mirror of
https://github.com/HifiExperiments/overte.git
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add scripted/qml debug UI for render LOD
This commit is contained in:
parent
5ce768f402
commit
82cab5e4a1
7 changed files with 333 additions and 26 deletions
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@ -4351,8 +4351,9 @@ void Application::updateLOD(float deltaTime) const {
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float presentTime = getActiveDisplayPlugin()->getAveragePresentTime();
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float engineRunTime = (float)(_renderEngine->getConfiguration().get()->getCPURunTime());
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float gpuTime = getGPUContext()->getFrameTimerGPUAverage();
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float maxRenderTime = glm::max(gpuTime, glm::max(presentTime, engineRunTime));
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DependencyManager::get<LODManager>()->autoAdjustLOD(maxRenderTime, deltaTime);
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auto lodManager = DependencyManager::get<LODManager>();
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lodManager->setRenderTimes(presentTime, engineRunTime, gpuTime);
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lodManager->autoAdjustLOD(deltaTime);
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} else {
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DependencyManager::get<LODManager>()->resetLODAdjust();
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}
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@ -26,21 +26,21 @@ Setting::Handle<float> hmdLODDecreaseFPS("hmdLODDecreaseFPS", DEFAULT_HMD_LOD_DO
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LODManager::LODManager() {
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}
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float LODManager::getLODDecreaseFPS() {
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float LODManager::getLODDecreaseFPS() const {
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if (qApp->isHMDMode()) {
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return getHMDLODDecreaseFPS();
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}
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return getDesktopLODDecreaseFPS();
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}
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float LODManager::getLODIncreaseFPS() {
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float LODManager::getLODIncreaseFPS() const {
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if (qApp->isHMDMode()) {
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return getHMDLODIncreaseFPS();
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}
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return getDesktopLODIncreaseFPS();
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}
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// We use a "time-weighted running average" of the renderTime and compare it against min/max thresholds
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// We use a "time-weighted running average" of the maxRenderTime and compare it against min/max thresholds
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// to determine if we should adjust the level of detail (LOD).
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//
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// A time-weighted running average has a timescale which determines how fast the average tracks the measured
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@ -58,11 +58,18 @@ const uint64_t LOD_AUTO_ADJUST_PERIOD = 5 * (uint64_t)(LOD_ADJUST_RUNNING_AVG_TI
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const float LOD_AUTO_ADJUST_DECREMENT_FACTOR = 0.8f;
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const float LOD_AUTO_ADJUST_INCREMENT_FACTOR = 1.2f;
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void LODManager::autoAdjustLOD(float renderTime, float realTimeDelta) {
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// compute time-weighted running average renderTime
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void LODManager::setRenderTimes(float presentTime, float engineRunTime, float gpuTime) {
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_presentTime = presentTime;
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_engineRunTime = engineRunTime;
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_gpuTime = gpuTime;
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}
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void LODManager::autoAdjustLOD(float realTimeDelta) {
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float maxRenderTime = glm::max(glm::max(_presentTime, _engineRunTime), _gpuTime);
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// compute time-weighted running average maxRenderTime
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// Note: we MUST clamp the blend to 1.0 for stability
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float blend = (realTimeDelta < LOD_ADJUST_RUNNING_AVG_TIMESCALE) ? realTimeDelta / LOD_ADJUST_RUNNING_AVG_TIMESCALE : 1.0f;
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_avgRenderTime = (1.0f - blend) * _avgRenderTime + blend * renderTime; // msec
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_avgRenderTime = (1.0f - blend) * _avgRenderTime + blend * maxRenderTime; // msec
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if (!_automaticLODAdjust) {
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// early exit
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return;
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@ -84,6 +91,10 @@ void LODManager::autoAdjustLOD(float renderTime, float realTimeDelta) {
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<< "targetFPS =" << getLODDecreaseFPS()
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<< "octreeSizeScale =" << _octreeSizeScale;
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emit LODDecreased();
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// Assuming the LOD adjustment will work: we optimistically reset _avgRenderTime
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// to provide an FPS just above the decrease threshold. It will drift close to its
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// true value after a few LOD_ADJUST_TIMESCALEs and we'll adjust again as necessary.
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_avgRenderTime = (float)MSECS_PER_SECOND / (getLODDecreaseFPS() + 1.0f);
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}
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_decreaseFPSExpiry = now + LOD_AUTO_ADJUST_PERIOD;
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}
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@ -105,6 +116,10 @@ void LODManager::autoAdjustLOD(float renderTime, float realTimeDelta) {
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<< "targetFPS =" << getLODDecreaseFPS()
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<< "octreeSizeScale =" << _octreeSizeScale;
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emit LODIncreased();
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// Assuming the LOD adjustment will work: we optimistically reset _avgRenderTime
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// to provide an FPS just below the increase threshold. It will drift close to its
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// true value after a few LOD_ADJUST_TIMESCALEs and we'll adjust again as necessary.
