimer(delay);
} else {
DependencyManager::get<NodeList>()->writeDatagram(data, _node);
}
}
}
BufferData::~BufferData() {
}
void VoxelPoint::setNormal(const glm::vec3& normal) {
this->normal[0] = (char)(normal.x * 127.0f);
this->normal[1] = (char)(normal.y * 127.0f);
this->normal[2] = (char)(normal.z * 127.0f);
}
VoxelBuffer::VoxelBuffer(const QVector<VoxelPoint>& vertices, const QVector<int>& indices, const QVector<glm::vec3>& hermite,
const QMultiHash<VoxelCoord, int>& quadIndices, int size, const QVector<SharedObjectPointer>& materials) :
_vertices(vertices),
_indices(indices),
_hermite(hermite),
_hermiteEnabled(Menu::getInstance()->isOptionChecked(MenuOption::DisplayHermiteData)),
_quadIndices(quadIndices),
_size(size),
_vertexCount(vertices.size()),
_indexCount(indices.size()),
_hermiteCount(hermite.size()),
_vertexBufferID(0),
_indexBufferID(0),
_hermiteBufferID(0),
_materials(materials) {
}
VoxelBuffer::~VoxelBuffer() {
QMetaObject::invokeMethod(Application::getInstance()->getMetavoxels(), "deleteBuffers", Q_ARG(int, _vertexBufferID),
Q_ARG(int, _indexBufferID), Q_ARG(int, _hermiteBufferID));
}
bool VoxelBuffer::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
float boundsDistance, float& distance) const {
float highest = _size - 1.0f;
glm::vec3 position = (origin + direction * boundsDistance) * highest;
glm::vec3 floors = glm::floor(position);
int max = _size - 2;
int x = qMin((int)floors.x, max), y = qMin((int)floors.y, max), z = qMin((int)floors.z, max);
forever {
VoxelCoord key(qRgb(x, y, z));
for (QMultiHash<VoxelCoord, int>::const_iterator it = _quadIndices.constFind(key);
it != _quadIndices.constEnd() && it.key() == key; it++) {
const int* indices = _indices.constData() + *it;
if (findRayTriangleIntersection(origin, direction, _vertices.at(indices[0]).vertex,
_vertices.at(indices[1]).vertex, _vertices.at(indices[2]).vertex, distance) ||
findRayTriangleIntersection(origin, direction, _vertices.at(indices[0]).vertex,
_vertices.at(indices[2]).vertex, _vertices.at(indices[3]).vertex, distance)) {
return true;
}
}
float xDistance = FLT_MAX, yDistance = FLT_MAX, zDistance = FLT_MAX;
if (direction.x > 0.0f) {
xDistance = (x + 1.0f - position.x) / direction.x;
} else if (direction.x < 0.0f) {
xDistance = (x - position.x) / direction.x;
}
if (direction.y > 0.0f) {
yDistance = (y + 1.0f - position.y) / direction.y;
} else if (direction.y < 0.0f) {
yDistance = (y - position.y) / direction.y;
}
if (direction.z > 0.0f) {
zDistance = (z + 1.0f - position.z) / direction.z;
} else if (direction.z < 0.0f) {
zDistance = (z - position.z) / direction.z;
}
float minimumDistance = qMin(xDistance, qMin(yDistance, zDistance));
if (minimumDistance == xDistance) {
if (direction.x > 0.0f) {
if (x++ == max) {
return false;
}
} else if (x-- == 0) {
return false;
}
}
if (minimumDistance == yDistance) {
if (direction.y > 0.0f) {
if (y++ == max) {
return false;
}
} else if (y-- == 0) {
return false;
}
}
if (minimumDistance == zDistance) {
if (direction.z > 0.0f) {
if (z++ == max) {
return false;
}
} else if (z-- == 0) {
return false;
}
}
position += direction * minimumDistance;
}
return false;
}
void VoxelBuffer::render(const glm::vec3& translation, const glm::quat& rotation, const glm::vec3& scale, bool cursor) {
if (_vertexBufferID == 0) {
glGenBuffers(1, &_vertexBufferID);
glBindBuffer(GL_ARRAY_BUFFER, _vertexBufferID);
glBufferData(GL_ARRAY_BUFFER, _vertices.size() * sizeof(VoxelPoint), _vertices.constData(), GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glGenBuffers(1, &_indexBufferID);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _indexBufferID);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, _indices.size() * sizeof(int), _indices.constData(), GL_STATIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
if (!_materials.isEmpty()) {
_networkTextures.resize(_materials.size());
auto textureCache = DependencyManager::get<TextureCache>();
for (int i = 0; i < _materials.size(); i++) {
const SharedObjectPointer material = _materials.at(i);
if (material) {
_networkTextures[i] = textureCache->getTexture(
static_cast<MaterialObject*>(material.data())->getDiffuse(), SPLAT_TEXTURE);
}
}
}
}
MetavoxelBatch baseBatch;
baseBatch.translation = translation;
baseBatch.rotation = rotation;
baseBatch.scale = scale;
baseBatch.vertexBufferID = _vertexBufferID;
baseBatch.indexBufferID = _indexBufferID;
baseBatch.vertexCount = _vertexCount;
baseBatch.indexCount = _indexCount;
Application::getInstance()->getMetavoxels()->addVoxelBaseBatch(baseBatch);
if (!(cursor || _materials.isEmpty())) {
VoxelSplatBatch splatBatch;
splatBatch.translation = translation;
splatBatch.rotation = rotation;
splatBatch.scale = scale;
splatBatch.vertexBufferID = _vertexBufferID;
splatBatch.indexBufferID = _indexBufferID;
splatBatch.vertexCount = _vertexCount;
splatBatch.indexCount = _indexCount;
splatBatch.splatTextureOffset = glm::vec3(
glm::dot(translation, rotation * glm::vec3(1.0f, 0.0f, 0.0f)) / scale.x,
glm::dot(translation, rotation * glm::vec3(0.0f, 1.0f, 0.0f)) / scale.y,
glm::dot(translation, rotation * glm::vec3(0.0f, 0.0f, 1.0f)) / scale.z);
for (int i = 0; i < _materials.size(); i += SPLAT_COUNT) {
for (int j = 0; j < SPLAT_COUNT; j++) {
int index = i + j;
if (index < _networkTextures.size()) {
const NetworkTexturePointer& texture = _networkTextures.at(index);
if (texture) {
MaterialObject* material = static_cast<MaterialObject*>(_materials.at(index).data());
splatBatch.splatTextureScalesS[j] = scale.x / material->getScaleS();
splatBatch.splatTextureScalesT[j] = scale.z / material->getScaleT();
splatBatch.splatTextureIDs[j] = texture->getID();
} else {
splatBatch.splatTextureIDs[j] = 0;
}
} else {
splatBatch.splatTextureIDs[j] = 0;
}
}
splatBatch.materialIndex = i;
Application::getInstance()->getMetavoxels()->addVoxelSplatBatch(splatBatch);
}
}
if (_hermiteCount > 0) {
if (_hermiteBufferID == 0) {
glGenBuffers(1, &_hermiteBufferID);
glBindBuffer(GL_ARRAY_BUFFER, _hermiteBufferID);
glBufferData(GL_ARRAY_BUFFER, _hermite.size() * sizeof(glm::vec3), _hermite.constData(), GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
_hermite.clear();
}
HermiteBatch hermiteBatch;
hermiteBatch.translation = translation;
hermiteBatch.rotation = rotation;
hermiteBatch.scale = scale;
hermiteBatch.vertexBufferID = _hermiteBufferID;
hermiteBatch.vertexCount = _hermiteCount;
Application::getInstance()->getMetavoxels()->addHermiteBatch(hermiteBatch);
}
}
DefaultMetavoxelRendererImplementation::DefaultMetavoxelRendererImplementation() {
}
