mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-08-04 11:47:25 +02:00
Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d
This commit is contained in:
parent
5b5464fe63
commit
d112ffd8d6
28 changed files with 146 additions and 63 deletions
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@ -268,18 +268,17 @@ void Base3DOverlay::update(float duration) {
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// In Base3DOverlay, if its location or bound changed, the renderTrasnformDirty flag is true.
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// then the correct transform used for rendering is computed in the update transaction and assigned.
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// TODO: Fix the value to be computed in main thread now and passed by value to the render item.
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// This is the simplest fix for the web overlay of the tablet for now
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if (_renderTransformDirty) {
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_renderTransformDirty = false;
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auto itemID = getRenderItemID();
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if (render::Item::isValidID(itemID)) {
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_renderTransformDirty = false;
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// Capture the render transform value in game loop before
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auto latestTransform = evalRenderTransform();
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render::ScenePointer scene = qApp->getMain3DScene();
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render::Transaction transaction;
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transaction.updateItem<Overlay>(itemID, [](Overlay& data) {
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transaction.updateItem<Overlay>(itemID, [latestTransform](Overlay& data) {
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auto overlay3D = dynamic_cast<Base3DOverlay*>(&data);
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if (overlay3D) {
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auto latestTransform = overlay3D->evalRenderTransform();
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overlay3D->setRenderTransform(latestTransform);
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}
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});
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@ -292,7 +291,7 @@ void Base3DOverlay::notifyRenderTransformChange() const {
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_renderTransformDirty = true;
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}
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Transform Base3DOverlay::evalRenderTransform() const {
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Transform Base3DOverlay::evalRenderTransform() {
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return getTransform();
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}
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@ -72,7 +72,7 @@ protected:
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virtual void parentDeleted() override;
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mutable Transform _renderTransform;
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virtual Transform evalRenderTransform() const;
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virtual Transform evalRenderTransform();
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virtual void setRenderTransform(const Transform& transform);
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const Transform& getRenderTransform() const { return _renderTransform; }
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@ -45,3 +45,14 @@ bool Billboard3DOverlay::applyTransformTo(Transform& transform, bool force) {
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}
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return transformChanged;
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}
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Transform Billboard3DOverlay::evalRenderTransform() {
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Transform transform = getTransform();
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bool transformChanged = applyTransformTo(transform, true);
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// If the transform is not modified, setting the transform to
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// itself will cause drift over time due to floating point errors.
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if (transformChanged) {
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setTransform(transform);
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}
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return transform;
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}
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@ -28,6 +28,8 @@ public:
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protected:
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virtual bool applyTransformTo(Transform& transform, bool force = false) override;
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Transform evalRenderTransform() override;
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};
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#endif // hifi_Billboard3DOverlay_h
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@ -438,3 +438,7 @@ bool Circle3DOverlay::findRayIntersection(const glm::vec3& origin, const glm::ve
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Circle3DOverlay* Circle3DOverlay::createClone() const {
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return new Circle3DOverlay(this);
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}
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Transform Circle3DOverlay::evalRenderTransform() {
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return getTransform();
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}
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@ -88,6 +88,8 @@ protected:
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int _minorTicksVerticesID { 0 };
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bool _dirty { true };
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Transform evalRenderTransform() override;
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};
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@ -53,18 +53,11 @@ void Cube3DOverlay::render(RenderArgs* args) {
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const float MAX_COLOR = 255.0f;
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glm::vec4 cubeColor(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
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// TODO: handle registration point??
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// FIXME Start using the _renderTransform instead of calling for Transform from here, do the custom things needed in evalRenderTransform()
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glm::vec3 position = getPosition();
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glm::vec3 dimensions = getDimensions();
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glm::quat rotation = getRotation();
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auto batch = args->_batch;
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if (batch) {
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Transform transform;
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transform.setTranslation(position);
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transform.setRotation(rotation);
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Transform transform = getRenderTransform();
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auto geometryCache = DependencyManager::get<GeometryCache>();
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auto shapePipeline = args->_shapePipeline;
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if (!shapePipeline) {
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@ -72,12 +65,12 @@ void Cube3DOverlay::render(RenderArgs* args) {
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}
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if (_isSolid) {
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transform.setScale(dimensions);
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batch->setModelTransform(transform);
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geometryCache->renderSolidCubeInstance(args, *batch, cubeColor, shapePipeline);
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} else {
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geometryCache->bindSimpleProgram(*batch, false, false, false, true, true);
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if (getIsDashedLine()) {
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auto dimensions = transform.getScale();
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transform.setScale(1.0f);
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batch->setModelTransform(transform);
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@ -108,7 +101,6 @@ void Cube3DOverlay::render(RenderArgs* args) {
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geometryCache->renderDashedLine(*batch, bottomRightFar, topRightFar, cubeColor, _geometryIds[11]);
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} else {
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transform.setScale(dimensions);
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batch->setModelTransform(transform);
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geometryCache->renderWireCubeInstance(args, *batch, cubeColor, shapePipeline);
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}
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@ -149,3 +141,16 @@ QVariant Cube3DOverlay::getProperty(const QString& property) {
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return Volume3DOverlay::getProperty(property);
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}
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Transform Cube3DOverlay::evalRenderTransform() {
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// TODO: handle registration point??