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_avgRenderTime = (float)MSECS_PER_SECOND / (getLODIncreaseFPS() - 1.0f);
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}
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_increaseFPSExpiry = now + LOD_AUTO_ADJUST_PERIOD;
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}
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@ -119,11 +134,6 @@ void LODManager::autoAdjustLOD(float renderTime, float realTimeDelta) {
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if (lodToolsDialog) {
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lodToolsDialog->reloadSliders();
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}
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// Assuming the LOD adjustment will work: we optimistically reset _avgRenderTime
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// to be at middle of target zone. It will drift close to its true value within
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// about three few LOD_ADJUST_TIMESCALEs and we'll adjust again as necessary.
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float expectedFPS = 0.5f * (getLODIncreaseFPS() + getLODDecreaseFPS());
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_avgRenderTime = MSECS_PER_SECOND / expectedFPS;
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}
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}
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@ -131,6 +141,18 @@ void LODManager::resetLODAdjust() {
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_decreaseFPSExpiry = _increaseFPSExpiry = usecTimestampNow() + LOD_AUTO_ADJUST_PERIOD;
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}
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float LODManager::getLODLevel() const {
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// simpleLOD is a linearized and normalized number that represents how much LOD is being applied.
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// It ranges from:
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// 1.0 = normal (max) level of detail
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// 0.0 = min level of detail
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// In other words: as LOD "drops" the value of simpleLOD will also "drop", and it cannot go lower than 0.0.
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const float LOG_MIN_LOD_RATIO = logf(ADJUST_LOD_MIN_SIZE_SCALE / ADJUST_LOD_MAX_SIZE_SCALE);
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float power = logf(_octreeSizeScale / ADJUST_LOD_MAX_SIZE_SCALE);
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float simpleLOD = (LOG_MIN_LOD_RATIO - power) / LOG_MIN_LOD_RATIO;
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return simpleLOD;
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}
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const float MIN_DECREASE_FPS = 0.5f;
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void LODManager::setDesktopLODDecreaseFPS(float fps) {
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@ -37,7 +37,7 @@ class AABox;
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class LODManager : public QObject, public Dependency {
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Q_OBJECT
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SINGLETON_DEPENDENCY
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public:
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Q_INVOKABLE void setAutomaticLODAdjust(bool value) { _automaticLODAdjust = value; }
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Q_INVOKABLE bool getAutomaticLODAdjust() const { return _automaticLODAdjust; }
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@ -49,34 +49,57 @@ public:
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Q_INVOKABLE void setHMDLODDecreaseFPS(float value);
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Q_INVOKABLE float getHMDLODDecreaseFPS() const;
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Q_INVOKABLE float getHMDLODIncreaseFPS() const;
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// User Tweakable LOD Items
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Q_INVOKABLE QString getLODFeedbackText();
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Q_INVOKABLE void setOctreeSizeScale(float sizeScale);
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Q_INVOKABLE float getOctreeSizeScale() const { return _octreeSizeScale; }
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Q_INVOKABLE void setBoundaryLevelAdjust(int boundaryLevelAdjust);
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Q_INVOKABLE int getBoundaryLevelAdjust() const { return _boundaryLevelAdjust; }
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Q_INVOKABLE float getLODDecreaseFPS();
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Q_INVOKABLE float getLODIncreaseFPS();
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Q_INVOKABLE float getLODDecreaseFPS() const;
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Q_INVOKABLE float getLODIncreaseFPS() const;
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Q_INVOKABLE float getFoo() const { return getMeasuredFPS(); }
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Q_PROPERTY(float presentTime READ getPresentTime)
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Q_PROPERTY(float engineRunTime READ getEngineRunTime)
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Q_PROPERTY(float gpuTime READ getGPUTime)
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Q_PROPERTY(float avgRenderTime READ getAverageRenderTime)
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Q_PROPERTY(float fps READ getMeasuredFPS)
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Q_PROPERTY(float lodLevel READ getLODLevel)
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Q_PROPERTY(float lodDecreaseFPS READ getLODDecreaseFPS)
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Q_PROPERTY(float lodIncreaseFPS READ getLODIncreaseFPS)
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float getPresentTime() const { return _presentTime; }
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float getEngineRunTime() const { return _engineRunTime; }
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float getGPUTime() const { return _gpuTime; }
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static bool shouldRender(const RenderArgs* args, const AABox& bounds);
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void autoAdjustLOD(float renderTime, float realTimeDelta);
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void setRenderTimes(float presentTime, float engineRunTime, float gpuTime);
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void autoAdjustLOD(float realTimeDelta);
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void loadSettings();
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void saveSettings();
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void resetLODAdjust();
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float getAverageRenderTime() const { return _avgRenderTime; };
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float getMeasuredFPS() const { return (float)MSEC_PER_SECOND / _avgRenderTime; };
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float getLODLevel() const;
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signals:
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void LODIncreased();
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void LODDecreased();
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private:
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LODManager();
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bool _automaticLODAdjust = true;
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float _avgRenderTime { 0.0f };
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float _presentTime { 0.0f }; // msec
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float _engineRunTime { 0.0f }; // msec
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float _gpuTime { 0.0f }; // msec
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float _avgRenderTime { 0.0f }; // msec
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float _desktopMaxRenderTime { DEFAULT_DESKTOP_MAX_RENDER_TIME };
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float _hmdMaxRenderTime { DEFAULT_HMD_MAX_RENDER_TIME };
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77
scripts/developer/utilities/render/lod.js
Normal file
77
scripts/developer/utilities/render/lod.js
Normal file
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@ -0,0 +1,77 @@
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"use strict";
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//
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// lodi.js
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// tablet-engine app
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//
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// Copyright 2018 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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(function() {
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var TABLET_BUTTON_NAME = "LOD";
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var QMLAPP_URL = Script.resolvePath("./lod.qml");
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var ICON_URL = Script.resolvePath("../../../system/assets/images/lod-i.svg");
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var ACTIVE_ICON_URL = Script.resolvePath("../../../system/assets/images/lod-a.svg");
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var onScreen = false;
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function onClicked() {
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if (onScreen) {
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tablet.gotoHomeScreen();
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} else {
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tablet.loadQMLSource(QMLAPP_URL);
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}
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}
