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Base3DOverlay.cpp
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fix missing sensorToWorld matrix
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2017-10-06 15:37:23 -07:00 |
Base3DOverlay.h
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merge from master
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2017-10-03 15:53:33 -07:00 |
Billboard3DOverlay.cpp
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minimise the changes compared to upstream
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2017-09-21 17:20:32 -07:00 |
Billboard3DOverlay.h
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Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d
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2017-09-20 18:06:49 -07:00 |
Billboardable.cpp
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Prevent Image3DOverlays from drifting
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2017-07-07 16:04:08 -07:00 |
Billboardable.h
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Prevent Image3DOverlays from drifting
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2017-07-07 16:04:08 -07:00 |
Circle3DOverlay.cpp
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move hud rendering to render thread, still need to separate out hud overlays
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2017-09-29 09:49:08 -07:00 |
Circle3DOverlay.h
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FIxing the case of the Circle3D
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2017-09-22 10:48:56 -07:00 |
ContextOverlayInterface.cpp
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fix context overlays
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2017-10-12 14:51:15 -07:00 |
ContextOverlayInterface.h
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Fix commerce setting handle
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2017-09-28 10:42:45 -07:00 |
ContextOverlayLogging.cpp
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ContextOverlay
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2017-07-18 16:28:24 -07:00 |
ContextOverlayLogging.h
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ContextOverlay
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2017-07-18 16:28:24 -07:00 |
Cube3DOverlay.cpp
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move hud rendering to render thread, still need to separate out hud overlays
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2017-09-29 09:49:08 -07:00 |
Cube3DOverlay.h
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Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d
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2017-09-20 18:06:49 -07:00 |
Grid3DOverlay.cpp
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Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d
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2017-09-20 18:06:49 -07:00 |
Grid3DOverlay.h
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Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d
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2017-09-20 18:06:49 -07:00 |
Image3DOverlay.cpp
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move hud rendering to render thread, still need to separate out hud overlays
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2017-09-29 09:49:08 -07:00 |
Image3DOverlay.h
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Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d
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2017-09-20 18:06:49 -07:00 |
ImageOverlay.cpp
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ImageOverlay.h
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Line3DOverlay.cpp
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prevent zero scale for Line3DOverlay
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2017-09-27 14:30:50 -07:00 |
Line3DOverlay.h
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REmoving the extra variables in Linear3D and just use the _renderTRansform
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2017-09-22 10:39:51 -07:00 |
ModelOverlay.cpp
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merge with master
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2017-10-06 14:57:08 -07:00 |
ModelOverlay.h
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wip hud layering and fix crashes
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2017-10-04 11:45:21 -07:00 |
Overlay.cpp
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move hud rendering to render thread, still need to separate out hud overlays
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2017-09-29 09:49:08 -07:00 |
Overlay.h
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merge from master
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2017-10-03 15:53:33 -07:00 |
Overlay2D.cpp
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Overlay2D.h
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Annotate all virtual fns with override
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2016-04-30 13:48:59 -07:00 |
OverlayPanel.cpp
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Additional thread safety
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2017-06-30 09:15:06 -07:00 |
OverlayPanel.h
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Additional thread safety
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2017-06-30 09:15:06 -07:00 |
Overlays.cpp
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put back overlay signals for scripts
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2017-10-12 16:43:33 -07:00 |
Overlays.h
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put back overlay signals for scripts
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2017-10-12 16:43:33 -07:00 |
OverlaysPayload.cpp
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wip hud layering and fix crashes
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2017-10-04 11:45:21 -07:00 |
PanelAttachable.cpp
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Prevent Image3DOverlays from drifting
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2017-07-07 16:04:08 -07:00 |
PanelAttachable.h
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Prevent Image3DOverlays from drifting
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2017-07-07 16:04:08 -07:00 |
Planar3DOverlay.cpp
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notifying a render transform / bound change when the dimension property change
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2017-09-21 12:58:56 -07:00 |
Planar3DOverlay.h
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notifying a render transform / bound change when the dimension property change
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2017-09-21 12:58:56 -07:00 |
QmlOverlay.cpp
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Additional thread safety
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2017-06-30 09:15:06 -07:00 |
QmlOverlay.h
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Additional thread safety
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2017-06-30 09:15:06 -07:00 |
Rectangle3DOverlay.cpp
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Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d
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2017-09-20 18:06:49 -07:00 |
Rectangle3DOverlay.h
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Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d
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2017-09-20 18:06:49 -07:00 |
RectangleOverlay.cpp
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RectangleOverlay.h
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add -Wsuggest-override to compile flags and deal with fallout
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2016-08-18 09:51:41 -07:00 |
Shape3DOverlay.cpp
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move hud rendering to render thread, still need to separate out hud overlays
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2017-09-29 09:49:08 -07:00 |
Shape3DOverlay.h
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Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d
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2017-09-20 18:06:49 -07:00 |
Sphere3DOverlay.cpp
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move hud rendering to render thread, still need to separate out hud overlays
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2017-09-29 09:49:08 -07:00 |
Sphere3DOverlay.h
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Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d
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2017-09-20 18:06:49 -07:00 |
Text3DOverlay.cpp
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Fix rendering transform for text3d overlays
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2017-10-07 19:41:43 -07:00 |
Text3DOverlay.h
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mergine with master, resolving conflict
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2017-09-26 13:13:46 -07:00 |
TextOverlay.cpp
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TextOverlay.h
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Volume3DOverlay.cpp
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prevent zero dimensions for Volume3DOverlay
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2017-09-27 14:30:50 -07:00 |
Volume3DOverlay.h
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notifying a render transform / bound change when the dimension property change
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2017-09-21 12:58:56 -07:00 |
Web3DOverlay.cpp
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direct connection to web3doverlay
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2017-10-12 14:14:08 -07:00 |
Web3DOverlay.h
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direct connection to web3doverlay
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2017-10-12 14:14:08 -07:00 |