class SpannerSimulateVisitor : public SpannerVisitor {
public:
SpannerSimulateVisitor(float deltaTime, const MetavoxelLOD& lod);
virtual bool visit(Spanner* spanner);
private:
float _deltaTime;
};
SpannerSimulateVisitor::SpannerSimulateVisitor(float deltaTime, const MetavoxelLOD& lod) :
SpannerVisitor(QVector<AttributePointer>() << AttributeRegistry::getInstance()->getSpannersAttribute(),
QVector<AttributePointer>(), QVector<AttributePointer>(), lod),
_deltaTime(deltaTime) {
}
bool SpannerSimulateVisitor::visit(Spanner* spanner) {
spanner->getRenderer()->simulate(_deltaTime);
return true;
}
void DefaultMetavoxelRendererImplementation::simulate(MetavoxelData& data, float deltaTime,
MetavoxelInfo& info, const MetavoxelLOD& lod) {
SpannerSimulateVisitor spannerSimulateVisitor(deltaTime, lod);
data.guide(spannerSimulateVisitor);
}
void DefaultMetavoxelRendererImplementation::render(MetavoxelData& data, MetavoxelInfo& info, const MetavoxelLOD& lod) {
SpannerRenderVisitor spannerRenderVisitor(lod);
data.guide(spannerRenderVisitor);
}
SphereRenderer::SphereRenderer() {
}
void SphereRenderer::render(const MetavoxelLOD& lod, bool contained, bool cursor) {
Sphere* sphere = static_cast<Sphere*>(_spanner);
const QColor& color = sphere->getColor();
glPushMatrix();
const glm::vec3& translation = sphere->getTranslation();
glTranslatef(translation.x, translation.y, translation.z);
glm::quat rotation = sphere->getRotation();
glm::vec3 axis = glm::axis(rotation);
glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
DependencyManager::get<DeferredLightingEffect>()->renderSolidSphere(sphere->getScale(), 32, 32,
glm::vec4(color.redF(), color.greenF(), color.blueF(), color.alphaF()));
glPopMatrix();
}
CuboidRenderer::CuboidRenderer() {
}
void CuboidRenderer::render(const MetavoxelLOD& lod, bool contained, bool cursor) {
Cuboid* cuboid = static_cast<Cuboid*>(_spanner);
const QColor& color = cuboid->getColor();
glPushMatrix();
const glm::vec3& translation = cuboid->getTranslation();
glTranslatef(translation.x, translation.y, translation.z);
glm::quat rotation = cuboid->getRotation();
glm::vec3 axis = glm::axis(rotation);
glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
glScalef(1.0f, cuboid->getAspectY(), cuboid->getAspectZ());
DependencyManager::get<DeferredLightingEffect>()->renderSolidCube(cuboid->getScale() * 2.0f,
glm::vec4(color.redF(), color.greenF(), color.blueF(), color.alphaF()));
glPopMatrix();
}
StaticModelRenderer::StaticModelRenderer() :
_model(new Model(this)) {
}
void StaticModelRenderer::init(Spanner* spanner) {
SpannerRenderer::init(spanner);
_model->init();
StaticModel* staticModel = static_cast<StaticModel*>(spanner);
applyTranslation(staticModel->getTranslation());
applyRotation(staticModel->getRotation());
applyScale(staticModel->getScale());
applyURL(staticModel->getURL());
connect(spanner, SIGNAL(translationChanged(const glm::vec3&)), SLOT(applyTranslation(const glm::vec3&)));
connect(spanner, SIGNAL(rotationChanged(const glm::quat&)), SLOT(applyRotation(const glm::quat&)));
connect(spanner, SIGNAL(scaleChanged(float)), SLOT(applyScale(float)));
connect(spanner, SIGNAL(urlChanged(const QUrl&)), SLOT(applyURL(const QUrl&)));
}
void StaticModelRenderer::simulate(float deltaTime) {
// update the bounds
Box bounds;
if (_model->isActive()) {
const Extents& extents = _model->getGeometry()->getFBXGeometry().meshExtents;
bounds = Box(extents.minimum, extents.maximum);
}
static_cast<StaticModel*>(_spanner)->setBounds(glm::translate(_model->getTranslation()) *
glm::mat4_cast(_model->getRotation()) * glm::scale(_model->getScale()) * bounds);
_model->simulate(deltaTime);
}
void StaticModelRenderer::render(const MetavoxelLOD& lod, bool contained, bool cursor) {
_model->render();
}
bool StaticModelRenderer::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance) const {
RayIntersectionInfo info;
info._rayStart = origin;
info._rayDirection = direction;
if (!_model->findRayIntersection(info)) {
return false;
}
distance = info._hitDistance;
return true;
}
void StaticModelRenderer::applyTranslation(const glm::vec3& translation) {
_model->setTranslation(translation);
}
void StaticModelRenderer::applyRotation(const glm::quat& rotation) {
_model->setRotation(rotation);
}
void StaticModelRenderer::applyScale(float scale) {
_model->setScale(glm::vec3(scale, scale, scale));
}
void StaticModelRenderer::applyURL(const QUrl& url) {
_model->setURL(url);
}
HeightfieldRenderer::HeightfieldRenderer() {
}
const int X_MAXIMUM_FLAG = 1;
const int Y_MAXIMUM_FLAG = 2;
static void renderNode(const HeightfieldNodePointer& node, Heightfield* heightfield, const MetavoxelLOD& lod,
const glm::vec2& minimum, float size, bool contained, bool cursor) {
const glm::quat& rotation = heightfield->getRotation();
glm::vec3 scale(heightfield->getScale() * size, heightfield->getScale() * heightfield->getAspectY(),
heightfield->getScale() * heightfield->getAspectZ() * size);
glm::vec3 translation = heightfield->getTranslation() + rotation * glm::vec3(minimum.x * heightfield->getScale(),
0.0f, minimum.y * heightfield->getScale() * heightfield->getAspectZ());
if (!contained) {
Frustum::IntersectionType type = Application::getInstance()->getMetavoxels()->getFrustum().getIntersectionType(
glm::translate(translation) * glm::mat4_cast(rotation) * Box(glm::vec3(), scale));
if (type == Frustum::NO_INTERSECTION) {
return;
}
if (type == Frustum::CONTAINS_INTERSECTION) {
contained = true;
}
}
if (!node->isLeaf() && lod.shouldSubdivide(minimum, size)) {
float nextSize = size * 0.5f;
for (int i = 0; i < HeightfieldNode::CHILD_COUNT; i++) {
renderNode(node->getChild(i), heightfield, lod, minimum + glm::vec2(i & X_MAXIMUM_FLAG ? nextSize : 0.0f,
i & Y_MAXIMUM_FLAG ? nextSize : 0.0f), nextSize, contained, cursor);
}
return;
}
HeightfieldNodeRenderer* renderer = static_cast<HeightfieldNodeRenderer*>(node->getRenderer());
if (!renderer) {
node->setRenderer(renderer = new HeightfieldNodeRenderer());
}
renderer->render(node, translation, rotation, scale, cursor);
}
void HeightfieldRenderer::render(const MetavoxelLOD& lod, bool contained, bool cursor) {
Heightfield* heightfield = static_cast<Heightfield*>(_spanner);
renderNode(heightfield->getRoot(), heightfield, heightfield->transformLOD(lod), glm::vec2(), 1.0f, contained, cursor);
}
HeightfieldNodeRenderer::HeightfieldNodeRenderer() :
_heightTextureID(0),
_colorTextureID(0),
_materialTextureID(0) {
}
HeightfieldNodeRenderer::~HeightfieldNodeRenderer() {
QMetaObject::invokeMethod(Application::getInstance()->getMetavoxels(), "deleteTextures", Q_ARG(int, _heightTextureID),