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glm::vec3 position = getPosition();
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glm::vec3 dimensions = getDimensions();
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glm::quat rotation = getRotation();
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Transform transform;
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transform.setScale(dimensions);
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transform.setTranslation(position);
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transform.setRotation(rotation);
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return transform;
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}
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@ -36,6 +36,9 @@ public:
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void setProperties(const QVariantMap& properties) override;
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QVariant getProperty(const QString& property) override;
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protected:
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Transform evalRenderTransform() override;
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private:
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float _borderSize;
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// edges on a cube
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@ -79,10 +79,7 @@ void Grid3DOverlay::render(RenderArgs* args) {
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position += glm::vec3(cameraPosition.x, 0.0f, cameraPosition.z);
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}
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// FIXME Start using the _renderTransform instead of calling for Transform from here, do the custom things needed in evalRenderTransform()
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Transform transform;
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transform.setRotation(getRotation());
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transform.setScale(glm::vec3(getDimensions(), 1.0f));
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Transform transform = getRenderTransform();
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transform.setTranslation(position);
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batch->setModelTransform(transform);
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const float MINOR_GRID_EDGE = 0.0025f;
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@ -146,3 +143,10 @@ void Grid3DOverlay::updateGrid() {
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_minorGridRowDivisions = getDimensions().x / _minorGridEvery;
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_minorGridColDivisions = getDimensions().y / _minorGridEvery;
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}
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Transform Grid3DOverlay::evalRenderTransform() {
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Transform transform;
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transform.setRotation(getRotation());
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transform.setScale(glm::vec3(getDimensions(), 1.0f));
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return transform;
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}
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@ -37,6 +37,9 @@ public:
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// Grids are UI tools, and may not be intersected (pickable)
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virtual bool findRayIntersection(const glm::vec3&, const glm::vec3&, float&, BoxFace&, glm::vec3&) override { return false; }
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protected:
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Transform evalRenderTransform() override;
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private:
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void updateGrid();
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@ -116,18 +116,8 @@ void Image3DOverlay::render(RenderArgs* args) {
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const float MAX_COLOR = 255.0f;
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xColor color = getColor();
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float alpha = getAlpha();
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// FIXME Start using the _renderTransform instead of calling for Transform from here, do the custom things needed in evalRenderTransform()
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Transform transform = getTransform();
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bool transformChanged = applyTransformTo(transform, true);
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// If the transform is not modified, setting the transform to
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// itself will cause drift over time due to floating point errors.
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if (transformChanged) {
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setTransform(transform);
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}
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transform.postScale(glm::vec3(getDimensions(), 1.0f));
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batch->setModelTransform(transform);
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batch->setModelTransform(getRenderTransform());
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batch->setResourceTexture(0, _texture->getGPUTexture());
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DependencyManager::get<GeometryCache>()->renderQuad(
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@ -249,3 +239,9 @@ bool Image3DOverlay::findRayIntersection(const glm::vec3& origin, const glm::vec
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Image3DOverlay* Image3DOverlay::createClone() const {
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return new Image3DOverlay(this);
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}
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Transform Image3DOverlay::evalRenderTransform() {
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auto transform = Parent::evalRenderTransform();
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transform.postScale(glm::vec3(getDimensions(), 1.0f));
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return transform;
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}
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@ -19,6 +19,7 @@
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class Image3DOverlay : public Billboard3DOverlay {
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Q_OBJECT
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using Parent = Billboard3DOverlay;
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public:
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static QString const TYPE;
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virtual Image3DOverlay* createClone() const override;
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protected:
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Transform evalRenderTransform() override;
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private:
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QString _url;
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NetworkTexturePointer _texture;
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@ -268,3 +268,7 @@ QVariant Line3DOverlay::getProperty(const QString& property) {
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Line3DOverlay* Line3DOverlay::createClone() const {
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return new Line3DOverlay(this);
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}
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Transform Line3DOverlay::evalRenderTransform() {
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return getTransform();
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}
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@ -56,6 +56,9 @@ public:
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QUuid getEndParentID() const { return _endParentID; }
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quint16 getEndJointIndex() const { return _endParentJointIndex; }
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protected:
