Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d

This commit is contained in:
samcake 2017-09-20 18:06:49 -07:00
parent 5b5464fe63
commit d112ffd8d6
28 changed files with 146 additions and 63 deletions

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@ -268,18 +268,17 @@ void Base3DOverlay::update(float duration) {
// In Base3DOverlay, if its location or bound changed, the renderTrasnformDirty flag is true.
// then the correct transform used for rendering is computed in the update transaction and assigned.
// TODO: Fix the value to be computed in main thread now and passed by value to the render item.
// This is the simplest fix for the web overlay of the tablet for now
if (_renderTransformDirty) {
_renderTransformDirty = false;
auto itemID = getRenderItemID();
if (render::Item::isValidID(itemID)) {
_renderTransformDirty = false;
// Capture the render transform value in game loop before
auto latestTransform = evalRenderTransform();
render::ScenePointer scene = qApp->getMain3DScene();
render::Transaction transaction;
transaction.updateItem<Overlay>(itemID, [](Overlay& data) {
transaction.updateItem<Overlay>(itemID, [latestTransform](Overlay& data) {
auto overlay3D = dynamic_cast<Base3DOverlay*>(&data);
if (overlay3D) {
auto latestTransform = overlay3D->evalRenderTransform();
overlay3D->setRenderTransform(latestTransform);
}
});
@ -292,7 +291,7 @@ void Base3DOverlay::notifyRenderTransformChange() const {
_renderTransformDirty = true;
}
Transform Base3DOverlay::evalRenderTransform() const {
Transform Base3DOverlay::evalRenderTransform() {
return getTransform();
}

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@ -72,7 +72,7 @@ protected:
virtual void parentDeleted() override;
mutable Transform _renderTransform;
virtual Transform evalRenderTransform() const;
virtual Transform evalRenderTransform();
virtual void setRenderTransform(const Transform& transform);
const Transform& getRenderTransform() const { return _renderTransform; }

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@ -45,3 +45,14 @@ bool Billboard3DOverlay::applyTransformTo(Transform& transform, bool force) {
}
return transformChanged;
}
Transform Billboard3DOverlay::evalRenderTransform() {
Transform transform = getTransform();
bool transformChanged = applyTransformTo(transform, true);
// If the transform is not modified, setting the transform to
// itself will cause drift over time due to floating point errors.
if (transformChanged) {
setTransform(transform);
}
return transform;
}

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@ -28,6 +28,8 @@ public:
protected:
virtual bool applyTransformTo(Transform& transform, bool force = false) override;
Transform evalRenderTransform() override;
};
#endif // hifi_Billboard3DOverlay_h

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@ -438,3 +438,7 @@ bool Circle3DOverlay::findRayIntersection(const glm::vec3& origin, const glm::ve
Circle3DOverlay* Circle3DOverlay::createClone() const {
return new Circle3DOverlay(this);
}
Transform Circle3DOverlay::evalRenderTransform() {
return getTransform();
}

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@ -88,6 +88,8 @@ protected:
int _minorTicksVerticesID { 0 };
bool _dirty { true };
Transform evalRenderTransform() override;
};

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@ -53,18 +53,11 @@ void Cube3DOverlay::render(RenderArgs* args) {
const float MAX_COLOR = 255.0f;
glm::vec4 cubeColor(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
// TODO: handle registration point??
// FIXME Start using the _renderTransform instead of calling for Transform from here, do the custom things needed in evalRenderTransform()
glm::vec3 position = getPosition();
glm::vec3 dimensions = getDimensions();
glm::quat rotation = getRotation();
auto batch = args->_batch;
if (batch) {
Transform transform;
transform.setTranslation(position);
transform.setRotation(rotation);
Transform transform = getRenderTransform();
auto geometryCache = DependencyManager::get<GeometryCache>();
auto shapePipeline = args->_shapePipeline;
if (!shapePipeline) {
@ -72,12 +65,12 @@ void Cube3DOverlay::render(RenderArgs* args) {
}
if (_isSolid) {
transform.setScale(dimensions);
batch->setModelTransform(transform);
geometryCache->renderSolidCubeInstance(args, *batch, cubeColor, shapePipeline);
} else {
geometryCache->bindSimpleProgram(*batch, false, false, false, true, true);
if (getIsDashedLine()) {
auto dimensions = transform.getScale();
transform.setScale(1.0f);
batch->setModelTransform(transform);
@ -108,7 +101,6 @@ void Cube3DOverlay::render(RenderArgs* args) {
geometryCache->renderDashedLine(*batch, bottomRightFar, topRightFar, cubeColor, _geometryIds[11]);
} else {
transform.setScale(dimensions);
batch->setModelTransform(transform);
geometryCache->renderWireCubeInstance(args, *batch, cubeColor, shapePipeline);
}
@ -149,3 +141,16 @@ QVariant Cube3DOverlay::getProperty(const QString& property) {
return Volume3DOverlay::getProperty(property);
}
Transform Cube3DOverlay::evalRenderTransform() {
// TODO: handle registration point??
glm::vec3 position = getPosition();
glm::vec3 dimensions = getDimensions();
glm::quat rotation = getRotation();
Transform transform;
transform.setScale(dimensions);
transform.setTranslation(position);
transform.setRotation(rotation);
return transform;
}