Q_ARG(int, _colorTextureID), Q_ARG(int, _materialTextureID));
}
bool HeightfieldNodeRenderer::findRayIntersection(const glm::vec3& translation, const glm::quat& rotation,
const glm::vec3& scale, const glm::vec3& origin, const glm::vec3& direction,
float boundsDistance, float& distance) const {
if (!_voxels) {
return false;
}
glm::quat inverseRotation = glm::inverse(rotation);
float inverseScale = 1.0f / scale.x;
return static_cast<const VoxelBuffer*>(_voxels.data())->findRayIntersection(
inverseRotation * (origin - translation) * inverseScale, inverseRotation * direction * inverseScale,
boundsDistance, distance);
}
class EdgeCrossing {
public:
glm::vec3 point;
glm::vec3 normal;
QRgb color;
char material;
void setColorMaterial(const StackArray::Entry& entry) { color = entry.color; material = entry.material; }
void mix(const EdgeCrossing& first, const EdgeCrossing& second, float t);
VoxelPoint createPoint(int clampedX, int clampedZ, float step) const;
};
void EdgeCrossing::mix(const EdgeCrossing& first, const EdgeCrossing& second, float t) {
point = glm::mix(first.point, second.point, t);
normal = glm::normalize(glm::mix(first.normal, second.normal, t));
color = qRgb(glm::mix(qRed(first.color), qRed(second.color), t), glm::mix(qGreen(first.color), qGreen(second.color), t),
glm::mix(qBlue(first.color), qBlue(second.color), t));
material = (t < 0.5f) ? first.material : second.material;
}
VoxelPoint EdgeCrossing::createPoint(int clampedX, int clampedZ, float step) const {
VoxelPoint voxelPoint = { glm::vec3(clampedX + point.x, point.y, clampedZ + point.z) * step,
{ (quint8)qRed(color), (quint8)qGreen(color), (quint8)qBlue(color) },
{ (char)(normal.x * numeric_limits<qint8>::max()), (char)(normal.y * numeric_limits<qint8>::max()),
(char)(normal.z * numeric_limits<qint8>::max()) },
{ (quint8)material, 0, 0, 0 },
{ numeric_limits<quint8>::max(), 0, 0, 0 } };
return voxelPoint;
}
const int MAX_NORMALS_PER_VERTEX = 4;
class NormalIndex {
public:
int indices[MAX_NORMALS_PER_VERTEX];
bool isValid() const;
int getClosestIndex(const glm::vec3& normal, QVector<VoxelPoint>& vertices) const;
};
bool NormalIndex::isValid() const {
for (int i = 0; i < MAX_NORMALS_PER_VERTEX; i++) {
if (indices[i] >= 0) {
return true;
}
}
return false;
}
int NormalIndex::getClosestIndex(const glm::vec3& normal, QVector<VoxelPoint>& vertices) const {
int firstIndex = indices[0];
int closestIndex = firstIndex;
const VoxelPoint& firstVertex = vertices.at(firstIndex);
float closest = normal.x * firstVertex.normal[0] + normal.y * firstVertex.normal[1] + normal.z * firstVertex.normal[2];
for (int i = 1; i < MAX_NORMALS_PER_VERTEX; i++) {
int index = indices[i];
if (index == firstIndex) {
break;
}
const VoxelPoint& vertex = vertices.at(index);
float product = normal.x * vertex.normal[0] + normal.y * vertex.normal[1] + normal.z * vertex.normal[2];
if (product > closest) {
closest = product;
closestIndex = index;
}
}
return closestIndex;
}
static glm::vec3 safeNormalize(const glm::vec3& vector) {
float length = glm::length(vector);
return (length > 0.0f) ? (vector / length) : vector;
}
class IndexVector : public QVector<NormalIndex> {
public:
int position;
void swap(IndexVector& other) { QVector<NormalIndex>::swap(other); qSwap(position, other.position); }
const NormalIndex& get(int y) const;
};
const NormalIndex& IndexVector::get(int y) const {
static NormalIndex invalidIndex = { { -1, -1, -1, -1 } };
int relative = y - position;
return (relative >= 0 && relative < size()) ? at(relative) : invalidIndex;
}
static inline glm::vec3 getNormal(const QVector<VoxelPoint>& vertices, const NormalIndex& i0,
const NormalIndex& i1, const NormalIndex& i2, const NormalIndex& i3) {
// check both triangles in case one is degenerate
const glm::vec3& v0 = vertices.at(i0.indices[0]).vertex;
glm::vec3 normal = glm::cross(vertices.at(i1.indices[0]).vertex - v0, vertices.at(i2.indices[0]).vertex - v0);
if (glm::length(normal) > EPSILON) {
return normal;
}
return glm::cross(vertices.at(i2.indices[0]).vertex - v0, vertices.at(i3.indices[0]).vertex - v0);
}
static inline void appendTriangle(const EdgeCrossing& e0, const EdgeCrossing& e1, const EdgeCrossing& e2,
int clampedX, int clampedZ, float step, QVector<VoxelPoint>& vertices, QVector<int>& indices,
QMultiHash<VoxelCoord, int>& quadIndices) {
int firstIndex = vertices.size();
vertices.append(e0.createPoint(clampedX, clampedZ, step));
vertices.append(e1.createPoint(clampedX, clampedZ, step));
vertices.append(e2.createPoint(clampedX, clampedZ, step));
indices.append(firstIndex);
indices.append(firstIndex + 1);
indices.append(firstIndex + 2);
indices.append(firstIndex + 2);
int minimumY = qMin((int)e0.point.y, qMin((int)e1.point.y, (int)e2.point.y));
int maximumY = qMax((int)e0.point.y, qMax((int)e1.point.y, (int)e2.point.y));
for (int y = minimumY; y <= maximumY; y++) {
quadIndices.insert(qRgb(clampedX, y, clampedZ), firstIndex);
}
}
const int CORNER_COUNT = 4;
static StackArray::Entry getEntry(const StackArray* lineSrc, int stackWidth, int y, float heightfieldHeight,
EdgeCrossing cornerCrossings[CORNER_COUNT], int cornerIndex) {
int offsetX = (cornerIndex & X_MAXIMUM_FLAG) ? 1 : 0;
int offsetZ = (cornerIndex & Y_MAXIMUM_FLAG) ? 1 : 0;
const StackArray& src = lineSrc[offsetZ * stackWidth + offsetX];
int count = src.getEntryCount();
if (count > 0) {
int relative = y - src.getPosition();
if (relative < count && (relative >= 0 || heightfieldHeight == 0.0f)) {
return src.getEntry(y, heightfieldHeight);
}
}
const EdgeCrossing& cornerCrossing = cornerCrossings[cornerIndex];
if (cornerCrossing.point.y == 0.0f) {
return src.getEntry(y, heightfieldHeight);
}
StackArray::Entry entry;
bool set = false;
if (cornerCrossing.point.y >= y) {
entry.color = cornerCrossing.color;
entry.material = cornerCrossing.material;
set = true;
entry.setHermiteY(cornerCrossing.normal, glm::clamp(cornerCrossing.point.y - y, 0.0f, 1.0f));
} else {
entry.material = entry.color = 0;
}
if (!(cornerIndex & X_MAXIMUM_FLAG)) {
const EdgeCrossing& nextCornerCrossingX = cornerCrossings[cornerIndex | X_MAXIMUM_FLAG];
if (nextCornerCrossingX.point.y != 0.0f && (nextCornerCrossingX.point.y >= y) != set) {
float t = glm::clamp((y - cornerCrossing.point.y) /
(nextCornerCrossingX.point.y - cornerCrossing.point.y), 0.0f, 1.0f);
entry.setHermiteX(glm::normalize(glm::mix(cornerCrossing.normal, nextCornerCrossingX.normal, t)), t);
}
}
if (!(cornerIndex & Y_MAXIMUM_FLAG)) {
const EdgeCrossing& nextCornerCrossingZ = cornerCrossings[cornerIndex | Y_MAXIMUM_FLAG];