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Transform evalRenderTransform() override;
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private:
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QUuid _endParentID;
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quint16 _endParentJointIndex { INVALID_JOINT_INDEX };
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@ -46,10 +46,7 @@ void ModelOverlay::update(float deltatime) {
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if (_updateModel) {
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_updateModel = false;
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_model->setSnapModelToCenter(true);
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Transform transform = getTransform();
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#ifndef USE_SN_SCALE
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transform.setScale(1.0f); // disable inherited scale
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#endif
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Transform transform = evalRenderTransform();
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if (_scaleToFit) {
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_model->setScaleToFit(true, transform.getScale() * getDimensions());
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} else {
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@ -282,6 +279,10 @@ ModelOverlay* ModelOverlay::createClone() const {
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return new ModelOverlay(this);
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}
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Transform ModelOverlay::evalRenderTransform() {
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return getTransform();
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}
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void ModelOverlay::locationChanged(bool tellPhysics) {
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Base3DOverlay::locationChanged(tellPhysics);
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@ -46,6 +46,8 @@ public:
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float getLoadPriority() const { return _loadPriority; }
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protected:
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Transform evalRenderTransform() override;
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// helper to extract metadata from our Model's rigged joints
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template <typename itemType> using mapFunction = std::function<itemType(int jointIndex)>;
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template <typename vectorType, typename itemType>
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@ -67,7 +67,7 @@ bool Planar3DOverlay::findRayIntersection(const glm::vec3& origin, const glm::ve
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return findRayRectangleIntersection(origin, direction, getRotation(), getPosition(), getDimensions(), distance);
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}
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Transform Planar3DOverlay::evalRenderTransform() const {
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Transform Planar3DOverlay::evalRenderTransform() {
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auto transform = getTransform();
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transform.setScale(1.0f); // ignore inherited scale factor from parents
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if (glm::length2(getDimensions()) != 1.0f) {
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@ -33,10 +33,10 @@ public:
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virtual bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance,
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BoxFace& face, glm::vec3& surfaceNormal) override;
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Transform evalRenderTransform() const override;
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protected:
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glm::vec2 _dimensions;
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Transform evalRenderTransform() override;
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};
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@ -124,3 +124,8 @@ void Rectangle3DOverlay::setProperties(const QVariantMap& properties) {
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Rectangle3DOverlay* Rectangle3DOverlay::createClone() const {
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return new Rectangle3DOverlay(this);
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}
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Transform Rectangle3DOverlay::evalRenderTransform() {
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return getTransform();
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}
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@ -28,6 +28,10 @@ public:
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void setProperties(const QVariantMap& properties) override;
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virtual Rectangle3DOverlay* createClone() const override;
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protected:
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Transform evalRenderTransform() override;
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private:
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int _geometryCacheID;
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std::array<int, 4> _rectGeometryIds;
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@ -33,26 +33,15 @@ void Shape3DOverlay::render(RenderArgs* args) {
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const float MAX_COLOR = 255.0f;
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glm::vec4 cubeColor(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
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// FIXME Start using the _renderTransform instead of calling for Transform and Dimensions from here, do the custom things needed in evalRenderTransform()
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// TODO: handle registration point??
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glm::vec3 position = getPosition();
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glm::vec3 dimensions = getDimensions();
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glm::quat rotation = getRotation();
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auto batch = args->_batch;
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if (batch) {
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Transform transform;
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transform.setTranslation(position);
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transform.setRotation(rotation);
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auto geometryCache = DependencyManager::get<GeometryCache>();
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auto shapePipeline = args->_shapePipeline;
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if (!shapePipeline) {
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shapePipeline = _isSolid ? geometryCache->getOpaqueShapePipeline() : geometryCache->getWireShapePipeline();
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}
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transform.setScale(dimensions);
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batch->setModelTransform(transform);
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batch->setModelTransform(getRenderTransform());
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if (_isSolid) {
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geometryCache->renderSolidShapeInstance(args, *batch, _shape, cubeColor, shapePipeline);
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} else {
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@ -129,3 +118,16 @@ QVariant Shape3DOverlay::getProperty(const QString& property) {
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return Volume3DOverlay::getProperty(property);
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}
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Transform Shape3DOverlay::evalRenderTransform() {
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// TODO: handle registration point??