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@ -36,6 +36,9 @@ public:
void setProperties(const QVariantMap& properties) override;
QVariant getProperty(const QString& property) override;
protected:
Transform evalRenderTransform() override;
private:
float _borderSize;
// edges on a cube

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@ -79,10 +79,7 @@ void Grid3DOverlay::render(RenderArgs* args) {
position += glm::vec3(cameraPosition.x, 0.0f, cameraPosition.z);
}
// FIXME Start using the _renderTransform instead of calling for Transform from here, do the custom things needed in evalRenderTransform()
Transform transform;
transform.setRotation(getRotation());
transform.setScale(glm::vec3(getDimensions(), 1.0f));
Transform transform = getRenderTransform();
transform.setTranslation(position);
batch->setModelTransform(transform);
const float MINOR_GRID_EDGE = 0.0025f;
@ -146,3 +143,10 @@ void Grid3DOverlay::updateGrid() {
_minorGridRowDivisions = getDimensions().x / _minorGridEvery;
_minorGridColDivisions = getDimensions().y / _minorGridEvery;
}
Transform Grid3DOverlay::evalRenderTransform() {
Transform transform;
transform.setRotation(getRotation());
transform.setScale(glm::vec3(getDimensions(), 1.0f));
return transform;
}

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@ -37,6 +37,9 @@ public:
// Grids are UI tools, and may not be intersected (pickable)
virtual bool findRayIntersection(const glm::vec3&, const glm::vec3&, float&, BoxFace&, glm::vec3&) override { return false; }
protected:
Transform evalRenderTransform() override;
private:
void updateGrid();

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@ -116,18 +116,8 @@ void Image3DOverlay::render(RenderArgs* args) {
const float MAX_COLOR = 255.0f;
xColor color = getColor();
float alpha = getAlpha();
// FIXME Start using the _renderTransform instead of calling for Transform from here, do the custom things needed in evalRenderTransform()
Transform transform = getTransform();
bool transformChanged = applyTransformTo(transform, true);
// If the transform is not modified, setting the transform to
// itself will cause drift over time due to floating point errors.
if (transformChanged) {
setTransform(transform);
}
transform.postScale(glm::vec3(getDimensions(), 1.0f));
batch->setModelTransform(transform);
batch->setModelTransform(getRenderTransform());
batch->setResourceTexture(0, _texture->getGPUTexture());
DependencyManager::get<GeometryCache>()->renderQuad(
@ -249,3 +239,9 @@ bool Image3DOverlay::findRayIntersection(const glm::vec3& origin, const glm::vec
Image3DOverlay* Image3DOverlay::createClone() const {
return new Image3DOverlay(this);
}
Transform Image3DOverlay::evalRenderTransform() {
auto transform = Parent::evalRenderTransform();
transform.postScale(glm::vec3(getDimensions(), 1.0f));
return transform;
}

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@ -19,6 +19,7 @@
class Image3DOverlay : public Billboard3DOverlay {
Q_OBJECT
using Parent = Billboard3DOverlay;
public:
static QString const TYPE;
@ -46,6 +47,9 @@ public:
virtual Image3DOverlay* createClone() const override;
protected:
Transform evalRenderTransform() override;
private:
QString _url;
NetworkTexturePointer _texture;

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@ -268,3 +268,7 @@ QVariant Line3DOverlay::getProperty(const QString& property) {
Line3DOverlay* Line3DOverlay::createClone() const {
return new Line3DOverlay(this);
}
Transform Line3DOverlay::evalRenderTransform() {
return getTransform();
}

