overte-HifiExperiments/scripts/developer/utilities/render
Sam Gateau 040710807d
Merge pull request #12346 from Zvork/scripts
Fix transition (ex-fade) debugging scripts
2018-02-13 09:08:35 -08:00
..
configSlider almost complete setup working, yeah 2017-12-05 18:27:53 -08:00
highlight Replace the name opacity for alpha 2017-12-10 23:07:06 -08:00
photobooth
ambientOcclusionPass.qml
bloom.qml Better debugging options for bloom 2017-10-10 14:49:04 +02:00
culling.qml
currentZone.js
debugAmbientOcclusionPass.js
debugBloom.js Multiple gaussians as Unreal. First draft 2017-10-09 09:35:38 +02:00
debugCulling.js
debugHighlight.js Fix sortOrder param on tablet buttons 2018-01-19 11:22:37 -07:00
debugShadow.js Switched to a simpler manual fixed/slope based shadow bias system. Automatic stuff fail most of the time 2018-01-31 10:19:17 +01:00
debugSubsurfaceScattering.js
debugSurfaceGeometryPass.js
debugTransition.js Renamed fade scripts to transition scripts and still working on layout 2018-02-06 15:16:50 +01:00
deferredLighting.qml Cascade selection working on shadow but not in Luci debug mode 2017-11-13 18:42:34 +01:00
highlight.qml Add names to objects of the selection, remove comments in shader and fix one more warning on linux 2017-12-11 00:31:54 -08:00
lightClustering.js
lightClustering.qml
lod.js Fix sortOrder param on tablet buttons 2018-01-19 11:22:37 -07:00
lod.qml add scripted/qml debug UI for render LOD 2018-01-18 08:53:45 -08:00
luci.js Fix sortOrder param on tablet buttons 2018-01-19 11:22:37 -07:00
rates.qml
renderRates.js
renderStats.js
renderStatsGPU.js
shadow.qml Moved cascade frustum pre-computation to single ShadowSetup job 2018-01-31 11:55:46 +01:00
stats.qml
statsGPU.qml Added outline to statsGPU script 2017-10-19 16:52:29 +02:00
subsurfaceScattering.qml
surfaceGeometryPass.qml
textureMonitor.js
textureMonitor.qml
transition.qml Fixed save / load of fade effect configurations 2018-02-06 17:57:04 +01:00