if (nextCornerCrossingZ.point.y != 0.0f && (nextCornerCrossingZ.point.y >= y) != set) {
float t = glm::clamp((y - cornerCrossing.point.y) /
(nextCornerCrossingZ.point.y - cornerCrossing.point.y), 0.0f, 1.0f);
entry.setHermiteZ(glm::normalize(glm::mix(cornerCrossing.normal, nextCornerCrossingZ.normal, t)), t);
}
}
return entry;
}
void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const glm::vec3& translation,
const glm::quat& rotation, const glm::vec3& scale, bool cursor) {
if (!node->getHeight()) {
return;
}
int width = node->getHeight()->getWidth();
int height = node->getHeight()->getContents().size() / width;
int innerWidth = width - 2 * HeightfieldHeight::HEIGHT_BORDER;
int innerHeight = height - 2 * HeightfieldHeight::HEIGHT_BORDER;
int vertexCount = width * height;
int rows = height - 1;
int columns = width - 1;
int indexCount = rows * columns * 3 * 2;
BufferPair& bufferPair = _bufferPairs[IntPair(width, height)];
if (!bufferPair.first.isCreated()) {
QVector<HeightfieldPoint> vertices(vertexCount);
HeightfieldPoint* point = vertices.data();
float xStep = 1.0f / (innerWidth - 1);
float zStep = 1.0f / (innerHeight - 1);
float z = -zStep;
float sStep = 1.0f / width;
float tStep = 1.0f / height;
float t = tStep / 2.0f;
for (int i = 0; i < height; i++, z += zStep, t += tStep) {
float x = -xStep;
float s = sStep / 2.0f;
const float SKIRT_LENGTH = 0.25f;
float baseY = (i == 0 || i == height - 1) ? -SKIRT_LENGTH : 0.0f;
for (int j = 0; j < width; j++, point++, x += xStep, s += sStep) {
point->vertex = glm::vec3(x, (j == 0 || j == width - 1) ? -SKIRT_LENGTH : baseY, z);
point->textureCoord = glm::vec2(s, t);
}
}
bufferPair.first.setUsagePattern(QOpenGLBuffer::StaticDraw);
bufferPair.first.create();
bufferPair.first.bind();
bufferPair.first.allocate(vertices.constData(), vertexCount * sizeof(HeightfieldPoint));
bufferPair.first.release();
QVector<int> indices(indexCount);
int* index = indices.data();
for (int i = 0; i < rows; i++) {
int lineIndex = i * width;
int nextLineIndex = (i + 1) * width;
for (int j = 0; j < columns; j++) {
*index++ = lineIndex + j;
*index++ = nextLineIndex + j;
*index++ = nextLineIndex + j + 1;
*index++ = nextLineIndex + j + 1;
*index++ = lineIndex + j + 1;
*index++ = lineIndex + j;
}
}
bufferPair.second = QOpenGLBuffer(QOpenGLBuffer::IndexBuffer);
bufferPair.second.create();
bufferPair.second.bind();
bufferPair.second.allocate(indices.constData(), indexCount * sizeof(int));
bufferPair.second.release();
}
if (_heightTextureID == 0) {
// we use non-aligned data for the various layers
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glGenTextures(1, &_heightTextureID);
glBindTexture(GL_TEXTURE_2D, _heightTextureID);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_R16, width, height, 0,
GL_RED, GL_UNSIGNED_SHORT, node->getHeight()->getContents().constData());
glGenTextures(1, &_colorTextureID);
glBindTexture(GL_TEXTURE_2D, _colorTextureID);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
if (node->getColor()) {
const QByteArray& contents = node->getColor()->getContents();
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, node->getColor()->getWidth(),
contents.size() / (node->getColor()->getWidth() * DataBlock::COLOR_BYTES),
0, GL_RGB, GL_UNSIGNED_BYTE, contents.constData());
glGenerateMipmap(GL_TEXTURE_2D);
} else {
const quint8 WHITE_COLOR[] = { 255, 255, 255 };
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, WHITE_COLOR);
}
glGenTextures(1, &_materialTextureID);
glBindTexture(GL_TEXTURE_2D, _materialTextureID);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
if (node->getMaterial()) {
const QByteArray& contents = node->getMaterial()->getContents();
glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, node->getMaterial()->getWidth(),
contents.size() / node->getMaterial()->getWidth(),
0, GL_RED, GL_UNSIGNED_BYTE, contents.constData());
const QVector<SharedObjectPointer>& materials = node->getMaterial()->getMaterials();
_networkTextures.resize(materials.size());
auto textureCache = DependencyManager::get<TextureCache>();
for (int i = 0; i < materials.size(); i++) {
const SharedObjectPointer& material = materials.at(i);
if (material) {
_networkTextures[i] = textureCache->getTexture(
static_cast<MaterialObject*>(material.data())->getDiffuse(), SPLAT_TEXTURE);
}
}
} else {
const quint8 ZERO_VALUE = 0;
glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, 1, 1, 0, GL_RED, GL_UNSIGNED_BYTE, &ZERO_VALUE);
}
glBindTexture(GL_TEXTURE_2D, 0);
// restore the default alignment; it's what Qt uses for image storage
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
}
bool displayHermite = Menu::getInstance()->isOptionChecked(MenuOption::DisplayHermiteData);
if ((!_voxels || (displayHermite && !static_cast<VoxelBuffer*>(_voxels.data())->isHermiteEnabled())) && node->getStack()) {
// see http://www.frankpetterson.com/publications/dualcontour/dualcontour.pdf for a description of the
// dual contour algorithm for generating meshes from voxel data using Hermite-tagged edges
QVector<VoxelPoint> vertices;
QVector<int> indices;
QVector<glm::vec3> hermiteSegments;
QMultiHash<VoxelCoord, int> quadIndices;
int stackWidth = node->getStack()->getWidth();
int stackHeight = node->getStack()->getContents().size() / stackWidth;
int innerStackWidth = stackWidth - HeightfieldData::SHARED_EDGE;
int innerStackHeight = stackHeight - HeightfieldData::SHARED_EDGE;
const StackArray* src = node->getStack()->getContents().constData();
const quint16* heightSrc = node->getHeight()->getContents().constData() +
(width + 1) * HeightfieldHeight::HEIGHT_BORDER;
QVector<SharedObjectPointer> stackMaterials = node->getStack()->getMaterials();
QHash<int, int> materialMap;
int colorWidth;
const uchar* colorSrc = NULL;
float colorStepX, colorStepZ;
if (node->getColor()) {
colorWidth = node->getColor()->getWidth();
int colorHeight = node->getColor()->getContents().size() / (colorWidth * DataBlock::COLOR_BYTES);
colorSrc = (const uchar*)node->getColor()->getContents().constData();
colorStepX = (colorWidth - HeightfieldData::SHARED_EDGE) / (float)innerStackWidth;
colorStepZ = (colorHeight - HeightfieldData::SHARED_EDGE) / (float)innerStackHeight;
}
int materialWidth;
const uchar* materialSrc = NULL;
float materialStepX, materialStepZ;
if (node->getMaterial()) {
materialWidth = node->getMaterial()->getWidth();
int materialHeight = node->getMaterial()->getContents().size() / materialWidth;
materialSrc = (const uchar*)node->getMaterial()->getContents().constData();