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@ -56,6 +56,9 @@ public:
QUuid getEndParentID() const { return _endParentID; }
quint16 getEndJointIndex() const { return _endParentJointIndex; }
protected:
Transform evalRenderTransform() override;
private:
QUuid _endParentID;
quint16 _endParentJointIndex { INVALID_JOINT_INDEX };

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@ -46,10 +46,7 @@ void ModelOverlay::update(float deltatime) {
if (_updateModel) {
_updateModel = false;
_model->setSnapModelToCenter(true);
Transform transform = getTransform();
#ifndef USE_SN_SCALE
transform.setScale(1.0f); // disable inherited scale
#endif
Transform transform = evalRenderTransform();
if (_scaleToFit) {
_model->setScaleToFit(true, transform.getScale() * getDimensions());
} else {
@ -282,6 +279,10 @@ ModelOverlay* ModelOverlay::createClone() const {
return new ModelOverlay(this);
}
Transform ModelOverlay::evalRenderTransform() {
return getTransform();
}
void ModelOverlay::locationChanged(bool tellPhysics) {
Base3DOverlay::locationChanged(tellPhysics);

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@ -46,6 +46,8 @@ public:
float getLoadPriority() const { return _loadPriority; }
protected:
Transform evalRenderTransform() override;
// helper to extract metadata from our Model's rigged joints
template <typename itemType> using mapFunction = std::function<itemType(int jointIndex)>;
template <typename vectorType, typename itemType>

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@ -67,7 +67,7 @@ bool Planar3DOverlay::findRayIntersection(const glm::vec3& origin, const glm::ve
return findRayRectangleIntersection(origin, direction, getRotation(), getPosition(), getDimensions(), distance);
}
Transform Planar3DOverlay::evalRenderTransform() const {
Transform Planar3DOverlay::evalRenderTransform() {
auto transform = getTransform();
transform.setScale(1.0f); // ignore inherited scale factor from parents
if (glm::length2(getDimensions()) != 1.0f) {

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@ -33,10 +33,10 @@ public:
virtual bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance,
BoxFace& face, glm::vec3& surfaceNormal) override;
Transform evalRenderTransform() const override;
protected:
glm::vec2 _dimensions;
Transform evalRenderTransform() override;
};

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@ -124,3 +124,8 @@ void Rectangle3DOverlay::setProperties(const QVariantMap& properties) {
Rectangle3DOverlay* Rectangle3DOverlay::createClone() const {
return new Rectangle3DOverlay(this);
}
Transform Rectangle3DOverlay::evalRenderTransform() {
return getTransform();
}

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@ -28,6 +28,10 @@ public:
void setProperties(const QVariantMap& properties) override;
virtual Rectangle3DOverlay* createClone() const override;
protected:
Transform evalRenderTransform() override;
private:
int _geometryCacheID;
std::array<int, 4> _rectGeometryIds;

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@ -33,26 +33,15 @@ void Shape3DOverlay::render(RenderArgs* args) {
const float MAX_COLOR = 255.0f;
glm::vec4 cubeColor(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
// FIXME Start using the _renderTransform instead of calling for Transform and Dimensions from here, do the custom things needed in evalRenderTransform()
// TODO: handle registration point??
glm::vec3 position = getPosition();
glm::vec3 dimensions = getDimensions();
glm::quat rotation = getRotation();
auto batch = args->_batch;
if (batch) {
Transform transform;
transform.setTranslation(position);
transform.setRotation(rotation);
auto geometryCache = DependencyManager::get<GeometryCache>();
auto shapePipeline = args->_shapePipeline;
if (!shapePipeline) {
shapePipeline = _isSolid ? geometryCache->getOpaqueShapePipeline() : geometryCache->getWireShapePipeline();
}
transform.setScale(dimensions);
batch->setModelTransform(transform);
batch->setModelTransform(getRenderTransform());
if (_isSolid) {
geometryCache->renderSolidShapeInstance(args, *batch, _shape, cubeColor, shapePipeline);
} else {
@ -129,3 +118,16 @@ QVariant Shape3DOverlay::getProperty(const QString& property) {
return Volume3DOverlay::getProperty(property);
}
Transform Shape3DOverlay::evalRenderTransform() {
// TODO: handle registration point??
glm::vec3 position = getPosition();
glm::vec3 dimensions = getDimensions();
glm::quat rotation = getRotation();
Transform transform;
transform.setScale(dimensions);
transform.setTranslation(position);
transform.setRotation(rotation);
return transform;
}

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@ -37,6 +37,9 @@ public:
void setProperties(const QVariantMap& properties) override;
QVariant getProperty(const QString& property) override;
protected:
Transform evalRenderTransform() override;
private:
float _borderSize;
GeometryCache::Shape _shape { GeometryCache::Hexagon };

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@ -39,13 +39,8 @@ void Sphere3DOverlay::render(RenderArgs* args) {
auto batch = args->_batch;
if (batch) {
// FIXME Start using the _renderTransform instead of calling for Transform and Dimensions from here, do the custom things needed in evalRenderTransform()
Transform transform = getTransform();
#ifndef USE_SN_SCALE
transform.setScale(1.0f); // ignore inherited scale from SpatiallyNestable
#endif
transform.postScale(getDimensions() * SPHERE_OVERLAY_SCALE);
batch->setModelTransform(transform);
batch->setModelTransform(getRenderTransform());
auto geometryCache = DependencyManager::get<GeometryCache>();
auto shapePipeline = args->_shapePipeline;
@ -75,3 +70,14 @@ const render::ShapeKey Sphere3DOverlay::getShapeKey() {
Sphere3DOverlay* Sphere3DOverlay::createClone() const {
return new Sphere3DOverlay(this);
}
Transform Sphere3DOverlay::evalRenderTransform() {
// FIXME Start using the _renderTransform instead of calling for Transform and Dimensions from here, do the custom things needed in evalRenderTransform()
Transform transform = getTransform();
#ifndef USE_SN_SCALE
transform.setScale(1.0f); // ignore inherited scale from SpatiallyNestable
#endif
transform.postScale(getDimensions() * SPHERE_OVERLAY_SCALE);
return transform;
}

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@ -27,6 +27,9 @@ public:
virtual const render::ShapeKey getShapeKey() override;
virtual Sphere3DOverlay* createClone() const override;
protected:
Transform evalRenderTransform() override;
};

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@ -96,10 +96,7 @@ void Text3DOverlay::render(RenderArgs* args) {
Q_ASSERT(args->_batch);
auto& batch = *args->_batch;
// FIXME Start using the _renderTransform instead of calling for Transform and Dimensions from here, do the custom things needed in evalRenderTransform()
Transform transform = getTransform();
applyTransformTo(transform, true);
setTransform(transform);
auto transform = getRenderTransform();
batch.setModelTransform(transform);
const float MAX_COLOR = 255.0f;
@ -249,3 +246,8 @@ bool Text3DOverlay::findRayIntersection(const glm::vec3 &origin, const glm::vec3
setTransform(transform);
return Billboard3DOverlay::findRayIntersection(origin, direction, distance, face, surfaceNormal);
}
Transform Text3DOverlay::evalRenderTransform() {
return Parent::evalRenderTransform();
}

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@ -19,6 +19,7 @@ class TextRenderer3D;
class Text3DOverlay : public Billboard3DOverlay {
Q_OBJECT
using Parent = Billboard3DOverlay;
public:
static QString const TYPE;
@ -63,6 +64,9 @@ public:
virtual Text3DOverlay* createClone() const override;
protected:
Transform evalRenderTransform() override;
private:
TextRenderer3D* _textRenderer = nullptr;

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@ -69,3 +69,11 @@ bool Volume3DOverlay::findRayIntersection(const glm::vec3& origin, const glm::ve
// and testing intersection there.
return _localBoundingBox.findRayIntersection(overlayFrameOrigin, overlayFrameDirection, distance, face, surfaceNormal);
}
Transform Volume3DOverlay::evalRenderTransform() {
Transform transform = getTransform();
#ifndef USE_SN_SCALE
transform.setScale(1.0f); // ignore any inherited scale from SpatiallyNestable
#endif
return transform;
}

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@ -15,6 +15,7 @@
class Volume3DOverlay : public Base3DOverlay {
Q_OBJECT
using Parent = Base3DOverlay;
public:
Volume3DOverlay() {}
@ -35,6 +36,8 @@ public:
protected:
// Centered local bounding box
AABox _localBoundingBox{ vec3(0.0f), 1.0f };
Transform evalRenderTransform() override;
};