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glm::vec3 position = getPosition();
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glm::vec3 dimensions = getDimensions();
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glm::quat rotation = getRotation();
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Transform transform;
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transform.setScale(dimensions);
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transform.setTranslation(position);
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transform.setRotation(rotation);
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return transform;
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}
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@ -37,6 +37,9 @@ public:
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void setProperties(const QVariantMap& properties) override;
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QVariant getProperty(const QString& property) override;
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protected:
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Transform evalRenderTransform() override;
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private:
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float _borderSize;
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GeometryCache::Shape _shape { GeometryCache::Hexagon };
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@ -39,13 +39,8 @@ void Sphere3DOverlay::render(RenderArgs* args) {
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auto batch = args->_batch;
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if (batch) {
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// FIXME Start using the _renderTransform instead of calling for Transform and Dimensions from here, do the custom things needed in evalRenderTransform()
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Transform transform = getTransform();
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#ifndef USE_SN_SCALE
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transform.setScale(1.0f); // ignore inherited scale from SpatiallyNestable
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#endif
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transform.postScale(getDimensions() * SPHERE_OVERLAY_SCALE);
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batch->setModelTransform(transform);
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batch->setModelTransform(getRenderTransform());
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auto geometryCache = DependencyManager::get<GeometryCache>();
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auto shapePipeline = args->_shapePipeline;
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@ -75,3 +70,14 @@ const render::ShapeKey Sphere3DOverlay::getShapeKey() {
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Sphere3DOverlay* Sphere3DOverlay::createClone() const {
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return new Sphere3DOverlay(this);
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}
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Transform Sphere3DOverlay::evalRenderTransform() {
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// FIXME Start using the _renderTransform instead of calling for Transform and Dimensions from here, do the custom things needed in evalRenderTransform()
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Transform transform = getTransform();
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#ifndef USE_SN_SCALE
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transform.setScale(1.0f); // ignore inherited scale from SpatiallyNestable
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#endif
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transform.postScale(getDimensions() * SPHERE_OVERLAY_SCALE);
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return transform;
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}
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@ -27,6 +27,9 @@ public:
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virtual const render::ShapeKey getShapeKey() override;
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virtual Sphere3DOverlay* createClone() const override;
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protected:
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Transform evalRenderTransform() override;
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};
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@ -96,10 +96,7 @@ void Text3DOverlay::render(RenderArgs* args) {
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Q_ASSERT(args->_batch);
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auto& batch = *args->_batch;
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// FIXME Start using the _renderTransform instead of calling for Transform and Dimensions from here, do the custom things needed in evalRenderTransform()
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Transform transform = getTransform();
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applyTransformTo(transform, true);
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setTransform(transform);
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auto transform = getRenderTransform();
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batch.setModelTransform(transform);
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const float MAX_COLOR = 255.0f;
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@ -249,3 +246,8 @@ bool Text3DOverlay::findRayIntersection(const glm::vec3 &origin, const glm::vec3
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setTransform(transform);
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return Billboard3DOverlay::findRayIntersection(origin, direction, distance, face, surfaceNormal);
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}
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Transform Text3DOverlay::evalRenderTransform() {
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return Parent::evalRenderTransform();
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}
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@ -19,6 +19,7 @@ class TextRenderer3D;
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class Text3DOverlay : public Billboard3DOverlay {
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Q_OBJECT
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using Parent = Billboard3DOverlay;
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public:
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static QString const TYPE;
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@ -63,6 +64,9 @@ public:
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virtual Text3DOverlay* createClone() const override;
|
||||
|
||||
protected:
|
||||
Transform evalRenderTransform() override;
|
||||
|
||||
private:
|
||||
TextRenderer3D* _textRenderer = nullptr;
|
||||
|
||||
|
|
|
@ -69,3 +69,11 @@ bool Volume3DOverlay::findRayIntersection(const glm::vec3& origin, const glm::ve
|
|||
// and testing intersection there.
|
||||
return _localBoundingBox.findRayIntersection(overlayFrameOrigin, overlayFrameDirection, distance, face, surfaceNormal);
|
||||
}
|
||||
|
||||
Transform Volume3DOverlay::evalRenderTransform() {
|
||||
Transform transform = getTransform();
|
||||
#ifndef USE_SN_SCALE
|
||||
transform.setScale(1.0f); // ignore any inherited scale from SpatiallyNestable
|
||||
#endif
|
||||
return transform;
|
||||
}
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
|
||||
class Volume3DOverlay : public Base3DOverlay {
|
||||
Q_OBJECT
|
||||
using Parent = Base3DOverlay;
|
||||
|
||||
public:
|
||||
Volume3DOverlay() {}
|
||||
|
@ -35,6 +36,8 @@ public:
|
|||
protected:
|
||||
// Centered local bounding box
|
||||
AABox _localBoundingBox{ vec3(0.0f), 1.0f };
|
||||
|
||||
Transform evalRenderTransform() override;
|
||||
};
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue