overte-HifiExperiments/libraries/render-utils/src/deformed_model_shadow.slv
2018-09-25 17:32:04 -07:00

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<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// <$_SCRIBE_FILENAME$>
// Generated on <$_SCRIBE_DATE$>
//
// Created by Hifi Engine Team.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
<@include gpu/Inputs.slh@>
<@include gpu/Transform.slh@>
<$declareStandardTransform()$>
<@include MeshDeformer.slh@>
<$declareMeshDeformer(_SCRIBE_NULL, _SCRIBE_NULL, 1, _SCRIBE_NULL, 1)$>
<$declareMeshDeformerActivation(1, 1)$>
<@include render-utils/ShaderConstants.h@>
layout(location=RENDER_UTILS_ATTR_POSITION_WS) out vec4 _positionWS;
void main(void) {
vec4 deformedPosition = vec4(0.0, 0.0, 0.0, 0.0);
evalMeshDeformer(inPosition, deformedPosition,
meshDeformer_doSkinning(_drawCallInfo.y), inSkinClusterIndex, inSkinClusterWeight,
meshDeformer_doBlendshape(_drawCallInfo.y), gl_VertexID);
// standard transform
TransformCamera cam = getTransformCamera();
TransformObject obj = getTransformObject();
<$transformModelToClipPos(cam, obj, deformedPosition, gl_Position)$>
<$transformModelToWorldPos(obj, deformedPosition, _positionWS)$>
}