<@include gpu/Config.slh@> <$VERSION_HEADER$> // <$_SCRIBE_FILENAME$> // Generated on <$_SCRIBE_DATE$> // // Created by Hifi Engine Team. // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // <@include gpu/Inputs.slh@> <@include gpu/Transform.slh@> <$declareStandardTransform()$> <@include MeshDeformer.slh@> <$declareMeshDeformer(_SCRIBE_NULL, _SCRIBE_NULL, 1, _SCRIBE_NULL, 1)$> <$declareMeshDeformerActivation(1, 1)$> <@include render-utils/ShaderConstants.h@> layout(location=RENDER_UTILS_ATTR_POSITION_WS) out vec4 _positionWS; void main(void) { vec4 deformedPosition = vec4(0.0, 0.0, 0.0, 0.0); evalMeshDeformer(inPosition, deformedPosition, meshDeformer_doSkinning(_drawCallInfo.y), inSkinClusterIndex, inSkinClusterWeight, meshDeformer_doBlendshape(_drawCallInfo.y), gl_VertexID); // standard transform TransformCamera cam = getTransformCamera(); TransformObject obj = getTransformObject(); <$transformModelToClipPos(cam, obj, deformedPosition, gl_Position)$> <$transformModelToWorldPos(obj, deformedPosition, _positionWS)$> }