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var tablet = Tablet.getTablet("com.highfidelity.interface.tablet.system");
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var button = tablet.addButton({
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text: TABLET_BUTTON_NAME,
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icon: ICON_URL,
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activeIcon: ACTIVE_ICON_URL,
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sortOrder: 1
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});
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var hasEventBridge = false;
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function wireEventBridge(on) {
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if (!tablet) {
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print("Warning in wireEventBridge(): 'tablet' undefined!");
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return;
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}
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if (on) {
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if (!hasEventBridge) {
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tablet.fromQml.connect(fromQml);
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hasEventBridge = true;
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}
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} else {
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if (hasEventBridge) {
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tablet.fromQml.disconnect(fromQml);
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hasEventBridge = false;
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}
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}
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}
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function onScreenChanged(type, url) {
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onScreen = (url === QMLAPP_URL);
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button.editProperties({isActive: onScreen});
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wireEventBridge(onScreen);
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}
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function fromQml(message) {
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}
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button.clicked.connect(onClicked);
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tablet.screenChanged.connect(onScreenChanged);
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Script.scriptEnding.connect(function () {
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if (onScreen) {
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tablet.gotoHomeScreen();
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}
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button.clicked.disconnect(onClicked);
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tablet.screenChanged.disconnect(onScreenChanged);
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tablet.removeButton(button);
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});
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}());
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92
scripts/developer/utilities/render/lod.qml
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92
scripts/developer/utilities/render/lod.qml
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//
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// lod.qml
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// scripts/developer/utilities/render
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//
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// Created by Andrew Meadows on 2018.01.10
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// Copyright 2018 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or https://www.apache.org/licenses/LICENSE-2.0.html
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//
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import QtQuick 2.5
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import QtQuick.Controls 1.4
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import "../lib/plotperf"
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Item {
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id: lodIU
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anchors.fill:parent
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Column {
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id: stats
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spacing: 8
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anchors.fill:parent
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function evalEvenHeight() {
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// Why do we have to do that manually ? cannot seem to find a qml / anchor / layout mode that does that ?
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return (height - spacing * (children.length - 1)) / children.length
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}
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PlotPerf {
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title: "Load Indicators"
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height: parent.evalEvenHeight()
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object: LODManager
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valueScale: 1
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valueUnit: "ms"
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plots: [
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{
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prop: "presentTime",
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label: "present",
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color: "#FFFF00"
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},
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{
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prop: "engineRunTime",
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label: "engineRun",
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color: "#FF00FF"
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},
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{
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prop: "gpuTime",
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label: "gpu",
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color: "#00FFFF"
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}
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]
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}
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PlotPerf {
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title: "FPS"
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height: parent.evalEvenHeight()
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object: LODManager
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valueScale: 1
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valueUnit: "Hz"
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plots: [
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{
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prop: "lodIncreaseFPS",
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label: "LOD++",
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color: "#66FF66"
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},
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{
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prop: "fps",
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label: "FPS",
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color: "#FFFFFF"
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},
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{
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prop: "lodDecreaseFPS",
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label: "LOD--",
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color: "#FF6666"
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}
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]
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}
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PlotPerf {
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title: "LOD"
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height: parent.evalEvenHeight()
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object: LODManager
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valueScale: 0.1
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valueUnit: ""
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plots: [
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{
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prop: "lodLevel",
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label: "LOD",
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color: "#9999FF"
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}
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]
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}
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}
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}
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46
scripts/system/assets/images/lod-a.svg
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46
scripts/system/assets/images/lod-a.svg
Normal file
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@ -0,0 +1,46 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<svg
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xmlns:dc="http://purl.org/dc/elements/1.1/"
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xmlns:cc="http://creativecommons.org/ns#"
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xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
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xmlns:svg="http://www.w3.org/2000/svg"
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sodipodi:docname="lod-a.svg"><metadata
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rdf:about=""><dc:format>image/svg+xml</dc:format><dc:type
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