materialStepX = (materialWidth - HeightfieldData::SHARED_EDGE) / (float)innerStackWidth;
materialStepZ = (materialHeight - HeightfieldData::SHARED_EDGE) / (float)innerStackHeight;
}
const int EDGES_PER_CUBE = 12;
EdgeCrossing crossings[EDGES_PER_CUBE * 2];
// as we scan down the cube generating vertices between grid points, we remember the indices of the last
// (element, line, section--x, y, z) so that we can connect generated vertices as quads
IndexVector indicesX;
IndexVector lastIndicesX;
QVector<IndexVector> indicesZ(stackWidth + 1);
QVector<IndexVector> lastIndicesZ(stackWidth + 1);
float step = 1.0f / innerStackWidth;
float voxelScale = scale.y / (numeric_limits<quint16>::max() * scale.x * step);
for (int z = 0; z <= stackHeight; z++) {
bool middleZ = (z != 0 && z != stackHeight);
const StackArray* lineSrc = src;
const quint16* heightLineSrc = heightSrc;
for (int x = 0; x <= stackWidth; x++) {
bool middleX = (x != 0 && x != stackWidth);
// find the y extents of this and the neighboring columns
int minimumY = INT_MAX, maximumY = -1;
lineSrc->getExtents(minimumY, maximumY);
if (middleX) {
lineSrc[1].getExtents(minimumY, maximumY);
if (middleZ) {
lineSrc[stackWidth + 1].getExtents(minimumY, maximumY);
}
}
if (middleZ) {
lineSrc[stackWidth].getExtents(minimumY, maximumY);
}
if (maximumY >= minimumY) {
float heightfieldHeight = *heightLineSrc * voxelScale;
float nextHeightfieldHeightX = heightLineSrc[1] * voxelScale;
float nextHeightfieldHeightZ = heightLineSrc[width] * voxelScale;
float nextHeightfieldHeightXZ = heightLineSrc[width + 1] * voxelScale;
const int UPPER_LEFT_CORNER = 1;
const int UPPER_RIGHT_CORNER = 2;
const int LOWER_LEFT_CORNER = 4;
const int LOWER_RIGHT_CORNER = 8;
const int NO_CORNERS = 0;
const int ALL_CORNERS = UPPER_LEFT_CORNER | UPPER_RIGHT_CORNER | LOWER_LEFT_CORNER | LOWER_RIGHT_CORNER;
const int NEXT_CORNERS[] = { 1, 3, 0, 2 };
int corners = NO_CORNERS;
if (heightfieldHeight != 0.0f) {
corners |= UPPER_LEFT_CORNER;
}
if (nextHeightfieldHeightX != 0.0f && x != stackWidth) {
corners |= UPPER_RIGHT_CORNER;
}
if (nextHeightfieldHeightZ != 0.0f && z != stackHeight) {
corners |= LOWER_LEFT_CORNER;
}
if (nextHeightfieldHeightXZ != 0.0f && x != stackWidth && z != stackHeight) {
corners |= LOWER_RIGHT_CORNER;
}
bool stitchable = x != 0 && z != 0 && !(corners == NO_CORNERS || corners == ALL_CORNERS);
EdgeCrossing cornerCrossings[CORNER_COUNT];
int clampedX = qMax(x - 1, 0), clampedZ = qMax(z - 1, 0);
int cornerMinimumY = INT_MAX, cornerMaximumY = -1;
if (stitchable) {
for (int i = 0; i < CORNER_COUNT; i++) {
if (!(corners & (1 << i))) {
continue;
}
int offsetX = (i & X_MAXIMUM_FLAG) ? 1 : 0;
int offsetZ = (i & Y_MAXIMUM_FLAG) ? 1 : 0;
const quint16* height = heightLineSrc + offsetZ * width + offsetX;
float heightValue = *height * voxelScale;
int y = (int)heightValue;
cornerMinimumY = qMin(cornerMinimumY, y);
cornerMaximumY = qMax(cornerMaximumY, y);
EdgeCrossing& crossing = cornerCrossings[i];
crossing.point = glm::vec3(offsetX, heightValue, offsetZ);
int left = height[-1];
int right = height[1];
int down = height[-width];
int up = height[width];
crossing.normal = glm::normalize(glm::vec3((left == 0 || right == 0) ? 0.0f : left - right,
2.0f / voxelScale, (up == 0 || down == 0) ? 0.0f : down - up));
int clampedOffsetX = clampedX + offsetX, clampedOffsetZ = clampedZ + offsetZ;
if (colorSrc) {
const uchar* color = colorSrc + ((int)(clampedOffsetZ * colorStepZ) * colorWidth +
(int)(clampedOffsetX * colorStepX)) * DataBlock::COLOR_BYTES;
crossing.color = qRgb(color[0], color[1], color[2]);
} else {
crossing.color = qRgb(numeric_limits<quint8>::max(), numeric_limits<quint8>::max(),
numeric_limits<quint8>::max());
}
int material = 0;
if (materialSrc) {
material = materialSrc[(int)(clampedOffsetZ * materialStepZ) * materialWidth +
(int)(clampedOffsetX * materialStepX)];
if (material != 0) {
int& mapping = materialMap[material];
if (mapping == 0) {
mapping = getMaterialIndex(node->getMaterial()->getMaterials().at(material - 1),
stackMaterials);
}
material = mapping;
}
}
crossing.material = material;
}
minimumY = qMin(minimumY, cornerMinimumY);
maximumY = qMax(maximumY, cornerMaximumY);
if (corners == (LOWER_LEFT_CORNER | UPPER_LEFT_CORNER | UPPER_RIGHT_CORNER)) {
appendTriangle(cornerCrossings[1], cornerCrossings[0], cornerCrossings[2],
clampedX, clampedZ, step, vertices, indices, quadIndices);
} else if (corners == (UPPER_RIGHT_CORNER | LOWER_RIGHT_CORNER | LOWER_LEFT_CORNER)) {
appendTriangle(cornerCrossings[2], cornerCrossings[3], cornerCrossings[1],
clampedX, clampedZ, step, vertices, indices, quadIndices);
}
}
int position = minimumY;
int count = maximumY - minimumY + 1;
NormalIndex lastIndexY = { { -1, -1, -1, -1 } };
indicesX.position = position;
indicesX.resize(count);
indicesZ[x].position = position;
indicesZ[x].resize(count);
for (int y = position, end = position + count; y < end; y++) {
StackArray::Entry entry = getEntry(lineSrc, stackWidth, y, heightfieldHeight, cornerCrossings, 0);
if (displayHermite && x != 0 && z != 0 && !lineSrc->isEmpty() && y >= lineSrc->getPosition()) {
glm::vec3 normal;
if (entry.hermiteX != 0) {
glm::vec3 start = glm::vec3(clampedX + entry.getHermiteX(normal), y, clampedZ) * step;
hermiteSegments.append(start);
hermiteSegments.append(start + normal * step);
}
if (entry.hermiteY != 0) {
glm::vec3 start = glm::vec3(clampedX, y + entry.getHermiteY(normal), clampedZ) * step;
hermiteSegments.append(start);
hermiteSegments.append(start + normal * step);
}
if (entry.hermiteZ != 0) {
glm::vec3 start = glm::vec3(clampedX, y, clampedZ + entry.getHermiteZ(normal)) * step;
hermiteSegments.append(start);
hermiteSegments.append(start + normal * step);
}
}
// number variables correspond to cube corners, where the x, y, and z components are represented as
// bits in the 0, 1, and 2 position, respectively; hence, alpha0 is the value at the minimum x, y, and
// z corner and alpha7 is the value at the maximum x, y, and z
int alpha0 = lineSrc->getEntryAlpha(y, heightfieldHeight);
int alpha2 = lineSrc->getEntryAlpha(y + 1, heightfieldHeight);
int alpha1 = alpha0, alpha3 = alpha2, alpha4 = alpha0, alpha6 = alpha2;
int alphaTotal = alpha0 + alpha2;
int possibleTotal = 2 * numeric_limits<uchar>::max();
// cubes on the edge are two-dimensional: this ensures that their vertices will be shared between
// neighboring blocks, which share only one layer of points
if (middleZ) {
alphaTotal += (alpha4 = lineSrc[stackWidth].getEntryAlpha(y, nextHeightfieldHeightZ));
possibleTotal += numeric_limits<uchar>::max();
alphaTotal += (alpha6 = lineSrc[stackWidth].getEntryAlpha(y + 1, nextHeightfieldHeightZ));
possibleTotal += numeric_limits<uchar>::max();
}
int alpha5 = alpha4, alpha7 = alpha6;
if (middleX) {
alphaTotal += (alpha1 = lineSrc[1].getEntryAlpha(y, nextHeightfieldHeightX));
possibleTotal += numeric_limits<uchar>::max();
alphaTotal += (alpha3 = lineSrc[1].getEntryAlpha(y + 1, nextHeightfieldHeightX));
possibleTotal += numeric_limits<uchar>::max();
if (middleZ) {
alphaTotal += (alpha5 = lineSrc[stackWidth + 1].getEntryAlpha(y, nextHeightfieldHeightXZ));
possibleTotal += numeric_limits<uchar>::max();
alphaTotal += (alpha7 = lineSrc[stackWidth + 1].getEntryAlpha(y + 1, nextHeightfieldHeightXZ));
possibleTotal += numeric_limits<uchar>::max();
}
}
if (alphaTotal == 0 || alphaTotal == possibleTotal) {
continue; // no corners set/all corners set
}
// we first look for crossings with the heightfield corner vertices; these take priority
int crossingCount = 0;
if (y >= cornerMinimumY && y <= cornerMaximumY) {
// first look for set corners, which override any interpolated values
int crossedCorners = NO_CORNERS;
for (int i = 0; i < CORNER_COUNT; i++) {
if (!(corners & (1 << i))) {
continue;
}
const EdgeCrossing& cornerCrossing = cornerCrossings[i];
if (cornerCrossing.point.y >= y && cornerCrossing.point.y < y + 1) {
crossedCorners |= (1 << i);
}
}
switch (crossedCorners) {
case UPPER_LEFT_CORNER:
case LOWER_LEFT_CORNER | UPPER_LEFT_CORNER:
case LOWER_RIGHT_CORNER | LOWER_LEFT_CORNER | UPPER_LEFT_CORNER:
case UPPER_LEFT_CORNER | LOWER_RIGHT_CORNER:
crossings[crossingCount++] = cornerCrossings[0];
crossings[crossingCount - 1].point.y -= y;
break;
case UPPER_RIGHT_CORNER:
case UPPER_LEFT_CORNER | UPPER_RIGHT_CORNER:
case UPPER_RIGHT_CORNER | LOWER_LEFT_CORNER:
case LOWER_LEFT_CORNER | UPPER_LEFT_CORNER | UPPER_RIGHT_CORNER:
crossings[crossingCount++] = cornerCrossings[1];
crossings[crossingCount - 1].point.y -= y;
break;
case LOWER_LEFT_CORNER:
case LOWER_RIGHT_CORNER | LOWER_LEFT_CORNER:
case UPPER_RIGHT_CORNER | LOWER_RIGHT_CORNER | LOWER_LEFT_CORNER:
crossings[crossingCount++] = cornerCrossings[2];
crossings[crossingCount - 1].point.y -= y;
break;
case LOWER_RIGHT_CORNER:
case UPPER_RIGHT_CORNER | LOWER_RIGHT_CORNER:
case UPPER_LEFT_CORNER | UPPER_RIGHT_CORNER | LOWER_RIGHT_CORNER:
crossings[crossingCount++] = cornerCrossings[3];
crossings[crossingCount - 1].point.y -= y;
break;
case NO_CORNERS:
for (int i = 0; i < CORNER_COUNT; i++) {
if (!(corners & (1 << i))) {
continue;
}
int nextIndex = NEXT_CORNERS[i];
if (!(corners & (1 << nextIndex))) {
continue;
}
const EdgeCrossing& cornerCrossing = cornerCrossings[i];
const EdgeCrossing& nextCornerCrossing = cornerCrossings[nextIndex];
float divisor = (nextCornerCrossing.point.y - cornerCrossing.point.y);
if (divisor == 0.0f) {
continue;
}
float t1 = (y - cornerCrossing.point.y) / divisor;
float t2 = (y + 1 - cornerCrossing.point.y) / divisor;
if (t1 >= 0.0f && t1 <= 1.0f) {
crossings[crossingCount++].mix(cornerCrossing, nextCornerCrossing, t1);
crossings[crossingCount - 1].point.y -= y;
}
if (t2 >= 0.0f && t2 <= 1.0f) {
crossings[crossingCount++].mix(cornerCrossing, nextCornerCrossing, t2);
crossings[crossingCount - 1].point.y -= y;
}
}
break;
}
}
// the terrifying conditional code that follows checks each cube edge for a crossing, gathering
// its properties (color, material, normal) if one is present; as before, boundary edges are excluded
if (crossingCount == 0) {
StackArray::Entry nextEntryY = getEntry(lineSrc, stackWidth, y + 1,
heightfieldHeight, cornerCrossings, 0);
if (middleX) {
StackArray::Entry nextEntryX = getEntry(lineSrc, stackWidth, y, nextHeightfieldHeightX,
cornerCrossings, 1);
StackArray::Entry nextEntryXY = getEntry(lineSrc, stackWidth, y + 1, nextHeightfieldHeightX,
cornerCrossings, 1);
if (alpha0 != alpha1) {
EdgeCrossing& crossing = crossings[crossingCount++];
crossing.point = glm::vec3(entry.getHermiteX(crossing.normal), 0.0f, 0.0f);
crossing.setColorMaterial(alpha0 == 0 ? nextEntryX : entry);
}
if (alpha1 != alpha3) {
EdgeCrossing& crossing = crossings[crossingCount++];
crossing.point = glm::vec3(1.0f, nextEntryX.getHermiteY(crossing.normal), 0.0f);
crossing.setColorMaterial(alpha1 == 0 ? nextEntryXY : nextEntryX);
}
if (alpha2 != alpha3) {
EdgeCrossing& crossing = crossings[crossingCount++];
crossing.point = glm::vec3(nextEntryY.getHermiteX(crossing.normal), 1.0f, 0.0f);
crossing.setColorMaterial(alpha2 == 0 ? nextEntryXY : nextEntryY);
}
if (middleZ) {
StackArray::Entry nextEntryZ = getEntry(lineSrc, stackWidth, y, nextHeightfieldHeightZ,
cornerCrossings, 2);
StackArray::Entry nextEntryXZ = getEntry(lineSrc, stackWidth, y, nextHeightfieldHeightXZ,
cornerCrossings, 3);
StackArray::Entry nextEntryXYZ = getEntry(lineSrc, stackWidth, y + 1,
nextHeightfieldHeightXZ, cornerCrossings, 3);
if (alpha1 != alpha5) {
EdgeCrossing& crossing = crossings[crossingCount++];
crossing.point = glm::vec3(1.0f, 0.0f, nextEntryX.getHermiteZ(crossing.normal));
crossing.setColorMaterial(alpha1 == 0 ? nextEntryXZ : nextEntryX);
}
if (alpha3 != alpha7) {
EdgeCrossing& crossing = crossings[crossingCount++];
StackArray::Entry nextEntryXY = getEntry(lineSrc, stackWidth, y + 1,
nextHeightfieldHeightX, cornerCrossings, 1);
crossing.point = glm::vec3(1.0f, 1.0f, nextEntryXY.getHermiteZ(crossing.normal));
crossing.setColorMaterial(alpha3 == 0 ? nextEntryXYZ : nextEntryXY);
}
if (alpha4 != alpha5) {
EdgeCrossing& crossing = crossings[crossingCount++];
crossing.point = glm::vec3(nextEntryZ.getHermiteX(crossing.normal), 0.0f, 1.0f);
crossing.setColorMaterial(alpha4 == 0 ? nextEntryXZ : nextEntryZ);
}
if (alpha5 != alpha7) {
EdgeCrossing& crossing = crossings[crossingCount++];
StackArray::Entry nextEntryXZ = getEntry(lineSrc, stackWidth, y,
nextHeightfieldHeightXZ, cornerCrossings, 3);
crossing.point = glm::vec3(1.0f, nextEntryXZ.getHermiteY(crossing.normal), 1.0f);
crossing.setColorMaterial(alpha5 == 0 ? nextEntryXYZ : nextEntryXZ);
}
if (alpha6 != alpha7) {
EdgeCrossing& crossing = crossings[crossingCount++];
StackArray::Entry nextEntryYZ = getEntry(lineSrc, stackWidth, y + 1,
nextHeightfieldHeightZ, cornerCrossings, 2);
crossing.point = glm::vec3(nextEntryYZ.getHermiteX(crossing.normal), 1.0f, 1.0f);
crossing.setColorMaterial(alpha6 == 0 ? nextEntryXYZ : nextEntryYZ);
}
}
}
if (alpha0 != alpha2) {
EdgeCrossing& crossing = crossings[crossingCount++];
crossing.point = glm::vec3(0.0f, entry.getHermiteY(crossing.normal), 0.0f);
crossing.setColorMaterial(alpha0 == 0 ? nextEntryY : entry);
}
if (middleZ) {
StackArray::Entry nextEntryZ = getEntry(lineSrc, stackWidth, y,
nextHeightfieldHeightZ, cornerCrossings, 2);
StackArray::Entry nextEntryYZ = getEntry(lineSrc, stackWidth, y + 1,
nextHeightfieldHeightZ, cornerCrossings, 2);
if (alpha0 != alpha4) {
EdgeCrossing& crossing = crossings[crossingCount++];
crossing.point = glm::vec3(0.0f, 0.0f, entry.getHermiteZ(crossing.normal));
crossing.setColorMaterial(alpha0 == 0 ? nextEntryZ : entry);
}
if (alpha2 != alpha6) {
EdgeCrossing& crossing = crossings[crossingCount++];
crossing.point = glm::vec3(0.0f, 1.0f, nextEntryY.getHermiteZ(crossing.normal));
crossing.setColorMaterial(alpha2 == 0 ? nextEntryYZ : nextEntryY);
}
if (alpha4 != alpha6) {
EdgeCrossing& crossing = crossings[crossingCount++];
crossing.point = glm::vec3(0.0f, nextEntryZ.getHermiteY(crossing.normal), 1.0f);
crossing.setColorMaterial(alpha4 == 0 ? nextEntryYZ : nextEntryZ);
}
}
}
// make sure we have valid crossings to include
int validCrossings = 0;
for (int i = 0; i < crossingCount; i++) {
if (qAlpha(crossings[i].color) != 0) {
validCrossings++;
}
}
NormalIndex index = { { -1, -1, -1, -1 } };
if (validCrossings != 0) {
index.indices[0] = index.indices[1] = index.indices[2] = index.indices[3] = vertices.size();
glm::vec3 center;
glm::vec3 normals[MAX_NORMALS_PER_VERTEX];
int normalCount = 0;
const float CREASE_COS_NORMAL = glm::cos(glm::radians(45.0f));
const int MAX_MATERIALS_PER_VERTEX = 4;
quint8 materials[] = { 0, 0, 0, 0 };
glm::vec4 materialWeights;
float totalWeight = 0.0f;
int red = 0, green = 0, blue = 0;
for (int i = 0; i < crossingCount; i++) {
const EdgeCrossing& crossing = crossings[i];
if (qAlpha(crossing.color) == 0) {
continue;
}
center += crossing.point;
int j = 0;
for (; j < normalCount; j++) {
if (glm::dot(normals[j], crossing.normal) > CREASE_COS_NORMAL) {
normals[j] = safeNormalize(normals[j] + crossing.normal);
break;
}
}
if (j == normalCount) {
normals[normalCount++] = crossing.normal;
}
red += qRed(crossing.color);
green += qGreen(crossing.color);
blue += qBlue(crossing.color);
// when assigning a material, search for its presence and, if not found,
// place it in the first empty slot
if (crossing.material != 0) {
for (j = 0; j < MAX_MATERIALS_PER_VERTEX; j++) {
if (materials[j] == crossing.material) {
materialWeights[j] += 1.0f;
totalWeight += 1.0f;
break;
} else if (materials[j] == 0) {
materials[j] = crossing.material;
materialWeights[j] = 1.0f;
totalWeight += 1.0f;
break;
}
}
}
}
center /= validCrossings;
// use a sequence of Givens rotations to perform a QR decomposition
// see http://www.cs.rice.edu/~jwarren/papers/techreport02408.pdf
glm::mat4 r(0.0f);
glm::vec4 bottom;
for (int i = 0; i < crossingCount; i++) {
const EdgeCrossing& crossing = crossings[i];
if (qAlpha(crossing.color) == 0) {
continue;
}
bottom = glm::vec4(crossing.normal, glm::dot(crossing.normal, crossing.point - center));
for (int j = 0; j < 4; j++) {
float angle = glm::atan(-bottom[j], r[j][j]);
float sina = glm::sin(angle);
float cosa = glm::cos(angle);
for (int k = 0; k < 4; k++) {
float tmp = bottom[k];
bottom[k] = sina * r[k][j] + cosa * tmp;
r[k][j] = cosa * r[k][j] - sina * tmp;
}
}
}
// extract the submatrices, form ata
glm::mat3 a(r);
glm::vec3 b(r[3]);
glm::mat3 atrans = glm::transpose(a);
glm::mat3 ata = atrans * a;
// find the eigenvalues and eigenvectors of ata
// (see http://en.wikipedia.org/wiki/Jacobi_eigenvalue_algorithm)
glm::mat3 d = ata;
glm::quat combinedRotation;
const int MAX_ITERATIONS = 20;
for (int i = 0; i < MAX_ITERATIONS; i++) {
glm::vec3 offDiagonals = glm::abs(glm::vec3(d[1][0], d[2][0], d[2][1]));
int largestIndex = (offDiagonals[0] > offDiagonals[1]) ?
(offDiagonals[0] > offDiagonals[2] ? 0 : 2) : (offDiagonals[1] > offDiagonals[2] ? 1 : 2);
const float DESIRED_PRECISION = 0.00001f;
if (offDiagonals[largestIndex] < DESIRED_PRECISION) {
break;
}
int largestJ = (largestIndex == 2) ? 1 : 0;
int largestI = (largestIndex == 0) ? 1 : 2;
float sjj = d[largestJ][largestJ];
float sii = d[largestI][largestI];
float angle = glm::atan(2.0f * d[largestJ][largestI], sjj - sii) / 2.0f;
glm::quat rotation = glm::angleAxis(angle, largestIndex == 0 ? glm::vec3(0.0f, 0.0f, -1.0f) :
(largestIndex == 1 ? glm::vec3(0.0f, 1.0f, 0.0f) : glm::vec3(-1.0f, 0.0f, 0.0f)));
combinedRotation = glm::normalize(rotation * combinedRotation);
glm::mat3 matrix = glm::mat3_cast(combinedRotation);
d = matrix * ata * glm::transpose(matrix);
}
// form the singular matrix from the eigenvalues
const float MIN_SINGULAR_THRESHOLD = 0.1f;
d[0][0] = (d[0][0] < MIN_SINGULAR_THRESHOLD) ? 0.0f : 1.0f / d[0][0];
d[1][1] = (d[1][1] < MIN_SINGULAR_THRESHOLD) ? 0.0f : 1.0f / d[1][1];
d[2][2] = (d[2][2] < MIN_SINGULAR_THRESHOLD) ? 0.0f : 1.0f / d[2][2];
// compute the pseudo-inverse, ataplus, and use to find the minimizing solution
glm::mat3 u = glm::mat3_cast(combinedRotation);
glm::mat3 ataplus = glm::transpose(u) * d * u;
glm::vec3 solution = (ataplus * atrans * b) + center;
// make sure it doesn't fall beyond the cell boundaries
center = glm::clamp(solution, 0.0f, 1.0f);
if (totalWeight > 0.0f) {
materialWeights *= (numeric_limits<quint8>::max() / totalWeight);
}
VoxelPoint point = { (glm::vec3(clampedX, y, clampedZ) + center) * step,
{ (quint8)(red / validCrossings), (quint8)(green / validCrossings),
(quint8)(blue / validCrossings) },
{ (char)(normals[0].x * 127.0f), (char)(normals[0].y * 127.0f),
(char)(normals[0].z * 127.0f) },
{ materials[0], materials[1], materials[2], materials[3] },
{ (quint8)materialWeights[0], (quint8)materialWeights[1], (quint8)materialWeights[2],
(quint8)materialWeights[3] } };
vertices.append(point);
for (int i = 1; i < normalCount; i++) {
index.indices[i] = vertices.size();
point.setNormal(normals[i]);
vertices.append(point);
}
}
// the first x, y, and z are repeated for the boundary edge; past that, we consider generating
// quads for each edge that includes a transition, using indices of previously generated vertices
int reclampedX = qMin(clampedX, stackWidth - 1);
int reclampedZ = qMin(clampedZ, stackHeight - 1);
if (alpha0 != alpha1 && y > position && z > 0) {
const NormalIndex& index1 = lastIndexY;
const NormalIndex& index2 = lastIndicesZ[x].get(y - 1);
const NormalIndex& index3 = lastIndicesZ[x].get(y);
if (index.isValid() && index1.isValid() && index2.isValid() && index3.isValid()) {
quadIndices.insert(qRgb(reclampedX, y, reclampedZ), indices.size());
quadIndices.insert(qRgb(reclampedX, y - 1, reclampedZ), indices.size());
if (reclampedZ > 0) {
quadIndices.insert(qRgb(reclampedX, y - 1, reclampedZ - 1), indices.size());
quadIndices.insert(qRgb(reclampedX, y, reclampedZ - 1), indices.size());
}
glm::vec3 normal = getNormal(vertices, index, index1, index2, index3);
if (alpha0 == 0) { // quad faces negative x
indices.append(index3.getClosestIndex(normal = -normal, vertices));
indices.append(index2.getClosestIndex(normal, vertices));
indices.append(index1.getClosestIndex(normal, vertices));
} else { // quad faces positive x
indices.append(index1.getClosestIndex(normal, vertices));
indices.append(index2.getClosestIndex(normal, vertices));
indices.append(index3.getClosestIndex(normal, vertices));
}
indices.append(index.getClosestIndex(normal, vertices));
}
}
if (alpha0 != alpha2 && x > 0 && z > 0) {
const NormalIndex& index1 = lastIndicesZ[x].get(y);
const NormalIndex& index2 = lastIndicesZ[x - 1].get(y);
const NormalIndex& index3 = lastIndicesX.get(y);
if (index.isValid() && index1.isValid() && index2.isValid() && index3.isValid()) {
quadIndices.insert(qRgb(reclampedX, y, reclampedZ), indices.size());
if (reclampedX > 0) {
quadIndices.insert(qRgb(reclampedX - 1, y, reclampedZ), indices.size());
if (reclampedZ > 0) {
quadIndices.insert(qRgb(reclampedX - 1, y, reclampedZ - 1), indices.size());
}
}
if (reclampedZ > 0) {
quadIndices.insert(qRgb(reclampedX, y, reclampedZ - 1), indices.size());
}
glm::vec3 normal = getNormal(vertices, index, index3, index2, index1);
if (alpha0 == 0) { // quad faces negative y
indices.append(index3.getClosestIndex(normal, vertices));
indices.append(index2.getClosestIndex(normal, vertices));
indices.append(index1.getClosestIndex(normal, vertices));
} else { // quad faces positive y
indices.append(index1.getClosestIndex(normal = -normal, vertices));
indices.append(index2.getClosestIndex(normal, vertices));
indices.append(index3.getClosestIndex(normal, vertices));
}
indices.append(index.getClosestIndex(normal, vertices));
}
}
if (alpha0 != alpha4 && x > 0 && y > position) {
const NormalIndex& index1 = lastIndexY;
const NormalIndex& index2 = lastIndicesX.get(y - 1);
const NormalIndex& index3 = lastIndicesX.get(y);
if (index.isValid() && index1.isValid() && index2.isValid() && index3.isValid()) {
quadIndices.insert(qRgb(reclampedX, y, reclampedZ), indices.size());
if (reclampedX > 0) {
quadIndices.insert(qRgb(reclampedX - 1, y, reclampedZ), indices.size());
quadIndices.insert(qRgb(reclampedX - 1, y - 1, reclampedZ), indices.size());
}
quadIndices.insert(qRgb(reclampedX, y - 1, reclampedZ), indices.size());
glm::vec3 normal = getNormal(vertices, index, index1, index2, index3);
if (alpha0 == 0) { // quad faces negative z
indices.append(index1.getClosestIndex(normal, vertices));
indices.append(index2.getClosestIndex(normal, vertices));
indices.append(index3.getClosestIndex(normal, vertices));
} else { // quad faces positive z
indices.append(index3.getClosestIndex(normal = -normal, vertices));
indices.append(index2.getClosestIndex(normal, vertices));
indices.append(index1.getClosestIndex(normal, vertices));
}
indices.append(index.getClosestIndex(normal, vertices));
}
}
lastIndexY = index;
indicesX[y - position] = index;
indicesZ[x][y - position] = index;
}
} else {
indicesX.clear();
indicesZ[x].clear();
}
if (x != 0) {
lineSrc++;
heightLineSrc++;
}
indicesX.swap(lastIndicesX);
}
if (z != 0) {
src += stackWidth;
heightSrc += width;
}
indicesZ.swap(lastIndicesZ);
lastIndicesX.clear();
}
_voxels = new VoxelBuffer(vertices, indices, hermiteSegments, quadIndices, stackWidth, stackMaterials);
}
if (_voxels) {
_voxels->render(translation, rotation, glm::vec3(scale.x, scale.x, scale.x), cursor);
}
HeightfieldBaseLayerBatch baseBatch;
baseBatch.vertexBufferID = bufferPair.first.bufferId();
baseBatch.indexBufferID = bufferPair.second.bufferId();
baseBatch.translation = translation;
baseBatch.rotation = rotation;
baseBatch.scale = scale;
baseBatch.vertexCount = vertexCount;
baseBatch.indexCount = indexCount;
baseBatch.heightTextureID = _heightTextureID;
baseBatch.heightScale = glm::vec4(1.0f / width, 1.0f / height, (innerWidth - 1) / -2.0f, (innerHeight - 1) / -2.0f);
baseBatch.colorTextureID = _colorTextureID;
float widthMultiplier = 1.0f / (0.5f - 1.5f / width);
float heightMultiplier = 1.0f / (0.5f - 1.5f / height);
if (node->getColor()) {
int colorWidth = node->getColor()->getWidth();
int colorHeight = node->getColor()->getContents().size() / (colorWidth * DataBlock::COLOR_BYTES);
baseBatch.colorScale = glm::vec2((0.5f - 0.5f / colorWidth) * widthMultiplier,
(0.5f - 0.5f / colorHeight) * heightMultiplier);
}
Application::getInstance()->getMetavoxels()->addHeightfieldBaseBatch(baseBatch);
if (!(cursor || _networkTextures.isEmpty())) {
HeightfieldSplatBatch splatBatch;
splatBatch.vertexBufferID = bufferPair.first.bufferId();
splatBatch.indexBufferID = bufferPair.second.bufferId();
splatBatch.translation = translation;
splatBatch.rotation = rotation;
splatBatch.scale = scale;
splatBatch.vertexCount = vertexCount;
splatBatch.indexCount = indexCount;
splatBatch.heightTextureID = _heightTextureID;
splatBatch.heightScale = glm::vec4(1.0f / width, 1.0f / height, 0.0f, 0.0f);
splatBatch.materialTextureID = _materialTextureID;
if (node->getMaterial()) {
int materialWidth = node->getMaterial()->getWidth();
int materialHeight = node->getMaterial()->getContents().size() / materialWidth;
splatBatch.textureScale = glm::vec2((0.5f - 0.5f / materialWidth) * widthMultiplier,
(0.5f - 0.5f / materialHeight) * heightMultiplier);
}
splatBatch.splatTextureOffset = glm::vec2(
glm::dot(translation, rotation * glm::vec3(1.0f, 0.0f, 0.0f)) / scale.x,
glm::dot(translation, rotation * glm::vec3(0.0f, 0.0f, 1.0f)) / scale.z);
const QVector<SharedObjectPointer>& materials = node->getMaterial()->getMaterials();
for (int i = 0; i < materials.size(); i += SPLAT_COUNT) {
for (int j = 0; j < SPLAT_COUNT; j++) {
int index = i + j;
if (index < _networkTextures.size()) {
const NetworkTexturePointer& texture = _networkTextures.at(index);
if (texture) {
MaterialObject* material = static_cast<MaterialObject*>(materials.at(index).data());
splatBatch.splatTextureScalesS[j] = scale.x / material->getScaleS();
splatBatch.splatTextureScalesT[j] = scale.z / material->getScaleT();
splatBatch.splatTextureIDs[j] = texture->getID();
} else {
splatBatch.splatTextureIDs[j] = 0;
}
} else {
splatBatch.splatTextureIDs[j] = 0;
}
}
splatBatch.materialIndex = i;
Application::getInstance()->getMetavoxels()->addHeightfieldSplatBatch(splatBatch);
}
}
}
QHash<HeightfieldNodeRenderer::IntPair, HeightfieldNodeRenderer::BufferPair> HeightfieldNodeRenderer::_bufferPairs;